--1033030:UR_プイプイ_必殺技:スナイプショット --sp_effect_b1_00364 --sp3007 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164426; -- 敵より前 ef_001 SP_02 = 164427; -- 敵より後 ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.82); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 304; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 102); -- スキップ先フレーム指定 setupMovie(spep_2 + 102, SP_02, spep_2 + 102 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 敵より前 ------------------------------------------------- MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵より前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 0 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 80 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 128 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 80 + OFFSET_X, 1, 104 ); changeAnime( spep_0 + 90 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 96 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 292.3, 117.5 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, 292.3, 117.5 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, 266.8, 71.7 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, 266.8, 71.7 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, 241.1, 25.8 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, 241.1, 25.8 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, 215.4, -20 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, 215.4, -20 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, 189.7, -65.8 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, 189.7, -65.8 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, 256.4, -59.9 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, 256.4, -59.9 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, 189.2, -94.5 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, 189.2, -94.5 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, 219.9, -103.9 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, 219.9, -103.9 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, 228.3, -106.4 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, 228.3, -106.4 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, 233.3, -107.9 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, 233.3, -107.9 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, 236.6, -109 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, 236.6, -109 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, 238.9, -109.7 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, 238.9, -109.7 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, 240.7, -110.2 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, 240.7, -110.2 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, 241.9, -110.6 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, 241.9, -110.6 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, 242.9, -110.9 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, 242.9, -110.9 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, 243.6, -111.1 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, 243.6, -111.1 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, 244.1, -111.3 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, 244.1, -111.3 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, 244.5, -111.4 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, 244.5, -111.4 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, 244.7, -111.5 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, 244.7, -111.5 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, 244.9, -111.5 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, 244.9, -111.5 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, 245.1, -111.6 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, 245.1, -111.6 , 0 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 83 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 87 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 109 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 113 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 114 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 117 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 95 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, 56.8 ); setRotateKey( spep_0 + 97 + OFFSET_X, 1, 56.8 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, 61.2 ); setRotateKey( spep_0 + 99 + OFFSET_X, 1, 61.2 ); setRotateKey( spep_0 + 100 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_0 + 101 + OFFSET_X, 1, 62.4 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, 63.1 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, 63.1 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, 63.6 ); setRotateKey( spep_0 + 105 + OFFSET_X, 1, 63.6 ); setRotateKey( spep_0 + 106 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_0 + 107 + OFFSET_X, 1, 63.9 ); setRotateKey( spep_0 + 108 + OFFSET_X, 1, 64.2 ); setRotateKey( spep_0 + 109 + OFFSET_X, 1, 64.2 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, 64.3 ); setRotateKey( spep_0 + 111 + OFFSET_X, 1, 64.3 ); setRotateKey( spep_0 + 112 + OFFSET_X, 1, 64.5 ); setRotateKey( spep_0 + 113 + OFFSET_X, 1, 64.5 ); setRotateKey( spep_0 + 114 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_0 + 117 + OFFSET_X, 1, 64.6 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, 64.7 ); setRotateKey( spep_0 + 121 + OFFSET_X, 1, 64.7 ); setRotateKey( spep_0 + 122 + OFFSET_X, 1, 64.8 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, 64.8 ); --敵の動き2 setDisp( spep_0 + 188 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 252 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 188 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 240 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, 180.9, 2.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, 180.9, 2.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, 175.1, 3.3 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, 175.1, 3.3 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, 174.6, 3.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, 174.6, 3.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, 174.2, 3.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, 174.2, 3.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, 173.5, 3.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, 173.5, 3.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, 172.7, 3.9 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, 172.7, 3.9 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, 172, 4.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, 172, 4.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, 171.2, 4.2 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, 171.2, 4.2 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, 184.2, -9.3 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, 184.2, -9.3 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, 158, 10.4 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, 158, 10.4 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, 176.8, 8.7 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, 176.8, 8.7 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, 155.7, 0.7 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, 155.7, 0.7 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, 171.4, 10.5 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, 171.4, 10.5 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, 151.8, 12.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, 151.8, 12.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, 167.5, 2.6 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, 167.5, 2.6 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, 156.6, 28.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, 156.6, 28.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, 174.2, 34 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, 174.2, 34 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, 160.5, 22.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, 160.5, 22.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, 202.4, 110 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, 202.4, 110 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, 263.7, 488.1 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, 263.7, 488.1 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, 311.7, 683.1 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, 311.7, 683.1 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, 359.8, 878.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, 359.8, 878.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, 407.8, 1073 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, 407.8, 1073 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, 455.8, 1268 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, 455.8, 1268 , 0 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 2.85, 2.85 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, -15.3 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, -18.9 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, -18.9 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, -19 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, -19.1 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, -19.1 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, -19.2 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, -19.6 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, -19.6 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, -19.7 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, -18.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, -10.3 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, -32.3 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, -32.3 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, -33.3 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, -33.3 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, -34.3 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, -35.2 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, -35.2 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, -36.2 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, -36.2 ); --敵の動き3 setDisp( spep_0 + 260 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 306 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 260 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, -138.4, -830.4 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, -138.4, -830.4 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, 17.4, 82 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, 17.4, 82 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, 38.8, 207.1 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, 38.8, 207.1 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, 50.2, 273.6 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, 50.2, 273.6 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, 57.3, 315.6 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, 57.3, 315.6 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, 62.2, 344.2 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, 62.2, 344.2 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, 65.7, 364.7 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, 65.7, 364.7 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, 68.3, 379.7 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, 68.3, 379.7 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, 70.2, 391 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, 70.2, 391 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, 71.7, 399.4 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, 71.7, 399.4 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, 72.8, 405.8 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, 72.8, 405.8 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, 73.6, 410.7 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, 73.6, 410.7 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, 74.2, 414.4 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, 74.2, 414.4 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, 74.7, 417.2 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, 74.7, 417.2 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, 75.1, 419.3 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, 75.1, 419.3 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, 75.3, 420.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, 75.3, 420.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, 75.5, 421.8 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, 75.5, 421.8 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, 75.6, 422.6 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, 75.6, 422.6 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, 75.7, 423.1 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, 75.7, 423.1 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, 75.8, 423.4 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, 75.8, 423.4 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, 75.8, 423.6 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, 75.8, 423.6 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, 75.8, 423.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, 75.8, 423.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, 75.7, 423.6 , 0 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.49, 0.49 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, 31.2 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, 31.2 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, 47.5 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, 49.8 ); setRotateKey( spep_0 + 265 + OFFSET_X, 1, 49.8 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, 51 ); setRotateKey( spep_0 + 267 + OFFSET_X, 1, 51 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, 51.7 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, 51.7 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, 52.2 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, 52.2 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, 52.6 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, 52.9 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, 53.1 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, 53.1 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, 53.2 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, 53.2 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, 53.3 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, 53.4 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, 53.4 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, 53.5 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, 53.5 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, 53.6 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, 53.7 ); setRotateKey( spep_0 + 306 + OFFSET_X, 1, 53.7 ); -- ** 音 ** -- --ジャンプ SE001 = playSeVer2( spep_0 + 0, 37, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1207, "",spep_0 + 28, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 56 ); setPitch( spep_0 + 0, SE002, -300 ); setTimeStretch( SE002, 0.8, 30, 4 ); --回転する SE004 = playSeVer2( spep_0 + 30, 1278, "",spep_0 + 104, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 30, SE004, 50 ); SE005 = playSeVer2( spep_0 + 32, 1004, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --回転する SE006 = playSeVer2( spep_0 + 40, 1116, "",spep_0 + 98, 0, 26, -1); SE007 = playSeVer2( spep_0 + 52, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE007, 68 ); SE008 = playSeVer2( spep_0 + 82, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE008, 73 ); --キック SE009 = playSeVer2( spep_0 + 90, 1187, "", 0, 0, 0, -1); --振りかぶる SE010 = playSeVer2( spep_0 + 118, 9, "", 0, 26, 0, -1); SE011 = playSeVer2( spep_0 + 138, 1117, "", 0, 0, 0, -1); --腹パン SE012 = playSeVer2( spep_0 + 170, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE012, 71 ); SE013 = playSeVer2( spep_0 + 170, 1153, "", 0, 0, 0, -1); --殴り飛ばす SE014 = playSeVer2( spep_0 + 230, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 230, 1027, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 230, 1179, "",spep_0 + 316, 0, 18, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 236, 1121, "",spep_0 + 318, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --304F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0)+2; -- ** 音 ** -- --気弾溜め SE018 = playSeVer2( spep_1 + 88, 1204, "",spep_1 + 188, 8, 18, -1); setSeVolumeByWorkId( spep_1 + 88, SE018, 300 ); setStartTimeMs( SE018, 1733 ); setPitch( spep_1 + 88, SE018, -100 ); setTimeStretch( SE018, 0.93, 30, 4 ); SE020 = playSeVer2( spep_1 + 52, 1442, "",spep_1 + 180, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 52, SE020, 120 ); SE021 = playSeVer2( spep_1 + 92, 1282, "",spep_1 + 174, 30, 16, -1); setSeVolumeByWorkId( spep_1 + 92, SE021, 40 ); setPitch( spep_1 + 92, SE021, -500 ); setTimeStretch( SE021, 0.67, 30, 4 ); ------------------------------------------------- -- 敵より後 ------------------------------------------------- MAX_FRAME_2 = 384; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 敵より後(エフェクト名) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 100 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 156 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 100 + OFFSET_X, 1, 5 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 114.2, 376.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 114.2, 376.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 114.1, 376.1 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 114.1, 376.1 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 114, 375.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 114, 375.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 113.6, 374.3 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 113.6, 374.3 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 113.1, 372.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 113.1, 372.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 112.4, 369.8 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 112.4, 369.8 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 111.4, 366.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 111.4, 366.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 110.1, 361.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 110.1, 361.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 108.3, 354.3 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 108.3, 354.3 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 105.7, 345 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 105.7, 345 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 102.1, 331.7 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 102.1, 331.7 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 96.6, 311.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 96.6, 311.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 86.7, 274.7 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 86.7, 274.7 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 35.5, 85.8 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 35.5, 85.8 , 0 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 5.68, 5.68 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, 53.9 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 53.9 ); -- ** 音 ** -- --気弾発射 SE022 = playSeVer2( spep_2 + 66, 1145, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 66, 1130, "", 0, 0, 0, -1); --気弾飛んでいく SE024 = playSeVer2( spep_2 + 106, 1021, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 116, 1202, "",spep_2 + 182, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 116, SE025, 148 ); --爆発 SE026 = playSeVer2( spep_2 + 152, 1023, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 162, 1024, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 162, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162, SE028, 58 ); --画面遷移 SE029 = playSeVer2( spep_2 + 250, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE029, 50 ); --炎 SE030 = playSeVer2( spep_2 + 260, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 260, SE030, 54 ); -- ** ダメージ表示 ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_2 + 216); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 384F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); ------------------------------------------------- -- 敵より前 ------------------------------------------------- MAX_FRAME_0 = 304; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 敵より前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 000; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 80 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 128 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 80 + OFFSET_X, 1,4 ); changeAnime( spep_0 + 90 + OFFSET_X, 1,8 ); changeAnime( spep_0 + 96 + OFFSET_X, 1,105 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, -292.3, 117.5 , 0 ); setMoveKey( spep_0 + 81 + OFFSET_X, 1, -292.3, 117.5 , 0 ); setMoveKey( spep_0 + 82 + OFFSET_X, 1, -266.8, 71.7 , 0 ); setMoveKey( spep_0 + 83 + OFFSET_X, 1, -266.8, 71.7 , 0 ); setMoveKey( spep_0 + 84 + OFFSET_X, 1, -241.1, 25.8 , 0 ); setMoveKey( spep_0 + 85 + OFFSET_X, 1, -241.1, 25.8 , 0 ); setMoveKey( spep_0 + 86 + OFFSET_X, 1, -215.4, -20 , 0 ); setMoveKey( spep_0 + 87 + OFFSET_X, 1, -215.4, -20 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -189.7, -65.8 , 0 ); setMoveKey( spep_0 + 89 + OFFSET_X, 1, -189.7, -65.8 , 0 ); setMoveKey( spep_0 + 90 + OFFSET_X, 1, -256.4, -59.9 , 0 ); setMoveKey( spep_0 + 95 + OFFSET_X, 1, -256.4, -59.9 , 0 ); setMoveKey( spep_0 + 96 + OFFSET_X, 1, -189.2, -94.5 , 0 ); setMoveKey( spep_0 + 97 + OFFSET_X, 1, -189.2, -94.5 , 0 ); setMoveKey( spep_0 + 98 + OFFSET_X, 1, -219.9, -103.9 , 0 ); setMoveKey( spep_0 + 99 + OFFSET_X, 1, -219.9, -103.9 , 0 ); setMoveKey( spep_0 + 100 + OFFSET_X, 1, -228.3, -106.4 , 0 ); setMoveKey( spep_0 + 101 + OFFSET_X, 1, -228.3, -106.4 , 0 ); setMoveKey( spep_0 + 102 + OFFSET_X, 1, -233.3, -107.9 , 0 ); setMoveKey( spep_0 + 103 + OFFSET_X, 1, -233.3, -107.9 , 0 ); setMoveKey( spep_0 + 104 + OFFSET_X, 1, -236.6, -109 , 0 ); setMoveKey( spep_0 + 105 + OFFSET_X, 1, -236.6, -109 , 0 ); setMoveKey( spep_0 + 106 + OFFSET_X, 1, -238.9, -109.7 , 0 ); setMoveKey( spep_0 + 107 + OFFSET_X, 1, -238.9, -109.7 , 0 ); setMoveKey( spep_0 + 108 + OFFSET_X, 1, -240.7, -110.2 , 0 ); setMoveKey( spep_0 + 109 + OFFSET_X, 1, -240.7, -110.2 , 0 ); setMoveKey( spep_0 + 110 + OFFSET_X, 1, -241.9, -110.6 , 0 ); setMoveKey( spep_0 + 111 + OFFSET_X, 1, -241.9, -110.6 , 0 ); setMoveKey( spep_0 + 112 + OFFSET_X, 1, -242.9, -110.9 , 0 ); setMoveKey( spep_0 + 113 + OFFSET_X, 1, -242.9, -110.9 , 0 ); setMoveKey( spep_0 + 114 + OFFSET_X, 1, -243.6, -111.1 , 0 ); setMoveKey( spep_0 + 115 + OFFSET_X, 1, -243.6, -111.1 , 0 ); setMoveKey( spep_0 + 116 + OFFSET_X, 1, -244.1, -111.3 , 0 ); setMoveKey( spep_0 + 117 + OFFSET_X, 1, -244.1, -111.3 , 0 ); setMoveKey( spep_0 + 118 + OFFSET_X, 1, -244.5, -111.4 , 0 ); setMoveKey( spep_0 + 119 + OFFSET_X, 1, -244.5, -111.4 , 0 ); setMoveKey( spep_0 + 120 + OFFSET_X, 1, -244.7, -111.5 , 0 ); setMoveKey( spep_0 + 121 + OFFSET_X, 1, -244.7, -111.5 , 0 ); setMoveKey( spep_0 + 122 + OFFSET_X, 1, -244.9, -111.5 , 0 ); setMoveKey( spep_0 + 123 + OFFSET_X, 1, -244.9, -111.5 , 0 ); setMoveKey( spep_0 + 124 + OFFSET_X, 1, -245.1, -111.6 , 0 ); setMoveKey( spep_0 + 128 + OFFSET_X, 1, -245.1, -111.6 , 0 ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 81 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 82 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 83 + OFFSET_X, 1, 0.97, 0.97 ); setScaleKey( spep_0 + 84 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 85 + OFFSET_X, 1, 1.4, 1.4 ); setScaleKey( spep_0 + 86 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 87 + OFFSET_X, 1, 1.82, 1.82 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 89 + OFFSET_X, 1, 2.24, 2.24 ); setScaleKey( spep_0 + 90 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 95 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_0 + 96 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 97 + OFFSET_X, 1, 2.07, 2.07 ); setScaleKey( spep_0 + 98 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 99 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 100 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 101 + OFFSET_X, 1, 0.79, 0.79 ); setScaleKey( spep_0 + 102 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 103 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 104 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 105 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 106 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 107 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 108 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 109 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 110 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 111 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 112 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 113 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 114 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 115 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 116 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 117 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 118 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 119 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 120 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 123 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 124 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 128 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 95 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 96 + OFFSET_X, 1, -56.8 ); setRotateKey( spep_0 + 97 + OFFSET_X, 1, -56.8 ); setRotateKey( spep_0 + 98 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 99 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 100 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 101 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 102 + OFFSET_X, 1, -63.1 ); setRotateKey( spep_0 + 103 + OFFSET_X, 1, -63.1 ); setRotateKey( spep_0 + 104 + OFFSET_X, 1, -63.6 ); setRotateKey( spep_0 + 105 + OFFSET_X, 1, -63.6 ); setRotateKey( spep_0 + 106 + OFFSET_X, 1, -63.9 ); setRotateKey( spep_0 + 107 + OFFSET_X, 1, -63.9 ); setRotateKey( spep_0 + 108 + OFFSET_X, 1, -64.2 ); setRotateKey( spep_0 + 109 + OFFSET_X, 1, -64.2 ); setRotateKey( spep_0 + 110 + OFFSET_X, 1, -64.3 ); setRotateKey( spep_0 + 111 + OFFSET_X, 1, -64.3 ); setRotateKey( spep_0 + 112 + OFFSET_X, 1, -64.5 ); setRotateKey( spep_0 + 113 + OFFSET_X, 1, -64.5 ); setRotateKey( spep_0 + 114 + OFFSET_X, 1, -64.6 ); setRotateKey( spep_0 + 117 + OFFSET_X, 1, -64.6 ); setRotateKey( spep_0 + 118 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 121 + OFFSET_X, 1, -64.7 ); setRotateKey( spep_0 + 122 + OFFSET_X, 1, -64.8 ); setRotateKey( spep_0 + 128 + OFFSET_X, 1, -64.8 ); --敵の動き2 setDisp( spep_0 + 188 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 252 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 188 + OFFSET_X, 1,8 ); changeAnime( spep_0 + 240 + OFFSET_X, 1,6 ); setMoveKey( spep_0 + 188 + OFFSET_X, 1, -180.9, 2.9 , 0 ); setMoveKey( spep_0 + 193 + OFFSET_X, 1, -180.9, 2.9 , 0 ); setMoveKey( spep_0 + 194 + OFFSET_X, 1, -175.1, 3.3 , 0 ); setMoveKey( spep_0 + 201 + OFFSET_X, 1, -175.1, 3.3 , 0 ); setMoveKey( spep_0 + 202 + OFFSET_X, 1, -174.6, 3.4 , 0 ); setMoveKey( spep_0 + 207 + OFFSET_X, 1, -174.6, 3.4 , 0 ); setMoveKey( spep_0 + 208 + OFFSET_X, 1, -174.2, 3.5 , 0 ); setMoveKey( spep_0 + 209 + OFFSET_X, 1, -174.2, 3.5 , 0 ); setMoveKey( spep_0 + 210 + OFFSET_X, 1, -173.5, 3.7 , 0 ); setMoveKey( spep_0 + 211 + OFFSET_X, 1, -173.5, 3.7 , 0 ); setMoveKey( spep_0 + 212 + OFFSET_X, 1, -172.7, 3.9 , 0 ); setMoveKey( spep_0 + 213 + OFFSET_X, 1, -172.7, 3.9 , 0 ); setMoveKey( spep_0 + 214 + OFFSET_X, 1, -172, 4.1 , 0 ); setMoveKey( spep_0 + 215 + OFFSET_X, 1, -172, 4.1 , 0 ); setMoveKey( spep_0 + 216 + OFFSET_X, 1, -171.2, 4.2 , 0 ); setMoveKey( spep_0 + 217 + OFFSET_X, 1, -171.2, 4.2 , 0 ); setMoveKey( spep_0 + 218 + OFFSET_X, 1, -184.2, -9.3 , 0 ); setMoveKey( spep_0 + 219 + OFFSET_X, 1, -184.2, -9.3 , 0 ); setMoveKey( spep_0 + 220 + OFFSET_X, 1, -158, 10.4 , 0 ); setMoveKey( spep_0 + 221 + OFFSET_X, 1, -158, 10.4 , 0 ); setMoveKey( spep_0 + 222 + OFFSET_X, 1, -176.8, 8.7 , 0 ); setMoveKey( spep_0 + 223 + OFFSET_X, 1, -176.8, 8.7 , 0 ); setMoveKey( spep_0 + 224 + OFFSET_X, 1, -155.7, 0.7 , 0 ); setMoveKey( spep_0 + 225 + OFFSET_X, 1, -155.7, 0.7 , 0 ); setMoveKey( spep_0 + 226 + OFFSET_X, 1, -171.4, 10.5 , 0 ); setMoveKey( spep_0 + 227 + OFFSET_X, 1, -171.4, 10.5 , 0 ); setMoveKey( spep_0 + 228 + OFFSET_X, 1, -151.8, 12.4 , 0 ); setMoveKey( spep_0 + 229 + OFFSET_X, 1, -151.8, 12.4 , 0 ); setMoveKey( spep_0 + 230 + OFFSET_X, 1, -167.5, 2.6 , 0 ); setMoveKey( spep_0 + 231 + OFFSET_X, 1, -167.5, 2.6 , 0 ); setMoveKey( spep_0 + 232 + OFFSET_X, 1, -156.6, 28.2 , 0 ); setMoveKey( spep_0 + 233 + OFFSET_X, 1, -156.6, 28.2 , 0 ); setMoveKey( spep_0 + 234 + OFFSET_X, 1, -174.2, 34 , 0 ); setMoveKey( spep_0 + 235 + OFFSET_X, 1, -174.2, 34 , 0 ); setMoveKey( spep_0 + 236 + OFFSET_X, 1, -160.5, 22.3 , 0 ); setMoveKey( spep_0 + 237 + OFFSET_X, 1, -160.5, 22.3 , 0 ); setMoveKey( spep_0 + 238 + OFFSET_X, 1, -202.4, 110 , 0 ); setMoveKey( spep_0 + 239 + OFFSET_X, 1, -202.4, 110 , 0 ); setMoveKey( spep_0 + 240 + OFFSET_X, 1, -263.7, 488.1 , 0 ); setMoveKey( spep_0 + 241 + OFFSET_X, 1, -263.7, 488.1 , 0 ); setMoveKey( spep_0 + 242 + OFFSET_X, 1, -311.7, 683.1 , 0 ); setMoveKey( spep_0 + 243 + OFFSET_X, 1, -311.7, 683.1 , 0 ); setMoveKey( spep_0 + 244 + OFFSET_X, 1, -359.8, 878.1 , 0 ); setMoveKey( spep_0 + 245 + OFFSET_X, 1, -359.8, 878.1 , 0 ); setMoveKey( spep_0 + 246 + OFFSET_X, 1, -407.8, 1073 , 0 ); setMoveKey( spep_0 + 247 + OFFSET_X, 1, -407.8, 1073 , 0 ); setMoveKey( spep_0 + 248 + OFFSET_X, 1, -455.8, 1268 , 0 ); setMoveKey( spep_0 + 252 + OFFSET_X, 1, -455.8, 1268 , 0 ); setScaleKey( spep_0 + 188 + OFFSET_X, 1, 2.85, 2.85 ); setScaleKey( spep_0 + 252 + OFFSET_X, 1, 2.85, 2.85 ); setRotateKey( spep_0 + 188 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_0 + 193 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_0 + 194 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 201 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 202 + OFFSET_X, 1, 18.9 ); setRotateKey( spep_0 + 207 + OFFSET_X, 1, 18.9 ); setRotateKey( spep_0 + 208 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 209 + OFFSET_X, 1, 19 ); setRotateKey( spep_0 + 210 + OFFSET_X, 1, 19.1 ); setRotateKey( spep_0 + 211 + OFFSET_X, 1, 19.1 ); setRotateKey( spep_0 + 212 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_0 + 213 + OFFSET_X, 1, 19.2 ); setRotateKey( spep_0 + 214 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 215 + OFFSET_X, 1, 19.3 ); setRotateKey( spep_0 + 216 + OFFSET_X, 1, 19.4 ); setRotateKey( spep_0 + 217 + OFFSET_X, 1, 19.4 ); setRotateKey( spep_0 + 218 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 219 + OFFSET_X, 1, 19.5 ); setRotateKey( spep_0 + 220 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 221 + OFFSET_X, 1, 19.6 ); setRotateKey( spep_0 + 222 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 223 + OFFSET_X, 1, 19.7 ); setRotateKey( spep_0 + 224 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 237 + OFFSET_X, 1, 18.5 ); setRotateKey( spep_0 + 238 + OFFSET_X, 1, 10.3 ); setRotateKey( spep_0 + 239 + OFFSET_X, 1, 10.3 ); setRotateKey( spep_0 + 240 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_0 + 241 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_0 + 242 + OFFSET_X, 1, 33.3 ); setRotateKey( spep_0 + 243 + OFFSET_X, 1, 33.3 ); setRotateKey( spep_0 + 244 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_0 + 245 + OFFSET_X, 1, 34.3 ); setRotateKey( spep_0 + 246 + OFFSET_X, 1, 35.2 ); setRotateKey( spep_0 + 247 + OFFSET_X, 1, 35.2 ); setRotateKey( spep_0 + 248 + OFFSET_X, 1, 36.2 ); setRotateKey( spep_0 + 252 + OFFSET_X, 1, 36.2 ); --敵の動き3 setDisp( spep_0 + 260 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 306 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 260 + OFFSET_X, 1,105 ); setMoveKey( spep_0 + 260 + OFFSET_X, 1, 138.4, -830.4 , 0 ); setMoveKey( spep_0 + 261 + OFFSET_X, 1, 138.4, -830.4 , 0 ); setMoveKey( spep_0 + 262 + OFFSET_X, 1, -17.4, 82 , 0 ); setMoveKey( spep_0 + 263 + OFFSET_X, 1, -17.4, 82 , 0 ); setMoveKey( spep_0 + 264 + OFFSET_X, 1, -38.8, 207.1 , 0 ); setMoveKey( spep_0 + 265 + OFFSET_X, 1, -38.8, 207.1 , 0 ); setMoveKey( spep_0 + 266 + OFFSET_X, 1, -50.2, 273.6 , 0 ); setMoveKey( spep_0 + 267 + OFFSET_X, 1, -50.2, 273.6 , 0 ); setMoveKey( spep_0 + 268 + OFFSET_X, 1, -57.3, 315.6 , 0 ); setMoveKey( spep_0 + 269 + OFFSET_X, 1, -57.3, 315.6 , 0 ); setMoveKey( spep_0 + 270 + OFFSET_X, 1, -62.2, 344.2 , 0 ); setMoveKey( spep_0 + 271 + OFFSET_X, 1, -62.2, 344.2 , 0 ); setMoveKey( spep_0 + 272 + OFFSET_X, 1, -65.7, 364.7 , 0 ); setMoveKey( spep_0 + 273 + OFFSET_X, 1, -65.7, 364.7 , 0 ); setMoveKey( spep_0 + 274 + OFFSET_X, 1, -68.3, 379.7 , 0 ); setMoveKey( spep_0 + 275 + OFFSET_X, 1, -68.3, 379.7 , 0 ); setMoveKey( spep_0 + 276 + OFFSET_X, 1, -70.2, 391 , 0 ); setMoveKey( spep_0 + 277 + OFFSET_X, 1, -70.2, 391 , 0 ); setMoveKey( spep_0 + 278 + OFFSET_X, 1, -71.7, 399.4 , 0 ); setMoveKey( spep_0 + 279 + OFFSET_X, 1, -71.7, 399.4 , 0 ); setMoveKey( spep_0 + 280 + OFFSET_X, 1, -72.8, 405.8 , 0 ); setMoveKey( spep_0 + 281 + OFFSET_X, 1, -72.8, 405.8 , 0 ); setMoveKey( spep_0 + 282 + OFFSET_X, 1, -73.6, 410.7 , 0 ); setMoveKey( spep_0 + 283 + OFFSET_X, 1, -73.6, 410.7 , 0 ); setMoveKey( spep_0 + 284 + OFFSET_X, 1, -74.2, 414.4 , 0 ); setMoveKey( spep_0 + 285 + OFFSET_X, 1, -74.2, 414.4 , 0 ); setMoveKey( spep_0 + 286 + OFFSET_X, 1, -74.7, 417.2 , 0 ); setMoveKey( spep_0 + 287 + OFFSET_X, 1, -74.7, 417.2 , 0 ); setMoveKey( spep_0 + 288 + OFFSET_X, 1, -75.1, 419.3 , 0 ); setMoveKey( spep_0 + 289 + OFFSET_X, 1, -75.1, 419.3 , 0 ); setMoveKey( spep_0 + 290 + OFFSET_X, 1, -75.3, 420.8 , 0 ); setMoveKey( spep_0 + 291 + OFFSET_X, 1, -75.3, 420.8 , 0 ); setMoveKey( spep_0 + 292 + OFFSET_X, 1, -75.5, 421.8 , 0 ); setMoveKey( spep_0 + 293 + OFFSET_X, 1, -75.5, 421.8 , 0 ); setMoveKey( spep_0 + 294 + OFFSET_X, 1, -75.6, 422.6 , 0 ); setMoveKey( spep_0 + 295 + OFFSET_X, 1, -75.6, 422.6 , 0 ); setMoveKey( spep_0 + 296 + OFFSET_X, 1, -75.7, 423.1 , 0 ); setMoveKey( spep_0 + 297 + OFFSET_X, 1, -75.7, 423.1 , 0 ); setMoveKey( spep_0 + 298 + OFFSET_X, 1, -75.8, 423.4 , 0 ); setMoveKey( spep_0 + 299 + OFFSET_X, 1, -75.8, 423.4 , 0 ); setMoveKey( spep_0 + 300 + OFFSET_X, 1, -75.8, 423.6 , 0 ); setMoveKey( spep_0 + 301 + OFFSET_X, 1, -75.8, 423.6 , 0 ); setMoveKey( spep_0 + 302 + OFFSET_X, 1, -75.8, 423.7 , 0 ); setMoveKey( spep_0 + 305 + OFFSET_X, 1, -75.8, 423.7 , 0 ); setMoveKey( spep_0 + 306 + OFFSET_X, 1, -75.7, 423.6 , 0 ); setScaleKey( spep_0 + 260 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 261 + OFFSET_X, 1, 5.95, 5.95 ); setScaleKey( spep_0 + 262 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 263 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_0 + 264 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 265 + OFFSET_X, 1, 1.43, 1.43 ); setScaleKey( spep_0 + 266 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 267 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 268 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 269 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_0 + 270 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 271 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 272 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 273 + OFFSET_X, 1, 0.75, 0.75 ); setScaleKey( spep_0 + 274 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 275 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 276 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 277 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 278 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 279 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 280 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 281 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 282 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 283 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 284 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 285 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 286 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 287 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 288 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 289 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 290 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 293 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 294 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 306 + OFFSET_X, 1, 0.49, 0.49 ); setRotateKey( spep_0 + 260 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_0 + 261 + OFFSET_X, 1, -31.2 ); setRotateKey( spep_0 + 262 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 263 + OFFSET_X, 1, -47.5 ); setRotateKey( spep_0 + 264 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 265 + OFFSET_X, 1, -49.8 ); setRotateKey( spep_0 + 266 + OFFSET_X, 1, -51 ); setRotateKey( spep_0 + 267 + OFFSET_X, 1, -51 ); setRotateKey( spep_0 + 268 + OFFSET_X, 1, -51.7 ); setRotateKey( spep_0 + 269 + OFFSET_X, 1, -51.7 ); setRotateKey( spep_0 + 270 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_0 + 271 + OFFSET_X, 1, -52.2 ); setRotateKey( spep_0 + 272 + OFFSET_X, 1, -52.6 ); setRotateKey( spep_0 + 273 + OFFSET_X, 1, -52.6 ); setRotateKey( spep_0 + 274 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 275 + OFFSET_X, 1, -52.9 ); setRotateKey( spep_0 + 276 + OFFSET_X, 1, -53.1 ); setRotateKey( spep_0 + 277 + OFFSET_X, 1, -53.1 ); setRotateKey( spep_0 + 278 + OFFSET_X, 1, -53.2 ); setRotateKey( spep_0 + 279 + OFFSET_X, 1, -53.2 ); setRotateKey( spep_0 + 280 + OFFSET_X, 1, -53.3 ); setRotateKey( spep_0 + 281 + OFFSET_X, 1, -53.3 ); setRotateKey( spep_0 + 282 + OFFSET_X, 1, -53.4 ); setRotateKey( spep_0 + 283 + OFFSET_X, 1, -53.4 ); setRotateKey( spep_0 + 284 + OFFSET_X, 1, -53.5 ); setRotateKey( spep_0 + 285 + OFFSET_X, 1, -53.5 ); setRotateKey( spep_0 + 286 + OFFSET_X, 1, -53.6 ); setRotateKey( spep_0 + 295 + OFFSET_X, 1, -53.6 ); setRotateKey( spep_0 + 296 + OFFSET_X, 1, -53.7 ); setRotateKey( spep_0 + 306 + OFFSET_X, 1, -53.7 ); -- ** 音 ** -- --ジャンプ SE001 = playSeVer2( spep_0 + 0, 37, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 0, 1207, "",spep_0 + 28, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 56 ); setPitch( spep_0 + 0, SE002, -300 ); setTimeStretch( SE002, 0.8, 30, 4 ); --回転する SE004 = playSeVer2( spep_0 + 30, 1278, "",spep_0 + 104, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 30, SE004, 50 ); SE005 = playSeVer2( spep_0 + 32, 1004, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 50; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE00X, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --回転する SE006 = playSeVer2( spep_0 + 40, 1116, "",spep_0 + 98, 0, 26, -1); SE007 = playSeVer2( spep_0 + 52, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 52, SE007, 68 ); SE008 = playSeVer2( spep_0 + 82, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 82, SE008, 73 ); --キック SE009 = playSeVer2( spep_0 + 90, 1187, "", 0, 0, 0, -1); --振りかぶる SE010 = playSeVer2( spep_0 + 118, 9, "", 0, 26, 0, -1); SE011 = playSeVer2( spep_0 + 138, 1117, "", 0, 0, 0, -1); --腹パン SE012 = playSeVer2( spep_0 + 170, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 170, SE012, 71 ); SE013 = playSeVer2( spep_0 + 170, 1153, "", 0, 0, 0, -1); --殴り飛ばす SE014 = playSeVer2( spep_0 + 230, 1009, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 230, 1027, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 230, 1179, "",spep_0 + 316, 0, 18, -1); --敵飛んでいく SE017 = playSeVer2( spep_0 + 236, 1121, "",spep_0 + 318, 0, 22, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --304F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0)+2; -- ** 音 ** -- --気弾溜め SE018 = playSeVer2( spep_1 + 88, 1204, "",spep_1 + 188, 8, 18, -1); setSeVolumeByWorkId( spep_1 + 88, SE018, 300 ); setStartTimeMs( SE018, 1733 ); setPitch( spep_1 + 88, SE018, -100 ); setTimeStretch( SE018, 0.93, 30, 4 ); SE020 = playSeVer2( spep_1 + 52, 1442, "",spep_1 + 180, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 52, SE020, 120 ); SE021 = playSeVer2( spep_1 + 92, 1282, "",spep_1 + 174, 30, 16, -1); setSeVolumeByWorkId( spep_1 + 92, SE021, 40 ); setPitch( spep_1 + 92, SE021, -500 ); setTimeStretch( SE021, 0.67, 30, 4 ); ------------------------------------------------- -- 敵より後 ------------------------------------------------- MAX_FRAME_2 = 384; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- 敵より後(エフェクト名) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 100 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 156 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 100 + OFFSET_X, 1,105 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, -114.2, 376.3 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, -114.2, 376.3 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -114.1, 376.1 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -114.1, 376.1 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, -114, 375.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, -114, 375.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -113.6, 374.3 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, -113.6, 374.3 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, -113.1, 372.4 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -113.1, 372.4 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, -112.4, 369.8 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, -112.4, 369.8 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -111.4, 366.1 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -111.4, 366.1 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, -110.1, 361.1 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, -110.1, 361.1 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -108.3, 354.3 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -108.3, 354.3 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, -105.7, 345 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, -105.7, 345 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, -102.1, 331.7 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, -102.1, 331.7 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, -96.6, 311.3 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, -96.6, 311.3 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, -86.7, 274.7 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, -86.7, 274.7 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, -35.5, 85.8 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, -35.5, 85.8 , 0 ); setScaleKey( spep_2 + 100 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 127 + OFFSET_X, 1, 0.48, 0.48 ); setScaleKey( spep_2 + 128 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 129 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_2 + 130 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 131 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 133 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_2 + 134 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 135 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_2 + 136 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 137 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_2 + 138 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 139 + OFFSET_X, 1, 0.61, 0.61 ); setScaleKey( spep_2 + 140 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 141 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_2 + 142 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 143 + OFFSET_X, 1, 0.77, 0.77 ); setScaleKey( spep_2 + 144 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 145 + OFFSET_X, 1, 0.89, 0.89 ); setScaleKey( spep_2 + 146 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 149 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_2 + 150 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 151 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_2 + 152 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 153 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 154 + OFFSET_X, 1, 5.68, 5.68 ); setScaleKey( spep_2 + 156 + OFFSET_X, 1, 5.68, 5.68 ); setRotateKey( spep_2 + 100 + OFFSET_X, 1, -53.9 ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, -53.9 ); -- ** 音 ** -- --気弾発射 SE022 = playSeVer2( spep_2 + 66, 1145, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_2 + 66, 1130, "", 0, 0, 0, -1); --気弾飛んでいく SE024 = playSeVer2( spep_2 + 106, 1021, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 116, 1202, "",spep_2 + 182, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 116, SE025, 148 ); --爆発 SE026 = playSeVer2( spep_2 + 152, 1023, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 162, 1024, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_2 + 162, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 162, SE028, 58 ); --画面遷移 SE029 = playSeVer2( spep_2 + 250, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 250, SE029, 50 ); --炎 SE030 = playSeVer2( spep_2 + 260, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 260, SE030, 54 ); -- ** ダメージ表示 ** -- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_2 + 216); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 384F end