--1033590:LR_超サイヤ人ゴッドベジータ(超極悪化)_必殺技:ワイルドスティンガー --sp_effect_b1_00368 --sp3010 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_02 = 164480; --カード後〜フィニッシュ ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.86); OFFSET_X = -1; mirror = 1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; -- 記載するspepの数には要注意! spep_1 = spep_0 + 102; -- MAX_FRAME_0のフレーム数を記載。 spep_2 = spep_1 + 94; timing_skip = 188; skipFrame(0, spep_2 + timing_skip ); -- スキップ先フレーム指定 setupMovie(spep_2 + timing_skip , SP_02, spep_2 + timing_skip -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** 音 ** -- --向かってくる SE015 = playSeVer2( spep_2 + 191, 1508, "",spep_2 + 232, 0, 16, -1); SE016 = playSeVer2( spep_2 + 191, 1117, "", 0, 0, 0, -1); else setupMovie(0, SP_02, 0, 1); end else setupMovie(0, SP_02, 0, 1); mirror = -1; end ------------------------------------------------------------------------------------------------------------ -- 共通演出 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 冒頭 〜 カードカットイン前まで ------------------------------------------------- MAX_FRAME_0 = 102; -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 18; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end ctgogo_x = -90 -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 114, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 56 ); SE002 = playSeVer2( spep_0 + 0, 1513, "",spep_0 + 114, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 40 ); --環境音 SE003 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 126, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 32 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 102F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --向かってくる SE006 = playSeVer2( spep_1 + 80, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_1 + 84, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 84, SE007, 56 ); setTimeStretch( SE007, 2, 30, 4 ); SE008 = playSeVer2( spep_1 + 84, 1117, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 84, 1019, "", 0, 0, 0, -1); ------------------------------------------------- -- カード後〜フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 430; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード後〜フィニッシュ(ef_001) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 92 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 102 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_2 + 92 + OFFSET_X, 1, 117 ); changeAnimeBySide( spep_2 + 96 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 207.9 * mirror, -505.7 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 207.9 * mirror, -505.7 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, -1.5 * mirror, -959.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, -1.5 * mirror, -959.6 , 0 ); setScaleKey( spep_2 + 92 + OFFSET_X, 1, 12.98, 12.98 ); setScaleKey( spep_2 + 102 + OFFSET_X, 1, 12.98, 12.98 ); setRotateKey( spep_2 + 92 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_2 + 95 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_2 + 96 + OFFSET_X, 1, -53.7 * mirror ); setRotateKey( spep_2 + 102 + OFFSET_X, 1, -53.7 * mirror ); --敵の動き2 setDisp( spep_2 + 112 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 158 + OFFSET_X, 1, 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 11.8 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 11.8 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, -23.4 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 117 + OFFSET_X, 1, -23.4 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 11.8 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 119 + OFFSET_X, 1, 11.8 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, -23.4 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, -23.4 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 43.4 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 43.4 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, -14.6 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, -14.6 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 41.6 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 41.6 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, -19.9 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, -19.9 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 41.6 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 41.6 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, -16.3 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, -16.3 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 43.3 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 43.3 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, -14.5 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, -14.5 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 31 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 31 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, -0.5 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, -0.5 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 11.8 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 11.8 * mirror, -940.2 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 104.5 * mirror, -54 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 104.5 * mirror, -54 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 201.4 * mirror, -76.5 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 201.4 * mirror, -76.5 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 297.5 * mirror, -98.3 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 297.5 * mirror, -98.3 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 393.1 * mirror, -119.2 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 393.1 * mirror, -119.2 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 488.2 * mirror, -139.1 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 488.2 * mirror, -139.1 , 0 ); setScaleKey( spep_2 + 112 + OFFSET_X, 1, 12.98, 12.98 ); setScaleKey( spep_2 + 147 + OFFSET_X, 1, 12.98, 12.98 ); setScaleKey( spep_2 + 148 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_2 + 158 + OFFSET_X, 1, 1.2, 1.2 ); setRotateKey( spep_2 + 112 + OFFSET_X, 1, -53.7 * mirror ); setRotateKey( spep_2 + 147 + OFFSET_X, 1, -53.7 * mirror ); setRotateKey( spep_2 + 148 + OFFSET_X, 1, -37.1 * mirror ); setRotateKey( spep_2 + 149 + OFFSET_X, 1, -37.1 * mirror ); setRotateKey( spep_2 + 150 + OFFSET_X, 1, -27.4 * mirror ); setRotateKey( spep_2 + 151 + OFFSET_X, 1, -27.4 * mirror ); setRotateKey( spep_2 + 152 + OFFSET_X, 1, -17.7 * mirror ); setRotateKey( spep_2 + 153 + OFFSET_X, 1, -17.7 * mirror ); setRotateKey( spep_2 + 154 + OFFSET_X, 1, -8 * mirror ); setRotateKey( spep_2 + 155 + OFFSET_X, 1, -8 * mirror ); setRotateKey( spep_2 + 156 + OFFSET_X, 1, 1.6 * mirror ); setRotateKey( spep_2 + 158 + OFFSET_X, 1, 1.6 * mirror ); --敵の動き3 setDisp( spep_2 + 288 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 320 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_2 + 288 + OFFSET_X, 1, 105 ); changeAnimeBySide( spep_2 + 302 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 316.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 316.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 194.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 291 + OFFSET_X, 1, 194.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 292 + OFFSET_X, 1, 178.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 293 + OFFSET_X, 1, 178.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 294 + OFFSET_X, 1, 158.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 295 + OFFSET_X, 1, 158.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 296 + OFFSET_X, 1, 139.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 297 + OFFSET_X, 1, 139.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 298 + OFFSET_X, 1, 122.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 299 + OFFSET_X, 1, 122.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 300 + OFFSET_X, 1, 110.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 301 + OFFSET_X, 1, 110.1 * mirror, -54.5 , 0 ); setMoveKey( spep_2 + 302 + OFFSET_X, 1, 146.6 * mirror, -31.4 , 0 ); setMoveKey( spep_2 + 307 + OFFSET_X, 1, 146.6 * mirror, -31.4 , 0 ); setMoveKey( spep_2 + 308 + OFFSET_X, 1, 179 * mirror, -18.7 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 179 * mirror, -18.7 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 191 * mirror, -18.5 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 191 * mirror, -18.5 , 0 ); setScaleKey( spep_2 + 288 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 307 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_2 + 308 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 0.19, 0.19 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 0.12, 0.12 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 0.12, 0.12 ); setRotateKey( spep_2 + 288 + OFFSET_X, 1, 6.7 * mirror ); setRotateKey( spep_2 + 301 + OFFSET_X, 1, 6.7 * mirror ); setRotateKey( spep_2 + 302 + OFFSET_X, 1, -13.7 * mirror ); setRotateKey( spep_2 + 320 + OFFSET_X, 1, -13.7 * mirror ); -- ** 音 ** -- --向かってくる SE010 = playSeVer2( spep_2 + 54, 1019, "",spep_2 + 104, 0, 18, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 80; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE009, 0); stopSe( SP_dodge - 12, SE010, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --蹴りヒット SE011 = playSeVer2( spep_2 + 72, 1004, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 86, 1153, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_2 + 86, 1187, "", 0, 0, 0, -1); --吹き飛ばす SE014 = playSeVer2( spep_2 + 134, 1027, "", 0, 0, 0, -1); --向かってくる SE015 = playSeVer2( spep_2 + 172, 1508, "",spep_2 + 232, 0, 16, -1); SE016 = playSeVer2( spep_2 + 172, 1117, "", 0, 0, 0, -1); --気ダメ SE017 = playSeVer2( spep_2 + 232, 1035, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 232, 1503, "", 0, 0, 0, -1); --向かっていく SE019 = playSeVer2( spep_2 + 262, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 262, SE019, 200 ); --ラスト蹴り SE020 = playSeVer2( spep_2 + 286, 1190, "",spep_2 + 336, 0, 28, -1); SE021 = playSeVer2( spep_2 + 286, 1120, "", 0, 0, 0, -1); --爆発 SE022 = playSeVer2( spep_2 + 316, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 310); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -0); -- 430F