--4032890:LR_超サイヤ人4孫悟空+超サイヤ人4べジータ_必殺技:メテオスマッシュ --sp_effect_a1_00526 --sp2988 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_02 = 164423; -- カードカットイン後 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 94; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 548); -- スキップ先フレーム指定 setupMovie(spep_2 + 548, SP_02, spep_2 + 548 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --瞬間移動 SE040 = playSeVer2( spep_2 + 552, 1109, "", 0, 0, 0, -1); else setupMovie(0 , SP_02, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 94; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); --入り SE003 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 12, SE004, 71 ); SE005 = playSeVer2( spep_0 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE005, 71 ); SE006 = playSeVer2( spep_0 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE006, 71 ); SE007 = playSeVer2( spep_0 + 84, 1036, "",spep_0 + 108, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 84, SE007, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --94F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --オーラ SE009 = playSeVer2( spep_1 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE009, 40 ); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_2 = 994; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン後(エフェクト名) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 124 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 126 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 124 + OFFSET_X, 1, 100 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 338.9, -40 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 338.9, -40 , 0 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 244 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 132 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 156 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 204 + OFFSET_X, 1, 107 ); changeAnime( spep_2 + 230 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 232 + OFFSET_X, 1, 101 ); changeAnime( spep_2 + 238 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 85.7, 3.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 85.7, 3.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 97.7, 3.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 97.7, 3.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 141.7, 3.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 141.7, 3.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 126.7, -15.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 126.7, -15.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 138.7, 17.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 138.7, 17.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 153.7, -14.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 153.7, -14.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 163.7, -14.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 163.7, -14.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 153.7, 3.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 153.7, 3.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 153.7, -16.1 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 153.7, -16.1 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 146.7, -10.1 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 146.7, -10.1 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 149.7, -8.1 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 149.7, -8.1 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -232.5, -369.3 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -232.5, -369.3 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -213.7, -369.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -213.7, -369.7 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -196.8, -370 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -196.8, -370 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -181.6, -370.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -181.6, -370.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -168.1, -370.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, -168.1, -370.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, -156.2, -370.9 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, -156.2, -370.9 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, -145.9, -371.2 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, -145.9, -371.2 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -137.5, -371.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -137.5, -371.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -130.7, -371.5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -130.7, -371.5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -125.6, -371.7 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -125.6, -371.7 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -122.2, -371.7 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -122.2, -371.7 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -120.5, -371.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -120.5, -371.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -120.3, -371.6 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -120.3, -371.6 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 340.1, -550.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 340.1, -550.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 382.8, -572.6 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 382.8, -572.6 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 485, -637.4 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 485, -637.4 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 638.4, -734.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 638.4, -734.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 936.6, -924.8 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 936.6, -924.8 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -90.2, -246.5 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -90.2, -246.5 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -87.5, -225.2 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -87.5, -225.2 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 151.8, 37.3 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 151.8, 37.3 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 246.3, 125.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 246.3, 125.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 410.3, 303.6 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 410.3, 303.6 , 0 ); e = 0.3 setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.27 + e, 1.27 + e ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.27 + e, 1.27 + e ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 6.26, 6.26 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 6.26, 6.26 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 9.01, 9.01 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 9.01, 9.01 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -54 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, -54 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, -51.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, -49.9 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, -49.9 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, -48.8 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, -48.8 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, -47.9 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, -47.9 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, -47.1 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, -47.1 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, -46.4 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, -46.4 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, -45.8 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, -45.8 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, -45.4 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, -45.2 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, -45.2 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, -45 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, -11 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, -11 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 237 + OFFSET_X, 1, -17 ); setRotateKey( spep_2 + 238 + OFFSET_X, 1, 58.6 ); setRotateKey( spep_2 + 239 + OFFSET_X, 1, 58.6 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, 58.7 ); --敵の動き3 setDisp( spep_2 + 424 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 454 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 424 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 297.1, 288 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 297.1, 288 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 295.8, 248 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 295.8, 248 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 357.1, 349.3 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 357.1, 349.3 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 215.8, 150.7 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 215.8, 150.7 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 154.5, 206.7 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 154.5, 206.7 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 194.5, 188 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 194.5, 188 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 194.5, 124.1 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 194.5, 124.1 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 226.5, 210.7 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 226.5, 210.7 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 226.5, 177.4 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 226.5, 177.4 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 221.2, 198.7 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 221.2, 198.7 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 230.6, 201.4 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 230.6, 201.4 , 0 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 4.25, 4.25 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 4.25, 4.25 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, -53.4 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, -53.4 ); --敵の動き4 setDisp( spep_2 + 500 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 502 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 500 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, 89.8, 215.3 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, 89.8, 215.3 , 0 ); setScaleKey( spep_2 + 500 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 502 + OFFSET_X, 1, 2.47, 2.47 ); setRotateKey( spep_2 + 500 + OFFSET_X, 1, -111 ); setRotateKey( spep_2 + 502 + OFFSET_X, 1, -111 ); --敵の動き5 setDisp( spep_2 + 506 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 548 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 506 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 86.9, 221.2 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 86.9, 221.2 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 125.4, 306.5 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 125.4, 306.5 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 157.7, 313 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 157.7, 313 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 129.7, 278.3 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 129.7, 278.3 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 139, 263.6 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, 139, 263.6 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 147, 226.3 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, 147, 226.3 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, 92.4, 283.6 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, 92.4, 283.6 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, 93.8, 222.3 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, 93.8, 222.3 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, 100.4, 208.9 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, 100.4, 208.9 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, 117.7, 281 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, 117.7, 281 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, 121.7, 234.3 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, 121.7, 234.3 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, 120.5, 299.7 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, 120.5, 299.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, 147.2, 247.7 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, 147.2, 247.7 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, 109.8, 253 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, 109.8, 253 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, 112.5, 277 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, 112.5, 277 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, 103.2, 255.6 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, 103.2, 255.6 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, 103.2, 269 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, 103.2, 269 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, 116.5, 266.3 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, 116.5, 266.3 , 0 ); r = 0.5 setScaleKey( spep_2 + 506 + OFFSET_X, 1, 2.8 + r, 2.8 + r ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 2.8 + r, 2.8 + r ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 2.68 + r, 2.68 + r ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 2.68 + r, 2.68 + r ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 2.64 + r, 2.64 + r ); setScaleKey( spep_2 + 548 + OFFSET_X, 1, 2.64 + r, 2.64 + r ); setRotateKey( spep_2 + 506 + OFFSET_X, 1, -60 ); setRotateKey( spep_2 + 513 + OFFSET_X, 1, -60 ); setRotateKey( spep_2 + 514 + OFFSET_X, 1, -61 ); setRotateKey( spep_2 + 548 + OFFSET_X, 1, -61 ); -- ** 音 ** -- --オーラ SE010 = playSeVer2( spep_2 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE010, 40 ); SE011 = playSeVer2( spep_2 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 36, SE011, 40 ); --向かっていく SE012 = playSeVer2( spep_2 + 38, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 38, SE012, 68 ); SE013 = playSeVer2( spep_2 + 46, 1182, "", 0, 0, 0, -1); --オーラ SE014 = playSeVer2( spep_2 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE014, 40 ); --向かっていく SE015 = playSeVer2( spep_2 + 60, 1452, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 90; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かっていく SE016 = playSeVer2( spep_2 + 84, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 84, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 84, SE017, 50 ); --パンチ SE018 = playSeVer2( spep_2 + 120, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE018, 79 ); SE019 = playSeVer2( spep_2 + 120, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE019, 80 ); SE020 = playSeVer2( spep_2 + 120, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE020, 80 ); --蹴り上げる SE021 = playSeVer2( spep_2 + 212, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE021, 141 ); SE022 = playSeVer2( spep_2 + 222, 1187, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 222, 1120, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_2 + 272, 1503, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 272, 1035, "", 0, 0, 0, -1); --追いかける SE026 = playSeVer2( spep_2 + 294, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 298, 1304, "", 0, 0, 0, -1); setPitch( spep_2 + 298, SE027, 500 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_2 + 298, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 298, SE028, 66 ); SE029 = playSeVer2( spep_2 + 304, 1019, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 304, 1278, "",spep_2 + 504, 0, 78, -1); setSeVolumeByWorkId( spep_2 + 304, SE030, 63 ); SE031 = playSeVer2( spep_2 + 316, 1508, "", 0, 0, 0, -1); setTimeStretch( SE031, 1.41, 30, 4 ); SE032 = playSeVer2( spep_2 + 368, 1019, "", 0, 0, 0, -1); --パンチ SE033 = playSeVer2( spep_2 + 420, 1110, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 420, 1414, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 426, 1153, "", 0, 0, 0, -1); --アッパー SE036 = playSeVer2( spep_2 + 472, 1116, "",spep_2 + 516, 0, 18, -1); SE037 = playSeVer2( spep_2 + 492, 1187, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 492, 1359, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 498, 1190, "", 0, 0, 0, -1); --瞬間移動 SE040 = playSeVer2( spep_2 + 542, 1109, "", 0, 0, 0, -1); --叩きつける SE041 = playSeVer2( spep_2 + 572, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 572, SE041, 79 ); SE042 = playSeVer2( spep_2 + 596, 1004, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 602, 1123, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 606, 1187, "", 0, 0, 0, -1); --敵落ちていく SE045 = playSeVer2( spep_2 + 620, 1121, "",spep_2 + 708, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 620, SE045, 77 ); --地面激突 SE046 = playSeVer2( spep_2 + 680, 1159, "", 0, 0, 0, -1); --気弾溜め SE047 = playSeVer2( spep_2 + 728, 1489, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 738, 1296, "",spep_2 + 858, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 738, SE048, 82 ); setPitch( spep_2 + 738, SE048, -400 ); setTimeStretch( SE048, 0.73, 30, 4 ); SE049 = playSeVer2( spep_2 + 738, 1362, "",spep_2 + 860, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 738, SE049, 155 ); setPitch( spep_2 + 738, SE049, -550 ); setTimeStretch( SE049, 0.63, 30, 4 ); SE050 = playSeVer2( spep_2 + 738, 1412, "",spep_2 + 860, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 738, SE050, 135 ); setPitch( spep_2 + 738, SE050, -250 ); setTimeStretch( SE050, 0.83, 30, 4 ); SE051 = playSeVer2( spep_2 + 742, 1204, "",spep_2 + 864, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 742, SE051, 133 ); setPitch( spep_2 + 742, SE051, -200 ); setTimeStretch( SE051, 0.87, 30, 4 ); --気弾発射 SE052 = playSeVer2( spep_2 + 836, 1145, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 836, 1021, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 836, 1030, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_2 + 876, 1067, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 876, 1159, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 876, 1128, "", 0, 0, 0, 0.5); setPitch( spep_2 + 876, SE057, -1200 ); setTimeStretch( SE057, 0.2, 30, 4 ); SE058 = playSeVer2( spep_2 + 892, 1044, "", 0, 84, 0, -1); setSeVolumeByWorkId( spep_2 + 892, SE058, 186 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 890); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 994F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_02, 0, 1); ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 94; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); --入り SE003 = playSeVer2( spep_0 + 0, 1232, "", 0, 0, 0, -1); --オーラ SE004 = playSeVer2( spep_0 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 12, SE004, 71 ); SE005 = playSeVer2( spep_0 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE005, 71 ); SE006 = playSeVer2( spep_0 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE006, 71 ); SE007 = playSeVer2( spep_0 + 84, 1036, "",spep_0 + 108, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 84, SE007, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --94F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --オーラ SE009 = playSeVer2( spep_1 + 82, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 82, SE009, 40 ); ------------------------------------------------- -- カードカットイン後 ------------------------------------------------- MAX_FRAME_2 = 994; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン後(エフェクト名) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 124 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 126 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 124 + OFFSET_X, 1,0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -338.9, -40 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -338.9, -40 , 0 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 132 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 244 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 132 + OFFSET_X, 1,8 ); changeAnime( spep_2 + 156 + OFFSET_X, 1,6 ); changeAnime( spep_2 + 204 + OFFSET_X, 1,7 ); changeAnime( spep_2 + 230 + OFFSET_X, 1,8 ); changeAnime( spep_2 + 232 + OFFSET_X, 1,1 ); changeAnime( spep_2 + 238 + OFFSET_X, 1,105 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -85.7, 3.9 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -85.7, 3.9 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -97.7, 3.9 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -97.7, 3.9 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -141.7, 3.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -141.7, 3.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -126.7, -15.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -126.7, -15.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -138.7, 17.9 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -138.7, 17.9 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -153.7, -14.1 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -153.7, -14.1 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -163.7, -14.1 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -163.7, -14.1 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -153.7, 3.9 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -153.7, 3.9 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -153.7, -16.1 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -153.7, -16.1 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -146.7, -10.1 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -146.7, -10.1 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -149.7, -8.1 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -149.7, -8.1 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 232.5, -369.3 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 232.5, -369.3 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 213.7, -369.7 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 213.7, -369.7 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 196.8, -370 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 196.8, -370 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 181.6, -370.3 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 181.6, -370.3 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 168.1, -370.6 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 168.1, -370.6 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 156.2, -370.9 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 156.2, -370.9 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 145.9, -371.2 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 145.9, -371.2 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 137.5, -371.4 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 137.5, -371.4 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 130.7, -371.5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 130.7, -371.5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 125.6, -371.7 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 125.6, -371.7 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 122.2, -371.7 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 122.2, -371.7 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 120.5, -371.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 120.5, -371.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 120.3, -371.6 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 120.3, -371.6 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -340.1, -550.1 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -340.1, -550.1 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -382.8, -572.6 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -382.8, -572.6 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -485, -637.4 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -485, -637.4 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -638.4, -734.8 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -638.4, -734.8 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -936.6, -924.8 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -936.6, -924.8 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 90.2, -246.5 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 90.2, -246.5 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 87.5, -225.2 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 87.5, -225.2 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -151.8, 37.3 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -151.8, 37.3 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -246.3, 125.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -246.3, 125.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -410.3, 303.6 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -410.3, 303.6 , 0 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 1.27, 1.27 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 6.26, 6.26 ); setScaleKey( spep_2 + 203 + OFFSET_X, 1, 6.26, 6.26 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 215 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 216 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_2 + 219 + OFFSET_X, 1, 3.46, 3.46 ); setScaleKey( spep_2 + 220 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_2 + 223 + OFFSET_X, 1, 4.45, 4.45 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 5.94, 5.94 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 9.01, 9.01 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 9.01, 9.01 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 0.85, 0.85 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 54 ); setRotateKey( spep_2 + 159 + OFFSET_X, 1, 54 ); setRotateKey( spep_2 + 160 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_2 + 161 + OFFSET_X, 1, 52.5 ); setRotateKey( spep_2 + 162 + OFFSET_X, 1, 51.1 ); setRotateKey( spep_2 + 167 + OFFSET_X, 1, 51.1 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_2 + 171 + OFFSET_X, 1, 49.9 ); setRotateKey( spep_2 + 172 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_2 + 175 + OFFSET_X, 1, 48.8 ); setRotateKey( spep_2 + 176 + OFFSET_X, 1, 47.9 ); setRotateKey( spep_2 + 179 + OFFSET_X, 1, 47.9 ); setRotateKey( spep_2 + 180 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 183 + OFFSET_X, 1, 47.1 ); setRotateKey( spep_2 + 184 + OFFSET_X, 1, 46.4 ); setRotateKey( spep_2 + 187 + OFFSET_X, 1, 46.4 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 45.8 ); setRotateKey( spep_2 + 191 + OFFSET_X, 1, 45.8 ); setRotateKey( spep_2 + 192 + OFFSET_X, 1, 45.4 ); setRotateKey( spep_2 + 195 + OFFSET_X, 1, 45.4 ); setRotateKey( spep_2 + 196 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_2 + 199 + OFFSET_X, 1, 45.2 ); setRotateKey( spep_2 + 200 + OFFSET_X, 1, 45 ); setRotateKey( spep_2 + 203 + OFFSET_X, 1, 45 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 11 ); setRotateKey( spep_2 + 229 + OFFSET_X, 1, 11 ); setRotateKey( spep_2 + 230 + OFFSET_X, 1, 17 ); setRotateKey( spep_2 + 237 + OFFSET_X, 1, 17 ); setRotateKey( spep_2 + 238 + OFFSET_X, 1, -58.6 ); setRotateKey( spep_2 + 239 + OFFSET_X, 1, -58.6 ); setRotateKey( spep_2 + 240 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, -58.7 ); --敵の動き3 setDisp( spep_2 + 424 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 454 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 424 + OFFSET_X, 1,8 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -297.1, 288 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, -297.1, 288 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -295.8, 248 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, -295.8, 248 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -357.1, 349.3 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -357.1, 349.3 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -215.8, 150.7 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, -215.8, 150.7 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -154.5, 206.7 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, -154.5, 206.7 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -194.5, 188 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, -194.5, 188 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -194.5, 124.1 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, -194.5, 124.1 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -226.5, 210.7 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, -226.5, 210.7 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -226.5, 177.4 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -226.5, 177.4 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -221.2, 198.7 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -221.2, 198.7 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -230.6, 201.4 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -230.6, 201.4 , 0 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 3.75, 3.75 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 3.75, 3.75 ); setRotateKey( spep_2 + 424 + OFFSET_X, 1, 53.4 ); setRotateKey( spep_2 + 454 + OFFSET_X, 1, 53.4 ); --敵の動き4 setDisp( spep_2 + 500 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 502 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 500 + OFFSET_X, 1,6 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, -89.8, 215.3 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, -89.8, 215.3 , 0 ); setScaleKey( spep_2 + 500 + OFFSET_X, 1, 1.97, 1.97 ); setScaleKey( spep_2 + 502 + OFFSET_X, 1, 1.97, 1.97 ); setRotateKey( spep_2 + 500 + OFFSET_X, 1, 111 ); setRotateKey( spep_2 + 502 + OFFSET_X, 1, 111 ); --敵の動き5 setDisp( spep_2 + 506 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 548 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 506 + OFFSET_X, 1,8 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, -86.9, 221.2 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, -86.9, 221.2 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, -125.4, 306.5 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, -125.4, 306.5 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, -157.7, 313 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, -157.7, 313 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, -129.7, 278.3 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, -129.7, 278.3 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, -139, 263.6 , 0 ); setMoveKey( spep_2 + 521 + OFFSET_X, 1, -139, 263.6 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, -147, 226.3 , 0 ); setMoveKey( spep_2 + 523 + OFFSET_X, 1, -147, 226.3 , 0 ); setMoveKey( spep_2 + 524 + OFFSET_X, 1, -92.4, 283.6 , 0 ); setMoveKey( spep_2 + 525 + OFFSET_X, 1, -92.4, 283.6 , 0 ); setMoveKey( spep_2 + 526 + OFFSET_X, 1, -93.8, 222.3 , 0 ); setMoveKey( spep_2 + 527 + OFFSET_X, 1, -93.8, 222.3 , 0 ); setMoveKey( spep_2 + 528 + OFFSET_X, 1, -100.4, 208.9 , 0 ); setMoveKey( spep_2 + 529 + OFFSET_X, 1, -100.4, 208.9 , 0 ); setMoveKey( spep_2 + 530 + OFFSET_X, 1, -117.7, 281 , 0 ); setMoveKey( spep_2 + 531 + OFFSET_X, 1, -117.7, 281 , 0 ); setMoveKey( spep_2 + 532 + OFFSET_X, 1, -121.7, 234.3 , 0 ); setMoveKey( spep_2 + 533 + OFFSET_X, 1, -121.7, 234.3 , 0 ); setMoveKey( spep_2 + 534 + OFFSET_X, 1, -120.5, 299.7 , 0 ); setMoveKey( spep_2 + 535 + OFFSET_X, 1, -120.5, 299.7 , 0 ); setMoveKey( spep_2 + 536 + OFFSET_X, 1, -147.2, 247.7 , 0 ); setMoveKey( spep_2 + 537 + OFFSET_X, 1, -147.2, 247.7 , 0 ); setMoveKey( spep_2 + 538 + OFFSET_X, 1, -109.8, 253 , 0 ); setMoveKey( spep_2 + 539 + OFFSET_X, 1, -109.8, 253 , 0 ); setMoveKey( spep_2 + 540 + OFFSET_X, 1, -112.5, 277 , 0 ); setMoveKey( spep_2 + 541 + OFFSET_X, 1, -112.5, 277 , 0 ); setMoveKey( spep_2 + 542 + OFFSET_X, 1, -103.2, 255.6 , 0 ); setMoveKey( spep_2 + 543 + OFFSET_X, 1, -103.2, 255.6 , 0 ); setMoveKey( spep_2 + 544 + OFFSET_X, 1, -103.2, 269 , 0 ); setMoveKey( spep_2 + 545 + OFFSET_X, 1, -103.2, 269 , 0 ); setMoveKey( spep_2 + 546 + OFFSET_X, 1, -116.5, 266.3 , 0 ); setMoveKey( spep_2 + 548 + OFFSET_X, 1, -116.5, 266.3 , 0 ); setScaleKey( spep_2 + 506 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 548 + OFFSET_X, 1, 2.64, 2.64 ); setRotateKey( spep_2 + 506 + OFFSET_X, 1, 60 ); setRotateKey( spep_2 + 513 + OFFSET_X, 1, 60 ); setRotateKey( spep_2 + 514 + OFFSET_X, 1, 61 ); setRotateKey( spep_2 + 548 + OFFSET_X, 1, 61 ); -- ** 音 ** -- --オーラ SE010 = playSeVer2( spep_2 + 12, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 12, SE010, 40 ); SE011 = playSeVer2( spep_2 + 36, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 36, SE011, 40 ); --向かっていく SE012 = playSeVer2( spep_2 + 38, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 38, SE012, 68 ); SE013 = playSeVer2( spep_2 + 46, 1182, "", 0, 0, 0, -1); --オーラ SE014 = playSeVer2( spep_2 + 60, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 60, SE014, 40 ); --向かっていく SE015 = playSeVer2( spep_2 + 60, 1452, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 90; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かっていく SE016 = playSeVer2( spep_2 + 84, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 84, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 84, SE017, 50 ); --パンチ SE018 = playSeVer2( spep_2 + 120, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE018, 79 ); SE019 = playSeVer2( spep_2 + 120, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE019, 80 ); SE020 = playSeVer2( spep_2 + 120, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE020, 80 ); --蹴り上げる SE021 = playSeVer2( spep_2 + 212, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 212, SE021, 141 ); SE022 = playSeVer2( spep_2 + 222, 1187, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 222, 1120, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_2 + 272, 1503, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 272, 1035, "", 0, 0, 0, -1); --追いかける SE026 = playSeVer2( spep_2 + 294, 1182, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 298, 1304, "", 0, 0, 0, -1); setPitch( spep_2 + 298, SE027, 500 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_2 + 298, 1207, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 298, SE028, 66 ); SE029 = playSeVer2( spep_2 + 304, 1019, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 304, 1278, "",spep_2 + 504, 0, 78, -1); setSeVolumeByWorkId( spep_2 + 304, SE030, 63 ); SE031 = playSeVer2( spep_2 + 316, 1508, "", 0, 0, 0, -1); setTimeStretch( SE031, 1.41, 30, 4 ); SE032 = playSeVer2( spep_2 + 368, 1019, "", 0, 0, 0, -1); --パンチ SE033 = playSeVer2( spep_2 + 420, 1110, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 420, 1414, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_2 + 426, 1153, "", 0, 0, 0, -1); --アッパー SE036 = playSeVer2( spep_2 + 472, 1116, "",spep_2 + 516, 0, 18, -1); SE037 = playSeVer2( spep_2 + 492, 1187, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 492, 1359, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 498, 1190, "", 0, 0, 0, -1); --瞬間移動 SE040 = playSeVer2( spep_2 + 542, 1109, "", 0, 0, 0, -1); --叩きつける SE041 = playSeVer2( spep_2 + 572, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 572, SE041, 79 ); SE042 = playSeVer2( spep_2 + 596, 1004, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_2 + 602, 1123, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 606, 1187, "", 0, 0, 0, -1); --敵落ちていく SE045 = playSeVer2( spep_2 + 620, 1121, "",spep_2 + 708, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 620, SE045, 77 ); --地面激突 SE046 = playSeVer2( spep_2 + 680, 1159, "", 0, 0, 0, -1); --気弾溜め SE047 = playSeVer2( spep_2 + 728, 1489, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 738, 1296, "",spep_2 + 858, 0, 18, -1); setSeVolumeByWorkId( spep_2 + 738, SE048, 82 ); setPitch( spep_2 + 738, SE048, -400 ); setTimeStretch( SE048, 0.73, 30, 4 ); SE049 = playSeVer2( spep_2 + 738, 1362, "",spep_2 + 860, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 738, SE049, 155 ); setPitch( spep_2 + 738, SE049, -550 ); setTimeStretch( SE049, 0.63, 30, 4 ); SE050 = playSeVer2( spep_2 + 738, 1412, "",spep_2 + 860, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 738, SE050, 135 ); setPitch( spep_2 + 738, SE050, -250 ); setTimeStretch( SE050, 0.83, 30, 4 ); SE051 = playSeVer2( spep_2 + 742, 1204, "",spep_2 + 864, 0, 22, -1); setSeVolumeByWorkId( spep_2 + 742, SE051, 133 ); setPitch( spep_2 + 742, SE051, -200 ); setTimeStretch( SE051, 0.87, 30, 4 ); --気弾発射 SE052 = playSeVer2( spep_2 + 836, 1145, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 836, 1021, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_2 + 836, 1030, "", 0, 0, 0, -1); --爆発 SE055 = playSeVer2( spep_2 + 876, 1067, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_2 + 876, 1159, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_2 + 876, 1128, "", 0, 0, 0, 0.5); setPitch( spep_2 + 876, SE057, -1200 ); setTimeStretch( SE057, 0.2, 30, 4 ); SE058 = playSeVer2( spep_2 + 892, 1044, "", 0, 84, 0, -1); setSeVolumeByWorkId( spep_2 + 892, SE058, 186 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 890); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 994F end