--4032130:LR_超サイヤ人トランクス(少年期)(未来)_必殺技:バーニングラッシュ --sp_effect_b1_00349 --sp2928 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164290; -- 敵と対峙~ダッシュまで ef_001 SP_01b = 164291; -- 敵と対峙~ダッシュまで ef_001b SP_02 = 164292; -- トランクスアップ~フィニッシュまで ef_002 SP_02b = 164293; -- トランクスアップ~フィニッシュまで ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 248; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 598- 1); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 SE047 = playSeVer2( spep_2 + 598, 44, "", 0, 0, 0, -1); else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵と対峙~ダッシュまで ------------------------------------------------- MAX_FRAME_0 = 248; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵と対峙~ダッシュまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 敵と対峙~ダッシュまで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 112; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 120 + OFFSET_X, 1, 1 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 33.8, -209 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, 34.3, -209.1 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, 34.3, -209.1 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, 35, -209.2 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, 35, -209.2 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, 36.2, -209.4 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, 36.2, -209.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, 40.5, -209.9 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, 40.5, -209.9 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, 50, -211.3 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, 50, -211.3 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, 98.3, -218.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, 98.3, -218.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, 105.6, -219.4 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, 105.6, -219.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, 107.7, -219.7 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, 107.7, -219.7 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, 109.3, -219.9 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, 109.3, -219.9 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, 110.5, -220 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, 110.5, -220 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 111.1, -220.1 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 111.1, -220.1 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 111.3, -220.1 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 111.3, -220.1 , 0 ); setScaleKey( spep_0 + 0, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 55 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.81, 0.81 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 120 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 262, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --カメラズーム SE002 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); --走り出し SE004 = playSeVer2( spep_0 + 184, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE004, 141 ); SE005 = playSeVer2( spep_0 + 188, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE005, 151 ); SE006 = playSeVer2( spep_0 + 190, 1192, "",spep_0 + 210, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 190, SE006, 148 ); --走る SE007 = playSeVer2( spep_0 + 214, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE007, 61 ); SE008 = playSeVer2( spep_0 + 214, 1182, "",spep_0 + 248, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 214, SE008, 54 ); SE009 = playSeVer2( spep_0 + 214, 1117, "",spep_0 + 246, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --248F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- トランクスアップ~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 826; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- トランクスアップ~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- トランクスアップ~フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 108 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 142 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 108 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 376.8, 37.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 376.8, 37.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 378.2, 39.8 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 378.2, 39.8 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 379.9, 42.5 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 379.9, 42.5 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 380.9, 44.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 380.9, 44.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 380.9, 44.9 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 380.9, 44.9 , 0 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 3.69, 3.69 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -7.5 ); --敵の動き2 setDisp( spep_2 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 113.5, -201.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 113.5, -201.7 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 66.7, -268.3 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 66.7, -268.3 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 139.8, -161.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 139.8, -161.8 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 121.8, -306.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 121.8, -306.4 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 68, -168.8 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 68, -168.8 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 156.6, -258.2 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 156.6, -258.2 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 147.9, -186.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 147.9, -186.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 87.5, -192.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 87.5, -192.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 84.6, -205.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 84.6, -205.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 86.5, -206.2 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 86.5, -206.2 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 73.8, -195 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 73.8, -195 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 77.8, -196.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 77.8, -196.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 98.6, -200.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 98.6, -200.1 , 0 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, -21.6 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, -21.6 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 0, 1, 1, 1, 0.25 ); --敵の動き3 setDisp( spep_2 + 280 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 472 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 280 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 338 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 350 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 370 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 388 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 5, 189.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 5, 189.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 0.6, 199.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 0.6, 199.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -55.6, 206.2 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -55.6, 206.2 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -56.2, 230.8 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -56.2, 230.8 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -71.8, 215.4 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -71.8, 215.4 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -76.2, 200.9 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -76.2, 200.9 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -74.9, 189.2 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -74.9, 189.2 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -92.6, 192.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -92.6, 192.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -92.4, 191.7 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -92.4, 191.7 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -98.3, 193.5 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -98.3, 193.5 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -101.8, 194.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, -101.8, 194.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, -104.7, 210.3 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, -104.7, 210.3 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, -83, 222.7 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -83, 222.7 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -61.3, 238.2 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -61.3, 238.2 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -58.2, 241.3 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, -58.2, 241.3 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 146.6, 35.3 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 146.6, 35.3 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 110.4, 25 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 110.4, 25 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 116, 33.1 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 116, 33.1 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 105.2, -8.1 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 105.2, -8.1 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 9.1, -11.2 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, -5.5, -0.4 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, -5.5, -0.4 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 108.6, 87.8 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 108.6, 87.8 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 105.5, 82 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 105.5, 82 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 105.5, 84 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 105.5, 84 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 116.5, 80.8 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 116.5, 80.8 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 123.8, 78.6 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 123.8, 78.6 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 134.8, 75.1 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 134.8, 75.1 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 134.6, 28 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 134.6, 28 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 63.2, 58.4 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 63.2, 58.4 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 63.4, 58.4 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 63.4, 58.4 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 321.7, 123.3 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 321.7, 123.3 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 329.7, 130.5 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 329.7, 130.5 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 314.8, 110.9 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 314.8, 110.9 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 359.6, 98.1 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 359.6, 98.1 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 355.6, 101.8 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 355.6, 101.8 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 366.2, 98 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 366.2, 98 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 352, 133.9 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 352, 133.9 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 353.9, 134.9 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 353.9, 134.9 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 354.8, 119.7 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 354.8, 119.7 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 355.3, 109.6 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 355.3, 109.6 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 333.7, 114.5 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 333.7, 114.5 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 324.8, 113.2 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 324.8, 113.2 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 311.5, 111.4 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 311.5, 111.4 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 293.5, 109.2 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 293.5, 109.2 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 288.5, 109.2 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 288.5, 109.2 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 376.3, 213.6 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 376.3, 213.6 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 372, 219.9 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 372, 219.9 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 359, 198.6 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 359, 198.6 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 371.9, 207.1 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 371.9, 207.1 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 388.3, 216.2 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 388.3, 216.2 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 366.6, 217.8 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 366.6, 217.8 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 362.6, 213.5 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 362.6, 213.5 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 351.8, 213.3 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 351.8, 213.3 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 351.8, 209.8 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, 351.8, 209.8 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 402, 209.8 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, 402, 209.8 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, 820.9, 209.8 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, 820.9, 209.8 , 0 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 369 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 370 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_2 + 472 + OFFSET_X, 1, 3.72, 3.72 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -8.8 ); setRotateKey( spep_2 + 283 + OFFSET_X, 1, -8.8 ); setRotateKey( spep_2 + 284 + OFFSET_X, 1, -8.6 ); setRotateKey( spep_2 + 289 + OFFSET_X, 1, -8.6 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, -8.3 ); setRotateKey( spep_2 + 293 + OFFSET_X, 1, -8.3 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, -8.8 ); setRotateKey( spep_2 + 299 + OFFSET_X, 1, -8.8 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, -8.2 ); setRotateKey( spep_2 + 303 + OFFSET_X, 1, -8.2 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_2 + 339 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_2 + 340 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_2 + 343 + OFFSET_X, 1, 3.2 ); setRotateKey( spep_2 + 344 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_2 + 345 + OFFSET_X, 1, 11.1 ); setRotateKey( spep_2 + 346 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_2 + 349 + OFFSET_X, 1, 15.1 ); setRotateKey( spep_2 + 350 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, -6.4 ); setRotateKey( spep_2 + 359 + OFFSET_X, 1, -6.4 ); setRotateKey( spep_2 + 360 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_2 + 365 + OFFSET_X, 1, -10.1 ); setRotateKey( spep_2 + 366 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_2 + 369 + OFFSET_X, 1, -15.8 ); setRotateKey( spep_2 + 370 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 375 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, -30.8 ); setRotateKey( spep_2 + 379 + OFFSET_X, 1, -30.8 ); setRotateKey( spep_2 + 380 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 387 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_2 + 433 + OFFSET_X, 1, 0.1 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 443 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_2 + 447 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, -10.8 ); setRotateKey( spep_2 + 453 + OFFSET_X, 1, -10.8 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_2 + 472 + OFFSET_X, 1, -3.8 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き4 setDisp( spep_2 + 508 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 574 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, -406.4, -207.1 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, -406.4, -207.1 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, -374.3, -272.2 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, -374.3, -272.2 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, -345.4, -288.6 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, -345.4, -288.6 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, -92.2, 182.8 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, -92.2, 182.8 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, -47, 200.1 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, -47, 200.1 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, -13.9, 139.9 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, -13.9, 139.9 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 66.4, 29.6 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 66.4, 29.6 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, -36.4, -348.5 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, -36.4, -348.5 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 75.3, -287.5 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, 75.3, -287.5 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 475.1, -57.7 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, 475.1, -57.7 , 0 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 523 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 524 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 533 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 534 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 539 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 540 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 545 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 546 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 565 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 566 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 571 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 572 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_2 + 574 + OFFSET_X, 1, 3.93, 3.93 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_2 + 574 + OFFSET_X, 1, -3.8 ); setBlendColor( spep_2 + 508 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); --敵の動き5 setDisp( spep_2 + 638 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 708 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 638 + OFFSET_X, 1, 44.9, -622.1 , 0 ); setMoveKey( spep_2 + 643 + OFFSET_X, 1, 44.9, -622.1 , 0 ); setMoveKey( spep_2 + 644 + OFFSET_X, 1, 95.7, -459.2 , 0 ); setMoveKey( spep_2 + 649 + OFFSET_X, 1, 95.7, -459.2 , 0 ); setMoveKey( spep_2 + 650 + OFFSET_X, 1, 86.9, -374.7 , 0 ); setMoveKey( spep_2 + 655 + OFFSET_X, 1, 86.9, -374.7 , 0 ); setMoveKey( spep_2 + 656 + OFFSET_X, 1, 70.3, -280.3 , 0 ); setMoveKey( spep_2 + 661 + OFFSET_X, 1, 70.3, -280.3 , 0 ); setMoveKey( spep_2 + 662 + OFFSET_X, 1, -42.8, -150.4 , 0 ); setMoveKey( spep_2 + 667 + OFFSET_X, 1, -42.8, -150.4 , 0 ); setMoveKey( spep_2 + 668 + OFFSET_X, 1, -105, 22.1 , 0 ); setMoveKey( spep_2 + 673 + OFFSET_X, 1, -105, 22.1 , 0 ); setMoveKey( spep_2 + 674 + OFFSET_X, 1, -170.4, -38.4 , 0 ); setMoveKey( spep_2 + 679 + OFFSET_X, 1, -170.4, -38.4 , 0 ); setMoveKey( spep_2 + 680 + OFFSET_X, 1, -74.4, -42.3 , 0 ); setMoveKey( spep_2 + 703 + OFFSET_X, 1, -74.4, -42.3 , 0 ); setMoveKey( spep_2 + 704 + OFFSET_X, 1, -38.3, 59.6 , 0 ); setMoveKey( spep_2 + 705 + OFFSET_X, 1, -38.3, 59.6 , 0 ); setMoveKey( spep_2 + 706 + OFFSET_X, 1, -38.3, -273.9 , 0 ); setMoveKey( spep_2 + 708 + OFFSET_X, 1, -38.3, -273.9 , 0 ); setScaleKey( spep_2 + 638 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 643 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 644 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 649 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 650 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 655 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 656 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 661 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 662 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 667 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 668 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 673 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 674 + OFFSET_X, 1, 8.18, 8.18 ); setScaleKey( spep_2 + 679 + OFFSET_X, 1, 8.18, 8.18 ); setScaleKey( spep_2 + 680 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_2 + 703 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_2 + 704 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_2 + 708 + OFFSET_X, 1, 3.02, 3.02 ); setRotateKey( spep_2 + 638 + OFFSET_X, 1, -13.8 ); setRotateKey( spep_2 + 643 + OFFSET_X, 1, -13.8 ); setRotateKey( spep_2 + 644 + OFFSET_X, 1, -65.9 ); setRotateKey( spep_2 + 649 + OFFSET_X, 1, -65.9 ); setRotateKey( spep_2 + 650 + OFFSET_X, 1, -72.9 ); setRotateKey( spep_2 + 655 + OFFSET_X, 1, -72.9 ); setRotateKey( spep_2 + 656 + OFFSET_X, 1, -87 ); setRotateKey( spep_2 + 661 + OFFSET_X, 1, -87 ); setRotateKey( spep_2 + 662 + OFFSET_X, 1, -131.3 ); setRotateKey( spep_2 + 667 + OFFSET_X, 1, -131.3 ); setRotateKey( spep_2 + 668 + OFFSET_X, 1, -132.1 ); setRotateKey( spep_2 + 673 + OFFSET_X, 1, -132.1 ); setRotateKey( spep_2 + 674 + OFFSET_X, 1, -178.9 ); setRotateKey( spep_2 + 679 + OFFSET_X, 1, -178.9 ); setRotateKey( spep_2 + 680 + OFFSET_X, 1, -204 ); setRotateKey( spep_2 + 703 + OFFSET_X, 1, -204 ); setRotateKey( spep_2 + 704 + OFFSET_X, 1, 159.4 ); setRotateKey( spep_2 + 708 + OFFSET_X, 1, 159.4 ); setBlendColor( spep_2 + 638 + OFFSET_X, 1, 0, 1, 1, 0.1, 0.2 ); setBlendColor( spep_2 + 704 + OFFSET_X, 1, 3, 0, 1, 1, 0.08 ); setBlendColor( spep_2 + 708 + OFFSET_X, 1, 3, 1, 1, 1, 0 ); -- ** 音 ** -- --向かっていく SE011 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 66, 0, 40, -1); SE012 = playSeVer2( spep_2 + 4, 1182, "", 0, 16, 0, -1); SE013 = playSeVer2( spep_2 + 4, 1278, "",spep_2 + 280, 0, 130, -1); setSeVolumeByWorkId( spep_2 + 4, SE013, 56 ); SE014 = playSeVer2( spep_2 + 16, 1019, "", 0, 0, 0, -1); --風圧 SE015 = playSeVer2( spep_2 + 48, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE015, 68 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かっていく SE016 = playSeVer2( spep_2 + 80, 1019, "", 0, 0, 0, -1); --パンチ SE017 = playSeVer2( spep_2 + 136, 1189, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 142, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 142, 1009, "", 0, 0, 0, -1); --画面モノラルに SE020 = playSeVer2( spep_2 + 172, 1179, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 172, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 172, SE021, 145 ); SE022 = playSeVer2( spep_2 + 180, 9, "", 0, 0, 0, -1); setPitch( spep_2 + 180, SE022, -1200 ); setTimeStretch( SE022, 0.7, 30, 4 ); setSeVolumeByWorkId( spep_2 + 180, SE022, 120 ); --パンチ2 SE023 = playSeVer2( spep_2 + 266, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 274, 1153, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 274, 1187, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 278, 1110, "", 0, 0, 0, -1); --移動中音 SE027 = playSeVer2( spep_2 + 322, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 322, SE027, 40 ); --パンチ3 SE028 = playSeVer2( spep_2 + 330, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 338, 1009, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 338, 1414, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 342, 1110, "", 0, 0, 0, -1); --パンチ4 SE032 = playSeVer2( spep_2 + 378, 1004, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 384, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 384, SE033, 79 ); SE034 = playSeVer2( spep_2 + 388, 1010, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 388, 1110, "", 0, 0, 0, -1); --振りかぶる SE036 = playSeVer2( spep_2 + 400, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 400, SE036, 153 ); setPitch( spep_2 + 400, SE036, -400 ); setTimeStretch( SE036, 0.73, 30, 4 ); --蹴り飛ばす SE037 = playSeVer2( spep_2 + 438, 1114, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 438, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE038, 68 ); SE039 = playSeVer2( spep_2 + 438, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE039, 60 ); --敵飛んでいく SE040 = playSeVer2( spep_2 + 448, 1019, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 448, 1304, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 500, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 500, SE042, 58 ); SE043 = playSeVer2( spep_2 + 500, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 500, SE043, 56 ); SE044 = playSeVer2( spep_2 + 512, 1019, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 576, 1019, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_2 + 640, 1019, "",spep_2 + 704, 0, 26, -1); --画面遷移 SE045 = playSeVer2( spep_2 + 572, 1232, "", 0, 0, 0, -1); --トランクス回転 SE047 = playSeVer2( spep_2 + 576, 44, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 608, 1116, "",spep_2 + 688, 0, 42, -1); SE049 = playSeVer2( spep_2 + 636, 1332, "", 0, 0, 0, -1); --叩きつける SE051 = playSeVer2( spep_2 + 676, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 676, SE051, 82 ); SE052 = playSeVer2( spep_2 + 676, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 676, SE052, 79 ); SE053 = playSeVer2( spep_2 + 688, 1159, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 704, 1168, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_2 + 692); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 826F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵と対峙~ダッシュまで ------------------------------------------------- MAX_FRAME_0 = 248; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵と対峙~ダッシュまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 敵と対峙~ダッシュまで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 112; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 55, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 55, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 120 + OFFSET_X, 1, 1 ); changeAnime( spep_0 + 0, 1, 17 ); setMoveKey( spep_0 + 0, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, -33.8, -209 , 0 ); setMoveKey( spep_0 + 8 + OFFSET_X, 1, -34.3, -209.1 , 0 ); setMoveKey( spep_0 + 11 + OFFSET_X, 1, -34.3, -209.1 , 0 ); setMoveKey( spep_0 + 12 + OFFSET_X, 1, -35, -209.2 , 0 ); setMoveKey( spep_0 + 15 + OFFSET_X, 1, -35, -209.2 , 0 ); setMoveKey( spep_0 + 16 + OFFSET_X, 1, -36.2, -209.4 , 0 ); setMoveKey( spep_0 + 21 + OFFSET_X, 1, -36.2, -209.4 , 0 ); setMoveKey( spep_0 + 22 + OFFSET_X, 1, -40.5, -209.9 , 0 ); setMoveKey( spep_0 + 27 + OFFSET_X, 1, -40.5, -209.9 , 0 ); setMoveKey( spep_0 + 28 + OFFSET_X, 1, -50, -211.3 , 0 ); setMoveKey( spep_0 + 33 + OFFSET_X, 1, -50, -211.3 , 0 ); setMoveKey( spep_0 + 34 + OFFSET_X, 1, -98.3, -218.1 , 0 ); setMoveKey( spep_0 + 39 + OFFSET_X, 1, -98.3, -218.1 , 0 ); setMoveKey( spep_0 + 40 + OFFSET_X, 1, -105.6, -219.4 , 0 ); setMoveKey( spep_0 + 43 + OFFSET_X, 1, -105.6, -219.4 , 0 ); setMoveKey( spep_0 + 44 + OFFSET_X, 1, -107.7, -219.7 , 0 ); setMoveKey( spep_0 + 47 + OFFSET_X, 1, -107.7, -219.7 , 0 ); setMoveKey( spep_0 + 48 + OFFSET_X, 1, -109.3, -219.9 , 0 ); setMoveKey( spep_0 + 51 + OFFSET_X, 1, -109.3, -219.9 , 0 ); setMoveKey( spep_0 + 52 + OFFSET_X, 1, -110.5, -220 , 0 ); setMoveKey( spep_0 + 55 + OFFSET_X, 1, -110.5, -220 , 0 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -111.1, -220.1 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, -111.1, -220.1 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -111.3, -220.1 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -111.3, -220.1 , 0 ); setScaleKey( spep_0 + 0, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 11 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 12 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 15 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 16 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 21 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 22 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 27 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 28 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 33 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 34 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 39 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 40 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 43 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 44 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 47 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 48 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 55 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.81, 0.81 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 120 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 262, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --カメラズーム SE002 = playSeVer2( spep_0 + 0, 1072, "", 0, 0, 0, -1); --走り出し SE004 = playSeVer2( spep_0 + 184, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE004, 141 ); SE005 = playSeVer2( spep_0 + 188, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE005, 151 ); SE006 = playSeVer2( spep_0 + 190, 1192, "",spep_0 + 210, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 190, SE006, 148 ); --走る SE007 = playSeVer2( spep_0 + 214, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE007, 61 ); SE008 = playSeVer2( spep_0 + 214, 1182, "",spep_0 + 248, 0, 8, -1); setSeVolumeByWorkId( spep_0 + 214, SE008, 54 ); SE009 = playSeVer2( spep_0 + 214, 1117, "",spep_0 + 246, 0, 8, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --248F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- トランクスアップ~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 826; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- トランクスアップ~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- トランクスアップ~フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 108 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 142 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 108 + OFFSET_X, 1, 17 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -376.8, 37.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -376.8, 37.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -378.2, 39.8 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -378.2, 39.8 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -379.9, 42.5 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -379.9, 42.5 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -380.9, 44.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -380.9, 44.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -380.9, 44.9 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -380.9, 44.9 , 0 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 3.71, 3.71 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 3.69, 3.69 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 3.69, 3.69 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 7.5 ); --敵の動き2 setDisp( spep_2 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 160 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -113.5, -201.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -113.5, -201.7 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -66.7, -268.3 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -66.7, -268.3 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -139.8, -161.8 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -139.8, -161.8 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -121.8, -306.4 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -121.8, -306.4 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -68, -168.8 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -68, -168.8 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -156.6, -258.2 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -156.6, -258.2 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -147.9, -186.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -147.9, -186.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -87.5, -192.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -87.5, -192.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -84.6, -205.3 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -84.6, -205.3 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -86.5, -206.2 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -86.5, -206.2 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -73.8, -195 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -73.8, -195 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -77.8, -196.6 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -77.8, -196.6 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -98.6, -200.1 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -98.6, -200.1 , 0 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.3, 1.3 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 21.6 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 21.6 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 0, 1, 1, 1, 0.25 ); --敵の動き3 setDisp( spep_2 + 280 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 472 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 280 + OFFSET_X, 1, 7 ); changeAnime( spep_2 + 338 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 350 + OFFSET_X, 1, 7 ); changeAnime( spep_2 + 370 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 388 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -5, 189.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -5, 189.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -0.6, 199.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -0.6, 199.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 55.6, 206.2 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 55.6, 206.2 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 56.2, 230.8 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 56.2, 230.8 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 71.8, 215.4 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 71.8, 215.4 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 76.2, 200.9 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 76.2, 200.9 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 74.9, 189.2 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 74.9, 189.2 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 92.6, 192.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 92.6, 192.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 92.4, 191.7 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 92.4, 191.7 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 98.3, 193.5 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 98.3, 193.5 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 101.8, 194.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 101.8, 194.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 104.7, 210.3 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 104.7, 210.3 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 83, 222.7 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 83, 222.7 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 61.3, 238.2 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 61.3, 238.2 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 58.2, 241.3 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 58.2, 241.3 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, -146.6, 35.3 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, -146.6, 35.3 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, -110.4, 25 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, -110.4, 25 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, -116, 33.1 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, -116, 33.1 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, -105.2, -8.1 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, -105.2, -8.1 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, -9.1, -11.2 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, -9.1, -11.2 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 5.5, -0.4 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 5.5, -0.4 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, -108.6, 87.8 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, -108.6, 87.8 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, -105.5, 82 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, -105.5, 82 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, -105.5, 84 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, -105.5, 84 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -116.5, 80.8 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -116.5, 80.8 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -123.8, 78.6 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, -123.8, 78.6 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, -134.8, 75.1 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -134.8, 75.1 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -134.6, 28 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -134.6, 28 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -63.2, 58.4 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -63.2, 58.4 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -63.4, 58.4 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, -63.4, 58.4 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -321.7, 123.3 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, -321.7, 123.3 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -329.7, 130.5 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -329.7, 130.5 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -314.8, 110.9 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -314.8, 110.9 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -359.6, 98.1 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -359.6, 98.1 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -355.6, 101.8 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -355.6, 101.8 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -366.2, 98 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -366.2, 98 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -352, 133.9 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -352, 133.9 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -353.9, 134.9 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -353.9, 134.9 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -354.8, 119.7 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -354.8, 119.7 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -355.3, 109.6 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, -355.3, 109.6 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -333.7, 114.5 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, -333.7, 114.5 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -324.8, 113.2 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -324.8, 113.2 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -311.5, 111.4 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, -311.5, 111.4 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -293.5, 109.2 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, -293.5, 109.2 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -288.5, 109.2 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, -288.5, 109.2 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -376.3, 213.6 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -376.3, 213.6 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -372, 219.9 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -372, 219.9 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -359, 198.6 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, -359, 198.6 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -371.9, 207.1 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, -371.9, 207.1 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -388.3, 216.2 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, -388.3, 216.2 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -366.6, 217.8 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, -366.6, 217.8 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -362.6, 213.5 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, -362.6, 213.5 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -351.8, 213.3 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, -351.8, 213.3 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -351.8, 209.8 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, -351.8, 209.8 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -402, 209.8 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, -402, 209.8 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -820.9, 209.8 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, -820.9, 209.8 , 0 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_2 + 337 + OFFSET_X, 1, 6.88, 6.88 ); setScaleKey( spep_2 + 338 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 349 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 350 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 369 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 370 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_2 + 472 + OFFSET_X, 1, 3.72, 3.72 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_2 + 283 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_2 + 284 + OFFSET_X, 1, 8.6 ); setRotateKey( spep_2 + 289 + OFFSET_X, 1, 8.6 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, 8.3 ); setRotateKey( spep_2 + 293 + OFFSET_X, 1, 8.3 ); setRotateKey( spep_2 + 294 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_2 + 299 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_2 + 300 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_2 + 303 + OFFSET_X, 1, 8.2 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_2 + 337 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_2 + 338 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 339 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 340 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_2 + 343 + OFFSET_X, 1, -3.2 ); setRotateKey( spep_2 + 344 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_2 + 345 + OFFSET_X, 1, -11.1 ); setRotateKey( spep_2 + 346 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_2 + 349 + OFFSET_X, 1, -15.1 ); setRotateKey( spep_2 + 350 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 355 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_2 + 356 + OFFSET_X, 1, 6.4 ); setRotateKey( spep_2 + 359 + OFFSET_X, 1, 6.4 ); setRotateKey( spep_2 + 360 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_2 + 365 + OFFSET_X, 1, 10.1 ); setRotateKey( spep_2 + 366 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_2 + 369 + OFFSET_X, 1, 15.8 ); setRotateKey( spep_2 + 370 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_2 + 375 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_2 + 379 + OFFSET_X, 1, 30.8 ); setRotateKey( spep_2 + 380 + OFFSET_X, 1, 46.9 ); setRotateKey( spep_2 + 387 + OFFSET_X, 1, 46.9 ); setRotateKey( spep_2 + 388 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_2 + 433 + OFFSET_X, 1, -0.1 ); setRotateKey( spep_2 + 434 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 443 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 444 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_2 + 447 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_2 + 448 + OFFSET_X, 1, 10.8 ); setRotateKey( spep_2 + 453 + OFFSET_X, 1, 10.8 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_2 + 472 + OFFSET_X, 1, 3.8 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); --敵の動き4 setDisp( spep_2 + 508 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 574 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 406.4, -207.1 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 406.4, -207.1 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 374.3, -272.2 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 374.3, -272.2 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 345.4, -288.6 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 345.4, -288.6 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 92.2, 182.8 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 92.2, 182.8 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 47, 200.1 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 47, 200.1 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 13.9, 139.9 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, 13.9, 139.9 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, -66.4, 29.6 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, -66.4, 29.6 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 36.4, -348.5 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 36.4, -348.5 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, -75.3, -287.5 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, -75.3, -287.5 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, -475.1, -57.7 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, -475.1, -57.7 , 0 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 523 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 524 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 533 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 534 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 539 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 540 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 545 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 546 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 565 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 566 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 571 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 572 + OFFSET_X, 1, 3.93, 3.93 ); setScaleKey( spep_2 + 574 + OFFSET_X, 1, 3.93, 3.93 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_2 + 574 + OFFSET_X, 1, 3.8 ); setBlendColor( spep_2 + 508 + OFFSET_X, 1, 3, 0, 0, 0, 1 ); --敵の動き5 setDisp( spep_2 + 638 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 708 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 638 + OFFSET_X, 1, -44.9, -622.1 , 0 ); setMoveKey( spep_2 + 643 + OFFSET_X, 1, -44.9, -622.1 , 0 ); setMoveKey( spep_2 + 644 + OFFSET_X, 1, -95.7, -459.2 , 0 ); setMoveKey( spep_2 + 649 + OFFSET_X, 1, -95.7, -459.2 , 0 ); setMoveKey( spep_2 + 650 + OFFSET_X, 1, -86.9, -374.7 , 0 ); setMoveKey( spep_2 + 655 + OFFSET_X, 1, -86.9, -374.7 , 0 ); setMoveKey( spep_2 + 656 + OFFSET_X, 1, -70.3, -280.3 , 0 ); setMoveKey( spep_2 + 661 + OFFSET_X, 1, -70.3, -280.3 , 0 ); setMoveKey( spep_2 + 662 + OFFSET_X, 1, 42.8, -150.4 , 0 ); setMoveKey( spep_2 + 667 + OFFSET_X, 1, 42.8, -150.4 , 0 ); setMoveKey( spep_2 + 668 + OFFSET_X, 1, 105, 22.1 , 0 ); setMoveKey( spep_2 + 673 + OFFSET_X, 1, 105, 22.1 , 0 ); setMoveKey( spep_2 + 674 + OFFSET_X, 1, 170.4, -38.4 , 0 ); setMoveKey( spep_2 + 679 + OFFSET_X, 1, 170.4, -38.4 , 0 ); setMoveKey( spep_2 + 680 + OFFSET_X, 1, 74.4, -42.3 , 0 ); setMoveKey( spep_2 + 703 + OFFSET_X, 1, 74.4, -42.3 , 0 ); setMoveKey( spep_2 + 704 + OFFSET_X, 1, 38.3, 59.6 , 0 ); setMoveKey( spep_2 + 705 + OFFSET_X, 1, 38.3, 59.6 , 0 ); setMoveKey( spep_2 + 706 + OFFSET_X, 1, 38.3, -273.9 , 0 ); setMoveKey( spep_2 + 708 + OFFSET_X, 1, 38.3, -273.9 , 0 ); setScaleKey( spep_2 + 638 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 643 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 644 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 649 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 650 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 655 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 656 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 661 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 662 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 667 + OFFSET_X, 1, 3.89, 3.89 ); setScaleKey( spep_2 + 668 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 673 + OFFSET_X, 1, 5.04, 5.04 ); setScaleKey( spep_2 + 674 + OFFSET_X, 1, 8.18, 8.18 ); setScaleKey( spep_2 + 679 + OFFSET_X, 1, 8.18, 8.18 ); setScaleKey( spep_2 + 680 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_2 + 703 + OFFSET_X, 1, 15.15, 15.15 ); setScaleKey( spep_2 + 704 + OFFSET_X, 1, 3.02, 3.02 ); setScaleKey( spep_2 + 708 + OFFSET_X, 1, 3.02, 3.02 ); setRotateKey( spep_2 + 638 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_2 + 643 + OFFSET_X, 1, 13.8 ); setRotateKey( spep_2 + 644 + OFFSET_X, 1, 65.9 ); setRotateKey( spep_2 + 649 + OFFSET_X, 1, 65.9 ); setRotateKey( spep_2 + 650 + OFFSET_X, 1, 72.9 ); setRotateKey( spep_2 + 655 + OFFSET_X, 1, 72.9 ); setRotateKey( spep_2 + 656 + OFFSET_X, 1, 87 ); setRotateKey( spep_2 + 661 + OFFSET_X, 1, 87 ); setRotateKey( spep_2 + 662 + OFFSET_X, 1, 131.3 ); setRotateKey( spep_2 + 667 + OFFSET_X, 1, 131.3 ); setRotateKey( spep_2 + 668 + OFFSET_X, 1, 132.1 ); setRotateKey( spep_2 + 673 + OFFSET_X, 1, 132.1 ); setRotateKey( spep_2 + 674 + OFFSET_X, 1, 178.9 ); setRotateKey( spep_2 + 679 + OFFSET_X, 1, 178.9 ); setRotateKey( spep_2 + 680 + OFFSET_X, 1, 204 ); setRotateKey( spep_2 + 703 + OFFSET_X, 1, 204 ); setRotateKey( spep_2 + 704 + OFFSET_X, 1, -159.4 ); setRotateKey( spep_2 + 708 + OFFSET_X, 1, -159.4 ); setBlendColor( spep_2 + 638 + OFFSET_X, 1, 0, 1, 1, 0.1, 0.2 ); setBlendColor( spep_2 + 704 + OFFSET_X, 1, 3, 0, 1, 1, 0.08 ); setBlendColor( spep_2 + 708 + OFFSET_X, 1, 3, 1, 1, 1, 0 ); -- ** 音 ** -- --向かっていく SE011 = playSeVer2( spep_2 + 0, 1116, "",spep_2 + 66, 0, 40, -1); SE012 = playSeVer2( spep_2 + 4, 1182, "", 0, 16, 0, -1); SE013 = playSeVer2( spep_2 + 4, 1278, "",spep_2 + 280, 0, 130, -1); setSeVolumeByWorkId( spep_2 + 4, SE013, 56 ); SE014 = playSeVer2( spep_2 + 16, 1019, "", 0, 0, 0, -1); --風圧 SE015 = playSeVer2( spep_2 + 48, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE015, 68 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かっていく SE016 = playSeVer2( spep_2 + 80, 1019, "", 0, 0, 0, -1); --パンチ SE017 = playSeVer2( spep_2 + 136, 1189, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 142, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 142, 1009, "", 0, 0, 0, -1); --画面モノラルに SE020 = playSeVer2( spep_2 + 172, 1179, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 172, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 172, SE021, 145 ); SE022 = playSeVer2( spep_2 + 180, 9, "", 0, 0, 0, -1); setPitch( spep_2 + 180, SE022, -1200 ); setTimeStretch( SE022, 0.7, 30, 4 ); setSeVolumeByWorkId( spep_2 + 180, SE022, 120 ); --パンチ2 SE023 = playSeVer2( spep_2 + 266, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 274, 1153, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 274, 1187, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 278, 1110, "", 0, 0, 0, -1); --移動中音 SE027 = playSeVer2( spep_2 + 322, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 322, SE027, 40 ); --パンチ3 SE028 = playSeVer2( spep_2 + 330, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 338, 1009, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 338, 1414, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 342, 1110, "", 0, 0, 0, -1); --パンチ4 SE032 = playSeVer2( spep_2 + 378, 1004, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 384, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 384, SE033, 79 ); SE034 = playSeVer2( spep_2 + 388, 1010, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 388, 1110, "", 0, 0, 0, -1); --振りかぶる SE036 = playSeVer2( spep_2 + 400, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 400, SE036, 153 ); setPitch( spep_2 + 400, SE036, -400 ); setTimeStretch( SE036, 0.73, 30, 4 ); --蹴り飛ばす SE037 = playSeVer2( spep_2 + 438, 1114, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 438, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE038, 68 ); SE039 = playSeVer2( spep_2 + 438, 1049, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 438, SE039, 60 ); --敵飛んでいく SE040 = playSeVer2( spep_2 + 448, 1019, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 448, 1304, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 500, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 500, SE042, 58 ); SE043 = playSeVer2( spep_2 + 500, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 500, SE043, 56 ); SE044 = playSeVer2( spep_2 + 512, 1019, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 576, 1019, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_2 + 640, 1019, "",spep_2 + 704, 0, 26, -1); --画面遷移 SE045 = playSeVer2( spep_2 + 572, 1232, "", 0, 0, 0, -1); --トランクス回転 SE047 = playSeVer2( spep_2 + 576, 44, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 608, 1116, "",spep_2 + 688, 0, 42, -1); SE049 = playSeVer2( spep_2 + 636, 1332, "", 0, 0, 0, -1); --叩きつける SE051 = playSeVer2( spep_2 + 676, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 676, SE051, 82 ); SE052 = playSeVer2( spep_2 + 676, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 676, SE052, 79 ); SE053 = playSeVer2( spep_2 + 688, 1159, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 704, 1168, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_2 + 692); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 826F end