--1033060:LR_魔人ベジータ+超サイヤ人2孫悟空(天使)_EX必殺技:ファイナルバーストキャノン --sp_effect_a9_00168 --sp3006 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164453; --カード前 ef_001 SP_02 = 164454; --カード後 ef_002 SP_03 = 164455; --全体攻撃 前面 ef_003 SP_03b = 164456; --全体攻撃 背面 ef_003b --エフェクト(敵) SP_01r = 164460;--カード前 敵側 ef_001r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; -------------------------- if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 --テンプレ構文 changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.9); DISABLE_VOICE_IF_DOUBLE_SPEED(); if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 496; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 184); -- スキップ先フレーム指定 setupMovie(spep_2 + 184-1, SP_01, spep_2 + 184 + 2-1, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 496; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カード前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 168 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 60 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 66 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 86 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 92 + OFFSET_X, 1, 107 ); changeAnime( spep_0 + 138 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 152 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, 28.4, 3.1 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, 28.4, 3.1 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, 42.5, 3.1 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, 42.5, 3.1 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, 114.8, -11 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, 114.8, -11 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, 90.7, 11.2 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, 90.7, 11.2 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, 130.8, -49.1 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, 130.8, -49.1 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, 136.9, 29.2 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, 136.9, 29.2 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, 140.9, 7.1 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, 140.9, 7.1 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, 100.7, -6.8 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, 100.7, -6.8 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 122.8, -51 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 122.8, -51 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 134.9, -6.8 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 134.9, -6.8 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 128.8, -42.9 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 128.8, -42.9 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 151.2, -51.4 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, 151.2, -51.4 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, 187.5, -123.3 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 187.5, -123.3 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 169.4, -101.2 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 169.4, -101.2 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 201.5, -137.4 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 201.5, -137.4 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 189.5, -109.3 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 189.5, -109.3 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 187.5, -123.3 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 187.5, -123.3 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 215.6, -101 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 215.6, -101 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 201.6, -80.9 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 201.6, -80.9 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 235.7, -125.1 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 235.7, -125.1 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 219.7, -76.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 219.7, -76.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 215.6, -117 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 215.6, -117 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 219.6, -93 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 219.6, -93 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 57, -131.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, 57, -131.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, 60.5, -201.3 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, 60.5, -201.3 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, 50.5, -183.3 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, 50.5, -183.3 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, 60.5, -217.3 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, 60.5, -217.3 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 70.5, -195.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, 70.5, -195.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, 56.5, -209.3 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, 56.5, -209.3 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, 60.5, -201.3 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, 60.5, -201.3 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, 65, -109.1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, 65, -109.1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, 55, -91.1 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, 55, -91.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, 87.2, -173 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, 87.2, -173 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, 97.2, -151 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, 97.2, -151 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, 83.2, -165 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, 83.2, -165 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, 87.2, -157 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, 87.2, -157 , 0 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.9, 0.9 ); setRotateKey( spep_0 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 77 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 78 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_0 + 85 + OFFSET_X, 1, 5.5 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, -23.7 ); setRotateKey( spep_0 + 91 + OFFSET_X, 1, -23.7 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, -23.6 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 123 + OFFSET_X, 1, -2.1 ); setRotateKey( spep_0 + 124 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 137 + OFFSET_X, 1, -2 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, 62.7 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, 2.5 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, 32.2 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, 32.2 ); --敵の動き2 setDisp( spep_0 + 198 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 298 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 198 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 284 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, 85.2, -85.7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, 85.2, -85.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, 331.8, -24.2 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 331.8, -24.2 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 42.3, -276.8 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, 42.3, -276.8 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, -124.8, -371.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, -124.8, -371.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, 331.8, -24.2 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 331.8, -24.2 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 42.3, -276.8 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 42.3, -276.8 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 85.2, -85.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 85.2, -85.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 102.3, -102.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 102.3, -102.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 85.2, -85.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 85.2, -85.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 66, -138 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 66, -138 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 319.7, -258.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 319.7, -258.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -26.7, -432.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -26.7, -432.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 14.6, -403.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, 14.6, -403.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, 127.9, -63.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, 127.9, -63.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, 57.8, -131.4 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, 57.8, -131.4 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 86.4, -117.2 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 86.4, -117.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 57.8, -131.4 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 57.8, -131.4 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 167, -103 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 167, -103 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 6.5, -611.1 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 6.5, -611.1 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 5.2, -615.1 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 5.2, -615.1 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 4, -619.2 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 4, -619.2 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 2.8, -623.2 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 2.8, -623.2 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 224.7, -537.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 224.7, -537.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 308.9, -662 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 308.9, -662 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 308.9, -561.7 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 308.9, -561.7 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 303.6, -645.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 303.6, -645.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 408.5, -703.4 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 408.5, -703.4 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 469.4, -749 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 469.4, -749 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 542.3, -790.6 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 542.3, -790.6 , 0 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 12.6, 12.6 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 12.6, 12.6 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 15.59, 15.59 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 15.59, 15.59 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 8.5, 8.5 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 8.5, 8.5 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 8.57, 8.57 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 8.57, 8.57 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, 36.3 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 36.3 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -21.5 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, -21.5 ); -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 12, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ラッシュ SE004 = playSeVer2( spep_0 + 62, 1049, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 66, 1187, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 86, 1110, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 98, 1414, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 98, 1009, "",spep_0 + 126, 0, 12, -1); SE009 = playSeVer2( spep_0 + 98, 1110, "",spep_0 + 126, 0, 10, -1); SE010 = playSeVer2( spep_0 + 104, 1010, "",spep_0 + 132, 0, 10, -1); SE011 = playSeVer2( spep_0 + 104, 1110, "",spep_0 + 132, 0, 8, -1); --気ダメ SE012 = playSeVer2( spep_0 + 122, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE012, 120 ); SE013 = playSeVer2( spep_0 + 122, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE013, 130 ); --ラッシュ SE014 = playSeVer2( spep_0 + 120, 1009, "", spep_0 + 150, 0, 4, -1); SE015 = playSeVer2( spep_0 + 130, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 130, 1110, "", 0 + 148, 0, 0, -1); SE017 = playSeVer2( spep_0 + 136, 1414, "", 0, 0, 0, -1); --SE018 = playSeVer2( spep_0 + 134, 1009, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 134, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 152, 1010, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 152, 1110, "", 0, 0, 0, -1); --振りかぶる SE022 = playSeVer2( spep_0 + 180, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 180, 1116, "",spep_0 + 220, 0, 18, -1); --膝蹴り SE024 = playSeVer2( spep_0 + 196, 1049, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 200, 1153, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 214, 1190, "", 0, 0, 0, -1); --蹴り飛ばす SE027 = playSeVer2( spep_0 + 276, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE027, 158 ); SE028 = playSeVer2( spep_0 + 284, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE028, 140 ); --気を高める SE029 = playSeVer2( spep_0 + 316, 1222, "",spep_0 + 398, 0, 34, -1); SE030 = playSeVer2( spep_0 + 320, 1356, "",spep_0 + 428, 0, 18, -1); SE031 = playSeVer2( spep_0 + 324, 1265, "",spep_0 + 530, 0, 24, -1); --顔カットイン SE032 = playSeVer2( spep_0 + 350, 1018, "", 0, 0, 0, -1); --気ダメ SE033 = playSeVer2( spep_0 + 406, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE033, 89 ); SE034 = playSeVer2( spep_0 + 406, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE034, 77 ); SE035 = playSeVer2( spep_0 + 406, 1504, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE035, 73 ); SE036 = playSeVer2( spep_0 + 410, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE036, 71 ); --オーラ SE037 = playSeVer2( spep_0 + 414, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 414, SE037, 50 ); SE038 = playSeVer2( spep_0 + 438, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE038, 50 ); SE039 = playSeVer2( spep_0 + 462, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 462, SE039, 50 ); SE040 = playSeVer2( spep_0 + 486, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE040, 50 ); --カードカットイン --SE041 = playSeVer2( spep_1 + 14, 1035, "", 0, 0, 0, -1); -- ** ボイス ** -- --「ジャマをするな!!」 playVoice( spep_0 + 318, 1171 ); setVoiceVolume( spep_0 + 318, 1171, 122 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 496 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutinEx(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 654; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 122 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 146 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 122 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, -154.9, -205.8 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, -154.9, -205.8 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -111.5, -159 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, -111.5, -159 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, -68.1, -112.3 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -68.1, -112.3 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, -24.6, -65.6 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -24.6, -65.6 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 18.8, -18.8 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 18.8, -18.8 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 62.2, 27.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 62.2, 27.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 105.7, 74.6 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 105.7, 74.6 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 106.6, 75.2 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 106.6, 75.2 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 107.5, 75.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 107.5, 75.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 108.4, 76.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 108.4, 76.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 109.3, 76.7 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 109.3, 76.7 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 110.2, 77.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 110.2, 77.2 , 0 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.03, 1.03 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, 64 ); --敵の動き2 setDisp( spep_2 + 362 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 406 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 362 + OFFSET_X, 1, 108 ); changeAnime( spep_2 + 378 + OFFSET_X, 1, 107 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, -238.1, 456.5 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, -238.1, 456.5 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, -230.7, 442.1 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, -230.7, 442.1 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, -223.2, 427.7 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, -223.2, 427.7 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, -215.8, 413.2 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, -215.8, 413.2 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, -208.4, 398.8 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, -208.4, 398.8 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, -201, 384.4 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, -201, 384.4 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, -193.5, 369.9 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, -193.5, 369.9 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, -186.1, 355.5 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, -186.1, 355.5 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, -149.7, 300.9 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, -149.7, 300.9 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, -100.9, 215.7 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, -100.9, 215.7 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, -65.1, 167.1 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, -65.1, 167.1 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, -24.9, 84 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, -24.9, 84 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, 11, 37.5 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, 11, 37.5 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, 59.7, -47.7 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, 59.7, -47.7 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, 95.6, -96.3 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, 95.6, -96.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, 135.8, -179.4 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, 135.8, -179.4 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, 171.7, -225.9 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, 171.7, -225.9 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, 220.4, -311.1 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, 220.4, -311.1 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, 256.3, -359.7 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, 256.3, -359.7 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 296.5, -442.8 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 296.5, -442.8 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 332.3, -489.3 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 332.3, -489.3 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 381.1, -574.5 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 381.1, -574.5 , 0 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 379 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 380 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 385 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 389 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 1.19, 1.19 ); setRotateKey( spep_2 + 362 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 377 + OFFSET_X, 1, 64 ); setRotateKey( spep_2 + 378 + OFFSET_X, 1, 54 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, 54 ); -- ** 音 ** -- --オーラ SE042 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE042, 79 ); --気弾溜め SE043 = playSeVer2( spep_2 + 0, 1147, "",spep_2 + 100, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 0, SE043, 50 ); SE044 = playSeVer2( spep_2 + 0, 1117, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 4, 1116, "",spep_2 + 74, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 4, SE045, 79 ); --オーラ SE046 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE046, 79 ); SE047 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE047, 79 ); --連続気弾発射 SE048 = playSeVer2( spep_2 + 62, 1406, "",spep_2 + 194, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 62, SE048, 130 ); SE049 = playSeVer2( spep_2 + 62, 1463, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 62, SE049, 112 ); SE050 = playSeVer2( spep_2 + 62, 1021, "", 0, 0, 0, -1); --オーラ SE051 = playSeVer2( spep_2 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE051, 79 ); --連続爆発 SE052 = playSeVer2( spep_2 + 146, 1023, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 146, 1188, "",spep_2 + 224, 0, 42, -1); SE054 = playSeVer2( spep_2 + 162, 1024, "",spep_2 + 252, 0, 50, -1); --オーラ SE055 = playSeVer2( spep_2 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 184, SE055, 79 ); SE056 = playSeVer2( spep_2 + 208, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 208, SE056, 79 ); --気弾溜め2 SE057 = playSeVer2( spep_2 + 220, 1255, "",spep_2 + 270, 0, 22, -1); SE058 = playSeVer2( spep_2 + 220, 1214, "",spep_2 + 276, 0, 16, -1); SE059 = playSeVer2( spep_2 + 220, 1262, "",spep_2 + 272, 0, 16, -1); --オーラ SE060 = playSeVer2( spep_2 + 232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 232, SE060, 79 ); --ラスト気弾発射 SE061 = playSeVer2( spep_2 + 254, 1109, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_2 + 254, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 254, SE062, 75 ); SE063 = playSeVer2( spep_2 + 254, 1423, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 254, 1193, "",spep_2 + 508, 0, 56, 0.5); --オーラ SE065 = playSeVer2( spep_2 + 256, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 256, SE065, 79 ); --敵ヒット SE066 = playSeVer2( spep_2 + 370, 1021, "", 0, 0, 0, -1); --爆発 SE067 = playSeVer2( spep_2 + 408, 1188, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 436, 1069, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_2 + 444, 1174, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 444, SE069, 200 ); SE070 = playSeVer2( spep_2 + 444, 1159, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_2 + 444, 1226, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 448, 1044, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_2 + 476, 1215, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 476, SE073, 71 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 596); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 654 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ setupMovie(0 , SP_01, 0, 1); spep_0 = 0; ------------------------------------------------- -- カード前 ------------------------------------------------- MAX_FRAME_0 = 496; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01r, 0x100, -1, 0, 0, 0); -- カード前(ef_001r) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 60 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 168 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 60 + OFFSET_X, 1, 4 ); changeAnime( spep_0 + 66 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 86 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 92 + OFFSET_X, 1, 7 ); changeAnime( spep_0 + 138 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 152 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 60 + OFFSET_X, 1, -28.4, 3.1 , 0 ); setMoveKey( spep_0 + 63 + OFFSET_X, 1, -28.4, 3.1 , 0 ); setMoveKey( spep_0 + 64 + OFFSET_X, 1, -42.5, 3.1 , 0 ); setMoveKey( spep_0 + 65 + OFFSET_X, 1, -42.5, 3.1 , 0 ); setMoveKey( spep_0 + 66 + OFFSET_X, 1, -114.8, -11 , 0 ); setMoveKey( spep_0 + 67 + OFFSET_X, 1, -114.8, -11 , 0 ); setMoveKey( spep_0 + 68 + OFFSET_X, 1, -90.7, 11.2 , 0 ); setMoveKey( spep_0 + 69 + OFFSET_X, 1, -90.7, 11.2 , 0 ); setMoveKey( spep_0 + 70 + OFFSET_X, 1, -130.8, -49.1 , 0 ); setMoveKey( spep_0 + 71 + OFFSET_X, 1, -130.8, -49.1 , 0 ); setMoveKey( spep_0 + 72 + OFFSET_X, 1, -136.9, 29.2 , 0 ); setMoveKey( spep_0 + 73 + OFFSET_X, 1, -136.9, 29.2 , 0 ); setMoveKey( spep_0 + 74 + OFFSET_X, 1, -140.9, 7.1 , 0 ); setMoveKey( spep_0 + 77 + OFFSET_X, 1, -140.9, 7.1 , 0 ); setMoveKey( spep_0 + 78 + OFFSET_X, 1, -100.7, -6.8 , 0 ); setMoveKey( spep_0 + 79 + OFFSET_X, 1, -100.7, -6.8 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, -122.8, -51 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, -122.8, -51 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, -134.9, -6.8 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, -134.9, -6.8 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, -128.8, -42.9 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, -128.8, -42.9 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, -151.2, -51.4 , 0 ); setMoveKey( spep_0 + 91 + OFFSET_X, 1, -151.2, -51.4 , 0 ); setMoveKey( spep_0 + 92 + OFFSET_X, 1, -187.5, -123.3 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -187.5, -123.3 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -169.4, -101.2 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -169.4, -101.2 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -201.5, -137.4 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -201.5, -137.4 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -189.5, -109.3 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -189.5, -109.3 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -187.5, -123.3 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -187.5, -123.3 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -215.6, -101 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -215.6, -101 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -201.6, -80.9 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -201.6, -80.9 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -235.7, -125.1 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -235.7, -125.1 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, -219.7, -76.9 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, -219.7, -76.9 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -215.6, -117 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, -215.6, -117 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -219.6, -93 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, -219.6, -93 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -57, -131.2 , 0 ); setMoveKey( spep_0 + 137 + OFFSET_X, 1, -57, -131.2 , 0 ); setMoveKey( spep_0 + 138 + OFFSET_X, 1, -60.5, -201.3 , 0 ); setMoveKey( spep_0 + 139 + OFFSET_X, 1, -60.5, -201.3 , 0 ); setMoveKey( spep_0 + 140 + OFFSET_X, 1, -50.5, -183.3 , 0 ); setMoveKey( spep_0 + 141 + OFFSET_X, 1, -50.5, -183.3 , 0 ); setMoveKey( spep_0 + 142 + OFFSET_X, 1, -60.5, -217.3 , 0 ); setMoveKey( spep_0 + 143 + OFFSET_X, 1, -60.5, -217.3 , 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, -70.5, -195.3 , 0 ); setMoveKey( spep_0 + 145 + OFFSET_X, 1, -70.5, -195.3 , 0 ); setMoveKey( spep_0 + 146 + OFFSET_X, 1, -56.5, -209.3 , 0 ); setMoveKey( spep_0 + 147 + OFFSET_X, 1, -56.5, -209.3 , 0 ); setMoveKey( spep_0 + 148 + OFFSET_X, 1, -60.5, -201.3 , 0 ); setMoveKey( spep_0 + 151 + OFFSET_X, 1, -60.5, -201.3 , 0 ); setMoveKey( spep_0 + 152 + OFFSET_X, 1, -65, -109.1 , 0 ); setMoveKey( spep_0 + 157 + OFFSET_X, 1, -65, -109.1 , 0 ); setMoveKey( spep_0 + 158 + OFFSET_X, 1, -55, -91.1 , 0 ); setMoveKey( spep_0 + 159 + OFFSET_X, 1, -55, -91.1 , 0 ); setMoveKey( spep_0 + 160 + OFFSET_X, 1, -87.2, -173 , 0 ); setMoveKey( spep_0 + 161 + OFFSET_X, 1, -87.2, -173 , 0 ); setMoveKey( spep_0 + 162 + OFFSET_X, 1, -97.2, -151 , 0 ); setMoveKey( spep_0 + 163 + OFFSET_X, 1, -97.2, -151 , 0 ); setMoveKey( spep_0 + 164 + OFFSET_X, 1, -83.2, -165 , 0 ); setMoveKey( spep_0 + 165 + OFFSET_X, 1, -83.2, -165 , 0 ); setMoveKey( spep_0 + 166 + OFFSET_X, 1, -87.2, -157 , 0 ); setMoveKey( spep_0 + 168 + OFFSET_X, 1, -87.2, -157 , 0 ); setScaleKey( spep_0 + 60 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 91 + OFFSET_X, 1, 2.17, 2.17 ); setScaleKey( spep_0 + 92 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 137 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 138 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 151 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_0 + 152 + OFFSET_X, 1, 0.9, 0.9 ); setScaleKey( spep_0 + 168 + OFFSET_X, 1, 0.9, 0.9 ); setRotateKey( spep_0 + 60 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 77 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 78 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_0 + 85 + OFFSET_X, 1, -5.5 ); setRotateKey( spep_0 + 86 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_0 + 91 + OFFSET_X, 1, 23.7 ); setRotateKey( spep_0 + 92 + OFFSET_X, 1, 23.6 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, 23.6 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 123 + OFFSET_X, 1, 2.1 ); setRotateKey( spep_0 + 124 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 137 + OFFSET_X, 1, 2 ); setRotateKey( spep_0 + 138 + OFFSET_X, 1, -62.7 ); setRotateKey( spep_0 + 151 + OFFSET_X, 1, -62.7 ); setRotateKey( spep_0 + 152 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 159 + OFFSET_X, 1, -2.5 ); setRotateKey( spep_0 + 160 + OFFSET_X, 1, -32.2 ); setRotateKey( spep_0 + 168 + OFFSET_X, 1, -32.2 ); --敵の動き2 setDisp( spep_0 + 198 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 298 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 198 + OFFSET_X, 1, 8 ); changeAnime( spep_0 + 276 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 284 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 198 + OFFSET_X, 1, -85.2, -85.7 , 0 ); setMoveKey( spep_0 + 199 + OFFSET_X, 1, -85.2, -85.7 , 0 ); setMoveKey( spep_0 + 200 + OFFSET_X, 1, -331.8, -24.2 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -331.8, -24.2 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -42.3, -276.8 , 0 ); setMoveKey( spep_0 + 203 + OFFSET_X, 1, -42.3, -276.8 , 0 ); setMoveKey( spep_0 + 204 + OFFSET_X, 1, 124.8, -371.8 , 0 ); setMoveKey( spep_0 + 205 + OFFSET_X, 1, 124.8, -371.8 , 0 ); setMoveKey( spep_0 + 206 + OFFSET_X, 1, -331.8, -24.2 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -331.8, -24.2 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -42.3, -276.8 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -42.3, -276.8 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -85.2, -85.7 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -85.2, -85.7 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -102.3, -102.8 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -102.3, -102.8 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -85.2, -85.7 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -85.2, -85.7 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -66, -138 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -66, -138 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -319.7, -258.7 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -319.7, -258.7 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 26.7, -432.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 26.7, -432.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -14.6, -403.4 , 0 ); setMoveKey( spep_0 + 249 + OFFSET_X, 1, -14.6, -403.4 , 0 ); setMoveKey( spep_0 + 250 + OFFSET_X, 1, -127.9, -63.4 , 0 ); setMoveKey( spep_0 + 253 + OFFSET_X, 1, -127.9, -63.4 , 0 ); setMoveKey( spep_0 + 254 + OFFSET_X, 1, -57.8, -131.4 , 0 ); setMoveKey( spep_0 + 259 + OFFSET_X, 1, -57.8, -131.4 , 0 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -86.4, -117.2 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -86.4, -117.2 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -57.8, -131.4 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -57.8, -131.4 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -167, -103 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -167, -103 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -6.5, -611.1 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -6.5, -611.1 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -5.2, -615.1 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -5.2, -615.1 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -4, -619.2 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -4, -619.2 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -2.8, -623.2 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -2.8, -623.2 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -224.7, -537.7 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -224.7, -537.7 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -308.9, -662 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -308.9, -662 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -308.9, -561.7 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -308.9, -561.7 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -303.6, -645.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -303.6, -645.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -408.5, -703.4 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -408.5, -703.4 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -469.4, -749 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -469.4, -749 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -542.3, -790.6 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -542.3, -790.6 , 0 ); setScaleKey( spep_0 + 198 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 199 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 200 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 201 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 202 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 203 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 204 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 205 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 206 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 207 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 208 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 211 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 212 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 221 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 222 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 227 + OFFSET_X, 1, 14.39, 14.39 ); setScaleKey( spep_0 + 228 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 229 + OFFSET_X, 1, 12, 12 ); setScaleKey( spep_0 + 230 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 233 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 234 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 239 + OFFSET_X, 1, 13.2, 13.2 ); setScaleKey( spep_0 + 240 + OFFSET_X, 1, 12.6, 12.6 ); setScaleKey( spep_0 + 245 + OFFSET_X, 1, 12.6, 12.6 ); setScaleKey( spep_0 + 246 + OFFSET_X, 1, 15.59, 15.59 ); setScaleKey( spep_0 + 249 + OFFSET_X, 1, 15.59, 15.59 ); setScaleKey( spep_0 + 250 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 259 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 5.6, 5.6 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 5.2, 5.2 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 6, 6 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 8.5, 8.5 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 8.5, 8.5 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 8.57, 8.57 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 8.57, 8.57 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 8.63, 8.63 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 8.7, 8.7 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 298 + OFFSET_X, 1, 4, 4 ); setRotateKey( spep_0 + 198 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -36.3 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 21.5 ); setRotateKey( spep_0 + 298 + OFFSET_X, 1, 21.5 ); -- ** 音 ** -- --向かってくる SE001 = playSeVer2( spep_0 + 0, 1182, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 9, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 12, 1117, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --ラッシュ SE004 = playSeVer2( spep_0 + 62, 1049, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 66, 1187, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 86, 1110, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 98, 1414, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 98, 1009, "",spep_0 + 126, 0, 12, -1); SE009 = playSeVer2( spep_0 + 98, 1110, "",spep_0 + 126, 0, 10, -1); SE010 = playSeVer2( spep_0 + 104, 1010, "",spep_0 + 132, 0, 10, -1); SE011 = playSeVer2( spep_0 + 104, 1110, "",spep_0 + 132, 0, 8, -1); --気ダメ SE012 = playSeVer2( spep_0 + 122, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE012, 120 ); SE013 = playSeVer2( spep_0 + 122, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE013, 130 ); --ラッシュ SE014 = playSeVer2( spep_0 + 120, 1009, "", spep_0 + 150, 0, 4, -1); SE015 = playSeVer2( spep_0 + 130, 1010, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 130, 1110, "", 0 + 148, 0, 0, -1); SE017 = playSeVer2( spep_0 + 136, 1414, "", 0, 0, 0, -1); --SE018 = playSeVer2( spep_0 + 134, 1009, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 134, 1110, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 152, 1010, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 152, 1110, "", 0, 0, 0, -1); --振りかぶる SE022 = playSeVer2( spep_0 + 180, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 180, 1116, "",spep_0 + 220, 0, 18, -1); --膝蹴り SE024 = playSeVer2( spep_0 + 196, 1049, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 200, 1153, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 214, 1190, "", 0, 0, 0, -1); --蹴り飛ばす SE027 = playSeVer2( spep_0 + 276, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 276, SE027, 158 ); SE028 = playSeVer2( spep_0 + 284, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SE028, 140 ); --気を高める SE029 = playSeVer2( spep_0 + 316, 1222, "",spep_0 + 398, 0, 34, -1); SE030 = playSeVer2( spep_0 + 320, 1356, "",spep_0 + 428, 0, 18, -1); SE031 = playSeVer2( spep_0 + 324, 1265, "",spep_0 + 530, 0, 24, -1); -- --顔カットイン -- SE032 = playSeVer2( spep_0 + 350, 1018, "", 0, 0, 0, -1); --気ダメ SE033 = playSeVer2( spep_0 + 406, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE033, 89 ); SE034 = playSeVer2( spep_0 + 406, 1503, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE034, 77 ); SE035 = playSeVer2( spep_0 + 406, 1504, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 406, SE035, 73 ); SE036 = playSeVer2( spep_0 + 410, 1043, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE036, 71 ); --オーラ SE037 = playSeVer2( spep_0 + 414, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 414, SE037, 50 ); SE038 = playSeVer2( spep_0 + 438, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE038, 50 ); SE039 = playSeVer2( spep_0 + 462, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 462, SE039, 50 ); SE040 = playSeVer2( spep_0 + 486, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 486, SE040, 50 ); --カードカットイン --SE041 = playSeVer2( spep_1 + 14, 1035, "", 0, 0, 0, -1); -- ** ボイス ** -- --「ジャマをするな!!」 --playVoice( spep_0 + 308, 1171 ); --setVoiceVolume( spep_0 + 308, 1171, 100 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 496 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutinEx(spep_1, 0); ------------------------------------------------- -- カード後 ------------------------------------------------- MAX_FRAME_2 = 654; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 122 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 146 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 122 + OFFSET_X, 1, 105 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 154.9, -205.8 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 154.9, -205.8 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 111.5, -159 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 111.5, -159 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 68.1, -112.3 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 68.1, -112.3 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 24.6, -65.6 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 24.6, -65.6 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -18.8, -18.8 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -18.8, -18.8 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -62.2, 27.9 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -62.2, 27.9 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -105.7, 74.6 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -105.7, 74.6 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -106.6, 75.2 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -106.6, 75.2 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -107.5, 75.7 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -107.5, 75.7 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -108.4, 76.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -108.4, 76.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -109.3, 76.7 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -109.3, 76.7 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -110.2, 77.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -110.2, 77.2 , 0 ); setScaleKey( spep_2 + 122 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 123 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_2 + 124 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 125 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 2.05, 2.05 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.03, 1.03 ); setRotateKey( spep_2 + 122 + OFFSET_X, 1, -64 ); setRotateKey( spep_2 + 146 + OFFSET_X, 1, -64 ); --敵の動き2 setDisp( spep_2 + 362 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 406 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 362 + OFFSET_X, 1, 8 ); changeAnime( spep_2 + 378 + OFFSET_X, 1, 7 ); setMoveKey( spep_2 + 362 + OFFSET_X, 1, 238.1, 456.5 , 0 ); setMoveKey( spep_2 + 363 + OFFSET_X, 1, 238.1, 456.5 , 0 ); setMoveKey( spep_2 + 364 + OFFSET_X, 1, 230.7, 442.1 , 0 ); setMoveKey( spep_2 + 365 + OFFSET_X, 1, 230.7, 442.1 , 0 ); setMoveKey( spep_2 + 366 + OFFSET_X, 1, 223.2, 427.7 , 0 ); setMoveKey( spep_2 + 367 + OFFSET_X, 1, 223.2, 427.7 , 0 ); setMoveKey( spep_2 + 368 + OFFSET_X, 1, 215.8, 413.2 , 0 ); setMoveKey( spep_2 + 369 + OFFSET_X, 1, 215.8, 413.2 , 0 ); setMoveKey( spep_2 + 370 + OFFSET_X, 1, 208.4, 398.8 , 0 ); setMoveKey( spep_2 + 371 + OFFSET_X, 1, 208.4, 398.8 , 0 ); setMoveKey( spep_2 + 372 + OFFSET_X, 1, 201, 384.4 , 0 ); setMoveKey( spep_2 + 373 + OFFSET_X, 1, 201, 384.4 , 0 ); setMoveKey( spep_2 + 374 + OFFSET_X, 1, 193.5, 369.9 , 0 ); setMoveKey( spep_2 + 375 + OFFSET_X, 1, 193.5, 369.9 , 0 ); setMoveKey( spep_2 + 376 + OFFSET_X, 1, 186.1, 355.5 , 0 ); setMoveKey( spep_2 + 377 + OFFSET_X, 1, 186.1, 355.5 , 0 ); setMoveKey( spep_2 + 378 + OFFSET_X, 1, 149.7, 300.9 , 0 ); setMoveKey( spep_2 + 379 + OFFSET_X, 1, 149.7, 300.9 , 0 ); setMoveKey( spep_2 + 380 + OFFSET_X, 1, 100.9, 215.7 , 0 ); setMoveKey( spep_2 + 381 + OFFSET_X, 1, 100.9, 215.7 , 0 ); setMoveKey( spep_2 + 382 + OFFSET_X, 1, 65.1, 167.1 , 0 ); setMoveKey( spep_2 + 383 + OFFSET_X, 1, 65.1, 167.1 , 0 ); setMoveKey( spep_2 + 384 + OFFSET_X, 1, 24.9, 84 , 0 ); setMoveKey( spep_2 + 385 + OFFSET_X, 1, 24.9, 84 , 0 ); setMoveKey( spep_2 + 386 + OFFSET_X, 1, -11, 37.5 , 0 ); setMoveKey( spep_2 + 387 + OFFSET_X, 1, -11, 37.5 , 0 ); setMoveKey( spep_2 + 388 + OFFSET_X, 1, -59.7, -47.7 , 0 ); setMoveKey( spep_2 + 389 + OFFSET_X, 1, -59.7, -47.7 , 0 ); setMoveKey( spep_2 + 390 + OFFSET_X, 1, -95.6, -96.3 , 0 ); setMoveKey( spep_2 + 391 + OFFSET_X, 1, -95.6, -96.3 , 0 ); setMoveKey( spep_2 + 392 + OFFSET_X, 1, -135.8, -179.4 , 0 ); setMoveKey( spep_2 + 393 + OFFSET_X, 1, -135.8, -179.4 , 0 ); setMoveKey( spep_2 + 394 + OFFSET_X, 1, -171.7, -225.9 , 0 ); setMoveKey( spep_2 + 395 + OFFSET_X, 1, -171.7, -225.9 , 0 ); setMoveKey( spep_2 + 396 + OFFSET_X, 1, -220.4, -311.1 , 0 ); setMoveKey( spep_2 + 397 + OFFSET_X, 1, -220.4, -311.1 , 0 ); setMoveKey( spep_2 + 398 + OFFSET_X, 1, -256.3, -359.7 , 0 ); setMoveKey( spep_2 + 399 + OFFSET_X, 1, -256.3, -359.7 , 0 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -296.5, -442.8 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -296.5, -442.8 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -332.3, -489.3 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -332.3, -489.3 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -381.1, -574.5 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -381.1, -574.5 , 0 ); setScaleKey( spep_2 + 362 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 377 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_2 + 378 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 379 + OFFSET_X, 1, 0.16, 0.16 ); setScaleKey( spep_2 + 380 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 381 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_2 + 382 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 383 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_2 + 384 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 385 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_2 + 386 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 387 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 388 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 389 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 390 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 391 + OFFSET_X, 1, 0.64, 0.64 ); setScaleKey( spep_2 + 392 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 393 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_2 + 394 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 395 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_2 + 396 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 397 + OFFSET_X, 1, 0.88, 0.88 ); setScaleKey( spep_2 + 398 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 399 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 1.19, 1.19 ); setRotateKey( spep_2 + 362 + OFFSET_X, 1, -64 ); setRotateKey( spep_2 + 377 + OFFSET_X, 1, -64 ); setRotateKey( spep_2 + 378 + OFFSET_X, 1, -54 ); setRotateKey( spep_2 + 406 + OFFSET_X, 1, -54 ); -- ** 音 ** -- --オーラ SE042 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE042, 79 ); --気弾溜め SE043 = playSeVer2( spep_2 + 0, 1147, "",spep_2 + 100, 0, 32, -1); setSeVolumeByWorkId( spep_2 + 0, SE043, 50 ); SE044 = playSeVer2( spep_2 + 0, 1117, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_2 + 4, 1116, "",spep_2 + 74, 0, 36, -1); setSeVolumeByWorkId( spep_2 + 4, SE045, 79 ); --オーラ SE046 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SE046, 79 ); SE047 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SE047, 79 ); --連続気弾発射 SE048 = playSeVer2( spep_2 + 62, 1406, "",spep_2 + 194, 0, 26, -1); setSeVolumeByWorkId( spep_2 + 62, SE048, 130 ); SE049 = playSeVer2( spep_2 + 62, 1463, "", 0, 0, 0, 0.5); setSeVolumeByWorkId( spep_2 + 62, SE049, 112 ); SE050 = playSeVer2( spep_2 + 62, 1021, "", 0, 0, 0, -1); --オーラ SE051 = playSeVer2( spep_2 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SE051, 79 ); --連続爆発 SE052 = playSeVer2( spep_2 + 146, 1023, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_2 + 146, 1188, "",spep_2 + 224, 0, 42, -1); SE054 = playSeVer2( spep_2 + 162, 1024, "",spep_2 + 252, 0, 50, -1); --オーラ SE055 = playSeVer2( spep_2 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 184, SE055, 79 ); SE056 = playSeVer2( spep_2 + 208, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 208, SE056, 79 ); --気弾溜め2 SE057 = playSeVer2( spep_2 + 220, 1255, "",spep_2 + 270, 0, 22, -1); SE058 = playSeVer2( spep_2 + 220, 1214, "",spep_2 + 276, 0, 16, -1); SE059 = playSeVer2( spep_2 + 220, 1262, "",spep_2 + 272, 0, 16, -1); --オーラ SE060 = playSeVer2( spep_2 + 232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 232, SE060, 79 ); --ラスト気弾発射 SE061 = playSeVer2( spep_2 + 254, 1109, "", 0, 0, 0, -1); SE062 = playSeVer2( spep_2 + 254, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 254, SE062, 75 ); SE063 = playSeVer2( spep_2 + 254, 1423, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_2 + 254, 1193, "",spep_2 + 508, 0, 56, 0.5); --オーラ SE065 = playSeVer2( spep_2 + 256, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 256, SE065, 79 ); --敵ヒット SE066 = playSeVer2( spep_2 + 370, 1021, "", 0, 0, 0, -1); --爆発 SE067 = playSeVer2( spep_2 + 408, 1188, "", 0, 0, 0, -1); SE068 = playSeVer2( spep_2 + 436, 1069, "", 0, 0, 0, -1); SE069 = playSeVer2( spep_2 + 444, 1174, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 444, SE069, 200 ); SE070 = playSeVer2( spep_2 + 444, 1159, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_2 + 444, 1226, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 448, 1044, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_2 + 476, 1215, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 476, SE073, 71 ); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 596); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 654 end else ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ spep_z = 0; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ --回避しなかった場合 ------------------------------------------------------ MAX_FRAME_z = 96; -- ** エフェクト等 ** -- start_f = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- 全体攻撃 前面(ef_003) setEffMoveKey( spep_z + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_z, start_f, 0, 0 , 0); setEffScaleKey( spep_z + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_z, start_f, 1.0, 1.0); setEffRotateKey( spep_z + 0, start_f, 0); setEffRotateKey( spep_z + MAX_FRAME_z, start_f, 0); setEffAlphaKey( spep_z + 0, start_f, 255); setEffAlphaKey( spep_z + MAX_FRAME_z, start_f, 255); start_b = entryEffect( spep_z + 0, SP_03b, 0x80, -1, 0, 0, 0); -- 全体攻撃 背面(ef_003b) setEffMoveKey( spep_z + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_z, start_b, 0, 0 , 0); setEffScaleKey( spep_z + 0, start_b, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_z, start_b, 1.0, 1.0); setEffRotateKey( spep_z + 0, start_b, 0); setEffRotateKey( spep_z + MAX_FRAME_z, start_b, 0); setEffAlphaKey( spep_z + 0, start_b, 255); setEffAlphaKey( spep_z + MAX_FRAME_z, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1); setDisp( spep_z + 96 + OFFSET_X, 1, 0); changeAnime( spep_z + 0, 1, 104 ); changeAnime( spep_z + 12 + OFFSET_X, 1, 106 ); setMoveKey( spep_z + 0, 1, 5, -287.7 , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, -2, -294.7 , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, -2, -294.7 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, 5, -294.7 , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, 5, -294.7 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, -1, -287.7 , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, -1, -287.7 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, 5, -287.7 , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, 5, -287.7 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, -2, -294.7 , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, -2, -294.7 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, 2.8, -294 , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, 2.8, -294 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, -3.1, -286.7 , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, -3.1, -286.7 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, 3, -286 , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, 3, -286 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, -3.7, -291.7 , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, -3.7, -291.7 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, 3.7, -289.9 , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, 3.7, -289.9 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, -1.8, -280.6 , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, -1.8, -280.6 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, -4.2, -274.9 , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, -4.2, -274.9 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, 10.5, -284.6 , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, 10.5, -284.6 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, -4.7, -284.9 , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, -4.7, -284.9 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, 13.2, -254.8 , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, 13.2, -254.8 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, -0.8, -259.2 , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, -0.8, -259.2 , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, 14.3, -267.1 , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, 14.3, -267.1 , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, -0.5, -265.7 , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, -0.5, -265.7 , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, 17.8, -233.7 , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, 17.8, -233.7 , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, 4.2, -236.3 , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, 4.2, -236.3 , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, 19.6, -242.5 , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, 19.6, -242.5 , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, 5.2, -239.2 , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, 5.2, -239.2 , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, 23.9, -205.5 , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, 23.9, -205.5 , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, 10.7, -206.3 , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, 10.7, -206.3 , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, 26.6, -210.7 , 0 ); setMoveKey( spep_z + 51 + OFFSET_X, 1, 26.6, -210.7 , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, 12.6, -205.5 , 0 ); setMoveKey( spep_z + 53 + OFFSET_X, 1, 12.6, -205.5 , 0 ); setMoveKey( spep_z + 54 + OFFSET_X, 1, 31.7, -169.9 , 0 ); setMoveKey( spep_z + 55 + OFFSET_X, 1, 31.7, -169.9 , 0 ); setMoveKey( spep_z + 56 + OFFSET_X, 1, 18.9, -168.6 , 0 ); setMoveKey( spep_z + 57 + OFFSET_X, 1, 18.9, -168.6 , 0 ); setMoveKey( spep_z + 58 + OFFSET_X, 1, 35.2, -170.8 , 0 ); setMoveKey( spep_z + 59 + OFFSET_X, 1, 35.2, -170.8 , 0 ); setMoveKey( spep_z + 60 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 61 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 62 + OFFSET_X, 1, 38.8, -137 , 0 ); setMoveKey( spep_z + 63 + OFFSET_X, 1, 38.8, -137 , 0 ); setMoveKey( spep_z + 64 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 65 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 66 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 67 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 68 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 69 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 70 + OFFSET_X, 1, 38.8, -137 , 0 ); setMoveKey( spep_z + 71 + OFFSET_X, 1, 38.8, -137 , 0 ); setMoveKey( spep_z + 72 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 73 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 74 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 75 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 76 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 77 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 78 + OFFSET_X, 1, 38.8, -137 , 0 ); setMoveKey( spep_z + 79 + OFFSET_X, 1, 38.8, -137 , 0 ); setMoveKey( spep_z + 80 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 81 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 82 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 83 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 84 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 85 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 86 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 87 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 88 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 89 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 90 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 91 + OFFSET_X, 1, 21.8, -163 , 0 ); setMoveKey( spep_z + 92 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 93 + OFFSET_X, 1, 23.8, -146 , 0 ); setMoveKey( spep_z + 94 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 95 + OFFSET_X, 1, 37.8, -159 , 0 ); setMoveKey( spep_z + 96 + OFFSET_X, 1, 21.8, -163 , 0 ); setScaleKey( spep_z + 0, 1, 2, 2 ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 96 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 11 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 12 + OFFSET_X, 1, -29.7 ); setRotateKey( spep_z + 96 + OFFSET_X, 1, -29.7 ); -- ** 音 ** -- --【連続攻撃】爆発 SE074 = playSeVer2( spep_z + 4, 1068, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_z + 4, 1024, "",spep_z + 124, 0, 28, -1); SE076 = playSeVer2( spep_z + 4, 1174, "",spep_z + 128, 0, 30, -1); setSeVolumeByWorkId( spep_z + 4, SE076, 209 ); SE077 = playSeVer2( spep_z + 8, 1044, "",spep_z + 120, 0, 18, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 10); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_z -2); -- 96 else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_z = 0; ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ --回避しなかった場合 ------------------------------------------------------ MAX_FRAME_z = 96; -- ** エフェクト等 ** -- start_f = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- 全体攻撃 前面(ef_003) setEffMoveKey( spep_z + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_z, start_f, 0, 0 , 0); setEffScaleKey( spep_z + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_z, start_f, -1.0, 1.0); setEffRotateKey( spep_z + 0, start_f, 0); setEffRotateKey( spep_z + MAX_FRAME_z, start_f, 0); setEffAlphaKey( spep_z + 0, start_f, 255); setEffAlphaKey( spep_z + MAX_FRAME_z, start_f, 255); start_b = entryEffect( spep_z + 0, SP_03b, 0x80, -1, 0, 0, 0); -- 全体攻撃 背面(ef_003b) setEffMoveKey( spep_z + 0, start_b, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_z, start_b, 0, 0 , 0); setEffScaleKey( spep_z + 0, start_b, -1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_z, start_b, -1.0, 1.0); setEffRotateKey( spep_z + 0, start_b, 0); setEffRotateKey( spep_z + MAX_FRAME_z, start_b, 0); setEffAlphaKey( spep_z + 0, start_b, 255); setEffAlphaKey( spep_z + MAX_FRAME_z, start_b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1); setDisp( spep_z + 96 + OFFSET_X, 1, 0); changeAnime( spep_z + 0, 1,4 ); changeAnime( spep_z + 12 + OFFSET_X, 1,6 ); setMoveKey( spep_z + 0, 1, -5, -287.7 , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, 2, -294.7 , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, 2, -294.7 , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, -5, -294.7 , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, -5, -294.7 , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, 1, -287.7 , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, 1, -287.7 , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, -5, -287.7 , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, -5, -287.7 , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, 2, -294.7 , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, 2, -294.7 , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, -2.8, -294 , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, -2.8, -294 , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, 3.1, -286.7 , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, 3.1, -286.7 , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, -3, -286 , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, -3, -286 , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, 3.7, -291.7 , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, 3.7, -291.7 , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, -3.7, -289.9 , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, -3.7, -289.9 , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, 1.8, -280.6 , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, 1.8, -280.6 , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, 4.2, -274.9 , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, 4.2, -274.9 , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, -10.5, -284.6 , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, -10.5, -284.6 , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, 4.7, -284.9 , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, 4.7, -284.9 , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, -13.2, -254.8 , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, -13.2, -254.8 , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, 0.8, -259.2 , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, 0.8, -259.2 , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, -14.3, -267.1 , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, -14.3, -267.1 , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, 0.5, -265.7 , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, 0.5, -265.7 , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, -17.8, -233.7 , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, -17.8, -233.7 , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, -4.2, -236.3 , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, -4.2, -236.3 , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, -19.6, -242.5 , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, -19.6, -242.5 , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, -5.2, -239.2 , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, -5.2, -239.2 , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, -23.9, -205.5 , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, -23.9, -205.5 , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, -10.7, -206.3 , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, -10.7, -206.3 , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, -26.6, -210.7 , 0 ); setMoveKey( spep_z + 51 + OFFSET_X, 1, -26.6, -210.7 , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, -12.6, -205.5 , 0 ); setMoveKey( spep_z + 53 + OFFSET_X, 1, -12.6, -205.5 , 0 ); setMoveKey( spep_z + 54 + OFFSET_X, 1, -31.7, -169.9 , 0 ); setMoveKey( spep_z + 55 + OFFSET_X, 1, -31.7, -169.9 , 0 ); setMoveKey( spep_z + 56 + OFFSET_X, 1, -18.9, -168.6 , 0 ); setMoveKey( spep_z + 57 + OFFSET_X, 1, -18.9, -168.6 , 0 ); setMoveKey( spep_z + 58 + OFFSET_X, 1, -35.2, -170.8 , 0 ); setMoveKey( spep_z + 59 + OFFSET_X, 1, -35.2, -170.8 , 0 ); setMoveKey( spep_z + 60 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 61 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 62 + OFFSET_X, 1, -38.8, -137 , 0 ); setMoveKey( spep_z + 63 + OFFSET_X, 1, -38.8, -137 , 0 ); setMoveKey( spep_z + 64 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 65 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 66 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 67 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 68 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 69 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 70 + OFFSET_X, 1, -38.8, -137 , 0 ); setMoveKey( spep_z + 71 + OFFSET_X, 1, -38.8, -137 , 0 ); setMoveKey( spep_z + 72 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 73 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 74 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 75 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 76 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 77 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 78 + OFFSET_X, 1, -38.8, -137 , 0 ); setMoveKey( spep_z + 79 + OFFSET_X, 1, -38.8, -137 , 0 ); setMoveKey( spep_z + 80 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 81 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 82 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 83 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 84 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 85 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 86 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 87 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 88 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 89 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 90 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 91 + OFFSET_X, 1, -21.8, -163 , 0 ); setMoveKey( spep_z + 92 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 93 + OFFSET_X, 1, -23.8, -146 , 0 ); setMoveKey( spep_z + 94 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 95 + OFFSET_X, 1, -37.8, -159 , 0 ); setMoveKey( spep_z + 96 + OFFSET_X, 1, -21.8, -163 , 0 ); setScaleKey( spep_z + 0, 1, 2, 2 ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_z + 96 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 11 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 12 + OFFSET_X, 1, 29.7 ); setRotateKey( spep_z + 96 + OFFSET_X, 1, 29.7 ); -- ** 音 ** -- --【連続攻撃】爆発 SE074 = playSeVer2( spep_z + 4, 1068, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_z + 4, 1024, "",spep_z + 124, 0, 28, -1); SE076 = playSeVer2( spep_z + 4, 1174, "",spep_z + 128, 0, 30, -1); setSeVolumeByWorkId( spep_z + 4, SE076, 209 ); SE077 = playSeVer2( spep_z + 8, 1044, "",spep_z + 120, 0, 18, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 10); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_z -2); -- 96 end end