--4033560:UR_ナッパ+ベジータ_必殺技:ジャイアントストーム --sp_effect_a7_00077 --sp3009 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164444; -- カットイン前 ef_001 SP_02 = 164445; -- カットイン後 ef_002 SP_03 = 164446; -- 全体攻撃 ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); --「1体目(初回時)の演出」で冒頭に敵表示なし、 --「2体目以降の演出」では冒頭に敵が表示されている場合は --こちらの敵側の動きはコメントアウトする changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.8); OFFSET_X = -1; if (_IS_SPECIAL_AIM_ALL_ == 0) then --- 全体必殺技の初回時 --テンプレ構文(敵の初期化) changeAnime( 0, 1, 100); setDisp( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 316; spep_2 = spep_1 + 94; skipFrame(0, spep_2 + 350); -- スキップ先フレーム指定 setupMovie(spep_2 + 350, SP_02, spep_2 + 350 -1 + 2, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --爆発 SE023 = playSeVer2( spep_2 + 353, 1264, "",spep_2 + 386, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 535, SE023, 63 ); SE024 = playSeVer2( spep_2 + 353, 1159, "",spep_2 + 410, 0, 98, -1); --地球から光広がる SE025 = playSeVer2( spep_2 + 353, 1158, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 353, 1343, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 353, 1305, "", 0, 0, 0, -1); else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- カットイン前 ------------------------------------------------- MAX_FRAME_0 = 316; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カットイン前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 122; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 280, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 59 ); --歩いてくる SE002 = playSeVer2( spep_0 + 0, 1107, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1111, "",spep_0 + 8, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 123 ); SE004 = playSeVer2( spep_0 + 0, 1033, "",spep_0 + 20, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 60 ); SE005 = playSeVer2( spep_0 + 40, 1107, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 40, 1111, "",spep_0 + 56, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 40, SE006, 126 ); SE007 = playSeVer2( spep_0 + 40, 1033, "",spep_0 + 70, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 40, SE007, 56 ); SE008 = playSeVer2( spep_0 + 96, 1107, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1111, "",spep_0 + 112, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 129 ); SE010 = playSeVer2( spep_0 + 96, 1033, "",spep_0 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 62 ); --気を高める SE012 = playSeVer2( spep_0 + 208, 1391, "",spep_0 + 300, 0, 28, -1); SE013 = playSeVer2( spep_0 + 208, 1227, "",spep_0 + 324, 0, 12, -1); SE014 = playSeVer2( spep_0 + 258, 1258, "",spep_0 + 328, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 258, SE014, 79 ); SE015 = playSeVer2( spep_0 + 264, 1011, "",spep_0 + 328, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --316F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カットイン後 ------------------------------------------------- MAX_FRAME_2 = 520; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カットイン後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 400 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 520 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 400 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, 55, -202.9 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, 55, -202.9 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, 49.8, -202.4 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, 49.8, -202.4 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, 60.4, -196.5 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, 60.4, -196.5 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, 52.5, -184.2 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, 52.5, -184.2 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, 62.8, -186.4 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, 62.8, -186.4 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, 50.2, -175.7 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, 50.2, -175.7 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, 62.3, -181.7 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, 62.3, -181.7 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, 50.5, -170.6 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, 50.5, -170.6 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, 61.6, -171.2 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, 61.6, -171.2 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, 53.6, -159 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, 53.6, -159 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, 51.6, -164.3 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, 51.6, -164.3 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, 59.7, -156.4 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, 59.7, -156.4 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, 52.1, -155.6 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, 52.1, -155.6 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, 59, -144.3 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, 59, -144.3 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, 50.2, -150.4 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, 50.2, -150.4 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, 61.6, -140.3 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, 61.6, -140.3 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, 51.1, -143.2 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, 51.1, -143.2 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, 58.2, -129.1 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, 58.2, -129.1 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 54.4, -134.4 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 54.4, -134.4 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 58.8, -121.9 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 58.8, -121.9 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 55.4, -127.3 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 55.4, -127.3 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 52.4, -116.6 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 52.4, -116.6 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 59.2, -115.5 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 59.2, -115.5 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 51.6, -111.9 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 51.6, -111.9 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 59.7, -106.8 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 59.7, -106.8 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 51.5, -103.8 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 51.5, -103.8 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 56.7, -107.5 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 56.7, -107.5 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 54, -95.1 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 54, -95.1 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 58.7, -99.7 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 58.7, -99.7 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 55, -88.5 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 55, -88.5 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 54.7, -92.6 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 54.7, -92.6 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 52.4, -84.5 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, 52.4, -84.5 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 55.5, -86.8 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, 55.5, -86.8 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, 54.3, -76.8 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, 54.3, -76.8 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, 55.8, -82.2 , 0 ); setMoveKey( spep_2 + 469 + OFFSET_X, 1, 55.8, -82.2 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, 57.5, -72.4 , 0 ); setMoveKey( spep_2 + 471 + OFFSET_X, 1, 57.5, -72.4 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, 54.6, -75.9 , 0 ); setMoveKey( spep_2 + 473 + OFFSET_X, 1, 54.6, -75.9 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, 52.6, -65.4 , 0 ); setMoveKey( spep_2 + 475 + OFFSET_X, 1, 52.6, -65.4 , 0 ); setMoveKey( spep_2 + 476 + OFFSET_X, 1, 53.6, -70.1 , 0 ); setMoveKey( spep_2 + 477 + OFFSET_X, 1, 53.6, -70.1 , 0 ); setMoveKey( spep_2 + 478 + OFFSET_X, 1, 56.8, -61.7 , 0 ); setMoveKey( spep_2 + 479 + OFFSET_X, 1, 56.8, -61.7 , 0 ); setMoveKey( spep_2 + 480 + OFFSET_X, 1, 55.4, -63.8 , 0 ); setMoveKey( spep_2 + 481 + OFFSET_X, 1, 55.4, -63.8 , 0 ); setMoveKey( spep_2 + 482 + OFFSET_X, 1, 55, -54.4 , 0 ); setMoveKey( spep_2 + 483 + OFFSET_X, 1, 55, -54.4 , 0 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, 53.2, -58.8 , 0 ); setMoveKey( spep_2 + 485 + OFFSET_X, 1, 53.2, -58.8 , 0 ); setMoveKey( spep_2 + 486 + OFFSET_X, 1, 56.3, -51.6 , 0 ); setMoveKey( spep_2 + 487 + OFFSET_X, 1, 56.3, -51.6 , 0 ); setMoveKey( spep_2 + 488 + OFFSET_X, 1, 55.8, -53.9 , 0 ); setMoveKey( spep_2 + 489 + OFFSET_X, 1, 55.8, -53.9 , 0 ); setMoveKey( spep_2 + 490 + OFFSET_X, 1, 54.9, -46.5 , 0 ); setMoveKey( spep_2 + 491 + OFFSET_X, 1, 54.9, -46.5 , 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, 54.5, -49.2 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, 54.5, -49.2 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, 53.6, -42.3 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, 53.6, -42.3 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, 57.3, -42.4 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, 57.3, -42.4 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, 51.6, -38.5 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, 51.6, -38.5 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, 57.1, -36.5 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, 57.1, -36.5 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, 53.4, -36.8 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, 53.4, -36.8 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, 57.9, -34.2 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, 57.9, -34.2 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, 51.7, -30.7 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, 51.7, -30.7 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, 57.1, -31.4 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, 57.1, -31.4 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, 52.3, -27.6 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, 52.3, -27.6 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, 56.6, -27.1 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, 56.6, -27.1 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, 52.7, -23.5 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, 52.7, -23.5 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, 57.6, -23 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, 57.6, -23 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, 53.1, -21.2 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, 53.1, -21.2 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, 57.4, -17.1 , 0 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 413 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 414 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 419 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 421 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 433 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 439 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 441 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 443 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 447 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 449 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 453 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 455 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 457 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 459 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 460 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 463 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 464 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 465 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 466 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 467 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 468 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 471 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 472 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 473 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 474 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 477 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 478 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 479 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 480 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 483 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 484 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 485 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 486 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 489 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 490 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 491 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 492 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 495 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 499 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 500 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 503 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 504 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 507 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 511 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 2.67, 2.67 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 520 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 400 + OFFSET_X, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_2 + 520 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --手に気を溜める SE017 = playSeVer2( spep_2 + 10, 1397, "",spep_2 + 182, 0, 24, -1); SE018 = playSeVer2( spep_2 + 10, 1227, "",spep_2 + 186, 0, 30, -1); SE019 = playSeVer2( spep_2 + 114, 1467, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 150; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --クン SE020 = playSeVer2( spep_2 + 154, 1430, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 154, 1017, "", 0, 0, 0, -1); --足元光る SE022 = playSeVer2( spep_2 + 204, 1466, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 204, SE022, 112 ); --爆発 SE023 = playSeVer2( spep_2 + 252, 1264, "",spep_2 + 386, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 252, SE023, 63 ); SE024 = playSeVer2( spep_2 + 254, 1159, "",spep_2 + 410, 0, 98, -1); --地球から光広がる SE025 = playSeVer2( spep_2 + 300, 1158, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 314, 1343, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 314, 1305, "", 0, 0, 0, -1); --【全体攻撃】爆発 SE028 = playSeVer2( spep_2 + 398, 1159, "",spep_2 + 516, 0, 8, -1); SE029 = playSeVer2( spep_2 + 398, 1264, "",spep_2 + 518, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 398, SE029, 63 ); SE030 = playSeVer2( spep_2 + 398, 1343, "",spep_2 + 522, 0, 12, -1); -- ** ダメージ表示 ** -- pauseMovie( spep_2 + MAX_FRAME_2 - 2, 1 ); -- 一時停止(endphaseから-2F) dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 終了フレーム 518F else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); ------------------------------------------------- -- カットイン前 ------------------------------------------------- MAX_FRAME_0 = 316; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カットイン前(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 122; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] --顔カットイン --SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 280, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 59 ); --歩いてくる SE002 = playSeVer2( spep_0 + 0, 1107, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 0, 1111, "",spep_0 + 8, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 123 ); SE004 = playSeVer2( spep_0 + 0, 1033, "",spep_0 + 20, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 60 ); SE005 = playSeVer2( spep_0 + 40, 1107, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 40, 1111, "",spep_0 + 56, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 40, SE006, 126 ); SE007 = playSeVer2( spep_0 + 40, 1033, "",spep_0 + 70, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 40, SE007, 56 ); SE008 = playSeVer2( spep_0 + 96, 1107, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 96, 1111, "",spep_0 + 112, 0, 6, -1); setSeVolumeByWorkId( spep_0 + 96, SE009, 129 ); SE010 = playSeVer2( spep_0 + 96, 1033, "",spep_0 + 124, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 96, SE010, 62 ); --気を高める SE012 = playSeVer2( spep_0 + 208, 1391, "",spep_0 + 300, 0, 28, -1); SE013 = playSeVer2( spep_0 + 208, 1227, "",spep_0 + 324, 0, 12, -1); SE014 = playSeVer2( spep_0 + 258, 1258, "",spep_0 + 328, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 258, SE014, 79 ); SE015 = playSeVer2( spep_0 + 264, 1011, "",spep_0 + 328, 0, 18, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; --316F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カットイン後 ------------------------------------------------- MAX_FRAME_2 = 520; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カットイン後(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 400 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 520 + OFFSET_X, 1, 0 ); changeAnime( spep_2 + 400 + OFFSET_X, 1,8 ); setMoveKey( spep_2 + 400 + OFFSET_X, 1, -55, -202.9 , 0 ); setMoveKey( spep_2 + 401 + OFFSET_X, 1, -55, -202.9 , 0 ); setMoveKey( spep_2 + 402 + OFFSET_X, 1, -49.8, -202.4 , 0 ); setMoveKey( spep_2 + 403 + OFFSET_X, 1, -49.8, -202.4 , 0 ); setMoveKey( spep_2 + 404 + OFFSET_X, 1, -60.4, -196.5 , 0 ); setMoveKey( spep_2 + 405 + OFFSET_X, 1, -60.4, -196.5 , 0 ); setMoveKey( spep_2 + 406 + OFFSET_X, 1, -52.5, -184.2 , 0 ); setMoveKey( spep_2 + 407 + OFFSET_X, 1, -52.5, -184.2 , 0 ); setMoveKey( spep_2 + 408 + OFFSET_X, 1, -62.8, -186.4 , 0 ); setMoveKey( spep_2 + 409 + OFFSET_X, 1, -62.8, -186.4 , 0 ); setMoveKey( spep_2 + 410 + OFFSET_X, 1, -50.2, -175.7 , 0 ); setMoveKey( spep_2 + 411 + OFFSET_X, 1, -50.2, -175.7 , 0 ); setMoveKey( spep_2 + 412 + OFFSET_X, 1, -62.3, -181.7 , 0 ); setMoveKey( spep_2 + 413 + OFFSET_X, 1, -62.3, -181.7 , 0 ); setMoveKey( spep_2 + 414 + OFFSET_X, 1, -50.5, -170.6 , 0 ); setMoveKey( spep_2 + 415 + OFFSET_X, 1, -50.5, -170.6 , 0 ); setMoveKey( spep_2 + 416 + OFFSET_X, 1, -61.6, -171.2 , 0 ); setMoveKey( spep_2 + 417 + OFFSET_X, 1, -61.6, -171.2 , 0 ); setMoveKey( spep_2 + 418 + OFFSET_X, 1, -53.6, -159 , 0 ); setMoveKey( spep_2 + 419 + OFFSET_X, 1, -53.6, -159 , 0 ); setMoveKey( spep_2 + 420 + OFFSET_X, 1, -51.6, -164.3 , 0 ); setMoveKey( spep_2 + 421 + OFFSET_X, 1, -51.6, -164.3 , 0 ); setMoveKey( spep_2 + 422 + OFFSET_X, 1, -59.7, -156.4 , 0 ); setMoveKey( spep_2 + 423 + OFFSET_X, 1, -59.7, -156.4 , 0 ); setMoveKey( spep_2 + 424 + OFFSET_X, 1, -52.1, -155.6 , 0 ); setMoveKey( spep_2 + 425 + OFFSET_X, 1, -52.1, -155.6 , 0 ); setMoveKey( spep_2 + 426 + OFFSET_X, 1, -59, -144.3 , 0 ); setMoveKey( spep_2 + 427 + OFFSET_X, 1, -59, -144.3 , 0 ); setMoveKey( spep_2 + 428 + OFFSET_X, 1, -50.2, -150.4 , 0 ); setMoveKey( spep_2 + 429 + OFFSET_X, 1, -50.2, -150.4 , 0 ); setMoveKey( spep_2 + 430 + OFFSET_X, 1, -61.6, -140.3 , 0 ); setMoveKey( spep_2 + 431 + OFFSET_X, 1, -61.6, -140.3 , 0 ); setMoveKey( spep_2 + 432 + OFFSET_X, 1, -51.1, -143.2 , 0 ); setMoveKey( spep_2 + 433 + OFFSET_X, 1, -51.1, -143.2 , 0 ); setMoveKey( spep_2 + 434 + OFFSET_X, 1, -58.2, -129.1 , 0 ); setMoveKey( spep_2 + 435 + OFFSET_X, 1, -58.2, -129.1 , 0 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -54.4, -134.4 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, -54.4, -134.4 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -58.8, -121.9 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, -58.8, -121.9 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -55.4, -127.3 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, -55.4, -127.3 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -52.4, -116.6 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, -52.4, -116.6 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -59.2, -115.5 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, -59.2, -115.5 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -51.6, -111.9 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -51.6, -111.9 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -59.7, -106.8 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -59.7, -106.8 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -51.5, -103.8 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, -51.5, -103.8 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -56.7, -107.5 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, -56.7, -107.5 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -54, -95.1 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, -54, -95.1 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -58.7, -99.7 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, -58.7, -99.7 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -55, -88.5 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, -55, -88.5 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -54.7, -92.6 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, -54.7, -92.6 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -52.4, -84.5 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, -52.4, -84.5 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -55.5, -86.8 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, -55.5, -86.8 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, -54.3, -76.8 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, -54.3, -76.8 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -55.8, -82.2 , 0 ); setMoveKey( spep_2 + 469 + OFFSET_X, 1, -55.8, -82.2 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, -57.5, -72.4 , 0 ); setMoveKey( spep_2 + 471 + OFFSET_X, 1, -57.5, -72.4 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, -54.6, -75.9 , 0 ); setMoveKey( spep_2 + 473 + OFFSET_X, 1, -54.6, -75.9 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, -52.6, -65.4 , 0 ); setMoveKey( spep_2 + 475 + OFFSET_X, 1, -52.6, -65.4 , 0 ); setMoveKey( spep_2 + 476 + OFFSET_X, 1, -53.6, -70.1 , 0 ); setMoveKey( spep_2 + 477 + OFFSET_X, 1, -53.6, -70.1 , 0 ); setMoveKey( spep_2 + 478 + OFFSET_X, 1, -56.8, -61.7 , 0 ); setMoveKey( spep_2 + 479 + OFFSET_X, 1, -56.8, -61.7 , 0 ); setMoveKey( spep_2 + 480 + OFFSET_X, 1, -55.4, -63.8 , 0 ); setMoveKey( spep_2 + 481 + OFFSET_X, 1, -55.4, -63.8 , 0 ); setMoveKey( spep_2 + 482 + OFFSET_X, 1, -55, -54.4 , 0 ); setMoveKey( spep_2 + 483 + OFFSET_X, 1, -55, -54.4 , 0 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, -53.2, -58.8 , 0 ); setMoveKey( spep_2 + 485 + OFFSET_X, 1, -53.2, -58.8 , 0 ); setMoveKey( spep_2 + 486 + OFFSET_X, 1, -56.3, -51.6 , 0 ); setMoveKey( spep_2 + 487 + OFFSET_X, 1, -56.3, -51.6 , 0 ); setMoveKey( spep_2 + 488 + OFFSET_X, 1, -55.8, -53.9 , 0 ); setMoveKey( spep_2 + 489 + OFFSET_X, 1, -55.8, -53.9 , 0 ); setMoveKey( spep_2 + 490 + OFFSET_X, 1, -54.9, -46.5 , 0 ); setMoveKey( spep_2 + 491 + OFFSET_X, 1, -54.9, -46.5 , 0 ); setMoveKey( spep_2 + 492 + OFFSET_X, 1, -54.5, -49.2 , 0 ); setMoveKey( spep_2 + 493 + OFFSET_X, 1, -54.5, -49.2 , 0 ); setMoveKey( spep_2 + 494 + OFFSET_X, 1, -53.6, -42.3 , 0 ); setMoveKey( spep_2 + 495 + OFFSET_X, 1, -53.6, -42.3 , 0 ); setMoveKey( spep_2 + 496 + OFFSET_X, 1, -57.3, -42.4 , 0 ); setMoveKey( spep_2 + 497 + OFFSET_X, 1, -57.3, -42.4 , 0 ); setMoveKey( spep_2 + 498 + OFFSET_X, 1, -51.6, -38.5 , 0 ); setMoveKey( spep_2 + 499 + OFFSET_X, 1, -51.6, -38.5 , 0 ); setMoveKey( spep_2 + 500 + OFFSET_X, 1, -57.1, -36.5 , 0 ); setMoveKey( spep_2 + 501 + OFFSET_X, 1, -57.1, -36.5 , 0 ); setMoveKey( spep_2 + 502 + OFFSET_X, 1, -53.4, -36.8 , 0 ); setMoveKey( spep_2 + 503 + OFFSET_X, 1, -53.4, -36.8 , 0 ); setMoveKey( spep_2 + 504 + OFFSET_X, 1, -57.9, -34.2 , 0 ); setMoveKey( spep_2 + 505 + OFFSET_X, 1, -57.9, -34.2 , 0 ); setMoveKey( spep_2 + 506 + OFFSET_X, 1, -51.7, -30.7 , 0 ); setMoveKey( spep_2 + 507 + OFFSET_X, 1, -51.7, -30.7 , 0 ); setMoveKey( spep_2 + 508 + OFFSET_X, 1, -57.1, -31.4 , 0 ); setMoveKey( spep_2 + 509 + OFFSET_X, 1, -57.1, -31.4 , 0 ); setMoveKey( spep_2 + 510 + OFFSET_X, 1, -52.3, -27.6 , 0 ); setMoveKey( spep_2 + 511 + OFFSET_X, 1, -52.3, -27.6 , 0 ); setMoveKey( spep_2 + 512 + OFFSET_X, 1, -56.6, -27.1 , 0 ); setMoveKey( spep_2 + 513 + OFFSET_X, 1, -56.6, -27.1 , 0 ); setMoveKey( spep_2 + 514 + OFFSET_X, 1, -52.7, -23.5 , 0 ); setMoveKey( spep_2 + 515 + OFFSET_X, 1, -52.7, -23.5 , 0 ); setMoveKey( spep_2 + 516 + OFFSET_X, 1, -57.6, -23 , 0 ); setMoveKey( spep_2 + 517 + OFFSET_X, 1, -57.6, -23 , 0 ); setMoveKey( spep_2 + 518 + OFFSET_X, 1, -53.1, -21.2 , 0 ); setMoveKey( spep_2 + 519 + OFFSET_X, 1, -53.1, -21.2 , 0 ); setMoveKey( spep_2 + 520 + OFFSET_X, 1, -57.4, -17.1 , 0 ); setScaleKey( spep_2 + 400 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 401 + OFFSET_X, 1, 2.2, 2.2 ); setScaleKey( spep_2 + 402 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 403 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_2 + 404 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 405 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_2 + 406 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 407 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_2 + 408 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 409 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_2 + 410 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 411 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_2 + 412 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 413 + OFFSET_X, 1, 2.27, 2.27 ); setScaleKey( spep_2 + 414 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 415 + OFFSET_X, 1, 2.28, 2.28 ); setScaleKey( spep_2 + 416 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 417 + OFFSET_X, 1, 2.29, 2.29 ); setScaleKey( spep_2 + 418 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 419 + OFFSET_X, 1, 2.3, 2.3 ); setScaleKey( spep_2 + 420 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 421 + OFFSET_X, 1, 2.31, 2.31 ); setScaleKey( spep_2 + 422 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 423 + OFFSET_X, 1, 2.32, 2.32 ); setScaleKey( spep_2 + 424 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 425 + OFFSET_X, 1, 2.33, 2.33 ); setScaleKey( spep_2 + 426 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 427 + OFFSET_X, 1, 2.34, 2.34 ); setScaleKey( spep_2 + 428 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 429 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_2 + 430 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 431 + OFFSET_X, 1, 2.36, 2.36 ); setScaleKey( spep_2 + 432 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 433 + OFFSET_X, 1, 2.37, 2.37 ); setScaleKey( spep_2 + 434 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 435 + OFFSET_X, 1, 2.38, 2.38 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 439 + OFFSET_X, 1, 2.39, 2.39 ); setScaleKey( spep_2 + 440 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 441 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_2 + 442 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 443 + OFFSET_X, 1, 2.41, 2.41 ); setScaleKey( spep_2 + 444 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 445 + OFFSET_X, 1, 2.42, 2.42 ); setScaleKey( spep_2 + 446 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 447 + OFFSET_X, 1, 2.43, 2.43 ); setScaleKey( spep_2 + 448 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 449 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_2 + 450 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 453 + OFFSET_X, 1, 2.45, 2.45 ); setScaleKey( spep_2 + 454 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 455 + OFFSET_X, 1, 2.46, 2.46 ); setScaleKey( spep_2 + 456 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 457 + OFFSET_X, 1, 2.47, 2.47 ); setScaleKey( spep_2 + 458 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 459 + OFFSET_X, 1, 2.48, 2.48 ); setScaleKey( spep_2 + 460 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 463 + OFFSET_X, 1, 2.49, 2.49 ); setScaleKey( spep_2 + 464 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 465 + OFFSET_X, 1, 2.5, 2.5 ); setScaleKey( spep_2 + 466 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 467 + OFFSET_X, 1, 2.51, 2.51 ); setScaleKey( spep_2 + 468 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 471 + OFFSET_X, 1, 2.52, 2.52 ); setScaleKey( spep_2 + 472 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 473 + OFFSET_X, 1, 2.53, 2.53 ); setScaleKey( spep_2 + 474 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 477 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_2 + 478 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 479 + OFFSET_X, 1, 2.55, 2.55 ); setScaleKey( spep_2 + 480 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 483 + OFFSET_X, 1, 2.56, 2.56 ); setScaleKey( spep_2 + 484 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 485 + OFFSET_X, 1, 2.57, 2.57 ); setScaleKey( spep_2 + 486 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 489 + OFFSET_X, 1, 2.58, 2.58 ); setScaleKey( spep_2 + 490 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 491 + OFFSET_X, 1, 2.59, 2.59 ); setScaleKey( spep_2 + 492 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 495 + OFFSET_X, 1, 2.6, 2.6 ); setScaleKey( spep_2 + 496 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 499 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_2 + 500 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 503 + OFFSET_X, 1, 2.62, 2.62 ); setScaleKey( spep_2 + 504 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 507 + OFFSET_X, 1, 2.63, 2.63 ); setScaleKey( spep_2 + 508 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 511 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 512 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 515 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 516 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 519 + OFFSET_X, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 520 + OFFSET_X, 1, 2.67, 2.67 ); setRotateKey( spep_2 + 400 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 520 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 400 + OFFSET_X, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_2 + 520 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --手に気を溜める SE017 = playSeVer2( spep_2 + 10, 1397, "",spep_2 + 182, 0, 24, -1); SE018 = playSeVer2( spep_2 + 10, 1227, "",spep_2 + 186, 0, 30, -1); SE019 = playSeVer2( spep_2 + 114, 1467, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 150; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --クン SE020 = playSeVer2( spep_2 + 154, 1430, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_2 + 154, 1017, "", 0, 0, 0, -1); --足元光る SE022 = playSeVer2( spep_2 + 204, 1466, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 204, SE022, 112 ); --爆発 SE023 = playSeVer2( spep_2 + 252, 1264, "",spep_2 + 386, 0, 76, -1); setSeVolumeByWorkId( spep_2 + 252, SE023, 63 ); SE024 = playSeVer2( spep_2 + 254, 1159, "",spep_2 + 410, 0, 98, -1); --地球から光広がる SE025 = playSeVer2( spep_2 + 300, 1158, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 314, 1343, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_2 + 314, 1305, "", 0, 0, 0, -1); --【全体攻撃】爆発 SE028 = playSeVer2( spep_2 + 398, 1159, "",spep_2 + 516, 0, 8, -1); SE029 = playSeVer2( spep_2 + 398, 1264, "",spep_2 + 518, 0, 8, -1); setSeVolumeByWorkId( spep_2 + 398, SE029, 63 ); SE030 = playSeVer2( spep_2 + 398, 1343, "",spep_2 + 522, 0, 12, -1); -- ** ダメージ表示 ** -- pauseMovie( spep_2 + MAX_FRAME_2 - 2, 1 ); -- 一時停止(endphaseから-2F) dealDamage( spep_2 + 400); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -2); -- 終了フレーム 518F end end ------------------------------------------------------ -- 2人目以降の演出 ------------------------------------------------------ if (_IS_SPECIAL_AIM_ALL_ == 1) then if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- フィニッシュ ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避  2人目以降の場合はエフェクト読み込み前に入れること ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); -- stopSe( SP_dodge - 12, SE001, 0); -- stopSe( SP_dodge - 12, SE002, 0); -- stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ MAX_FRAME_Z = 72; setupMovie(0, SP_01, 932, 1); -- xxxxはusmの全体攻撃背景が始まるフレームを指定 -- ** エフェクト等 ** -- base_fZ = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- 全体攻撃(ef_003) setEffMoveKey( spep_z + 0, base_fZ, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, base_fZ, 0, 0 , 0); setEffScaleKey( spep_z + 0, base_fZ, 1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, base_fZ, 1.0, 1.0); setEffRotateKey( spep_z + 0, base_fZ, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, base_fZ, 0); setEffAlphaKey( spep_z + 0, base_fZ, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, base_fZ, 255); -- ** 黒背景 ** -- entryFadeBg( spep_z + 0, 0, MAX_FRAME_Z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); changeAnime( spep_z + 0, 1, 108 ); y = 120 setMoveKey( spep_z + 0, 1, 55, -202.9 + y , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, 46.8, -202.4 + y , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, 46.8, -202.4 + y , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, 59.5, -196.5 + y , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, 59.5, -196.5 + y , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, 48.2, -184.2 + y , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, 48.2, -184.2 + y , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, 54.4, -186.4 + y , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, 54.4, -186.4 + y , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, 52.1, -175.7 + y , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, 52.1, -175.7 + y , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, 61.4, -181.7 + y , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, 61.4, -181.7 + y , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, 47.2, -170.6 + y , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, 47.2, -170.6 + y , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, 58.1, -171.2 + y , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, 58.1, -171.2 + y , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, 53.3, -159 + y , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, 53.3, -159 + y , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, 56.7, -164.3 + y , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, 56.7, -164.3 + y , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, 54, -156.4 + y , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, 54, -156.4 + y , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, 56.3, -155.6 + y , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, 56.3, -155.6 + y , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, 56.7, -144.3 + y , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, 56.7, -144.3 + y , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, 55.1, -150.4 + y , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, 55.1, -150.4 + y , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, 54.5, -140.3 + y , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, 54.5, -140.3 + y , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, 55.9, -143.2 + y , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, 55.9, -143.2 + y , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, 50.3, -129.1 + y , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, 50.3, -129.1 + y , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, 55.6, -134.4 + y , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, 55.6, -134.4 + y , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, 57, -121.9 + y , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, 57, -121.9 + y , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, 55.1, -127.3 + y , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, 55.1, -127.3 + y , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, 51.2, -116.6 + y , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, 51.2, -116.6 + y , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, 56.8, -115.5 + y , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, 56.8, -115.5 + y , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, 51.2, -111.9 + y , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, 51.2, -111.9 + y , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, 59.9, -106.8 + y , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, 59.9, -106.8 + y , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, 51, -103.8 + y , 0 ); setMoveKey( spep_z + 51 + OFFSET_X, 1, 51, -103.8 + y , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, 58.8, -107.5 + y , 0 ); setMoveKey( spep_z + 53 + OFFSET_X, 1, 58.8, -107.5 + y , 0 ); setMoveKey( spep_z + 54 + OFFSET_X, 1, 50.6, -95.1 + y , 0 ); setMoveKey( spep_z + 55 + OFFSET_X, 1, 50.6, -95.1 + y , 0 ); setMoveKey( spep_z + 56 + OFFSET_X, 1, 57.1, -99.7 + y , 0 ); setMoveKey( spep_z + 57 + OFFSET_X, 1, 57.1, -99.7 + y , 0 ); setMoveKey( spep_z + 58 + OFFSET_X, 1, 55.4, -88.5 + y , 0 ); setMoveKey( spep_z + 59 + OFFSET_X, 1, 55.4, -88.5 + y , 0 ); setMoveKey( spep_z + 60 + OFFSET_X, 1, 56.8, -92.6 + y , 0 ); setMoveKey( spep_z + 61 + OFFSET_X, 1, 56.8, -92.6 + y , 0 ); setMoveKey( spep_z + 62 + OFFSET_X, 1, 50.7, -84.5 + y , 0 ); setMoveKey( spep_z + 63 + OFFSET_X, 1, 50.7, -84.5 + y , 0 ); setMoveKey( spep_z + 64 + OFFSET_X, 1, 56.8, -86.8 + y , 0 ); setMoveKey( spep_z + 65 + OFFSET_X, 1, 56.8, -86.8 + y , 0 ); setMoveKey( spep_z + 66 + OFFSET_X, 1, 51.6, -76.8 + y , 0 ); setMoveKey( spep_z + 67 + OFFSET_X, 1, 51.6, -76.8 + y , 0 ); setMoveKey( spep_z + 68 + OFFSET_X, 1, 55.9, -82.2 + y , 0 ); setMoveKey( spep_z + 69 + OFFSET_X, 1, 55.9, -82.2 + y , 0 ); setMoveKey( spep_z + 70 + OFFSET_X, 1, 51.8, -72.4 + y , 0 ); setMoveKey( spep_z + 71 + OFFSET_X, 1, 51.8, -72.4 + y , 0 ); setMoveKey( spep_z + 72 + OFFSET_X, 1, 59, -75.9 + y , 0 ); r = 0.25 setScaleKey( spep_z + 0, 1, 2.2 + r, 2.2 + r ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 2.22 + r, 2.22 + r ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 2.22 + r, 2.22 + r ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 2.24 + r, 2.24 + r ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 2.24 + r, 2.24 + r ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 2.26 + r, 2.26 + r ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 2.26 + r, 2.26 + r ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 2.28 + r, 2.28 + r ); setScaleKey( spep_z + 9 + OFFSET_X, 1, 2.28 + r, 2.28 + r ); setScaleKey( spep_z + 10 + OFFSET_X, 1, 2.3 + r, 2.3 + r ); setScaleKey( spep_z + 11 + OFFSET_X, 1, 2.3 + r, 2.3 + r ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 2.32 + r, 2.32 + r ); setScaleKey( spep_z + 13 + OFFSET_X, 1, 2.32 + r, 2.32 + r ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 2.34 + r, 2.34 + r ); setScaleKey( spep_z + 15 + OFFSET_X, 1, 2.34 + r, 2.34 + r ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 2.36 + r, 2.36 + r ); setScaleKey( spep_z + 17 + OFFSET_X, 1, 2.36 + r, 2.36 + r ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 2.38 + r, 2.38 + r ); setScaleKey( spep_z + 19 + OFFSET_X, 1, 2.38 + r, 2.38 + r ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 2.39 + r, 2.39 + r ); setScaleKey( spep_z + 21 + OFFSET_X, 1, 2.39 + r, 2.39 + r ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 2.41 + r, 2.41 + r ); setScaleKey( spep_z + 23 + OFFSET_X, 1, 2.41 + r, 2.41 + r ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 2.43 + r, 2.43 + r ); setScaleKey( spep_z + 25 + OFFSET_X, 1, 2.43 + r, 2.43 + r ); setScaleKey( spep_z + 26 + OFFSET_X, 1, 2.44 + r, 2.44 + r ); setScaleKey( spep_z + 27 + OFFSET_X, 1, 2.44 + r, 2.44 + r ); setScaleKey( spep_z + 28 + OFFSET_X, 1, 2.46 + r, 2.46 + r ); setScaleKey( spep_z + 29 + OFFSET_X, 1, 2.46 + r, 2.46 + r ); setScaleKey( spep_z + 30 + OFFSET_X, 1, 2.47 + r, 2.47 + r ); setScaleKey( spep_z + 31 + OFFSET_X, 1, 2.47 + r, 2.47 + r ); setScaleKey( spep_z + 32 + OFFSET_X, 1, 2.49 + r, 2.49 + r ); setScaleKey( spep_z + 33 + OFFSET_X, 1, 2.49 + r, 2.49 + r ); setScaleKey( spep_z + 34 + OFFSET_X, 1, 2.5 + r, 2.5 + r ); setScaleKey( spep_z + 35 + OFFSET_X, 1, 2.5 + r, 2.5 + r ); setScaleKey( spep_z + 36 + OFFSET_X, 1, 2.52 + r, 2.52 + r ); setScaleKey( spep_z + 37 + OFFSET_X, 1, 2.52 + r, 2.52 + r ); setScaleKey( spep_z + 38 + OFFSET_X, 1, 2.53 + r, 2.53 + r ); setScaleKey( spep_z + 39 + OFFSET_X, 1, 2.53 + r, 2.53 + r ); setScaleKey( spep_z + 40 + OFFSET_X, 1, 2.54 + r, 2.54 + r ); setScaleKey( spep_z + 41 + OFFSET_X, 1, 2.54 + r, 2.54 + r ); setScaleKey( spep_z + 42 + OFFSET_X, 1, 2.56 + r, 2.56 + r ); setScaleKey( spep_z + 43 + OFFSET_X, 1, 2.56 + r, 2.56 + r ); setScaleKey( spep_z + 44 + OFFSET_X, 1, 2.57 + r, 2.57 + r ); setScaleKey( spep_z + 45 + OFFSET_X, 1, 2.57 + r, 2.57 + r ); setScaleKey( spep_z + 46 + OFFSET_X, 1, 2.58 + r, 2.58 + r ); setScaleKey( spep_z + 47 + OFFSET_X, 1, 2.58 + r, 2.58 + r ); setScaleKey( spep_z + 48 + OFFSET_X, 1, 2.59 + r, 2.59 + r ); setScaleKey( spep_z + 49 + OFFSET_X, 1, 2.59 + r, 2.59 + r ); setScaleKey( spep_z + 50 + OFFSET_X, 1, 2.6 + r, 2.6 + r ); setScaleKey( spep_z + 51 + OFFSET_X, 1, 2.6 + r, 2.6 + r ); setScaleKey( spep_z + 52 + OFFSET_X, 1, 2.61 + r, 2.61 + r ); setScaleKey( spep_z + 53 + OFFSET_X, 1, 2.61 + r, 2.61 + r ); setScaleKey( spep_z + 54 + OFFSET_X, 1, 2.62 + r, 2.62 + r ); setScaleKey( spep_z + 55 + OFFSET_X, 1, 2.62 + r, 2.62 + r ); setScaleKey( spep_z + 56 + OFFSET_X, 1, 2.63 + r, 2.63 + r ); setScaleKey( spep_z + 57 + OFFSET_X, 1, 2.63 + r, 2.63 + r ); setScaleKey( spep_z + 58 + OFFSET_X, 1, 2.64 + r, 2.64 + r ); setScaleKey( spep_z + 59 + OFFSET_X, 1, 2.64 + r, 2.64 + r ); setScaleKey( spep_z + 60 + OFFSET_X, 1, 2.65 + r, 2.65 + r ); setScaleKey( spep_z + 61 + OFFSET_X, 1, 2.65 + r, 2.65 + r ); setScaleKey( spep_z + 62 + OFFSET_X, 1, 2.66 + r, 2.66 + r ); setScaleKey( spep_z + 63 + OFFSET_X, 1, 2.66 + r, 2.66 + r ); setScaleKey( spep_z + 64 + OFFSET_X, 1, 2.67 + r, 2.67 + r ); setScaleKey( spep_z + 67 + OFFSET_X, 1, 2.67 + r, 2.67 + r ); setScaleKey( spep_z + 68 + OFFSET_X, 1, 2.68 + r, 2.68 + r ); setScaleKey( spep_z + 72 + OFFSET_X, 1, 2.68 + r, 2.68 + r ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 68 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 72 + OFFSET_X, 1, 0 ); setBlendColor( spep_z + 0, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_z + 72 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --【全体攻撃】爆発 SE028 = playSeVer2( spep_z + 0, 1159, "",0, 0, 8, -1); SE029 = playSeVer2( spep_z + 0, 1264, "",0, 0, 8, -1); setSeVolumeByWorkId( spep_z + 0, SE029, 63 ); SE030 = playSeVer2( spep_z + 0, 1343, "",0, 0, 12, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 000 ); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_Z -0); -- 終了フレーム 72F else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ spep_z = 0; setVisibleUI( spep_z, 0); setDisp( spep_z, 0, 0); ------------------------------------------------------ -- 回避  2人目以降の場合はエフェクト読み込み前に入れること ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_z; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); -- stopSe( SP_dodge - 12, SE001, 0); -- stopSe( SP_dodge - 12, SE002, 0); -- stopSe( SP_dodge - 12, SE003, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ MAX_FRAME_Z = 72; setupMovie(0, SP_01, 932, 1); -- xxxxはusmの全体攻撃背景が始まるフレームを指定 -- ** エフェクト等 ** -- base_fZ = entryEffect( spep_z + 0, SP_03, 0x100, -1, 0, 0, 0); -- エフェクトのコメント(ef_003) setEffMoveKey( spep_z + 0, base_fZ, 0, 0 , 0); setEffMoveKey( spep_z + MAX_FRAME_Z, base_fZ, 0, 0 , 0); setEffScaleKey( spep_z + 0, base_fZ, -1.0, 1.0); setEffScaleKey( spep_z + MAX_FRAME_Z, base_fZ, -1.0, 1.0); setEffRotateKey( spep_z + 0, base_fZ, 0); setEffRotateKey( spep_z + MAX_FRAME_Z, base_fZ, 0); setEffAlphaKey( spep_z + 0, base_fZ, 255); setEffAlphaKey( spep_z + MAX_FRAME_Z, base_fZ, 255); entryFadeBg( spep_z + 0, 0, MAX_FRAME_Z +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_z + 0, 1, 1 ); changeAnime( spep_z + 0, 1,8 ); y = 120 setMoveKey( spep_z + 0, 1, -55, -202.9 + y , 0 ); setMoveKey( spep_z + 2 + OFFSET_X, 1, -46.8, -202.4 + y , 0 ); setMoveKey( spep_z + 3 + OFFSET_X, 1, -46.8, -202.4 + y , 0 ); setMoveKey( spep_z + 4 + OFFSET_X, 1, -59.5, -196.5 + y , 0 ); setMoveKey( spep_z + 5 + OFFSET_X, 1, -59.5, -196.5 + y , 0 ); setMoveKey( spep_z + 6 + OFFSET_X, 1, -48.2, -184.2 + y , 0 ); setMoveKey( spep_z + 7 + OFFSET_X, 1, -48.2, -184.2 + y , 0 ); setMoveKey( spep_z + 8 + OFFSET_X, 1, -54.4, -186.4 + y , 0 ); setMoveKey( spep_z + 9 + OFFSET_X, 1, -54.4, -186.4 + y , 0 ); setMoveKey( spep_z + 10 + OFFSET_X, 1, -52.1, -175.7 + y , 0 ); setMoveKey( spep_z + 11 + OFFSET_X, 1, -52.1, -175.7 + y , 0 ); setMoveKey( spep_z + 12 + OFFSET_X, 1, -61.4, -181.7 + y , 0 ); setMoveKey( spep_z + 13 + OFFSET_X, 1, -61.4, -181.7 + y , 0 ); setMoveKey( spep_z + 14 + OFFSET_X, 1, -47.2, -170.6 + y , 0 ); setMoveKey( spep_z + 15 + OFFSET_X, 1, -47.2, -170.6 + y , 0 ); setMoveKey( spep_z + 16 + OFFSET_X, 1, -58.1, -171.2 + y , 0 ); setMoveKey( spep_z + 17 + OFFSET_X, 1, -58.1, -171.2 + y , 0 ); setMoveKey( spep_z + 18 + OFFSET_X, 1, -53.3, -159 + y , 0 ); setMoveKey( spep_z + 19 + OFFSET_X, 1, -53.3, -159 + y , 0 ); setMoveKey( spep_z + 20 + OFFSET_X, 1, -56.7, -164.3 + y , 0 ); setMoveKey( spep_z + 21 + OFFSET_X, 1, -56.7, -164.3 + y , 0 ); setMoveKey( spep_z + 22 + OFFSET_X, 1, -54, -156.4 + y , 0 ); setMoveKey( spep_z + 23 + OFFSET_X, 1, -54, -156.4 + y , 0 ); setMoveKey( spep_z + 24 + OFFSET_X, 1, -56.3, -155.6 + y , 0 ); setMoveKey( spep_z + 25 + OFFSET_X, 1, -56.3, -155.6 + y , 0 ); setMoveKey( spep_z + 26 + OFFSET_X, 1, -56.7, -144.3 + y , 0 ); setMoveKey( spep_z + 27 + OFFSET_X, 1, -56.7, -144.3 + y , 0 ); setMoveKey( spep_z + 28 + OFFSET_X, 1, -55.1, -150.4 + y , 0 ); setMoveKey( spep_z + 29 + OFFSET_X, 1, -55.1, -150.4 + y , 0 ); setMoveKey( spep_z + 30 + OFFSET_X, 1, -54.5, -140.3 + y , 0 ); setMoveKey( spep_z + 31 + OFFSET_X, 1, -54.5, -140.3 + y , 0 ); setMoveKey( spep_z + 32 + OFFSET_X, 1, -55.9, -143.2 + y , 0 ); setMoveKey( spep_z + 33 + OFFSET_X, 1, -55.9, -143.2 + y , 0 ); setMoveKey( spep_z + 34 + OFFSET_X, 1, -50.3, -129.1 + y , 0 ); setMoveKey( spep_z + 35 + OFFSET_X, 1, -50.3, -129.1 + y , 0 ); setMoveKey( spep_z + 36 + OFFSET_X, 1, -55.6, -134.4 + y , 0 ); setMoveKey( spep_z + 37 + OFFSET_X, 1, -55.6, -134.4 + y , 0 ); setMoveKey( spep_z + 38 + OFFSET_X, 1, -57, -121.9 + y , 0 ); setMoveKey( spep_z + 39 + OFFSET_X, 1, -57, -121.9 + y , 0 ); setMoveKey( spep_z + 40 + OFFSET_X, 1, -55.1, -127.3 + y , 0 ); setMoveKey( spep_z + 41 + OFFSET_X, 1, -55.1, -127.3 + y , 0 ); setMoveKey( spep_z + 42 + OFFSET_X, 1, -51.2, -116.6 + y , 0 ); setMoveKey( spep_z + 43 + OFFSET_X, 1, -51.2, -116.6 + y , 0 ); setMoveKey( spep_z + 44 + OFFSET_X, 1, -56.8, -115.5 + y , 0 ); setMoveKey( spep_z + 45 + OFFSET_X, 1, -56.8, -115.5 + y , 0 ); setMoveKey( spep_z + 46 + OFFSET_X, 1, -51.2, -111.9 + y , 0 ); setMoveKey( spep_z + 47 + OFFSET_X, 1, -51.2, -111.9 + y , 0 ); setMoveKey( spep_z + 48 + OFFSET_X, 1, -59.9, -106.8 + y , 0 ); setMoveKey( spep_z + 49 + OFFSET_X, 1, -59.9, -106.8 + y , 0 ); setMoveKey( spep_z + 50 + OFFSET_X, 1, -51, -103.8 + y , 0 ); setMoveKey( spep_z + 51 + OFFSET_X, 1, -51, -103.8 + y , 0 ); setMoveKey( spep_z + 52 + OFFSET_X, 1, -58.8, -107.5 + y , 0 ); setMoveKey( spep_z + 53 + OFFSET_X, 1, -58.8, -107.5 + y , 0 ); setMoveKey( spep_z + 54 + OFFSET_X, 1, -50.6, -95.1 + y , 0 ); setMoveKey( spep_z + 55 + OFFSET_X, 1, -50.6, -95.1 + y , 0 ); setMoveKey( spep_z + 56 + OFFSET_X, 1, -57.1, -99.7 + y , 0 ); setMoveKey( spep_z + 57 + OFFSET_X, 1, -57.1, -99.7 + y , 0 ); setMoveKey( spep_z + 58 + OFFSET_X, 1, -55.4, -88.5 + y , 0 ); setMoveKey( spep_z + 59 + OFFSET_X, 1, -55.4, -88.5 + y , 0 ); setMoveKey( spep_z + 60 + OFFSET_X, 1, -56.8, -92.6 + y , 0 ); setMoveKey( spep_z + 61 + OFFSET_X, 1, -56.8, -92.6 + y , 0 ); setMoveKey( spep_z + 62 + OFFSET_X, 1, -50.7, -84.5 + y , 0 ); setMoveKey( spep_z + 63 + OFFSET_X, 1, -50.7, -84.5 + y , 0 ); setMoveKey( spep_z + 64 + OFFSET_X, 1, -56.8, -86.8 + y , 0 ); setMoveKey( spep_z + 65 + OFFSET_X, 1, -56.8, -86.8 + y , 0 ); setMoveKey( spep_z + 66 + OFFSET_X, 1, -51.6, -76.8 + y , 0 ); setMoveKey( spep_z + 67 + OFFSET_X, 1, -51.6, -76.8 + y , 0 ); setMoveKey( spep_z + 68 + OFFSET_X, 1, -55.9, -82.2 + y , 0 ); setMoveKey( spep_z + 69 + OFFSET_X, 1, -55.9, -82.2 + y , 0 ); setMoveKey( spep_z + 70 + OFFSET_X, 1, -51.8, -72.4 + y , 0 ); setMoveKey( spep_z + 71 + OFFSET_X, 1, -51.8, -72.4 + y , 0 ); setMoveKey( spep_z + 72 + OFFSET_X, 1, -59, -75.9 + y , 0 ); r = 0.25 setScaleKey( spep_z + 0, 1, 2.2 + r, 2.2 + r ); setScaleKey( spep_z + 2 + OFFSET_X, 1, 2.22 + r, 2.22 + r ); setScaleKey( spep_z + 3 + OFFSET_X, 1, 2.22 + r, 2.22 + r ); setScaleKey( spep_z + 4 + OFFSET_X, 1, 2.24 + r, 2.24 + r ); setScaleKey( spep_z + 5 + OFFSET_X, 1, 2.24 + r, 2.24 + r ); setScaleKey( spep_z + 6 + OFFSET_X, 1, 2.26 + r, 2.26 + r ); setScaleKey( spep_z + 7 + OFFSET_X, 1, 2.26 + r, 2.26 + r ); setScaleKey( spep_z + 8 + OFFSET_X, 1, 2.28 + r, 2.28 + r ); setScaleKey( spep_z + 9 + OFFSET_X, 1, 2.28 + r, 2.28 + r ); setScaleKey( spep_z + 10 + OFFSET_X, 1, 2.3 + r, 2.3 + r ); setScaleKey( spep_z + 11 + OFFSET_X, 1, 2.3 + r, 2.3 + r ); setScaleKey( spep_z + 12 + OFFSET_X, 1, 2.32 + r, 2.32 + r ); setScaleKey( spep_z + 13 + OFFSET_X, 1, 2.32 + r, 2.32 + r ); setScaleKey( spep_z + 14 + OFFSET_X, 1, 2.34 + r, 2.34 + r ); setScaleKey( spep_z + 15 + OFFSET_X, 1, 2.34 + r, 2.34 + r ); setScaleKey( spep_z + 16 + OFFSET_X, 1, 2.36 + r, 2.36 + r ); setScaleKey( spep_z + 17 + OFFSET_X, 1, 2.36 + r, 2.36 + r ); setScaleKey( spep_z + 18 + OFFSET_X, 1, 2.38 + r, 2.38 + r ); setScaleKey( spep_z + 19 + OFFSET_X, 1, 2.38 + r, 2.38 + r ); setScaleKey( spep_z + 20 + OFFSET_X, 1, 2.39 + r, 2.39 + r ); setScaleKey( spep_z + 21 + OFFSET_X, 1, 2.39 + r, 2.39 + r ); setScaleKey( spep_z + 22 + OFFSET_X, 1, 2.41 + r, 2.41 + r ); setScaleKey( spep_z + 23 + OFFSET_X, 1, 2.41 + r, 2.41 + r ); setScaleKey( spep_z + 24 + OFFSET_X, 1, 2.43 + r, 2.43 + r ); setScaleKey( spep_z + 25 + OFFSET_X, 1, 2.43 + r, 2.43 + r ); setScaleKey( spep_z + 26 + OFFSET_X, 1, 2.44 + r, 2.44 + r ); setScaleKey( spep_z + 27 + OFFSET_X, 1, 2.44 + r, 2.44 + r ); setScaleKey( spep_z + 28 + OFFSET_X, 1, 2.46 + r, 2.46 + r ); setScaleKey( spep_z + 29 + OFFSET_X, 1, 2.46 + r, 2.46 + r ); setScaleKey( spep_z + 30 + OFFSET_X, 1, 2.47 + r, 2.47 + r ); setScaleKey( spep_z + 31 + OFFSET_X, 1, 2.47 + r, 2.47 + r ); setScaleKey( spep_z + 32 + OFFSET_X, 1, 2.49 + r, 2.49 + r ); setScaleKey( spep_z + 33 + OFFSET_X, 1, 2.49 + r, 2.49 + r ); setScaleKey( spep_z + 34 + OFFSET_X, 1, 2.5 + r, 2.5 + r ); setScaleKey( spep_z + 35 + OFFSET_X, 1, 2.5 + r, 2.5 + r ); setScaleKey( spep_z + 36 + OFFSET_X, 1, 2.52 + r, 2.52 + r ); setScaleKey( spep_z + 37 + OFFSET_X, 1, 2.52 + r, 2.52 + r ); setScaleKey( spep_z + 38 + OFFSET_X, 1, 2.53 + r, 2.53 + r ); setScaleKey( spep_z + 39 + OFFSET_X, 1, 2.53 + r, 2.53 + r ); setScaleKey( spep_z + 40 + OFFSET_X, 1, 2.54 + r, 2.54 + r ); setScaleKey( spep_z + 41 + OFFSET_X, 1, 2.54 + r, 2.54 + r ); setScaleKey( spep_z + 42 + OFFSET_X, 1, 2.56 + r, 2.56 + r ); setScaleKey( spep_z + 43 + OFFSET_X, 1, 2.56 + r, 2.56 + r ); setScaleKey( spep_z + 44 + OFFSET_X, 1, 2.57 + r, 2.57 + r ); setScaleKey( spep_z + 45 + OFFSET_X, 1, 2.57 + r, 2.57 + r ); setScaleKey( spep_z + 46 + OFFSET_X, 1, 2.58 + r, 2.58 + r ); setScaleKey( spep_z + 47 + OFFSET_X, 1, 2.58 + r, 2.58 + r ); setScaleKey( spep_z + 48 + OFFSET_X, 1, 2.59 + r, 2.59 + r ); setScaleKey( spep_z + 49 + OFFSET_X, 1, 2.59 + r, 2.59 + r ); setScaleKey( spep_z + 50 + OFFSET_X, 1, 2.6 + r, 2.6 + r ); setScaleKey( spep_z + 51 + OFFSET_X, 1, 2.6 + r, 2.6 + r ); setScaleKey( spep_z + 52 + OFFSET_X, 1, 2.61 + r, 2.61 + r ); setScaleKey( spep_z + 53 + OFFSET_X, 1, 2.61 + r, 2.61 + r ); setScaleKey( spep_z + 54 + OFFSET_X, 1, 2.62 + r, 2.62 + r ); setScaleKey( spep_z + 55 + OFFSET_X, 1, 2.62 + r, 2.62 + r ); setScaleKey( spep_z + 56 + OFFSET_X, 1, 2.63 + r, 2.63 + r ); setScaleKey( spep_z + 57 + OFFSET_X, 1, 2.63 + r, 2.63 + r ); setScaleKey( spep_z + 58 + OFFSET_X, 1, 2.64 + r, 2.64 + r ); setScaleKey( spep_z + 59 + OFFSET_X, 1, 2.64 + r, 2.64 + r ); setScaleKey( spep_z + 60 + OFFSET_X, 1, 2.65 + r, 2.65 + r ); setScaleKey( spep_z + 61 + OFFSET_X, 1, 2.65 + r, 2.65 + r ); setScaleKey( spep_z + 62 + OFFSET_X, 1, 2.66 + r, 2.66 + r ); setScaleKey( spep_z + 63 + OFFSET_X, 1, 2.66 + r, 2.66 + r ); setScaleKey( spep_z + 64 + OFFSET_X, 1, 2.67 + r, 2.67 + r ); setScaleKey( spep_z + 67 + OFFSET_X, 1, 2.67 + r, 2.67 + r ); setScaleKey( spep_z + 68 + OFFSET_X, 1, 2.68 + r, 2.68 + r ); setScaleKey( spep_z + 72 + OFFSET_X, 1, 2.68 + r, 2.68 + r ); setRotateKey( spep_z + 0, 1, 0 ); setRotateKey( spep_z + 2 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 3 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 4 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 5 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 6 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 7 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 68 + OFFSET_X, 1, 0 ); setRotateKey( spep_z + 72 + OFFSET_X, 1, 0 ); setBlendColor( spep_z + 0, 1, 3, 0, 0, 0, 0.95 ); setBlendColor( spep_z + 72 + OFFSET_X, 1, 3, 0, 0, 0, 0 ); -- ** 音 ** -- --【全体攻撃】爆発 SE028 = playSeVer2( spep_z + 0, 1159, "",0, 0, 8, -1); SE029 = playSeVer2( spep_z + 0, 1264, "",0, 0, 8, -1); setSeVolumeByWorkId( spep_z + 0, SE029, 63 ); SE030 = playSeVer2( spep_z + 0, 1343, "",0, 0, 12, -1); -- ** ダメージ表示 ** -- dealDamage( spep_z + 000 ); -- ダメージ表示フレーム endPhase( spep_z + MAX_FRAME_Z -0); -- 終了フレーム 72F end end