--1032360:UR_アルティメット孫悟飯+ガンマ1号_必殺技:爆力魔閃 --sp_effect_a2_00274 --sp2932 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164328; -- セリフカットイン〜格闘 ef_001 SP_02 = 164329; -- 両手から気弾〜爆発 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 330; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 172); -- スキップ先フレーム指定 setupMovie(spep_2 + 172, SP_01, spep_2 + 172 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 SE026 = playSeVer2( spep_2 + 174, 1024, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 174, 1159, "", 0, 0, 0, -1); else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン〜格闘 ------------------------------------------------- MAX_FRAME_0 = 330; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- セリフカットイン〜格闘(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -85, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -85, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 y = -80; setDisp( spep_0 + 164 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 264 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 164 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 196 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 198 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 204 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 214 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 218 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 224 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 242 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 316.8, 812.8 + y , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 316.8, 812.8 + y , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 307.9, 780.4 + y , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 307.9, 780.4 + y , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 298.2, 744.7 + y , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 298.2, 744.7 + y , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 287.5, 705.4 + y , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 287.5, 705.4 + y , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 275.8, 662.1 + y , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 275.8, 662.1 + y , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 262.8, 614.5 + y , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 262.8, 614.5 + y , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 248.6, 562.4 + y , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 248.6, 562.4 + y , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 233.2, 505.8 + y , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 233.2, 505.8 + y , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 216.7, 445.1 + y , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 216.7, 445.1 + y , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 199.4, 381.6 + y , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 199.4, 381.6 + y , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 181.8, 316.8 + y , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 181.8, 316.8 + y , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 164.3, 252.6 + y , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 164.3, 252.6 + y , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 147.4, 190.6 + y , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 147.4, 190.6 + y , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 131.5, 132.2 + y , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 131.5, 132.2 + y , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 116.5, 77.6 + y , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 116.5, 77.6 + y , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 119.8, 76.7 + y , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 119.8, 76.7 + y , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 123.1, 75.8 + y , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 123.1, 75.8 + y , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 144.6, 68.8 + y , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 144.6, 68.8 + y , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 148.5, 81.1 + y , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 148.5, 81.1 + y , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 178.7, 105.2 + y , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 178.7, 105.2 + y , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 193.6, 105.2 + y , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 193.6, 105.2 + y , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 192.9, 81.8 + y , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 192.9, 81.8 + y , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 216.8, 99.3 + y , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 216.8, 99.3 + y , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 212.2, 111.7 + y , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 212.2, 111.7 + y , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 172.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 172.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 187.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 187.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 200.5, 112.2 + y , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 200.5, 112.2 + y , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 199.6, 96.4 + y , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 199.6, 96.4 + y , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 197.4, 105.8 + y , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 197.4, 105.8 + y , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 172.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 172.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 187.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 187.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 174.9, 120.8 + y , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 174.9, 120.8 + y , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 175.6, 118.9 + y , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 175.6, 118.9 + y , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 170.9, 116.4 + y , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 170.9, 116.4 + y , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 171.6, 114.5 + y , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 171.6, 114.5 + y , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 169.7, 112.2 + y , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 169.7, 112.2 + y , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 165.5, 109.7 + y , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 165.5, 109.7 + y , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 166.2, 107.9 + y , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 166.2, 107.9 + y , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 141.9, 45.7 + y , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 141.9, 45.7 + y , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 145.8, 58.1 + y , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 145.8, 58.1 + y , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 134.1, 51.7 + y , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 134.1, 51.7 + y , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 149.2, 52.2 + y , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 149.2, 52.2 + y , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 137.1, 60.8 + y , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 137.1, 60.8 + y , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 142.9, 50.9 + y , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 142.9, 50.9 + y , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 147.9, 68.8 + y , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 147.9, 68.8 + y , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 149.7, 78 + y , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, 149.7, 78 + y , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 152.4, 92.1 + y , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 152.4, 92.1 + y , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 156.4, 112.7 + y , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 156.4, 112.7 + y , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 161.8, 141.7 + y , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 161.8, 141.7 + y , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 320.7, 825.1 + y , 0 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -60.2 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, 0.8 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -11.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -11.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -11 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -11 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, -53.1 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -53.1 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -53.6 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, -53.6 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, -54.5 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, -54.5 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, -56 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, -56 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, -58.2 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, -58.2 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, -61.4 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, -61.4 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, -66 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 164 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); --敵の動き2 setDisp( spep_0 + 294 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 330 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 294 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -20.3, -169.4 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -20.3, -169.4 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -19.2, -170.2 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -19.2, -170.2 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -15.9, -172.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -15.9, -172.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -10.3, -176.4 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -10.3, -176.4 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -2.4, -181.9 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, -2.4, -181.9 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, 7.6, -189 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 7.6, -189 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 20, -197.6 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, 20, -197.6 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, 34.5, -207.8 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, 34.5, -207.8 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, 51.3, -219.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, 51.3, -219.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, 70.3, -232.8 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, 70.3, -232.8 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 91.6, -247.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 91.6, -247.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 115.1, -264.1 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 115.1, -264.1 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 204.9, -327 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 204.9, -327 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 282.7, -381.4 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 282.7, -381.4 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 348.6, -427.5 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 348.6, -427.5 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 402.5, -465.1 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, 402.5, -465.1 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, 444.4, -494.5 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, 444.4, -494.5 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, 474.3, -515.4 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, 474.3, -515.4 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, 492.3, -527.9 , 0 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, 34.9 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, 34.9 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, 34.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 352, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --気ダメ SE003 = playSeVer2( spep_0 + 102, 1004, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 122, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE004, 112 ); SE005 = playSeVer2( spep_0 + 122, 1035, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 132, 1504, "", 0, 0, 0, -1); --向かっていく SE007 = playSeVer2( spep_0 + 156, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 156, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 6, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ1 SE009 = playSeVer2( spep_0 + 186, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 186, 1009, "", 0, 0, 0, -1); --パンチ2 SE011 = playSeVer2( spep_0 + 206, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE011, 68 ); SE012 = playSeVer2( spep_0 + 206, 1110, "", 0, 0, 0, -1); --蹴り飛ばす SE013 = playSeVer2( spep_0 + 236, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE014 = playSeVer2( spep_0 + 236, 1121, "",spep_0 + 352, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 236, SE014, 65 ); --瞬間移動 SE015 = playSeVer2( spep_0 + 268, 1109, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 288, 1109, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --330F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾溜め SE018 = playSeVer2( spep_1 + 90, 1296, "",spep_1 + 190, 0, 24, -1); SE019 = playSeVer2( spep_1 + 90, 1209, "",spep_1 + 192, 0, 26, -1); ------------------------------------------------- -- 両手から気弾〜爆発 ------------------------------------------------- MAX_FRAME_2 = 300; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 両手から気弾〜爆発(ef_00b) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 116 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 162 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 116 + OFFSET_X, 1, 105 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 106 ); x = -100; setMoveKey( spep_2 + 116 + OFFSET_X, 1, 2.4, -73.4 + x , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 2.4, -73.4 + x , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 2.4, -73.7 + x , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 2.4, -73.7 + x , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 2.5, -74 + x , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 2.5, -74 + x , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 2.5, -74.3 + x , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 2.5, -74.3 + x , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 2.5, -74.6 + x , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 2.5, -74.6 + x , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 2.4, -74.9 + x , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 2.4, -74.9 + x , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 33.7, -75.1 + x , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 33.7, -75.1 + x , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 33.9, -75.4 + x , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 33.9, -75.4 + x , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 36.4, -80.5 + x , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 36.4, -80.5 + x , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 29.4, -77.5 + x , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 29.4, -77.5 + x , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 9.4, -70.2 + x , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 9.4, -70.2 + x , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 3.4, -73.2 + x , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 3.4, -73.2 + x , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 15.1, -47.2 + x , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 15.1, -47.2 + x , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 17.6, -52.2 + x , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 17.6, -52.2 + x , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 17.5, -70.3 + x , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 17.5, -70.3 + x , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 26, -70.3 + x , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 26, -70.3 + x , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 31.9, -73.3 + x , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 31.9, -73.3 + x , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 33.9, -68.3 + x , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 33.9, -68.3 + x , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 29.3, -99.2 + x , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 29.3, -99.2 + x , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 22.3, -96.2 + x , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 22.3, -96.2 + x , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 37.9, -77.4 + x , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 37.9, -77.4 + x , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 31.9, -80.4 + x , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 31.9, -80.4 + x , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 33.9, -98.9 + x , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 33.9, -98.9 + x , 0 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.13, 1.13 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -69.4 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -69.4 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -34.8 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, -34.8 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, -49 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, -49 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -63 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, -63 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -49 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, -49 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, -23 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, -23 ); setBlendColor( spep_2 + 116 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾溜め SE020 = playSeVer2( spep_2 + 6, 1507, "", 0, 0, 0, -1); --連続気弾発射 SE021 = playSeVer2( spep_2 + 70, 1021, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 70, 1406, "",spep_2 + 184, 0, 20, -1); SE023 = playSeVer2( spep_2 + 70, 1423, "",spep_2 + 196, 0, 36, -1); SE024 = playSeVer2( spep_2 + 70, 1463, "", 0, 0, 0, -1); --爆発 SE025 = playSeVer2( spep_2 + 124, 1023, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 160, 1024, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 160, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 180); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 300F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ setupMovie(0 , SP_01, 0, 1); spep_0 = 0; ------------------------------------------------- -- セリフカットイン〜格闘 ------------------------------------------------- MAX_FRAME_0 = 330; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- セリフカットイン〜格闘(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 10; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -85, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -85, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 y = -80; setDisp( spep_0 + 164 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 264 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 164 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 192 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 196 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 198 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 204 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 208 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 210 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 214 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 218 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 224 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 228 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 242 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -316.8, 812.8 + y , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -316.8, 812.8 + y , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -307.9, 780.4 + y , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -307.9, 780.4 + y , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -298.2, 744.7 + y , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -298.2, 744.7 + y , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -287.5, 705.4 + y , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -287.5, 705.4 + y , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -275.8, 662.1 + y , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -275.8, 662.1 + y , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -262.8, 614.5 + y , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -262.8, 614.5 + y , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -248.6, 562.4 + y , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -248.6, 562.4 + y , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -233.2, 505.8 + y , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -233.2, 505.8 + y , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -216.7, 445.1 + y , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -216.7, 445.1 + y , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -199.4, 381.6 + y , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -199.4, 381.6 + y , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -181.8, 316.8 + y , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -181.8, 316.8 + y , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -164.3, 252.6 + y , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -164.3, 252.6 + y , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -147.4, 190.6 + y , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -147.4, 190.6 + y , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -131.5, 132.2 + y , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -131.5, 132.2 + y , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -116.5, 77.6 + y , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -116.5, 77.6 + y , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -119.8, 76.7 + y , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -119.8, 76.7 + y , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -123.1, 75.8 + y , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -123.1, 75.8 + y , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -144.6, 68.8 + y , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -144.6, 68.8 + y , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -148.5, 81.1 + y , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -148.5, 81.1 + y , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -178.7, 105.2 + y , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -178.7, 105.2 + y , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -193.6, 105.2 + y , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -193.6, 105.2 + y , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -192.9, 81.8 + y , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -192.9, 81.8 + y , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -216.8, 99.3 + y , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -216.8, 99.3 + y , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -212.2, 111.7 + y , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -212.2, 111.7 + y , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -172.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -172.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -187.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -187.7, 113.6 + y , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -200.5, 112.2 + y , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -200.5, 112.2 + y , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -199.6, 96.4 + y , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -199.6, 96.4 + y , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -197.4, 105.8 + y , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -197.4, 105.8 + y , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -172.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -172.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -187.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -187.6, 113.6 + y , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -174.9, 120.8 + y , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -174.9, 120.8 + y , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -175.6, 118.9 + y , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -175.6, 118.9 + y , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -170.9, 116.4 + y , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -170.9, 116.4 + y , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -171.6, 114.5 + y , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -171.6, 114.5 + y , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -169.7, 112.2 + y , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -169.7, 112.2 + y , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -165.5, 109.7 + y , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -165.5, 109.7 + y , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -166.2, 107.9 + y , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -166.2, 107.9 + y , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -141.9, 45.7 + y , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -141.9, 45.7 + y , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -145.8, 58.1 + y , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -145.8, 58.1 + y , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -134.1, 51.7 + y , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -134.1, 51.7 + y , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -149.2, 52.2 + y , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -149.2, 52.2 + y , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -137.1, 60.8 + y , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -137.1, 60.8 + y , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -142.9, 50.9 + y , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -142.9, 50.9 + y , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -147.9, 68.8 + y , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -147.9, 68.8 + y , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -149.7, 78 + y , 0 ); setMoveKey( spep_0 + 257 + OFFSET_X, 1, -149.7, 78 + y , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -152.4, 92.1 + y , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -152.4, 92.1 + y , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -156.4, 112.7 + y , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -156.4, 112.7 + y , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -161.8, 141.7 + y , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -161.8, 141.7 + y , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -320.7, 825.1 + y , 0 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 189 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 190 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 253 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 254 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 257 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 0.86, 0.86 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 60.2 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 231 + OFFSET_X, 1, -0.8 ); setRotateKey( spep_0 + 232 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, 11.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 11 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 52.8 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 52.8 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 249 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 250 + OFFSET_X, 1, 53.1 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 53.1 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 54.5 ); setRotateKey( spep_0 + 255 + OFFSET_X, 1, 54.5 ); setRotateKey( spep_0 + 256 + OFFSET_X, 1, 56 ); setRotateKey( spep_0 + 257 + OFFSET_X, 1, 56 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 58.2 ); setRotateKey( spep_0 + 259 + OFFSET_X, 1, 58.2 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, 61.4 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 61.4 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 66 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, 66 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, 0 ); setBlendColor( spep_0 + 164 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); --敵の動き2 setDisp( spep_0 + 294 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 330 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 294 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 20.3, -169.4 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 20.3, -169.4 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 19.2, -170.2 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 19.2, -170.2 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 15.9, -172.5 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 15.9, -172.5 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 10.3, -176.4 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 10.3, -176.4 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 2.4, -181.9 , 0 ); setMoveKey( spep_0 + 303 + OFFSET_X, 1, 2.4, -181.9 , 0 ); setMoveKey( spep_0 + 304 + OFFSET_X, 1, -7.6, -189 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -7.6, -189 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -20, -197.6 , 0 ); setMoveKey( spep_0 + 307 + OFFSET_X, 1, -20, -197.6 , 0 ); setMoveKey( spep_0 + 308 + OFFSET_X, 1, -34.5, -207.8 , 0 ); setMoveKey( spep_0 + 309 + OFFSET_X, 1, -34.5, -207.8 , 0 ); setMoveKey( spep_0 + 310 + OFFSET_X, 1, -51.3, -219.5 , 0 ); setMoveKey( spep_0 + 311 + OFFSET_X, 1, -51.3, -219.5 , 0 ); setMoveKey( spep_0 + 312 + OFFSET_X, 1, -70.3, -232.8 , 0 ); setMoveKey( spep_0 + 313 + OFFSET_X, 1, -70.3, -232.8 , 0 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, -91.6, -247.7 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, -91.6, -247.7 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -115.1, -264.1 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, -115.1, -264.1 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, -204.9, -327 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, -204.9, -327 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, -282.7, -381.4 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, -282.7, -381.4 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, -348.6, -427.5 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, -348.6, -427.5 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, -402.5, -465.1 , 0 ); setMoveKey( spep_0 + 325 + OFFSET_X, 1, -402.5, -465.1 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -444.4, -494.5 , 0 ); setMoveKey( spep_0 + 327 + OFFSET_X, 1, -444.4, -494.5 , 0 ); setMoveKey( spep_0 + 328 + OFFSET_X, 1, -474.3, -515.4 , 0 ); setMoveKey( spep_0 + 329 + OFFSET_X, 1, -474.3, -515.4 , 0 ); setMoveKey( spep_0 + 330 + OFFSET_X, 1, -492.3, -527.9 , 0 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 299 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 300 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 301 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 302 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 303 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 304 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 305 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 307 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 308 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 309 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 310 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 311 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 312 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 313 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 315 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 317 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 318 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 319 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 320 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 321 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 323 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 325 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 327 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 328 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 329 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_0 + 330 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_0 + 294 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_0 + 323 + OFFSET_X, 1, -34.9 ); setRotateKey( spep_0 + 330 + OFFSET_X, 1, -34.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 352, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --気ダメ SE003 = playSeVer2( spep_0 + 102, 1004, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 122, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 122, SE004, 112 ); SE005 = playSeVer2( spep_0 + 122, 1035, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 132, 1504, "", 0, 0, 0, -1); --向かっていく SE007 = playSeVer2( spep_0 + 156, 1182, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 156, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 180; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge + 6, 1, 3, 0, 0, 0, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ1 SE009 = playSeVer2( spep_0 + 186, 1187, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 186, 1009, "", 0, 0, 0, -1); --パンチ2 SE011 = playSeVer2( spep_0 + 206, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE011, 68 ); SE012 = playSeVer2( spep_0 + 206, 1110, "", 0, 0, 0, -1); --蹴り飛ばす SE013 = playSeVer2( spep_0 + 236, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE014 = playSeVer2( spep_0 + 236, 1121, "",spep_0 + 352, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 236, SE014, 65 ); --瞬間移動 SE015 = playSeVer2( spep_0 + 268, 1109, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 288, 1109, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --330F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --気弾溜め SE018 = playSeVer2( spep_1 + 90, 1296, "",spep_1 + 190, 0, 24, -1); SE019 = playSeVer2( spep_1 + 90, 1209, "",spep_1 + 192, 0, 26, -1); ------------------------------------------------- -- 両手から気弾〜爆発 ------------------------------------------------- MAX_FRAME_2 = 300; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 両手から気弾〜爆発(ef_00b) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 116 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 162 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 116 + OFFSET_X, 1, 5 ); changeAnime( spep_2 + 128 + OFFSET_X, 1, 6 ); x = -100; setMoveKey( spep_2 + 116 + OFFSET_X, 1, -2.4, -73.4 + x , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -2.4, -73.4 + x , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -2.4, -73.7 + x , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -2.4, -73.7 + x , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -2.5, -74 + x , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -2.5, -74 + x , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -2.5, -74.3 + x , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -2.5, -74.3 + x , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -2.5, -74.6 + x , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -2.5, -74.6 + x , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -2.4, -74.9 + x , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -2.4, -74.9 + x , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -33.7, -75.1 + x , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -33.7, -75.1 + x , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -33.9, -75.4 + x , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -33.9, -75.4 + x , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -36.4, -80.5 + x , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -36.4, -80.5 + x , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -29.4, -77.5 + x , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -29.4, -77.5 + x , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -9.4, -70.2 + x , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -9.4, -70.2 + x , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -3.4, -73.2 + x , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -3.4, -73.2 + x , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -15.1, -47.2 + x , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -15.1, -47.2 + x , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -17.6, -52.2 + x , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -17.6, -52.2 + x , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -17.5, -70.3 + x , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -17.5, -70.3 + x , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -26, -70.3 + x , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -26, -70.3 + x , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -31.9, -73.3 + x , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -31.9, -73.3 + x , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -33.9, -68.3 + x , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -33.9, -68.3 + x , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -29.3, -99.2 + x , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -29.3, -99.2 + x , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -22.3, -96.2 + x , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -22.3, -96.2 + x , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -37.9, -77.4 + x , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -37.9, -77.4 + x , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -31.9, -80.4 + x , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -31.9, -80.4 + x , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -33.9, -98.9 + x , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -33.9, -98.9 + x , 0 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.13, 1.13 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 69.4 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 69.4 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 40.8 ); setRotateKey( spep_2 + 135 + OFFSET_X, 1, 40.8 ); setRotateKey( spep_2 + 136 + OFFSET_X, 1, 45 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, 45 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 64.7 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, 64.7 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, 34.8 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, 49 ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, 49 ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, 63 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 63 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 49 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 49 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 23 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 23 ); setBlendColor( spep_2 + 116 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾溜め SE020 = playSeVer2( spep_2 + 6, 1507, "", 0, 0, 0, -1); --連続気弾発射 SE021 = playSeVer2( spep_2 + 70, 1021, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 70, 1406, "",spep_2 + 184, 0, 20, -1); SE023 = playSeVer2( spep_2 + 70, 1423, "",spep_2 + 196, 0, 36, -1); SE024 = playSeVer2( spep_2 + 70, 1463, "", 0, 0, 0, -1); --爆発 SE025 = playSeVer2( spep_2 + 124, 1023, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 160, 1024, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 160, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 180); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 300F end