--4032930:LR_超サイヤ人ゴッドSSべジータ(進化)+孫悟空(身勝手の極意"兆")_必殺技:戦闘民族の誇り --sp_effect_b4_00416 --sp2996 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164433; --開幕~ベジータの顔のアップまで ef_001 SP_02 = 164434; --蹴り~フィニッシュ ef_002 SP_03 = 164440; --KOループ ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_2 = 218 + 94; skipFrame(0, spep_2 + 562); -- スキップ先フレーム指定 setupMovie(spep_2 + 562, SP_01, spep_2 + 562 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --オーラ SE042 = playSeVer2( spep_2 + 562+3, 1176, "",spep_2 + 816, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 562+3, SE042, 56 ); SE043 = playSeVer2( spep_2 + 562+3, 1474, "",spep_2 + 820, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 562+3, SE043, 200 ); else setupMovie(0, SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~ベジータの顔のアップまで ------------------------------------------------- MAX_FRAME_0 = 218; -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~ベジータの顔のアップまで ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 140 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 156 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 140 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 160 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -351.3, -540.5 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -351.3, -540.5 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -273.6, -438.7 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -273.6, -438.7 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -191.7, -344.8 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -191.7, -344.8 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -137.4, -271.3 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, -137.4, -271.3 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, -128.3, -253.4 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -128.3, -253.4 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -129.9, -212.6 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -129.9, -212.6 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -131.6, -197 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -131.6, -197 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -133.5, -185.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -133.5, -185.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -133.1, -185.3 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, -133.1, -185.3 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -138.2, -170.3 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, -138.2, -170.3 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, -143, -160.2 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, -143, -160.2 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, -148.2, -155.9 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, -148.2, -155.9 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, -150.5, -152.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, -150.5, -152.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, -152.3, -150.4 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -152.3, -150.4 , 0 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 7.29, 7.29 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 7.29, 7.29 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.09, 0.09 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, -59.3 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, -59.3 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, -59 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, -58.7 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, -58.2 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, -58.2 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, -57.6 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, -57.6 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -56.8 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, -56.8 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, -55.1 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, -55.1 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, -53.7 ); setRotateKey( spep_0 + 179 + OFFSET_X, 1, -53.7 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, -52.6 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -52.6 ); -- ** 音 ** -- --イナヅマ走る SE001 = playSeVer2( spep_0 + 0, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 130 ); SE002 = playSeVer2( spep_0 + 0, 1043, "",spep_0 + 66, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 130 ); SE003 = playSeVer2( spep_0 + 2, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 68 ); SE004 = playSeVer2( spep_0 + 26, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 79 ); --向かっていく SE005 = playSeVer2( spep_0 + 38, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1277, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 68, 1117, "",spep_0 + 156, 0, 26, -1); --回転する SE008 = playSeVer2( spep_0 + 74, 1388, "",spep_0 + 154, 44, 16, -1); setStartTimeMs( SE008, 100 ); SE009 = playSeVer2( spep_0 + 68, 1450, "",spep_0 + 154, 0, 24, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE010 = playSeVer2( spep_0 + 120, 1187, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 120, 1120, "", 0, 0, 0, -1); --譜面激突 SE012 = playSeVer2( spep_0 + 154, 1159, "",spep_0 + 236, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 154, SE012, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 218f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --蹴り1 SE014 = playSeVer2( spep_1 + 88, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 88, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE015, 80 ); SE016 = playSeVer2( spep_1 + 92, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE016, 80 ); ------------------------------------------------- -- 蹴り~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 870; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 蹴り~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); spep_3 = spep_2 + MAX_FRAME_2-2; KO = entryEffectLife( spep_3 + 0, SP_03, 120, 0x100, -1, 0, 0, 0); -- KOループ(ef_003) setEffMoveKey( spep_3 + 0, KO, 0, 0 , 0); setEffMoveKey( spep_3 + 120, KO, 0, 0 , 0); setEffScaleKey( spep_3 + 0, KO, 1.0, 1.0); setEffScaleKey( spep_3 + 120, KO, 1.0, 1.0); setEffRotateKey( spep_3 + 0, KO, 0); setEffRotateKey( spep_3 + 120, KO, 0); setEffAlphaKey( spep_3 + 0, KO, 255); setEffAlphaKey( spep_3 + 120, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_2 + 420; -- ** 顔カットイン ** -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 48 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 38 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 0 + OFFSET_X, 1, -561.6, 237.2 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, -196.4, 83 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, -196.4, 83 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, -145.7, 61.5 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, -145.7, 61.5 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, -212.6, 80.5 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, -212.6, 80.5 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, -142.2, 41.8 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, -142.2, 41.8 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, -92, 58.6 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, -92, 58.6 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, -98.2, 41.5 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, -98.2, 41.5 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, -95.4, 40.3 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, -95.4, 40.3 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, -130.1, 24.1 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, -130.1, 24.1 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, -35.7, 78.8 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, -35.7, 78.8 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, -69.4, 58.1 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, -69.4, 58.1 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, -92, 38.9 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, -92, 38.9 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, -92.1, 38.9 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, -92.1, 38.9 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, -91.9, 38.8 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, -91.9, 38.8 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, -131.7, 121.1 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, -131.7, 121.1 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, -118.9, 84 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, -118.9, 84 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, -184.5, 77.5 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, -184.5, 77.5 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, -130.4, 47 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, -130.4, 47 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, -126.7, 76 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, -126.7, 76 , 0 ); setScaleKey( spep_2 + 0 + OFFSET_X, 1, 13.25, 13.26 ); setScaleKey( spep_2 + 2 + OFFSET_X, 1, 4.63, 4.63 ); setScaleKey( spep_2 + 3 + OFFSET_X, 1, 4.63, 4.63 ); setScaleKey( spep_2 + 4 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 5 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 6 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 7 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 8 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 9 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 10 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 13 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 14 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 15 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 17 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 19 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 20 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 2.44, 2.45 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 2.44, 2.45 ); setRotateKey( spep_2 + 0, 1, 52 ); setRotateKey( spep_2 + 37 + OFFSET_X, 1, 52 ); setRotateKey( spep_2 + 38 + OFFSET_X, 1, 19 ); setRotateKey( spep_2 + 48 + OFFSET_X, 1, 19 ); --敵の動き2 setDisp( spep_2 + 82 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 114 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 104 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -474.2, -349.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -474.2, -349.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -482.1, -338.5 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -482.1, -338.5 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -460.2, -207.8 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -460.2, -207.8 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -482.2, -121.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -482.2, -121.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -82.8, -219.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -82.8, -219.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -242, -133.6 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, -242, -133.6 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -264.5, 121.5 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, -264.5, 121.5 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -376.4, 367 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -376.4, 367 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -365.4, 353 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -365.4, 353 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -469.2, 464.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -469.2, 464.9 , 0 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 7.22, 7.22 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 7.22, 7.22 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 8.95, 8.95 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 8.95, 8.95 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 11.34, 11.34 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 11.34, 11.34 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.43, 1.43 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_2 + 232 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 274 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 260.9, -422.9 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 260.9, -422.9 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 261, -422.9 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 261, -422.9 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 146.9, -302.4 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 146.9, -302.4 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 68.6, -219.5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 68.6, -219.5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 44.5, -194.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 44.5, -194.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 9.7, -157.2 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 9.7, -157.2 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -3.6, -143.3 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -3.6, -143.3 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -24.5, -121.1 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -24.5, -121.1 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -32.9, -112.3 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -32.9, -112.3 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -46.6, -97.8 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -46.6, -97.8 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -52.2, -91.9 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -52.2, -91.9 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -61.5, -82.1 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -61.5, -82.1 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -65.3, -78 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -65.3, -78 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -71.7, -71.3 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -71.7, -71.3 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -74.3, -68.6 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -74.3, -68.6 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -78.5, -64 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -78.5, -64 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -80.4, -62.1 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -80.4, -62.1 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -83.3, -59 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -83.3, -59 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -84.5, -57.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -84.5, -57.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -86.4, -55.8 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -86.4, -55.8 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -87.1, -55 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -87.1, -55 , 0 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 11.28, 11.28 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 11.28, 11.28 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 11.16, 11.17 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 11.16, 11.17 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 7.69, 7.7 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 7.69, 7.7 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 4.58, 4.58 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 4.58, 4.58 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.3, 1.31 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.3, 1.31 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.33, 0.33 ); setRotateKey( spep_2 + 232 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 274 + OFFSET_X, 1, 0 ); --敵の動き4 setDisp( spep_2 + 320 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 384 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 320 + OFFSET_X, 1, 6 ); changeAnime( spep_2 + 372 + OFFSET_X, 1, 8 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, -1026, -180.1 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, -1026, -180.1 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, -688.3, -180.1 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, -688.3, -180.1 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, -556.7, -180.2 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, -556.7, -180.2 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, -451.5, -180.2 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -451.5, -180.2 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -384.3, -180.2 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, -384.3, -180.2 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, -325.2, -180.1 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -325.2, -180.1 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -289.7, -180.1 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, -289.7, -180.1 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, -271.7, -180.1 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, -271.7, -180.1 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, -258.7, -180.1 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, -258.7, -180.1 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, -247.7, -180.1 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, -247.7, -180.1 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, -238.7, -180.1 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, -238.7, -180.1 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, -231.1, -180.1 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, -231.1, -180.1 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, -224.8, -180.1 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, -224.8, -180.1 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, -216.7, -180.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, -216.7, -180.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, -210.9, -180.1 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, -210.9, -180.1 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, -204.2, -180.1 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, -204.2, -180.1 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, -198.8, -180.1 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, -198.8, -180.1 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, -194.5, -180.1 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, -194.5, -180.1 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, -191.5, -180.1 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, -191.5, -180.1 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, -189.7, -180.1 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, -189.7, -180.1 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, -188.2, -180.1 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, -188.2, -180.1 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 142, 22.1 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 142, 22.1 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -237.7, 22.1 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -237.7, 22.1 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -630.6, 22.1 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -630.6, 22.1 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -471.3, 22.1 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -471.3, 22.1 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -385.5, 22.1 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -385.5, 22.1 , 0 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 371 + OFFSET_X, 1, 32 ); setRotateKey( spep_2 + 372 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 384 + OFFSET_X, 1, 0 ); --敵の動き5 setDisp( spep_2 + 522 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 562 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 522 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, 62.7, -138.4 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, 62.7, -138.4 , 0 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 562 + OFFSET_X, 1, 2.26, 2.26 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, -2 ); setRotateKey( spep_2 + 562 + OFFSET_X, 1, -2 ); --敵の動き6 setDisp( spep_2 + 698 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 752 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 698 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 698 + OFFSET_X, 1, 134.6, 381.5 , 0 ); setMoveKey( spep_2 + 752 + OFFSET_X, 1, 134.6, 381.5 , 0 ); setScaleKey( spep_2 + 698 + OFFSET_X, 1, 5.06, 5.06 ); setScaleKey( spep_2 + 752 + OFFSET_X, 1, 5.06, 5.06 ); setRotateKey( spep_2 + 698 + OFFSET_X, 1, 75 ); setRotateKey( spep_2 + 752 + OFFSET_X, 1, 75 ); -- ** 音 ** -- --蹴り2 SE017 = playSeVer2( spep_2 + 26, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 26, 1414, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 26, 1187, "", 0, 0, 0, -1); --振りかぶる SE020 = playSeVer2( spep_2 + 54, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE021 = playSeVer2( spep_2 + 96, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 96, SE021, 158 ); SE022 = playSeVer2( spep_2 + 102, 1120, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 102, 1187, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_2 + 140, 1035, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 140, 1503, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 154, 1504, "", 0, 0, 0, -1); --追いかける SE027 = playSeVer2( spep_2 + 206, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE027, 150 ); SE028 = playSeVer2( spep_2 + 210, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE028, 150 ); --敵飛んでいく SE029 = playSeVer2( spep_2 + 230, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 230, SE029, 71 ); SE030 = playSeVer2( spep_2 + 230, 1121, "",spep_2 + 368, 0, 44, -1); setSeVolumeByWorkId( spep_2 + 230, SE030, 68 ); SE031 = playSeVer2( spep_2 + 230, 1183, "",spep_2 + 354, 0, 32, -1); --ベジータアップ SE032 = playSeVer2( spep_2 + 272, 1019, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 272, 1278, "",spep_2 + 390, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 272, SE033, 45 ); SE034 = playSeVer2( spep_2 + 272, 1474, "",spep_2 + 394, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 272, SE034, 300 ); --追いつく SE035 = playSeVer2( spep_2 + 314, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 314, SE035, 63 ); SE036 = playSeVer2( spep_2 + 314, 1232, "", 0, 0, 0, -1); --敵ヒット SE037 = playSeVer2( spep_2 + 362, 1049, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 362, 1114, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 362, 1187, "", 0, 0, 0, -1); --壁激突 SE040 = playSeVer2( spep_2 + 390, 1159, "",spep_2 + 630, 0, 204, -1); --オーラ SE042 = playSeVer2( spep_2 + 424, 1176, "",spep_2 + 816, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 424, SE042, 56 ); SE043 = playSeVer2( spep_2 + 424, 1474, "",spep_2 + 820, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 424, SE043, 320 ); --気弾溜め SE044 = playSeVer2( spep_2 + 576, 1116, "",spep_2 + 620, 0, 20, -1); SE045 = playSeVer2( spep_2 + 604, 1043, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 604, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 604, SE046, 100 ); SE047 = playSeVer2( spep_2 + 604, 1441, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 648, 1215, "",spep_2 + 836, 82, 56, -1); setStartTimeMs( SE048, 733 ); SE049 = playSeVer2( spep_2 + 610, 1199, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_2 + 682, 1199, "", 0, 0, 0, -1); --爆発 SE051 = playSeVer2( spep_2 + 778, 1511, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 778, 1213, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 788, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 770); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 870F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕~ベジータの顔のアップまで ------------------------------------------------- MAX_FRAME_0 = 218; setupMovie(0, SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕~ベジータの顔のアップまで ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, -1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 140 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 156 + OFFSET_X, 1, 0 ); setDisp( spep_0 + 160 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 188 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 140 + OFFSET_X, 1,5 ); changeAnime( spep_0 + 160 + OFFSET_X, 1,6 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 351.3, -540.5 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 351.3, -540.5 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 273.6, -438.7 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 273.6, -438.7 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 191.7, -344.8 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 191.7, -344.8 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 137.4, -271.3 , 0 ); setMoveKey( spep_0 + 155 + OFFSET_X, 1, 137.4, -271.3 , 0 ); setMoveKey( spep_0 + 156 + OFFSET_X, 1, 128.3, -253.4 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 128.3, -253.4 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 129.9, -212.6 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 129.9, -212.6 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 131.6, -197 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 131.6, -197 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 133.5, -185.9 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 133.5, -185.9 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 133.1, -185.3 , 0 ); setMoveKey( spep_0 + 167 + OFFSET_X, 1, 133.1, -185.3 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 138.2, -170.3 , 0 ); setMoveKey( spep_0 + 171 + OFFSET_X, 1, 138.2, -170.3 , 0 ); setMoveKey( spep_0 + 172 + OFFSET_X, 1, 143, -160.2 , 0 ); setMoveKey( spep_0 + 175 + OFFSET_X, 1, 143, -160.2 , 0 ); setMoveKey( spep_0 + 176 + OFFSET_X, 1, 148.2, -155.9 , 0 ); setMoveKey( spep_0 + 179 + OFFSET_X, 1, 148.2, -155.9 , 0 ); setMoveKey( spep_0 + 180 + OFFSET_X, 1, 150.5, -152.1 , 0 ); setMoveKey( spep_0 + 183 + OFFSET_X, 1, 150.5, -152.1 , 0 ); setMoveKey( spep_0 + 184 + OFFSET_X, 1, 152.3, -150.4 , 0 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 152.3, -150.4 , 0 ); setScaleKey( spep_0 + 140 + OFFSET_X, 1, 7.29, 7.29 ); setScaleKey( spep_0 + 143 + OFFSET_X, 1, 7.29, 7.29 ); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 147 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 148 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 155 + OFFSET_X, 1, 0.37, 0.37 ); setScaleKey( spep_0 + 156 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 175 + OFFSET_X, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 176 + OFFSET_X, 1, 0.09, 0.09 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 0.09, 0.09 ); setRotateKey( spep_0 + 140 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 155 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 156 + OFFSET_X, 1, 59.3 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, 59.3 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 59 ); setRotateKey( spep_0 + 161 + OFFSET_X, 1, 59 ); setRotateKey( spep_0 + 162 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_0 + 163 + OFFSET_X, 1, 58.7 ); setRotateKey( spep_0 + 164 + OFFSET_X, 1, 58.2 ); setRotateKey( spep_0 + 165 + OFFSET_X, 1, 58.2 ); setRotateKey( spep_0 + 166 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_0 + 167 + OFFSET_X, 1, 57.6 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 56.8 ); setRotateKey( spep_0 + 171 + OFFSET_X, 1, 56.8 ); setRotateKey( spep_0 + 172 + OFFSET_X, 1, 55.1 ); setRotateKey( spep_0 + 175 + OFFSET_X, 1, 55.1 ); setRotateKey( spep_0 + 176 + OFFSET_X, 1, 53.7 ); setRotateKey( spep_0 + 179 + OFFSET_X, 1, 53.7 ); setRotateKey( spep_0 + 180 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 183 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 184 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 52.6 ); -- ** 音 ** -- --イナヅマ走る SE001 = playSeVer2( spep_0 + 0, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 130 ); SE002 = playSeVer2( spep_0 + 0, 1043, "",spep_0 + 66, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 130 ); SE003 = playSeVer2( spep_0 + 2, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2, SE003, 68 ); SE004 = playSeVer2( spep_0 + 26, 1491, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 26, SE004, 79 ); --向かっていく SE005 = playSeVer2( spep_0 + 38, 1182, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 44, 1277, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 68, 1117, "",spep_0 + 156, 0, 26, -1); --回転する SE008 = playSeVer2( spep_0 + 74, 1388, "",spep_0 + 154, 44, 16, -1); setStartTimeMs( SE008, 100 ); SE009 = playSeVer2( spep_0 + 68, 1450, "",spep_0 + 154, 0, 24, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴り SE010 = playSeVer2( spep_0 + 120, 1187, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 120, 1120, "", 0, 0, 0, -1); --譜面激突 SE012 = playSeVer2( spep_0 + 154, 1159, "",spep_0 + 236, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 154, SE012, 71 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 218f -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --蹴り1 SE014 = playSeVer2( spep_1 + 88, 1110, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 88, 1414, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 88, SE015, 80 ); SE016 = playSeVer2( spep_1 + 92, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE016, 80 ); ------------------------------------------------- -- 蹴り~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 870; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 蹴り~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- -- spep_x = spep_2 + 420; -- -- ** 顔カットイン ** -- -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- --顔カットイン -- SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 48 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 0 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 38 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 0 + OFFSET_X, 1, 561.6, 237.2 , 0 ); setMoveKey( spep_2 + 2 + OFFSET_X, 1, 196.4, 83 , 0 ); setMoveKey( spep_2 + 3 + OFFSET_X, 1, 196.4, 83 , 0 ); setMoveKey( spep_2 + 4 + OFFSET_X, 1, 145.7, 61.5 , 0 ); setMoveKey( spep_2 + 5 + OFFSET_X, 1, 145.7, 61.5 , 0 ); setMoveKey( spep_2 + 6 + OFFSET_X, 1, 212.6, 80.5 , 0 ); setMoveKey( spep_2 + 7 + OFFSET_X, 1, 212.6, 80.5 , 0 ); setMoveKey( spep_2 + 8 + OFFSET_X, 1, 142.2, 41.8 , 0 ); setMoveKey( spep_2 + 9 + OFFSET_X, 1, 142.2, 41.8 , 0 ); setMoveKey( spep_2 + 10 + OFFSET_X, 1, 92, 58.6 , 0 ); setMoveKey( spep_2 + 11 + OFFSET_X, 1, 92, 58.6 , 0 ); setMoveKey( spep_2 + 12 + OFFSET_X, 1, 98.2, 41.5 , 0 ); setMoveKey( spep_2 + 13 + OFFSET_X, 1, 98.2, 41.5 , 0 ); setMoveKey( spep_2 + 14 + OFFSET_X, 1, 95.4, 40.3 , 0 ); setMoveKey( spep_2 + 15 + OFFSET_X, 1, 95.4, 40.3 , 0 ); setMoveKey( spep_2 + 16 + OFFSET_X, 1, 130.1, 24.1 , 0 ); setMoveKey( spep_2 + 17 + OFFSET_X, 1, 130.1, 24.1 , 0 ); setMoveKey( spep_2 + 18 + OFFSET_X, 1, 35.7, 78.8 , 0 ); setMoveKey( spep_2 + 19 + OFFSET_X, 1, 35.7, 78.8 , 0 ); setMoveKey( spep_2 + 20 + OFFSET_X, 1, 69.4, 58.1 , 0 ); setMoveKey( spep_2 + 21 + OFFSET_X, 1, 69.4, 58.1 , 0 ); setMoveKey( spep_2 + 22 + OFFSET_X, 1, 92, 38.9 , 0 ); setMoveKey( spep_2 + 27 + OFFSET_X, 1, 92, 38.9 , 0 ); setMoveKey( spep_2 + 28 + OFFSET_X, 1, 92.1, 38.9 , 0 ); setMoveKey( spep_2 + 33 + OFFSET_X, 1, 92.1, 38.9 , 0 ); setMoveKey( spep_2 + 34 + OFFSET_X, 1, 91.9, 38.8 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 91.9, 38.8 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 131.7, 121.1 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 131.7, 121.1 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 118.9, 84 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 118.9, 84 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 184.5, 77.5 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 184.5, 77.5 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 130.4, 47 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 130.4, 47 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 126.7, 76 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 126.7, 76 , 0 ); setScaleKey( spep_2 + 0 + OFFSET_X, 1, 13.25, 13.26 ); setScaleKey( spep_2 + 2 + OFFSET_X, 1, 4.63, 4.63 ); setScaleKey( spep_2 + 3 + OFFSET_X, 1, 4.63, 4.63 ); setScaleKey( spep_2 + 4 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 5 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 6 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 7 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_2 + 8 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 9 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 10 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 11 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 12 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 13 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 14 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 15 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 16 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 17 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 18 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 19 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_2 + 20 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 21 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_2 + 22 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 37 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_2 + 38 + OFFSET_X, 1, 2.44, 2.45 ); setScaleKey( spep_2 + 48 + OFFSET_X, 1, 2.44, 2.45 ); setRotateKey( spep_2 + 0, 1, -52 ); setRotateKey( spep_2 + 37 + OFFSET_X, 1, -52 ); setRotateKey( spep_2 + 38 + OFFSET_X, 1, -19 ); setRotateKey( spep_2 + 48 + OFFSET_X, 1, -19 ); --敵の動き2 setDisp( spep_2 + 82 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 114 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 104 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 474.2, -349.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 474.2, -349.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 482.1, -338.5 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 482.1, -338.5 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 460.2, -207.8 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 460.2, -207.8 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 482.2, -121.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 482.2, -121.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 82.8, -219.9 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 82.8, -219.9 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 242, -133.6 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 242, -133.6 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 264.5, 121.5 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 264.5, 121.5 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 376.4, 367 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 376.4, 367 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 365.4, 353 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 365.4, 353 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 469.2, 464.9 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 469.2, 464.9 , 0 ); setScaleKey( spep_2 + 82 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 4.96, 4.96 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 5.67, 5.67 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 7.22, 7.22 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 7.22, 7.22 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 8.95, 8.95 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 8.95, 8.95 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 11.34, 11.34 ); setScaleKey( spep_2 + 103 + OFFSET_X, 1, 11.34, 11.34 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_2 + 105 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.43, 1.43 ); setRotateKey( spep_2 + 82 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, 0 ); --敵の動き3 setDisp( spep_2 + 232 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 274 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -260.9, -422.9 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -260.9, -422.9 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -261, -422.9 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -261, -422.9 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -146.9, -302.4 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -146.9, -302.4 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -68.6, -219.5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -68.6, -219.5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -44.5, -194.1 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -44.5, -194.1 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -9.7, -157.2 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -9.7, -157.2 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 3.6, -143.3 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 3.6, -143.3 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 24.5, -121.1 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 24.5, -121.1 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 32.9, -112.3 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 32.9, -112.3 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 46.6, -97.8 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 46.6, -97.8 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 52.2, -91.9 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 52.2, -91.9 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 61.5, -82.1 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 61.5, -82.1 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 65.3, -78 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 65.3, -78 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 71.7, -71.3 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 71.7, -71.3 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 74.3, -68.6 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 74.3, -68.6 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 78.5, -64 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 78.5, -64 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 80.4, -62.1 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 80.4, -62.1 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 83.3, -59 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 83.3, -59 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 84.5, -57.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 84.5, -57.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 86.4, -55.8 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 86.4, -55.8 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 87.1, -55 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 87.1, -55 , 0 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 11.28, 11.28 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 11.28, 11.28 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 11.16, 11.17 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 11.16, 11.17 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 7.69, 7.7 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 7.69, 7.7 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 5.23, 5.23 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 4.58, 4.58 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 4.58, 4.58 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.7, 1.7 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.3, 1.31 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.3, 1.31 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 0.7, 0.7 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.33, 0.33 ); setRotateKey( spep_2 + 232 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 274 + OFFSET_X, 1, 0 ); --敵の動き4 setDisp( spep_2 + 320 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 384 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 320 + OFFSET_X, 1, 106 ); changeAnime( spep_2 + 372 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 1026, -180.1 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 1026, -180.1 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 688.3, -180.1 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 688.3, -180.1 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 556.7, -180.2 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 556.7, -180.2 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 451.5, -180.2 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 451.5, -180.2 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 384.3, -180.2 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 384.3, -180.2 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 325.2, -180.1 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 325.2, -180.1 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 289.7, -180.1 , 0 ); setMoveKey( spep_2 + 335 + OFFSET_X, 1, 289.7, -180.1 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 271.7, -180.1 , 0 ); setMoveKey( spep_2 + 337 + OFFSET_X, 1, 271.7, -180.1 , 0 ); setMoveKey( spep_2 + 338 + OFFSET_X, 1, 258.7, -180.1 , 0 ); setMoveKey( spep_2 + 339 + OFFSET_X, 1, 258.7, -180.1 , 0 ); setMoveKey( spep_2 + 340 + OFFSET_X, 1, 247.7, -180.1 , 0 ); setMoveKey( spep_2 + 341 + OFFSET_X, 1, 247.7, -180.1 , 0 ); setMoveKey( spep_2 + 342 + OFFSET_X, 1, 238.7, -180.1 , 0 ); setMoveKey( spep_2 + 343 + OFFSET_X, 1, 238.7, -180.1 , 0 ); setMoveKey( spep_2 + 344 + OFFSET_X, 1, 231.1, -180.1 , 0 ); setMoveKey( spep_2 + 345 + OFFSET_X, 1, 231.1, -180.1 , 0 ); setMoveKey( spep_2 + 346 + OFFSET_X, 1, 224.8, -180.1 , 0 ); setMoveKey( spep_2 + 347 + OFFSET_X, 1, 224.8, -180.1 , 0 ); setMoveKey( spep_2 + 348 + OFFSET_X, 1, 216.7, -180.1 , 0 ); setMoveKey( spep_2 + 349 + OFFSET_X, 1, 216.7, -180.1 , 0 ); setMoveKey( spep_2 + 350 + OFFSET_X, 1, 210.9, -180.1 , 0 ); setMoveKey( spep_2 + 351 + OFFSET_X, 1, 210.9, -180.1 , 0 ); setMoveKey( spep_2 + 352 + OFFSET_X, 1, 204.2, -180.1 , 0 ); setMoveKey( spep_2 + 353 + OFFSET_X, 1, 204.2, -180.1 , 0 ); setMoveKey( spep_2 + 354 + OFFSET_X, 1, 198.8, -180.1 , 0 ); setMoveKey( spep_2 + 355 + OFFSET_X, 1, 198.8, -180.1 , 0 ); setMoveKey( spep_2 + 356 + OFFSET_X, 1, 194.5, -180.1 , 0 ); setMoveKey( spep_2 + 357 + OFFSET_X, 1, 194.5, -180.1 , 0 ); setMoveKey( spep_2 + 358 + OFFSET_X, 1, 191.5, -180.1 , 0 ); setMoveKey( spep_2 + 359 + OFFSET_X, 1, 191.5, -180.1 , 0 ); setMoveKey( spep_2 + 360 + OFFSET_X, 1, 189.7, -180.1 , 0 ); setMoveKey( spep_2 + 361 + OFFSET_X, 1, 189.7, -180.1 , 0 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 188.2, -180.1 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 188.2, -180.1 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, -142, 22.1 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -142, 22.1 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 237.7, 22.1 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 237.7, 22.1 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 630.6, 22.1 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 630.6, 22.1 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 471.3, 22.1 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 471.3, 22.1 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 385.5, 22.1 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 385.5, 22.1 , 0 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 371 + OFFSET_X, 1, 3.29, 3.29 ); setScaleKey( spep_2 + 372 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 371 + OFFSET_X, 1, -32 ); setRotateKey( spep_2 + 372 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 384 + OFFSET_X, 1, 0 ); --敵の動き5 setDisp( spep_2 + 522 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 562 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 522 + OFFSET_X, 1,5 ); setMoveKey( spep_2 + 522 + OFFSET_X, 1, -62.7, -138.4 , 0 ); setMoveKey( spep_2 + 562 + OFFSET_X, 1, -62.7, -138.4 , 0 ); setScaleKey( spep_2 + 522 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 562 + OFFSET_X, 1, 2.26, 2.26 ); setRotateKey( spep_2 + 522 + OFFSET_X, 1, 2 ); setRotateKey( spep_2 + 562 + OFFSET_X, 1, 2 ); --敵の動き6 setDisp( spep_2 + 698 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 752 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 698 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 698 + OFFSET_X, 1, -134.6, 381.5 , 0 ); setMoveKey( spep_2 + 752 + OFFSET_X, 1, -134.6, 381.5 , 0 ); setScaleKey( spep_2 + 698 + OFFSET_X, 1, 5.06, 5.06 ); setScaleKey( spep_2 + 752 + OFFSET_X, 1, 5.06, 5.06 ); setRotateKey( spep_2 + 698 + OFFSET_X, 1, -75 ); setRotateKey( spep_2 + 752 + OFFSET_X, 1, -75 ); -- ** 音 ** -- --蹴り2 SE017 = playSeVer2( spep_2 + 26, 1110, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 26, 1414, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 26, 1187, "", 0, 0, 0, -1); --振りかぶる SE020 = playSeVer2( spep_2 + 54, 1004, "", 0, 0, 0, -1); --蹴り飛ばす SE021 = playSeVer2( spep_2 + 96, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 96, SE021, 158 ); SE022 = playSeVer2( spep_2 + 102, 1120, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 102, 1187, "", 0, 0, 0, -1); --気ダメ SE024 = playSeVer2( spep_2 + 140, 1035, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 140, 1503, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 154, 1504, "", 0, 0, 0, -1); --追いかける SE027 = playSeVer2( spep_2 + 206, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 206, SE027, 150 ); SE028 = playSeVer2( spep_2 + 210, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 210, SE028, 150 ); --敵飛んでいく SE029 = playSeVer2( spep_2 + 230, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 230, SE029, 71 ); SE030 = playSeVer2( spep_2 + 230, 1121, "",spep_2 + 368, 0, 44, -1); setSeVolumeByWorkId( spep_2 + 230, SE030, 68 ); SE031 = playSeVer2( spep_2 + 230, 1183, "",spep_2 + 354, 0, 32, -1); --ベジータアップ SE032 = playSeVer2( spep_2 + 272, 1019, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_2 + 272, 1278, "",spep_2 + 390, 0, 52, -1); setSeVolumeByWorkId( spep_2 + 272, SE033, 45 ); SE034 = playSeVer2( spep_2 + 272, 1474, "",spep_2 + 394, 0, 24, -1); setSeVolumeByWorkId( spep_2 + 272, SE034, 300 ); --追いつく SE035 = playSeVer2( spep_2 + 314, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 314, SE035, 63 ); SE036 = playSeVer2( spep_2 + 314, 1232, "", 0, 0, 0, -1); --敵ヒット SE037 = playSeVer2( spep_2 + 362, 1049, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_2 + 362, 1114, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 362, 1187, "", 0, 0, 0, -1); --壁激突 SE040 = playSeVer2( spep_2 + 390, 1159, "",spep_2 + 630, 0, 204, -1); --オーラ SE042 = playSeVer2( spep_2 + 424, 1176, "",spep_2 + 816, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 424, SE042, 56 ); SE043 = playSeVer2( spep_2 + 424, 1474, "",spep_2 + 820, 0, 42, -1); setSeVolumeByWorkId( spep_2 + 424, SE043, 320 ); --気弾溜め SE044 = playSeVer2( spep_2 + 576, 1116, "",spep_2 + 620, 0, 20, -1); SE045 = playSeVer2( spep_2 + 604, 1043, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_2 + 604, 1122, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 604, SE046, 100 ); SE047 = playSeVer2( spep_2 + 604, 1441, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_2 + 648, 1215, "",spep_2 + 836, 82, 56, -1); setStartTimeMs( SE048, 733 ); SE049 = playSeVer2( spep_2 + 610, 1199, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_2 + 682, 1199, "", 0, 0, 0, -1); --爆発 SE051 = playSeVer2( spep_2 + 778, 1511, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_2 + 778, 1213, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 788, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 770); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2); -- 870F end