--1033660:UR_ジレン(フルパワー)(超極悪化) _必殺技:パワーウォール --sp_effect_b1_00365 --sp3014 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164476; --セリフカットイン ef_001 SP_02 = 164477; --パワーウォール ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] ENABLE_AUTO_TIME_STRETCH(0.78); OFFSET_X = -1; mirror = 1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; -- 記載するspepの数には要注意! spep_1 = spep_0 + 408; -- MAX_FRAME_0のフレーム数を記載。 spep_2 = spep_1 + 94; timing_skip = 50; skipFrame(0, spep_2 + timing_skip ); -- スキップ先フレーム指定 setupMovie(spep_2 + timing_skip , SP_01, spep_2 + timing_skip -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** 音 ** -- --振りかぶる SE016 = playSeVer2( spep_2 + 53, 1147, "",spep_2 + 140, 0, 16, -1); setSeVolumeByWorkId( spep_2 + 53, SE016, 51 ); SE017 = playSeVer2( spep_2 + 53, 1268, "",spep_2 + 136, 0, 22, -1); SE018 = playSeVer2( spep_2 + 53, 1267, "", 0, 0, 0, -1); else setupMovie(0, SP_01, 0, 1); end else setupMovie(0, SP_01, 0, 1); mirror = -1; end ------------------------------------------------------------------------------------------------------------ -- 共通演出 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- セリフカットイン ------------------------------------------------- MAX_FRAME_0 = 408; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- セリフカットイン(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 302; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end ctgogo_x = 100 -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 80 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 2 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 3 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 4 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 5 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 6 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 7 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); setMoveKey( spep_0 + 80 + OFFSET_X, 1, 194.2 * mirror, -106.8 , 0 ); s = 0.7; setScaleKey( spep_0 + 0, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 2 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 3 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 4 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 5 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 6 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 7 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setScaleKey( spep_0 + 80 + OFFSET_X, 1, 1.58 + s, 1.58 + s ); setRotateKey( spep_0 + 0, 1, 0 * mirror ); setRotateKey( spep_0 + 2 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 3 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 4 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 5 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 6 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 7 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 80 + OFFSET_X, 1, 0 * mirror ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1176, "",spep_0 + 428, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE002 = playSeVer2( spep_0 + 0, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 50 ); --環境音 SE003 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 32 ); --カメラ移動 SE004 = playSeVer2( spep_0 + 68, 1271, "",spep_0 + 254, 0, 74, -1); SE005 = playSeVer2( spep_0 + 74, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 74, SE005, 63 ); setTimeStretch( SE005, 2, 30, 4 ); --オーラ SE006 = playSeVer2( spep_0 + 194, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 194, SE006, 50 ); --拳握る SE008 = playSeVer2( spep_0 + 318, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 318, SE008, 132 ); --オーラ SE009 = playSeVer2( spep_0 + 328, 1147, "",spep_0 + 434, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 328, SE009, 50 ); --拳握る SE010 = playSeVer2( spep_0 + 326, 1258, "",spep_0 + 400, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 326, SE010, 65 ); SE011 = playSeVer2( spep_0 + 330, 1006, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 330, 1268, "",spep_0 + 410, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 330, SE012, 138 ); SE013 = playSeVer2( spep_0 + 330, 1267, "",spep_0 + 410, 0, 42, -1); SE014 = playSeVer2( spep_0 + 330, 1465, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 330, SE014, 141 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 408F -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); -- ** 音 ** -- --振りかぶる SE016 = playSeVer2( spep_1 + 82, 1147, "",spep_1 + 192, 0, 16, -1); setSeVolumeByWorkId( spep_1 + 82, SE016, 51 ); SE017 = playSeVer2( spep_1 + 82, 1268, "",spep_1 + 188, 0, 22, -1); SE018 = playSeVer2( spep_1 + 82, 1267, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_1 + 82, 1116, "",spep_1 + 128, 0, 26, -1); SE020 = playSeVer2( spep_1 + 82, 1182, "", 0, 0, 0, -1); ------------------------------------------------- -- パワーウォール ------------------------------------------------- MAX_FRAME_2 = 258; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- パワーウォール(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_2 + 120 + OFFSET_X, 1, 1 ); setDisp( spep_2 + 258 + OFFSET_X, 1, 1 ); changeAnimeBySide( spep_2 + 120 + OFFSET_X, 1, 108 ); setMoveKey( spep_2 + 120 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 121 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 122 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 123 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 124 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 125 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 126 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 127 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 128 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 129 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 130 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 131 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 132 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 133 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 134 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 135 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 136 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 137 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 138 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 139 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 140 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 141 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 142 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 143 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 144 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 145 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 146 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 147 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 148 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 149 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 150 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 151 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 152 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 153 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 154 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 155 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 156 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 157 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 158 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 159 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 160 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 161 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 162 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 163 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 164 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 165 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 166 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 167 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 168 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 169 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 170 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 171 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 172 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 173 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 174 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 175 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 176 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 177 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 178 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 179 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 180 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 181 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 182 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 183 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 184 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 185 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 186 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 187 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 188 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 189 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 190 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 191 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 192 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 193 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 194 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 195 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 196 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 197 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 198 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 199 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 200 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 201 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 202 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 203 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 204 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 205 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 206 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 207 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 208 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 209 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 210 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 211 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 212 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 213 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 214 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 215 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 216 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 217 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 218 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 219 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 220 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 221 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 222 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 223 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 224 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 225 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 226 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 227 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 228 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 229 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 230 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 231 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 232 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 233 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 234 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 235 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 236 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 237 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 238 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 239 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 240 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 241 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 242 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 243 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 244 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 245 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 246 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 247 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 248 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 249 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setMoveKey( spep_2 + 250 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 251 + OFFSET_X, 1, 255.6 * mirror, -14.8 , 0 ); setMoveKey( spep_2 + 252 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 253 + OFFSET_X, 1, 250.8 * mirror, -28.5 , 0 ); setMoveKey( spep_2 + 254 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 255 + OFFSET_X, 1, 262.5 * mirror, -21.7 , 0 ); setMoveKey( spep_2 + 256 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 257 + OFFSET_X, 1, 247.8 * mirror, -21.6 , 0 ); setMoveKey( spep_2 + 258 + OFFSET_X, 1, 257.5 * mirror, -28.6 , 0 ); setScaleKey( spep_2 + 120 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_2 + 258 + OFFSET_X, 1, 1.09, 1.09 ); setRotateKey( spep_2 + 120 + OFFSET_X, 1, 14 * mirror ); setRotateKey( spep_2 + 258 + OFFSET_X, 1, 14 * mirror ); setBlendColor( spep_2 + 122 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 124 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 126 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 128 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 132 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 134 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 136 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 138 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 142 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 144 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 146 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 148 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 152 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 154 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 156 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 158 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 162 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 164 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 166 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 168 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 172 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 174 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 176 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 178 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 182 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 184 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 186 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 188 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 192 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 194 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 196 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 198 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 202 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 204 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 206 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 208 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 212 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 214 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 216 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 218 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 222 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 224 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 226 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 228 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 232 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 234 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 236 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 238 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 242 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 244 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 246 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 248 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 252 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 254 + OFFSET_X, 1, 0, 1, 1, 1, 0.7 ); setBlendColor( spep_2 + 256 + OFFSET_X, 1, 0, 1, 1, 1, 0.3 ); setBlendColor( spep_2 + 258 + OFFSET_X, 1, 0, 0, 0, 0, 0 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 60; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --敵にたたきつける SE021 = playSeVer2( spep_2 + 78, 1258, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 108, 1172, "", 0, 0, 0, -1); setPitch( spep_2 + 114, SE022, -600 ); setTimeStretch( SE022, 0.6, 30, 4 ); SE023 = playSeVer2( spep_2 + 108, 1188, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_2 + 144, 1268, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 144, SE024, 188 ); SE025 = playSeVer2( spep_2 + 144, 1226, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 144); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 -4); -- 終了フレーム 254F