--1031160:SSR_タマガミ・ナンバー・ツー_必殺技:クロスウェイブスラッシュ --sp_effect_b2_00065 --sp2953 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01r = 164248; --カード前 ef_001r SP_02r = 164249; --カード後、敵より前 ef_002r SP_02br = 164250; --カード後、敵より後 ef_002br ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- カード前(ef_001r) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --武器まわす SE001 = playSeVer2( spep_0 + 0, 1388, "",spep_0 + 104, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 160 ); setPitch( spep_0 + 0, SE001, -600 ); setTimeStretch( SE001, 0.6, 30, 4 ); SE002 = playSeVer2( spep_0 + 4, 1003, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 10, 1003, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 10, SE003, 79 ); stopSeIfDoubleSpeed( spep_0 + 10, SE003 ); SE005 = playSeVer2( spep_0 + 16, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE005, 89 ); setPitch( spep_0 + 16, SE005, -200 ); setTimeStretch( SE005, 0.87, 30, 4 ); SE006 = playSeVer2( spep_0 + 24, 1003, "", 0, 0, 0, 0.5); stopSeIfDoubleSpeed( spep_0 + 24, SE006 ); SE007 = playSeVer2( spep_0 + 30, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE007, 79 ); setPitch( spep_0 + 30, SE007, -100 ); setTimeStretch( SE007, 0.93, 30, 4 ); SE008 = playSeVer2( spep_0 + 36, 1003, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 42, 1003, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 42, SE009, 63 ); stopSeIfDoubleSpeed( spep_0 + 42, SE009 ); SE010 = playSeVer2( spep_0 + 48, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE010, 89 ); setPitch( spep_0 + 50, SE010, 100 ); setTimeStretch( SE010, 1.07, 30, 4 ); SE011 = playSeVer2( spep_0 + 54, 1003, "", 0, 0, 0, 0.5); stopSeIfDoubleSpeed( spep_0 + 54, SE011 ); SE012 = playSeVer2( spep_0 + 60, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE012, 122 ); SE013 = playSeVer2( spep_0 + 66, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE013, 76 ); SE014 = playSeVer2( spep_0 + 72, 1003, "", 0, 0, 0, -1); setPitch( spep_0 + 72, SE014, -300 ); setTimeStretch( SE014, 0.8, 30, 4 ); SE015 = playSeVer2( spep_0 + 78, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 88f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 460; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カード後、敵より前(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カード後、敵より後ろ(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 14 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 118 ); setMoveKey( spep_2 + 0, 1, 234.4, 257.7 , 0 ); setMoveKey( spep_2 + 1 + OFFSET_X, 1, 234.4, 257.7 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 313.8, 332.1 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 313.8, 332.1 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 393.2, 406.5 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 393.2, 406.5 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 472.6, 480.8 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 472.6, 480.8 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 552, 555.2 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 552, 555.2 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 631.3, 629.6 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 631.3, 629.6 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 710.7, 704 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 710.7, 704 , 0 ); setScaleKey( spep_2 + 0, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 1 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 2 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_2 + 3 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_2 + 4 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 5 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 6 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_2 + 7 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_2 + 8 + OFFSET_X, 1, 5.36, 5.36 ); setScaleKey( spep_2 + 9 + OFFSET_X, 1, 5.36, 5.36 ); setScaleKey( spep_2 + 10 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 6.69, 6.69 ); setScaleKey( spep_2 + 14 + OFFSET_X, 1, 6.69, 6.69 ); setRotateKey( spep_2 + 0, 1, -4 ); setRotateKey( spep_2 + 14 + OFFSET_X, 1, -4 ); setGaussBlurKey( spep_2 + 0, 1, 0.001 ); setGaussBlurKey( spep_2 + 14 + OFFSET_X, 1, 0.001 ); --敵の動き2 setDisp( spep_2 + 56 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 56 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 88 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 112.3, 19.4 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 112.3, 19.4 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 116.5, 21.6 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 116.5, 21.6 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 120.8, 23.7 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 120.8, 23.7 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 125.1, 25.8 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 125.1, 25.8 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 129.3, 28 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 129.3, 28 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 133.6, 30.1 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 133.6, 30.1 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 137.9, 32.2 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 137.9, 32.2 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 142.1, 34.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 142.1, 34.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 146.4, 36.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 146.4, 36.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 150.7, 38.6 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 150.7, 38.6 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 154.9, 40.8 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 154.9, 40.8 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 159.2, 42.9 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 159.2, 42.9 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 163.5, 45 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 163.5, 45 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 167.7, 47.2 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 167.7, 47.2 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 172, 49.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 172, 49.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 176.3, 51.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 176.3, 51.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 171.9, 101.7 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 171.9, 101.7 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 129, 96.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 129, 96.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 165, 73.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 165, 73.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 157.9, 83 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 157.9, 83 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 146.1, 89.1 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 146.1, 89.1 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 165.9, 72.9 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 165.9, 72.9 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 158.7, 82.1 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 158.7, 82.1 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 183.5, 90.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 183.5, 90.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 183.8, 90 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 183.8, 90 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 184.1, 89.8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 184.1, 89.8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 184.4, 89.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 184.4, 89.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 184.7, 89.2 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 184.7, 89.2 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 185, 88.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 185, 88.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 185.3, 88.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 185.3, 88.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 185.6, 88.3 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 185.6, 88.3 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 185.9, 88 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 185.9, 88 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 186.2, 87.7 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 186.2, 87.7 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 186.5, 87.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 186.5, 87.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 186.7, 87.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 186.7, 87.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 187, 86.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 187, 86.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 187.3, 86.5 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 187.3, 86.5 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 187.6, 86.3 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 187.6, 86.3 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 218.1, 101.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 218.1, 101.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 197.4, 79.6 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 197.4, 79.6 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 185, 114.1 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 185, 114.1 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 309.7, 88.7 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 309.7, 88.7 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 450.3, 93.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 450.3, 93.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 566.5, 88.9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 566.5, 88.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 682.7, 84.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 682.7, 84.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 798.8, 80.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 798.8, 80.6 , 0 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.02, 2.02 ); setRotateKey( spep_2 + 56 + OFFSET_X, 1, -4 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, -4 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, -29 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, -29 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, -16.9 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, -16.8 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, -16.8 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -16.7 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -16.3 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -16.1 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -16 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -16 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -29 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, -29 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, -24 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, -24 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, -19 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, -19 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, -14 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -9 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, -9 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, -4 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -4 ); setGaussBlurKey( spep_2 + 56 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 150 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_2 + 266 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 304 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 266 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -43.7, 141.1 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -43.7, 141.1 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -49.1, 129.2 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -49.1, 129.2 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -37.6, 131.7 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -37.6, 131.7 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -40.9, 116.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -40.9, 116.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -27, 115.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -27, 115.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -27.7, 96.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -27.7, 96.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -10.6, 90.4 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -10.6, 90.4 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -7.6, 65.4 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -7.6, 65.4 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 13.7, 53 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 13.7, 53 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 21.4, 20.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 21.4, 20.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 47.6, 1 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 47.6, 1 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 60.2, -38.5 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 60.2, -38.5 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 90.4, -64.6 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 90.4, -64.6 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 105.6, -108.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 105.6, -108.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 136.8, -135.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 136.8, -135.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 151.3, -178.3 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 151.3, -178.3 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 187.2, -212.7 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 187.2, -212.7 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 148.8, -231.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 148.8, -231.9 , 0 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1.59, 1.59 ); setRotateKey( spep_2 + 266 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_2 + 283 + OFFSET_X, 1, 3.8 ); setRotateKey( spep_2 + 284 + OFFSET_X, 1, 3.9 ); setRotateKey( spep_2 + 295 + OFFSET_X, 1, 3.9 ); setRotateKey( spep_2 + 296 + OFFSET_X, 1, 4 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, 4 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0, 0, 0, 0.06 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0, 0, 0, 0.08 ); setBlendColor( spep_2 + 284 + OFFSET_X, 1, 3, 0.2, 0.37, 0.61, 0.15 ); setBlendColor( spep_2 + 286 + OFFSET_X, 1, 3, 0.2, 0.37, 0.61, 0.25 ); setBlendColor( spep_2 + 288 + OFFSET_X, 1, 3, 0.13, 0.29, 0.53, 0.28 ); setBlendColor( spep_2 + 290 + OFFSET_X, 1, 3, 0.1, 0.25, 0.5, 0.33 ); setBlendColor( spep_2 + 292 + OFFSET_X, 1, 3, 0, 0.24, 0.38, 0.42 ); setBlendColor( spep_2 + 294 + OFFSET_X, 1, 3, 0, 0.24, 0.38, 0.47 ); setBlendColor( spep_2 + 296 + OFFSET_X, 1, 3, 0, 0.27, 0.27, 0.52 ); setBlendColor( spep_2 + 298 + OFFSET_X, 1, 3, 0, 0.27, 0.27, 0.54 ); setBlendColor( spep_2 + 300 + OFFSET_X, 1, 3, 0, 0.2, 0.2, 0.35 ); setBlendColor( spep_2 + 304 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setGaussBlurKey( spep_2 + 266 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 304 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --構える SE017 = playSeVer2( spep_2 + 6, 1042, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 6, 1317, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 12, 1012, "", 0, 0, 0, -1); --向かっていく SE020 = playSeVer2( spep_2 + 38, 1182, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 38, 1117, "",spep_2 + 98, 0, 30, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 8, SE020, 0); stopSe( SP_dodge - 8, SE021, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE022 = playSeVer2( spep_2 + 58, 1004, "", 0, 0, 0, -1); --斬りつける1 SE023 = playSeVer2( spep_2 + 74, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 80, 1000, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 80, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE025, 68 ); SE026 = playSeVer2( spep_2 + 80, 1032, "", 0, 0, 0, -1); --斬りつける2 SE027 = playSeVer2( spep_2 + 118, 1003, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 126, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE028, 50 ); SE029 = playSeVer2( spep_2 + 126, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE029, 61 ); setPitch( spep_2 + 126, SE029, -200 ); setTimeStretch( SE029, 0.87, 30, 4 ); SE030 = playSeVer2( spep_2 + 126, 1032, "", 0, 0, 0, -1); --振りかぶる SE031 = playSeVer2( spep_2 + 160, 1313, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 160, SE031, 74 ); setStartTimeMs( SE031, 400 ); SE032 = playSeVer2( spep_2 + 162, 1116, "",spep_2 + 198, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 162, SE032, 85 ); --斬撃1 SE033 = playSeVer2( spep_2 + 194, 1142, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 198, 1032, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 198, 1026, "", 0, 0, 0, -1); --斬撃2 SE036 = playSeVer2( spep_2 + 232, 1142, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 236, 1032, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 236, 1026, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 240, 1027, "", 0, 0, 0, -1); --斬撃飛んでいく SE040 = playSeVer2( spep_2 + 260, 1011, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 260, 1178, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 260, 1177, "",spep_2 + 350, 0, 12, -1); SE043 = playSeVer2( spep_2 + 274, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE043, 153 ); --敵ヒット SE044 = playSeVer2( spep_2 + 298, 1011, "", 0, 0, 0, -1); --爆発 SE045 = playSeVer2( spep_2 + 308, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 308, SE045, 184 ); SE046 = playSeVer2( spep_2 + 336, 1159, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 336, 1166, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 344); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 460f -2f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01r, 0x80, -1, 0, 0, 0); -- カード前(ef_001r) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); ----------------------------- -- 顔カットイン ----------------------------- --[[ spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --武器まわす SE001 = playSeVer2( spep_0 + 0, 1388, "",spep_0 + 104, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 160 ); setPitch( spep_0 + 0, SE001, -600 ); setTimeStretch( SE001, 0.6, 30, 4 ); SE002 = playSeVer2( spep_0 + 4, 1003, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 10, 1003, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 10, SE003, 79 ); stopSeIfDoubleSpeed( spep_0 + 10, SE003 ); SE005 = playSeVer2( spep_0 + 16, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE005, 89 ); setPitch( spep_0 + 16, SE005, -200 ); setTimeStretch( SE005, 0.87, 30, 4 ); SE006 = playSeVer2( spep_0 + 24, 1003, "", 0, 0, 0, 0.5); stopSeIfDoubleSpeed( spep_0 + 24, SE006 ); SE007 = playSeVer2( spep_0 + 30, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE007, 79 ); setPitch( spep_0 + 30, SE007, -100 ); setTimeStretch( SE007, 0.93, 30, 4 ); SE008 = playSeVer2( spep_0 + 36, 1003, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 42, 1003, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_0 + 42, SE009, 63 ); stopSeIfDoubleSpeed( spep_0 + 42, SE009 ); SE010 = playSeVer2( spep_0 + 48, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE010, 89 ); setPitch( spep_0 + 50, SE010, 100 ); setTimeStretch( SE010, 1.07, 30, 4 ); SE011 = playSeVer2( spep_0 + 54, 1003, "", 0, 0, 0, 0.5); stopSeIfDoubleSpeed( spep_0 + 54, SE011 ); SE012 = playSeVer2( spep_0 + 60, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE012, 122 ); SE013 = playSeVer2( spep_0 + 66, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE013, 76 ); SE014 = playSeVer2( spep_0 + 72, 1003, "", 0, 0, 0, -1); setPitch( spep_0 + 72, SE014, -300 ); setTimeStretch( SE014, 0.8, 30, 4 ); SE015 = playSeVer2( spep_0 + 78, 1003, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 88f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 460; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カード後、敵より前(ef_002r) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02br, 0x80, -1, 0, 0, 0); -- カード後、敵より後ろ(ef_002br) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 14 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 18 ); setMoveKey( spep_2 + 0, 1, -234.4, 257.7 , 0 ); setMoveKey( spep_2 + 1 + OFFSET_X, 1, -234.4, 257.7 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, -313.8, 332.1 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, -313.8, 332.1 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, -393.2, 406.5 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, -393.2, 406.5 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, -472.6, 480.8 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, -472.6, 480.8 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, -552, 555.2 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, -552, 555.2 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, -631.3, 629.6 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, -631.3, 629.6 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, -710.7, 704 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, -710.7, 704 , 0 ); setScaleKey( spep_2 + 0, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 1 + OFFSET_X, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 2 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_2 + 3 + OFFSET_X, 1, 3.36, 3.36 ); setScaleKey( spep_2 + 4 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 5 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 6 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_2 + 7 + OFFSET_X, 1, 4.69, 4.69 ); setScaleKey( spep_2 + 8 + OFFSET_X, 1, 5.36, 5.36 ); setScaleKey( spep_2 + 9 + OFFSET_X, 1, 5.36, 5.36 ); setScaleKey( spep_2 + 10 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 6.02, 6.02 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 6.69, 6.69 ); setScaleKey( spep_2 + 14 + OFFSET_X, 1, 6.69, 6.69 ); setRotateKey( spep_2 + 0, 1, 4 ); setRotateKey( spep_2 + 14 + OFFSET_X, 1, 4 ); setGaussBlurKey( spep_2 + 0, 1, 0.001 ); setGaussBlurKey( spep_2 + 14 + OFFSET_X, 1, 0.001 ); --敵の動き2 setDisp( spep_2 + 56 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 150 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 56 + OFFSET_X, 1, 4 ); changeAnime( spep_2 + 88 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, -112.3, 19.4 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, -112.3, 19.4 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, -116.5, 21.6 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, -116.5, 21.6 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, -120.8, 23.7 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, -120.8, 23.7 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, -125.1, 25.8 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, -125.1, 25.8 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, -129.3, 28 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, -129.3, 28 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, -133.6, 30.1 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, -133.6, 30.1 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, -137.9, 32.2 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, -137.9, 32.2 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, -142.1, 34.4 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, -142.1, 34.4 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, -146.4, 36.5 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, -146.4, 36.5 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, -150.7, 38.6 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, -150.7, 38.6 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -154.9, 40.8 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, -154.9, 40.8 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, -159.2, 42.9 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, -159.2, 42.9 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -163.5, 45 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -163.5, 45 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -167.7, 47.2 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -167.7, 47.2 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -172, 49.3 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -172, 49.3 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -176.3, 51.4 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -176.3, 51.4 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -171.9, 101.7 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -171.9, 101.7 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -129, 96.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -129, 96.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -165, 73.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -165, 73.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -157.9, 83 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -157.9, 83 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -146.1, 89.1 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -146.1, 89.1 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -165.9, 72.9 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -165.9, 72.9 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -158.7, 82.1 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -158.7, 82.1 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -183.5, 90.3 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -183.5, 90.3 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -183.8, 90 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -183.8, 90 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -184.1, 89.8 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -184.1, 89.8 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -184.4, 89.5 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -184.4, 89.5 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -184.7, 89.2 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -184.7, 89.2 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -185, 88.9 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -185, 88.9 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -185.3, 88.6 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -185.3, 88.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -185.6, 88.3 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -185.6, 88.3 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -185.9, 88 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -185.9, 88 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -186.2, 87.7 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -186.2, 87.7 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -186.5, 87.4 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -186.5, 87.4 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -186.7, 87.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -186.7, 87.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -187, 86.8 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -187, 86.8 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -187.3, 86.5 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -187.3, 86.5 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -187.6, 86.3 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -187.6, 86.3 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -218.1, 101.4 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -218.1, 101.4 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -197.4, 79.6 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -197.4, 79.6 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -185, 114.1 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -185, 114.1 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -309.7, 88.7 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -309.7, 88.7 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -450.3, 93.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -450.3, 93.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -566.5, 88.9 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -566.5, 88.9 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -682.7, 84.8 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -682.7, 84.8 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -798.8, 80.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -798.8, 80.6 , 0 ); setScaleKey( spep_2 + 56 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 2.02, 2.02 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 2.02, 2.02 ); setRotateKey( spep_2 + 56 + OFFSET_X, 1, 4 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 4 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 93 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 94 + OFFSET_X, 1, 17 ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 17 ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_2 + 103 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 16.7 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, 16.7 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 16.4 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, 16.4 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 139 + OFFSET_X, 1, 29 ); setRotateKey( spep_2 + 140 + OFFSET_X, 1, 24 ); setRotateKey( spep_2 + 141 + OFFSET_X, 1, 24 ); setRotateKey( spep_2 + 142 + OFFSET_X, 1, 19 ); setRotateKey( spep_2 + 143 + OFFSET_X, 1, 19 ); setRotateKey( spep_2 + 144 + OFFSET_X, 1, 14 ); setRotateKey( spep_2 + 145 + OFFSET_X, 1, 14 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 9 ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, 9 ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, 4 ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, 4 ); setGaussBlurKey( spep_2 + 56 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 150 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_2 + 266 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 304 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 266 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 43.7, 141.1 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 43.7, 141.1 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 49.1, 129.2 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 49.1, 129.2 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 37.6, 131.7 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 37.6, 131.7 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 40.9, 116.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 40.9, 116.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 27, 115.6 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 27, 115.6 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 27.7, 96.3 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 27.7, 96.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 10.6, 90.4 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 10.6, 90.4 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 7.6, 65.4 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 7.6, 65.4 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -13.7, 53 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -13.7, 53 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -21.4, 20.9 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -21.4, 20.9 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -47.6, 1 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -47.6, 1 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -60.2, -38.5 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -60.2, -38.5 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -90.4, -64.6 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -90.4, -64.6 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -105.6, -108.2 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -105.6, -108.2 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -136.8, -135.8 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -136.8, -135.8 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -151.3, -178.3 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -151.3, -178.3 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -187.2, -212.7 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -187.2, -212.7 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -148.8, -231.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -148.8, -231.9 , 0 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 279 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 287 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 293 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_2 + 294 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1.59, 1.59 ); setRotateKey( spep_2 + 266 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_2 + 283 + OFFSET_X, 1, -3.8 ); setRotateKey( spep_2 + 284 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_2 + 295 + OFFSET_X, 1, -3.9 ); setRotateKey( spep_2 + 296 + OFFSET_X, 1, -4 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, -4 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0, 0, 0, 0.06 ); setBlendColor( spep_2 + 282 + OFFSET_X, 1, 3, 0, 0, 0, 0.08 ); setBlendColor( spep_2 + 284 + OFFSET_X, 1, 3, 0.2, 0.37, 0.61, 0.15 ); setBlendColor( spep_2 + 286 + OFFSET_X, 1, 3, 0.2, 0.37, 0.61, 0.25 ); setBlendColor( spep_2 + 288 + OFFSET_X, 1, 3, 0.13, 0.29, 0.53, 0.28 ); setBlendColor( spep_2 + 290 + OFFSET_X, 1, 3, 0.1, 0.25, 0.5, 0.33 ); setBlendColor( spep_2 + 292 + OFFSET_X, 1, 3, 0, 0.24, 0.38, 0.42 ); setBlendColor( spep_2 + 294 + OFFSET_X, 1, 3, 0, 0.24, 0.38, 0.47 ); setBlendColor( spep_2 + 296 + OFFSET_X, 1, 3, 0, 0.27, 0.27, 0.52 ); setBlendColor( spep_2 + 298 + OFFSET_X, 1, 3, 0, 0.27, 0.27, 0.54 ); setBlendColor( spep_2 + 300 + OFFSET_X, 1, 3, 0, 0.2, 0.2, 0.35 ); setBlendColor( spep_2 + 304 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setGaussBlurKey( spep_2 + 266 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 304 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --構える SE017 = playSeVer2( spep_2 + 6, 1042, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 6, 1317, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 12, 1012, "", 0, 0, 0, -1); --向かっていく SE020 = playSeVer2( spep_2 + 38, 1182, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 38, 1117, "",spep_2 + 98, 0, 30, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 46; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 8, SE020, 0); stopSe( SP_dodge - 8, SE021, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --振りかぶる SE022 = playSeVer2( spep_2 + 58, 1004, "", 0, 0, 0, -1); --斬りつける1 SE023 = playSeVer2( spep_2 + 74, 1003, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 80, 1000, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 80, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 80, SE025, 68 ); SE026 = playSeVer2( spep_2 + 80, 1032, "", 0, 0, 0, -1); --斬りつける2 SE027 = playSeVer2( spep_2 + 118, 1003, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 126, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE028, 50 ); SE029 = playSeVer2( spep_2 + 126, 1143, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE029, 61 ); setPitch( spep_2 + 126, SE029, -200 ); setTimeStretch( SE029, 0.87, 30, 4 ); SE030 = playSeVer2( spep_2 + 126, 1032, "", 0, 0, 0, -1); --振りかぶる SE031 = playSeVer2( spep_2 + 160, 1313, "", 0, 6, 0, -1); setSeVolumeByWorkId( spep_2 + 160, SE031, 74 ); setStartTimeMs( SE031, 400 ); SE032 = playSeVer2( spep_2 + 162, 1116, "",spep_2 + 198, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 162, SE032, 85 ); --斬撃1 SE033 = playSeVer2( spep_2 + 194, 1142, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 198, 1032, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 198, 1026, "", 0, 0, 0, -1); --斬撃2 SE036 = playSeVer2( spep_2 + 232, 1142, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 236, 1032, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 236, 1026, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 240, 1027, "", 0, 0, 0, -1); --斬撃飛んでいく SE040 = playSeVer2( spep_2 + 260, 1011, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_2 + 260, 1178, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_2 + 260, 1177, "",spep_2 + 350, 0, 12, -1); SE043 = playSeVer2( spep_2 + 274, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 274, SE043, 153 ); --敵ヒット SE044 = playSeVer2( spep_2 + 298, 1011, "", 0, 0, 0, -1); --爆発 SE045 = playSeVer2( spep_2 + 308, 1163, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 308, SE045, 184 ); SE046 = playSeVer2( spep_2 + 336, 1159, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 336, 1166, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 344); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 460f -2f end