--1033060:LR_魔人ベジータ+超サイヤ人2孫悟空(天使)_必殺技:ビッグ・バン・アタック --sp_effect_a3_00125 --sp3002 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164410; -- 開幕ビックバンアタック構える ef_001 SP_02 = 164411; -- 発射→敵に着弾→爆発 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 478; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 106); -- スキップ先フレーム指定 setupMovie(spep_2 + 106, SP_01, spep_2 + 106 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --気弾ヒット SE036 = playSeVer2( spep_2 + 109, 1024, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_2 + 109, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 109, SE032, 42 ); SE033 = playSeVer2( spep_2 + 109, 1145, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 109, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 109, SE034, 71 ); else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開幕ビックバンアタック構える ------------------------------------------------- MAX_FRAME_0 = 478; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕ビックバンアタック構える(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 84; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); --電気走る音 SE002 = playSeVer2( spep_0 + 0, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 50 ); --オーラ SE003 = playSeVer2( spep_0 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 63 ); SE004 = playSeVer2( spep_0 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE004, 63 ); --うであげる SE005 = playSeVer2( spep_0 + 38, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE005, 71 ); --オーラ SE006 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE006, 63 ); SE008 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE008, 63 ); SE009 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 63 ); SE010 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE010, 63 ); SE011 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE011, 63 ); SE012 = playSeVer2( spep_0 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE012, 63 ); --電気走る音 SE013 = playSeVer2( spep_0 + 198, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE013, 50 ); --オーラ SE014 = playSeVer2( spep_0 + 208, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 208, SE014, 63 ); SE015 = playSeVer2( spep_0 + 232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE015, 63 ); SE016 = playSeVer2( spep_0 + 256, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE016, 63 ); SE017 = playSeVer2( spep_0 + 280, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE017, 63 ); SE018 = playSeVer2( spep_0 + 304, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE018, 63 ); SE019 = playSeVer2( spep_0 + 328, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE019, 63 ); --電気走る音 SE020 = playSeVer2( spep_0 + 332, 1147, "",spep_0 + 496, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 332, SE020, 50 ); --気弾溜め SE021 = playSeVer2( spep_0 + 380, 1505, "",spep_0 + 494, 10, 12, -1); setStartTimeMs( SE021, 700 ); setPitch( spep_0 + 380, SE021, 900 ); setTimeStretch( SE021, 1.6, 30, 4 ); --手かざす SE022 = playSeVer2( spep_0 + 340, 1189, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 352, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 352, SE023, 63 ); --手かざす SE024 = playSeVer2( spep_0 + 352, 1013, "", 0, 0, 0, -1); --オーラ SE025 = playSeVer2( spep_0 + 376, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE025, 63 ); --気弾溜め SE026 = playSeVer2( spep_0 + 382, 1154, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE026, 158 ); setPitch( spep_0 + 382, SE026, 100 ); setTimeStretch( SE026, 1.07, 30, 4 ); SE027 = playSeVer2( spep_0 + 384, 1506, "",spep_0 + 496, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 384, SE027, 71 ); setPitch( spep_0 + 384, SE027, 900 ); setTimeStretch( SE027, 1.6, 30, 4 ); --オーラ SE028 = playSeVer2( spep_0 + 400, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE028, 63 ); SE029 = playSeVer2( spep_0 + 424, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE029, 63 ); SE030 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE030, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --478F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 発射→敵に着弾→爆発 ------------------------------------------------- MAX_FRAME_2 = 332; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 発射→敵に着弾→爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 76 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 100 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 76 + OFFSET_X, 1, 117 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 164.1, -54.7 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 164.1, -54.7 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 149.6, -55.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 149.6, -55.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 135.1, -57.2 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 135.1, -57.2 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 120.6, -58.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 120.6, -58.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 106.1, -59.7 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 106.1, -59.7 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 164.1, -54.6 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 164.1, -54.6 , 0 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.1, 2.1 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, -10 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, -3.5 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, -3.5 ); --敵の動き2 setDisp( spep_2 + 106 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 204 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 106 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 314.7, -73.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 314.7, -73.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 325.5, -83.2 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 325.5, -83.2 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 336.4, -78.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 336.4, -78.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 347.2, -78.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 347.2, -78.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 358.1, -78.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 358.1, -78.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 368.9, -79 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, 368.9, -79 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 379.8, -79.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 379.8, -79.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 390.6, -79.4 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 390.6, -79.4 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 401.5, -79.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 401.5, -79.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 412.3, -79.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 412.3, -79.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 423.2, -80.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 423.2, -80.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 434, -80.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 434, -80.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 444.9, -80.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 444.9, -80.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 455.7, -80.8 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 455.7, -80.8 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 466.6, -81 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 466.6, -81 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 471.4, -84.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 471.4, -84.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 241.3, 497.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 241.3, 497.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 232.3, 473.8 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 232.3, 473.8 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 223.4, 449.7 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 223.4, 449.7 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 214.5, 425.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 214.5, 425.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 205.6, 401.6 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 205.6, 401.6 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 196.6, 377.5 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 196.6, 377.5 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 187.7, 353.4 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 187.7, 353.4 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 178.8, 329.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 178.8, 329.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 169.9, 305.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 169.9, 305.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 160.9, 281.2 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 160.9, 281.2 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 152, 257.1 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 152, 257.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 143.1, 233.1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 143.1, 233.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 134.2, 209 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 134.2, 209 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 125.3, 184.9 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 125.3, 184.9 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 116.6, 143.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 116.6, 143.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 107.9, 102.9 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 107.9, 102.9 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 99.3, 61.9 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 99.3, 61.9 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 47.6, -17.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 47.6, -17.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 38.5, -60 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 38.5, -60 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 24.1, -87.8 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 24.1, -87.8 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 20.2, -97.6 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 20.2, -97.6 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 16.9, -108 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 16.9, -108 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 13.6, -118.1 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 13.6, -118.1 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 13.4, -113.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 13.4, -113.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 12, -117.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 12, -117.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 11.9, -121.6 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 11.9, -121.6 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 11, -127.7 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 11, -127.7 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 10.1, -132.6 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 10.1, -132.6 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 11.3, -126.1 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 11.3, -126.1 , 0 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.18, 0.18 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, 4.3 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, 4.5 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, 4.5 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, 4.6 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, 4.6 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, 4.8 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, 5 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, 5 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, 5.2 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 5.3 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, 5.3 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, 5.7 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, 5.9 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 6.1 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, 6.1 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, 6.2 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, 6.4 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, 6.4 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, 6.6 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, 6.8 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, 6.8 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 106 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 156 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 158 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 166 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 168 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 174 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 178 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 180 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射 SE032 = playSeVer2( spep_2 + 6, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE032, 42 ); SE033 = playSeVer2( spep_2 + 6, 1145, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 6, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE034, 71 ); SE035 = playSeVer2( spep_2 + 20, 1193, "",spep_2 + 214, 0, 20, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 70; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾ヒット SE036 = playSeVer2( spep_2 + 96, 1024, "", 0, 0, 0, -1); --気弾飛んでいく SE037 = playSeVer2( spep_2 + 156, 1202, "",spep_2 + 218, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 156, SE037, 207 ); --爆発 SE038 = playSeVer2( spep_2 + 202, 1159, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 244, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 208); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 332F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); ------------------------------------------------- -- 開幕ビックバンアタック構える ------------------------------------------------- MAX_FRAME_0 = 478; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開幕ビックバンアタック構える(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 84; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[] -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); --電気走る音 SE002 = playSeVer2( spep_0 + 0, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 50 ); --オーラ SE003 = playSeVer2( spep_0 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 63 ); SE004 = playSeVer2( spep_0 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE004, 63 ); --うであげる SE005 = playSeVer2( spep_0 + 38, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 38, SE005, 71 ); --オーラ SE006 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE006, 63 ); SE008 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE008, 63 ); SE009 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE009, 63 ); SE010 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE010, 63 ); SE011 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE011, 63 ); SE012 = playSeVer2( spep_0 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE012, 63 ); --電気走る音 SE013 = playSeVer2( spep_0 + 198, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 198, SE013, 50 ); --オーラ SE014 = playSeVer2( spep_0 + 208, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 208, SE014, 63 ); SE015 = playSeVer2( spep_0 + 232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE015, 63 ); SE016 = playSeVer2( spep_0 + 256, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE016, 63 ); SE017 = playSeVer2( spep_0 + 280, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 280, SE017, 63 ); SE018 = playSeVer2( spep_0 + 304, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 304, SE018, 63 ); SE019 = playSeVer2( spep_0 + 328, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 328, SE019, 63 ); --電気走る音 SE020 = playSeVer2( spep_0 + 332, 1147, "",spep_0 + 496, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 332, SE020, 50 ); --気弾溜め SE021 = playSeVer2( spep_0 + 380, 1505, "",spep_0 + 494, 10, 12, -1); setStartTimeMs( SE021, 700 ); setPitch( spep_0 + 380, SE021, 900 ); setTimeStretch( SE021, 1.6, 30, 4 ); --手かざす SE022 = playSeVer2( spep_0 + 340, 1189, "", 0, 0, 0, -1); --オーラ SE023 = playSeVer2( spep_0 + 352, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 352, SE023, 63 ); --手かざす SE024 = playSeVer2( spep_0 + 352, 1013, "", 0, 0, 0, -1); --オーラ SE025 = playSeVer2( spep_0 + 376, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE025, 63 ); --気弾溜め SE026 = playSeVer2( spep_0 + 382, 1154, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE026, 158 ); setPitch( spep_0 + 382, SE026, 100 ); setTimeStretch( SE026, 1.07, 30, 4 ); SE027 = playSeVer2( spep_0 + 384, 1506, "",spep_0 + 496, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 384, SE027, 71 ); setPitch( spep_0 + 384, SE027, 900 ); setTimeStretch( SE027, 1.6, 30, 4 ); --オーラ SE028 = playSeVer2( spep_0 + 400, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 400, SE028, 63 ); SE029 = playSeVer2( spep_0 + 424, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE029, 63 ); SE030 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE030, 63 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --478F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- 発射→敵に着弾→爆発 ------------------------------------------------- MAX_FRAME_2 = 332; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 発射→敵に着弾→爆発(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 76 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 100 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 76 + OFFSET_X, 1,17 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, -164.1, -54.7 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, -164.1, -54.7 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, -149.6, -55.9 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, -149.6, -55.9 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, -135.1, -57.2 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, -135.1, -57.2 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, -120.6, -58.4 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, -120.6, -58.4 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -106.1, -59.7 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, -106.1, -59.7 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, -164.1, -54.6 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -164.1, -54.6 , 0 ); setScaleKey( spep_2 + 76 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 1.63, 1.63 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 91 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 93 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 94 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 95 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_2 + 96 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 97 + OFFSET_X, 1, 1.83, 1.83 ); setScaleKey( spep_2 + 98 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 2.1, 2.1 ); setRotateKey( spep_2 + 76 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 97 + OFFSET_X, 1, 10 ); setRotateKey( spep_2 + 98 + OFFSET_X, 1, 3.5 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 3.5 ); --敵の動き2 setDisp( spep_2 + 106 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 204 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 106 + OFFSET_X, 1,8 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, -314.7, -73.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, -314.7, -73.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, -325.5, -83.2 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, -325.5, -83.2 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, -336.4, -78.3 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, -336.4, -78.3 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, -347.2, -78.5 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, -347.2, -78.5 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -358.1, -78.7 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, -358.1, -78.7 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, -368.9, -79 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -368.9, -79 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, -379.8, -79.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, -379.8, -79.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -390.6, -79.4 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -390.6, -79.4 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -401.5, -79.6 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -401.5, -79.6 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -412.3, -79.9 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -412.3, -79.9 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -423.2, -80.1 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -423.2, -80.1 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -434, -80.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -434, -80.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -444.9, -80.6 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -444.9, -80.6 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -455.7, -80.8 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -455.7, -80.8 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -466.6, -81 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -466.6, -81 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -471.4, -84.1 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -471.4, -84.1 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -241.3, 497.9 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -241.3, 497.9 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -232.3, 473.8 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -232.3, 473.8 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -223.4, 449.7 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -223.4, 449.7 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -214.5, 425.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -214.5, 425.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -205.6, 401.6 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -205.6, 401.6 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -196.6, 377.5 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -196.6, 377.5 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -187.7, 353.4 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -187.7, 353.4 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -178.8, 329.4 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -178.8, 329.4 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -169.9, 305.3 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, -169.9, 305.3 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -160.9, 281.2 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, -160.9, 281.2 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, -152, 257.1 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, -152, 257.1 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, -143.1, 233.1 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, -143.1, 233.1 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, -134.2, 209 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, -134.2, 209 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, -125.3, 184.9 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, -125.3, 184.9 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, -116.6, 143.9 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, -116.6, 143.9 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, -107.9, 102.9 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, -107.9, 102.9 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, -99.3, 61.9 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, -99.3, 61.9 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, -47.6, -17.8 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, -47.6, -17.8 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, -38.5, -60 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, -38.5, -60 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, -24.1, -87.8 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, -24.1, -87.8 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, -20.2, -97.6 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -20.2, -97.6 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -16.9, -108 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -16.9, -108 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -13.6, -118.1 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -13.6, -118.1 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -13.4, -113.8 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -13.4, -113.8 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -12, -117.3 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -12, -117.3 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -11.9, -121.6 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -11.9, -121.6 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -11, -127.7 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -11, -127.7 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -10.1, -132.6 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -10.1, -132.6 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -11.3, -126.1 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -11.3, -126.1 , 0 ); setScaleKey( spep_2 + 106 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 107 + OFFSET_X, 1, 1.62, 1.62 ); setScaleKey( spep_2 + 108 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 109 + OFFSET_X, 1, 1.6, 1.6 ); setScaleKey( spep_2 + 110 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 111 + OFFSET_X, 1, 1.58, 1.58 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 113 + OFFSET_X, 1, 1.55, 1.55 ); setScaleKey( spep_2 + 114 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 115 + OFFSET_X, 1, 1.53, 1.53 ); setScaleKey( spep_2 + 116 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 117 + OFFSET_X, 1, 1.5, 1.5 ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 119 + OFFSET_X, 1, 1.48, 1.48 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 121 + OFFSET_X, 1, 1.46, 1.46 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 1.41, 1.41 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 1.36, 1.36 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.34, 1.34 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.31, 1.31 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.26, 1.26 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 4.66, 4.66 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 4.44, 4.44 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 4.33, 4.33 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 4.22, 4.22 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 4.11, 4.11 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 155 + OFFSET_X, 1, 3.77, 3.77 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 157 + OFFSET_X, 1, 3.66, 3.66 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 159 + OFFSET_X, 1, 3.55, 3.55 ); setScaleKey( spep_2 + 160 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 161 + OFFSET_X, 1, 3.44, 3.44 ); setScaleKey( spep_2 + 162 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 163 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_2 + 164 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_2 + 165 + OFFSET_X, 1, 3.21, 3.21 ); setScaleKey( spep_2 + 166 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 167 + OFFSET_X, 1, 3.1, 3.1 ); setScaleKey( spep_2 + 168 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 169 + OFFSET_X, 1, 2.99, 2.99 ); setScaleKey( spep_2 + 170 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 171 + OFFSET_X, 1, 2.88, 2.88 ); setScaleKey( spep_2 + 172 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 173 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 174 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 177 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 178 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 181 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 185 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 186 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 189 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_2 + 190 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 201 + OFFSET_X, 1, 0.22, 0.22 ); setScaleKey( spep_2 + 202 + OFFSET_X, 1, 0.18, 0.18 ); setScaleKey( spep_2 + 204 + OFFSET_X, 1, 0.18, 0.18 ); setRotateKey( spep_2 + 106 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_2 + 107 + OFFSET_X, 1, -4.3 ); setRotateKey( spep_2 + 108 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_2 + 109 + OFFSET_X, 1, -4.5 ); setRotateKey( spep_2 + 110 + OFFSET_X, 1, -4.6 ); setRotateKey( spep_2 + 111 + OFFSET_X, 1, -4.6 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_2 + 113 + OFFSET_X, 1, -4.8 ); setRotateKey( spep_2 + 114 + OFFSET_X, 1, -5 ); setRotateKey( spep_2 + 115 + OFFSET_X, 1, -5 ); setRotateKey( spep_2 + 116 + OFFSET_X, 1, -5.2 ); setRotateKey( spep_2 + 117 + OFFSET_X, 1, -5.2 ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, -5.3 ); setRotateKey( spep_2 + 119 + OFFSET_X, 1, -5.3 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_2 + 121 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_2 + 123 + OFFSET_X, 1, -5.7 ); setRotateKey( spep_2 + 124 + OFFSET_X, 1, -5.9 ); setRotateKey( spep_2 + 125 + OFFSET_X, 1, -5.9 ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_2 + 127 + OFFSET_X, 1, -6.1 ); setRotateKey( spep_2 + 128 + OFFSET_X, 1, -6.2 ); setRotateKey( spep_2 + 129 + OFFSET_X, 1, -6.2 ); setRotateKey( spep_2 + 130 + OFFSET_X, 1, -6.4 ); setRotateKey( spep_2 + 131 + OFFSET_X, 1, -6.4 ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, -6.6 ); setRotateKey( spep_2 + 133 + OFFSET_X, 1, -6.6 ); setRotateKey( spep_2 + 134 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_2 + 137 + OFFSET_X, 1, -6.8 ); setRotateKey( spep_2 + 138 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 204 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 106 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 156 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 158 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 160 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 166 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 168 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 174 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); setBlendColor( spep_2 + 178 + OFFSET_X, 1, 5, 0.98, 0.88, 0.41, 0.4 ); setBlendColor( spep_2 + 180 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --気弾発射 SE032 = playSeVer2( spep_2 + 6, 1512, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE032, 42 ); SE033 = playSeVer2( spep_2 + 6, 1145, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_2 + 6, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 6, SE034, 71 ); SE035 = playSeVer2( spep_2 + 20, 1193, "",spep_2 + 214, 0, 20, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 70; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾ヒット SE036 = playSeVer2( spep_2 + 96, 1024, "", 0, 0, 0, -1); --気弾飛んでいく SE037 = playSeVer2( spep_2 + 156, 1202, "",spep_2 + 218, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 156, SE037, 207 ); --爆発 SE038 = playSeVer2( spep_2 + 202, 1159, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_2 + 244, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 208); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 332F end