--1032660:UR_魔人ブウ(善)_必殺技 --sp_effect_a9_00153 --sp2951 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164078; -- カード後技発動中 ef_001 SP_02 = 164079; -- 共通ガッ時 ef_002 SP_03 = 164080; -- 共通ガッ時(二人目) ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); --「1体目(初回時)の演出」で冒頭に敵表示なし、 --「2体目以降の演出」では冒頭に敵が表示されている場合は --こちらの敵側の動きはコメントアウトする changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 --テンプレ構文(敵の初期化) changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_0, 0); -- ** 音 ** -- --気を溜める SE002 = playSeVer2( spep_0 + 82, 1239, "",spep_1 + 150, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 82, SE002, 68 ); SE003 = playSeVer2( spep_0 + 82, 1249, "",spep_1 + 148, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 82, SE003, 123 ); setPitch( spep_0 + 82, SE003, -800 ); setTimeStretch( SE003, 0.47, 30, 4 ); SE004 = playSeVer2( spep_0 + 82, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE004, 62 ); SE005 = playSeVer2( spep_0 + 82, 1158, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE005, 72 ); ------------------------------------------------- -- カード後技発動中 ------------------------------------------------- MAX_FRAME_1 = 528; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_1 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード後技発動中(ef_001) setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_f, 0); setEffAlphaKey( spep_1 + 0, finish_f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --腕あげる SE006 = playSeVer2( spep_1 + 96, 1264, "", 0, 0, 0, -1); --爆発する SE007 = playSeVer2( spep_1 + 212, 1024, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 212, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 212, SE008, 68 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 260; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発広がる SE009 = playSeVer2( spep_1 + 292, 1258, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 358, 1159, "",spep_1 + 586, 0, 60, -1); SE011 = playSeVer2( spep_1 + 358, 1128, "",spep_1 + 562, 0, 80, -1); setPitch( spep_1 + 358, SE011, -1200 ); setTimeStretch( SE011, 0.2, 30, 4 ); --画面遷移 SE012 = playSeVer2( spep_1 + 518, 1509, "", 0, 2, 0, -1); setStartTimeMs( SE012, 400 ); -- ** 次の準備 ** -- spep_N = spep_1 + MAX_FRAME_1; --528F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --フィニッシュ(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_02 , spep_N + 108, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景のみ(ef002) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); --[[-- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); setBlendColor( spep_N + 0, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 108F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_1 = showCardCutin(spep_0, 0); -- ** 音 ** -- --気を溜める SE002 = playSeVer2( spep_0 + 82, 1239, "",spep_1 + 150, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 82, SE002, 68 ); SE003 = playSeVer2( spep_0 + 82, 1249, "",spep_1 + 148, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 82, SE003, 123 ); setPitch( spep_0 + 82, SE003, -800 ); setTimeStretch( SE003, 0.47, 30, 4 ); SE004 = playSeVer2( spep_0 + 82, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE004, 62 ); SE005 = playSeVer2( spep_0 + 82, 1158, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE005, 72 ); ------------------------------------------------- -- カード後技発動中 ------------------------------------------------- MAX_FRAME_1 = 528; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_1 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード後技発動中(ef_001) setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_f, -1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_f, 0); setEffAlphaKey( spep_1 + 0, finish_f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --腕あげる SE006 = playSeVer2( spep_1 + 96, 1264, "", 0, 0, 0, -1); --爆発する SE007 = playSeVer2( spep_1 + 212, 1024, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 212, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 212, SE008, 68 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_1 + 260; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発広がる SE009 = playSeVer2( spep_1 + 292, 1258, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_1 + 358, 1159, "",spep_1 + 586, 0, 60, -1); SE011 = playSeVer2( spep_1 + 358, 1128, "",spep_1 + 562, 0, 80, -1); setPitch( spep_1 + 358, SE011, -1200 ); setTimeStretch( SE011, 0.2, 30, 4 ); --画面遷移 SE012 = playSeVer2( spep_1 + 518, 1509, "", 0, 2, 0, -1); setStartTimeMs( SE012, 400 ); -- ** 次の準備 ** -- spep_N = spep_1 + MAX_FRAME_1; --528F --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --フィニッシュ(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_02 , spep_N + 108, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景のみ(ef002) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); --[[-- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); setBlendColor( spep_N + 0, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 108F end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 2人目以降の場合はエフェクト読み込み前に入れること ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える --playSe( SP_dodge-12, 1042); -- stopSe( SP_dodge - 12, SE001, 0); -- stopSe( SP_dodge - 12, SE002, 0); -- stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_2f = entryEffect( spep_z + 4, 1600, 0x100, -1, 0, 0, 0 ); --フィニッシュ(画面割れ) setEffMoveKey( spep_z + 4, finish_2f, 20, -120 , 0 ); setEffMoveKey( spep_z + 112, finish_2f, 20, -120 , 0 ); setEffScaleKey( spep_z + 4, finish_2f, 1.3, 1.3 ); setEffScaleKey( spep_z + 112, finish_2f, 1.3, 1.3 ); setEffRotateKey( spep_z + 4, finish_2f, 0 ); setEffRotateKey( spep_z + 112, finish_2f, 0 ); setEffAlphaKey( spep_z + 4, finish_2f, 255 ); setEffAlphaKey( spep_z + 112, finish_2f, 255 ); -- 背景差し替えがある場合のみ finish_2b = entryEffectLife( spep_z + 0, SP_03 , spep_z + 108, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景のみ(ef003) setEffMoveKey( spep_z + 0, finish_2b, 0, 0 , 0 ); setEffMoveKey( spep_z + 112, finish_2b, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, finish_2b, 1.0, 1.0 ); setEffScaleKey( spep_z + 112, finish_2b, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, finish_2b, 0 ); setEffRotateKey( spep_z + 112, finish_2b, 0 ); setEffAlphaKey( spep_z + 0, finish_2b, 255 ); setEffAlphaKey( spep_z + 112, finish_2b, 255 ); --[[-- ** 爆発 ** -- bakuhatsu = entryEffect( spep_z + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_z + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_z + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_z + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_z + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_z + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_z + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_z + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_z + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_z + 0, bakuhatsu, 0 ); setEffRotateKey( spep_z + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_z + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_z + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_z + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_z + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_z + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_z + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_z + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_z + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_z + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_z + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_z + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_z + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_z + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_z + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_z + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_z + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_z + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_z + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_z + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_z + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_z + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_z + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_z + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_z + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_z + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_z + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_z + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_z + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_z + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_z + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_z + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_z + 14, ctga, 14, 20 ); setEffMoveKey( spep_z + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_z + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_z + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_z + 14, ctga, -10.9 ); setEffRotateKey( spep_z + 15, ctga, -10.9 ); setEffRotateKey( spep_z + 16, ctga, -14.9 ); setEffRotateKey( spep_z + 17, ctga, -14.9 ); setEffRotateKey( spep_z + 18, ctga, -10.9 ); setEffRotateKey( spep_z + 19, ctga, -10.9 ); setEffRotateKey( spep_z + 20, ctga, -14.9 ); setEffRotateKey( spep_z + 21, ctga, -14.9 ); setEffRotateKey( spep_z + 22, ctga, -10.9 ); setEffRotateKey( spep_z + 23, ctga, -10.9 ); setEffRotateKey( spep_z + 24, ctga, -14.9 ); setEffRotateKey( spep_z + 25, ctga, -14.9 ); setEffRotateKey( spep_z + 26, ctga, -10.9 ); setEffRotateKey( spep_z + 27, ctga, -10.9 ); setEffRotateKey( spep_z + 28, ctga, -14.9 ); setEffRotateKey( spep_z + 112, ctga, -14.9 ); setEffAlphaKey( spep_z + 14, ctga, 255 ); setEffAlphaKey( spep_z + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z + 112, 1, 0 ); changeAnime( spep_z + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_z + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_z + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_z + 0, 1, 0.16, 0.16 ); setScaleKey( spep_z + 2, 1, 0.2, 0.2 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_z + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 112, 1, 1.73, 1.725 ); setRotateKey( spep_z + 0, 1, -354.8 ); setRotateKey( spep_z + 2, 1, -122.8 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_z + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_z + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_z + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_z + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_z + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_z + 112, 1, 729.5 ); setBlendColor( spep_z + 0, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --【全体】画面遷移 SE015 = playSeVer2( spep_z + 0, 1509, "", 0, 4, 0, -1); setStartTimeMs( SE015, 620 ); setSeVolumeByWorkId( spep_z + 0, SE015, 150 ); --画面割れ SE0N2 = playSeVer2( spep_z + 16, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_z + 16, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_z + 6 ); -- ダメージ表示フレーム endPhase( spep_z + 108 ); -- 108F else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避 2人目以降の場合はエフェクト読み込み前に入れること ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); -- stopSe( SP_dodge - 12, SE001, 0); -- stopSe( SP_dodge - 12, SE002, 0); -- stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_2f = entryEffect( spep_z + 4, 1600, 0x100, -1, 0, 0, 0 ); --フィニッシュ(画面割れ) setEffMoveKey( spep_z + 4, finish_2f, 20, -120 , 0 ); setEffMoveKey( spep_z + 112, finish_2f, 20, -120 , 0 ); setEffScaleKey( spep_z + 4, finish_2f, 1.3, 1.3 ); setEffScaleKey( spep_z + 112, finish_2f, 1.3, 1.3 ); setEffRotateKey( spep_z + 4, finish_2f, 0 ); setEffRotateKey( spep_z + 112, finish_2f, 0 ); setEffAlphaKey( spep_z + 4, finish_2f, 255 ); setEffAlphaKey( spep_z + 112, finish_2f, 255 ); -- 背景差し替えがある場合のみ finish_2b = entryEffectLife( spep_z + 0, SP_03 , spep_z + 108, 0x80, -1, 0, 0, 0 ); --フィニッシュ 背景のみ(ef003) setEffMoveKey( spep_z + 0, finish_2b, 0, 0 , 0 ); setEffMoveKey( spep_z + 112, finish_2b, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, finish_2b, 1.0, 1.0 ); setEffScaleKey( spep_z + 112, finish_2b, 1.0, 1.0 ); setEffRotateKey( spep_z + 0, finish_2b, 0 ); setEffRotateKey( spep_z + 112, finish_2b, 0 ); setEffAlphaKey( spep_z + 0, finish_2b, 255 ); setEffAlphaKey( spep_z + 112, finish_2b, 255 ); --[[-- ** 爆発 ** -- bakuhatsu = entryEffect( spep_z + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_z + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_z + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_z + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_z + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_z + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_z + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_z + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_z + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_z + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_z + 0, bakuhatsu, 0 ); setEffRotateKey( spep_z + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_z + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_z + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_z + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_z + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_z + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_z + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_z + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_z + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_z + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_z + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_z + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_z + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_z + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_z + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_z + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_z + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_z + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_z + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_z + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_z + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_z + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_z + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_z + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_z + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_z + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_z + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_z + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_z + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_z + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_z + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_z + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_z + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_z + 14, ctga, 14, 20 ); setEffMoveKey( spep_z + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_z + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_z + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_z + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_z + 14, ctga, -10.9 ); setEffRotateKey( spep_z + 15, ctga, -10.9 ); setEffRotateKey( spep_z + 16, ctga, -14.9 ); setEffRotateKey( spep_z + 17, ctga, -14.9 ); setEffRotateKey( spep_z + 18, ctga, -10.9 ); setEffRotateKey( spep_z + 19, ctga, -10.9 ); setEffRotateKey( spep_z + 20, ctga, -14.9 ); setEffRotateKey( spep_z + 21, ctga, -14.9 ); setEffRotateKey( spep_z + 22, ctga, -10.9 ); setEffRotateKey( spep_z + 23, ctga, -10.9 ); setEffRotateKey( spep_z + 24, ctga, -14.9 ); setEffRotateKey( spep_z + 25, ctga, -14.9 ); setEffRotateKey( spep_z + 26, ctga, -10.9 ); setEffRotateKey( spep_z + 27, ctga, -10.9 ); setEffRotateKey( spep_z + 28, ctga, -14.9 ); setEffRotateKey( spep_z + 112, ctga, -14.9 ); setEffAlphaKey( spep_z + 14, ctga, 255 ); setEffAlphaKey( spep_z + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); setDisp( spep_z + 112, 1, 0 ); changeAnime( spep_z + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_z + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_z + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_z + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_z + 0, 1, 0.16, 0.16 ); setScaleKey( spep_z + 2, 1, 0.2, 0.2 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_z + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_z + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_z + 112, 1, 1.73, 1.725 ); setRotateKey( spep_z + 0, 1, -354.8 ); setRotateKey( spep_z + 2, 1, -122.8 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_z + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_z + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_z + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_z + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_z + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_z + 112, 1, 729.5 ); setBlendColor( spep_z + 0, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --【全体】画面遷移 SE015 = playSeVer2( spep_z + 0, 1509, "", 0, 4, 0, -1); setStartTimeMs( SE015, 620 ); setSeVolumeByWorkId( spep_z + 0, SE015, 150 ); --画面割れ SE0N2 = playSeVer2( spep_z + 16, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_z + 16, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_z + 6 ); -- ダメージ表示フレーム endPhase( spep_z + 108 ); -- 108F end end