--1032920:LR_孫悟空(身勝手の極意"兆")+超サイヤ人ゴッドSSべジータ(進化)_必殺技:無我の拳 --sp_effect_b1_00359 --sp2993 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164421; --カードカットイン後〜フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.68); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; -- 記載するspepの数には要注意! spep_1 = spep_0 + 98; -- MAX_FRAME_0のフレーム数を記載。 spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 766 ); -- スキップ先フレーム指定 setupMovie(spep_2 + 766 , SP_01, spep_2 + 766 -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 --翻る SE049 = playSeVer2( spep_2 + 766 + 3, 1407, "",spep_2 + 844, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 766 + 3, SE049, 153 ); SE048 = playSeVer2( spep_2 + 766 + 3, 1227, "",spep_2 + 844, 4, 36, -1); setStartTimeMs( SE048, 433 ); else setupMovie(0, SP_01, 0, 1); -- スキップしない時の通常再生時用のsetupMovie関数 end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 ------------------------------------------------- MAX_FRAME_0 = 98; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE002 = playSeVer2( spep_0 + 20, 1407, "",spep_0 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 20, SE002, 151 ); SE003 = playSeVer2( spep_0 + 20, 1181, "",spep_0 + 126, 0, 18, -1); SE004 = playSeVer2( spep_0 + 20, 1176, "",spep_0 + 130, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 20, SE004, 46 ); SE005 = playSeVer2( spep_0 + 20, 1227, "",spep_0 + 128, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 20, SE005, 73 ); --気ダメ SE006 = playSeVer2( spep_0 + 18, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE006, 122 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 98f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE009 = playSeVer2( spep_1 + 84, 1407, "",spep_2 + 72, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 84, SE009, 141 ); SE010 = playSeVer2( spep_1 + 84, 1176, "",spep_2 + 74, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 84, SE010, 48 ); SE008 = playSeVer2( spep_1 + 86, 1227, "",spep_2 + 68, 4, 20, -1); setStartTimeMs( SE008, 433 ); ------------------------------------------------- -- カードカットイン後〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 962; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カードカットイン後〜フィニッシュ(ef_001) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 188 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 224 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 188 + OFFSET_X, 1, 101 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 160.2, -52.8 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 160.2, -52.8 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 164.1, -53.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 164.1, -53.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 172.1, -53.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 172.1, -53.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 193.1, -52.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 193.1, -52.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 216.1, -52.8 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 216.1, -52.8 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 239.1, -50.8 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 239.1, -50.8 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 262.1, -49.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 262.1, -49.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 279.1, -48.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 279.1, -48.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 284.1, -47.8 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 284.1, -47.8 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 290.1, -46.8 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 290.1, -46.8 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 295.1, -43.8 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 295.1, -43.8 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 300.1, -41.8 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 300.1, -41.8 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 300.1, -37.8 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 300.1, -37.8 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 300.1, -34.8 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 300.1, -34.8 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 300.1, -33.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 300.1, -33.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 297.1, -32.8 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 297.1, -32.8 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 295.1, -33.8 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 295.1, -33.8 , 0 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.7, 1.7 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 188 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 244 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 386 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 456 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 386 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 4, 1.8 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 4, 1.8 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 12, 4 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 12, 4 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 9, -2.6 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 9, -2.6 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 7.7, -5.1 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 7.7, -5.1 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 6.9, -9.9 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 6.9, -9.9 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 8.7, -8.4 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 8.7, -8.4 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 15.2, -12.6 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 15.2, -12.6 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 16.1, -11.2 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 16.1, -11.2 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 22.3, -8.4 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 22.3, -8.4 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 23, -23.9 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 23, -23.9 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -19, -23.1 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, -19, -23.1 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -31, -16 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -31, -16 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -30.9, -28.1 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, -30.9, -28.1 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -31.1, -28 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, -31.1, -28 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -27.4, -31.5 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -27.4, -31.5 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 193.5, -60.4 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 193.5, -60.4 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 207.7, -35.6 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 207.7, -35.6 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 221, -48.7 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 221, -48.7 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 249.7, -34.4 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 249.7, -34.4 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 271.2, -35.6 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 271.2, -35.6 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 241.2, -38 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 241.2, -38 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 182.2, -44 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 182.2, -44 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 175.1, -68.1 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 175.1, -68.1 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 202.7, -78.9 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 202.7, -78.9 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 202.7, -30.8 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 202.7, -30.8 , 0 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 413 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 414 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 4.6, 4.6 ); setScaleKey( spep_2 + 421 + OFFSET_X, 1, 4.6, 4.6 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 7.46, 7.46 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 7.46, 7.46 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 447 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_2 + 386 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 386 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 456 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_2 + 492 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 498 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, 302.3, -98.1 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, 302.3, -98.1 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 626.3, -90.9 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, 626.3, -90.9 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 665.9, -128.1 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, 665.9, -128.1 , 0 ); setScaleKey( spep_2 + 492 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 498 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_2 + 492 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 498 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 492 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 498 + OFFSET_X, 1, 0 ); --敵の動き4 setDisp( spep_2 + 512 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 522 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 512 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, -6.1, -352 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, -6.1, -352 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, -10, -140 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, -10, -140 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, -12.3, 60 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, -12.3, 60 , 0 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 0.18, 0.18 ); setRotateKey( spep_2 + 512 + OFFSET_X, 1, -27 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, -27 ); setGaussBlurKey( spep_2 + 512 + OFFSET_X, 1, 0.0008 ); setGaussBlurKey( spep_2 + 515 + OFFSET_X, 1, 0.0008 ); setGaussBlurKey( spep_2 + 516 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 522 + OFFSET_X, 1, 0 ); --敵の動き5 setDisp( spep_2 + 712 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 766 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 712 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 712 + OFFSET_X, 1, -303.7, -144 , 0 ); setMoveKey( spep_2 + 713 + OFFSET_X, 1, -303.7, -144 , 0 ); setMoveKey( spep_2 + 714 + OFFSET_X, 1, -300.4, -135.7 , 0 ); setMoveKey( spep_2 + 715 + OFFSET_X, 1, -300.4, -135.7 , 0 ); setMoveKey( spep_2 + 716 + OFFSET_X, 1, -290.9, -111.7 , 0 ); setMoveKey( spep_2 + 717 + OFFSET_X, 1, -290.9, -111.7 , 0 ); setMoveKey( spep_2 + 718 + OFFSET_X, 1, -262.2, -39.6 , 0 ); setMoveKey( spep_2 + 719 + OFFSET_X, 1, -262.2, -39.6 , 0 ); setMoveKey( spep_2 + 720 + OFFSET_X, 1, -234, 31.7 , 0 ); setMoveKey( spep_2 + 721 + OFFSET_X, 1, -234, 31.7 , 0 ); setMoveKey( spep_2 + 722 + OFFSET_X, 1, -224.1, 56.7 , 0 ); setMoveKey( spep_2 + 723 + OFFSET_X, 1, -224.1, 56.7 , 0 ); setMoveKey( spep_2 + 724 + OFFSET_X, 1, -221.1, 64 , 0 ); setMoveKey( spep_2 + 725 + OFFSET_X, 1, -221.1, 64 , 0 ); setMoveKey( spep_2 + 726 + OFFSET_X, 1, -217.7, 62.5 , 0 ); setMoveKey( spep_2 + 727 + OFFSET_X, 1, -217.7, 62.5 , 0 ); setMoveKey( spep_2 + 728 + OFFSET_X, 1, -214.1, 60.9 , 0 ); setMoveKey( spep_2 + 729 + OFFSET_X, 1, -214.1, 60.9 , 0 ); setMoveKey( spep_2 + 730 + OFFSET_X, 1, -210.4, 59.2 , 0 ); setMoveKey( spep_2 + 731 + OFFSET_X, 1, -210.4, 59.2 , 0 ); setMoveKey( spep_2 + 732 + OFFSET_X, 1, -206.4, 57.5 , 0 ); setMoveKey( spep_2 + 733 + OFFSET_X, 1, -206.4, 57.5 , 0 ); setMoveKey( spep_2 + 734 + OFFSET_X, 1, -202.3, 55.6 , 0 ); setMoveKey( spep_2 + 735 + OFFSET_X, 1, -202.3, 55.6 , 0 ); setMoveKey( spep_2 + 736 + OFFSET_X, 1, -198, 53.7 , 0 ); setMoveKey( spep_2 + 737 + OFFSET_X, 1, -198, 53.7 , 0 ); setMoveKey( spep_2 + 738 + OFFSET_X, 1, -193.6, 51.8 , 0 ); setMoveKey( spep_2 + 739 + OFFSET_X, 1, -193.6, 51.8 , 0 ); setMoveKey( spep_2 + 740 + OFFSET_X, 1, -189.1, 49.8 , 0 ); setMoveKey( spep_2 + 741 + OFFSET_X, 1, -189.1, 49.8 , 0 ); setMoveKey( spep_2 + 742 + OFFSET_X, 1, -184.5, 47.8 , 0 ); setMoveKey( spep_2 + 743 + OFFSET_X, 1, -184.5, 47.8 , 0 ); setMoveKey( spep_2 + 744 + OFFSET_X, 1, -179.9, 45.7 , 0 ); setMoveKey( spep_2 + 745 + OFFSET_X, 1, -179.9, 45.7 , 0 ); setMoveKey( spep_2 + 746 + OFFSET_X, 1, -175.2, 43.7 , 0 ); setMoveKey( spep_2 + 747 + OFFSET_X, 1, -175.2, 43.7 , 0 ); setMoveKey( spep_2 + 748 + OFFSET_X, 1, -170.6, 41.6 , 0 ); setMoveKey( spep_2 + 749 + OFFSET_X, 1, -170.6, 41.6 , 0 ); setMoveKey( spep_2 + 750 + OFFSET_X, 1, -166.1, 39.6 , 0 ); setMoveKey( spep_2 + 751 + OFFSET_X, 1, -166.1, 39.6 , 0 ); setMoveKey( spep_2 + 752 + OFFSET_X, 1, -161.7, 37.7 , 0 ); setMoveKey( spep_2 + 753 + OFFSET_X, 1, -161.7, 37.7 , 0 ); setMoveKey( spep_2 + 754 + OFFSET_X, 1, -157.5, 35.8 , 0 ); setMoveKey( spep_2 + 755 + OFFSET_X, 1, -157.5, 35.8 , 0 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, -153.4, 34 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, -153.4, 34 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, -149.5, 32.3 , 0 ); setMoveKey( spep_2 + 759 + OFFSET_X, 1, -149.5, 32.3 , 0 ); setMoveKey( spep_2 + 760 + OFFSET_X, 1, -145.9, 30.7 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, -145.9, 30.7 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, -142.6, 29.2 , 0 ); setMoveKey( spep_2 + 763 + OFFSET_X, 1, -142.6, 29.2 , 0 ); setMoveKey( spep_2 + 764 + OFFSET_X, 1, -139.8, 27.9 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, -139.8, 27.9 , 0 ); setScaleKey( spep_2 + 712 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_2 + 713 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_2 + 714 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 717 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 718 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_2 + 719 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_2 + 720 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 725 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 726 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_2 + 727 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_2 + 728 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_2 + 729 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_2 + 730 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 731 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 732 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 733 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 734 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 735 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 736 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 737 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 738 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 739 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 740 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 741 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 742 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 743 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 744 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 745 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 746 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 747 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 748 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 749 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 750 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 751 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 752 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 753 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 754 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 755 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 756 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 757 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 758 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 759 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 760 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 761 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 762 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 763 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 764 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 766 + OFFSET_X, 1, 2.8, 2.8 ); setRotateKey( spep_2 + 712 + OFFSET_X, 1, 117 ); setRotateKey( spep_2 + 766 + OFFSET_X, 1, 117 ); setGaussBlurKey( spep_2 + 712 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 766 + OFFSET_X, 1, 0 ); --敵の動き6 setDisp( spep_2 + 902 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 918 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 902 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 902 + OFFSET_X, 1, -228.9, -86.9 , 0 ); setMoveKey( spep_2 + 903 + OFFSET_X, 1, -228.9, -86.9 , 0 ); setMoveKey( spep_2 + 904 + OFFSET_X, 1, -251.2, -96.2 , 0 ); setMoveKey( spep_2 + 905 + OFFSET_X, 1, -251.2, -96.2 , 0 ); setMoveKey( spep_2 + 906 + OFFSET_X, 1, -273.6, -105.6 , 0 ); setMoveKey( spep_2 + 907 + OFFSET_X, 1, -273.6, -105.6 , 0 ); setMoveKey( spep_2 + 908 + OFFSET_X, 1, -295.9, -114.9 , 0 ); setMoveKey( spep_2 + 909 + OFFSET_X, 1, -295.9, -114.9 , 0 ); setMoveKey( spep_2 + 910 + OFFSET_X, 1, -288.9, -146.9 , 0 ); setMoveKey( spep_2 + 911 + OFFSET_X, 1, -288.9, -146.9 , 0 ); setMoveKey( spep_2 + 912 + OFFSET_X, 1, -276.9, -142.9 , 0 ); setMoveKey( spep_2 + 913 + OFFSET_X, 1, -276.9, -142.9 , 0 ); setMoveKey( spep_2 + 914 + OFFSET_X, 1, -282.9, -96.9 , 0 ); setMoveKey( spep_2 + 915 + OFFSET_X, 1, -282.9, -96.9 , 0 ); setMoveKey( spep_2 + 916 + OFFSET_X, 1, -288.9, -97.9 , 0 ); setMoveKey( spep_2 + 918 + OFFSET_X, 1, -288.9, -97.9 , 0 ); setScaleKey( spep_2 + 902 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 903 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 904 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 905 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 906 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 907 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 908 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 918 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 902 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 918 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 902 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 918 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ダッシュ SE011 = playSeVer2( spep_2 + 20, 1137, "",spep_2 + 90, 0, 32, -1); SE012 = playSeVer2( spep_2 + 20, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 20, 1277, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 20, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 20, SE014, 68 ); SE015 = playSeVer2( spep_2 + 46, 1497, "",spep_2 + 110, 0, 28, -1); --飛び込んでくる SE016 = playSeVer2( spep_2 + 52, 1278, "",spep_2 + 232, 0, 34, -1); SE017 = playSeVer2( spep_2 + 54, 1188, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 132, 1019, "",spep_2 + 208, 0, 14, -1); --拳握る SE020 = playSeVer2( spep_2 + 150, 1233, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 162, 1006, "", 0, 0, 0, -1); --瞬間移動 SE022 = playSeVer2( spep_2 + 180, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 180, SE022, 79 ); SE023 = playSeVer2( spep_2 + 182, 1109, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 214; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --モノクロ SE024 = playSeVer2( spep_2 + 206, 1328, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 214, 1391, "",spep_2 + 278, 0, 24, -1); SE026 = playSeVer2( spep_2 + 214, 1466, "", 0, 0, 0, -1); --ヒット SE027 = playSeVer2( spep_2 + 248, 1187, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 248, 1049, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 248, 1024, "", 0, 0, 0, -1); --敵飛んでいく SE030 = playSeVer2( spep_2 + 286, 1183, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 290, 1121, "", 0, 0, 0, -1); setPitch( spep_2 + 290, SE031, 400 ); setTimeStretch( SE031, 1.27, 30, 4 ); SE032 = playSeVer2( spep_2 + 292, 1494, "", 0, 0, 0, -1); setPitch( spep_2 + 292, SE032, 1200 ); setTimeStretch( SE032, 1.8, 30, 4 ); SE033 = playSeVer2( spep_2 + 350, 1351, "",spep_2 + 516, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 350, SE033, 166 ); --振りかぶる SE034 = playSeVer2( spep_2 + 450, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE035 = playSeVer2( spep_2 + 476, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 476, 1187, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 476, 1359, "", 0, 0, 0, -1); --岩激突 SE038 = playSeVer2( spep_2 + 514, 1159, "", 0, 0, 0, -1); --追いかける SE039 = playSeVer2( spep_2 + 548, 1452, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 548, 1314, "",spep_2 + 732, 0, 54, -1); SE041 = playSeVer2( spep_2 + 558, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 558, SE041, 52 ); SE043 = playSeVer2( spep_2 + 588, 1117, "", 0, 0, 0, -1); --光連続 SE044 = playSeVer2( spep_2 + 612, 1371, "",spep_2 + 692, 0, 40, -1); SE042 = playSeVer2( spep_2 + 614, 1173, "",spep_2 + 698, 4, 32, -1); setSeVolumeByWorkId( spep_2 + 614, SE042, 141 ); setStartTimeMs( SE042, 600 ); --爆発 SE045 = playSeVer2( spep_2 + 642, 1067, "", 0, 0, 0, -1); --翻る SE046 = playSeVer2( spep_2 + 670, 1119, "", 0, 0, 0, 0.5); SE047 = playSeVer2( spep_2 + 670, 63, "",spep_2 + 768, 0, 38, -1); SE049 = playSeVer2( spep_2 + 708, 1407, "",spep_2 + 844, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 708, SE049, 153 ); SE048 = playSeVer2( spep_2 + 710, 1227, "",spep_2 + 844, 4, 36, -1); setStartTimeMs( SE048, 433 ); --顔力む SE050 = playSeVer2( spep_2 + 798, 1180, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 798, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 798, SE051, 65 ); SE052 = playSeVer2( spep_2 + 798, 1475, "", 0, 0, 0, -1); --爆発 SE053 = playSeVer2( spep_2 + 832, 1011, "", 0, 0, 0, -1); --敵吹き飛ぶ SE054 = playSeVer2( spep_2 + 880, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 880, SE054, 79 ); SE055 = playSeVer2( spep_2 + 882, 1277, "", 0, 0, 0, -1); --壁激突 SE056 = playSeVer2( spep_2 + 908, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 834); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 962f -0f else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 ------------------------------------------------- MAX_FRAME_0 = 98; setupMovie(0, SP_01, 0, 1); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- --spep_x = spep_0 + 16; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE002 = playSeVer2( spep_0 + 20, 1407, "",spep_0 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 20, SE002, 151 ); SE003 = playSeVer2( spep_0 + 20, 1181, "",spep_0 + 126, 0, 18, -1); SE004 = playSeVer2( spep_0 + 20, 1176, "",spep_0 + 130, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 20, SE004, 46 ); SE005 = playSeVer2( spep_0 + 20, 1227, "",spep_0 + 128, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 20, SE005, 73 ); --気ダメ SE006 = playSeVer2( spep_0 + 18, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE006, 122 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 98f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --オーラ SE009 = playSeVer2( spep_1 + 84, 1407, "",spep_2 + 72, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 84, SE009, 141 ); SE010 = playSeVer2( spep_1 + 84, 1176, "",spep_2 + 74, 0, 30, -1); setSeVolumeByWorkId( spep_1 + 84, SE010, 48 ); SE008 = playSeVer2( spep_1 + 86, 1227, "",spep_2 + 68, 4, 20, -1); setStartTimeMs( SE008, 433 ); ------------------------------------------------- -- カードカットイン後〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 962; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カードカットイン後〜フィニッシュ(ef_001) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 188 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 224 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 188 + OFFSET_X, 1, 1 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -160.2, -52.8 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -160.2, -52.8 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -164.1, -53.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -164.1, -53.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -172.1, -53.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -172.1, -53.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -193.1, -52.8 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -193.1, -52.8 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -216.1, -52.8 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -216.1, -52.8 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -239.1, -50.8 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -239.1, -50.8 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -262.1, -49.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -262.1, -49.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -279.1, -48.8 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -279.1, -48.8 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -284.1, -47.8 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -284.1, -47.8 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -290.1, -46.8 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -290.1, -46.8 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -295.1, -43.8 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -295.1, -43.8 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -300.1, -41.8 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -300.1, -41.8 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -300.1, -37.8 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -300.1, -37.8 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -300.1, -34.8 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -300.1, -34.8 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -300.1, -33.8 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -300.1, -33.8 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -297.1, -32.8 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -297.1, -32.8 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -295.1, -33.8 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -295.1, -33.8 , 0 ); setScaleKey( spep_2 + 188 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 224 + OFFSET_X, 1, 1.7, 1.7 ); setRotateKey( spep_2 + 188 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 244 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 188 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 244 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_2 + 386 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 456 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 386 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -4, 1.8 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -4, 1.8 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -12, 4 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -12, 4 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -9, -2.6 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -9, -2.6 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -7.7, -5.1 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -7.7, -5.1 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -6.9, -9.9 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -6.9, -9.9 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -8.7, -8.4 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -8.7, -8.4 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -15.2, -12.6 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -15.2, -12.6 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -16.1, -11.2 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -16.1, -11.2 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -22.3, -8.4 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -22.3, -8.4 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -23, -23.9 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, -23, -23.9 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 19, -23.1 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 19, -23.1 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 31, -16 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 31, -16 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 30.9, -28.1 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 30.9, -28.1 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 31.1, -28 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 31.1, -28 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 27.4, -31.5 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 27.4, -31.5 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -193.5, -60.4 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -193.5, -60.4 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -207.7, -35.6 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -207.7, -35.6 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -221, -48.7 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, -221, -48.7 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -249.7, -34.4 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -249.7, -34.4 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -271.2, -35.6 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, -271.2, -35.6 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -241.2, -38 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, -241.2, -38 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -182.2, -44 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -182.2, -44 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -175.1, -68.1 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -175.1, -68.1 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -202.7, -78.9 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, -202.7, -78.9 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -202.7, -30.8 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -202.7, -30.8 , 0 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 0.74, 0.74 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 413 + OFFSET_X, 1, 1.47, 1.47 ); setScaleKey( spep_2 + 414 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 3.6, 3.6 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 4.03, 4.03 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 4.6, 4.6 ); setScaleKey( spep_2 + 421 + OFFSET_X, 1, 4.6, 4.6 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 4.7, 4.7 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 7.46, 7.46 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 7.46, 7.46 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 4.97, 4.97 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 4.47, 4.47 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 3.27, 3.27 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 447 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 3, 3 ); setRotateKey( spep_2 + 386 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 456 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 386 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 456 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_2 + 492 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 498 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, -302.3, -98.1 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, -302.3, -98.1 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, -626.3, -90.9 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, -626.3, -90.9 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, -665.9, -128.1 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, -665.9, -128.1 , 0 ); setScaleKey( spep_2 + 492 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 498 + OFFSET_X, 1, 2.5, 2.5 ); setRotateKey( spep_2 + 492 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 498 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 492 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 498 + OFFSET_X, 1, 0 ); --敵の動き4 setDisp( spep_2 + 512 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 522 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 512 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 6.1, -352 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 6.1, -352 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 10, -140 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 10, -140 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 12.3, 60 , 0 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 12.3, 60 , 0 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 5.1, 5.1 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 0.18, 0.18 ); setRotateKey( spep_2 + 512 + OFFSET_X, 1, 27 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, 27 ); setGaussBlurKey( spep_2 + 512 + OFFSET_X, 1, 0.0008 ); setGaussBlurKey( spep_2 + 515 + OFFSET_X, 1, 0.0008 ); setGaussBlurKey( spep_2 + 516 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 522 + OFFSET_X, 1, 0 ); --敵の動き5 setDisp( spep_2 + 712 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 766 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 712 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 712 + OFFSET_X, 1, 303.7, -144 , 0 ); setMoveKey( spep_2 + 713 + OFFSET_X, 1, 303.7, -144 , 0 ); setMoveKey( spep_2 + 714 + OFFSET_X, 1, 300.4, -135.7 , 0 ); setMoveKey( spep_2 + 715 + OFFSET_X, 1, 300.4, -135.7 , 0 ); setMoveKey( spep_2 + 716 + OFFSET_X, 1, 290.9, -111.7 , 0 ); setMoveKey( spep_2 + 717 + OFFSET_X, 1, 290.9, -111.7 , 0 ); setMoveKey( spep_2 + 718 + OFFSET_X, 1, 262.2, -39.6 , 0 ); setMoveKey( spep_2 + 719 + OFFSET_X, 1, 262.2, -39.6 , 0 ); setMoveKey( spep_2 + 720 + OFFSET_X, 1, 234, 31.7 , 0 ); setMoveKey( spep_2 + 721 + OFFSET_X, 1, 234, 31.7 , 0 ); setMoveKey( spep_2 + 722 + OFFSET_X, 1, 224.1, 56.7 , 0 ); setMoveKey( spep_2 + 723 + OFFSET_X, 1, 224.1, 56.7 , 0 ); setMoveKey( spep_2 + 724 + OFFSET_X, 1, 221.1, 64 , 0 ); setMoveKey( spep_2 + 725 + OFFSET_X, 1, 221.1, 64 , 0 ); setMoveKey( spep_2 + 726 + OFFSET_X, 1, 217.7, 62.5 , 0 ); setMoveKey( spep_2 + 727 + OFFSET_X, 1, 217.7, 62.5 , 0 ); setMoveKey( spep_2 + 728 + OFFSET_X, 1, 214.1, 60.9 , 0 ); setMoveKey( spep_2 + 729 + OFFSET_X, 1, 214.1, 60.9 , 0 ); setMoveKey( spep_2 + 730 + OFFSET_X, 1, 210.4, 59.2 , 0 ); setMoveKey( spep_2 + 731 + OFFSET_X, 1, 210.4, 59.2 , 0 ); setMoveKey( spep_2 + 732 + OFFSET_X, 1, 206.4, 57.5 , 0 ); setMoveKey( spep_2 + 733 + OFFSET_X, 1, 206.4, 57.5 , 0 ); setMoveKey( spep_2 + 734 + OFFSET_X, 1, 202.3, 55.6 , 0 ); setMoveKey( spep_2 + 735 + OFFSET_X, 1, 202.3, 55.6 , 0 ); setMoveKey( spep_2 + 736 + OFFSET_X, 1, 198, 53.7 , 0 ); setMoveKey( spep_2 + 737 + OFFSET_X, 1, 198, 53.7 , 0 ); setMoveKey( spep_2 + 738 + OFFSET_X, 1, 193.6, 51.8 , 0 ); setMoveKey( spep_2 + 739 + OFFSET_X, 1, 193.6, 51.8 , 0 ); setMoveKey( spep_2 + 740 + OFFSET_X, 1, 189.1, 49.8 , 0 ); setMoveKey( spep_2 + 741 + OFFSET_X, 1, 189.1, 49.8 , 0 ); setMoveKey( spep_2 + 742 + OFFSET_X, 1, 184.5, 47.8 , 0 ); setMoveKey( spep_2 + 743 + OFFSET_X, 1, 184.5, 47.8 , 0 ); setMoveKey( spep_2 + 744 + OFFSET_X, 1, 179.9, 45.7 , 0 ); setMoveKey( spep_2 + 745 + OFFSET_X, 1, 179.9, 45.7 , 0 ); setMoveKey( spep_2 + 746 + OFFSET_X, 1, 175.2, 43.7 , 0 ); setMoveKey( spep_2 + 747 + OFFSET_X, 1, 175.2, 43.7 , 0 ); setMoveKey( spep_2 + 748 + OFFSET_X, 1, 170.6, 41.6 , 0 ); setMoveKey( spep_2 + 749 + OFFSET_X, 1, 170.6, 41.6 , 0 ); setMoveKey( spep_2 + 750 + OFFSET_X, 1, 166.1, 39.6 , 0 ); setMoveKey( spep_2 + 751 + OFFSET_X, 1, 166.1, 39.6 , 0 ); setMoveKey( spep_2 + 752 + OFFSET_X, 1, 161.7, 37.7 , 0 ); setMoveKey( spep_2 + 753 + OFFSET_X, 1, 161.7, 37.7 , 0 ); setMoveKey( spep_2 + 754 + OFFSET_X, 1, 157.5, 35.8 , 0 ); setMoveKey( spep_2 + 755 + OFFSET_X, 1, 157.5, 35.8 , 0 ); setMoveKey( spep_2 + 756 + OFFSET_X, 1, 153.4, 34 , 0 ); setMoveKey( spep_2 + 757 + OFFSET_X, 1, 153.4, 34 , 0 ); setMoveKey( spep_2 + 758 + OFFSET_X, 1, 149.5, 32.3 , 0 ); setMoveKey( spep_2 + 759 + OFFSET_X, 1, 149.5, 32.3 , 0 ); setMoveKey( spep_2 + 760 + OFFSET_X, 1, 145.9, 30.7 , 0 ); setMoveKey( spep_2 + 761 + OFFSET_X, 1, 145.9, 30.7 , 0 ); setMoveKey( spep_2 + 762 + OFFSET_X, 1, 142.6, 29.2 , 0 ); setMoveKey( spep_2 + 763 + OFFSET_X, 1, 142.6, 29.2 , 0 ); setMoveKey( spep_2 + 764 + OFFSET_X, 1, 139.8, 27.9 , 0 ); setMoveKey( spep_2 + 766 + OFFSET_X, 1, 139.8, 27.9 , 0 ); setScaleKey( spep_2 + 712 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_2 + 713 + OFFSET_X, 1, 3.2, 3.2 ); setScaleKey( spep_2 + 714 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 717 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 718 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_2 + 719 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_2 + 720 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 725 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_2 + 726 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_2 + 727 + OFFSET_X, 1, 3.13, 3.13 ); setScaleKey( spep_2 + 728 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_2 + 729 + OFFSET_X, 1, 3.12, 3.12 ); setScaleKey( spep_2 + 730 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 731 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 732 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 733 + OFFSET_X, 1, 3.08, 3.08 ); setScaleKey( spep_2 + 734 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 735 + OFFSET_X, 1, 3.06, 3.06 ); setScaleKey( spep_2 + 736 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 737 + OFFSET_X, 1, 3.05, 3.05 ); setScaleKey( spep_2 + 738 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 739 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_2 + 740 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 741 + OFFSET_X, 1, 3.01, 3.01 ); setScaleKey( spep_2 + 742 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 743 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 744 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 745 + OFFSET_X, 1, 2.97, 2.97 ); setScaleKey( spep_2 + 746 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 747 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_2 + 748 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 749 + OFFSET_X, 1, 2.93, 2.93 ); setScaleKey( spep_2 + 750 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 751 + OFFSET_X, 1, 2.91, 2.91 ); setScaleKey( spep_2 + 752 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 753 + OFFSET_X, 1, 2.89, 2.89 ); setScaleKey( spep_2 + 754 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 755 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_2 + 756 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 757 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_2 + 758 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 759 + OFFSET_X, 1, 2.84, 2.84 ); setScaleKey( spep_2 + 760 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 761 + OFFSET_X, 1, 2.82, 2.82 ); setScaleKey( spep_2 + 762 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 763 + OFFSET_X, 1, 2.81, 2.81 ); setScaleKey( spep_2 + 764 + OFFSET_X, 1, 2.8, 2.8 ); setScaleKey( spep_2 + 766 + OFFSET_X, 1, 2.8, 2.8 ); setRotateKey( spep_2 + 712 + OFFSET_X, 1, -117 ); setRotateKey( spep_2 + 766 + OFFSET_X, 1, -117 ); setGaussBlurKey( spep_2 + 712 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 766 + OFFSET_X, 1, 0 ); --敵の動き6 setDisp( spep_2 + 902 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 918 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 902 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 902 + OFFSET_X, 1, 228.9, -86.9 , 0 ); setMoveKey( spep_2 + 903 + OFFSET_X, 1, 228.9, -86.9 , 0 ); setMoveKey( spep_2 + 904 + OFFSET_X, 1, 251.2, -96.2 , 0 ); setMoveKey( spep_2 + 905 + OFFSET_X, 1, 251.2, -96.2 , 0 ); setMoveKey( spep_2 + 906 + OFFSET_X, 1, 273.6, -105.6 , 0 ); setMoveKey( spep_2 + 907 + OFFSET_X, 1, 273.6, -105.6 , 0 ); setMoveKey( spep_2 + 908 + OFFSET_X, 1, 295.9, -114.9 , 0 ); setMoveKey( spep_2 + 909 + OFFSET_X, 1, 295.9, -114.9 , 0 ); setMoveKey( spep_2 + 910 + OFFSET_X, 1, 288.9, -146.9 , 0 ); setMoveKey( spep_2 + 911 + OFFSET_X, 1, 288.9, -146.9 , 0 ); setMoveKey( spep_2 + 912 + OFFSET_X, 1, 276.9, -142.9 , 0 ); setMoveKey( spep_2 + 913 + OFFSET_X, 1, 276.9, -142.9 , 0 ); setMoveKey( spep_2 + 914 + OFFSET_X, 1, 282.9, -96.9 , 0 ); setMoveKey( spep_2 + 915 + OFFSET_X, 1, 282.9, -96.9 , 0 ); setMoveKey( spep_2 + 916 + OFFSET_X, 1, 288.9, -97.9 , 0 ); setMoveKey( spep_2 + 918 + OFFSET_X, 1, 288.9, -97.9 , 0 ); setScaleKey( spep_2 + 902 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 903 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_2 + 904 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 905 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 906 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 907 + OFFSET_X, 1, 0.83, 0.83 ); setScaleKey( spep_2 + 908 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 918 + OFFSET_X, 1, 0.6, 0.6 ); setRotateKey( spep_2 + 902 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 918 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 902 + OFFSET_X, 1, 0 ); setGaussBlurKey( spep_2 + 918 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --ダッシュ SE011 = playSeVer2( spep_2 + 20, 1137, "",spep_2 + 90, 0, 32, -1); SE012 = playSeVer2( spep_2 + 20, 1182, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 20, 1277, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_2 + 20, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 20, SE014, 68 ); SE015 = playSeVer2( spep_2 + 46, 1497, "",spep_2 + 110, 0, 28, -1); --飛び込んでくる SE016 = playSeVer2( spep_2 + 52, 1278, "",spep_2 + 232, 0, 34, -1); SE017 = playSeVer2( spep_2 + 54, 1188, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 68, 1019, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 132, 1019, "",spep_2 + 208, 0, 14, -1); --拳握る SE020 = playSeVer2( spep_2 + 150, 1233, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 162, 1006, "", 0, 0, 0, -1); --瞬間移動 SE022 = playSeVer2( spep_2 + 180, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 180, SE022, 79 ); SE023 = playSeVer2( spep_2 + 182, 1109, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 214; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --モノクロ SE024 = playSeVer2( spep_2 + 206, 1328, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 214, 1391, "",spep_2 + 278, 0, 24, -1); SE026 = playSeVer2( spep_2 + 214, 1466, "", 0, 0, 0, -1); --ヒット SE027 = playSeVer2( spep_2 + 248, 1187, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 248, 1049, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_2 + 248, 1024, "", 0, 0, 0, -1); --敵飛んでいく SE030 = playSeVer2( spep_2 + 286, 1183, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 290, 1121, "", 0, 0, 0, -1); setPitch( spep_2 + 290, SE031, 400 ); setTimeStretch( SE031, 1.27, 30, 4 ); SE032 = playSeVer2( spep_2 + 292, 1494, "", 0, 0, 0, -1); setPitch( spep_2 + 292, SE032, 1200 ); setTimeStretch( SE032, 1.8, 30, 4 ); SE033 = playSeVer2( spep_2 + 350, 1351, "",spep_2 + 516, 0, 30, -1); setSeVolumeByWorkId( spep_2 + 350, SE033, 166 ); --振りかぶる SE034 = playSeVer2( spep_2 + 450, 1004, "", 0, 0, 0, -1); --殴り飛ばす SE035 = playSeVer2( spep_2 + 476, 1120, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_2 + 476, 1187, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_2 + 476, 1359, "", 0, 0, 0, -1); --岩激突 SE038 = playSeVer2( spep_2 + 514, 1159, "", 0, 0, 0, -1); --追いかける SE039 = playSeVer2( spep_2 + 548, 1452, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_2 + 548, 1314, "",spep_2 + 732, 0, 54, -1); SE041 = playSeVer2( spep_2 + 558, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 558, SE041, 52 ); SE043 = playSeVer2( spep_2 + 588, 1117, "", 0, 0, 0, -1); --光連続 SE044 = playSeVer2( spep_2 + 612, 1371, "",spep_2 + 692, 0, 40, -1); SE042 = playSeVer2( spep_2 + 614, 1173, "",spep_2 + 698, 4, 32, -1); setSeVolumeByWorkId( spep_2 + 614, SE042, 141 ); setStartTimeMs( SE042, 600 ); --爆発 SE045 = playSeVer2( spep_2 + 642, 1067, "", 0, 0, 0, -1); --翻る SE046 = playSeVer2( spep_2 + 670, 1119, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 670, 63, "",spep_2 + 768, 0, 38, -1); SE049 = playSeVer2( spep_2 + 708, 1407, "",spep_2 + 844, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 708, SE049, 153 ); SE048 = playSeVer2( spep_2 + 710, 1227, "",spep_2 + 844, 4, 36, -1); setStartTimeMs( SE048, 433 ); --顔力む SE050 = playSeVer2( spep_2 + 798, 1180, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 798, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 798, SE051, 65 ); SE052 = playSeVer2( spep_2 + 798, 1475, "", 0, 0, 0, -1); --爆発 SE053 = playSeVer2( spep_2 + 832, 1011, "", 0, 0, 0, -1); --敵吹き飛ぶ SE054 = playSeVer2( spep_2 + 880, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 880, SE054, 79 ); SE055 = playSeVer2( spep_2 + 882, 1277, "", 0, 0, 0, -1); --壁激突 SE056 = playSeVer2( spep_2 + 908, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 834); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 962f -0f end