--1032580:LR_超サイヤ人3ベジータ(DAIMA)_超必殺技:ファイナルブロー --sp_effect_b1_00360 --sp2970 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164387; --カード後のみ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.68); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 ------------------------------------------------- MAX_FRAME_0 = 96; setupMovie(0 , SP_01, 0, 1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- if(_IS_DODGE_ == 0) then -- 回避タイミング調整ため(顔・セリフカットイン被り回避) spep_x = spep_0 + 4; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, -45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, -45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, -45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1513, "",spep_0 + 116, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 71 ); SE004 = playSeVer2( spep_0 + 4, 1117, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 20, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE007, 40 ); setTimeStretch( SE007, 1.4, 30, 4 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 63 ); SE006 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE006, 63 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 46; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE008 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE008, 63 ); SE009 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE009, 63 ); SE010 = playSeVer2( spep_0 + 96, 1036, "",spep_0 + 116, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 63 ); -- ** 次の準備 ** -- entryFade(spep_0 + 94, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_1 = spep_0 + MAX_FRAME_0; -- 96f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --敵にアタック SE012 = playSeVer2( spep_1 + 86, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 86, 1183, "",spep_2 + 120, 0, 30, -1); ------------------------------------------------- -- カード後のみ ------------------------------------------------- MAX_FRAME_2 = 978; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード後のみ(ef_001) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 16 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 117 ); changeAnime( spep_2 + 10 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 0, 1, 134, -8.9 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 134, -8.9 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 151, -10.8 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 151, -10.8 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 150.9, -10.8 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 150.9, -10.8 , 0 ); setScaleKey( spep_2 + 0, 1, 1, 1 ); setScaleKey( spep_2 + 9 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 10 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 16 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 258 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 474 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 58.8, -326.5 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 58.8, -326.5 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 40.2, -121.4 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 40.2, -121.4 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 9.3, -14.6 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 9.3, -14.6 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 22.3, 6.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 22.3, 6.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 2.1, 15.2 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 2.1, 15.2 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 9.4, 29.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 9.4, 29.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 8.9, 20.6 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 8.9, 20.6 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 8.4, 27.2 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 8.4, 27.2 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 7.9, 41.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 7.9, 41.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 7.4, 16.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 7.4, 16.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 19.9, 39.1 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 19.9, 39.1 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -1.4, 24.9 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -1.4, 24.9 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 5.9, 39.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 5.9, 39.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 5.4, 30.3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 5.4, 30.3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 4.9, 36.8 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 4.9, 36.8 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 4.4, 51.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 4.4, 51.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 3.9, 26.6 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 3.9, 26.6 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 16.4, 48.8 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 16.4, 48.8 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -4.9, 34.6 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -4.9, 34.6 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 2.4, 48.9 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 2.4, 48.9 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 1.9, 39.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 1.9, 39.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 1.4, 46.5 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 1.4, 46.5 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 0.9, 60.9 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 0.9, 60.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 0.4, 36.3 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 0.4, 36.3 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 12.9, 58.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 12.9, 58.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, -8.4, 44.2 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, -8.4, 44.2 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, -1.1, 58.6 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, -1.1, 58.6 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, -1.6, 49.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, -1.6, 49.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, -2.1, 56.2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, -2.1, 56.2 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, -2.6, 70.5 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, -2.6, 70.5 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, -3.1, 45.9 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, -3.1, 45.9 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 9.9, 66.7 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 9.9, 66.7 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 24.5, 70.8 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 24.5, 70.8 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 32.3, 83.8 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 32.3, 83.8 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 57.2, 78.7 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 57.2, 78.7 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 122.8, 98.3 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 122.8, 98.3 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 145.1, 106 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 145.1, 106 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 160.9, 98.4 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 160.9, 98.4 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 173.9, 119.2 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 173.9, 119.2 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 260.6, 125.8 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 260.6, 125.8 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 268.4, 138.8 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 268.4, 138.8 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 289.4, 141.6 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 289.4, 141.6 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 289.4, 146.8 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 289.4, 146.8 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 289.4, 159.8 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 289.4, 159.8 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 285.4, 140.3 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 285.4, 140.3 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 298.4, 161.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 298.4, 161.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 298.6, 158.6 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 298.6, 158.6 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 305.1, 170.3 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 305.1, 170.3 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 307.7, 150.7 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 307.7, 150.7 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 297.2, 161.1 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 297.2, 161.1 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 322.2, 159.7 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 322.2, 159.7 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 336.6, 136.3 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 336.6, 136.3 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 353.5, 153.2 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, 353.5, 153.2 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 336.7, 133.6 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 336.7, 133.6 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 335.3, 138.8 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 335.3, 138.8 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 340.6, 119.2 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 340.6, 119.2 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 340.6, 124.4 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 340.6, 124.4 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 321.5, 76.2 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 321.5, 76.2 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 319, 6.6 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 319, 6.6 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 298.2, -9 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 298.2, -9 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 306, 4 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 306, 4 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 240.9, -113.6 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 240.9, -113.6 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 238.6, -103.8 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 238.6, -103.8 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 204.7, 84.2 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 204.7, 84.2 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 204.7, 58.2 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 204.7, 58.2 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 285.2, -36 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 285.2, -36 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 264.4, -51.6 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 264.4, -51.6 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 272.2, -38.6 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 272.2, -38.6 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 272.2, -49 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 272.2, -49 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 272.2, -43.8 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 272.2, -43.8 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 186.4, -14 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 186.4, -14 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 100.6, -23.2 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 100.6, -23.2 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 114.4, -3.6 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 114.4, -3.6 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -22.6, -283 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -22.6, -283 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -14.8, -270 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -14.8, -270 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -14.8, -280.4 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, -14.8, -280.4 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -48.3, -228.3 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, -48.3, -228.3 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -48.3, -215.3 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, -48.3, -215.3 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -14.8, -288.2 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -14.8, -288.2 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -1.8, -267.4 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, -1.8, -267.4 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -25.4, -283.6 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, -25.4, -283.6 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -20.5, -271.2 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -20.5, -271.2 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -23.3, -282.2 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -23.3, -282.2 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -26.1, -277.6 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -26.1, -277.6 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -28.9, -265.1 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -28.9, -265.1 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -31.7, -291.7 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, -31.7, -291.7 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -21.6, -271.5 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, -21.6, -271.5 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -45.2, -287.7 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -45.2, -287.7 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -40.2, -275.3 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, -40.2, -275.3 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -43, -286.2 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, -43, -286.2 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -45.8, -281.6 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, -45.8, -281.6 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -48.6, -269.2 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, -48.6, -269.2 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -48.6, -295.2 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, -48.6, -295.2 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 25.5, -235.5 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 25.5, -235.5 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 4.7, -251.1 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 4.7, -251.1 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 12.5, -238.1 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 12.5, -238.1 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -127.6, -57.6 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, -127.6, -57.6 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -127.6, -52.4 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, -127.6, -52.4 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -183.5, -37.7 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, -183.5, -37.7 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -190.6, -82.7 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, -190.6, -82.7 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -177.6, -61.9 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, -177.6, -61.9 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -226.2, -22.4 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, -226.2, -22.4 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -218.4, -9.4 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, -218.4, -9.4 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, -218.4, -19.8 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, -218.4, -19.8 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -238, 9 , 0 ); setMoveKey( spep_2 + 469 + OFFSET_X, 1, -238, 9 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, -238, 22 , 0 ); setMoveKey( spep_2 + 471 + OFFSET_X, 1, -238, 22 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, -238, -4 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, -238, -4 , 0 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 375 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 385 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 6.43, 6.43 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 6.43, 6.43 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 419 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_2 + 421 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 433 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_2 + 437 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_2 + 438 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 439 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 3.95, 3.95 ); setScaleKey( spep_2 + 441 + OFFSET_X, 1, 3.95, 3.95 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 451 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 452 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 455 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 457 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 461 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 462 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 467 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 468 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 474 + OFFSET_X, 1, 0.07, 0.07 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, -51.8 ); setRotateKey( spep_2 + 259 + OFFSET_X, 1, -51.8 ); setRotateKey( spep_2 + 260 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_2 + 261 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_2 + 262 + OFFSET_X, 1, -51.8 ); setRotateKey( spep_2 + 375 + OFFSET_X, 1, -51.8 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_2 + 381 + OFFSET_X, 1, -51.9 ); setRotateKey( spep_2 + 382 + OFFSET_X, 1, -90 ); setRotateKey( spep_2 + 389 + OFFSET_X, 1, -90 ); setRotateKey( spep_2 + 390 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 455 + OFFSET_X, 1, -41.6 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, -82 ); setRotateKey( spep_2 + 457 + OFFSET_X, 1, -82 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, -81.8 ); setRotateKey( spep_2 + 474 + OFFSET_X, 1, -81.8 ); --敵の動き3 setDisp( spep_2 + 494 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 538 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, -265.5, 34 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, -265.5, 34 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, -268.2, 57.7 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, -268.2, 57.7 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, -268.2, 70.7 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, -268.2, 70.7 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, -268.2, 44.7 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, -268.2, 44.7 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, -255.2, 65.5 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, -255.2, 65.5 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, -201.1, 77.5 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, -201.1, 77.5 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, -193.3, 90.5 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, -193.3, 90.5 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, -71.1, 116.8 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, -71.1, 116.8 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 24.8, 140.2 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 24.8, 140.2 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 24.8, 153.2 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 24.8, 153.2 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 24.8, 127.2 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 24.8, 127.2 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 163.8, 130.9 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 163.8, 130.9 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 143, 115.3 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 143, 115.3 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 208.8, 86.4 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 208.8, 86.4 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 202, 67.9 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 202, 67.9 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 202, 73.1 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 202, 73.1 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 227, 37.5 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 227, 37.5 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 289.9, -31.7 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 289.9, -31.7 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 302.9, -10.9 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 302.9, -10.9 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 328, -90.7 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 328, -90.7 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 335.8, -77.7 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 335.8, -77.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 335.8, -88.1 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 335.8, -88.1 , 0 ); setScaleKey( spep_2 + 494 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 495 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 503 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 504 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 507 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 521 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 525 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 526 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 527 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 528 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 531 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 532 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 538 + OFFSET_X, 1, 0.08, 0.08 ); setRotateKey( spep_2 + 494 + OFFSET_X, 1, -55.6 ); setRotateKey( spep_2 + 507 + OFFSET_X, 1, -55.6 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_2 + 509 + OFFSET_X, 1, -33.4 ); setRotateKey( spep_2 + 510 + OFFSET_X, 1, 20.8 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, 20.8 ); --敵の動き4 setDisp( spep_2 + 546 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 624 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 334.2, -120.3 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, 334.2, -120.3 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 342, -107.3 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, 342, -107.3 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, 342, -117.7 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, 342, -117.7 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, 342, -112.5 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, 342, -112.5 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, 342, -99.5 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, 342, -99.5 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, 342, -125.5 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, 342, -125.5 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, 355, -104.7 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, 355, -104.7 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, 334.2, -120.3 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, 334.2, -120.3 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 342, -107.3 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, 342, -107.3 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, 329, -125.7 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, 329, -125.7 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, 329, -120.5 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, 329, -120.5 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, 290, -99.7 , 0 ); setMoveKey( spep_2 + 569 + OFFSET_X, 1, 290, -99.7 , 0 ); setMoveKey( spep_2 + 570 + OFFSET_X, 1, 298, -147.7 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, 298, -147.7 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, 276, -33 , 0 ); setMoveKey( spep_2 + 573 + OFFSET_X, 1, 276, -33 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, 255.2, -48.6 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, 255.2, -48.6 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, 150.8, 36.2 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, 150.8, 36.2 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, 57.2, 68.4 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, 57.2, 68.4 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, 57.2, 73.6 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, 57.2, 73.6 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, 57.2, 86.6 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, 57.2, 86.6 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, 6.4, 75.7 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, 6.4, 75.7 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, 19.4, 96.5 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, 19.4, 96.5 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, -26.3, 79.7 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, -26.3, 79.7 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, -18.5, 92.7 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, -18.5, 92.7 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, -18.5, 82.3 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, -18.5, 82.3 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, -29.5, 99.4 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, -29.5, 99.4 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, -29.5, 112.4 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, -29.5, 112.4 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, -46.1, 98.4 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, -46.1, 98.4 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, -33.1, 119.2 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, -33.1, 119.2 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, -53.9, 103.6 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, -53.9, 103.6 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, -180.1, 67.8 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, -180.1, 67.8 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, -194.7, 57.5 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, -194.7, 57.5 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, -207.8, 67.9 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, -207.8, 67.9 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, -214.3, 71.7 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, -214.3, 71.7 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, -207, 28.5 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, -207, 28.5 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, -194, 49.3 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, -194, 49.3 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, -212.6, 40.5 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, -212.6, 40.5 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, -237.3, 62 , 0 ); setMoveKey( spep_2 + 619 + OFFSET_X, 1, -237.3, 62 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, -237.3, 51.6 , 0 ); setMoveKey( spep_2 + 621 + OFFSET_X, 1, -237.3, 51.6 , 0 ); setMoveKey( spep_2 + 622 + OFFSET_X, 1, -287.2, 38.8 , 0 ); setMoveKey( spep_2 + 624 + OFFSET_X, 1, -287.2, 38.8 , 0 ); setScaleKey( spep_2 + 546 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 575 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 576 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 577 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 578 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 583 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 584 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 587 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 588 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 593 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 594 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 603 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 604 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 605 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 606 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 607 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 608 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 609 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 610 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 611 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 612 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 615 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 616 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 617 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 618 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 621 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 622 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 624 + OFFSET_X, 1, 2.31, 2.31 ); setRotateKey( spep_2 + 546 + OFFSET_X, 1, -17.4 ); setRotateKey( spep_2 + 567 + OFFSET_X, 1, -17.4 ); setRotateKey( spep_2 + 568 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_2 + 571 + OFFSET_X, 1, 26.3 ); setRotateKey( spep_2 + 572 + OFFSET_X, 1, -17.4 ); setRotateKey( spep_2 + 575 + OFFSET_X, 1, -17.4 ); setRotateKey( spep_2 + 576 + OFFSET_X, 1, -46.8 ); setRotateKey( spep_2 + 577 + OFFSET_X, 1, -46.8 ); setRotateKey( spep_2 + 578 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_2 + 583 + OFFSET_X, 1, -64.4 ); setRotateKey( spep_2 + 584 + OFFSET_X, 1, -74.9 ); setRotateKey( spep_2 + 587 + OFFSET_X, 1, -74.9 ); setRotateKey( spep_2 + 588 + OFFSET_X, 1, -79.4 ); setRotateKey( spep_2 + 603 + OFFSET_X, 1, -79.4 ); setRotateKey( spep_2 + 604 + OFFSET_X, 1, -82.9 ); setRotateKey( spep_2 + 609 + OFFSET_X, 1, -82.9 ); setRotateKey( spep_2 + 610 + OFFSET_X, 1, -83 ); setRotateKey( spep_2 + 624 + OFFSET_X, 1, -83 ); --敵の動き5 setDisp( spep_2 + 698 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 980 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 698 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 698 + OFFSET_X, 1, 45.1, 45.1 , 0 ); setMoveKey( spep_2 + 699 + OFFSET_X, 1, 45.1, 45.1 , 0 ); setMoveKey( spep_2 + 700 + OFFSET_X, 1, 94, 45.6 , 0 ); setMoveKey( spep_2 + 701 + OFFSET_X, 1, 94, 45.6 , 0 ); setMoveKey( spep_2 + 702 + OFFSET_X, 1, 142.8, 46.1 , 0 ); setMoveKey( spep_2 + 703 + OFFSET_X, 1, 142.8, 46.1 , 0 ); setMoveKey( spep_2 + 704 + OFFSET_X, 1, 191.6, 46.7 , 0 ); setMoveKey( spep_2 + 705 + OFFSET_X, 1, 191.6, 46.7 , 0 ); setMoveKey( spep_2 + 706 + OFFSET_X, 1, 282, 36.8 , 0 ); setMoveKey( spep_2 + 707 + OFFSET_X, 1, 282, 36.8 , 0 ); setMoveKey( spep_2 + 708 + OFFSET_X, 1, 282, 88.8 , 0 ); setMoveKey( spep_2 + 711 + OFFSET_X, 1, 282, 88.8 , 0 ); setMoveKey( spep_2 + 712 + OFFSET_X, 1, 292.5, 38.1 , 0 ); setMoveKey( spep_2 + 713 + OFFSET_X, 1, 292.5, 38.1 , 0 ); setMoveKey( spep_2 + 714 + OFFSET_X, 1, 303, 91.4 , 0 ); setMoveKey( spep_2 + 715 + OFFSET_X, 1, 303, 91.4 , 0 ); setMoveKey( spep_2 + 716 + OFFSET_X, 1, 266.6, 36.8 , 0 ); setMoveKey( spep_2 + 717 + OFFSET_X, 1, 266.6, 36.8 , 0 ); setMoveKey( spep_2 + 718 + OFFSET_X, 1, 269.2, 62.8 , 0 ); setMoveKey( spep_2 + 721 + OFFSET_X, 1, 269.2, 62.8 , 0 ); setMoveKey( spep_2 + 722 + OFFSET_X, 1, 258.8, 52.4 , 0 ); setMoveKey( spep_2 + 723 + OFFSET_X, 1, 258.8, 52.4 , 0 ); setMoveKey( spep_2 + 724 + OFFSET_X, 1, 266.6, 65.4 , 0 ); setMoveKey( spep_2 + 725 + OFFSET_X, 1, 266.6, 65.4 , 0 ); setMoveKey( spep_2 + 726 + OFFSET_X, 1, 290, 31.6 , 0 ); setMoveKey( spep_2 + 727 + OFFSET_X, 1, 290, 31.6 , 0 ); setMoveKey( spep_2 + 728 + OFFSET_X, 1, 290, 73.2 , 0 ); setMoveKey( spep_2 + 731 + OFFSET_X, 1, 290, 73.2 , 0 ); setMoveKey( spep_2 + 732 + OFFSET_X, 1, 297.8, 47 , 0 ); setMoveKey( spep_2 + 733 + OFFSET_X, 1, 297.8, 47 , 0 ); setMoveKey( spep_2 + 734 + OFFSET_X, 1, 274.2, 75.8 , 0 ); setMoveKey( spep_2 + 735 + OFFSET_X, 1, 274.2, 75.8 , 0 ); setMoveKey( spep_2 + 736 + OFFSET_X, 1, 248, 52.2 , 0 ); setMoveKey( spep_2 + 737 + OFFSET_X, 1, 248, 52.2 , 0 ); setMoveKey( spep_2 + 738 + OFFSET_X, 1, 263.7, 75.9 , 0 ); setMoveKey( spep_2 + 739 + OFFSET_X, 1, 263.7, 75.9 , 0 ); setMoveKey( spep_2 + 740 + OFFSET_X, 1, 263.7, 60.1 , 0 ); setMoveKey( spep_2 + 741 + OFFSET_X, 1, 263.7, 60.1 , 0 ); setMoveKey( spep_2 + 742 + OFFSET_X, 1, 234.9, 78.5 , 0 ); setMoveKey( spep_2 + 745 + OFFSET_X, 1, 234.9, 78.5 , 0 ); setMoveKey( spep_2 + 746 + OFFSET_X, 1, 234.9, 57.5 , 0 ); setMoveKey( spep_2 + 747 + OFFSET_X, 1, 234.9, 57.5 , 0 ); setMoveKey( spep_2 + 748 + OFFSET_X, 1, 232.3, 86.4 , 0 ); setMoveKey( spep_2 + 749 + OFFSET_X, 1, 232.3, 86.4 , 0 ); setMoveKey( spep_2 + 750 + OFFSET_X, 1, 237.5, 75.9 , 0 ); setMoveKey( spep_2 + 753 + OFFSET_X, 1, 237.5, 75.9 , 0 ); setMoveKey( spep_2 + 754 + OFFSET_X, 1, 224.4, 89 , 0 ); setMoveKey( spep_2 + 755 + OFFSET_X, 1, 224.4, 89 , 0 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, 224.4, 78.5 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, 224.4, 78.5 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, 234.9, 113.9 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, 234.9, 113.9 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, 245.4, 113.9 , 0 ); setMoveKey( spep_2 + 765 + OFFSET_X, 1, 245.4, 113.9 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, 255.9, 100.8 , 0 ); setMoveKey( spep_2 + 769 + OFFSET_X, 1, 255.9, 100.8 , 0 ); setMoveKey( spep_2 + 770 + OFFSET_X, 1, 234.9, 93 , 0 ); setMoveKey( spep_2 + 771 + OFFSET_X, 1, 234.9, 93 , 0 ); setMoveKey( spep_2 + 772 + OFFSET_X, 1, 234.9, 124.5 , 0 ); setMoveKey( spep_2 + 775 + OFFSET_X, 1, 234.9, 124.5 , 0 ); setMoveKey( spep_2 + 776 + OFFSET_X, 1, 232.3, 108.8 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, 232.3, 108.8 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, 248, 114 , 0 ); setMoveKey( spep_2 + 783 + OFFSET_X, 1, 248, 114 , 0 ); setMoveKey( spep_2 + 784 + OFFSET_X, 1, 294.4, 140.3 , 0 ); setMoveKey( spep_2 + 789 + OFFSET_X, 1, 294.4, 140.3 , 0 ); setMoveKey( spep_2 + 790 + OFFSET_X, 1, 167, 79.7 , 0 ); setMoveKey( spep_2 + 793 + OFFSET_X, 1, 167, 79.7 , 0 ); setMoveKey( spep_2 + 794 + OFFSET_X, 1, 89.5, 64.9 , 0 ); setMoveKey( spep_2 + 799 + OFFSET_X, 1, 89.5, 64.9 , 0 ); setMoveKey( spep_2 + 800 + OFFSET_X, 1, 53.9, 49.1 , 0 ); setMoveKey( spep_2 + 803 + OFFSET_X, 1, 53.9, 49.1 , 0 ); setMoveKey( spep_2 + 804 + OFFSET_X, 1, 38.1, 34.5 , 0 ); setMoveKey( spep_2 + 807 + OFFSET_X, 1, 38.1, 34.5 , 0 ); setMoveKey( spep_2 + 808 + OFFSET_X, 1, 36.7, 29.3 , 0 ); setMoveKey( spep_2 + 809 + OFFSET_X, 1, 36.7, 29.3 , 0 ); setMoveKey( spep_2 + 810 + OFFSET_X, 1, -102.4, -15.5 , 0 ); setMoveKey( spep_2 + 813 + OFFSET_X, 1, -102.4, -15.5 , 0 ); setMoveKey( spep_2 + 814 + OFFSET_X, 1, -107.7, -20.7 , 0 ); setMoveKey( spep_2 + 819 + OFFSET_X, 1, -107.7, -20.7 , 0 ); setMoveKey( spep_2 + 820 + OFFSET_X, 1, -126.1, -37.9 , 0 ); setMoveKey( spep_2 + 821 + OFFSET_X, 1, -126.1, -37.9 , 0 ); setMoveKey( spep_2 + 822 + OFFSET_X, 1, -145.8, -52.3 , 0 ); setMoveKey( spep_2 + 827 + OFFSET_X, 1, -145.8, -52.3 , 0 ); setMoveKey( spep_2 + 828 + OFFSET_X, 1, -170.8, -69.4 , 0 ); setMoveKey( spep_2 + 833 + OFFSET_X, 1, -170.8, -69.4 , 0 ); setMoveKey( spep_2 + 834 + OFFSET_X, 1, -174.7, -53.6 , 0 ); setMoveKey( spep_2 + 841 + OFFSET_X, 1, -174.7, -53.6 , 0 ); setMoveKey( spep_2 + 842 + OFFSET_X, 1, -293, -180.9 , 0 ); setMoveKey( spep_2 + 843 + OFFSET_X, 1, -293, -180.9 , 0 ); setMoveKey( spep_2 + 844 + OFFSET_X, 1, -293.2, -181.4 , 0 ); setMoveKey( spep_2 + 845 + OFFSET_X, 1, -293.2, -181.4 , 0 ); setMoveKey( spep_2 + 846 + OFFSET_X, 1, -293.3, -181.9 , 0 ); setMoveKey( spep_2 + 847 + OFFSET_X, 1, -293.3, -181.9 , 0 ); setMoveKey( spep_2 + 848 + OFFSET_X, 1, -293.5, -182.3 , 0 ); setMoveKey( spep_2 + 849 + OFFSET_X, 1, -293.5, -182.3 , 0 ); setMoveKey( spep_2 + 850 + OFFSET_X, 1, -293.7, -182.8 , 0 ); setMoveKey( spep_2 + 851 + OFFSET_X, 1, -293.7, -182.8 , 0 ); setMoveKey( spep_2 + 852 + OFFSET_X, 1, -293.8, -183.2 , 0 ); setMoveKey( spep_2 + 853 + OFFSET_X, 1, -293.8, -183.2 , 0 ); setMoveKey( spep_2 + 854 + OFFSET_X, 1, -294.2, -183.6 , 0 ); setMoveKey( spep_2 + 855 + OFFSET_X, 1, -294.2, -183.6 , 0 ); setMoveKey( spep_2 + 856 + OFFSET_X, 1, -294.4, -184.1 , 0 ); setMoveKey( spep_2 + 857 + OFFSET_X, 1, -294.4, -184.1 , 0 ); setMoveKey( spep_2 + 858 + OFFSET_X, 1, -294.5, -184.5 , 0 ); setMoveKey( spep_2 + 859 + OFFSET_X, 1, -294.5, -184.5 , 0 ); setMoveKey( spep_2 + 860 + OFFSET_X, 1, -294.7, -185 , 0 ); setMoveKey( spep_2 + 861 + OFFSET_X, 1, -294.7, -185 , 0 ); setMoveKey( spep_2 + 862 + OFFSET_X, 1, -294.8, -185.5 , 0 ); setMoveKey( spep_2 + 863 + OFFSET_X, 1, -294.8, -185.5 , 0 ); setMoveKey( spep_2 + 864 + OFFSET_X, 1, -295, -185.9 , 0 ); setMoveKey( spep_2 + 865 + OFFSET_X, 1, -295, -185.9 , 0 ); setMoveKey( spep_2 + 866 + OFFSET_X, 1, -295.3, -186.3 , 0 ); setMoveKey( spep_2 + 867 + OFFSET_X, 1, -295.3, -186.3 , 0 ); setMoveKey( spep_2 + 868 + OFFSET_X, 1, -295.5, -186.8 , 0 ); setMoveKey( spep_2 + 869 + OFFSET_X, 1, -295.5, -186.8 , 0 ); setMoveKey( spep_2 + 870 + OFFSET_X, 1, -295.6, -187.2 , 0 ); setMoveKey( spep_2 + 871 + OFFSET_X, 1, -295.6, -187.2 , 0 ); setMoveKey( spep_2 + 872 + OFFSET_X, 1, -295.8, -187.7 , 0 ); setMoveKey( spep_2 + 873 + OFFSET_X, 1, -295.8, -187.7 , 0 ); setMoveKey( spep_2 + 874 + OFFSET_X, 1, -296, -188.1 , 0 ); setMoveKey( spep_2 + 875 + OFFSET_X, 1, -296, -188.1 , 0 ); setMoveKey( spep_2 + 876 + OFFSET_X, 1, -296.2, -188.6 , 0 ); setMoveKey( spep_2 + 877 + OFFSET_X, 1, -296.2, -188.6 , 0 ); setMoveKey( spep_2 + 878 + OFFSET_X, 1, -296.5, -189 , 0 ); setMoveKey( spep_2 + 879 + OFFSET_X, 1, -296.5, -189 , 0 ); setMoveKey( spep_2 + 880 + OFFSET_X, 1, -296.7, -189.5 , 0 ); setMoveKey( spep_2 + 881 + OFFSET_X, 1, -296.7, -189.5 , 0 ); setMoveKey( spep_2 + 882 + OFFSET_X, 1, -296.8, -189.9 , 0 ); setMoveKey( spep_2 + 883 + OFFSET_X, 1, -296.8, -189.9 , 0 ); setMoveKey( spep_2 + 884 + OFFSET_X, 1, -297, -190.4 , 0 ); setMoveKey( spep_2 + 885 + OFFSET_X, 1, -297, -190.4 , 0 ); setMoveKey( spep_2 + 886 + OFFSET_X, 1, -297.1, -190.8 , 0 ); setMoveKey( spep_2 + 887 + OFFSET_X, 1, -297.1, -190.8 , 0 ); setMoveKey( spep_2 + 888 + OFFSET_X, 1, -297.3, -191.3 , 0 ); setMoveKey( spep_2 + 889 + OFFSET_X, 1, -297.3, -191.3 , 0 ); setMoveKey( spep_2 + 890 + OFFSET_X, 1, -297.6, -191.7 , 0 ); setMoveKey( spep_2 + 891 + OFFSET_X, 1, -297.6, -191.7 , 0 ); setMoveKey( spep_2 + 892 + OFFSET_X, 1, -297.8, -192.2 , 0 ); setMoveKey( spep_2 + 893 + OFFSET_X, 1, -297.8, -192.2 , 0 ); setMoveKey( spep_2 + 894 + OFFSET_X, 1, -297.9, -192.6 , 0 ); setMoveKey( spep_2 + 895 + OFFSET_X, 1, -297.9, -192.6 , 0 ); setMoveKey( spep_2 + 896 + OFFSET_X, 1, -298.1, -193.1 , 0 ); setMoveKey( spep_2 + 897 + OFFSET_X, 1, -298.1, -193.1 , 0 ); setMoveKey( spep_2 + 898 + OFFSET_X, 1, -298.3, -193.5 , 0 ); setMoveKey( spep_2 + 899 + OFFSET_X, 1, -298.3, -193.5 , 0 ); setMoveKey( spep_2 + 900 + OFFSET_X, 1, -298.5, -194 , 0 ); setMoveKey( spep_2 + 901 + OFFSET_X, 1, -298.5, -194 , 0 ); setMoveKey( spep_2 + 902 + OFFSET_X, 1, -298.8, -194.4 , 0 ); setMoveKey( spep_2 + 903 + OFFSET_X, 1, -298.8, -194.4 , 0 ); setMoveKey( spep_2 + 904 + OFFSET_X, 1, -299, -194.9 , 0 ); setMoveKey( spep_2 + 905 + OFFSET_X, 1, -299, -194.9 , 0 ); setMoveKey( spep_2 + 906 + OFFSET_X, 1, -289, -184.9 , 0 ); setMoveKey( spep_2 + 907 + OFFSET_X, 1, -289, -184.9 , 0 ); setMoveKey( spep_2 + 908 + OFFSET_X, 1, -309.9, -202.9 , 0 ); setMoveKey( spep_2 + 909 + OFFSET_X, 1, -309.9, -202.9 , 0 ); setMoveKey( spep_2 + 910 + OFFSET_X, 1, -290, -205.9 , 0 ); setMoveKey( spep_2 + 911 + OFFSET_X, 1, -290, -205.9 , 0 ); setMoveKey( spep_2 + 912 + OFFSET_X, 1, -309.2, -184.9 , 0 ); setMoveKey( spep_2 + 913 + OFFSET_X, 1, -309.2, -184.9 , 0 ); setMoveKey( spep_2 + 914 + OFFSET_X, 1, -289.3, -185 , 0 ); setMoveKey( spep_2 + 915 + OFFSET_X, 1, -289.3, -185 , 0 ); setMoveKey( spep_2 + 916 + OFFSET_X, 1, -310.5, -203.1 , 0 ); setMoveKey( spep_2 + 917 + OFFSET_X, 1, -310.5, -203.1 , 0 ); setMoveKey( spep_2 + 918 + OFFSET_X, 1, -290.6, -206.2 , 0 ); setMoveKey( spep_2 + 919 + OFFSET_X, 1, -290.6, -206.2 , 0 ); setMoveKey( spep_2 + 920 + OFFSET_X, 1, -309.8, -185.3 , 0 ); setMoveKey( spep_2 + 921 + OFFSET_X, 1, -309.8, -185.3 , 0 ); setMoveKey( spep_2 + 922 + OFFSET_X, 1, -290.1, -185.3 , 0 ); setMoveKey( spep_2 + 923 + OFFSET_X, 1, -290.1, -185.3 , 0 ); setMoveKey( spep_2 + 924 + OFFSET_X, 1, -311.3, -203.4 , 0 ); setMoveKey( spep_2 + 925 + OFFSET_X, 1, -311.3, -203.4 , 0 ); setMoveKey( spep_2 + 926 + OFFSET_X, 1, -291.4, -206.5 , 0 ); setMoveKey( spep_2 + 927 + OFFSET_X, 1, -291.4, -206.5 , 0 ); setMoveKey( spep_2 + 928 + OFFSET_X, 1, -310.6, -185.6 , 0 ); setMoveKey( spep_2 + 929 + OFFSET_X, 1, -310.6, -185.6 , 0 ); setMoveKey( spep_2 + 930 + OFFSET_X, 1, -290.7, -185.7 , 0 ); setMoveKey( spep_2 + 931 + OFFSET_X, 1, -290.7, -185.7 , 0 ); setMoveKey( spep_2 + 932 + OFFSET_X, 1, -311.9, -203.8 , 0 ); setMoveKey( spep_2 + 933 + OFFSET_X, 1, -311.9, -203.8 , 0 ); setMoveKey( spep_2 + 934 + OFFSET_X, 1, -292.2, -206.8 , 0 ); setMoveKey( spep_2 + 935 + OFFSET_X, 1, -292.2, -206.8 , 0 ); setMoveKey( spep_2 + 936 + OFFSET_X, 1, -311.4, -185.9 , 0 ); setMoveKey( spep_2 + 937 + OFFSET_X, 1, -311.4, -185.9 , 0 ); setMoveKey( spep_2 + 938 + OFFSET_X, 1, -297.5, -198 , 0 ); setMoveKey( spep_2 + 939 + OFFSET_X, 1, -297.5, -198 , 0 ); setMoveKey( spep_2 + 940 + OFFSET_X, 1, -310.7, -197.1 , 0 ); setMoveKey( spep_2 + 941 + OFFSET_X, 1, -310.7, -197.1 , 0 ); setMoveKey( spep_2 + 942 + OFFSET_X, 1, -298.8, -189.2 , 0 ); setMoveKey( spep_2 + 943 + OFFSET_X, 1, -298.8, -189.2 , 0 ); setMoveKey( spep_2 + 944 + OFFSET_X, 1, -296, -206.2 , 0 ); setMoveKey( spep_2 + 945 + OFFSET_X, 1, -296, -206.2 , 0 ); setMoveKey( spep_2 + 946 + OFFSET_X, 1, -306.3, -191.1 , 0 ); setMoveKey( spep_2 + 947 + OFFSET_X, 1, -306.3, -191.1 , 0 ); setMoveKey( spep_2 + 948 + OFFSET_X, 1, -311.5, -197.4 , 0 ); setMoveKey( spep_2 + 949 + OFFSET_X, 1, -311.5, -197.4 , 0 ); setMoveKey( spep_2 + 950 + OFFSET_X, 1, -299.6, -189.5 , 0 ); setMoveKey( spep_2 + 951 + OFFSET_X, 1, -299.6, -189.5 , 0 ); setMoveKey( spep_2 + 952 + OFFSET_X, 1, -296.8, -206.6 , 0 ); setMoveKey( spep_2 + 953 + OFFSET_X, 1, -296.8, -206.6 , 0 ); setMoveKey( spep_2 + 954 + OFFSET_X, 1, -306.9, -191.4 , 0 ); setMoveKey( spep_2 + 955 + OFFSET_X, 1, -306.9, -191.4 , 0 ); setMoveKey( spep_2 + 956 + OFFSET_X, 1, -307.1, -191.5 , 0 ); setMoveKey( spep_2 + 957 + OFFSET_X, 1, -307.1, -191.5 , 0 ); setMoveKey( spep_2 + 958 + OFFSET_X, 1, -307.4, -191.6 , 0 ); setMoveKey( spep_2 + 959 + OFFSET_X, 1, -307.4, -191.6 , 0 ); setMoveKey( spep_2 + 960 + OFFSET_X, 1, -307.6, -191.7 , 0 ); setMoveKey( spep_2 + 961 + OFFSET_X, 1, -307.6, -191.7 , 0 ); setMoveKey( spep_2 + 962 + OFFSET_X, 1, -307.7, -191.8 , 0 ); setMoveKey( spep_2 + 963 + OFFSET_X, 1, -307.7, -191.8 , 0 ); setMoveKey( spep_2 + 964 + OFFSET_X, 1, -307.9, -191.8 , 0 ); setMoveKey( spep_2 + 965 + OFFSET_X, 1, -307.9, -191.8 , 0 ); setMoveKey( spep_2 + 966 + OFFSET_X, 1, -308, -191.9 , 0 ); setMoveKey( spep_2 + 967 + OFFSET_X, 1, -308, -191.9 , 0 ); setMoveKey( spep_2 + 968 + OFFSET_X, 1, -308.2, -192 , 0 ); setMoveKey( spep_2 + 969 + OFFSET_X, 1, -308.2, -192 , 0 ); setMoveKey( spep_2 + 970 + OFFSET_X, 1, -308.5, -192.1 , 0 ); setMoveKey( spep_2 + 971 + OFFSET_X, 1, -308.5, -192.1 , 0 ); setMoveKey( spep_2 + 972 + OFFSET_X, 1, -308.7, -192.2 , 0 ); setMoveKey( spep_2 + 973 + OFFSET_X, 1, -308.7, -192.2 , 0 ); setMoveKey( spep_2 + 974 + OFFSET_X, 1, -308.8, -192.2 , 0 ); setMoveKey( spep_2 + 975 + OFFSET_X, 1, -308.8, -192.2 , 0 ); setMoveKey( spep_2 + 976 + OFFSET_X, 1, -309, -192.3 , 0 ); setMoveKey( spep_2 + 977 + OFFSET_X, 1, -309, -192.3 , 0 ); setMoveKey( spep_2 + 978 + OFFSET_X, 1, -309.1, -192.4 , 0 ); setMoveKey( spep_2 + 980 + OFFSET_X, 1, -309.1, -192.4 , 0 ); setScaleKey( spep_2 + 698 + OFFSET_X, 1, 40, 40 ); setScaleKey( spep_2 + 699 + OFFSET_X, 1, 40, 40 ); setScaleKey( spep_2 + 700 + OFFSET_X, 1, 42.5, 42.5 ); setScaleKey( spep_2 + 701 + OFFSET_X, 1, 42.5, 42.5 ); setScaleKey( spep_2 + 702 + OFFSET_X, 1, 45, 45 ); setScaleKey( spep_2 + 703 + OFFSET_X, 1, 45, 45 ); setScaleKey( spep_2 + 704 + OFFSET_X, 1, 47.5, 47.5 ); setScaleKey( spep_2 + 705 + OFFSET_X, 1, 47.5, 47.5 ); setScaleKey( spep_2 + 706 + OFFSET_X, 1, 50, 50 ); setScaleKey( spep_2 + 783 + OFFSET_X, 1, 50, 50 ); setScaleKey( spep_2 + 784 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 789 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 790 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 793 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 794 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 799 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 800 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 803 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 804 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 809 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 810 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 813 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 814 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 819 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 820 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 821 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 822 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 827 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 828 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 841 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 842 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 845 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 846 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 849 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 850 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 853 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 854 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 857 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 858 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 861 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 862 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 865 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 866 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 867 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 868 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 869 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 870 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 873 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 874 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 875 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 876 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 877 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 878 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 881 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 882 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 885 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 886 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 889 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 890 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 893 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 894 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 895 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 896 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 899 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 900 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 901 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 902 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 907 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 908 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 909 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 910 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 913 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 914 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 917 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 918 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 921 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 922 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 925 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 926 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 929 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 930 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 933 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 934 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 937 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 938 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 941 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 942 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 945 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 946 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 947 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 948 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 949 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 950 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 953 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 954 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 957 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 958 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 961 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 962 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 965 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 966 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 969 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 970 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 973 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 974 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 977 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 978 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 980 + OFFSET_X, 1, 0.09, 0.09 ); setRotateKey( spep_2 + 698 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 783 + OFFSET_X, 1, -42.7 ); setRotateKey( spep_2 + 784 + OFFSET_X, 1, -31.3 ); setRotateKey( spep_2 + 980 + OFFSET_X, 1, -31.3 ); -- ** 音 ** -- --敵にアタック SE014 = playSeVer2( spep_2 + 0, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE014, 151 ); SE015 = playSeVer2( spep_2 + 6, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE015, 68 ); SE016 = playSeVer2( spep_2 + 10, 1049, "", 0, 0, 0, -1); --地面に激突 SE017 = playSeVer2( spep_2 + 60, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 76, 1068, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 80, 1044, "",spep_2 + 294, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 80, SE019, 71 ); --爆発 SE020 = playSeVer2( spep_2 + 136, 1024, "", 0, 0, 0, -1); --敵と飛んでいく SE021 = playSeVer2( spep_2 + 246, 1183, "", 0, 0, 0, -1); setTimeStretch( SE021, 2, 30, 4 ); SE022 = playSeVer2( spep_2 + 246, 1304, "", 0, 0, 0, -1); setPitch( spep_2 + 246, SE022, 400 ); setTimeStretch( SE022, 1.8, 30, 4 ); SE023 = playSeVer2( spep_2 + 246, 1017, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 266, 1407, "",spep_2 + 994, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 266, SE024, 245 ); SE025 = playSeVer2( spep_2 + 296, 1044, "",spep_2 + 740, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 296, SE025, 71 ); --爆発音 SE026 = playSeVer2( spep_2 + 376, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 376, SE026, 74 ); --加速する SE027 = playSeVer2( spep_2 + 438, 1427, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 446, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 446, SE029, 138 ); setPitch( spep_2 + 446, SE029, 400 ); setTimeStretch( SE029, 1.27, 30, 4 ); SE030 = playSeVer2( spep_2 + 446, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 446, SE030, 68 ); --敵と飛んでいく SE028 = playSeVer2( spep_2 + 446, 1175, "",spep_2 + 758, 0, 60, -1); setSeVolumeByWorkId( spep_2 + 446, SE028, 56 ); --オーラ SE031 = playSeVer2( spep_2 + 592, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 592, SE031, 40 ); SE032 = playSeVer2( spep_2 + 616, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 616, SE032, 40 ); SE033 = playSeVer2( spep_2 + 640, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 640, SE033, 40 ); SE034 = playSeVer2( spep_2 + 664, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 664, SE034, 40 ); SE035 = playSeVer2( spep_2 + 688, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 688, SE035, 40 ); SE041 = playSeVer2( spep_2 + 712, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 712, SE041, 40 ); SE043 = playSeVer2( spep_2 + 736, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 736, SE043, 40 ); SE044 = playSeVer2( spep_2 + 760, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 760, SE044, 40 ); SE045 = playSeVer2( spep_2 + 784, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 784, SE045, 40 ); SE046 = playSeVer2( spep_2 + 808, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 808, SE046, 40 ); SE047 = playSeVer2( spep_2 + 832, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 832, SE047, 40 ); SE048 = playSeVer2( spep_2 + 856, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 856, SE048, 40 ); SE049 = playSeVer2( spep_2 + 880, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 880, SE049, 40 ); --パンチヒット SE036 = playSeVer2( spep_2 + 692, 1006, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 696, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 696, SE037, 79 ); SE038 = playSeVer2( spep_2 + 696, 1168, "",spep_2 + 832, 0, 96, -1); SE039 = playSeVer2( spep_2 + 696, 1153, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 702, 1190, "", 0, 0, 0, -1); --電気走る SE042 = playSeVer2( spep_2 + 722, 1513, "",spep_2 + 906, 0, 40, -1); setSeVolumeByWorkId( spep_2 + 722, SE042, 56 ); --敵吹き飛ばす SE050 = playSeVer2( spep_2 + 828, 1121, "",spep_2 + 968, 0, 46, -1); setSeVolumeByWorkId( spep_2 + 828, SE050, 71 ); SE051 = playSeVer2( spep_2 + 832, 1011, "",spep_2 + 898, 0, 38, -1); SE052 = playSeVer2( spep_2 + 832, 1187, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 842, 1051, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 854, 1116, "",spep_2 + 920, 0, 30, -1); --爆発 SE055 = playSeVer2( spep_2 + 916, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 916, SE055, 60 ); SE056 = playSeVer2( spep_2 + 916, 1159, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 916, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 860); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 978f -0f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 ------------------------------------------------- MAX_FRAME_0 = 96; setupMovie(0 , SP_01, 0, 1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- if(_IS_DODGE_ == 0) then -- 回避タイミング調整ため(顔・セリフカットイン被り回避) spep_x = spep_0 + 4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 45, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 45, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 45, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1513, "",spep_0 + 116, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 71 ); SE004 = playSeVer2( spep_0 + 4, 1117, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 20, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 20, SE007, 40 ); setTimeStretch( SE007, 1.4, 30, 4 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 63 ); SE006 = playSeVer2( spep_0 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE006, 63 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 46; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --オーラ SE008 = playSeVer2( spep_0 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE008, 63 ); SE009 = playSeVer2( spep_0 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 72, SE009, 63 ); SE010 = playSeVer2( spep_0 + 96, 1036, "",spep_0 + 116, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 63 ); -- ** 次の準備 ** -- entryFade(spep_0 + 94, 0, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade spep_1 = spep_0 + MAX_FRAME_0; -- 96f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --敵にアタック SE012 = playSeVer2( spep_1 + 86, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 86, 1183, "",spep_2 + 120, 0, 30, -1); ------------------------------------------------- -- カード後のみ ------------------------------------------------- MAX_FRAME_2 = 978; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード後のみ(ef_001) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 16 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0, 1, 17 ); changeAnime( spep_2 + 10 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 0, 1, -134, -8.9 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, -134, -8.9 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, -151, -10.8 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, -151, -10.8 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, -150.9, -10.8 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, -150.9, -10.8 , 0 ); setScaleKey( spep_2 + 0, 1, 1, 1 ); setScaleKey( spep_2 + 9 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 10 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 0, 1, 0 ); setRotateKey( spep_2 + 16 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 258 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 474 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -58.8, -326.5 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -58.8, -326.5 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -40.2, -121.4 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -40.2, -121.4 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -9.3, -14.6 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -9.3, -14.6 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -22.3, 6.2 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -22.3, 6.2 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -2.1, 15.2 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -2.1, 15.2 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -9.4, 29.6 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -9.4, 29.6 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -8.9, 20.6 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -8.9, 20.6 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -8.4, 27.2 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -8.4, 27.2 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -7.9, 41.6 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -7.9, 41.6 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -7.4, 16.9 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -7.4, 16.9 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -19.9, 39.1 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -19.9, 39.1 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 1.4, 24.9 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 1.4, 24.9 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -5.9, 39.3 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -5.9, 39.3 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -5.4, 30.3 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -5.4, 30.3 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -4.9, 36.8 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -4.9, 36.8 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -4.4, 51.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -4.4, 51.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -3.9, 26.6 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -3.9, 26.6 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -16.4, 48.8 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -16.4, 48.8 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 4.9, 34.6 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 4.9, 34.6 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -2.4, 48.9 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -2.4, 48.9 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -1.9, 39.9 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -1.9, 39.9 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -1.4, 46.5 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -1.4, 46.5 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -0.9, 60.9 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -0.9, 60.9 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -0.4, 36.3 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -0.4, 36.3 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -12.9, 58.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, -12.9, 58.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 8.4, 44.2 , 0 ); setMoveKey( spep_2 + 309 + OFFSET_X, 1, 8.4, 44.2 , 0 ); setMoveKey( spep_2 + 310 + OFFSET_X, 1, 1.1, 58.6 , 0 ); setMoveKey( spep_2 + 311 + OFFSET_X, 1, 1.1, 58.6 , 0 ); setMoveKey( spep_2 + 312 + OFFSET_X, 1, 1.6, 49.6 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 1.6, 49.6 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 2.1, 56.2 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 2.1, 56.2 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 2.6, 70.5 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 2.6, 70.5 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 3.1, 45.9 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 3.1, 45.9 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, -9.9, 66.7 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, -9.9, 66.7 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, -24.5, 70.8 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, -24.5, 70.8 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, -32.3, 83.8 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, -32.3, 83.8 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, -57.2, 78.7 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, -57.2, 78.7 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, -122.8, 98.3 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -122.8, 98.3 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -145.1, 106 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, -145.1, 106 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, -160.9, 98.4 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -160.9, 98.4 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -173.9, 119.2 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, -173.9, 119.2 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, -260.6, 125.8 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, -260.6, 125.8 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, -268.4, 138.8 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, -268.4, 138.8 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, -289.4, 141.6 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, -289.4, 141.6 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, -289.4, 146.8 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, -289.4, 146.8 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, -289.4, 159.8 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, -289.4, 159.8 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, -285.4, 140.3 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, -285.4, 140.3 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, -298.4, 161.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, -298.4, 161.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, -298.6, 158.6 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, -298.6, 158.6 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, -305.1, 170.3 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, -305.1, 170.3 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, -307.7, 150.7 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, -307.7, 150.7 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -297.2, 161.1 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, -297.2, 161.1 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, -322.2, 159.7 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -322.2, 159.7 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -336.6, 136.3 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, -336.6, 136.3 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, -353.5, 153.2 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, -353.5, 153.2 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -336.7, 133.6 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, -336.7, 133.6 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, -335.3, 138.8 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, -335.3, 138.8 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -340.6, 119.2 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, -340.6, 119.2 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, -340.6, 124.4 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, -340.6, 124.4 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, -321.5, 76.2 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -321.5, 76.2 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -319, 6.6 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -319, 6.6 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -298.2, -9 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -298.2, -9 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -306, 4 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -306, 4 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -240.9, -113.6 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -240.9, -113.6 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -238.6, -103.8 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, -238.6, -103.8 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -204.7, 84.2 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, -204.7, 84.2 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -204.7, 58.2 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, -204.7, 58.2 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -285.2, -36 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -285.2, -36 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -264.4, -51.6 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -264.4, -51.6 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -272.2, -38.6 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -272.2, -38.6 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -272.2, -49 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -272.2, -49 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -272.2, -43.8 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -272.2, -43.8 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -186.4, -14 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -186.4, -14 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -100.6, -23.2 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -100.6, -23.2 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -114.4, -3.6 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -114.4, -3.6 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 22.6, -283 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 22.6, -283 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 14.8, -270 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 14.8, -270 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 14.8, -280.4 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 14.8, -280.4 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 48.3, -228.3 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 48.3, -228.3 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 48.3, -215.3 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 48.3, -215.3 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 14.8, -288.2 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 14.8, -288.2 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 1.8, -267.4 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 1.8, -267.4 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 25.4, -283.6 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 25.4, -283.6 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 20.5, -271.2 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, 20.5, -271.2 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 23.3, -282.2 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 23.3, -282.2 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 26.1, -277.6 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 26.1, -277.6 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 28.9, -265.1 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 28.9, -265.1 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 31.7, -291.7 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 31.7, -291.7 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 21.6, -271.5 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 21.6, -271.5 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 45.2, -287.7 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 45.2, -287.7 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 40.2, -275.3 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 40.2, -275.3 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 43, -286.2 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 43, -286.2 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 45.8, -281.6 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 45.8, -281.6 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 48.6, -269.2 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 48.6, -269.2 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 48.6, -295.2 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 48.6, -295.2 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -25.5, -235.5 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -25.5, -235.5 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -4.7, -251.1 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -4.7, -251.1 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -12.5, -238.1 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, -12.5, -238.1 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 127.6, -57.6 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 127.6, -57.6 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 127.6, -52.4 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 127.6, -52.4 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 183.5, -37.7 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 183.5, -37.7 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 190.6, -82.7 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 190.6, -82.7 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 177.6, -61.9 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 177.6, -61.9 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 226.2, -22.4 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, 226.2, -22.4 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 218.4, -9.4 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, 218.4, -9.4 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, 218.4, -19.8 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, 218.4, -19.8 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, 238, 9 , 0 ); setMoveKey( spep_2 + 469 + OFFSET_X, 1, 238, 9 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, 238, 22 , 0 ); setMoveKey( spep_2 + 471 + OFFSET_X, 1, 238, 22 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, 238, -4 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, 238, -4 , 0 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 277 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 278 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 281 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 282 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 283 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 284 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 285 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 286 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 289 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 291 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_2 + 292 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 295 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 296 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 297 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 298 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 299 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 300 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 305 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 306 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 335 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 345 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 346 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 373 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 374 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 375 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 376 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 385 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 8, 8 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 6.43, 6.43 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 6.43, 6.43 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 4.85, 4.85 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 419 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_2 + 421 + OFFSET_X, 1, 3.54, 3.54 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 3.58, 3.58 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 3.62, 3.62 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 3.7, 3.7 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 3.74, 3.74 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 433 + OFFSET_X, 1, 3.79, 3.79 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 3.83, 3.83 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_2 + 437 + OFFSET_X, 1, 3.87, 3.87 ); setScaleKey( spep_2 + 438 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 439 + OFFSET_X, 1, 3.91, 3.91 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 3.95, 3.95 ); setScaleKey( spep_2 + 441 + OFFSET_X, 1, 3.95, 3.95 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 451 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 452 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 455 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 457 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 461 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 462 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 467 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 468 + OFFSET_X, 1, 0.07, 0.07 ); setScaleKey( spep_2 + 474 + OFFSET_X, 1, 0.07, 0.07 ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_2 + 259 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_2 + 260 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_2 + 261 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_2 + 262 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_2 + 375 + OFFSET_X, 1, 51.8 ); setRotateKey( spep_2 + 376 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_2 + 381 + OFFSET_X, 1, 51.9 ); setRotateKey( spep_2 + 382 + OFFSET_X, 1, 90 ); setRotateKey( spep_2 + 389 + OFFSET_X, 1, 90 ); setRotateKey( spep_2 + 390 + OFFSET_X, 1, 41.6 ); setRotateKey( spep_2 + 455 + OFFSET_X, 1, 41.6 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, 82 ); setRotateKey( spep_2 + 457 + OFFSET_X, 1, 82 ); setRotateKey( spep_2 + 458 + OFFSET_X, 1, 81.8 ); setRotateKey( spep_2 + 474 + OFFSET_X, 1, 81.8 ); --敵の動き3 setDisp( spep_2 + 494 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 538 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 265.5, 34 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, 265.5, 34 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 268.2, 57.7 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, 268.2, 57.7 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, 268.2, 70.7 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, 268.2, 70.7 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, 268.2, 44.7 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, 268.2, 44.7 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, 255.2, 65.5 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 255.2, 65.5 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 201.1, 77.5 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 201.1, 77.5 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 193.3, 90.5 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 193.3, 90.5 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 71.1, 116.8 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 71.1, 116.8 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, -24.8, 140.2 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, -24.8, 140.2 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, -24.8, 153.2 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, -24.8, 153.2 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, -24.8, 127.2 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, -24.8, 127.2 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, -163.8, 130.9 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, -163.8, 130.9 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, -143, 115.3 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, -143, 115.3 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, -208.8, 86.4 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, -208.8, 86.4 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, -202, 67.9 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, -202, 67.9 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, -202, 73.1 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, -202, 73.1 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, -227, 37.5 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, -227, 37.5 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, -289.9, -31.7 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, -289.9, -31.7 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, -302.9, -10.9 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, -302.9, -10.9 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, -328, -90.7 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, -328, -90.7 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, -335.8, -77.7 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, -335.8, -77.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, -335.8, -88.1 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, -335.8, -88.1 , 0 ); setScaleKey( spep_2 + 494 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 495 + OFFSET_X, 1, 0.05, 0.05 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 503 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 504 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 507 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 521 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 525 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_2 + 526 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 527 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 528 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 531 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 532 + OFFSET_X, 1, 0.08, 0.08 ); setScaleKey( spep_2 + 538 + OFFSET_X, 1, 0.08, 0.08 ); setRotateKey( spep_2 + 494 + OFFSET_X, 1, 55.6 ); setRotateKey( spep_2 + 507 + OFFSET_X, 1, 55.6 ); setRotateKey( spep_2 + 508 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_2 + 509 + OFFSET_X, 1, 33.4 ); setRotateKey( spep_2 + 510 + OFFSET_X, 1, -20.8 ); setRotateKey( spep_2 + 538 + OFFSET_X, 1, -20.8 ); --敵の動き4 setDisp( spep_2 + 546 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 624 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, -334.2, -120.3 , 0 ); setMoveKey( spep_2 + 547 + OFFSET_X, 1, -334.2, -120.3 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, -342, -107.3 , 0 ); setMoveKey( spep_2 + 549 + OFFSET_X, 1, -342, -107.3 , 0 ); setMoveKey( spep_2 + 550 + OFFSET_X, 1, -342, -117.7 , 0 ); setMoveKey( spep_2 + 551 + OFFSET_X, 1, -342, -117.7 , 0 ); setMoveKey( spep_2 + 552 + OFFSET_X, 1, -342, -112.5 , 0 ); setMoveKey( spep_2 + 553 + OFFSET_X, 1, -342, -112.5 , 0 ); setMoveKey( spep_2 + 554 + OFFSET_X, 1, -342, -99.5 , 0 ); setMoveKey( spep_2 + 555 + OFFSET_X, 1, -342, -99.5 , 0 ); setMoveKey( spep_2 + 556 + OFFSET_X, 1, -342, -125.5 , 0 ); setMoveKey( spep_2 + 557 + OFFSET_X, 1, -342, -125.5 , 0 ); setMoveKey( spep_2 + 558 + OFFSET_X, 1, -355, -104.7 , 0 ); setMoveKey( spep_2 + 559 + OFFSET_X, 1, -355, -104.7 , 0 ); setMoveKey( spep_2 + 560 + OFFSET_X, 1, -334.2, -120.3 , 0 ); setMoveKey( spep_2 + 561 + OFFSET_X, 1, -334.2, -120.3 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, -342, -107.3 , 0 ); setMoveKey( spep_2 + 563 + OFFSET_X, 1, -342, -107.3 , 0 ); setMoveKey( spep_2 + 564 + OFFSET_X, 1, -329, -125.7 , 0 ); setMoveKey( spep_2 + 565 + OFFSET_X, 1, -329, -125.7 , 0 ); setMoveKey( spep_2 + 566 + OFFSET_X, 1, -329, -120.5 , 0 ); setMoveKey( spep_2 + 567 + OFFSET_X, 1, -329, -120.5 , 0 ); setMoveKey( spep_2 + 568 + OFFSET_X, 1, -290, -99.7 , 0 ); setMoveKey( spep_2 + 569 + OFFSET_X, 1, -290, -99.7 , 0 ); setMoveKey( spep_2 + 570 + OFFSET_X, 1, -298, -147.7 , 0 ); setMoveKey( spep_2 + 571 + OFFSET_X, 1, -298, -147.7 , 0 ); setMoveKey( spep_2 + 572 + OFFSET_X, 1, -276, -33 , 0 ); setMoveKey( spep_2 + 573 + OFFSET_X, 1, -276, -33 , 0 ); setMoveKey( spep_2 + 574 + OFFSET_X, 1, -255.2, -48.6 , 0 ); setMoveKey( spep_2 + 575 + OFFSET_X, 1, -255.2, -48.6 , 0 ); setMoveKey( spep_2 + 576 + OFFSET_X, 1, -150.8, 36.2 , 0 ); setMoveKey( spep_2 + 577 + OFFSET_X, 1, -150.8, 36.2 , 0 ); setMoveKey( spep_2 + 578 + OFFSET_X, 1, -57.2, 68.4 , 0 ); setMoveKey( spep_2 + 579 + OFFSET_X, 1, -57.2, 68.4 , 0 ); setMoveKey( spep_2 + 580 + OFFSET_X, 1, -57.2, 73.6 , 0 ); setMoveKey( spep_2 + 581 + OFFSET_X, 1, -57.2, 73.6 , 0 ); setMoveKey( spep_2 + 582 + OFFSET_X, 1, -57.2, 86.6 , 0 ); setMoveKey( spep_2 + 583 + OFFSET_X, 1, -57.2, 86.6 , 0 ); setMoveKey( spep_2 + 584 + OFFSET_X, 1, -6.4, 75.7 , 0 ); setMoveKey( spep_2 + 585 + OFFSET_X, 1, -6.4, 75.7 , 0 ); setMoveKey( spep_2 + 586 + OFFSET_X, 1, -19.4, 96.5 , 0 ); setMoveKey( spep_2 + 587 + OFFSET_X, 1, -19.4, 96.5 , 0 ); setMoveKey( spep_2 + 588 + OFFSET_X, 1, 26.3, 79.7 , 0 ); setMoveKey( spep_2 + 589 + OFFSET_X, 1, 26.3, 79.7 , 0 ); setMoveKey( spep_2 + 590 + OFFSET_X, 1, 18.5, 92.7 , 0 ); setMoveKey( spep_2 + 591 + OFFSET_X, 1, 18.5, 92.7 , 0 ); setMoveKey( spep_2 + 592 + OFFSET_X, 1, 18.5, 82.3 , 0 ); setMoveKey( spep_2 + 593 + OFFSET_X, 1, 18.5, 82.3 , 0 ); setMoveKey( spep_2 + 594 + OFFSET_X, 1, 29.5, 99.4 , 0 ); setMoveKey( spep_2 + 595 + OFFSET_X, 1, 29.5, 99.4 , 0 ); setMoveKey( spep_2 + 596 + OFFSET_X, 1, 29.5, 112.4 , 0 ); setMoveKey( spep_2 + 597 + OFFSET_X, 1, 29.5, 112.4 , 0 ); setMoveKey( spep_2 + 598 + OFFSET_X, 1, 46.1, 98.4 , 0 ); setMoveKey( spep_2 + 599 + OFFSET_X, 1, 46.1, 98.4 , 0 ); setMoveKey( spep_2 + 600 + OFFSET_X, 1, 33.1, 119.2 , 0 ); setMoveKey( spep_2 + 601 + OFFSET_X, 1, 33.1, 119.2 , 0 ); setMoveKey( spep_2 + 602 + OFFSET_X, 1, 53.9, 103.6 , 0 ); setMoveKey( spep_2 + 603 + OFFSET_X, 1, 53.9, 103.6 , 0 ); setMoveKey( spep_2 + 604 + OFFSET_X, 1, 180.1, 67.8 , 0 ); setMoveKey( spep_2 + 605 + OFFSET_X, 1, 180.1, 67.8 , 0 ); setMoveKey( spep_2 + 606 + OFFSET_X, 1, 194.7, 57.5 , 0 ); setMoveKey( spep_2 + 607 + OFFSET_X, 1, 194.7, 57.5 , 0 ); setMoveKey( spep_2 + 608 + OFFSET_X, 1, 207.8, 67.9 , 0 ); setMoveKey( spep_2 + 609 + OFFSET_X, 1, 207.8, 67.9 , 0 ); setMoveKey( spep_2 + 610 + OFFSET_X, 1, 214.3, 71.7 , 0 ); setMoveKey( spep_2 + 611 + OFFSET_X, 1, 214.3, 71.7 , 0 ); setMoveKey( spep_2 + 612 + OFFSET_X, 1, 207, 28.5 , 0 ); setMoveKey( spep_2 + 613 + OFFSET_X, 1, 207, 28.5 , 0 ); setMoveKey( spep_2 + 614 + OFFSET_X, 1, 194, 49.3 , 0 ); setMoveKey( spep_2 + 615 + OFFSET_X, 1, 194, 49.3 , 0 ); setMoveKey( spep_2 + 616 + OFFSET_X, 1, 212.6, 40.5 , 0 ); setMoveKey( spep_2 + 617 + OFFSET_X, 1, 212.6, 40.5 , 0 ); setMoveKey( spep_2 + 618 + OFFSET_X, 1, 237.3, 62 , 0 ); setMoveKey( spep_2 + 619 + OFFSET_X, 1, 237.3, 62 , 0 ); setMoveKey( spep_2 + 620 + OFFSET_X, 1, 237.3, 51.6 , 0 ); setMoveKey( spep_2 + 621 + OFFSET_X, 1, 237.3, 51.6 , 0 ); setMoveKey( spep_2 + 622 + OFFSET_X, 1, 287.2, 38.8 , 0 ); setMoveKey( spep_2 + 624 + OFFSET_X, 1, 287.2, 38.8 , 0 ); setScaleKey( spep_2 + 546 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 575 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 576 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 577 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 578 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 583 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 584 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 587 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 588 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 593 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 594 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 603 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_2 + 604 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 605 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 606 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 607 + OFFSET_X, 1, 1.69, 1.69 ); setScaleKey( spep_2 + 608 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 609 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 610 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 611 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 612 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 615 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 616 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 617 + OFFSET_X, 1, 1.61, 1.61 ); setScaleKey( spep_2 + 618 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 621 + OFFSET_X, 1, 1.44, 1.44 ); setScaleKey( spep_2 + 622 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 624 + OFFSET_X, 1, 2.31, 2.31 ); setRotateKey( spep_2 + 546 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_2 + 567 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_2 + 568 + OFFSET_X, 1, -26.3 ); setRotateKey( spep_2 + 571 + OFFSET_X, 1, -26.3 ); setRotateKey( spep_2 + 572 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_2 + 575 + OFFSET_X, 1, 17.4 ); setRotateKey( spep_2 + 576 + OFFSET_X, 1, 46.8 ); setRotateKey( spep_2 + 577 + OFFSET_X, 1, 46.8 ); setRotateKey( spep_2 + 578 + OFFSET_X, 1, 64.4 ); setRotateKey( spep_2 + 583 + OFFSET_X, 1, 64.4 ); setRotateKey( spep_2 + 584 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_2 + 587 + OFFSET_X, 1, 74.9 ); setRotateKey( spep_2 + 588 + OFFSET_X, 1, 79.4 ); setRotateKey( spep_2 + 603 + OFFSET_X, 1, 79.4 ); setRotateKey( spep_2 + 604 + OFFSET_X, 1, 82.9 ); setRotateKey( spep_2 + 609 + OFFSET_X, 1, 82.9 ); setRotateKey( spep_2 + 610 + OFFSET_X, 1, 83 ); setRotateKey( spep_2 + 624 + OFFSET_X, 1, 83 ); --敵の動き5 setDisp( spep_2 + 698 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 980 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 698 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 698 + OFFSET_X, 1, -45.1, 45.1 , 0 ); setMoveKey( spep_2 + 699 + OFFSET_X, 1, -45.1, 45.1 , 0 ); setMoveKey( spep_2 + 700 + OFFSET_X, 1, -94, 45.6 , 0 ); setMoveKey( spep_2 + 701 + OFFSET_X, 1, -94, 45.6 , 0 ); setMoveKey( spep_2 + 702 + OFFSET_X, 1, -142.8, 46.1 , 0 ); setMoveKey( spep_2 + 703 + OFFSET_X, 1, -142.8, 46.1 , 0 ); setMoveKey( spep_2 + 704 + OFFSET_X, 1, -191.6, 46.7 , 0 ); setMoveKey( spep_2 + 705 + OFFSET_X, 1, -191.6, 46.7 , 0 ); setMoveKey( spep_2 + 706 + OFFSET_X, 1, -282, 36.8 , 0 ); setMoveKey( spep_2 + 707 + OFFSET_X, 1, -282, 36.8 , 0 ); setMoveKey( spep_2 + 708 + OFFSET_X, 1, -282, 88.8 , 0 ); setMoveKey( spep_2 + 711 + OFFSET_X, 1, -282, 88.8 , 0 ); setMoveKey( spep_2 + 712 + OFFSET_X, 1, -292.5, 38.1 , 0 ); setMoveKey( spep_2 + 713 + OFFSET_X, 1, -292.5, 38.1 , 0 ); setMoveKey( spep_2 + 714 + OFFSET_X, 1, -303, 91.4 , 0 ); setMoveKey( spep_2 + 715 + OFFSET_X, 1, -303, 91.4 , 0 ); setMoveKey( spep_2 + 716 + OFFSET_X, 1, -266.6, 36.8 , 0 ); setMoveKey( spep_2 + 717 + OFFSET_X, 1, -266.6, 36.8 , 0 ); setMoveKey( spep_2 + 718 + OFFSET_X, 1, -269.2, 62.8 , 0 ); setMoveKey( spep_2 + 721 + OFFSET_X, 1, -269.2, 62.8 , 0 ); setMoveKey( spep_2 + 722 + OFFSET_X, 1, -258.8, 52.4 , 0 ); setMoveKey( spep_2 + 723 + OFFSET_X, 1, -258.8, 52.4 , 0 ); setMoveKey( spep_2 + 724 + OFFSET_X, 1, -266.6, 65.4 , 0 ); setMoveKey( spep_2 + 725 + OFFSET_X, 1, -266.6, 65.4 , 0 ); setMoveKey( spep_2 + 726 + OFFSET_X, 1, -290, 31.6 , 0 ); setMoveKey( spep_2 + 727 + OFFSET_X, 1, -290, 31.6 , 0 ); setMoveKey( spep_2 + 728 + OFFSET_X, 1, -290, 73.2 , 0 ); setMoveKey( spep_2 + 731 + OFFSET_X, 1, -290, 73.2 , 0 ); setMoveKey( spep_2 + 732 + OFFSET_X, 1, -297.8, 47 , 0 ); setMoveKey( spep_2 + 733 + OFFSET_X, 1, -297.8, 47 , 0 ); setMoveKey( spep_2 + 734 + OFFSET_X, 1, -274.2, 75.8 , 0 ); setMoveKey( spep_2 + 735 + OFFSET_X, 1, -274.2, 75.8 , 0 ); setMoveKey( spep_2 + 736 + OFFSET_X, 1, -248, 52.2 , 0 ); setMoveKey( spep_2 + 737 + OFFSET_X, 1, -248, 52.2 , 0 ); setMoveKey( spep_2 + 738 + OFFSET_X, 1, -263.7, 75.9 , 0 ); setMoveKey( spep_2 + 739 + OFFSET_X, 1, -263.7, 75.9 , 0 ); setMoveKey( spep_2 + 740 + OFFSET_X, 1, -263.7, 60.1 , 0 ); setMoveKey( spep_2 + 741 + OFFSET_X, 1, -263.7, 60.1 , 0 ); setMoveKey( spep_2 + 742 + OFFSET_X, 1, -234.9, 78.5 , 0 ); setMoveKey( spep_2 + 745 + OFFSET_X, 1, -234.9, 78.5 , 0 ); setMoveKey( spep_2 + 746 + OFFSET_X, 1, -234.9, 57.5 , 0 ); setMoveKey( spep_2 + 747 + OFFSET_X, 1, -234.9, 57.5 , 0 ); setMoveKey( spep_2 + 748 + OFFSET_X, 1, -232.3, 86.4 , 0 ); setMoveKey( spep_2 + 749 + OFFSET_X, 1, -232.3, 86.4 , 0 ); setMoveKey( spep_2 + 750 + OFFSET_X, 1, -237.5, 75.9 , 0 ); setMoveKey( spep_2 + 753 + OFFSET_X, 1, -237.5, 75.9 , 0 ); setMoveKey( spep_2 + 754 + OFFSET_X, 1, -224.4, 89 , 0 ); setMoveKey( spep_2 + 755 + OFFSET_X, 1, -224.4, 89 , 0 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, -224.4, 78.5 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, -224.4, 78.5 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, -234.9, 113.9 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, -234.9, 113.9 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, -245.4, 113.9 , 0 ); setMoveKey( spep_2 + 765 + OFFSET_X, 1, -245.4, 113.9 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, -255.9, 100.8 , 0 ); setMoveKey( spep_2 + 769 + OFFSET_X, 1, -255.9, 100.8 , 0 ); setMoveKey( spep_2 + 770 + OFFSET_X, 1, -234.9, 93 , 0 ); setMoveKey( spep_2 + 771 + OFFSET_X, 1, -234.9, 93 , 0 ); setMoveKey( spep_2 + 772 + OFFSET_X, 1, -234.9, 124.5 , 0 ); setMoveKey( spep_2 + 775 + OFFSET_X, 1, -234.9, 124.5 , 0 ); setMoveKey( spep_2 + 776 + OFFSET_X, 1, -232.3, 108.8 , 0 ); setMoveKey( spep_2 + 777 + OFFSET_X, 1, -232.3, 108.8 , 0 ); setMoveKey( spep_2 + 778 + OFFSET_X, 1, -248, 114 , 0 ); setMoveKey( spep_2 + 783 + OFFSET_X, 1, -248, 114 , 0 ); setMoveKey( spep_2 + 784 + OFFSET_X, 1, -294.4, 140.3 , 0 ); setMoveKey( spep_2 + 789 + OFFSET_X, 1, -294.4, 140.3 , 0 ); setMoveKey( spep_2 + 790 + OFFSET_X, 1, -167, 79.7 , 0 ); setMoveKey( spep_2 + 793 + OFFSET_X, 1, -167, 79.7 , 0 ); setMoveKey( spep_2 + 794 + OFFSET_X, 1, -89.5, 64.9 , 0 ); setMoveKey( spep_2 + 799 + OFFSET_X, 1, -89.5, 64.9 , 0 ); setMoveKey( spep_2 + 800 + OFFSET_X, 1, -53.9, 49.1 , 0 ); setMoveKey( spep_2 + 803 + OFFSET_X, 1, -53.9, 49.1 , 0 ); setMoveKey( spep_2 + 804 + OFFSET_X, 1, -38.1, 34.5 , 0 ); setMoveKey( spep_2 + 807 + OFFSET_X, 1, -38.1, 34.5 , 0 ); setMoveKey( spep_2 + 808 + OFFSET_X, 1, -36.7, 29.3 , 0 ); setMoveKey( spep_2 + 809 + OFFSET_X, 1, -36.7, 29.3 , 0 ); setMoveKey( spep_2 + 810 + OFFSET_X, 1, 102.4, -15.5 , 0 ); setMoveKey( spep_2 + 813 + OFFSET_X, 1, 102.4, -15.5 , 0 ); setMoveKey( spep_2 + 814 + OFFSET_X, 1, 107.7, -20.7 , 0 ); setMoveKey( spep_2 + 819 + OFFSET_X, 1, 107.7, -20.7 , 0 ); setMoveKey( spep_2 + 820 + OFFSET_X, 1, 126.1, -37.9 , 0 ); setMoveKey( spep_2 + 821 + OFFSET_X, 1, 126.1, -37.9 , 0 ); setMoveKey( spep_2 + 822 + OFFSET_X, 1, 145.8, -52.3 , 0 ); setMoveKey( spep_2 + 827 + OFFSET_X, 1, 145.8, -52.3 , 0 ); setMoveKey( spep_2 + 828 + OFFSET_X, 1, 170.8, -69.4 , 0 ); setMoveKey( spep_2 + 833 + OFFSET_X, 1, 170.8, -69.4 , 0 ); setMoveKey( spep_2 + 834 + OFFSET_X, 1, 174.7, -53.6 , 0 ); setMoveKey( spep_2 + 841 + OFFSET_X, 1, 174.7, -53.6 , 0 ); setMoveKey( spep_2 + 842 + OFFSET_X, 1, 293, -180.9 , 0 ); setMoveKey( spep_2 + 843 + OFFSET_X, 1, 293, -180.9 , 0 ); setMoveKey( spep_2 + 844 + OFFSET_X, 1, 293.2, -181.4 , 0 ); setMoveKey( spep_2 + 845 + OFFSET_X, 1, 293.2, -181.4 , 0 ); setMoveKey( spep_2 + 846 + OFFSET_X, 1, 293.3, -181.9 , 0 ); setMoveKey( spep_2 + 847 + OFFSET_X, 1, 293.3, -181.9 , 0 ); setMoveKey( spep_2 + 848 + OFFSET_X, 1, 293.5, -182.3 , 0 ); setMoveKey( spep_2 + 849 + OFFSET_X, 1, 293.5, -182.3 , 0 ); setMoveKey( spep_2 + 850 + OFFSET_X, 1, 293.7, -182.8 , 0 ); setMoveKey( spep_2 + 851 + OFFSET_X, 1, 293.7, -182.8 , 0 ); setMoveKey( spep_2 + 852 + OFFSET_X, 1, 293.8, -183.2 , 0 ); setMoveKey( spep_2 + 853 + OFFSET_X, 1, 293.8, -183.2 , 0 ); setMoveKey( spep_2 + 854 + OFFSET_X, 1, 294.2, -183.6 , 0 ); setMoveKey( spep_2 + 855 + OFFSET_X, 1, 294.2, -183.6 , 0 ); setMoveKey( spep_2 + 856 + OFFSET_X, 1, 294.4, -184.1 , 0 ); setMoveKey( spep_2 + 857 + OFFSET_X, 1, 294.4, -184.1 , 0 ); setMoveKey( spep_2 + 858 + OFFSET_X, 1, 294.5, -184.5 , 0 ); setMoveKey( spep_2 + 859 + OFFSET_X, 1, 294.5, -184.5 , 0 ); setMoveKey( spep_2 + 860 + OFFSET_X, 1, 294.7, -185 , 0 ); setMoveKey( spep_2 + 861 + OFFSET_X, 1, 294.7, -185 , 0 ); setMoveKey( spep_2 + 862 + OFFSET_X, 1, 294.8, -185.5 , 0 ); setMoveKey( spep_2 + 863 + OFFSET_X, 1, 294.8, -185.5 , 0 ); setMoveKey( spep_2 + 864 + OFFSET_X, 1, 295, -185.9 , 0 ); setMoveKey( spep_2 + 865 + OFFSET_X, 1, 295, -185.9 , 0 ); setMoveKey( spep_2 + 866 + OFFSET_X, 1, 295.3, -186.3 , 0 ); setMoveKey( spep_2 + 867 + OFFSET_X, 1, 295.3, -186.3 , 0 ); setMoveKey( spep_2 + 868 + OFFSET_X, 1, 295.5, -186.8 , 0 ); setMoveKey( spep_2 + 869 + OFFSET_X, 1, 295.5, -186.8 , 0 ); setMoveKey( spep_2 + 870 + OFFSET_X, 1, 295.6, -187.2 , 0 ); setMoveKey( spep_2 + 871 + OFFSET_X, 1, 295.6, -187.2 , 0 ); setMoveKey( spep_2 + 872 + OFFSET_X, 1, 295.8, -187.7 , 0 ); setMoveKey( spep_2 + 873 + OFFSET_X, 1, 295.8, -187.7 , 0 ); setMoveKey( spep_2 + 874 + OFFSET_X, 1, 296, -188.1 , 0 ); setMoveKey( spep_2 + 875 + OFFSET_X, 1, 296, -188.1 , 0 ); setMoveKey( spep_2 + 876 + OFFSET_X, 1, 296.2, -188.6 , 0 ); setMoveKey( spep_2 + 877 + OFFSET_X, 1, 296.2, -188.6 , 0 ); setMoveKey( spep_2 + 878 + OFFSET_X, 1, 296.5, -189 , 0 ); setMoveKey( spep_2 + 879 + OFFSET_X, 1, 296.5, -189 , 0 ); setMoveKey( spep_2 + 880 + OFFSET_X, 1, 296.7, -189.5 , 0 ); setMoveKey( spep_2 + 881 + OFFSET_X, 1, 296.7, -189.5 , 0 ); setMoveKey( spep_2 + 882 + OFFSET_X, 1, 296.8, -189.9 , 0 ); setMoveKey( spep_2 + 883 + OFFSET_X, 1, 296.8, -189.9 , 0 ); setMoveKey( spep_2 + 884 + OFFSET_X, 1, 297, -190.4 , 0 ); setMoveKey( spep_2 + 885 + OFFSET_X, 1, 297, -190.4 , 0 ); setMoveKey( spep_2 + 886 + OFFSET_X, 1, 297.1, -190.8 , 0 ); setMoveKey( spep_2 + 887 + OFFSET_X, 1, 297.1, -190.8 , 0 ); setMoveKey( spep_2 + 888 + OFFSET_X, 1, 297.3, -191.3 , 0 ); setMoveKey( spep_2 + 889 + OFFSET_X, 1, 297.3, -191.3 , 0 ); setMoveKey( spep_2 + 890 + OFFSET_X, 1, 297.6, -191.7 , 0 ); setMoveKey( spep_2 + 891 + OFFSET_X, 1, 297.6, -191.7 , 0 ); setMoveKey( spep_2 + 892 + OFFSET_X, 1, 297.8, -192.2 , 0 ); setMoveKey( spep_2 + 893 + OFFSET_X, 1, 297.8, -192.2 , 0 ); setMoveKey( spep_2 + 894 + OFFSET_X, 1, 297.9, -192.6 , 0 ); setMoveKey( spep_2 + 895 + OFFSET_X, 1, 297.9, -192.6 , 0 ); setMoveKey( spep_2 + 896 + OFFSET_X, 1, 298.1, -193.1 , 0 ); setMoveKey( spep_2 + 897 + OFFSET_X, 1, 298.1, -193.1 , 0 ); setMoveKey( spep_2 + 898 + OFFSET_X, 1, 298.3, -193.5 , 0 ); setMoveKey( spep_2 + 899 + OFFSET_X, 1, 298.3, -193.5 , 0 ); setMoveKey( spep_2 + 900 + OFFSET_X, 1, 298.5, -194 , 0 ); setMoveKey( spep_2 + 901 + OFFSET_X, 1, 298.5, -194 , 0 ); setMoveKey( spep_2 + 902 + OFFSET_X, 1, 298.8, -194.4 , 0 ); setMoveKey( spep_2 + 903 + OFFSET_X, 1, 298.8, -194.4 , 0 ); setMoveKey( spep_2 + 904 + OFFSET_X, 1, 299, -194.9 , 0 ); setMoveKey( spep_2 + 905 + OFFSET_X, 1, 299, -194.9 , 0 ); setMoveKey( spep_2 + 906 + OFFSET_X, 1, 289, -184.9 , 0 ); setMoveKey( spep_2 + 907 + OFFSET_X, 1, 289, -184.9 , 0 ); setMoveKey( spep_2 + 908 + OFFSET_X, 1, 309.9, -202.9 , 0 ); setMoveKey( spep_2 + 909 + OFFSET_X, 1, 309.9, -202.9 , 0 ); setMoveKey( spep_2 + 910 + OFFSET_X, 1, 290, -205.9 , 0 ); setMoveKey( spep_2 + 911 + OFFSET_X, 1, 290, -205.9 , 0 ); setMoveKey( spep_2 + 912 + OFFSET_X, 1, 309.2, -184.9 , 0 ); setMoveKey( spep_2 + 913 + OFFSET_X, 1, 309.2, -184.9 , 0 ); setMoveKey( spep_2 + 914 + OFFSET_X, 1, 289.3, -185 , 0 ); setMoveKey( spep_2 + 915 + OFFSET_X, 1, 289.3, -185 , 0 ); setMoveKey( spep_2 + 916 + OFFSET_X, 1, 310.5, -203.1 , 0 ); setMoveKey( spep_2 + 917 + OFFSET_X, 1, 310.5, -203.1 , 0 ); setMoveKey( spep_2 + 918 + OFFSET_X, 1, 290.6, -206.2 , 0 ); setMoveKey( spep_2 + 919 + OFFSET_X, 1, 290.6, -206.2 , 0 ); setMoveKey( spep_2 + 920 + OFFSET_X, 1, 309.8, -185.3 , 0 ); setMoveKey( spep_2 + 921 + OFFSET_X, 1, 309.8, -185.3 , 0 ); setMoveKey( spep_2 + 922 + OFFSET_X, 1, 290.1, -185.3 , 0 ); setMoveKey( spep_2 + 923 + OFFSET_X, 1, 290.1, -185.3 , 0 ); setMoveKey( spep_2 + 924 + OFFSET_X, 1, 311.3, -203.4 , 0 ); setMoveKey( spep_2 + 925 + OFFSET_X, 1, 311.3, -203.4 , 0 ); setMoveKey( spep_2 + 926 + OFFSET_X, 1, 291.4, -206.5 , 0 ); setMoveKey( spep_2 + 927 + OFFSET_X, 1, 291.4, -206.5 , 0 ); setMoveKey( spep_2 + 928 + OFFSET_X, 1, 310.6, -185.6 , 0 ); setMoveKey( spep_2 + 929 + OFFSET_X, 1, 310.6, -185.6 , 0 ); setMoveKey( spep_2 + 930 + OFFSET_X, 1, 290.7, -185.7 , 0 ); setMoveKey( spep_2 + 931 + OFFSET_X, 1, 290.7, -185.7 , 0 ); setMoveKey( spep_2 + 932 + OFFSET_X, 1, 311.9, -203.8 , 0 ); setMoveKey( spep_2 + 933 + OFFSET_X, 1, 311.9, -203.8 , 0 ); setMoveKey( spep_2 + 934 + OFFSET_X, 1, 292.2, -206.8 , 0 ); setMoveKey( spep_2 + 935 + OFFSET_X, 1, 292.2, -206.8 , 0 ); setMoveKey( spep_2 + 936 + OFFSET_X, 1, 311.4, -185.9 , 0 ); setMoveKey( spep_2 + 937 + OFFSET_X, 1, 311.4, -185.9 , 0 ); setMoveKey( spep_2 + 938 + OFFSET_X, 1, 297.5, -198 , 0 ); setMoveKey( spep_2 + 939 + OFFSET_X, 1, 297.5, -198 , 0 ); setMoveKey( spep_2 + 940 + OFFSET_X, 1, 310.7, -197.1 , 0 ); setMoveKey( spep_2 + 941 + OFFSET_X, 1, 310.7, -197.1 , 0 ); setMoveKey( spep_2 + 942 + OFFSET_X, 1, 298.8, -189.2 , 0 ); setMoveKey( spep_2 + 943 + OFFSET_X, 1, 298.8, -189.2 , 0 ); setMoveKey( spep_2 + 944 + OFFSET_X, 1, 296, -206.2 , 0 ); setMoveKey( spep_2 + 945 + OFFSET_X, 1, 296, -206.2 , 0 ); setMoveKey( spep_2 + 946 + OFFSET_X, 1, 306.3, -191.1 , 0 ); setMoveKey( spep_2 + 947 + OFFSET_X, 1, 306.3, -191.1 , 0 ); setMoveKey( spep_2 + 948 + OFFSET_X, 1, 311.5, -197.4 , 0 ); setMoveKey( spep_2 + 949 + OFFSET_X, 1, 311.5, -197.4 , 0 ); setMoveKey( spep_2 + 950 + OFFSET_X, 1, 299.6, -189.5 , 0 ); setMoveKey( spep_2 + 951 + OFFSET_X, 1, 299.6, -189.5 , 0 ); setMoveKey( spep_2 + 952 + OFFSET_X, 1, 296.8, -206.6 , 0 ); setMoveKey( spep_2 + 953 + OFFSET_X, 1, 296.8, -206.6 , 0 ); setMoveKey( spep_2 + 954 + OFFSET_X, 1, 306.9, -191.4 , 0 ); setMoveKey( spep_2 + 955 + OFFSET_X, 1, 306.9, -191.4 , 0 ); setMoveKey( spep_2 + 956 + OFFSET_X, 1, 307.1, -191.5 , 0 ); setMoveKey( spep_2 + 957 + OFFSET_X, 1, 307.1, -191.5 , 0 ); setMoveKey( spep_2 + 958 + OFFSET_X, 1, 307.4, -191.6 , 0 ); setMoveKey( spep_2 + 959 + OFFSET_X, 1, 307.4, -191.6 , 0 ); setMoveKey( spep_2 + 960 + OFFSET_X, 1, 307.6, -191.7 , 0 ); setMoveKey( spep_2 + 961 + OFFSET_X, 1, 307.6, -191.7 , 0 ); setMoveKey( spep_2 + 962 + OFFSET_X, 1, 307.7, -191.8 , 0 ); setMoveKey( spep_2 + 963 + OFFSET_X, 1, 307.7, -191.8 , 0 ); setMoveKey( spep_2 + 964 + OFFSET_X, 1, 307.9, -191.8 , 0 ); setMoveKey( spep_2 + 965 + OFFSET_X, 1, 307.9, -191.8 , 0 ); setMoveKey( spep_2 + 966 + OFFSET_X, 1, 308, -191.9 , 0 ); setMoveKey( spep_2 + 967 + OFFSET_X, 1, 308, -191.9 , 0 ); setMoveKey( spep_2 + 968 + OFFSET_X, 1, 308.2, -192 , 0 ); setMoveKey( spep_2 + 969 + OFFSET_X, 1, 308.2, -192 , 0 ); setMoveKey( spep_2 + 970 + OFFSET_X, 1, 308.5, -192.1 , 0 ); setMoveKey( spep_2 + 971 + OFFSET_X, 1, 308.5, -192.1 , 0 ); setMoveKey( spep_2 + 972 + OFFSET_X, 1, 308.7, -192.2 , 0 ); setMoveKey( spep_2 + 973 + OFFSET_X, 1, 308.7, -192.2 , 0 ); setMoveKey( spep_2 + 974 + OFFSET_X, 1, 308.8, -192.2 , 0 ); setMoveKey( spep_2 + 975 + OFFSET_X, 1, 308.8, -192.2 , 0 ); setMoveKey( spep_2 + 976 + OFFSET_X, 1, 309, -192.3 , 0 ); setMoveKey( spep_2 + 977 + OFFSET_X, 1, 309, -192.3 , 0 ); setMoveKey( spep_2 + 978 + OFFSET_X, 1, 309.1, -192.4 , 0 ); setMoveKey( spep_2 + 980 + OFFSET_X, 1, 309.1, -192.4 , 0 ); setScaleKey( spep_2 + 698 + OFFSET_X, 1, 40, 40 ); setScaleKey( spep_2 + 699 + OFFSET_X, 1, 40, 40 ); setScaleKey( spep_2 + 700 + OFFSET_X, 1, 42.5, 42.5 ); setScaleKey( spep_2 + 701 + OFFSET_X, 1, 42.5, 42.5 ); setScaleKey( spep_2 + 702 + OFFSET_X, 1, 45, 45 ); setScaleKey( spep_2 + 703 + OFFSET_X, 1, 45, 45 ); setScaleKey( spep_2 + 704 + OFFSET_X, 1, 47.5, 47.5 ); setScaleKey( spep_2 + 705 + OFFSET_X, 1, 47.5, 47.5 ); setScaleKey( spep_2 + 706 + OFFSET_X, 1, 50, 50 ); setScaleKey( spep_2 + 783 + OFFSET_X, 1, 50, 50 ); setScaleKey( spep_2 + 784 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 789 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 790 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 793 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 794 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 799 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 800 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 803 + OFFSET_X, 1, 0.82, 0.82 ); setScaleKey( spep_2 + 804 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 809 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 810 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 813 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 814 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 819 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 820 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 821 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 822 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 827 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 828 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 841 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 842 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 845 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 846 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 849 + OFFSET_X, 1, 0.23, 0.23 ); setScaleKey( spep_2 + 850 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 853 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 854 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 857 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 858 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 861 + OFFSET_X, 1, 0.21, 0.21 ); setScaleKey( spep_2 + 862 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 865 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 866 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 867 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 868 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 869 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 870 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 873 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 874 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 875 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 876 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 877 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 878 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 881 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 882 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 885 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 886 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 889 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 890 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 893 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 894 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 895 + OFFSET_X, 1, 0.17, 0.17 ); setScaleKey( spep_2 + 896 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 899 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 900 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 901 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 902 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 907 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 908 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 909 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 910 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 913 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 914 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 917 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_2 + 918 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 921 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 922 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 925 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 926 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 929 + OFFSET_X, 1, 0.14, 0.14 ); setScaleKey( spep_2 + 930 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 933 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 934 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 937 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 938 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 941 + OFFSET_X, 1, 0.13, 0.13 ); setScaleKey( spep_2 + 942 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 945 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 946 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 947 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 948 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 949 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 950 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 953 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 954 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 957 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 958 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 961 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 962 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 965 + OFFSET_X, 1, 0.11, 0.11 ); setScaleKey( spep_2 + 966 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 969 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 970 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 973 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 974 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 977 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_2 + 978 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_2 + 980 + OFFSET_X, 1, 0.09, 0.09 ); setRotateKey( spep_2 + 698 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 783 + OFFSET_X, 1, 42.7 ); setRotateKey( spep_2 + 784 + OFFSET_X, 1, 31.3 ); setRotateKey( spep_2 + 980 + OFFSET_X, 1, 31.3 ); -- ** 音 ** -- --敵にアタック SE014 = playSeVer2( spep_2 + 0, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE014, 151 ); SE015 = playSeVer2( spep_2 + 6, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE015, 68 ); SE016 = playSeVer2( spep_2 + 10, 1049, "", 0, 0, 0, -1); --地面に激突 SE017 = playSeVer2( spep_2 + 60, 1027, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 76, 1068, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 80, 1044, "",spep_2 + 294, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 80, SE019, 71 ); --爆発 SE020 = playSeVer2( spep_2 + 136, 1024, "", 0, 0, 0, -1); --敵と飛んでいく SE021 = playSeVer2( spep_2 + 246, 1183, "", 0, 0, 0, -1); setTimeStretch( SE021, 2, 30, 4 ); SE022 = playSeVer2( spep_2 + 246, 1304, "", 0, 0, 0, -1); setPitch( spep_2 + 246, SE022, 400 ); setTimeStretch( SE022, 1.8, 30, 4 ); SE023 = playSeVer2( spep_2 + 246, 1017, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 266, 1407, "",spep_2 + 994, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 266, SE024, 245 ); SE025 = playSeVer2( spep_2 + 296, 1044, "",spep_2 + 740, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 296, SE025, 71 ); --爆発音 SE026 = playSeVer2( spep_2 + 376, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 376, SE026, 74 ); --加速する SE027 = playSeVer2( spep_2 + 438, 1427, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 446, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 446, SE029, 138 ); setPitch( spep_2 + 446, SE029, 400 ); setTimeStretch( SE029, 1.27, 30, 4 ); SE030 = playSeVer2( spep_2 + 446, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 446, SE030, 68 ); --敵と飛んでいく SE028 = playSeVer2( spep_2 + 446, 1175, "",spep_2 + 758, 0, 60, -1); setSeVolumeByWorkId( spep_2 + 446, SE028, 56 ); --オーラ SE031 = playSeVer2( spep_2 + 592, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 592, SE031, 40 ); SE032 = playSeVer2( spep_2 + 616, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 616, SE032, 40 ); SE033 = playSeVer2( spep_2 + 640, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 640, SE033, 40 ); SE034 = playSeVer2( spep_2 + 664, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 664, SE034, 40 ); SE035 = playSeVer2( spep_2 + 688, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 688, SE035, 40 ); SE041 = playSeVer2( spep_2 + 712, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 712, SE041, 40 ); SE043 = playSeVer2( spep_2 + 736, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 736, SE043, 40 ); SE044 = playSeVer2( spep_2 + 760, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 760, SE044, 40 ); SE045 = playSeVer2( spep_2 + 784, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 784, SE045, 40 ); SE046 = playSeVer2( spep_2 + 808, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 808, SE046, 40 ); SE047 = playSeVer2( spep_2 + 832, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 832, SE047, 40 ); SE048 = playSeVer2( spep_2 + 856, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 856, SE048, 40 ); SE049 = playSeVer2( spep_2 + 880, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 880, SE049, 40 ); --パンチヒット SE036 = playSeVer2( spep_2 + 692, 1006, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 696, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 696, SE037, 79 ); SE038 = playSeVer2( spep_2 + 696, 1168, "",spep_2 + 832, 0, 96, -1); SE039 = playSeVer2( spep_2 + 696, 1153, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 702, 1190, "", 0, 0, 0, -1); --電気走る SE042 = playSeVer2( spep_2 + 722, 1513, "",spep_2 + 906, 0, 40, -1); setSeVolumeByWorkId( spep_2 + 722, SE042, 56 ); --敵吹き飛ばす SE050 = playSeVer2( spep_2 + 828, 1121, "",spep_2 + 968, 0, 46, -1); setSeVolumeByWorkId( spep_2 + 828, SE050, 71 ); SE051 = playSeVer2( spep_2 + 832, 1011, "",spep_2 + 898, 0, 38, -1); SE052 = playSeVer2( spep_2 + 832, 1187, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 842, 1051, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 854, 1116, "",spep_2 + 920, 0, 30, -1); --爆発 SE055 = playSeVer2( spep_2 + 916, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 916, SE055, 60 ); SE056 = playSeVer2( spep_2 + 916, 1159, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 916, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 860); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 978f -0f end