--1032520:LR_孫悟空_超必殺技:超元気玉 --sp_effect_a2_00273 --sp2963 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方/敵共通) SP_01 = 164311; --ef_001 元気玉のためみんなが手を掲げる SP_02 = 164312; --ef_002 元気玉を投げる→フィニッシュ SP_02b = 164313; --ef_002b 元気玉を投げる→フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); adjustAttackerLabel( 0, 205); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 元気玉のためみんなが手を掲げる ------------------------------------------------- MAX_FRAME_0 = 360; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 元気玉のためみんなが手を掲げる(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -75, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -75, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -75, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 382, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --集中線 SE004 = playSeVer2( spep_0 + 14, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE004, 72 ); SE005 = playSeVer2( spep_0 + 14, 13, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE005, 89 ); --画面切り替え SE006 = playSeVer2( spep_0 + 96, 1232, "", 0, 0, 0, -1); --環境音 SE007 = playSeVer2( spep_0 + 96, 1350, "",spep_0 + 382, 0, 16, -1); SE008 = playSeVer2( spep_0 + 96, 1288, "",spep_0 + 386, 0, 18, -1); --画面切り替え SE009 = playSeVer2( spep_0 + 158, 44, "", 0, 0, 0, -1); --ウパ腕あげる SE010 = playSeVer2( spep_0 + 220, 1189, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 226, 1013, "", 0, 0, 0, -1); --17号腕上げる SE012 = playSeVer2( spep_0 + 280, 1003, "", 0, 0, 0, -1); --はっちゃん腕上げる SE013 = playSeVer2( spep_0 + 338, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --360f -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); speff2 = entryEffectLife( spep_c + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_c + 0, 1512, 90, 0x100, -1, 0, 0, -155 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_c + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_c + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, housha, 0 ); setEffRotateKey( spep_c + 90, housha, 0 ); setEffAlphaKey( spep_c + 0, housha, 255 ); setEffAlphaKey( spep_c + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); speff2 = entryEffectLife( spep_c + 0, 3248, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_c + 0, 3247, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_c + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, kaminari, 0 ); setEffRotateKey( spep_c + 90, kaminari, 0 ); setEffAlphaKey( spep_c + 0, kaminari, 255 ); setEffAlphaKey( spep_c + 90, kaminari, 255 ); spname = entryEffectLife( spep_c + 0, 3246, 90, 0x100, -1, 0, 0, -155 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_c + 0, 3249, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_c + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, haikei, 0 ); setEffRotateKey( spep_c + 90, haikei, 0 ); setEffAlphaKey( spep_c + 0, haikei, 255 ); setEffAlphaKey( spep_c + 90, haikei, 255 ); elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); speff2 = entryEffectLife( spep_c + 0, 3252, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 雷エフェクト ** -- kaminari = entryEffectLife( spep_c + 0, 3251, 90, 0x100, -1, 0, 0, 0 ); -- 雷エフェクト setEffMoveKey( spep_c + 0, kaminari, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, kaminari, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, kaminari, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, kaminari, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, kaminari, 0 ); setEffRotateKey( spep_c + 90, kaminari, 0 ); setEffAlphaKey( spep_c + 0, kaminari, 255 ); setEffAlphaKey( spep_c + 90, kaminari, 255 ); spname = entryEffectLife( spep_c + 0, 3250, 90, 0x100, -1, 0, 0, -155 ); setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限背景 ** -- haikei = entryEffectLife( spep_c + 0, 3253, 90, 0x80, -1, 0, 0, 0 ); -- 極限背景 setEffMoveKey( spep_c + 0, haikei, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, haikei, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, haikei, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, haikei, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, haikei, 0 ); setEffRotateKey( spep_c + 90, haikei, 0 ); setEffAlphaKey( spep_c + 0, haikei, 255 ); setEffAlphaKey( spep_c + 90, haikei, 255 ); end -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_c + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 音 ** -- --元気玉溜め SE015 = playSeVer2( spep_c + 92, 1176, "",spep_c + 284, 0, 34, -1); setSeVolumeByWorkId( spep_c + 92, SE015, 22 ); SE016 = playSeVer2( spep_c + 92, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 92, SE016, 66 ); setPitch( spep_c + 92, SE016, -600 ); setTimeStretch( SE016, 0.6, 30, 4 ); SE017 = playSeVer2( spep_c + 92, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_c + 92, SE017, 60 ); -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------- -- 元気玉を投げる→フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 458; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 元気玉を投げる→フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 元気玉を投げる→フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 218 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 280 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 218 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -65.7, -56.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -65.7, -56.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -57.6, -39.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -57.6, -39.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -46.1, -70.1 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -46.1, -70.1 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -37.5, -46.1 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -37.5, -46.1 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -37.9, -64.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -37.9, -64.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -31.7, -52.8 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -31.7, -52.8 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -25.3, -59.7 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -25.3, -59.7 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -15.2, -52.8 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -15.2, -52.8 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -17.6, -61.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -17.6, -61.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -7, -48.3 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -7, -48.3 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -7.7, -59 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -7.7, -59 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -6.4, -57.6 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -6.4, -57.6 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 1.3, -57.7 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 1.3, -57.7 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -0.7, -59.8 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -0.7, -59.8 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 5.8, -58.1 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 5.8, -58.1 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 2.7, -57.7 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 2.7, -57.7 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 10.3, -44.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 10.3, -44.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 7.2, -58.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 7.2, -58.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 13, -59.8 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 13, -59.8 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 7.6, -55.8 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 7.6, -55.8 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 14, -56.9 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 14, -56.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 14.1, -60.8 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 14.1, -60.8 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -1.4, -51.1 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -1.4, -51.1 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 14.9, -58.6 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 14.9, -58.6 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 8.6, -55.6 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 8.6, -55.6 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 13.7, -58.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 13.7, -58.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 10.9, -59.1 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 10.9, -59.1 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 10.9, -59.9 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 10.9, -59.9 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 8.2, -53.4 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 8.2, -53.4 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 17.2, -58.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 17.2, -58.3 , 0 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 2.86, 2.86 ); setRotateKey( spep_2 + 218 + OFFSET_X, 1, -30 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, -30 ); setBlendColor( spep_2 + 218 + OFFSET_X, 1, 3, 0.034, 0.3, 0.74, 0.43 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --元気玉溜め SE018 = playSeVer2( spep_2 + 0, 1396, "",spep_2 + 190, 0, 34, -1); setPitch( spep_2 + 0, SE018, -600 ); setTimeStretch( SE018, 0.6, 30, 4 ); SE019 = playSeVer2( spep_2 + 6, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE019, 71 ); setPitch( spep_2 + 6, SE019, -1000 ); setTimeStretch( SE019, 0.33, 30, 4 ); --元気玉発射 SE020 = playSeVer2( spep_2 + 120, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE020, 63 ); SE022 = playSeVer2( spep_2 + 120, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE022, 58 ); SE023 = playSeVer2( spep_2 + 120, 1278, "",spep_2 + 300, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 120, SE023, 63 ); SE024 = playSeVer2( spep_2 + 128, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 128, SE024, 72 ); SE021 = playSeVer2( spep_2 + 152, 1193, "",spep_2 + 280, 22, 44, -1); setSeVolumeByWorkId( spep_2 + 152, SE021, 56 ); setStartTimeMs( SE021, 533 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 160; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 6, SE021, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --元気玉飛んでくる SE025 = playSeVer2( spep_2 + 168, 1044, "",spep_2 + 258, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 168, SE025, 71 ); SE026 = playSeVer2( spep_2 + 178, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE026, 63 ); --爆発 SE027 = playSeVer2( spep_2 + 196, 1069, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 216, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE028, 63 ); --ラスト爆発 SE029 = playSeVer2( spep_2 + 290, 1128, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_2 + 290, SE029, 59 ); setStartTimeMs( SE029, 600 ); setPitch( spep_2 + 290, SE029, -1200 ); setTimeStretch( SE029, 0.2, 30, 4 ); SE030 = playSeVer2( spep_2 + 274, 1159, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 280, 1168, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 278); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 458f -4 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 元気玉のためみんなが手を掲げる ------------------------------------------------- MAX_FRAME_0 = 360; -- ** エフェクト等 ** -- start = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0); -- 元気玉のためみんなが手を掲げる(ef_001) setEffMoveKey( spep_0 + 0, start, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start, 0); setEffAlphaKey( spep_0 + 0, start, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 75, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 75, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 75, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); --環境音 SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 382, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --集中線 SE004 = playSeVer2( spep_0 + 14, 20, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE004, 72 ); SE005 = playSeVer2( spep_0 + 14, 13, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE005, 89 ); --画面切り替え SE006 = playSeVer2( spep_0 + 96, 1232, "", 0, 0, 0, -1); --環境音 SE007 = playSeVer2( spep_0 + 96, 1350, "",spep_0 + 382, 0, 16, -1); SE008 = playSeVer2( spep_0 + 96, 1288, "",spep_0 + 386, 0, 18, -1); --画面切り替え SE009 = playSeVer2( spep_0 + 158, 44, "", 0, 0, 0, -1); --ウパ腕あげる SE010 = playSeVer2( spep_0 + 220, 1189, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 226, 1013, "", 0, 0, 0, -1); --17号腕上げる SE012 = playSeVer2( spep_0 + 280, 1003, "", 0, 0, 0, -1); --はっちゃん腕上げる SE013 = playSeVer2( spep_0 + 338, 1004, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_c = spep_0 + MAX_FRAME_0; --360f -------------------------------------- -- カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffectLife( spep_c + 0, 1513, 90, 0x100, -1, 0, 0, 0 ); -- カード setEffScaleKey( spep_c + 0, speff2, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_c + 90, speff2, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え spname = entryEffectLife( spep_c + 0, 1512, 90, 0x100, -1, 0, 0, -155 ); setEffScaleKey( spep_c + 0, spname, -1.0, 1.0); -- 敵側のみ setEffScaleKey( spep_c + 90, spname, -1.0, 1.0); -- 敵側のみ setEffReplaceTexture( spname, 5, 4 );-- 技名テクスチャ差し替え -- ** 放射線(黄) ** -- housha = entryEffectLife( spep_c + 0, 1511, 90, 0x100, -1, 0, 0, 0 ); --黄色放射 setEffMoveKey( spep_c + 0, housha, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, housha, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, housha, 1.0, 1.0 ); setEffScaleKey( spep_c + 90, housha, 1.0, 1.0 ); setEffRotateKey( spep_c + 0, housha, 0 ); setEffRotateKey( spep_c + 90, housha, 0 ); setEffAlphaKey( spep_c + 0, housha, 255 ); setEffAlphaKey( spep_c + 90, housha, 255 ); -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_c + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_c + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_c + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_c + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_c + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_c + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_c + 0, shuchusen, 0 ); setEffRotateKey( spep_c + 90, shuchusen, 0 ); setEffAlphaKey( spep_c + 0, shuchusen, 255 ); setEffAlphaKey( spep_c + 90, shuchusen, 255 ); -- ** 音 ** -- --カードカットイン SE_CUTIN = playSeVer2( spep_c + 0, 1035, "", 0, 0, 0, -1); -- ** 白背景 ** -- entryFadeBg( spep_c + 0, 0, 96, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --白 背景 -- ** 白フェード ** -- entryFade( spep_c + 0, 0, 2, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade entryFade( spep_c + 80, 6, 8, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --元気玉溜め SE015 = playSeVer2( spep_c + 92, 1176, "",spep_c + 284, 0, 34, -1); setSeVolumeByWorkId( spep_c + 92, SE015, 22 ); SE016 = playSeVer2( spep_c + 92, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_c + 92, SE016, 66 ); setPitch( spep_c + 92, SE016, -600 ); setTimeStretch( SE016, 0.6, 30, 4 ); SE017 = playSeVer2( spep_c + 92, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_c + 92, SE017, 60 ); -- ** 次の準備 ** -- spep_2 = spep_c + 94; ------------------------------------------------- -- 元気玉を投げる→フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 458; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 元気玉を投げる→フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- 元気玉を投げる→フィニッシュ(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 218 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 280 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 218 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 65.7, -56.1 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 65.7, -56.1 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 57.6, -39.1 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 57.6, -39.1 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 46.1, -70.1 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 46.1, -70.1 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 37.5, -46.1 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 37.5, -46.1 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 37.9, -64.1 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 37.9, -64.1 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 31.7, -52.8 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 31.7, -52.8 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 25.3, -59.7 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 25.3, -59.7 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 15.2, -52.8 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 15.2, -52.8 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 17.6, -61.8 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 17.6, -61.8 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 7, -48.3 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 7, -48.3 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 7.7, -59 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 7.7, -59 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 6.4, -57.6 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 6.4, -57.6 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -1.3, -57.7 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -1.3, -57.7 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 0.7, -59.8 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 0.7, -59.8 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -5.8, -58.1 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -5.8, -58.1 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -2.7, -57.7 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -2.7, -57.7 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -10.3, -44.9 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -10.3, -44.9 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -7.2, -58.8 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -7.2, -58.8 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -13, -59.8 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -13, -59.8 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -7.6, -55.8 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -7.6, -55.8 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -14, -56.9 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -14, -56.9 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -14.1, -60.8 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -14.1, -60.8 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 1.4, -51.1 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 1.4, -51.1 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -14.9, -58.6 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -14.9, -58.6 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -8.6, -55.6 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -8.6, -55.6 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -13.7, -58.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -13.7, -58.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -10.9, -59.1 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -10.9, -59.1 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -10.9, -59.9 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -10.9, -59.9 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -8.2, -53.4 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -8.2, -53.4 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -17.2, -58.3 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -17.2, -58.3 , 0 ); setScaleKey( spep_2 + 218 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 2.83, 2.83 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 2.86, 2.86 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 2.86, 2.86 ); setRotateKey( spep_2 + 218 + OFFSET_X, 1, 30 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, 30 ); setBlendColor( spep_2 + 218 + OFFSET_X, 1, 3, 0.034, 0.3, 0.74, 0.43 ); setBlendColor( spep_2 + 280 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --元気玉溜め SE018 = playSeVer2( spep_2 + 0, 1396, "",spep_2 + 190, 0, 34, -1); setPitch( spep_2 + 0, SE018, -600 ); setTimeStretch( SE018, 0.6, 30, 4 ); SE019 = playSeVer2( spep_2 + 6, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE019, 71 ); setPitch( spep_2 + 6, SE019, -1000 ); setTimeStretch( SE019, 0.33, 30, 4 ); --元気玉発射 SE020 = playSeVer2( spep_2 + 120, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE020, 63 ); SE022 = playSeVer2( spep_2 + 120, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE022, 58 ); SE023 = playSeVer2( spep_2 + 120, 1278, "",spep_2 + 300, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 120, SE023, 63 ); SE024 = playSeVer2( spep_2 + 128, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 128, SE024, 72 ); SE021 = playSeVer2( spep_2 + 152, 1193, "",spep_2 + 280, 22, 44, -1); setSeVolumeByWorkId( spep_2 + 152, SE021, 56 ); setStartTimeMs( SE021, 533 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 158; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 6, SE021, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --元気玉飛んでくる SE025 = playSeVer2( spep_2 + 168, 1044, "",spep_2 + 258, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 168, SE025, 71 ); SE026 = playSeVer2( spep_2 + 178, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 178, SE026, 63 ); --爆発 SE027 = playSeVer2( spep_2 + 196, 1069, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 216, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE028, 63 ); --ラスト爆発 SE029 = playSeVer2( spep_2 + 290, 1128, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_2 + 290, SE029, 59 ); setStartTimeMs( SE029, 600 ); setPitch( spep_2 + 290, SE029, -1200 ); setTimeStretch( SE029, 0.2, 30, 4 ); SE030 = playSeVer2( spep_2 + 274, 1159, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 280, 1168, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 278); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 458f -4 end