--1031250:SSR_タマガミ・ナンバー・ワン_必殺技:ルミナスブレード --sp_effect_b4_00407 --sp2954 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164263; --開幕〜ナンバーワンが画面に向かってダッシュ ef_001 SP_02 = 164264; --画面手前からナンバー・ワンがIN~フィニッシュまで ef_002 SP_02b = 164265; --画面手前からナンバー・ワンがIN~フィニッシュまで ef_002b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜ナンバーワンが画面に向かってダッシュ ------------------------------------------------- MAX_FRAME_0 = 164; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜ナンバーワンが画面に向かってダッシュ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 180, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 94, 1150, "", 0, 2, 0, -1); setStartTimeMs( SE003, 600 ); SE004 = playSeVer2( spep_0 + 98, 1317, "", 0, 0, 0, -1); --向かってくる SE005 = playSeVer2( spep_0 + 122, 1119, "",spep_0 + 172, 8, 12, -1); setSeVolumeByWorkId( spep_0 + 122, SE005, 84 ); setStartTimeMs( SE005, 400 ); SE006 = playSeVer2( spep_0 + 120, 44, "",spep_0 + 172, 0, 12, -1); SE007 = playSeVer2( spep_0 + 120, 1117, "",spep_0 + 172, 0, 12, -1); SE008 = playSeVer2( spep_0 + 120, 1004, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 164 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --斬りあげる SE010 = playSeVer2( spep_1 + 88, 1003, "", 0, 0, 0, -1); ------------------------------------------------- -- 画面手前からナンバー・ワンがIN~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 334; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 画面手前からナンバー・ワンがIN~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 画面手前からナンバー・ワンがIN~フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 48 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 4 ); changeAnime( spep_2 + 18 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 0, 1, -124.3, -76.4 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, -124.3, -76.4 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, -178, -69.6 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, -178, -69.6 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, -169.1, -70.8 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, -169.1, -70.8 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, -150.7, -90.7 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, -150.7, -90.7 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, -210.6, -35.5 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, -210.6, -35.5 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, -272, 10.4 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, -272, 10.4 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, -234.8, -14.8 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, -234.8, -14.8 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, -237.9, -12.1 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, -237.9, -12.1 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, -240.8, -9.6 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, -240.8, -9.6 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, -243.3, -7.4 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, -243.3, -7.4 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, -245.5, -5.5 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, -245.5, -5.5 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, -247.4, -3.9 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, -247.4, -3.9 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, -249, -2.5 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, -249, -2.5 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, -250.3, -1.4 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, -250.3, -1.4 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, -251.3, -0.5 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, -251.3, -0.5 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, -252, 0 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, -252, 0 , 0 ); setScaleKey( spep_2 + 0, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 19 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 20 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 23 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 1.84, 1.84 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 19 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 20 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_2 + 21 + OFFSET_X, 1, -3.3 ); setRotateKey( spep_2 + 22 + OFFSET_X, 1, -6.7 ); setRotateKey( spep_2 + 23 + OFFSET_X, 1, -6.7 ); setRotateKey( spep_2 + 24 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 25 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 26 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_2 + 27 + OFFSET_X, 1, -13.3 ); setRotateKey( spep_2 + 28 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_2 + 29 + OFFSET_X, 1, -13.9 ); setRotateKey( spep_2 + 30 + OFFSET_X, 1, -14.4 ); setRotateKey( spep_2 + 31 + OFFSET_X, 1, -14.4 ); setRotateKey( spep_2 + 32 + OFFSET_X, 1, -14.8 ); setRotateKey( spep_2 + 33 + OFFSET_X, 1, -14.8 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_2 + 35 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_2 + 36 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 37 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 38 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_2 + 39 + OFFSET_X, 1, -15.9 ); setRotateKey( spep_2 + 40 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 41 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 42 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 43 + OFFSET_X, 1, -16.4 ); setRotateKey( spep_2 + 44 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_2 + 45 + OFFSET_X, 1, -16.5 ); setRotateKey( spep_2 + 46 + OFFSET_X, 1, -16.6 ); setRotateKey( spep_2 + 48 + OFFSET_X, 1, -16.6 ); --敵の動き2 setDisp( spep_2 + 146 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 240 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 146 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -103.9, -86 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -103.9, -86 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -114.2, -88.6 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -114.2, -88.6 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -119.9, -90 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -119.9, -90 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -119.9, -84 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -119.9, -84 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -122.3, -86.7 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -122.3, -86.7 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -124.5, -89.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -124.5, -89.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -126.7, -91.7 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -126.7, -91.7 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -128.8, -94.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -128.8, -94.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -130.7, -96.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -130.7, -96.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -132.6, -98.5 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -132.6, -98.5 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -134.4, -100.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -134.4, -100.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -136.1, -102.6 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -136.1, -102.6 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -137.8, -104.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -137.8, -104.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -139.3, -106.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -139.3, -106.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -140.7, -107.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -140.7, -107.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -142.1, -109.5 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -142.1, -109.5 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -143.4, -110.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -143.4, -110.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -144.5, -112.3 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -144.5, -112.3 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -145.6, -113.5 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -145.6, -113.5 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -146.6, -114.7 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -146.6, -114.7 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -147.6, -115.8 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -147.6, -115.8 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -148.4, -116.7 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -148.4, -116.7 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -149.1, -117.6 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -149.1, -117.6 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -149.8, -118.3 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -149.8, -118.3 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -150.4, -119 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -150.4, -119 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -150.8, -119.5 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -150.8, -119.5 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -151.2, -120 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -151.2, -120 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -151.5, -120.4 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -151.5, -120.4 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -149.8, -118.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -149.8, -118.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -153.9, -122.8 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -153.9, -122.8 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -153.9, -118.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -153.9, -118.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -149.9, -122.8 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -149.9, -122.8 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -149.9, -118.8 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -149.9, -118.8 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -153.9, -122.8 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -153.9, -122.8 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -153.9, -118.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -153.9, -118.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -149.9, -122.8 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -149.9, -122.8 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -149.9, -118.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -149.9, -118.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -153.9, -122.8 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -153.9, -122.8 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -153.9, -118.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -153.9, -118.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -149.9, -122.8 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -149.9, -122.8 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -148.9, -115.8 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -148.9, -115.8 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -154.9, -126.8 , 0 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, -1.4 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, -2.8 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, -4.1 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, -5.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, -5.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, -6.5 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, -6.5 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, -7.7 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, -8.8 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, -8.8 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, -9.8 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, -9.8 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, -10.8 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, -10.8 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, -11.7 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, -11.7 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, -12.6 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, -12.6 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_2 + 189 + OFFSET_X, 1, -13.4 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, -14.2 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, -14.2 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, -14.9 ); setRotateKey( spep_2 + 193 + OFFSET_X, 1, -14.9 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, -15.6 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 197 + OFFSET_X, 1, -16.2 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, -16.8 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, -16.8 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, -17.3 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, -17.7 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, -17.7 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, -18.1 ); setRotateKey( spep_2 + 205 + OFFSET_X, 1, -18.1 ); setRotateKey( spep_2 + 206 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_2 + 207 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_2 + 208 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_2 + 209 + OFFSET_X, 1, -18.8 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, -19 ); setRotateKey( spep_2 + 211 + OFFSET_X, 1, -19 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_2 + 213 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_2 + 215 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_2 + 216 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, -19.4 ); -- ** 音 ** -- --斬りあげる SE011 = playSeVer2( spep_2 + 8, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE011, 77 ); SE012 = playSeVer2( spep_2 + 8, 1032, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 12, 1143, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 12, 1179, "",spep_2 + 82, 0, 40, -1); --振りかぶる SE015 = playSeVer2( spep_2 + 42, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 46, 8, "",spep_2 + 100, 0, 32, -1); SE017 = playSeVer2( spep_2 + 46, 1050, "", spep_2 + 73, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE017, 79 ); --飛びかかってくる SE018 = playSeVer2( spep_2 + 84, 1207, "", 0, 4, 0, -1); setStartTimeMs( SE018, 433 ); SE019 = playSeVer2( spep_2 + 82, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE019, 75 ); SE020 = playSeVer2( spep_2 + 82, 1117, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 92, 1360, "", 0, 0, 0, -1); --斬りつける SE022 = playSeVer2( spep_2 + 136, 1426, "",spep_2 + 224, 4, 64, -1); setSeVolumeByWorkId( spep_2 + 136, SE022, 56 ); setStartTimeMs( SE022, 233 ); SE023 = playSeVer2( spep_2 + 140, 1142, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 148, 1032, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 152, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 152, SE025, 87 ); --爆発 SE026 = playSeVer2( spep_2 + 202, 1159, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 222, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 216); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 334 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜ナンバーワンが画面に向かってダッシュ ------------------------------------------------- MAX_FRAME_0 = 164; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 開幕〜ナンバーワンが画面に向かってダッシュ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 180, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); --構える SE003 = playSeVer2( spep_0 + 94, 1150, "", 0, 2, 0, -1); setStartTimeMs( SE003, 600 ); SE004 = playSeVer2( spep_0 + 98, 1317, "", 0, 0, 0, -1); --向かってくる SE005 = playSeVer2( spep_0 + 122, 1119, "",spep_0 + 172, 8, 12, -1); setSeVolumeByWorkId( spep_0 + 122, SE005, 84 ); setStartTimeMs( SE005, 400 ); SE006 = playSeVer2( spep_0 + 120, 44, "",spep_0 + 172, 0, 12, -1); SE007 = playSeVer2( spep_0 + 120, 1117, "",spep_0 + 172, 0, 12, -1); SE008 = playSeVer2( spep_0 + 120, 1004, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 150; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 164 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --斬りあげる SE010 = playSeVer2( spep_1 + 88, 1003, "", 0, 0, 0, -1); ------------------------------------------------- -- 画面手前からナンバー・ワンがIN~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 334; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 画面手前からナンバー・ワンがIN~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 画面手前からナンバー・ワンがIN~フィニッシュまで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 48 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 104 ); changeAnime( spep_2 + 18 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 0, 1, 124.3, -76.4 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 124.3, -76.4 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 178, -69.6 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 178, -69.6 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 169.1, -70.8 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 169.1, -70.8 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 150.7, -90.7 , 0 ); setMoveKey( spep_2 + 23 + OFFSET_X, 1, 150.7, -90.7 , 0 ); setMoveKey( spep_2 + 24 + OFFSET_X, 1, 210.6, -35.5 , 0 ); setMoveKey( spep_2 + 25 + OFFSET_X, 1, 210.6, -35.5 , 0 ); setMoveKey( spep_2 + 26 + OFFSET_X, 1, 272, 10.4 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 272, 10.4 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 234.8, -14.8 , 0 ); setMoveKey( spep_2 + 29 + OFFSET_X, 1, 234.8, -14.8 , 0 ); setMoveKey( spep_2 + 30 + OFFSET_X, 1, 237.9, -12.1 , 0 ); setMoveKey( spep_2 + 31 + OFFSET_X, 1, 237.9, -12.1 , 0 ); setMoveKey( spep_2 + 32 + OFFSET_X, 1, 240.8, -9.6 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 240.8, -9.6 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 243.3, -7.4 , 0 ); setMoveKey( spep_2 + 35 + OFFSET_X, 1, 243.3, -7.4 , 0 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 245.5, -5.5 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 245.5, -5.5 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 247.4, -3.9 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 247.4, -3.9 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 249, -2.5 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 249, -2.5 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 250.3, -1.4 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 250.3, -1.4 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 251.3, -0.5 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 251.3, -0.5 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 252, 0 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 252, 0 , 0 ); setScaleKey( spep_2 + 0, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 19 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 20 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 23 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 24 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 25 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 26 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 27 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_2 + 28 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 29 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 30 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 31 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 32 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 33 + OFFSET_X, 1, 1.93, 1.93 ); setScaleKey( spep_2 + 34 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 35 + OFFSET_X, 1, 1.91, 1.91 ); setScaleKey( spep_2 + 36 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 1.89, 1.89 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 39 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 40 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 41 + OFFSET_X, 1, 1.87, 1.87 ); setScaleKey( spep_2 + 42 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 45 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 46 + OFFSET_X, 1, 1.84, 1.84 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 1.84, 1.84 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 19 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 20 + OFFSET_X, 1, 3.3 ); setRotateKey( spep_2 + 21 + OFFSET_X, 1, 3.3 ); setRotateKey( spep_2 + 22 + OFFSET_X, 1, 6.7 ); setRotateKey( spep_2 + 23 + OFFSET_X, 1, 6.7 ); setRotateKey( spep_2 + 24 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 25 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 26 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_2 + 27 + OFFSET_X, 1, 13.3 ); setRotateKey( spep_2 + 28 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_2 + 29 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_2 + 30 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_2 + 31 + OFFSET_X, 1, 14.4 ); setRotateKey( spep_2 + 32 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_2 + 33 + OFFSET_X, 1, 14.8 ); setRotateKey( spep_2 + 34 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_2 + 35 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_2 + 36 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_2 + 37 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_2 + 38 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_2 + 39 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_2 + 40 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 41 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 42 + OFFSET_X, 1, 16.4 ); setRotateKey( spep_2 + 43 + OFFSET_X, 1, 16.4 ); setRotateKey( spep_2 + 44 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_2 + 45 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_2 + 46 + OFFSET_X, 1, 16.6 ); setRotateKey( spep_2 + 48 + OFFSET_X, 1, 16.6 ); --敵の動き2 setDisp( spep_2 + 146 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 240 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 146 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 103.9, -86 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 103.9, -86 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 114.2, -88.6 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 114.2, -88.6 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 119.9, -90 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 119.9, -90 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 119.9, -84 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 119.9, -84 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 122.3, -86.7 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 122.3, -86.7 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 124.5, -89.3 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 124.5, -89.3 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 126.7, -91.7 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 126.7, -91.7 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 128.8, -94.1 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 128.8, -94.1 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 130.7, -96.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 130.7, -96.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 132.6, -98.5 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 132.6, -98.5 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 134.4, -100.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 134.4, -100.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 136.1, -102.6 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 136.1, -102.6 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 137.8, -104.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 137.8, -104.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 139.3, -106.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 139.3, -106.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 140.7, -107.9 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 140.7, -107.9 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 142.1, -109.5 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 142.1, -109.5 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 143.4, -110.9 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 143.4, -110.9 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 144.5, -112.3 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 144.5, -112.3 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 145.6, -113.5 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 145.6, -113.5 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 146.6, -114.7 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 146.6, -114.7 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 147.6, -115.8 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 147.6, -115.8 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 148.4, -116.7 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 148.4, -116.7 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 149.1, -117.6 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 149.1, -117.6 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 149.8, -118.3 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 149.8, -118.3 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 150.4, -119 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 150.4, -119 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 150.8, -119.5 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 150.8, -119.5 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 151.2, -120 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 151.2, -120 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 151.5, -120.4 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 151.5, -120.4 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 149.8, -118.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 149.8, -118.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 153.9, -122.8 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 153.9, -122.8 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 153.9, -118.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 153.9, -118.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 149.9, -122.8 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 149.9, -122.8 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 149.9, -118.8 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 149.9, -118.8 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 153.9, -122.8 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 153.9, -122.8 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 153.9, -118.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 153.9, -118.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 149.9, -122.8 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 149.9, -122.8 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 149.9, -118.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 149.9, -118.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 153.9, -122.8 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 153.9, -122.8 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 153.9, -118.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 153.9, -118.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 149.9, -122.8 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 149.9, -122.8 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 148.9, -115.8 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 148.9, -115.8 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 154.9, -126.8 , 0 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1, 1 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 165 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 166 + OFFSET_X, 1, 1.4 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 1.4 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_2 + 169 + OFFSET_X, 1, 2.8 ); setRotateKey( spep_2 + 170 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 4.1 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 5.3 ); setRotateKey( spep_2 + 173 + OFFSET_X, 1, 5.3 ); setRotateKey( spep_2 + 174 + OFFSET_X, 1, 6.5 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 6.5 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 7.7 ); setRotateKey( spep_2 + 177 + OFFSET_X, 1, 7.7 ); setRotateKey( spep_2 + 178 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 8.8 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_2 + 181 + OFFSET_X, 1, 9.8 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 10.8 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, 10.8 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_2 + 185 + OFFSET_X, 1, 11.7 ); setRotateKey( spep_2 + 186 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 12.6 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 13.4 ); setRotateKey( spep_2 + 189 + OFFSET_X, 1, 13.4 ); setRotateKey( spep_2 + 190 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, 14.2 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_2 + 193 + OFFSET_X, 1, 14.9 ); setRotateKey( spep_2 + 194 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 197 + OFFSET_X, 1, 16.2 ); setRotateKey( spep_2 + 198 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, 17.3 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, 17.7 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 17.7 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_2 + 205 + OFFSET_X, 1, 18.1 ); setRotateKey( spep_2 + 206 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_2 + 207 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_2 + 208 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_2 + 209 + OFFSET_X, 1, 18.8 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 19 ); setRotateKey( spep_2 + 211 + OFFSET_X, 1, 19 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_2 + 213 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 215 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 216 + OFFSET_X, 1, 19.4 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, 19.4 ); -- ** 音 ** -- --斬りあげる SE011 = playSeVer2( spep_2 + 8, 1142, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 8, SE011, 77 ); SE012 = playSeVer2( spep_2 + 8, 1032, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 12, 1143, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 12, 1179, "",spep_2 + 82, 0, 40, -1); --振りかぶる SE015 = playSeVer2( spep_2 + 42, 1004, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 46, 8, "",spep_2 + 100, 0, 32, -1); SE017 = playSeVer2( spep_2 + 46, 1050, "", spep_2 + 73, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE017, 79 ); --飛びかかってくる SE018 = playSeVer2( spep_2 + 84, 1207, "", 0, 4, 0, -1); setStartTimeMs( SE018, 433 ); SE019 = playSeVer2( spep_2 + 82, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE019, 75 ); SE020 = playSeVer2( spep_2 + 82, 1117, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 92, 1360, "", 0, 0, 0, -1); --斬りつける SE022 = playSeVer2( spep_2 + 136, 1426, "",spep_2 + 224, 4, 64, -1); setSeVolumeByWorkId( spep_2 + 136, SE022, 56 ); setStartTimeMs( SE022, 233 ); SE023 = playSeVer2( spep_2 + 140, 1142, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 148, 1032, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 152, 1179, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 152, SE025, 87 ); --爆発 SE026 = playSeVer2( spep_2 + 202, 1159, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 222, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 216); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 334 end