--4032780:LR_超サイヤ人孫悟空_超必殺技:超かめはめ波 --sp_effect_a1_00523 --sp2975 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_02 = 164401; -- カードカットイン後 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_02, 0, 1); ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 178; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); --オーラ SE003 = playSeVer2( spep_0 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 63 ); SE004 = playSeVer2( spep_0 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE004, 63 ); --構える SE005 = playSeVer2( spep_0 + 46, 1072, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 58, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 83 ); --オーラ SE007 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 63 ); SE008 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE008, 63 ); --構える SE009 = playSeVer2( spep_0 + 94, 1233, "", 0, 0, 0, -1); --オーラ SE010 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE010, 63 ); SE011 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE011, 63 ); --構える SE012 = playSeVer2( spep_0 + 134, 1004, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE013, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --178F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE015 = playSeVer2( spep_1 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE015, 63 ); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_2 = 506; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 364 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 386 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 364 + OFFSET_X, 1, 118 ); changeAnime( spep_2 + 384 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 181.6, -232.5 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 181.6, -232.5 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 265.1, -310.9 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 265.1, -310.9 , 0 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_2 + 364 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 383 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_2 + 384 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_2 + 386 + OFFSET_X, 1, -34.3 ); setBlendColor( spep_2 + 364 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_2 + 384 + OFFSET_X, 1, 3, 0, 1, 1, 1 ); setBlendColor( spep_2 + 386 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --かめはめ波溜め SE016 = playSeVer2( spep_2 + 14, 1209, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 14, 1210, "",spep_2 + 330, 0, 40, -1); --オーラ SE018 = playSeVer2( spep_2 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE018, 63 ); SE019 = playSeVer2( spep_2 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 42, SE019, 63 ); --かめはめ波溜め2 SE020 = playSeVer2( spep_2 + 64, 1489, "", 0, 0, 0, -1); --オーラ SE021 = playSeVer2( spep_2 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 66, SE021, 63 ); SE022 = playSeVer2( spep_2 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE022, 63 ); SE023 = playSeVer2( spep_2 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 114, SE023, 63 ); --かめはめ波溜め2 SE024 = playSeVer2( spep_2 + 132, 1394, "",spep_2 + 330, 0, 40, -1); SE025 = playSeVer2( spep_2 + 134, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 134, SE025, 70 ); --オーラ SE026 = playSeVer2( spep_2 + 138, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 138, SE026, 63 ); SE027 = playSeVer2( spep_2 + 162, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162, SE027, 63 ); SE028 = playSeVer2( spep_2 + 186, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 186, SE028, 63 ); SE029 = playSeVer2( spep_2 + 210, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE029, 63 ); SE030 = playSeVer2( spep_2 + 234, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 234, SE030, 63 ); --画面遷移 SE031 = playSeVer2( spep_2 + 242, 1072, "", 0, 0, 0, -1); --オーラ SE032 = playSeVer2( spep_2 + 258, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 258, SE032, 63 ); SE033 = playSeVer2( spep_2 + 282, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 282, SE033, 63 ); --かめはめ波発射 SE034 = playSeVer2( spep_2 + 288, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 288, SE034, 45 ); SE035 = playSeVer2( spep_2 + 288, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 288, SE035, 58 ); SE036 = playSeVer2( spep_2 + 288, 1133, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 316, 1258, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 316, 1161, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 350; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); stopSe( SP_dodge - 12, SE038, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE039 = playSeVer2( spep_2 + 374, 1067, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 374, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 506F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_02, 0, 1); ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 178; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); --オーラ SE003 = playSeVer2( spep_0 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 63 ); SE004 = playSeVer2( spep_0 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE004, 63 ); --構える SE005 = playSeVer2( spep_0 + 46, 1072, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 58, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE006, 83 ); --オーラ SE007 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE007, 63 ); SE008 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE008, 63 ); --構える SE009 = playSeVer2( spep_0 + 94, 1233, "", 0, 0, 0, -1); --オーラ SE010 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE010, 63 ); SE011 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE011, 63 ); --構える SE012 = playSeVer2( spep_0 + 134, 1004, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE013, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --178F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE015 = playSeVer2( spep_1 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE015, 63 ); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_2 = 506; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 364 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 386 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 364 + OFFSET_X, 1,18 ); changeAnime( spep_2 + 384 + OFFSET_X, 1,6 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -181.6, -232.5 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -181.6, -232.5 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -265.1, -310.9 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -265.1, -310.9 , 0 ); setScaleKey( spep_2 + 364 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_2 + 364 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_2 + 383 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_2 + 384 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_2 + 386 + OFFSET_X, 1, 34.3 ); setBlendColor( spep_2 + 364 + OFFSET_X, 1, 3, 0, 0, 0, 0.3 ); setBlendColor( spep_2 + 384 + OFFSET_X, 1, 3, 0, 1, 1, 1 ); setBlendColor( spep_2 + 386 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --かめはめ波溜め SE016 = playSeVer2( spep_2 + 14, 1209, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 14, 1210, "",spep_2 + 330, 0, 40, -1); --オーラ SE018 = playSeVer2( spep_2 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 18, SE018, 63 ); SE019 = playSeVer2( spep_2 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 42, SE019, 63 ); --かめはめ波溜め2 SE020 = playSeVer2( spep_2 + 64, 1489, "", 0, 0, 0, -1); --オーラ SE021 = playSeVer2( spep_2 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 66, SE021, 63 ); SE022 = playSeVer2( spep_2 + 90, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 90, SE022, 63 ); SE023 = playSeVer2( spep_2 + 114, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 114, SE023, 63 ); --かめはめ波溜め2 SE024 = playSeVer2( spep_2 + 132, 1394, "",spep_2 + 330, 0, 40, -1); SE025 = playSeVer2( spep_2 + 134, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 134, SE025, 70 ); --オーラ SE026 = playSeVer2( spep_2 + 138, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 138, SE026, 63 ); SE027 = playSeVer2( spep_2 + 162, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162, SE027, 63 ); SE028 = playSeVer2( spep_2 + 186, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 186, SE028, 63 ); SE029 = playSeVer2( spep_2 + 210, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE029, 63 ); SE030 = playSeVer2( spep_2 + 234, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 234, SE030, 63 ); --画面遷移 SE031 = playSeVer2( spep_2 + 242, 1072, "", 0, 0, 0, -1); --オーラ SE032 = playSeVer2( spep_2 + 258, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 258, SE032, 63 ); SE033 = playSeVer2( spep_2 + 282, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 282, SE033, 63 ); --かめはめ波発射 SE034 = playSeVer2( spep_2 + 288, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 288, SE034, 45 ); SE035 = playSeVer2( spep_2 + 288, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 288, SE035, 58 ); SE036 = playSeVer2( spep_2 + 288, 1133, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 316, 1258, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 316, 1161, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 350; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 12, SE036, 0); stopSe( SP_dodge - 12, SE037, 0); stopSe( SP_dodge - 12, SE038, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --爆発 SE039 = playSeVer2( spep_2 + 374, 1067, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 374, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 506F end