--1032830:UR_クリリン_必殺技:気円烈斬 --sp_effect_b4_00421 --sp2977 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_02 = 164376; -- 正面で気円斬を作成~フィニッシュまで ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = 15; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 196; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 172); -- スキップ先フレーム指定 setupMovie(spep_2 + 172, SP_02, spep_2 + 172 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --飛んでいく SE023 = playSeVer2( spep_2 + 175, 1241, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_2 + 175, 1242, "", 0, 0, 0, -1); setStartTimeMs( SE010, 900 ); --発射 SE009 = playSeVer2( spep_2 + 175, 1027, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_2 + 175, 1177, "", 0, 0, 0, -1); setStartTimeMs( SE007, 900 ); else setupMovie(0 , SP_02, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕〜顔のアップ ------------------------------------------------- MAX_FRAME_0 = 196; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 106; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 125, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 125, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 218, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --腕上げる SE003 = playSeVer2( spep_0 + 54, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE003, 65 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --196F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --溜め SE006 = playSeVer2( spep_1 + 82, 1516, "", 0, 0, 0, -1); ------------------------------------------------- -- 正面で気円斬を作成~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 462; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 正面で気円斬を作成~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 82 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 82 + OFFSET_X, 1, 100 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 204 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 248 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 273.2, 84.1 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 273.2, 84.1 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 0, -69.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 0, -69.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 0, -69.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 0, -69.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 0.1, -69.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 0.1, -69.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 0.1, -69.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 0.1, -69.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 0.1, -68.9 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 0.1, -68.9 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 0.1, -68.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 0.1, -68.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 0.1, -68.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 0.1, -68.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 0.2, -67.8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 0.2, -67.8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 0.2, -67.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 0.2, -67.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 0.3, -66.5 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 0.3, -66.5 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 0.4, -65.7 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 0.4, -65.7 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 0.5, -64.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 0.5, -64.7 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 0.6, -63.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 0.6, -63.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 0.7, -62.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 0.7, -62.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 0.8, -60.7 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 0.8, -60.7 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 1, -59 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 1, -59 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 1.1, -57 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 1.1, -57 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 1.3, -54.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 1.3, -54.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 1.6, -52.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 1.6, -52.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 1.8, -49.7 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 1.8, -49.7 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 2.1, -46.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 2.1, -46.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -77.9, 17.5 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -77.9, 17.5 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -75.6, 13.7 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -75.6, 13.7 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -73.6, 10.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -73.6, 10.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -71.7, 7 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -71.7, 7 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -70.1, 4.2 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -70.1, 4.2 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -68.6, 1.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -68.6, 1.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -67.3, -0.5 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -67.3, -0.5 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -66.3, -2.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -66.3, -2.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -65.4, -3.8 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -65.4, -3.8 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -64.7, -5 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -64.7, -5 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -64.2, -5.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -64.2, -5.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -63.9, -6.3 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -63.9, -6.3 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -62.4, 20.6 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -62.4, 20.6 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -120.4, 72.6 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -120.4, 72.6 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -4.4, -19.4 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -4.4, -19.4 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -96.4, 46.6 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -96.4, 46.6 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -24.4, -3.4 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -24.4, -3.4 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -120.4, 72.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -120.4, 72.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -4.4, -19.4 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -4.4, -19.4 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -47.9, 17.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -47.9, 17.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -42.7, 14.7 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -42.7, 14.7 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -36.1, 26.3 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -36.1, 26.3 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -15.7, 22 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -15.7, 22 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 4.2, 22.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 4.2, 22.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 21.8, 23.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 21.8, 23.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 37, 23.6 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 37, 23.6 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 50, 24 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 50, 24 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 60.7, 24.4 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 60.7, 24.4 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 69.1, 24.7 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 69.1, 24.7 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 75.2, 24.9 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 75.2, 24.9 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 79, 25.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 79, 25.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 80.5, 25.2 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 80.5, 25.2 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 79.7, 25.2 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 79.7, 25.2 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 78.2, 25.2 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 78.2, 25.2 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 40.9, 44.7 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 40.9, 44.7 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 97.2, 66.8 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 97.2, 66.8 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -17.8, 1.2 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -17.8, 1.2 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 99.8, 67.8 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 99.8, 67.8 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -13.9, 2.6 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -13.9, 2.6 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 97.1, 75.6 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 97.1, 75.6 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 14.8, 18.9 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 14.8, 18.9 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 44.9, 47.4 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 44.9, 47.4 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 19.2, 29.5 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 19.2, 29.5 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 67.6, 54.1 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 67.6, 54.1 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 73.9, 56.4 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 73.9, 56.4 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 80.9, 58.8 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 80.9, 58.8 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 88.5, 61.5 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 88.5, 61.5 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 96.7, 64.4 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 96.7, 64.4 , 0 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 3.23, 3.23 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, -46.9 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, -47 ); setRotateKey( spep_2 + 247 + OFFSET_X, 1, -47 ); setRotateKey( spep_2 + 248 + OFFSET_X, 1, -41 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, -41 ); --敵の動き2 setDisp( spep_2 + 290 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 308 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 1013.5, 153.1 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 1013.5, 153.1 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 1003.9, 152.7 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 1003.9, 152.7 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 975.1, 151.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 975.1, 151.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 927.3, 149.5 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 927.3, 149.5 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 860.2, 146.6 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 860.2, 146.6 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 774, 143 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 774, 143 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 668.6, 138.5 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 668.6, 138.5 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 544.1, 133.2 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, 544.1, 133.2 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, 400.5, 127.1 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 400.5, 127.1 , 0 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 5.91, 5.91 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, -21 ); setRotateKey( spep_2 + 308 + OFFSET_X, 1, -21 ); -- ** 音 ** -- --発射 SE007 = playSeVer2( spep_2 + 80, 1177, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 80, 1201, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 80, 1027, "", 0, 0, 0, -1); --飛んでいく SE010 = playSeVer2( spep_2 + 78, 1242, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --2発目発射 SE011 = playSeVer2( spep_2 + 104, 1201, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 104, 1027, "", 0, 0, 0, -1); --飛んでいく SE013 = playSeVer2( spep_2 + 122, 1241, "", 0, 0, 0, -1); --3発目発射 SE014 = playSeVer2( spep_2 + 122, 1201, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 122, 1027, "", 0, 0, 0, -1); --敵ヒット1 SE016 = playSeVer2( spep_2 + 208, 1032, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 208, 1142, "", 0, 0, 0, -1); --飛んでいく SE018 = playSeVer2( spep_2 + 220, 1242, "", 0, 0, 0, -1); --敵ヒット1 SE019 = playSeVer2( spep_2 + 220, 1009, "", 0, 0, 0, -1); --敵ヒット2 SE020 = playSeVer2( spep_2 + 250, 1032, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 250, 1142, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 258, 1009, "", 0, 0, 0, -1); --飛んでいく SE023 = playSeVer2( spep_2 + 268, 1241, "", 0, 0, 0, -1); --ラスト敵ヒット SE024 = playSeVer2( spep_2 + 316, 1120, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 316, 1032, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 316, 1142, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 322, 1009, "", 0, 0, 0, -1); --飛んでいく2 SE028 = playSeVer2( spep_2 + 326, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 326, SE028, 145 ); --岩切れる SE029 = playSeVer2( spep_2 + 368, 1141, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 368, 1137, "",spep_2 + 442, 0, 46, -1); SE031 = playSeVer2( spep_2 + 380, 1032, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 344); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 462F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_02, 0, 1); ------------------------------------------------- -- 開幕〜顔のアップ ------------------------------------------------- MAX_FRAME_0 = 196; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 106; --[[ -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え ]] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 125, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 125, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 218, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --腕上げる SE003 = playSeVer2( spep_0 + 54, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 54, SE003, 65 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --196F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --溜め SE006 = playSeVer2( spep_1 + 82, 1516, "", 0, 0, 0, -1); ------------------------------------------------- -- 正面で気円斬を作成~フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 462; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 正面で気円斬を作成~フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 82 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 276 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 82 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 134 + OFFSET_X, 1, 4 ); changeAnime( spep_2 + 204 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 248 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -273.2, 84.1 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -273.2, 84.1 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 0, -69.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 0, -69.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 0, -69.3 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 0, -69.3 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -0.1, -69.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -0.1, -69.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -0.1, -69.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -0.1, -69.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -0.1, -68.9 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -0.1, -68.9 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -0.1, -68.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -0.1, -68.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -0.1, -68.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -0.1, -68.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -0.2, -67.8 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -0.2, -67.8 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -0.2, -67.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -0.2, -67.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -0.3, -66.5 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -0.3, -66.5 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -0.4, -65.7 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -0.4, -65.7 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -0.5, -64.7 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -0.5, -64.7 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -0.6, -63.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -0.6, -63.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -0.7, -62.2 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -0.7, -62.2 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -0.8, -60.7 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -0.8, -60.7 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -1, -59 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -1, -59 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -1.1, -57 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -1.1, -57 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -1.3, -54.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -1.3, -54.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -1.6, -52.4 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -1.6, -52.4 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -1.8, -49.7 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -1.8, -49.7 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -2.1, -46.8 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -2.1, -46.8 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 77.9, 17.5 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 77.9, 17.5 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 75.6, 13.7 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 75.6, 13.7 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 73.6, 10.2 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 73.6, 10.2 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 71.7, 7 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 71.7, 7 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 70.1, 4.2 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 70.1, 4.2 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 68.6, 1.7 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 68.6, 1.7 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 67.3, -0.5 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 67.3, -0.5 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 66.3, -2.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 66.3, -2.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 65.4, -3.8 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 65.4, -3.8 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 64.7, -5 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 64.7, -5 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 64.2, -5.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 64.2, -5.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 63.9, -6.3 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 63.9, -6.3 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 62.4, 20.6 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 62.4, 20.6 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 120.4, 72.6 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 120.4, 72.6 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 4.4, -19.4 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 4.4, -19.4 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 96.4, 46.6 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 96.4, 46.6 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 24.4, -3.4 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 24.4, -3.4 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 120.4, 72.6 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 120.4, 72.6 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 4.4, -19.4 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 4.4, -19.4 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 47.9, 17.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 47.9, 17.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 42.7, 14.7 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 42.7, 14.7 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 36.1, 26.3 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 36.1, 26.3 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 15.7, 22 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 15.7, 22 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -4.2, 22.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -4.2, 22.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -21.8, 23.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -21.8, 23.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -37, 23.6 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -37, 23.6 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -50, 24 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -50, 24 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -60.7, 24.4 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -60.7, 24.4 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -69.1, 24.7 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -69.1, 24.7 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -75.2, 24.9 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -75.2, 24.9 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -79, 25.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -79, 25.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -80.5, 25.2 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -80.5, 25.2 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -79.7, 25.2 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -79.7, 25.2 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -78.2, 25.2 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -78.2, 25.2 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -40.9, 44.7 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -40.9, 44.7 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -97.2, 66.8 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -97.2, 66.8 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 17.8, 1.2 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 17.8, 1.2 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -99.8, 67.8 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -99.8, 67.8 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 13.9, 2.6 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 13.9, 2.6 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -97.1, 75.6 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -97.1, 75.6 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -14.8, 18.9 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -14.8, 18.9 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -44.9, 47.4 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -44.9, 47.4 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -19.2, 29.5 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -19.2, 29.5 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -67.6, 54.1 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -67.6, 54.1 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -73.9, 56.4 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -73.9, 56.4 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -80.9, 58.8 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -80.9, 58.8 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -88.5, 61.5 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -88.5, 61.5 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -96.7, 64.4 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -96.7, 64.4 , 0 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.49, 1.49 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.51, 1.51 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 1.54, 1.54 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 1.56, 1.56 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 175 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 176 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 179 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 180 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 221 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 222 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 2.92, 2.92 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 2.98, 2.98 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 3.23, 3.23 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 3.23, 3.23 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 46.9 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, 46.9 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, 47 ); setRotateKey( spep_2 + 247 + OFFSET_X, 1, 47 ); setRotateKey( spep_2 + 248 + OFFSET_X, 1, 41 ); setRotateKey( spep_2 + 276 + OFFSET_X, 1, 41 ); --敵の動き2 setDisp( spep_2 + 290 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 308 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -1013.5, 153.1 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, -1013.5, 153.1 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, -1003.9, 152.7 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, -1003.9, 152.7 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, -975.1, 151.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, -975.1, 151.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, -927.3, 149.5 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, -927.3, 149.5 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, -860.2, 146.6 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, -860.2, 146.6 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, -774, 143 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, -774, 143 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, -668.6, 138.5 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -668.6, 138.5 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -544.1, 133.2 , 0 ); setMoveKey( spep_2 + 305 + OFFSET_X, 1, -544.1, 133.2 , 0 ); setMoveKey( spep_2 + 306 + OFFSET_X, 1, -400.5, 127.1 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, -400.5, 127.1 , 0 ); setScaleKey( spep_2 + 290 + OFFSET_X, 1, 5.91, 5.91 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 5.91, 5.91 ); setRotateKey( spep_2 + 290 + OFFSET_X, 1, 21 ); setRotateKey( spep_2 + 308 + OFFSET_X, 1, 21 ); -- ** 音 ** -- --発射 SE007 = playSeVer2( spep_2 + 80, 1177, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_2 + 80, 1201, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_2 + 80, 1027, "", 0, 0, 0, -1); --飛んでいく SE010 = playSeVer2( spep_2 + 78, 1242, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --2発目発射 SE011 = playSeVer2( spep_2 + 104, 1201, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 104, 1027, "", 0, 0, 0, -1); --飛んでいく SE013 = playSeVer2( spep_2 + 122, 1241, "", 0, 0, 0, -1); --3発目発射 SE014 = playSeVer2( spep_2 + 122, 1201, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 122, 1027, "", 0, 0, 0, -1); --敵ヒット1 SE016 = playSeVer2( spep_2 + 208, 1032, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 208, 1142, "", 0, 0, 0, -1); --飛んでいく SE018 = playSeVer2( spep_2 + 220, 1242, "", 0, 0, 0, -1); --敵ヒット1 SE019 = playSeVer2( spep_2 + 220, 1009, "", 0, 0, 0, -1); --敵ヒット2 SE020 = playSeVer2( spep_2 + 250, 1032, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 250, 1142, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 258, 1009, "", 0, 0, 0, -1); --飛んでいく SE023 = playSeVer2( spep_2 + 268, 1241, "", 0, 0, 0, -1); --ラスト敵ヒット SE024 = playSeVer2( spep_2 + 316, 1120, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 316, 1032, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 316, 1142, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 322, 1009, "", 0, 0, 0, -1); --飛んでいく2 SE028 = playSeVer2( spep_2 + 326, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 326, SE028, 145 ); --岩切れる SE029 = playSeVer2( spep_2 + 368, 1141, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 368, 1137, "",spep_2 + 442, 0, 46, -1); SE031 = playSeVer2( spep_2 + 380, 1032, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 344); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 462F end