--1032390:UR_仮面の魔人(パンジ)_必殺技 --sp_effect_a8_00047 --sp2943 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164223; -- パンジ登場~ ef_001 SP_02 = 164225; -- 爆弾投げる~フィニッシュ ef_002 SP_02b = 164226; -- 爆弾投げる~フィニッシュ ef_002b --エフェクト(敵) SP_01r = 164224; -- パンジ登場~ ef_001r SP_02r = 164227; -- 爆弾投げる~フィニッシュ ef_002r SP_02br = 164228; -- 爆弾投げる~フィニッシュ ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- パンジ登場~ ------------------------------------------------- MAX_FRAME_0 = 252; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- パンジ登場~(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 266, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --探す SE004 = playSeVer2( spep_0 + 96, 1331, "", 0, 0, 0, -1); --爆弾取り出す SE005 = playSeVer2( spep_0 + 158, 1189, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 190, 1243, "",spep_0 + 268, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 190, SE006, 142 ); setBandpassFilter ( spep_0 + 190, SE006, 3850, 24000 ); SE007 = playSeVer2( spep_0 + 190, 1176, "",spep_0 + 266, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 190, SE007, 55 ); setBandpassFilter ( spep_0 + 190, SE007, 3850, 24000 ); --集中線 SE008 = playSeVer2( spep_0 + 204, 3, "",spep_0 + 272, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 204, SE008, 110 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --254F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --振りかぶる SE010 = playSeVer2( spep_1 + 84, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE010, 40 ); SE011 = playSeVer2( spep_1 + 84, 44, "", 0, 0, 0, -1); ------------------------------------------------- -- 爆弾投げる~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 384; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 爆弾投げる~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 爆弾投げる~フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 134 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 250 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 212 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 149.7, -69.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 149.7, -69.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 149.6, -69.3 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 149.6, -69.3 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 149.5, -69.4 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 149.5, -69.4 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 149.5, -69.5 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 149.5, -69.5 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 149.4, -69.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 149.4, -69.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 149.4, -69.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 149.4, -69.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 149.3, -69.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 149.3, -69.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 149.3, -70 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 149.3, -70 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 149.2, -70.1 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 149.2, -70.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 149.2, -70.2 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 149.2, -70.2 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 169.2, -54.2 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 169.2, -54.2 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 137.2, -92.2 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 137.2, -92.2 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 138.7, -58.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 138.7, -58.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 158.7, -82.7 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 158.7, -82.7 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 154.2, -63.2 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 154.2, -63.2 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 149.2, -75.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 149.2, -75.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 154.7, -68.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 154.7, -68.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 146.2, -65.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 146.2, -65.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 149.2, -79.2 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 149.2, -79.2 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 153.7, -64.7 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 153.7, -64.7 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 144.2, -71.7 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 144.2, -71.7 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 149.2, -64.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 149.2, -64.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 152.7, -77.7 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 152.7, -77.7 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 142.7, -70.2 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 142.7, -70.2 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 145.7, -65.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 145.7, -65.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 148.2, -73.2 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 148.2, -73.2 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 151.2, -67.7 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 151.2, -67.7 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 150.7, -74.2 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 150.7, -74.2 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 147.7, -67.7 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 147.7, -67.7 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 149.2, -70.2 , 0 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 250 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --振りかぶる SE012 = playSeVer2( spep_2 + 8, 1332, "", 0, 0, 0, -1); --投げる SE013 = playSeVer2( spep_2 + 76, 1027, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 76, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --投げる SE015 = playSeVer2( spep_2 + 106, 1243, "",spep_2 + 216, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 106, SE015, 158 ); setBandpassFilter ( spep_2 + 106, SE015, 3850, 24000 ); SE016 = playSeVer2( spep_2 + 106, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE016, 61 ); --爆発 SE017 = playSeVer2( spep_2 + 198, 1219, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_2 + 198, SE017, 214 ); setStartTimeMs( SE017, 533 ); SE021 = playSeVer2( spep_2 + 198, 1060, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 198, 1214, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 198, SE022, 79 ); SE023 = playSeVer2( spep_2 + 198, 31, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 198, 1159, "", 0, 0, 0, -1); --爆弾地面に落ちる SE018 = playSeVer2( spep_2 + 172, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 172, SE018, 200 ); setPitch( spep_2 + 172, SE018, -600 ); setTimeStretch( SE018, 0.6, 30, 4 ); SE019 = playSeVer2( spep_2 + 172, 1111, "",spep_2 + 204, 0, 6, -1); SE020 = playSeVer2( spep_2 + 190, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 190, SE020, 209 ); setPitch( spep_2 + 190, SE020, -600 ); setTimeStretch( SE020, 0.6, 30, 4 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 268); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 384F-2 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- パンジ登場~ ------------------------------------------------- MAX_FRAME_0 = 252; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- パンジ登場~(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 266, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --探す SE004 = playSeVer2( spep_0 + 96, 1331, "", 0, 0, 0, -1); --爆弾取り出す SE005 = playSeVer2( spep_0 + 158, 1189, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 190, 1243, "",spep_0 + 268, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 190, SE006, 142 ); setBandpassFilter ( spep_0 + 190, SE006, 3850, 24000 ); SE007 = playSeVer2( spep_0 + 190, 1176, "",spep_0 + 266, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 190, SE007, 55 ); setBandpassFilter ( spep_0 + 190, SE007, 3850, 24000 ); --集中線 SE008 = playSeVer2( spep_0 + 204, 3, "",spep_0 + 272, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 204, SE008, 110 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --254F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --振りかぶる SE010 = playSeVer2( spep_1 + 84, 1264, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE010, 40 ); SE011 = playSeVer2( spep_1 + 84, 44, "", 0, 0, 0, -1); ------------------------------------------------- -- 爆弾投げる~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 384; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- 爆弾投げる~フィニッシュ(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- 爆弾投げる~フィニッシュ(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 134 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 250 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 212 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 149.7, -69.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 149.7, -69.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 149.6, -69.3 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 149.6, -69.3 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 149.5, -69.4 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 149.5, -69.4 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 149.5, -69.5 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 149.5, -69.5 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 149.4, -69.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 149.4, -69.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 149.4, -69.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 149.4, -69.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 149.3, -69.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 149.3, -69.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 149.3, -70 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 149.3, -70 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 149.2, -70.1 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 149.2, -70.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 149.2, -70.2 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 149.2, -70.2 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 169.2, -54.2 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 169.2, -54.2 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 137.2, -92.2 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 137.2, -92.2 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 138.7, -58.7 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 138.7, -58.7 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 158.7, -82.7 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 158.7, -82.7 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 154.2, -63.2 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 154.2, -63.2 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 149.2, -75.2 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 149.2, -75.2 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 154.7, -68.2 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 154.7, -68.2 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 146.2, -65.7 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 146.2, -65.7 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 149.2, -79.2 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 149.2, -79.2 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 153.7, -64.7 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 153.7, -64.7 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 144.2, -71.7 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 144.2, -71.7 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 149.2, -64.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 149.2, -64.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 152.7, -77.7 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 152.7, -77.7 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 142.7, -70.2 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 142.7, -70.2 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 145.7, -65.2 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 145.7, -65.2 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 148.2, -73.2 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 148.2, -73.2 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 151.2, -67.7 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 151.2, -67.7 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 150.7, -74.2 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 150.7, -74.2 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 147.7, -67.7 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 147.7, -67.7 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 149.2, -70.2 , 0 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 0.99, 0.99 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 250 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --振りかぶる SE012 = playSeVer2( spep_2 + 8, 1332, "", 0, 0, 0, -1); --投げる SE013 = playSeVer2( spep_2 + 76, 1027, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 76, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 90; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --投げる SE015 = playSeVer2( spep_2 + 106, 1243, "",spep_2 + 216, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 106, SE015, 158 ); setBandpassFilter ( spep_2 + 106, SE015, 3850, 24000 ); SE016 = playSeVer2( spep_2 + 106, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 106, SE016, 61 ); --爆発 SE017 = playSeVer2( spep_2 + 198, 1219, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_2 + 198, SE017, 214 ); setStartTimeMs( SE017, 533 ); SE021 = playSeVer2( spep_2 + 198, 1060, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 198, 1214, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 198, SE022, 79 ); SE023 = playSeVer2( spep_2 + 198, 31, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 198, 1159, "", 0, 0, 0, -1); --爆弾地面に落ちる SE018 = playSeVer2( spep_2 + 172, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 172, SE018, 200 ); setPitch( spep_2 + 172, SE018, -600 ); setTimeStretch( SE018, 0.6, 30, 4 ); SE019 = playSeVer2( spep_2 + 172, 1111, "",spep_2 + 204, 0, 6, -1); SE020 = playSeVer2( spep_2 + 190, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 190, SE020, 209 ); setPitch( spep_2 + 190, SE020, -600 ); setTimeStretch( SE020, 0.6, 30, 4 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 268); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 384F-2 end