--1033590:LR_超サイヤ人ゴッドベジータ(超極悪化)_超必殺技:ダークバーストキャノン --sp_effect_a1_00535 --sp3011 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164485; --カットイン ef_001 SP_02 = 164486; --カード明け ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; mirror = 1; if (_IS_PLAYER_SIDE_ == 1) then else mirror = -1; --SP_01 = SP_01r; --敵側エフェクトがある場合のみ end ------------------------------------------------------------------------------------------------------------ -- 共通演出 ------------------------------------------------------------------------------------------------------------ setupMovie(0, SP_01, 0, 1); spep_0 = 0; ------------------------------------------------- -- カットイン ------------------------------------------------- MAX_FRAME_0 = 126; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- カットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 40; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end ctgogo_x = 0; -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --入り SE001 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); --気弾溜め SE002 = playSeVer2( spep_0 + 8, 1360, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 8, SE002, 138 ); setPitch( spep_0 + 8, SE002, -700 ); setTimeStretch( SE002, 0.53, 30, 4 ); SE003 = playSeVer2( spep_0 + 16, 1255, "",spep_0 + 150, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 16, SE003, 76 ); SE004 = playSeVer2( spep_0 + 16, 1513, "",spep_0 + 148, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 16, SE004, 50 ); SE005 = playSeVer2( spep_0 + 18, 49, "", 0, 0, 0, -1); SE006 = playSeVer2( spep_0 + 36, 1116, "",spep_0 + 80, 0, 20, -1); SE007 = playSeVer2( spep_0 + 40, 49, "", 0, 0, 0, -1); --顔カットイン --SE008 = playSeVer2( spep_0 + 50, 1018, "", 0, 0, 0, -1); --気弾溜め SE009 = playSeVer2( spep_0 + 60, 49, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 80, 49, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 102, 49, "", 0, 0, 0, -1); --カードカットイン --SE012 = playSeVer2( spep_1 + 6, 1035, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 126 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --発射前気弾溜め SE013 = playSeVer2( spep_1 + 86, 1255, "",spep_2 + 76, 6, 26, -1); setStartTimeMs( SE013, 967 ); SE014 = playSeVer2( spep_1 + 88, 1513, "",spep_2 + 70, 0, 22, -1); setSeVolumeByWorkId( spep_1 + 88, SE014, 50 ); SE015 = playSeVer2( spep_1 + 90, 49, "", 0, 0, 0, -1); ------------------------------------------------- -- カード明け ------------------------------------------------- MAX_FRAME_2 = 338; -- ** エフェクト等 ** -- --finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード明け(ef_002) --setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); --setEffMoveKey( spep_2 + MAX_FRAME_2 - 178, finish_f, 0, 0 , 0); --setEffScaleKey( spep_2 + 0, finish_f, 1.0 * mirror, 1.0); --setEffScaleKey( spep_2 + MAX_FRAME_2 - 178, finish_f, 1.0 * mirror, 1.0); --setEffRotateKey( spep_2 + 0, finish_f, 0); --setEffRotateKey( spep_2 + MAX_FRAME_2 - 178, finish_f, 0); --setEffAlphaKey( spep_2 + 0, finish_f, 255); --setEffAlphaKey( spep_2 + MAX_FRAME_2 - 179, finish_f, 255); --setEffAlphaKey( spep_2 + MAX_FRAME_2 - 178, finish_f, 0); finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カード明け(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 0); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 36 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 118 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_2 + 36 + OFFSET_X, 1, 117 ); changeAnimeBySide( spep_2 + 90 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 36 + OFFSET_X, 1, 684 * mirror, 26 , 0 ); setMoveKey( spep_2 + 37 + OFFSET_X, 1, 684 * mirror, 26 , 0 ); setMoveKey( spep_2 + 38 + OFFSET_X, 1, 654.4 * mirror, 20.1 , 0 ); setMoveKey( spep_2 + 39 + OFFSET_X, 1, 654.4 * mirror, 20.1 , 0 ); setMoveKey( spep_2 + 40 + OFFSET_X, 1, 609 * mirror, 29.7 , 0 ); setMoveKey( spep_2 + 41 + OFFSET_X, 1, 609 * mirror, 29.7 , 0 ); setMoveKey( spep_2 + 42 + OFFSET_X, 1, 589 * mirror, 35.2 , 0 ); setMoveKey( spep_2 + 43 + OFFSET_X, 1, 589 * mirror, 35.2 , 0 ); setMoveKey( spep_2 + 44 + OFFSET_X, 1, 551 * mirror, 12.9 , 0 ); setMoveKey( spep_2 + 45 + OFFSET_X, 1, 551 * mirror, 12.9 , 0 ); setMoveKey( spep_2 + 46 + OFFSET_X, 1, 520.9 * mirror, 29.3 , 0 ); setMoveKey( spep_2 + 47 + OFFSET_X, 1, 520.9 * mirror, 29.3 , 0 ); setMoveKey( spep_2 + 48 + OFFSET_X, 1, 505.1 * mirror, 28.9 , 0 ); setMoveKey( spep_2 + 49 + OFFSET_X, 1, 505.1 * mirror, 28.9 , 0 ); setMoveKey( spep_2 + 50 + OFFSET_X, 1, 478.6 * mirror, 26 , 0 ); setMoveKey( spep_2 + 51 + OFFSET_X, 1, 478.6 * mirror, 26 , 0 ); setMoveKey( spep_2 + 52 + OFFSET_X, 1, 457.1 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 53 + OFFSET_X, 1, 457.1 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 54 + OFFSET_X, 1, 419.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 55 + OFFSET_X, 1, 419.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 56 + OFFSET_X, 1, 398.4 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 57 + OFFSET_X, 1, 398.4 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 58 + OFFSET_X, 1, 361.2 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 59 + OFFSET_X, 1, 361.2 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 60 + OFFSET_X, 1, 339.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 61 + OFFSET_X, 1, 339.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 62 + OFFSET_X, 1, 302.6 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 63 + OFFSET_X, 1, 302.6 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 64 + OFFSET_X, 1, 281 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 65 + OFFSET_X, 1, 281 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 66 + OFFSET_X, 1, 243.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 67 + OFFSET_X, 1, 243.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 68 + OFFSET_X, 1, 222.3 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 69 + OFFSET_X, 1, 222.3 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 70 + OFFSET_X, 1, 185.2 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 71 + OFFSET_X, 1, 185.2 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 72 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 73 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 74 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 75 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 76 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 77 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 78 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 79 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 80 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 81 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 82 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 83 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 84 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 85 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 86 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 87 + OFFSET_X, 1, 155.9 * mirror, 25.9 , 0 ); setMoveKey( spep_2 + 88 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 89 + OFFSET_X, 1, 163.7 * mirror, 16.2 , 0 ); setMoveKey( spep_2 + 90 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 91 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 92 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 93 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 94 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 95 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 96 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 97 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 98 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 99 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 100 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 101 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 102 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 103 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 104 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 105 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 106 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 107 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 108 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 109 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 110 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 111 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 112 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 113 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 114 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 115 + OFFSET_X, 1, 5 * mirror, -1.8 , 0 ); setMoveKey( spep_2 + 116 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); setMoveKey( spep_2 + 118 + OFFSET_X, 1, 12.8 * mirror, -11.6 , 0 ); adjust_scale = 0.4; setScaleKey( spep_2 + 36 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 89 + OFFSET_X, 1, 0.2, 0.2 ); setScaleKey( spep_2 + 90 + OFFSET_X, 1, 1.49 * adjust_scale, 1.49 * adjust_scale ); setScaleKey( spep_2 + 118 + OFFSET_X, 1, 1.49 * adjust_scale, 1.49 * adjust_scale ); setRotateKey( spep_2 + 36 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_2 + 118 + OFFSET_X, 1, 0 * mirror ); setBlendColor( spep_2 + 106 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.1); setBlendColor( spep_2 + 108 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.2); setBlendColor( spep_2 + 110 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.3); setBlendColor( spep_2 + 112 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.4); setBlendColor( spep_2 + 114 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.5); setBlendColor( spep_2 + 116 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.6); --敵の動き2 setDisp( spep_2 + 126 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 132 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_2 + 126 + OFFSET_X, 1, 108 ); changeAnimeBySide( spep_2 + 132 + OFFSET_X, 1, 104 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 113.8 * mirror, 46.7 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 113.8 * mirror, 46.7 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 231.9 * mirror, 45 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 231.9 * mirror, 45 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 221.8 * mirror, 44.7 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 221.8 * mirror, 44.7 , 0 ); setScaleKey( spep_2 + 126 + OFFSET_X, 1, 1.49 * adjust_scale, 1.49 * adjust_scale ); setScaleKey( spep_2 + 132 + OFFSET_X, 1, 1.49 * adjust_scale, 1.49 * adjust_scale ); setRotateKey( spep_2 + 126 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_2 + 132 + OFFSET_X, 1, 0 * mirror ); setBlendColor( spep_2 + 126 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.6); setBlendColor( spep_2 + 128 + OFFSET_X, 1, 3, 1.0, 0.6, 1.0, 0.5); setBlendColor( spep_2 + 130 + OFFSET_X, 1, 3, 0, 6, 0, 0); -- ** 音 ** -- --発射前気弾溜め SE016 = playSeVer2( spep_2 + 18, 49, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_2 + 38, 49, "", 0, 0, 0, -1); --気弾発射 SE018 = playSeVer2( spep_2 + 34, 1027, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_2 + 34, 1193, "",spep_2 + 162, 0, 62, -1); SE020 = playSeVer2( spep_2 + 34, 1022, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 64; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵ヒットして気弾飛んでいく SE021 = playSeVer2( spep_2 + 116, 1024, "",spep_2 + 198, 0, 44, -1); SE022 = playSeVer2( spep_2 + 116, 1343, "",spep_2 + 280, 0, 52, -1); SE023 = playSeVer2( spep_2 + 146, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 146, SE023, 186 ); --爆発 SE024 = playSeVer2( spep_2 + 204, 1069, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 222, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 216); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 - 2); -- 338