--1032880:LR_超サイヤ人4べジータ+超サイヤ人4孫悟空_EX必殺技:ファイナルシャインアタック --sp_effect_a1_00525 --sp2987 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164420; --最初〜最後まで ef_001 SP_01r = 164443; --最初〜最後まで ef_001r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); DISABLE_VOICE_IF_DOUBLE_SPEED(); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then spep_0=0; if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then skipFrame(0, spep_0 + 746); -- スキップ先フレーム指定 setupMovie(spep_0 + 746 - 1, SP_01, spep_0 + 746 - 1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --気弾発射2 SE041 = playSeVer2( spep_0 + 746 + 3, 1423, "",spep_0 + 920, 0, 26, -1); SE042 = playSeVer2( spep_0 + 746 + 3, 1258, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 746 + 3, 1213, "",spep_0 + 920, 0, 26, -1); else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 最初〜最後まで ------------------------------------------------- MAX_FRAME_0 = 928; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 最初〜最後まで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気がたちのぼる SE001 = playSeVer2( spep_0 + 0, 1068, "",spep_0 + 62, 0, 12, -1); SE002 = playSeVer2( spep_0 + 0, 1202, "",spep_0 + 64, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 191 ); SE003 = playSeVer2( spep_0 + 0, 1512, "",spep_0 + 68, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 70 ); -------------------------------------- -- カードカットイン(94F) -------------------------------------- showCardCutinEx(spep_0 + 46, 0); -- ** 音 ** -- --オーラ SE005 = playSeVer2( spep_0 + 124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE005, 63 ); --オーラ SE006 = playSeVer2( spep_0 + 124, 1513, "",spep_0 + 442, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 124, SE006, 76 ); --回転 SE007 = playSeVer2( spep_0 + 130, 44, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 148, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE008, 63 ); SE009 = playSeVer2( spep_0 + 172, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 172, SE009, 63 ); SE010 = playSeVer2( spep_0 + 196, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE010, 63 ); SE011 = playSeVer2( spep_0 + 220, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE011, 63 ); --気ダメ SE012 = playSeVer2( spep_0 + 242, 1503, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 242, 1035, "", 0, 0, 0, -1); --オーラ SE014 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE014, 63 ); SE015 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE015, 63 ); SE016 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE016, 63 ); SE017 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE017, 63 ); SE018 = playSeVer2( spep_0 + 340, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE018, 63 ); SE019 = playSeVer2( spep_0 + 364, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE019, 63 ); SE020 = playSeVer2( spep_0 + 388, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 388, SE020, 63 ); SE021 = playSeVer2( spep_0 + 412, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE021, 63 ); --腕のばす SE022 = playSeVer2( spep_0 + 386 + 38, 1004, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 436, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 436, SE023, 63 ); --気弾溜め SE024 = playSeVer2( spep_0 + 406 + 38, 1488, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 406 + 38, 1334, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 406 + 38, 1296, "",spep_0 + 650 + 38, 0, 22, -1); --オーラ SE027 = playSeVer2( spep_0 + 460, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE027, 63 ); SE028 = playSeVer2( spep_0 + 484, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE028, 63 ); --回転する SE029 = playSeVer2( spep_0 + 444 + 38, 1116, "",spep_0 + 536 + 38, 0, 30, -1); --セリフカットイン SE030 = playSeVer2( spep_0 + 498, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE030, 63 ); --オーラ SE031 = playSeVer2( spep_0 + 508, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE031, 63 ); --回転する SE032 = playSeVer2( spep_0 + 474 + 38, 63, "", 0, 0, 0, -1); --オーラ SE033 = playSeVer2( spep_0 + 532, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 532, SE033, 63 ); SE034 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE034, 63 ); SE035 = playSeVer2( spep_0 + 580, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE035, 63 ); SE036 = playSeVer2( spep_0 + 604, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 604, SE036, 63 ); SE037 = playSeVer2( spep_0 + 628, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 628, SE037, 63 ); --気弾発射 SE038 = playSeVer2( spep_0 + 580 + 38, 1512, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 580 + 38, 1027, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 580 + 38, 1133, "", 0, 0, 0, -1); --気弾発射2 SE041 = playSeVer2( spep_0 + 632 + 38, 1423, "",spep_0 + 882 + 36, 0, 26, -1); SE042 = playSeVer2( spep_0 + 632 + 38, 1258, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 632 + 38, 1213, "",spep_0 + 882 + 36, 0, 26, -1); --オーラ追加 SE060 = playSeVer2( spep_0 + 652, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE060, 63 ); SE061 = playSeVer2( spep_0 + 676, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 676, SE061, 63 ); SE070 = playSeVer2( spep_0 + 432, 1513, "",spep_0 + 752, 2, 30, -1); setSeVolumeByWorkId( spep_0 + 432, SE006, 76 ); --気弾飛んでいく SE044 = playSeVer2( spep_0 + 676 + 38, 1121, "",spep_0 + 848, 0, 22, -1); setPitch( spep_0 + 676 + 38, SE044, 300 ); SE045 = playSeVer2( spep_0 + 676 + 38, 1304, "",spep_0 + 840, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 676 + 38, SE045, 162 ); -- ** ボイス ** -- --「ファイナルシャインアタック!!!」 playVoice( spep_0 + 500, 1146 ); setVoiceVolume( spep_0 + 500, 1146, 112 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 740; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE038, 0); stopSe( SP_dodge - 12, SE039, 0); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 12, SE042, 0); stopSe( SP_dodge - 12, SE043, 0); stopSe( SP_dodge - 12, SE044, 0); stopSe( SP_dodge - 12, SE045, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ビル貫通 SE046 = playSeVer2( spep_0 + 754 + 38, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 754 + 38, SE046, 141 ); SE047 = playSeVer2( spep_0 + 754 + 38, 1273, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 754 + 38, 1069, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_0 + 760 + 38, 1126, "", 0, 0, 0, -1); --爆発 SE050 = playSeVer2( spep_0 + 822 + 38, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 822 + 38, SE050, 130 ); SE051 = playSeVer2( spep_0 + 830 + 38, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 830 + 38, SE051, 130 ); -- ** ダメージ表示 ** -- dealDamage( spep_0 + 808); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0); -- 928 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ setupMovie(0 , SP_01, 0, 1); spep_0 = 0; ------------------------------------------------- -- 最初〜最後まで ------------------------------------------------- MAX_FRAME_0 = 928; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- 最初〜最後まで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --気がたちのぼる SE001 = playSeVer2( spep_0 + 0, 1068, "",spep_0 + 62, 0, 12, -1); SE002 = playSeVer2( spep_0 + 0, 1202, "",spep_0 + 64, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 191 ); SE003 = playSeVer2( spep_0 + 0, 1512, "",spep_0 + 68, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 70 ); -------------------------------------- -- カードカットイン(94F) -------------------------------------- showCardCutinEx(spep_0 + 46, 0); -- ** 音 ** -- --オーラ SE005 = playSeVer2( spep_0 + 124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE005, 63 ); --オーラ SE006 = playSeVer2( spep_0 + 124, 1513, "",spep_0 + 442, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 124, SE006, 76 ); --回転 SE007 = playSeVer2( spep_0 + 130, 44, "", 0, 0, 0, -1); --オーラ SE008 = playSeVer2( spep_0 + 148, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SE008, 63 ); SE009 = playSeVer2( spep_0 + 172, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 172, SE009, 63 ); SE010 = playSeVer2( spep_0 + 196, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SE010, 63 ); SE011 = playSeVer2( spep_0 + 220, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SE011, 63 ); --気ダメ SE012 = playSeVer2( spep_0 + 242, 1503, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 242, 1035, "", 0, 0, 0, -1); --オーラ SE014 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE014, 63 ); SE015 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE015, 63 ); SE016 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SE016, 63 ); SE017 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SE017, 63 ); SE018 = playSeVer2( spep_0 + 340, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 340, SE018, 63 ); SE019 = playSeVer2( spep_0 + 364, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 364, SE019, 63 ); SE020 = playSeVer2( spep_0 + 388, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 388, SE020, 63 ); SE021 = playSeVer2( spep_0 + 412, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE021, 63 ); --腕のばす SE022 = playSeVer2( spep_0 + 386 + 38, 1004, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 436, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 436, SE023, 63 ); --気弾溜め SE024 = playSeVer2( spep_0 + 406 + 38, 1488, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 406 + 38, 1334, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 406 + 38, 1296, "",spep_0 + 650 + 38, 0, 22, -1); --オーラ SE027 = playSeVer2( spep_0 + 460, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 460, SE027, 63 ); SE028 = playSeVer2( spep_0 + 484, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 484, SE028, 63 ); --回転する SE029 = playSeVer2( spep_0 + 444 + 38, 1116, "",spep_0 + 536 + 38, 0, 30, -1); --セリフカットイン SE030 = playSeVer2( spep_0 + 498, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 498, SE030, 63 ); --オーラ SE031 = playSeVer2( spep_0 + 508, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 508, SE031, 63 ); --回転する SE032 = playSeVer2( spep_0 + 474 + 38, 63, "", 0, 0, 0, -1); --オーラ SE033 = playSeVer2( spep_0 + 532, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 532, SE033, 63 ); SE034 = playSeVer2( spep_0 + 556, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE034, 63 ); SE035 = playSeVer2( spep_0 + 580, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 580, SE035, 63 ); SE036 = playSeVer2( spep_0 + 604, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 604, SE036, 63 ); SE037 = playSeVer2( spep_0 + 628, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 628, SE037, 63 ); --気弾発射 SE038 = playSeVer2( spep_0 + 580 + 38, 1512, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 580 + 38, 1027, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 580 + 38, 1133, "", 0, 0, 0, -1); --気弾発射2 SE041 = playSeVer2( spep_0 + 632 + 38, 1423, "",spep_0 + 882 + 36, 0, 26, -1); SE042 = playSeVer2( spep_0 + 632 + 38, 1258, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 632 + 38, 1213, "",spep_0 + 882 + 36, 0, 26, -1); --オーラ追加 SE060 = playSeVer2( spep_0 + 652, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 652, SE060, 63 ); SE061 = playSeVer2( spep_0 + 676, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 676, SE061, 63 ); SE070 = playSeVer2( spep_0 + 432, 1513, "",spep_0 + 752, 2, 30, -1); setSeVolumeByWorkId( spep_0 + 432, SE006, 76 ); --気弾飛んでいく SE044 = playSeVer2( spep_0 + 676 + 38, 1121, "",spep_0 + 848, 0, 22, -1); setPitch( spep_0 + 676 + 38, SE044, 300 ); SE045 = playSeVer2( spep_0 + 676 + 38, 1304, "",spep_0 + 840, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 676 + 38, SE045, 162 ); -- ** ボイス ** -- --「ファイナルシャインアタック!!!」 --playVoice( spep_0 + 500, 1146 ); --setVoiceVolume( spep_0 + 500, 1146, 112 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 740; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE038, 0); stopSe( SP_dodge - 12, SE039, 0); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 12, SE042, 0); stopSe( SP_dodge - 12, SE043, 0); stopSe( SP_dodge - 12, SE044, 0); stopSe( SP_dodge - 12, SE045, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ビル貫通 SE046 = playSeVer2( spep_0 + 754 + 38, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 754 + 38, SE046, 141 ); SE047 = playSeVer2( spep_0 + 754 + 38, 1273, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 754 + 38, 1069, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_0 + 760 + 38, 1126, "", 0, 0, 0, -1); --爆発 SE050 = playSeVer2( spep_0 + 822 + 38, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 822 + 38, SE050, 130 ); SE051 = playSeVer2( spep_0 + 830 + 38, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 830 + 38, SE051, 130 ); -- ** ダメージ表示 ** -- dealDamage( spep_0 + 808); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0); -- 928 end