--1032850:UR_魔人クウ_必殺技:最高のフィニッシュ --sp_effect_b2_00067 --sp2964 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164334; --開幕、セリフカットイン~カードカットインまで ef_001 SP_01b = 164335; --開幕、セリフカットイン~カードカットインまで ef_001b SP_02 = 164336; --カードカットイン~殴打、フィニッシュ前まで ef_002 SP_02b = 164337; --カードカットイン~殴打、フィニッシュ前まで ef_002b SP_03 = 164338; --「ガッ」追加素材 ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.88); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 132; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 186 - 1); -- スキップ先フレーム指定 else end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕、セリフカットイン~カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 132; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕、セリフカットイン~カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕、セリフカットイン~カードカットインまで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 92 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 134 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 92 + OFFSET_X, 1, 18 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, -17, 0 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, -17, 0 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, -17.1, 0 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -17.1, 0 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -17.2, 0 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -17.2, 0 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -17.3, 0 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -17.3, 0 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -17.4, 0 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -17.4, 0 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -17.5, 0 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -17.5, 0 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -17.6, 0 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -17.6, 0 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -17.7, 0 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -17.7, 0 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -17.8, 0 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -17.8, 0 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -17.9, 0 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -17.9, 0 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -18, 0 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, -18, 0 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -18.1, 0 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, -18.1, 0 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -18.2, 0 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, -18.2, 0 , 0 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 93 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.4, 1.4 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 162, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1173, "",spep_0 + 160, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --顔カットイン --SE003 = playSeVer2( spep_0 + 10, 1018, "", 0, 0, 0, -1); --カードカットイン --SE004 = playSeVer2( spep_1 + 4, 1035, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 132 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カードカットイン~殴打、フィニッシュ前まで ------------------------------------------------- MAX_FRAME_2 = 240; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン~殴打、フィニッシュ前まで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン~殴打、フィニッシュ前まで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 0); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 184 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 184 + OFFSET_X, 1, 18 ); changeAnime( spep_2 + 196 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 165.2, 6.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 165.2, 6.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 146.6, 6.2 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 146.6, 6.2 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 128, 6.2 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 128, 6.2 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 109.4, 6.2 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 109.4, 6.2 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 90.7, 6.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 90.7, 6.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 125.2, 42.2 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 125.2, 42.2 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 133.2, 36.5 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 133.2, 36.5 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 157.2, 19.3 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 157.2, 19.3 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 197.2, -9.4 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 197.2, -9.4 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 253.3, -49.5 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 253.3, -49.5 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 263.3, -37 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 263.3, -37 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 475.4, -246.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 475.4, -246.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 433.4, -320.7 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 433.4, -320.7 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 723.6, -246.6 , 0 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 1.57, 1.57 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, 69 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, 69.5 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, 69.5 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, 70.9 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 70.9 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 73.3 ); setRotateKey( spep_2 + 205 + OFFSET_X, 1, 73.3 ); setRotateKey( spep_2 + 206 + OFFSET_X, 1, 76.7 ); setRotateKey( spep_2 + 207 + OFFSET_X, 1, 76.7 ); setRotateKey( spep_2 + 208 + OFFSET_X, 1, 81 ); setRotateKey( spep_2 + 209 + OFFSET_X, 1, 81 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, 86.3 ); setRotateKey( spep_2 + 211 + OFFSET_X, 1, 86.3 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, 92.5 ); setRotateKey( spep_2 + 213 + OFFSET_X, 1, 92.5 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, 99.7 ); -- ** 音 ** -- --振りかぶる SE005 = playSeVer2( spep_2 + 10, 1117, "", 0, 10, 0, -1); setStartTimeMs( SE005, 167 ); SE006 = playSeVer2( spep_2 + 4, 1116, "",spep_2 + 58, 0, 30, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 120; --エンドフェイズのフレーム数を置き換える --pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 --pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 --stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴る SE007 = playSeVer2( spep_2 + 186, 1437, "",spep_2 + 280, 2, 60, -1); setSeVolumeByWorkId( spep_2 + 186, SE007, 68 ); setStartTimeMs( SE007, 2267 ); --飛びかかる SE008 = playSeVer2( spep_2 + 116, 1264, "",spep_2 + 242, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 116, SE008, 60 ); SE009 = playSeVer2( spep_2 + 116, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 116, SE009, 79 ); SE010 = playSeVer2( spep_2 + 126, 1119, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE010, 71 ); --殴る SE011 = playSeVer2( spep_2 + 180, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 192, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 192, 1126, "",spep_2 + 318, 0, 50, 0.5); setSeVolumeByWorkId( spep_2 + 192, SE013, 51 ); setPitch( spep_2 + 192, SE013, -400 ); setTimeStretch( SE013, 0.73, 30, 4 ); --画面割れる --SE014 = playSeVer2( spep_2 + 254, 1025, "", 0, 0, 0, -1); --SE015 = playSeVer2( spep_2 + 254, 1054, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --240 --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_03 , spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで --上から飛んでくる場合 --[[ setMoveKey( spep_N + 0, 1, 36.2, 265.9 , 0 ); setMoveKey( spep_N + 1, 1, 32.5, 228 , 0 ); setMoveKey( spep_N + 2, 1, 27.7, 179.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, 21.9, 119.7 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, 17, 57.3 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, 7.1, -32 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -1.9, -42 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで ]] -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_N + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕、セリフカットイン~カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 132; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕、セリフカットイン~カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); start_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 開幕、セリフカットイン~カードカットインまで(ef_001b) setEffMoveKey( spep_0 + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_b, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_b, 0); setEffAlphaKey( spep_0 + 0, start_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --[[ ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- setDisp( spep_0 + 92 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 134 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 92 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 17, 0 , 0 ); setMoveKey( spep_0 + 93 + OFFSET_X, 1, 17, 0 , 0 ); setMoveKey( spep_0 + 94 + OFFSET_X, 1, 17.1, 0 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 17.1, 0 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 17.2, 0 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 17.2, 0 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 17.3, 0 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 17.3, 0 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 17.4, 0 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 17.4, 0 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 17.5, 0 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 17.5, 0 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 17.6, 0 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 17.6, 0 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 17.7, 0 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 17.7, 0 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 17.8, 0 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 17.8, 0 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 17.9, 0 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 17.9, 0 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 18, 0 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 18, 0 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 18.1, 0 , 0 ); setMoveKey( spep_0 + 127 + OFFSET_X, 1, 18.1, 0 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 18.2, 0 , 0 ); setMoveKey( spep_0 + 134 + OFFSET_X, 1, 18.2, 0 , 0 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 93 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_0 + 94 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 1.32, 1.32 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 1.35, 1.35 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 121 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_0 + 122 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 134 + OFFSET_X, 1, 1.4, 1.4 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 134 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 162, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1173, "",spep_0 + 160, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 132 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カードカットイン~殴打、フィニッシュ前まで ------------------------------------------------- MAX_FRAME_2 = 240; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン~殴打、フィニッシュ前まで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); finish_b = entryEffect( spep_2 + 0, SP_02b, 0x80, -1, 0, 0, 0); -- カードカットイン~殴打、フィニッシュ前まで(ef_002b) setEffMoveKey( spep_2 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_b, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_b, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_b, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_b, 0); setEffAlphaKey( spep_2 + 0, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -2, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2 -1, finish_b, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_b, 0); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 184 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 214 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 184 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 196 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -165.2, 6.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -165.2, 6.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -146.6, 6.2 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -146.6, 6.2 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -128, 6.2 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -128, 6.2 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -109.4, 6.2 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -109.4, 6.2 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -90.7, 6.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -90.7, 6.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -125.2, 42.2 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -125.2, 42.2 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -133.2, 36.5 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -133.2, 36.5 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -157.2, 19.3 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -157.2, 19.3 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -197.2, -9.4 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -197.2, -9.4 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -253.3, -49.5 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -253.3, -49.5 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -263.3, -37 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -263.3, -37 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -475.4, -246.1 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -475.4, -246.1 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -433.4, -320.7 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -433.4, -320.7 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -723.6, -246.6 , 0 ); setScaleKey( spep_2 + 184 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 195 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 196 + OFFSET_X, 1, 1.57, 1.57 ); setScaleKey( spep_2 + 214 + OFFSET_X, 1, 1.57, 1.57 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, -69 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, -69 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, -69.5 ); setRotateKey( spep_2 + 201 + OFFSET_X, 1, -69.5 ); setRotateKey( spep_2 + 202 + OFFSET_X, 1, -70.9 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, -70.9 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, -73.3 ); setRotateKey( spep_2 + 205 + OFFSET_X, 1, -73.3 ); setRotateKey( spep_2 + 206 + OFFSET_X, 1, -76.7 ); setRotateKey( spep_2 + 207 + OFFSET_X, 1, -76.7 ); setRotateKey( spep_2 + 208 + OFFSET_X, 1, -81 ); setRotateKey( spep_2 + 209 + OFFSET_X, 1, -81 ); setRotateKey( spep_2 + 210 + OFFSET_X, 1, -86.3 ); setRotateKey( spep_2 + 211 + OFFSET_X, 1, -86.3 ); setRotateKey( spep_2 + 212 + OFFSET_X, 1, -92.5 ); setRotateKey( spep_2 + 213 + OFFSET_X, 1, -92.5 ); setRotateKey( spep_2 + 214 + OFFSET_X, 1, -99.7 ); -- ** 音 ** -- --振りかぶる SE005 = playSeVer2( spep_2 + 10, 1117, "", 0, 10, 0, -1); setStartTimeMs( SE005, 167 ); SE006 = playSeVer2( spep_2 + 4, 1116, "",spep_2 + 58, 0, 30, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 120; --エンドフェイズのフレーム数を置き換える --pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 --pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 --stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --殴る SE007 = playSeVer2( spep_2 + 186, 1437, "",spep_2 + 280, 2, 60, -1); setSeVolumeByWorkId( spep_2 + 186, SE007, 68 ); setStartTimeMs( SE007, 2267 ); --飛びかかる SE008 = playSeVer2( spep_2 + 116, 1264, "",spep_2 + 242, 0, 74, -1); setSeVolumeByWorkId( spep_2 + 116, SE008, 60 ); SE009 = playSeVer2( spep_2 + 116, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 116, SE009, 79 ); SE010 = playSeVer2( spep_2 + 126, 1119, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 126, SE010, 71 ); --殴る SE011 = playSeVer2( spep_2 + 180, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 192, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 192, 1126, "",spep_2 + 318, 0, 50, 0.5); setSeVolumeByWorkId( spep_2 + 192, SE013, 51 ); setPitch( spep_2 + 192, SE013, -400 ); setTimeStretch( SE013, 0.73, 30, 4 ); -- ** 次の準備 ** -- spep_N = spep_2 + MAX_FRAME_2; --240 --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, -1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, -1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_03 , spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッ 差し替え背景(ef_003) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, -1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, -1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); -- ** 爆発 ** -- --[[ bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 --setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) --setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1.5 ); -- 縦長演出(21:9) setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, -3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, 10.9 ); setEffRotateKey( spep_N + 15, ctga, 10.9 ); setEffRotateKey( spep_N + 16, ctga, 14.9 ); setEffRotateKey( spep_N + 17, ctga, 14.9 ); setEffRotateKey( spep_N + 18, ctga, 10.9 ); setEffRotateKey( spep_N + 19, ctga, 10.9 ); setEffRotateKey( spep_N + 20, ctga, 14.9 ); setEffRotateKey( spep_N + 21, ctga, 14.9 ); setEffRotateKey( spep_N + 22, ctga, 10.9 ); setEffRotateKey( spep_N + 23, ctga, 10.9 ); setEffRotateKey( spep_N + 24, ctga, 14.9 ); setEffRotateKey( spep_N + 25, ctga, 14.9 ); setEffRotateKey( spep_N + 26, ctga, 10.9 ); setEffRotateKey( spep_N + 27, ctga, 10.9 ); setEffRotateKey( spep_N + 28, ctga, 14.9 ); setEffRotateKey( spep_N + 112, ctga, 14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, -21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, -0.16, 0.16 ); setScaleKey( spep_N + 2, 1, -0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, -0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, -0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, -0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, -1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, -1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, -1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, -1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, -1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, -1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, -1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, -1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, -1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, -1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, -1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, -1.73, 1.725 ); setScaleKey( spep_N + 112, 1, -1.73, 1.725 ); setRotateKey( spep_N + 0, 1, 354.8 ); setRotateKey( spep_N + 2, 1, 122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, 1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, -120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, -242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, -364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, -486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, -607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, -729.5 ); setRotateKey( spep_N + 112, 1, -729.5 ); --ここまで --上から飛んでくる場合 --[[ setMoveKey( spep_N + 0, 1, 36.2, 265.9 , 0 ); setMoveKey( spep_N + 1, 1, 32.5, 228 , 0 ); setMoveKey( spep_N + 2, 1, 27.7, 179.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, 21.9, 119.7 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, 17, 57.3 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, 7.1, -32 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -1.9, -42 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); --ここまで ]] -- ** 音 ** -- --爆発 SE0N1 = playSeVer2( spep_N + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム end