--4032370:UR_ガンマ1号+アルティメット孫悟飯_必殺技:ガンマ・ブラスター --sp_effect_b3_00008 --sp2933 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164317; --指差し〜銃を構える ef_001 SP_02 = 164319; --銃発射〜着弾爆発 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 384; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 2); -- スキップ先フレーム指定 setupMovie(spep_2 + 2, SP_01, spep_2 + 2 - 1 + 2, 1); -- ** 音 ** -- --ブラスター発射 SE021 = playSeVer2( spep_2 + 2 + 3, 1258, "",spep_2 + 92, 0, 62, -1); SE022 = playSeVer2( spep_2 + 2 + 3, 1027, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 2 + 3, 1145, "", 0, 0, 0, -1); else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 指差し〜銃を構える ------------------------------------------------- MAX_FRAME_0 = 384; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 指差し〜銃を構える(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 276; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き setDisp( spep_0 + 56 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 258 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 56 + OFFSET_X, 1, 102 ); changeAnime( spep_0 + 108 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 116 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 126 + OFFSET_X, 1, 5 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 8 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, 394.5, -83 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, 394.5, -83 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, 339.9, -85.2 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, 339.9, -85.2 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 297.3, -86.8 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, 297.3, -86.8 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, 267, -88 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 267, -88 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 248.8, -88.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 248.8, -88.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 242.7, -89 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 242.7, -89 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 244.6, -90.3 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 244.6, -90.3 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 250.5, -94.1 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 250.5, -94.1 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 260.3, -100.6 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 260.3, -100.6 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 274.1, -109.6 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 274.1, -109.6 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 291.7, -121.2 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, 291.7, -121.2 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 313.3, -135.4 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, 313.3, -135.4 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 338.8, -152.1 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 338.8, -152.1 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 368.2, -171.4 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, 368.2, -171.4 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 401.5, -193.3 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 401.5, -193.3 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 438.7, -217.8 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 438.7, -217.8 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 479.8, -244.9 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 479.8, -244.9 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 524.9, -274.5 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 524.9, -274.5 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 573.9, -306.7 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 573.9, -306.7 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 626.7, -341.4 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 626.7, -341.4 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 683.5, -378.8 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 683.5, -378.8 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 106, 6 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 106, 6 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 121.8, -22 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 121.8, -22 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 41.8, -22 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, 41.8, -22 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, -51.2, 198.1 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -51.2, 198.1 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -86.2, 168.3 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, -86.2, 168.3 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, -92.6, 180.8 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, -92.6, 180.8 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, -117.1, 226.5 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, -117.1, 226.5 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -115, 191.1 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, -115, 191.1 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, -136.4, 240.3 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -136.4, 240.3 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -156.8, 215 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -156.8, 215 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -132.5, 238.8 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -132.5, 238.8 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -139, 212.1 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -139, 212.1 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -157.5, 253.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, -157.5, 253.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -157.1, 222.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -157.1, 222.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -157.1, 233.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, -157.1, 233.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, -153.9, 233.5 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -153.9, 233.5 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -154, 233.5 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, -154, 233.5 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, -236, 135.6 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, -236, 135.6 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -201.8, 115.4 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -201.8, 115.4 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -173.8, 98.9 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -173.8, 98.9 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -152, 86.1 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -152, 86.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -136.5, 76.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -136.5, 76.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -127.1, 71.4 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -127.1, 71.4 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -124, 69.6 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -124, 69.6 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -84, 63.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, -84, 63.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, -104, 103.6 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -104, 103.6 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -151.7, 77.8 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, -151.7, 77.8 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, -193.4, 170 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -193.4, 170 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -259.2, 165.8 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, -259.2, 165.8 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, -257.8, 210.8 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -257.8, 210.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -274.9, 201.4 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, -274.9, 201.4 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, -303.7, 219.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -303.7, 219.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -300.8, 225.3 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, -300.8, 225.3 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, -294.2, 228 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, -294.2, 228 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -197.7, -223.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, -197.7, -223.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, -198.2, -220.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, -198.2, -220.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, -199.3, -212.3 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -199.3, -212.3 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -200.9, -199.8 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, -200.9, -199.8 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, -202.9, -184.6 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, -202.9, -184.6 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -204.8, -169.8 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -204.8, -169.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -206.4, -158.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -206.4, -158.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -207.4, -150.3 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -207.4, -150.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -207.7, -146.1 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -207.7, -146.1 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -211.5, -133.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -211.5, -133.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -227, -82.1 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -227, -82.1 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -242, -32.2 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -242, -32.2 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -251.3, -1.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -251.3, -1.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -257.4, 18.8 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -257.4, 18.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -261.7, 33.2 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -261.7, 33.2 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -264.8, 43.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -264.8, 43.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -267.2, 51.5 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -267.2, 51.5 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -269.3, 58.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -269.3, 58.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -271.1, 64.4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -271.1, 64.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -272.8, 70.1 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -272.8, 70.1 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -274.4, 75.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -274.4, 75.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -276, 80.5 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -276, 80.5 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -277.5, 85.4 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -277.5, 85.4 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -278.9, 90.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -278.9, 90.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -280.3, 94.8 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -280.3, 94.8 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -281.7, 99.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -281.7, 99.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -283, 103.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -283, 103.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -284.4, 108.3 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -284.4, 108.3 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -285.7, 112.7 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -285.7, 112.7 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -287, 117.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -287, 117.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -288.3, 121.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -288.3, 121.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -289.6, 125.7 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, -289.6, 125.7 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -290.9, 130 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -290.9, 130 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -292.2, 134.3 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, -292.2, 134.3 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, -293.7, 138 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, -293.7, 138 , 0 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 4.26, 4.26 ); setScaleKey( spep_0 + 65 + OFFSET_X, 1, 4.26, 4.26 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 77 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_0 + 79 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 83 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 87 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_0 + 93 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 6.19, 6.19 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 6.19, 6.19 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 6.65, 6.65 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 6.65, 6.65 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 7.16, 7.16 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 7.16, 7.16 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 7.72, 7.72 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 7.72, 7.72 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 8.33, 8.33 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 8.33, 8.33 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 8.98, 8.98 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 8.98, 8.98 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 9.69, 9.69 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 9.69, 9.69 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 3.61, 3.61 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 3.61, 3.61 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.53, 0.52 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 0.53, 0.52 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.56, 0.54 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.56, 0.54 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.57, 0.56 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 0.57, 0.56 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.58, 0.56 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 0.58, 0.56 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.59, 0.57 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 0.59, 0.57 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.6, 0.58 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.6, 0.58 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.64, 0.62 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 0.64, 0.62 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 0.68, 0.66 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 0.68, 0.66 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.7, 0.69 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.7, 0.69 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.73, 0.72 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 0.73, 0.72 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.74, 0.73 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.74, 0.73 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.75, 0.74 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.75, 0.74 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.76, 0.75 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.76, 0.75 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.78, 0.77 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.78, 0.77 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.79, 0.78 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.79, 0.78 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.8, 0.79 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.8, 0.79 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.81, 0.81 ); setRotateKey( spep_0 + 56 + OFFSET_X, 1, -7.6 ); setRotateKey( spep_0 + 57 + OFFSET_X, 1, -7.6 ); setRotateKey( spep_0 + 58 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 79 + OFFSET_X, 1, -7.5 ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 81 + OFFSET_X, 1, -7.4 ); setRotateKey( spep_0 + 82 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 83 + OFFSET_X, 1, -7.3 ); setRotateKey( spep_0 + 84 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 85 + OFFSET_X, 1, -7.2 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, -7 ); setRotateKey( spep_0 + 87 + OFFSET_X, 1, -7 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_0 + 89 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, -6.5 ); setRotateKey( spep_0 + 91 + OFFSET_X, 1, -6.5 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, -6.2 ); setRotateKey( spep_0 + 93 + OFFSET_X, 1, -6.2 ); setRotateKey( spep_0 + 94 + OFFSET_X, 1, -5.9 ); setRotateKey( spep_0 + 95 + OFFSET_X, 1, -5.9 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_0 + 97 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, -5.1 ); setRotateKey( spep_0 + 99 + OFFSET_X, 1, -5.1 ); setRotateKey( spep_0 + 100 + OFFSET_X, 1, -4.6 ); setRotateKey( spep_0 + 101 + OFFSET_X, 1, -4.6 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 105 + OFFSET_X, 1, -3.6 ); setRotateKey( spep_0 + 106 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 107 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 108 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 115 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, -7.8 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, -10.4 ); setRotateKey( spep_0 + 129 + OFFSET_X, 1, -10.4 ); setRotateKey( spep_0 + 130 + OFFSET_X, 1, -12.6 ); setRotateKey( spep_0 + 131 + OFFSET_X, 1, -12.6 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, -14.5 ); setRotateKey( spep_0 + 133 + OFFSET_X, 1, -14.5 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, -16 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, -16 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, -17.2 ); setRotateKey( spep_0 + 137 + OFFSET_X, 1, -17.2 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, -18.1 ); setRotateKey( spep_0 + 139 + OFFSET_X, 1, -18.1 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_0 + 141 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 143 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, -19.6 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, -19.6 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, -19.9 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, -19.9 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, -20 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, -34.5 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 51.2 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, 51.2 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, 51.3 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, 51.5 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, 51.5 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, 52.8 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, 52.8 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, 53 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, 53 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, 52.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 51.4 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, 51.4 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, 50.9 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, 50.9 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, 50.6 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 50.4 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, 50.4 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 50.3 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, 50.3 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, 50.2 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 50.1 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 50.1 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 50 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, 50 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, 49.8 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, 49.8 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, 49.7 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, 49.7 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, 49.6 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, 49.6 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, 49.5 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 49.5 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 49.4 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 49.3 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 49.3 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 49.2 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 49.2 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, 49.1 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, 49 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, 48.9 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, 48.9 ); setBlendColor( spep_0 + 56 + OFFSET_X, 1, 3, 0, 0, 0, 0.5 ); setBlendColor( spep_0 + 258 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --マントひるがえる SE002 = playSeVer2( spep_0 + 32, 1332, "", 0, 0, 0, -1); --向かってくる SE003 = playSeVer2( spep_0 + 72, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 72, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 98; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE005 = playSeVer2( spep_0 + 110, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE005, 141 ); SE006 = playSeVer2( spep_0 + 120, 1009, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 120, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE007, 78 ); --蹴り飛ばす SE008 = playSeVer2( spep_0 + 158, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE008, 77 ); SE009 = playSeVer2( spep_0 + 160, 1120, "", 0, 0, 0, -1); --空中でポーズとる SE010 = playSeVer2( spep_0 + 204, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 212, 1017, "",spep_0 + 280, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 212, SE011, 71 ); SE012 = playSeVer2( spep_0 + 212, 1012, "", 0, 0, 0, -1); --マントひるがえる SE013 = playSeVer2( spep_0 + 228, 1332, "", 0, 0, 0, -1); --ブラスター溜め SE014 = playSeVer2( spep_0 + 288, 1334, "",spep_0 + 404, 6, 16, -1); setStartTimeMs( SE014, 833 ); SE017 = playSeVer2( spep_0 + 294, 1157, "",spep_0 + 404, 0, 16, -1); SE018 = playSeVer2( spep_0 + 288, 1282, "",spep_0 + 404, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 288, SE018, 71 ); --銃構える SE016 = playSeVer2( spep_0 + 284, 1003, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 294, 1389, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 384f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --ブラスター発射 SE021 = playSeVer2( spep_1 + 86, 1258, "",spep_2 + 92, 0, 62, -1); SE022 = playSeVer2( spep_1 + 88, 1027, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 88, 1145, "", 0, 0, 0, -1); ------------------------------------------------- -- 銃発射〜着弾爆発 ------------------------------------------------- MAX_FRAME_2 = 178; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 銃発射〜着弾爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --ブラスター発射 SE024 = playSeVer2( spep_2 + 12, 1312, "", 0, 0, 0, -1); --爆発 SE025 = playSeVer2( spep_2 + 46, 1159, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 52, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- fadeKoLabel(1,0.5) hideKoScreen(); dealDamage( spep_2 + 58); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 178f -0f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 指差し〜銃を構える ------------------------------------------------- MAX_FRAME_0 = 384; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 指差し〜銃を構える(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); setupMovie(0 , SP_01, 0, 1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 276; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き setDisp( spep_0 + 56 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 258 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 56 + OFFSET_X, 1, 2 ); changeAnime( spep_0 + 108 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 116 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 126 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 168 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 56 + OFFSET_X, 1, -394.5, -83 , 0 ); setMoveKey( spep_0 + 57 + OFFSET_X, 1, -394.5, -83 , 0 ); setMoveKey( spep_0 + 58 + OFFSET_X, 1, -339.9, -85.2 , 0 ); setMoveKey( spep_0 + 59 + OFFSET_X, 1, -339.9, -85.2 , 0 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -297.3, -86.8 , 0 ); setMoveKey( spep_0 + 61 + OFFSET_X, 1, -297.3, -86.8 , 0 ); setMoveKey( spep_0 + 62 + OFFSET_X, 1, -267, -88 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, -267, -88 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -248.8, -88.7 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, -248.8, -88.7 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -242.7, -89 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, -242.7, -89 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, -244.6, -90.3 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, -244.6, -90.3 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, -250.5, -94.1 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, -250.5, -94.1 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, -260.3, -100.6 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, -260.3, -100.6 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, -274.1, -109.6 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, -274.1, -109.6 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, -291.7, -121.2 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, -291.7, -121.2 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -313.3, -135.4 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, -313.3, -135.4 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, -338.8, -152.1 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, -338.8, -152.1 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, -368.2, -171.4 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, -368.2, -171.4 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, -401.5, -193.3 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -401.5, -193.3 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -438.7, -217.8 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -438.7, -217.8 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -479.8, -244.9 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -479.8, -244.9 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -524.9, -274.5 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -524.9, -274.5 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -573.9, -306.7 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -573.9, -306.7 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -626.7, -341.4 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -626.7, -341.4 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -683.5, -378.8 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -683.5, -378.8 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -106, 6 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -106, 6 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -121.8, -22 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, -121.8, -22 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -41.8, -22 , 0 ); setMoveKey( spep_0 + 125 + OFFSET_X, 1, -41.8, -22 , 0 ); setMoveKey( spep_0 + 126 + OFFSET_X, 1, 51.2, 198.1 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 51.2, 198.1 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 86.2, 168.3 , 0 ); setMoveKey( spep_0 + 129 + OFFSET_X, 1, 86.2, 168.3 , 0 ); setMoveKey( spep_0 + 130 + OFFSET_X, 1, 92.6, 180.8 , 0 ); setMoveKey( spep_0 + 131 + OFFSET_X, 1, 92.6, 180.8 , 0 ); setMoveKey( spep_0 + 132 + OFFSET_X, 1, 117.1, 226.5 , 0 ); setMoveKey( spep_0 + 133 + OFFSET_X, 1, 117.1, 226.5 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 115, 191.1 , 0 ); setMoveKey( spep_0 + 135 + OFFSET_X, 1, 115, 191.1 , 0 ); setMoveKey( spep_0 + 136 + OFFSET_X, 1, 136.4, 240.3 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 136.4, 240.3 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 156.8, 215 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 156.8, 215 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 132.5, 238.8 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 132.5, 238.8 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 139, 212.1 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 139, 212.1 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 157.5, 253.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 157.5, 253.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 157.1, 222.9 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 157.1, 222.9 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 157.1, 233.7 , 0 ); setMoveKey( spep_0 + 149 + OFFSET_X, 1, 157.1, 233.7 , 0 ); setMoveKey( spep_0 + 150 + OFFSET_X, 1, 153.9, 233.5 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 153.9, 233.5 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 154, 233.5 , 0 ); setMoveKey( spep_0 + 153 + OFFSET_X, 1, 154, 233.5 , 0 ); setMoveKey( spep_0 + 154 + OFFSET_X, 1, 236, 135.6 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 236, 135.6 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 201.8, 115.4 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 201.8, 115.4 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 173.8, 98.9 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 173.8, 98.9 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 152, 86.1 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 152, 86.1 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 136.5, 76.9 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 136.5, 76.9 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 127.1, 71.4 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 127.1, 71.4 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 124, 69.6 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 124, 69.6 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 84, 63.6 , 0 ); setMoveKey( spep_0 + 169 + OFFSET_X, 1, 84, 63.6 , 0 ); setMoveKey( spep_0 + 170 + OFFSET_X, 1, 104, 103.6 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 104, 103.6 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 151.7, 77.8 , 0 ); setMoveKey( spep_0 + 173 + OFFSET_X, 1, 151.7, 77.8 , 0 ); setMoveKey( spep_0 + 174 + OFFSET_X, 1, 193.4, 170 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 193.4, 170 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 259.2, 165.8 , 0 ); setMoveKey( spep_0 + 177 + OFFSET_X, 1, 259.2, 165.8 , 0 ); setMoveKey( spep_0 + 178 + OFFSET_X, 1, 257.8, 210.8 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 257.8, 210.8 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 274.9, 201.4 , 0 ); setMoveKey( spep_0 + 181 + OFFSET_X, 1, 274.9, 201.4 , 0 ); setMoveKey( spep_0 + 182 + OFFSET_X, 1, 303.7, 219.7 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 303.7, 219.7 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 300.8, 225.3 , 0 ); setMoveKey( spep_0 + 185 + OFFSET_X, 1, 300.8, 225.3 , 0 ); setMoveKey( spep_0 + 186 + OFFSET_X, 1, 294.2, 228 , 0 ); setMoveKey( spep_0 + 187 + OFFSET_X, 1, 294.2, 228 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 197.7, -223.9 , 0 ); setMoveKey( spep_0 + 189 + OFFSET_X, 1, 197.7, -223.9 , 0 ); setMoveKey( spep_0 + 190 + OFFSET_X, 1, 198.2, -220.3 , 0 ); setMoveKey( spep_0 + 191 + OFFSET_X, 1, 198.2, -220.3 , 0 ); setMoveKey( spep_0 + 192 + OFFSET_X, 1, 199.3, -212.3 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 199.3, -212.3 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 200.9, -199.8 , 0 ); setMoveKey( spep_0 + 195 + OFFSET_X, 1, 200.9, -199.8 , 0 ); setMoveKey( spep_0 + 196 + OFFSET_X, 1, 202.9, -184.6 , 0 ); setMoveKey( spep_0 + 197 + OFFSET_X, 1, 202.9, -184.6 , 0 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 204.8, -169.8 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 204.8, -169.8 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 206.4, -158.1 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 206.4, -158.1 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 207.4, -150.3 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 207.4, -150.3 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 207.7, -146.1 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 207.7, -146.1 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 211.5, -133.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 211.5, -133.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 227, -82.1 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 227, -82.1 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 242, -32.2 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 242, -32.2 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 251.3, -1.5 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 251.3, -1.5 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 257.4, 18.8 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 257.4, 18.8 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 261.7, 33.2 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 261.7, 33.2 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 264.8, 43.5 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 264.8, 43.5 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 267.2, 51.5 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 267.2, 51.5 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 269.3, 58.3 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 269.3, 58.3 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 271.1, 64.4 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 271.1, 64.4 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 272.8, 70.1 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 272.8, 70.1 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 274.4, 75.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 274.4, 75.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 276, 80.5 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 276, 80.5 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 277.5, 85.4 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 277.5, 85.4 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 278.9, 90.2 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 278.9, 90.2 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 280.3, 94.8 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 280.3, 94.8 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 281.7, 99.4 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 281.7, 99.4 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 283, 103.9 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 283, 103.9 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 284.4, 108.3 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 284.4, 108.3 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 285.7, 112.7 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 285.7, 112.7 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 287, 117.1 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 287, 117.1 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 288.3, 121.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 288.3, 121.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 289.6, 125.7 , 0 ); setMoveKey( spep_0 + 251 + OFFSET_X, 1, 289.6, 125.7 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 290.9, 130 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 290.9, 130 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 292.2, 134.3 , 0 ); setMoveKey( spep_0 + 255 + OFFSET_X, 1, 292.2, 134.3 , 0 ); setMoveKey( spep_0 + 256 + OFFSET_X, 1, 293.7, 138 , 0 ); setMoveKey( spep_0 + 258 + OFFSET_X, 1, 293.7, 138 , 0 ); setScaleKey( spep_0 + 56 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 57 + OFFSET_X, 1, 4.92, 4.92 ); setScaleKey( spep_0 + 58 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 59 + OFFSET_X, 1, 4.67, 4.67 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 61 + OFFSET_X, 1, 4.48, 4.48 ); setScaleKey( spep_0 + 62 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 63 + OFFSET_X, 1, 4.34, 4.34 ); setScaleKey( spep_0 + 64 + OFFSET_X, 1, 4.26, 4.26 ); setScaleKey( spep_0 + 65 + OFFSET_X, 1, 4.26, 4.26 ); setScaleKey( spep_0 + 66 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 77 + OFFSET_X, 1, 4.23, 4.23 ); setScaleKey( spep_0 + 78 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_0 + 79 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 83 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 4.62, 4.62 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 87 + OFFSET_X, 1, 4.83, 4.83 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 5.42, 5.42 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_0 + 93 + OFFSET_X, 1, 5.78, 5.78 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 6.19, 6.19 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 6.19, 6.19 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 6.65, 6.65 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 6.65, 6.65 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 7.16, 7.16 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 7.16, 7.16 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 7.72, 7.72 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 7.72, 7.72 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 8.33, 8.33 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 8.33, 8.33 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 8.98, 8.98 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 8.98, 8.98 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 9.69, 9.69 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 9.69, 9.69 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 3.61, 3.61 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 3.61, 3.61 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 125 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_0 + 126 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_0 + 127 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 129 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_0 + 130 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 131 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 132 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 133 + OFFSET_X, 1, 2.13, 2.13 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 135 + OFFSET_X, 1, 1.95, 1.95 ); setScaleKey( spep_0 + 136 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 139 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 141 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 142 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 145 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_0 + 146 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 153 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_0 + 154 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 157 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_0 + 158 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 159 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_0 + 160 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 161 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 162 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 163 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 164 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 165 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 166 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 167 + OFFSET_X, 1, 1.79, 1.79 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 171 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_0 + 172 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 173 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_0 + 174 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 177 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 178 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 179 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 180 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 181 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 182 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 183 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 184 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 185 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 186 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 187 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 191 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_0 + 192 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 193 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 194 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 195 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 196 + OFFSET_X, 1, 0.53, 0.52 ); setScaleKey( spep_0 + 197 + OFFSET_X, 1, 0.53, 0.52 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 0.56, 0.54 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 0.56, 0.54 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 0.57, 0.56 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 0.57, 0.56 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 0.58, 0.56 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 0.58, 0.56 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 0.59, 0.57 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 0.59, 0.57 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 0.6, 0.58 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 0.6, 0.58 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 0.64, 0.62 ); setScaleKey( spep_0 + 209 + OFFSET_X, 1, 0.64, 0.62 ); setScaleKey( spep_0 + 210 + OFFSET_X, 1, 0.68, 0.66 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 0.68, 0.66 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 0.7, 0.69 ); setScaleKey( spep_0 + 213 + OFFSET_X, 1, 0.7, 0.69 ); setScaleKey( spep_0 + 214 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 215 + OFFSET_X, 1, 0.71, 0.71 ); setScaleKey( spep_0 + 216 + OFFSET_X, 1, 0.73, 0.72 ); setScaleKey( spep_0 + 217 + OFFSET_X, 1, 0.73, 0.72 ); setScaleKey( spep_0 + 218 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 219 + OFFSET_X, 1, 0.73, 0.73 ); setScaleKey( spep_0 + 220 + OFFSET_X, 1, 0.74, 0.73 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 0.74, 0.73 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 0.75, 0.74 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 0.75, 0.74 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 0.76, 0.75 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 0.76, 0.75 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 0.78, 0.77 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 0.78, 0.77 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 243 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 0.79, 0.78 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 0.79, 0.78 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 0.8, 0.79 ); setScaleKey( spep_0 + 251 + OFFSET_X, 1, 0.8, 0.79 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 255 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 256 + OFFSET_X, 1, 0.81, 0.81 ); setScaleKey( spep_0 + 258 + OFFSET_X, 1, 0.81, 0.81 ); setRotateKey( spep_0 + 56 + OFFSET_X, 1, 7.6 ); setRotateKey( spep_0 + 57 + OFFSET_X, 1, 7.6 ); setRotateKey( spep_0 + 58 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_0 + 79 + OFFSET_X, 1, 7.5 ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 81 + OFFSET_X, 1, 7.4 ); setRotateKey( spep_0 + 82 + OFFSET_X, 1, 7.3 ); setRotateKey( spep_0 + 83 + OFFSET_X, 1, 7.3 ); setRotateKey( spep_0 + 84 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 85 + OFFSET_X, 1, 7.2 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 87 + OFFSET_X, 1, 7 ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 6.8 ); setRotateKey( spep_0 + 89 + OFFSET_X, 1, 6.8 ); setRotateKey( spep_0 + 90 + OFFSET_X, 1, 6.5 ); setRotateKey( spep_0 + 91 + OFFSET_X, 1, 6.5 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_0 + 93 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_0 + 94 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_0 + 95 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_0 + 97 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 5.1 ); setRotateKey( spep_0 + 99 + OFFSET_X, 1, 5.1 ); setRotateKey( spep_0 + 100 + OFFSET_X, 1, 4.6 ); setRotateKey( spep_0 + 101 + OFFSET_X, 1, 4.6 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 3.6 ); setRotateKey( spep_0 + 105 + OFFSET_X, 1, 3.6 ); setRotateKey( spep_0 + 106 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 107 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 108 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 115 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 116 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 127 + OFFSET_X, 1, 7.8 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, 10.4 ); setRotateKey( spep_0 + 129 + OFFSET_X, 1, 10.4 ); setRotateKey( spep_0 + 130 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_0 + 131 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_0 + 132 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 133 + OFFSET_X, 1, 14.5 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 135 + OFFSET_X, 1, 16 ); setRotateKey( spep_0 + 136 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_0 + 137 + OFFSET_X, 1, 17.2 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_0 + 139 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 141 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_0 + 142 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 143 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 145 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 146 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 147 + OFFSET_X, 1, 19.9 ); setRotateKey( spep_0 + 148 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 153 + OFFSET_X, 1, 20 ); setRotateKey( spep_0 + 154 + OFFSET_X, 1, 34.5 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 34.5 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 187 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -51.2 ); setRotateKey( spep_0 + 189 + OFFSET_X, 1, -51.2 ); setRotateKey( spep_0 + 190 + OFFSET_X, 1, -51.3 ); setRotateKey( spep_0 + 191 + OFFSET_X, 1, -51.3 ); setRotateKey( spep_0 + 192 + OFFSET_X, 1, -51.5 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -51.5 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -51.8 ); setRotateKey( spep_0 + 195 + OFFSET_X, 1, -51.8 ); setRotateKey( spep_0 + 196 + OFFSET_X, 1, -52.1 ); setRotateKey( spep_0 + 197 + OFFSET_X, 1, -52.1 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_0 + 199 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_0 + 200 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -52.8 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 203 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 204 + OFFSET_X, 1, -53 ); setRotateKey( spep_0 + 205 + OFFSET_X, 1, -53 ); setRotateKey( spep_0 + 206 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -52.1 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -52.1 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -51.4 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -50.9 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -50.9 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -50.6 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -50.4 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -50.4 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -50.3 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -50.2 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -50.2 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -50.1 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -50.1 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 225 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 226 + OFFSET_X, 1, -49.9 ); setRotateKey( spep_0 + 227 + OFFSET_X, 1, -49.9 ); setRotateKey( spep_0 + 228 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 229 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 230 + OFFSET_X, 1, -49.7 ); setRotateKey( spep_0 + 233 + OFFSET_X, 1, -49.7 ); setRotateKey( spep_0 + 234 + OFFSET_X, 1, -49.6 ); setRotateKey( spep_0 + 235 + OFFSET_X, 1, -49.6 ); setRotateKey( spep_0 + 236 + OFFSET_X, 1, -49.5 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -49.5 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -49.4 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -49.3 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -49.3 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -49.2 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -49.1 ); setRotateKey( spep_0 + 251 + OFFSET_X, 1, -49.1 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -49 ); setRotateKey( spep_0 + 253 + OFFSET_X, 1, -49 ); setRotateKey( spep_0 + 254 + OFFSET_X, 1, -48.9 ); setRotateKey( spep_0 + 258 + OFFSET_X, 1, -48.9 ); setBlendColor( spep_0 + 56 + OFFSET_X, 1, 3, 0, 0, 0, 0.5 ); setBlendColor( spep_0 + 258 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --マントひるがえる SE002 = playSeVer2( spep_0 + 32, 1332, "", 0, 0, 0, -1); --向かってくる SE003 = playSeVer2( spep_0 + 72, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 72, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 98; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); pauseAll( SP_dodge, 67); -- ** 敵キャラクター ** -- setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); --回避後の敵の色戻す speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --パンチ SE005 = playSeVer2( spep_0 + 110, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE005, 141 ); SE006 = playSeVer2( spep_0 + 120, 1009, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 120, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 120, SE007, 78 ); --蹴り飛ばす SE008 = playSeVer2( spep_0 + 158, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE008, 77 ); SE009 = playSeVer2( spep_0 + 160, 1120, "", 0, 0, 0, -1); --空中でポーズとる SE010 = playSeVer2( spep_0 + 204, 1004, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 212, 1017, "",spep_0 + 280, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 212, SE011, 71 ); SE012 = playSeVer2( spep_0 + 212, 1012, "", 0, 0, 0, -1); --マントひるがえる SE013 = playSeVer2( spep_0 + 228, 1332, "", 0, 0, 0, -1); --ブラスター溜め SE014 = playSeVer2( spep_0 + 288, 1334, "",spep_0 + 404, 6, 16, -1); setStartTimeMs( SE014, 833 ); SE017 = playSeVer2( spep_0 + 294, 1157, "",spep_0 + 404, 0, 16, -1); SE018 = playSeVer2( spep_0 + 288, 1282, "",spep_0 + 404, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 288, SE018, 71 ); --銃構える SE016 = playSeVer2( spep_0 + 284, 1003, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 294, 1389, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 384f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --ブラスター発射 SE021 = playSeVer2( spep_1 + 86, 1258, "",spep_2 + 92, 0, 62, -1); SE022 = playSeVer2( spep_1 + 88, 1027, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_1 + 88, 1145, "", 0, 0, 0, -1); ------------------------------------------------- -- 銃発射〜着弾爆発 ------------------------------------------------- MAX_FRAME_2 = 178; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 銃発射〜着弾爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --ブラスター発射 SE024 = playSeVer2( spep_2 + 12, 1312, "", 0, 0, 0, -1); --爆発 SE025 = playSeVer2( spep_2 + 46, 1159, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 52, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- fadeKoLabel(1,0.5) hideKoScreen(); dealDamage( spep_2 + 58); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 178f -0f end