--4032930:LR_超サイヤ人ゴッドSSべジータ(進化)+孫悟空(身勝手の極意"兆")_超必殺技:ファイナルインパクト --sp_effect_a3_00124 --sp2997 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164436; --前半 ef_001 SP_02 = 164437; --後半 ef_002 SP_03 = 164438; --KO ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; audio_adjust = 14; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ setupMovie(0 , SP_01, 0, 1); spep_0 = 0; ------------------------------------------------- -- 前半 ------------------------------------------------- MAX_FRAME_0 = 1042; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 前半(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 222 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 244 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 222 + OFFSET_X, 1, 2 ); changeAnime( spep_0 + 242 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -1195.8, -290.2 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -1195.8, -290.2 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -1041.5, -328.1 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -1041.5, -328.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -885.4, -364.4 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -885.4, -364.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -838.1, -346.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -838.1, -346.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -789.3, -313.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -789.3, -313.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -736.1, -306.3 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -736.1, -306.3 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -653.6, -286.4 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -653.6, -286.4 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -597.1, -296.5 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -597.1, -296.5 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -556.2, -296.9 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -556.2, -296.9 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -512.9, -283.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -512.9, -283.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -2383.5, 302.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -2383.5, 302.2 , 0 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 41.93, 41.93 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 41.93, 41.93 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 39.94, 39.94 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 39.94, 39.94 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 37.95, 37.95 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 37.95, 37.95 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 36.31, 36.31 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 36.31, 36.31 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 34.14, 34.14 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 34.14, 34.14 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 31.67, 31.67 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 31.67, 31.67 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 26.92, 26.92 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 26.92, 26.92 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 24.1, 24.1 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 24.1, 24.1 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 21.66, 21.66 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 21.66, 21.66 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 19.66, 19.66 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 19.66, 19.66 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 15.39, 15.39 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 15.39, 15.39 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 352 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 360 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 352 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 43, -143 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 43, -143 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 37.9, -144 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 37.9, -144 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -9.5, -107.7 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, -9.5, -107.7 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, -146.3, -9.3 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, -146.3, -9.3 , 0 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.42, 0.42 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, -12 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, -12 ); --敵の動き3 setDisp( spep_0 + 480 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 558 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 480 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 548 + OFFSET_X, 1, 6 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, -182.8, -40 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, -182.8, -40 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, -110.8, -38 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, -110.8, -38 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, -150.8, -28 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, -150.8, -28 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, -128.8, -52 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, -128.8, -52 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, -155.8, -44 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, -155.8, -44 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, -116.8, -41 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, -116.8, -41 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, -142.8, -38 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, -142.8, -38 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, -124.8, -37 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, -124.8, -37 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, -136.8, -38 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -136.8, -38 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -132.8, -40 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -132.8, -40 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -163.7, -35.1 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -163.7, -35.1 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -173.8, -25 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -173.8, -25 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -202.8, -30 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -202.8, -30 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, -142.8, -30 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, -142.8, -30 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, -152.8, -20 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, -152.8, -20 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, -122.8, -20 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, -122.8, -20 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, -182.8, -20 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, -182.8, -20 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, -142.8, -30 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, -142.8, -30 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, -112.8, -60 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, -112.8, -60 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, -202.8, -45 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, -202.8, -45 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, -122.8, -25 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, -122.8, -25 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, -110.8, -55 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, -110.8, -55 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, -176.8, -50 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, -176.8, -50 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, -196.8, -34 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, -196.8, -34 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, -155.8, -24 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, -155.8, -24 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, -178.8, -35 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, -178.8, -35 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, -148.8, -25 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, -148.8, -25 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, -128.8, -35 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, -128.8, -35 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, -138.8, -45 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, -138.8, -45 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, -128.8, -45 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, -128.8, -45 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, -132.8, -40 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, -132.8, -40 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, -203.2, 246.4 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, -203.2, 246.4 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, -173.2, 180.4 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, -173.2, 180.4 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, -222.8, 305.8 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, -222.8, 305.8 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, -220.8, 241.8 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, -220.8, 241.8 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, -323, 546.3 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, -323, 546.3 , 0 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 551 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 552 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 555 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 558 + OFFSET_X, 1, 0.78, 0.78 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, -4 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, -4 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 517 + OFFSET_X, 1, 3 ); setRotateKey( spep_0 + 518 + OFFSET_X, 1, -2.2 ); setRotateKey( spep_0 + 523 + OFFSET_X, 1, -2.2 ); setRotateKey( spep_0 + 524 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 525 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, -1.2 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, -0.7 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, -0.7 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, 30.1 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, 30.1 ); --敵の動き4 setDisp( spep_0 + 644 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 650 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 644 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 648 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, 23.9, 329 , 0 ); setMoveKey( spep_0 + 645 + OFFSET_X, 1, 23.9, 329 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, 24.9, 325 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, 24.9, 325 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, 102.7, 497.2 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, 102.7, 497.2 , 0 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 647 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 648 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 650 + OFFSET_X, 1, 2.54, 2.54 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 647 + OFFSET_X, 1, -44 ); setRotateKey( spep_0 + 648 + OFFSET_X, 1, 37 ); setRotateKey( spep_0 + 650 + OFFSET_X, 1, 37 ); --敵の動き5 setDisp( spep_0 + 674 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 692 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 674 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, -810.3, -1005.9 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, -810.3, -1005.9 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, -638.4, -788.9 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, -638.4, -788.9 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, -464.7, -566 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, -464.7, -566 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -291.3, -338.8 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -291.3, -338.8 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -129.7, -121.7 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -129.7, -121.7 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 19.9, 70.6 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 19.9, 70.6 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 136.6, 222.9 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 136.6, 222.9 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 212.1, 322.4 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 212.1, 322.4 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 240.8, 359.4 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 240.8, 359.4 , 0 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 12.09, 12.09 ); setScaleKey( spep_0 + 675 + OFFSET_X, 1, 12.09, 12.09 ); setScaleKey( spep_0 + 676 + OFFSET_X, 1, 10.26, 10.26 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 10.26, 10.26 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 8.42, 8.42 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 8.42, 8.42 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 6.6, 6.6 ); setScaleKey( spep_0 + 681 + OFFSET_X, 1, 6.6, 6.6 ); setScaleKey( spep_0 + 682 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 686 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, 12.8 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, 12.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 288, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 10, 1018, "", 0, 0, 0, -1); --指さす SE003 = playSeVer2( spep_0 + 14, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 158 ); --気ダメ SE004 = playSeVer2( spep_0 + 112, 1035, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 112, 1503, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 112, 1504, "", 0, 0, 0, -1); --オーラ SE007 = playSeVer2( spep_0 + 134, 1474, "",spep_0 + 504, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 134, SE007, 320 ); SE008 = playSeVer2( spep_0 + 134, 1176, "",spep_0 + 502, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 134, SE008, 63 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 212; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かってくる SE009 = playSeVer2( spep_0 + 212, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 216, 1117, "", 0, 0, 0, -1); --殴る SE011 = playSeVer2( spep_0 + 242, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 242, 1359, "", 0, 0, 0, -1); --追いかける SE013 = playSeVer2( spep_0 + 266, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE013, 45 ); SE014 = playSeVer2( spep_0 + 302, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 318 + audio_adjust, 1116, "",spep_0 + 364 + audio_adjust, 0, 14, -1); --追い討ち SE016 = playSeVer2( spep_0 + 340 + audio_adjust, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 340 + audio_adjust, 1009, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 346 + audio_adjust, 1026, "", 0, 0, 0, -1); --向かっていく SE019 = playSeVer2( spep_0 + 390 + audio_adjust, 63, "",spep_0 + 486 + audio_adjust, 0, 38, -1); SE020 = playSeVer2( spep_0 + 402 + audio_adjust, 1508, "", 0, 0, 0, -1); --ラッシュ SE021 = playSeVer2( spep_0 + 464 + audio_adjust, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 464 + audio_adjust, 1359, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 486 + audio_adjust, 1414, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 486 + audio_adjust, 1425, "",spep_0 + 542 + audio_adjust, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 486 + audio_adjust, SE024, 80 ); SE025 = playSeVer2( spep_0 + 502 + audio_adjust, 1009, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 518 + audio_adjust, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518 + audio_adjust, SE026, 79 ); SE027 = playSeVer2( spep_0 + 532 + audio_adjust, 1187, "", 0, 0, 0, -1); --土煙 SE028 = playSeVer2( spep_0 + 552 + audio_adjust, 1188, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_0 + 552 + audio_adjust, SE028, 63 ); setStartTimeMs( SE028, 67 ); --オーラ SE029 = playSeVer2( spep_0 + 570 + audio_adjust, 1474, "",spep_0 + 936 + audio_adjust, 52, 22, -1); setSeVolumeByWorkId( spep_0 + 570 + audio_adjust, SE029, 119 ); SE030 = playSeVer2( spep_0 + 570 + audio_adjust, 1176, "",spep_0 + 938 + audio_adjust, 52, 24, -1); setSeVolumeByWorkId( spep_0 + 570 + audio_adjust, SE030, 63 ); --蹴りとばす SE031 = playSeVer2( spep_0 + 618 + audio_adjust, 1004, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 632 + audio_adjust, 1359, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 632 + audio_adjust, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE034 = playSeVer2( spep_0 + 660 + audio_adjust, 1027, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 660 + audio_adjust, 1121, "",spep_0 + 770 + audio_adjust, 0, 62, -1); --構える SE036 = playSeVer2( spep_0 + 692 + audio_adjust, 1233, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 734 + audio_adjust, 1189, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 742 + audio_adjust, 1006, "", 0, 0, 0, -1); --追いかける SE039 = playSeVer2( spep_0 + 776 + audio_adjust, 1182, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 784 + audio_adjust, 1277, "",spep_0 + 800 + audio_adjust, 0, 6, -1); SE041 = playSeVer2( spep_0 + 784 + audio_adjust, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 784 + audio_adjust, SE041, 52 ); SE042 = playSeVer2( spep_0 + 794 + audio_adjust, 1277, "",spep_0 + 830 + audio_adjust, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 794 + audio_adjust, SE042, 123 ); setPitch( spep_0 + 794 + audio_adjust, SE042, 400 ); setTimeStretch( SE042, 1.27, 30, 4 ); SE043 = playSeVer2( spep_0 + 802 + audio_adjust, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 802 + audio_adjust, SE043, 40 ); SE044 = playSeVer2( spep_0 + 806 + audio_adjust, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 806 + audio_adjust, SE044, 172 ); setPitch( spep_0 + 806 + audio_adjust, SE044, -600 ); setTimeStretch( SE044, 0.6, 30, 4 ); --振りかぶる SE045 = playSeVer2( spep_0 + 852 + audio_adjust, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 852 + audio_adjust, SE045, 80 ); SE046 = playSeVer2( spep_0 + 852 + audio_adjust, 1117, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 886 + audio_adjust, 1116, "",spep_0 + 926 + audio_adjust, 0, 20, -1); --叩きつける SE048 = playSeVer2( spep_0 + 914 + audio_adjust, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 914 + audio_adjust, SE048, 174 ); SE049 = playSeVer2( spep_0 + 920 + audio_adjust, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 920 + audio_adjust, SE049, 120 ); SE050 = playSeVer2( spep_0 + 924 + audio_adjust, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 924 + audio_adjust, SE050, 120 ); --光走る SE051 = playSeVer2( spep_0 + 950 + audio_adjust, 1179, "",spep_0 + 1046 + audio_adjust, 0, 12, -1); --地面つきささる SE052 = playSeVer2( spep_0 + 986 + audio_adjust, 1043, "",spep_0 + 1048 + audio_adjust, 0, 22, -1); SE053 = playSeVer2( spep_0 + 986 + audio_adjust, 1159, "",spep_0 + 1048 + audio_adjust, 0, 16, -1); SE054 = playSeVer2( spep_0 + 992 + audio_adjust, 1491, "",spep_0 + 1046 + audio_adjust, 0, 12, -1); --カードカットイン --SE055 = playSeVer2( spep_0 + 1028 + audio_adjust, 1035, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 1042 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --気弾溜め SE056 = playSeVer2( spep_1 + 84 + audio_adjust, 1341, "",spep_2 + 78 + audio_adjust, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 84 + audio_adjust, SE056, 158 ); SE057 = playSeVer2( spep_1 + 84 + audio_adjust, 1440, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84 + audio_adjust, SE057, 146 ); SE058 = playSeVer2( spep_1 + 84 + audio_adjust, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84 + audio_adjust, SE058, 150 ); SE059 = playSeVer2( spep_1 + 92 + audio_adjust, 1507, "", 0, 0, 0, -1); ------------------------------------------------- -- 後半 ------------------------------------------------- MAX_FRAME_2 = 176; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 後半(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 80 + OFFSET_X, 1, 1); setDisp( spep_2 + 104 + OFFSET_X, 1, 0); changeAnime( spep_2 + 80 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, -8.1, -7.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, -8.1, -7.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, -8, -7.5 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, -8, -7.5 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, -7.8, -8.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, -7.8, -8.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, -7.3, -8.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, -7.3, -8.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, -6.6, -9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -6.6, -9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -5.5, -9.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -5.5, -9.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -4.7, -9.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -4.7, -9.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -3.4, -7.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -3.4, -7.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -2.1, -5.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -2.1, -5.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -1.4, -3.5 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, -1.4, -3.5 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -0.9, -3.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, -0.9, -3.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -0.9, -3.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, -0.9, -3.3 , 0 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, 36 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, 36 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, 35.9 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, 35.9 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 36 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, 36 ); setBlendColor( spep_2 + 80 + OFFSET_X, 1, 6, 0.862, 0.337, 0, 0.2); setBlendColor( spep_2 + 104 + OFFSET_X, 1, 6, 0.862, 0.337, 0, 0.2); setBlendColor( spep_2 + 105 + OFFSET_X, 1, 6, 0, 0, 0, 0); -- ** 音 ** -- --腕前にだす SE060 = playSeVer2( spep_2 + 36 + audio_adjust, 1004, "", 0, 0, 0, -1); --気弾発射 SE061 = playSeVer2( spep_2 + 50 + audio_adjust, 1156, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_2 + 50 + audio_adjust, 1401, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 50 + audio_adjust, 1177, "",spep_2 + 150 + audio_adjust, 0, 36, -1); --爆発 SE064 = playSeVer2( spep_2 + 96 + audio_adjust, 1258, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 104 + audio_adjust, 1423, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 104 + audio_adjust, 1211, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104 + audio_adjust, SE066, 158 ); SE067 = playSeVer2( spep_2 + 104 + audio_adjust, 1159, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 118 + audio_adjust, 1067, "", 0, 0, 0, -1); ------------------------------------------------- -- KO ------------------------------------------------- spep_3 = spep_2 + MAX_FRAME_2; KO = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0); -- KO ef_003 setEffMoveKey( spep_3 + 0, KO, 0, 0 , 0); setEffMoveKey( spep_3 + 98, KO, 0, 0 , 0); setEffScaleKey( spep_3 + 0, KO, 1.0, 1.0); setEffScaleKey( spep_3 + 98, KO, 1.0, 1.0); setEffRotateKey( spep_3 + 0, KO, 0); setEffRotateKey( spep_3 + 98, KO, 0); setEffAlphaKey( spep_3 + 0, KO, 255); setEffAlphaKey( spep_3 + 98, KO, 255); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 116); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 + 80); -- 274 hideKoScreen(); fadeKoLabel(1,0.5); else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ setupMovie(0 , SP_01, 0, 1); spep_0 = 0; ------------------------------------------------- -- 前半 ------------------------------------------------- MAX_FRAME_0 = 1042; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 前半(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; -- -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- --顔カットイン -- SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 222 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 244 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 222 + OFFSET_X, 1, 102 ); changeAnime( spep_0 + 242 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 1195.8, -290.2 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 1195.8, -290.2 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 1041.5, -328.1 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 1041.5, -328.1 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 885.4, -364.4 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 885.4, -364.4 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 838.1, -346.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 838.1, -346.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 789.3, -313.1 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 789.3, -313.1 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 736.1, -306.3 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 736.1, -306.3 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 653.6, -286.4 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 653.6, -286.4 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 597.1, -296.5 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 597.1, -296.5 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 556.2, -296.9 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 556.2, -296.9 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 512.9, -283.5 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 512.9, -283.5 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 2383.5, 302.2 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 2383.5, 302.2 , 0 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 41.93, 41.93 ); setScaleKey( spep_0 + 223 + OFFSET_X, 1, 41.93, 41.93 ); setScaleKey( spep_0 + 224 + OFFSET_X, 1, 39.94, 39.94 ); setScaleKey( spep_0 + 225 + OFFSET_X, 1, 39.94, 39.94 ); setScaleKey( spep_0 + 226 + OFFSET_X, 1, 37.95, 37.95 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 37.95, 37.95 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 36.31, 36.31 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 36.31, 36.31 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 34.14, 34.14 ); setScaleKey( spep_0 + 231 + OFFSET_X, 1, 34.14, 34.14 ); setScaleKey( spep_0 + 232 + OFFSET_X, 1, 31.67, 31.67 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 31.67, 31.67 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 26.92, 26.92 ); setScaleKey( spep_0 + 235 + OFFSET_X, 1, 26.92, 26.92 ); setScaleKey( spep_0 + 236 + OFFSET_X, 1, 24.1, 24.1 ); setScaleKey( spep_0 + 237 + OFFSET_X, 1, 24.1, 24.1 ); setScaleKey( spep_0 + 238 + OFFSET_X, 1, 21.66, 21.66 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 21.66, 21.66 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 19.66, 19.66 ); setScaleKey( spep_0 + 241 + OFFSET_X, 1, 19.66, 19.66 ); setScaleKey( spep_0 + 242 + OFFSET_X, 1, 15.39, 15.39 ); setScaleKey( spep_0 + 244 + OFFSET_X, 1, 15.39, 15.39 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 352 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 360 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 352 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, -43, -143 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, -43, -143 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, -37.9, -144 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, -37.9, -144 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 9.5, -107.7 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 9.5, -107.7 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 146.3, -9.3 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 146.3, -9.3 , 0 ); setScaleKey( spep_0 + 352 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 353 + OFFSET_X, 1, 2.09, 2.09 ); setScaleKey( spep_0 + 354 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 355 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 357 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_0 + 358 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 0.42, 0.42 ); setRotateKey( spep_0 + 352 + OFFSET_X, 1, 12 ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 12 ); --敵の動き3 setDisp( spep_0 + 480 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 558 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 480 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 548 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 182.8, -40 , 0 ); setMoveKey( spep_0 + 481 + OFFSET_X, 1, 182.8, -40 , 0 ); setMoveKey( spep_0 + 482 + OFFSET_X, 1, 110.8, -38 , 0 ); setMoveKey( spep_0 + 483 + OFFSET_X, 1, 110.8, -38 , 0 ); setMoveKey( spep_0 + 484 + OFFSET_X, 1, 150.8, -28 , 0 ); setMoveKey( spep_0 + 485 + OFFSET_X, 1, 150.8, -28 , 0 ); setMoveKey( spep_0 + 486 + OFFSET_X, 1, 128.8, -52 , 0 ); setMoveKey( spep_0 + 487 + OFFSET_X, 1, 128.8, -52 , 0 ); setMoveKey( spep_0 + 488 + OFFSET_X, 1, 155.8, -44 , 0 ); setMoveKey( spep_0 + 489 + OFFSET_X, 1, 155.8, -44 , 0 ); setMoveKey( spep_0 + 490 + OFFSET_X, 1, 116.8, -41 , 0 ); setMoveKey( spep_0 + 491 + OFFSET_X, 1, 116.8, -41 , 0 ); setMoveKey( spep_0 + 492 + OFFSET_X, 1, 142.8, -38 , 0 ); setMoveKey( spep_0 + 493 + OFFSET_X, 1, 142.8, -38 , 0 ); setMoveKey( spep_0 + 494 + OFFSET_X, 1, 124.8, -37 , 0 ); setMoveKey( spep_0 + 495 + OFFSET_X, 1, 124.8, -37 , 0 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, 136.8, -38 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 136.8, -38 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 132.8, -40 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, 132.8, -40 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 163.7, -35.1 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 163.7, -35.1 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 173.8, -25 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 173.8, -25 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 202.8, -30 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 202.8, -30 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 142.8, -30 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, 142.8, -30 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 152.8, -20 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 152.8, -20 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 122.8, -20 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 122.8, -20 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 182.8, -20 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 182.8, -20 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 142.8, -30 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 142.8, -30 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 112.8, -60 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 112.8, -60 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 202.8, -45 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 202.8, -45 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 122.8, -25 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 122.8, -25 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 110.8, -55 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 110.8, -55 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 176.8, -50 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 176.8, -50 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 196.8, -34 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 196.8, -34 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 155.8, -24 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 155.8, -24 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 178.8, -35 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 178.8, -35 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 148.8, -25 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 148.8, -25 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 128.8, -35 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 128.8, -35 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 138.8, -45 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 138.8, -45 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 128.8, -45 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 128.8, -45 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 132.8, -40 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 132.8, -40 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 203.2, 246.4 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 203.2, 246.4 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 173.2, 180.4 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 173.2, 180.4 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 222.8, 305.8 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 222.8, 305.8 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 220.8, 241.8 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 220.8, 241.8 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 323, 546.3 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 323, 546.3 , 0 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 551 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 552 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 555 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 558 + OFFSET_X, 1, 0.78, 0.78 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, 4 ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 517 + OFFSET_X, 1, -3 ); setRotateKey( spep_0 + 518 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_0 + 523 + OFFSET_X, 1, 2.2 ); setRotateKey( spep_0 + 524 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 525 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, 1.2 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 0.7 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, 0.7 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, -30.1 ); setRotateKey( spep_0 + 558 + OFFSET_X, 1, -30.1 ); --敵の動き4 setDisp( spep_0 + 644 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 650 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 644 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 648 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, -23.9, 329 , 0 ); setMoveKey( spep_0 + 645 + OFFSET_X, 1, -23.9, 329 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, -24.9, 325 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, -24.9, 325 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, -102.7, 497.2 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, -102.7, 497.2 , 0 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 647 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 648 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 650 + OFFSET_X, 1, 2.54, 2.54 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, 44 ); setRotateKey( spep_0 + 647 + OFFSET_X, 1, 44 ); setRotateKey( spep_0 + 648 + OFFSET_X, 1, -37 ); setRotateKey( spep_0 + 650 + OFFSET_X, 1, -37 ); --敵の動き5 setDisp( spep_0 + 674 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 692 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 674 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, 810.3, -1005.9 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, 810.3, -1005.9 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, 638.4, -788.9 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, 638.4, -788.9 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, 464.7, -566 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, 464.7, -566 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, 291.3, -338.8 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, 291.3, -338.8 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, 129.7, -121.7 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, 129.7, -121.7 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, -19.9, 70.6 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, -19.9, 70.6 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, -136.6, 222.9 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, -136.6, 222.9 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, -212.1, 322.4 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, -212.1, 322.4 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, -240.8, 359.4 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -240.8, 359.4 , 0 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 12.09, 12.09 ); setScaleKey( spep_0 + 675 + OFFSET_X, 1, 12.09, 12.09 ); setScaleKey( spep_0 + 676 + OFFSET_X, 1, 10.26, 10.26 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 10.26, 10.26 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 8.42, 8.42 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 8.42, 8.42 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 6.6, 6.6 ); setScaleKey( spep_0 + 681 + OFFSET_X, 1, 6.6, 6.6 ); setScaleKey( spep_0 + 682 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 4.75, 4.75 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 3.15, 3.15 ); setScaleKey( spep_0 + 686 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_0 + 692 + OFFSET_X, 1, 0.76, 0.76 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, -12.8 ); setRotateKey( spep_0 + 692 + OFFSET_X, 1, -12.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 288, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 10, 1018, "", 0, 0, 0, -1); --指さす SE003 = playSeVer2( spep_0 + 14, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 158 ); --気ダメ SE004 = playSeVer2( spep_0 + 112, 1035, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 112, 1503, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 112, 1504, "", 0, 0, 0, -1); --オーラ SE007 = playSeVer2( spep_0 + 134, 1474, "",spep_0 + 504, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 134, SE007, 320 ); SE008 = playSeVer2( spep_0 + 134, 1176, "",spep_0 + 502, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 134, SE008, 63 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 212; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --向かってくる SE009 = playSeVer2( spep_0 + 212, 1182, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 216, 1117, "", 0, 0, 0, -1); --殴る SE011 = playSeVer2( spep_0 + 242, 1187, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 242, 1359, "", 0, 0, 0, -1); --追いかける SE013 = playSeVer2( spep_0 + 266, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 266, SE013, 45 ); SE014 = playSeVer2( spep_0 + 302, 1004, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 318 + audio_adjust, 1116, "",spep_0 + 364 + audio_adjust, 0, 14, -1); --追い討ち SE016 = playSeVer2( spep_0 + 340 + audio_adjust, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 340 + audio_adjust, 1009, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 346 + audio_adjust, 1026, "", 0, 0, 0, -1); --向かっていく SE019 = playSeVer2( spep_0 + 390 + audio_adjust, 63, "",spep_0 + 486 + audio_adjust, 0, 38, -1); SE020 = playSeVer2( spep_0 + 402 + audio_adjust, 1508, "", 0, 0, 0, -1); --ラッシュ SE021 = playSeVer2( spep_0 + 464 + audio_adjust, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 464 + audio_adjust, 1359, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 486 + audio_adjust, 1414, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 486 + audio_adjust, 1425, "",spep_0 + 542 + audio_adjust, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 486 + audio_adjust, SE024, 80 ); SE025 = playSeVer2( spep_0 + 502 + audio_adjust, 1009, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 518 + audio_adjust, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518 + audio_adjust, SE026, 79 ); SE027 = playSeVer2( spep_0 + 532 + audio_adjust, 1187, "", 0, 0, 0, -1); --土煙 SE028 = playSeVer2( spep_0 + 552 + audio_adjust, 1188, "", 0, 26, 0, -1); setSeVolumeByWorkId( spep_0 + 552 + audio_adjust, SE028, 63 ); setStartTimeMs( SE028, 67 ); --オーラ SE029 = playSeVer2( spep_0 + 570 + audio_adjust, 1474, "",spep_0 + 936 + audio_adjust, 52, 22, -1); setSeVolumeByWorkId( spep_0 + 570 + audio_adjust, SE029, 119 ); SE030 = playSeVer2( spep_0 + 570 + audio_adjust, 1176, "",spep_0 + 938 + audio_adjust, 52, 24, -1); setSeVolumeByWorkId( spep_0 + 570 + audio_adjust, SE030, 63 ); --蹴りとばす SE031 = playSeVer2( spep_0 + 618 + audio_adjust, 1004, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 632 + audio_adjust, 1359, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 632 + audio_adjust, 1120, "", 0, 0, 0, -1); --敵飛んでいく SE034 = playSeVer2( spep_0 + 660 + audio_adjust, 1027, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 660 + audio_adjust, 1121, "",spep_0 + 770 + audio_adjust, 0, 62, -1); --構える SE036 = playSeVer2( spep_0 + 692 + audio_adjust, 1233, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 734 + audio_adjust, 1189, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 742 + audio_adjust, 1006, "", 0, 0, 0, -1); --追いかける SE039 = playSeVer2( spep_0 + 776 + audio_adjust, 1182, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 784 + audio_adjust, 1277, "",spep_0 + 800 + audio_adjust, 0, 6, -1); SE041 = playSeVer2( spep_0 + 784 + audio_adjust, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 784 + audio_adjust, SE041, 52 ); SE042 = playSeVer2( spep_0 + 794 + audio_adjust, 1277, "",spep_0 + 830 + audio_adjust, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 794 + audio_adjust, SE042, 123 ); setPitch( spep_0 + 794 + audio_adjust, SE042, 400 ); setTimeStretch( SE042, 1.27, 30, 4 ); SE043 = playSeVer2( spep_0 + 802 + audio_adjust, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 802 + audio_adjust, SE043, 40 ); SE044 = playSeVer2( spep_0 + 806 + audio_adjust, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 806 + audio_adjust, SE044, 172 ); setPitch( spep_0 + 806 + audio_adjust, SE044, -600 ); setTimeStretch( SE044, 0.6, 30, 4 ); --振りかぶる SE045 = playSeVer2( spep_0 + 852 + audio_adjust, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 852 + audio_adjust, SE045, 80 ); SE046 = playSeVer2( spep_0 + 852 + audio_adjust, 1117, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 886 + audio_adjust, 1116, "",spep_0 + 926 + audio_adjust, 0, 20, -1); --叩きつける SE048 = playSeVer2( spep_0 + 914 + audio_adjust, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 914 + audio_adjust, SE048, 174 ); SE049 = playSeVer2( spep_0 + 920 + audio_adjust, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 920 + audio_adjust, SE049, 120 ); SE050 = playSeVer2( spep_0 + 924 + audio_adjust, 1017, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 924 + audio_adjust, SE050, 120 ); --光走る SE051 = playSeVer2( spep_0 + 950 + audio_adjust, 1179, "",spep_0 + 1046 + audio_adjust, 0, 12, -1); --地面つきささる SE052 = playSeVer2( spep_0 + 986 + audio_adjust, 1043, "",spep_0 + 1048 + audio_adjust, 0, 22, -1); SE053 = playSeVer2( spep_0 + 986 + audio_adjust, 1159, "",spep_0 + 1048 + audio_adjust, 0, 16, -1); SE054 = playSeVer2( spep_0 + 992 + audio_adjust, 1491, "",spep_0 + 1046 + audio_adjust, 0, 12, -1); --カードカットイン --SE055 = playSeVer2( spep_0 + 1028 + audio_adjust, 1035, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 1042 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); --気弾溜め SE056 = playSeVer2( spep_1 + 84 + audio_adjust, 1341, "",spep_2 + 78 + audio_adjust, 0, 26, -1); setSeVolumeByWorkId( spep_1 + 84 + audio_adjust, SE056, 158 ); SE057 = playSeVer2( spep_1 + 84 + audio_adjust, 1440, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84 + audio_adjust, SE057, 146 ); SE058 = playSeVer2( spep_1 + 84 + audio_adjust, 1445, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84 + audio_adjust, SE058, 150 ); SE059 = playSeVer2( spep_1 + 92 + audio_adjust, 1507, "", 0, 0, 0, -1); ------------------------------------------------- -- 後半 ------------------------------------------------- MAX_FRAME_2 = 176; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 後半(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 80 + OFFSET_X, 1, 1); setDisp( spep_2 + 104 + OFFSET_X, 1, 0); changeAnime( spep_2 + 80 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 8.1, -7.1 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 8.1, -7.1 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 8, -7.5 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 8, -7.5 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 7.8, -8.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 7.8, -8.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 7.3, -8.5 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 7.3, -8.5 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 6.6, -9 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 6.6, -9 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 5.5, -9.6 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 5.5, -9.6 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 4.7, -9.3 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 4.7, -9.3 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 3.4, -7.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 3.4, -7.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 2.1, -5.1 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 2.1, -5.1 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 1.4, -3.5 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 1.4, -3.5 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 0.9, -3.1 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 0.9, -3.1 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 0.9, -3.3 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 0.9, -3.3 , 0 ); setScaleKey( spep_2 + 80 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 83 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 84 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 85 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_2 + 86 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 87 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_2 + 88 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 0.69, 0.69 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 99 + OFFSET_X, 1, 0.76, 0.76 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 101 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 104 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_2 + 80 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 87 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 88 + OFFSET_X, 1, -35.9 ); setRotateKey( spep_2 + 99 + OFFSET_X, 1, -35.9 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, -36 ); setRotateKey( spep_2 + 104 + OFFSET_X, 1, -36 ); setBlendColor( spep_2 + 80 + OFFSET_X, 1, 6, 0.862, 0.337, 0, 0.2); setBlendColor( spep_2 + 104 + OFFSET_X, 1, 6, 0.862, 0.337, 0, 0.2); setBlendColor( spep_2 + 105 + OFFSET_X, 1, 6, 0, 0, 0, 0); -- ** 音 ** -- --腕前にだす SE060 = playSeVer2( spep_2 + 36 + audio_adjust, 1004, "", 0, 0, 0, -1); --気弾発射 SE061 = playSeVer2( spep_2 + 50 + audio_adjust, 1156, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_2 + 50 + audio_adjust, 1401, "", 0, 0, 0, -1); SE063 = playSeVer2( spep_2 + 50 + audio_adjust, 1177, "",spep_2 + 150 + audio_adjust, 0, 36, -1); --爆発 SE064 = playSeVer2( spep_2 + 96 + audio_adjust, 1258, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_2 + 104 + audio_adjust, 1423, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_2 + 104 + audio_adjust, 1211, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 104 + audio_adjust, SE066, 158 ); SE067 = playSeVer2( spep_2 + 104 + audio_adjust, 1159, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 118 + audio_adjust, 1067, "", 0, 0, 0, -1); ------------------------------------------------- -- KO ------------------------------------------------- spep_3 = spep_2 + MAX_FRAME_2; KO = entryEffectLife( spep_3 + 0, SP_03, 98, 0x100, -1, 0, 0, 0); -- KO ef_003 setEffMoveKey( spep_3 + 0, KO, 0, 0 , 0); setEffMoveKey( spep_3 + 98, KO, 0, 0 , 0); setEffScaleKey( spep_3 + 0, KO, -1.0, 1.0); setEffScaleKey( spep_3 + 98, KO, -1.0, 1.0); setEffRotateKey( spep_3 + 0, KO, 0); setEffRotateKey( spep_3 + 98, KO, 0); setEffAlphaKey( spep_3 + 0, KO, 255); setEffAlphaKey( spep_3 + 98, KO, 255); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 116); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 + 80); -- 274 hideKoScreen(); fadeKoLabel(1,0.5); end