--1032920:LR_孫悟空(身勝手の極意"兆")+超サイヤ人ゴッドSSべジータ(進化)_EX必殺技:未完成の極意“閃” --sp_effect_a1_00520 --sp2995 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_02 = 164416; -- カード後 ef_001 --エフェクト(敵) SP_02r = 164417; -- カード後 ef_001r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); DISABLE_VOICE_IF_DOUBLE_SPEED(); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 162; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 600); -- スキップ先フレーム指定 setupMovie(spep_2 + 600, SP_02, spep_2 + 600 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 else setupMovie(0 , SP_02, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 162; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 148, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 141 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 108, 0, 22, -1); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 134, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 47 ); SE004 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 148, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 75 ); --カメラパン SE005 = playSeVer2( spep_0 + 2, 44, "", 0, 0, 0, -1); --環境音 SE006 = playSeVer2( spep_0 + 84, 1269, "",spep_0 + 174, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 25 ); --瞬間移動 SE007 = playSeVer2( spep_0 + 84, 1109, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 84, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE008, 79 ); --チャック地 SE009 = playSeVer2( spep_0 + 112, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 316 ); SE010 = playSeVer2( spep_0 + 112, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE010, 40 ); SE011 = playSeVer2( spep_0 + 112, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE011, 117 ); SE012 = playSeVer2( spep_0 + 116, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE012, 178 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --162F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutinEx(spep_1, 0); -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_1 + 86, 1407, "",spep_1 + 280, 0, 98, -1); SE015 = playSeVer2( spep_1 + 86, 1181, "",spep_1 + 286, 0, 102, -1); setSeVolumeByWorkId( spep_1 + 86, SE015, 56 ); SE016 = playSeVer2( spep_1 + 86, 1176, "",spep_1 + 292, 0, 108, -1); setSeVolumeByWorkId( spep_1 + 86, SE016, 32 ); SE017 = playSeVer2( spep_1 + 86, 1227, "",spep_1 + 296, 0, 114, -1); setSeVolumeByWorkId( spep_1 + 86, SE017, 50 ); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 1120; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後(エフェクト名) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 168 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1, 100 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 0, 308.2 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 0, 308.2 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 0.2, 0.2 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --左手構え SE018 = playSeVer2( spep_2 + 6, 1233, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 10, 1189, "", 0, 0, 0, -1); --右手構え SE020 = playSeVer2( spep_2 + 28, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 28, SE020, 89 ); setPitch( spep_2 + 28, SE020, -200 ); setTimeStretch( SE020, 0.87, 30, 4 ); SE021 = playSeVer2( spep_2 + 32, 1189, "", 0, 0, 0, -1); --両手合わせる SE022 = playSeVer2( spep_2 + 58, 1233, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 70, 1006, "", 0, 0, 0, -1); --かめはめ波溜め SE024 = playSeVer2( spep_2 + 96, 1488, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 96, 1445, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 102, 1210, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE026, 63 ); setTimeStretch( SE026, 1.17, 30, 4 ); --構える SE027 = playSeVer2( spep_2 + 180, 1117, "", 0, 0, 0, -1); setPitch( spep_2 + 180, SE027, -600 ); setTimeStretch( SE027, 0.6, 30, 4 ); --地響き SE028 = playSeVer2( spep_2 + 244, 1226, "",spep_2 + 678, 0, 48, -1); setSeVolumeByWorkId( spep_2 + 244, SE028, 45 ); --溜め2 SE029 = playSeVer2( spep_2 + 246, 1489, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 246, SE029, 133 ); SE030 = playSeVer2( spep_2 + 254, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 254, SE030, 168 ); SE031 = playSeVer2( spep_2 + 254, 1259, "",spep_2 + 360, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 254, SE031, 67 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 306; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --セリフカットイン SE032 = playSeVer2( spep_2 + 296, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 296, SE032, 63 ); --目光る SE033 = playSeVer2( spep_2 + 494, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 494, SE033, 40 ); SE034 = playSeVer2( spep_2 + 494, 1475, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 494, SE034, 126 ); --かめはめ波発射 SE035 = playSeVer2( spep_2 + 602, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 602, SE035, 79 ); SE036 = playSeVer2( spep_2 + 602, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 602, SE036, 158 ); SE037 = playSeVer2( spep_2 + 602, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 602, SE037, 83 ); --かめはめ波発射2 SE038 = playSeVer2( spep_2 + 652, 1258, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE039 = playSeVer2( spep_2 + 692, 1211, "",spep_2 + 946, 0, 102, -1); setSeVolumeByWorkId( spep_2 + 692, SE039, 168 ); SE040 = playSeVer2( spep_2 + 692, 1284, "",spep_2 + 804, 0, 38, -1); SE041 = playSeVer2( spep_2 + 692, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 692, SE041, 58 ); --ヒット SE042 = playSeVer2( spep_2 + 758, 1067, "", 0, 0, 0, -1); --壁突き抜けてく SE043 = playSeVer2( spep_2 + 818, 1159, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 818, 1145, "", 0, 0, 0, -1); --キラキラ SE045 = playSeVer2( spep_2 + 894, 1288, "",spep_2 + 1016, 2, 22, -1); setStartTimeMs( SE045, 367 ); SE046 = playSeVer2( spep_2 + 894, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 894, SE046, 162 ); --画面遷移 SE047 = playSeVer2( spep_2 + 956, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 956, SE047, 50 ); SE048 = playSeVer2( spep_2 + 978, 8, "", 0, 0, 0, -1); --オーラ SE049 = playSeVer2( spep_2 + 978, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 978, SE049, 148 ); SE050 = playSeVer2( spep_2 + 978, 1181, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 978, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 978, SE051, 46 ); SE052 = playSeVer2( spep_2 + 978, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 978, SE052, 65 ); -- ** ボイス ** -- --「かめはめ波ーーっ!!!」 playVoice( spep_2 + 308, 1156 ); setVoiceVolume( spep_2 + 308, 1156, 116 ); -- ** ダメージ表示 ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_2 + 1000); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 1120F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_02, 0, 1); ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 162; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1407, "",spep_0 + 148, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 141 ); SE002 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 108, 0, 22, -1); SE003 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 134, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 47 ); SE004 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 148, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 75 ); --カメラパン SE005 = playSeVer2( spep_0 + 2, 44, "", 0, 0, 0, -1); --環境音 SE006 = playSeVer2( spep_0 + 84, 1269, "",spep_0 + 174, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 25 ); --瞬間移動 SE007 = playSeVer2( spep_0 + 84, 1109, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 84, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE008, 79 ); --チャック地 SE009 = playSeVer2( spep_0 + 112, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 316 ); SE010 = playSeVer2( spep_0 + 112, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE010, 40 ); SE011 = playSeVer2( spep_0 + 112, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE011, 117 ); SE012 = playSeVer2( spep_0 + 116, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 116, SE012, 178 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --162F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutinEx(spep_1, 0); -- ** 音 ** -- --オーラ SE014 = playSeVer2( spep_1 + 86, 1407, "",spep_1 + 280, 0, 98, -1); SE015 = playSeVer2( spep_1 + 86, 1181, "",spep_1 + 286, 0, 102, -1); setSeVolumeByWorkId( spep_1 + 86, SE015, 56 ); SE016 = playSeVer2( spep_1 + 86, 1176, "",spep_1 + 292, 0, 108, -1); setSeVolumeByWorkId( spep_1 + 86, SE016, 32 ); SE017 = playSeVer2( spep_1 + 86, 1227, "",spep_1 + 296, 0, 114, -1); setSeVolumeByWorkId( spep_1 + 86, SE017, 50 ); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 1120; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02r, 0x100, -1, 0, 0, 0); -- カード後(エフェクト名) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 168 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 60 + OFFSET_X, 1,0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 0, 308.2 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 0, 308.2 , 0 ); setScaleKey( spep_2 + 60 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 0.2, 0.2 ); setRotateKey( spep_2 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 168 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --左手構え SE018 = playSeVer2( spep_2 + 6, 1233, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 10, 1189, "", 0, 0, 0, -1); --右手構え SE020 = playSeVer2( spep_2 + 28, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 28, SE020, 89 ); setPitch( spep_2 + 28, SE020, -200 ); setTimeStretch( SE020, 0.87, 30, 4 ); SE021 = playSeVer2( spep_2 + 32, 1189, "", 0, 0, 0, -1); --両手合わせる SE022 = playSeVer2( spep_2 + 58, 1233, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 70, 1006, "", 0, 0, 0, -1); --かめはめ波溜め SE024 = playSeVer2( spep_2 + 96, 1488, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 96, 1445, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 102, 1210, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 102, SE026, 63 ); setTimeStretch( SE026, 1.17, 30, 4 ); --構える SE027 = playSeVer2( spep_2 + 180, 1117, "", 0, 0, 0, -1); setPitch( spep_2 + 180, SE027, -600 ); setTimeStretch( SE027, 0.6, 30, 4 ); --地響き SE028 = playSeVer2( spep_2 + 244, 1226, "",spep_2 + 678, 0, 48, -1); setSeVolumeByWorkId( spep_2 + 244, SE028, 45 ); --溜め2 SE029 = playSeVer2( spep_2 + 246, 1489, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 246, SE029, 133 ); SE030 = playSeVer2( spep_2 + 254, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 254, SE030, 168 ); SE031 = playSeVer2( spep_2 + 254, 1259, "",spep_2 + 360, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 254, SE031, 67 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 306; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE031, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --セリフカットイン --SE032 = playSeVer2( spep_2 + 296, 1018, "", 0, 0, 0, -1); --setSeVolumeByWorkId( spep_2 + 296, SE032, 63 ); --目光る SE033 = playSeVer2( spep_2 + 494, 1303, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 494, SE033, 40 ); SE034 = playSeVer2( spep_2 + 494, 1475, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 494, SE034, 126 ); --かめはめ波発射 SE035 = playSeVer2( spep_2 + 602, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 602, SE035, 79 ); SE036 = playSeVer2( spep_2 + 602, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 602, SE036, 158 ); SE037 = playSeVer2( spep_2 + 602, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 602, SE037, 83 ); --かめはめ波発射2 SE038 = playSeVer2( spep_2 + 652, 1258, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE039 = playSeVer2( spep_2 + 692, 1211, "",spep_2 + 946, 0, 102, -1); setSeVolumeByWorkId( spep_2 + 692, SE039, 168 ); SE040 = playSeVer2( spep_2 + 692, 1284, "",spep_2 + 804, 0, 38, -1); SE041 = playSeVer2( spep_2 + 692, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 692, SE041, 58 ); --ヒット SE042 = playSeVer2( spep_2 + 758, 1067, "", 0, 0, 0, -1); --壁突き抜けてく SE043 = playSeVer2( spep_2 + 818, 1159, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_2 + 818, 1145, "", 0, 0, 0, -1); --キラキラ SE045 = playSeVer2( spep_2 + 894, 1288, "",spep_2 + 1016, 2, 22, -1); setStartTimeMs( SE045, 367 ); SE046 = playSeVer2( spep_2 + 894, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 894, SE046, 162 ); --画面遷移 SE047 = playSeVer2( spep_2 + 956, 1427, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 956, SE047, 50 ); SE048 = playSeVer2( spep_2 + 978, 8, "", 0, 0, 0, -1); --オーラ SE049 = playSeVer2( spep_2 + 978, 1407, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 978, SE049, 148 ); SE050 = playSeVer2( spep_2 + 978, 1181, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_2 + 978, 1176, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 978, SE051, 46 ); SE052 = playSeVer2( spep_2 + 978, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 978, SE052, 65 ); -- ** ボイス ** -- --「かめはめ波ーーっ!!!」 --playVoice( spep_2 + 308, 1156 ); --setVoiceVolume( spep_2 + 308, 1156, 100 ); -- ** ダメージ表示 ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_2 + 1000); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 1120F end