--1033550:UR_ベジータ+ナッパ_必殺技:ギャリックビーム --sp_effect_a2_00276 --sp3008 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_02 = 164408; -- カードカットイン以降→フィニッシュまで ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 114; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 110); -- スキップ先フレーム指定 setupMovie(spep_2 + 110, SP_02, spep_2 + 110 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --気弾溜め SE008 = playSeVer2( spep_2 + 113, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 113, SE008, 146 ); SE009 = playSeVer2( spep_2 + 113, 1393, "",spep_2 + 168, 0, 16, -1); SE010 = playSeVer2( spep_2 + 113, 1296, "",spep_2 + 166, 0, 12, -1); SE011 = playSeVer2( spep_2 + 113, 1440, "", 0, 0, 0, -1); else setupMovie(0 , SP_02, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 114; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 26; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 132, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 74 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --114F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --振り返り腕のばす SE005 = playSeVer2( spep_1 + 70, 1229, "",spep_1 + 384, 0, 70, -1); setSeVolumeByWorkId( spep_1 + 70, SE005, 47 ); ------------------------------------------------- -- カードカットイン以降→フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 404; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン以降→フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 182 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 280 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 182 + OFFSET_X, 1, 104 ); changeAnime( spep_2 + 226 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 0, 0 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 0, 0 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, -7, 4 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, -7, 4 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 3, -3 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 3, -3 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 6, 5 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 6, 5 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, -1, -5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, -1, -5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 4, -2 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 4, -2 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, -3, 4 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, -3, 4 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 7, 5 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 7, 5 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, -4, -3 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, -4, -3 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, -7, 4 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, -7, 4 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 3, -3 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 3, -3 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 6, 5 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 6, 5 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, -1, -5 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, -1, -5 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 4, -2 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 4, -2 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, -3, 4 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, -3, 4 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 7, 5 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 7, 5 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, -4, -3 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, -4, -3 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, -7, 4 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, -7, 4 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 21, 17 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 21, 17 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, -30, -26 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, -30, -26 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, -19, 19 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, -19, 19 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 17, -21 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 17, -21 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 57, 32 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 57, 32 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 28.3, -27.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 28.3, -27.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 32.7, -3 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 32.7, -3 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 25.1, 38 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 25.1, 38 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 64.4, -27 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 64.4, -27 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 42.8, 43 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 42.8, 43 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 33.3, -5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 33.3, -5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 11.6, -14 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 11.6, -14 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 29.4, 4 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 29.4, 4 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 38.3, 5 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 38.3, 5 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 26.2, -3 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 26.2, -3 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 22.2, 4 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 22.2, 4 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 31.3, -3 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 31.3, -3 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 33.4, 5 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 33.4, 5 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 25.6, -5 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 25.6, -5 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 29.9, -2 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 29.9, -2 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 22.2, 4 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, 22.2, 4 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, 31.6, 5 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, 31.6, 5 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, 20, -3 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, 20, -3 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, 19.5, -3 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, 19.5, -3 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 16.1, 4 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 16.1, 4 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 25.8, -3 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 25.8, -3 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 28.5, 5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 28.5, 5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 21.2, -5 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 21.2, -5 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 26.1, -2 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 26.1, -2 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 19, 4 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 19, 4 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 29, 5 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 29, 5 , 0 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 0.91, 0.91 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --振り返り腕のばす SE006 = playSeVer2( spep_2 + 14, 1116, "",spep_2 + 60, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 14, SE006, 63 ); SE007 = playSeVer2( spep_2 + 22, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE007, 56 ); --気弾溜め SE008 = playSeVer2( spep_2 + 78, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 78, SE008, 146 ); SE009 = playSeVer2( spep_2 + 92, 1393, "",spep_2 + 168, 0, 16, -1); SE010 = playSeVer2( spep_2 + 92, 1296, "",spep_2 + 166, 0, 12, -1); SE011 = playSeVer2( spep_2 + 92, 1440, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 150; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE012 = playSeVer2( spep_2 + 154, 1016, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 154, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE013, 60 ); SE014 = playSeVer2( spep_2 + 154, 1338, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE014, 200 ); SE015 = playSeVer2( spep_2 + 154, 1028, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 156, 1479, "", 0, 0, 0, -1); --爆発 SE017 = playSeVer2( spep_2 + 224, 1024, "", 0, 0, 0, -1); --環境音 SE018 = playSeVer2( spep_2 + 244, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE018, 25 ); --腕おろす SE019 = playSeVer2( spep_2 + 298, 1013, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 300); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 404F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_02, 0, 1); ------------------------------------------------- -- カードカットイン前 ------------------------------------------------- MAX_FRAME_0 = 114; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 26; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 132, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 74 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --114F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --振り返り腕のばす SE005 = playSeVer2( spep_1 + 70, 1229, "",spep_1 + 384, 0, 70, -1); setSeVolumeByWorkId( spep_1 + 70, SE005, 47 ); ------------------------------------------------- -- カードカットイン以降→フィニッシュまで ------------------------------------------------- MAX_FRAME_2 = 404; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カードカットイン以降→フィニッシュまで(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 182 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 280 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 182 + OFFSET_X, 1,4 ); changeAnime( spep_2 + 226 + OFFSET_X, 1,8 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 0, 0 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 0, 0 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 7, 4 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 7, 4 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, -3, -3 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, -3, -3 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, -6, 5 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, -6, 5 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 1, -5 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 1, -5 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, -4, -2 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, -4, -2 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 3, 4 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 3, 4 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, -7, 5 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, -7, 5 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 4, -3 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 4, -3 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 7, 4 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 7, 4 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, -3, -3 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, -3, -3 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, -6, 5 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, -6, 5 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 1, -5 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 1, -5 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, -4, -2 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, -4, -2 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 3, 4 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 3, 4 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, -7, 5 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, -7, 5 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 4, -3 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 4, -3 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 7, 4 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 7, 4 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, -21, 17 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, -21, 17 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 30, -26 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 30, -26 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 19, 19 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 19, 19 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, -17, -21 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, -17, -21 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, -57, 32 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, -57, 32 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, -28.3, -27.1 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, -28.3, -27.1 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, -32.7, -3 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, -32.7, -3 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, -25.1, 38 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, -25.1, 38 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, -64.4, -27 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, -64.4, -27 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, -42.8, 43 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, -42.8, 43 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, -33.3, -5 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, -33.3, -5 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, -11.6, -14 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, -11.6, -14 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, -29.4, 4 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, -29.4, 4 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, -38.3, 5 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, -38.3, 5 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, -26.2, -3 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, -26.2, -3 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, -22.2, 4 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, -22.2, 4 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, -31.3, -3 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, -31.3, -3 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, -33.4, 5 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, -33.4, 5 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, -25.6, -5 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, -25.6, -5 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, -29.9, -2 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, -29.9, -2 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, -22.2, 4 , 0 ); setMoveKey( spep_2 + 259 + OFFSET_X, 1, -22.2, 4 , 0 ); setMoveKey( spep_2 + 260 + OFFSET_X, 1, -31.6, 5 , 0 ); setMoveKey( spep_2 + 261 + OFFSET_X, 1, -31.6, 5 , 0 ); setMoveKey( spep_2 + 262 + OFFSET_X, 1, -20, -3 , 0 ); setMoveKey( spep_2 + 263 + OFFSET_X, 1, -20, -3 , 0 ); setMoveKey( spep_2 + 264 + OFFSET_X, 1, -19.5, -3 , 0 ); setMoveKey( spep_2 + 265 + OFFSET_X, 1, -19.5, -3 , 0 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -16.1, 4 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -16.1, 4 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -25.8, -3 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -25.8, -3 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -28.5, 5 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -28.5, 5 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -21.2, -5 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -21.2, -5 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -26.1, -2 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -26.1, -2 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -19, 4 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -19, 4 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -29, 5 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -29, 5 , 0 ); setScaleKey( spep_2 + 182 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 225 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 226 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 227 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 228 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 229 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_2 + 230 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 231 + OFFSET_X, 1, 2.03, 2.03 ); setScaleKey( spep_2 + 232 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 233 + OFFSET_X, 1, 1.94, 1.94 ); setScaleKey( spep_2 + 234 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 235 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_2 + 236 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 237 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_2 + 238 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 239 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_2 + 240 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 241 + OFFSET_X, 1, 1.59, 1.59 ); setScaleKey( spep_2 + 242 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 243 + OFFSET_X, 1, 1.52, 1.52 ); setScaleKey( spep_2 + 244 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 245 + OFFSET_X, 1, 1.45, 1.45 ); setScaleKey( spep_2 + 246 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 247 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 248 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 249 + OFFSET_X, 1, 1.33, 1.33 ); setScaleKey( spep_2 + 250 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 251 + OFFSET_X, 1, 1.28, 1.28 ); setScaleKey( spep_2 + 252 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 253 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_2 + 254 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 255 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_2 + 256 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 257 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 259 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_2 + 260 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 261 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_2 + 262 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 263 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_2 + 264 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 265 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 267 + OFFSET_X, 1, 0.98, 0.98 ); setScaleKey( spep_2 + 268 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 269 + OFFSET_X, 1, 0.96, 0.96 ); setScaleKey( spep_2 + 270 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 271 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_2 + 272 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 273 + OFFSET_X, 1, 0.93, 0.93 ); setScaleKey( spep_2 + 274 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 275 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_2 + 276 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_2 + 280 + OFFSET_X, 1, 0.91, 0.91 ); setRotateKey( spep_2 + 182 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 280 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --振り返り腕のばす SE006 = playSeVer2( spep_2 + 14, 1116, "",spep_2 + 60, 0, 14, -1); setSeVolumeByWorkId( spep_2 + 14, SE006, 63 ); SE007 = playSeVer2( spep_2 + 22, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE007, 56 ); --気弾溜め SE008 = playSeVer2( spep_2 + 78, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 78, SE008, 146 ); SE009 = playSeVer2( spep_2 + 92, 1393, "",spep_2 + 168, 0, 16, -1); SE010 = playSeVer2( spep_2 + 92, 1296, "",spep_2 + 166, 0, 12, -1); SE011 = playSeVer2( spep_2 + 92, 1440, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 150; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾発射 SE012 = playSeVer2( spep_2 + 154, 1016, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 154, 1145, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE013, 60 ); SE014 = playSeVer2( spep_2 + 154, 1338, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 154, SE014, 200 ); SE015 = playSeVer2( spep_2 + 154, 1028, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_2 + 156, 1479, "", 0, 0, 0, -1); --爆発 SE017 = playSeVer2( spep_2 + 224, 1024, "", 0, 0, 0, -1); --環境音 SE018 = playSeVer2( spep_2 + 244, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 244, SE018, 25 ); --腕おろす SE019 = playSeVer2( spep_2 + 298, 1013, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 300); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 終了フレーム 404F end