--4033770:LR_孫悟空_必殺技:かめはめ波 --sp_effect_a1_00534 --sp3020 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 164467; --煽りの空~ジャンプ ef_001 SP_02 = 164468; --カットイン後~フィニッシュ ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); adjustAttackerLabel( 0, 205); ENABLE_AUTO_TIME_STRETCH(0.72); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; spep_1 = spep_0 + 88; spep_2 = spep_1 + 94; timing_skip = 374; skipFrame(0, spep_2 + timing_skip); -- スキップ先フレーム指定 setupMovie(spep_2 + timing_skip, SP_01, spep_2 + timing_skip + 2-1, 1); --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --SE名 --気弾中 SE022 = playSeVer2( spep_2 + 374 + 3, 1211, "",spep_2 + 514, 0, 34, -1); SE023 = playSeVer2( spep_2 + 374 + 3, 1161, "",spep_2 + 518, 0, 44, -1); --気弾曲げる SE024 = playSeVer2( spep_2 + 374 + 3, 1479, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 374 + 3, 1402, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 374 + 3, 1128, "",spep_2 + 500, 0, 56, 0.6); setPitch( spep_2 + 374 + 3, SE026, -300 ); setTimeStretch( SE026, 0.8, 30, 4 ); else setupMovie(0 , SP_01, 0, 1); end ------------------------------------------------------------------------------------------------------------ --味方側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 煽りの空~ジャンプ ------------------------------------------------- MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 煽りの空~ジャンプ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- -- ** 音 ** -- --踏み出す SE001 = playSeVer2( spep_0 + 0, 1116, "",spep_0 + 36, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 76 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 14, 1018, "", 0, 0, 0, -1); --踏み出す SE003 = playSeVer2( spep_0 + 14, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 68 ); SE004 = playSeVer2( spep_0 + 24, 1111, "",spep_0 + 50, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 141 ); SE005 = playSeVer2( spep_0 + 28, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE005, 243 ); SE006 = playSeVer2( spep_0 + 30, 1007, "", 0, 0, 0, -1); --飛び上がる SE007 = playSeVer2( spep_0 + 60, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 65 ); SE008 = playSeVer2( spep_0 + 64, 1452, "",spep_0 + 96, 0, 8, -1); SE009 = playSeVer2( spep_0 + 64, 1017, "",spep_0 + 100, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 64, SE009, 74 ); --カードカットイン --SE010 = playSeVer2( spep_1 + 2, 1035, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 88 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カットイン後~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 608; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カットイン後~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, 1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 266 + OFFSET_X, 1, 1); setDisp( spep_2 + 336 + OFFSET_X, 1, 0); changeAnime( spep_2 + 266 + OFFSET_X, 1, 17 ); changeAnime( spep_2 + 304 + OFFSET_X, 1, 116 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, -199.9, -688.3 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, -199.9, -688.3 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, -193.6, -647.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, -193.6, -647.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, -187.2, -608.6 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, -187.2, -608.6 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, -179.6, -568.2 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, -179.6, -568.2 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, -171.7, -524.5 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, -171.7, -524.5 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, -163.2, -478.4 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, -163.2, -478.4 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, -155.6, -431.6 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, -155.6, -431.6 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, -148, -382.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, -148, -382.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, -136.7, -331.5 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, -136.7, -331.5 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, -127.3, -279 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, -127.3, -279 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, -116.3, -226.3 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, -116.3, -226.3 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, -107.5, -167.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, -107.5, -167.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, -95.8, -111.1 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, -95.8, -111.1 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, -61.7, -84.5 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, -61.7, -84.5 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, -61.6, -84.5 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, -61.6, -84.5 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, -61.4, -84.4 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, -61.4, -84.4 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, -60.9, -84.2 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, -60.9, -84.2 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, -59.9, -83.9 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, -59.9, -83.9 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, -58.2, -83.3 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, -58.2, -83.3 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, -55.4, -82.3 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, -55.4, -82.3 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, -51.1, -80.8 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, -51.1, -80.8 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, -44.6, -78.6 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, -44.6, -78.6 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, -35.3, -75.4 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, -35.3, -75.4 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, -22.3, -70.9 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, -22.3, -70.9 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, -4.7, -64.7 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, -4.7, -64.7 , 0 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 328 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 6.01, 6.01 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 6.01, 6.01 ); setRotateKey( spep_2 + 266 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 303 + OFFSET_X, 1, 16 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 336 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 266 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 304 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 306 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 308 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 310 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 312 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 314 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 318 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 320 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 322 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 324 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 328 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 330 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 332 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 336 + OFFSET_X, 1, 0, 0, 0, 0, 0); --敵の動き2 setDisp( spep_2 + 436 + OFFSET_X, 1, 1); setDisp( spep_2 + 476 + OFFSET_X, 1, 0); changeAnime( spep_2 + 436 + OFFSET_X, 1, 3 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, 99.5, -7.2 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, 99.5, -7.2 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, 104.1, -7.2 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, 104.1, -7.2 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, 108.5, -7.2 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, 108.5, -7.2 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, 112.7, -7.2 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, 112.7, -7.2 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, 116.5, -7.2 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, 116.5, -7.2 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, 120.2, -7.2 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, 120.2, -7.2 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, 123.6, -7.2 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, 123.6, -7.2 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, 126.7, -7.2 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, 126.7, -7.2 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, 129.6, -7.2 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, 129.6, -7.2 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, 132.2, -7.2 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, 132.2, -7.2 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, 134.6, -7.2 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, 134.6, -7.2 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, 136.7, -7.2 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, 136.7, -7.2 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, 138.6, -7.2 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, 138.6, -7.2 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, 140.2, -7.2 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, 140.2, -7.2 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, 141.6, -7.2 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, 141.6, -7.2 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, 142.7, -7.2 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, 142.7, -7.2 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, 143.6, -7.2 , 0 ); setMoveKey( spep_2 + 469 + OFFSET_X, 1, 143.6, -7.2 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, 144.2, -7.2 , 0 ); setMoveKey( spep_2 + 471 + OFFSET_X, 1, 144.2, -7.2 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, 144.6, -7.2 , 0 ); setMoveKey( spep_2 + 473 + OFFSET_X, 1, 144.6, -7.2 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, 144.7, -7.2 , 0 ); setMoveKey( spep_2 + 476 + OFFSET_X, 1, 144.7, -7.2 , 0 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 476 + OFFSET_X, 1, 0.41, 0.41 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, -21 ); setRotateKey( spep_2 + 476 + OFFSET_X, 1, -21 ); setBlendColor( spep_2 + 436 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.015); setBlendColor( spep_2 + 438 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.03); setBlendColor( spep_2 + 440 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.045); setBlendColor( spep_2 + 442 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.06); setBlendColor( spep_2 + 444 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.075); setBlendColor( spep_2 + 446 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.09); setBlendColor( spep_2 + 448 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.105); setBlendColor( spep_2 + 450 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.12); setBlendColor( spep_2 + 452 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.135); setBlendColor( spep_2 + 454 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.15); setBlendColor( spep_2 + 456 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.165); setBlendColor( spep_2 + 458 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.18); setBlendColor( spep_2 + 460 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.195); setBlendColor( spep_2 + 462 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.21); setBlendColor( spep_2 + 464 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.225); setBlendColor( spep_2 + 466 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.24); setBlendColor( spep_2 + 468 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.255); setBlendColor( spep_2 + 470 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.27); setBlendColor( spep_2 + 472 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.285); setBlendColor( spep_2 + 474 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.3); setBlendColor( spep_2 + 476 + OFFSET_X, 1, 3, 0, 0, 0, 0); --敵の動き3 setDisp( spep_2 + 482 + OFFSET_X, 1, 1); setDisp( spep_2 + 484 + OFFSET_X, 1, 0); changeAnime( spep_2 + 482 + OFFSET_X, 1, 6 ); setMoveKey( spep_2 + 482 + OFFSET_X, 1, 148.6, -217.8 , 0 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, 148.6, -217.8 , 0 ); setScaleKey( spep_2 + 482 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 484 + OFFSET_X, 1, 1.98, 1.98 ); setRotateKey( spep_2 + 482 + OFFSET_X, 1, 80 ); setRotateKey( spep_2 + 484 + OFFSET_X, 1, 80 ); setBlendColor( spep_2 + 482 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_2 + 484 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --ジャンプ中 SE011 = playSeVer2( spep_2 + 2, 1207, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 2, 1117, "", 0, 0, 0, -1); --気弾溜め SE013 = playSeVer2( spep_2 + 78, 1200, "",spep_2 + 184, 12, 26, -1); setSeVolumeByWorkId( spep_2 + 78, SE013, 243 ); setStartTimeMs( SE013, 467 ); SE014 = playSeVer2( spep_2 + 68, 1328, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 78, 1295, "",spep_2 + 178, 0, 22, -1); SE016 = playSeVer2( spep_2 + 78, 1391, "",spep_2 + 214, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 78, SE016, 191 ); setTimeStretch( SE016, 0.77, 30, 4 ); --気弾発射 SE017 = playSeVer2( spep_2 + 150, 1146, "", 0, 0, 0, -1); setPitch( spep_2 + 150, SE017, -300 ); setTimeStretch( SE017, 0.8, 30, 4 ); SE018 = playSeVer2( spep_2 + 150, 1312, "", 0, 0, 0, -1); --気弾飛んでいく SE019 = playSeVer2( spep_2 + 206, 1185, "", 0, 10, 0, 0.6); setSeVolumeByWorkId( spep_2 + 206, SE019, 160 ); setStartTimeMs( SE019, 1100 ); setPitch( spep_2 + 206, SE019, -1000 ); setTimeStretch( SE019, 0.33, 30, 4 ); SE020 = playSeVer2( spep_2 + 204, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 204, SE020, 63 ); SE021 = playSeVer2( spep_2 + 204, 1022, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 272; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾中 SE022 = playSeVer2( spep_2 + 292, 1211, "",spep_2 + 514, 0, 34, -1); SE023 = playSeVer2( spep_2 + 292, 1161, "",spep_2 + 518, 0, 44, -1); --気弾曲げる SE024 = playSeVer2( spep_2 + 338, 1479, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 338, 1402, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 358, 1128, "",spep_2 + 500, 0, 56, -1); setPitch( spep_2 + 358, SE026, -300 ); setTimeStretch( SE026, 0.8, 30, 4 ); SE027 = playSeVer2( spep_2 + 376, 1014, "", 0, 0, 0, -1); --気弾飛んでいく2 SE028 = playSeVer2( spep_2 + 440, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 440, SE028, 191 ); setPitch( spep_2 + 440, SE028, 400 ); setTimeStretch( SE028, 1.27, 30, 4 ); --爆発 SE029 = playSeVer2( spep_2 + 484, 1159, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 484, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 488); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 - 2); -- 608 else ------------------------------------------------------------------------------------------------------------ --敵側 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; setupMovie(0 , SP_01, 0, 1); ------------------------------------------------- -- 煽りの空~ジャンプ ------------------------------------------------- MAX_FRAME_0 = 88; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 煽りの空~ジャンプ(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, -1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, -1.0, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 2; ---- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え -- speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) -- setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ----顔カットイン -- SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); -- ** 敵キャラクター ** -- -- ** 音 ** -- --踏み出す SE001 = playSeVer2( spep_0 + 0, 1116, "",spep_0 + 36, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 76 ); --顔カットイン --SE002 = playSeVer2( spep_0 + 14, 1018, "", 0, 0, 0, -1); --踏み出す SE003 = playSeVer2( spep_0 + 14, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 68 ); SE004 = playSeVer2( spep_0 + 24, 1111, "",spep_0 + 50, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 24, SE004, 141 ); SE005 = playSeVer2( spep_0 + 28, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 28, SE005, 243 ); SE006 = playSeVer2( spep_0 + 30, 1007, "", 0, 0, 0, -1); --飛び上がる SE007 = playSeVer2( spep_0 + 60, 1000, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 60, SE007, 65 ); SE008 = playSeVer2( spep_0 + 64, 1452, "",spep_0 + 96, 0, 8, -1); SE009 = playSeVer2( spep_0 + 64, 1017, "",spep_0 + 100, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 64, SE009, 74 ); -- ** 次の準備 ** -- spep_1 = spep_0 + MAX_FRAME_0; -- 88 -------------------------------------- -- カードカットイン(94F) -------------------------------------- spep_2 = showCardCutin(spep_1, 0); ------------------------------------------------- -- カットイン後~フィニッシュ ------------------------------------------------- MAX_FRAME_2 = 608; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_02, 0x100, -1, 0, 0, 0); -- カットイン後~フィニッシュ(ef_002) setEffMoveKey( spep_2 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_2 + MAX_FRAME_2, finish_f, 0, 0 , 0); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0); setEffScaleKey( spep_2 + MAX_FRAME_2, finish_f, -1.0, 1.0); setEffRotateKey( spep_2 + 0, finish_f, 0); setEffRotateKey( spep_2 + MAX_FRAME_2, finish_f, 0); setEffAlphaKey( spep_2 + 0, finish_f, 255); setEffAlphaKey( spep_2 + MAX_FRAME_2, finish_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, MAX_FRAME_2 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_2 + 266 + OFFSET_X, 1, 1); setDisp( spep_2 + 336 + OFFSET_X, 1, 0); changeAnime( spep_2 + 266 + OFFSET_X, 1, 117 ); changeAnime( spep_2 + 304 + OFFSET_X, 1, 16 ); setMoveKey( spep_2 + 266 + OFFSET_X, 1, 199.9, -688.3 , 0 ); setMoveKey( spep_2 + 267 + OFFSET_X, 1, 199.9, -688.3 , 0 ); setMoveKey( spep_2 + 268 + OFFSET_X, 1, 193.6, -647.8 , 0 ); setMoveKey( spep_2 + 269 + OFFSET_X, 1, 193.6, -647.8 , 0 ); setMoveKey( spep_2 + 270 + OFFSET_X, 1, 187.2, -608.6 , 0 ); setMoveKey( spep_2 + 271 + OFFSET_X, 1, 187.2, -608.6 , 0 ); setMoveKey( spep_2 + 272 + OFFSET_X, 1, 179.6, -568.2 , 0 ); setMoveKey( spep_2 + 273 + OFFSET_X, 1, 179.6, -568.2 , 0 ); setMoveKey( spep_2 + 274 + OFFSET_X, 1, 171.7, -524.5 , 0 ); setMoveKey( spep_2 + 275 + OFFSET_X, 1, 171.7, -524.5 , 0 ); setMoveKey( spep_2 + 276 + OFFSET_X, 1, 163.2, -478.4 , 0 ); setMoveKey( spep_2 + 277 + OFFSET_X, 1, 163.2, -478.4 , 0 ); setMoveKey( spep_2 + 278 + OFFSET_X, 1, 155.6, -431.6 , 0 ); setMoveKey( spep_2 + 279 + OFFSET_X, 1, 155.6, -431.6 , 0 ); setMoveKey( spep_2 + 280 + OFFSET_X, 1, 148, -382.3 , 0 ); setMoveKey( spep_2 + 281 + OFFSET_X, 1, 148, -382.3 , 0 ); setMoveKey( spep_2 + 282 + OFFSET_X, 1, 136.7, -331.5 , 0 ); setMoveKey( spep_2 + 283 + OFFSET_X, 1, 136.7, -331.5 , 0 ); setMoveKey( spep_2 + 284 + OFFSET_X, 1, 127.3, -279 , 0 ); setMoveKey( spep_2 + 285 + OFFSET_X, 1, 127.3, -279 , 0 ); setMoveKey( spep_2 + 286 + OFFSET_X, 1, 116.3, -226.3 , 0 ); setMoveKey( spep_2 + 287 + OFFSET_X, 1, 116.3, -226.3 , 0 ); setMoveKey( spep_2 + 288 + OFFSET_X, 1, 107.5, -167.2 , 0 ); setMoveKey( spep_2 + 289 + OFFSET_X, 1, 107.5, -167.2 , 0 ); setMoveKey( spep_2 + 290 + OFFSET_X, 1, 95.8, -111.1 , 0 ); setMoveKey( spep_2 + 303 + OFFSET_X, 1, 95.8, -111.1 , 0 ); setMoveKey( spep_2 + 304 + OFFSET_X, 1, 61.7, -84.5 , 0 ); setMoveKey( spep_2 + 313 + OFFSET_X, 1, 61.7, -84.5 , 0 ); setMoveKey( spep_2 + 314 + OFFSET_X, 1, 61.6, -84.5 , 0 ); setMoveKey( spep_2 + 315 + OFFSET_X, 1, 61.6, -84.5 , 0 ); setMoveKey( spep_2 + 316 + OFFSET_X, 1, 61.4, -84.4 , 0 ); setMoveKey( spep_2 + 317 + OFFSET_X, 1, 61.4, -84.4 , 0 ); setMoveKey( spep_2 + 318 + OFFSET_X, 1, 60.9, -84.2 , 0 ); setMoveKey( spep_2 + 319 + OFFSET_X, 1, 60.9, -84.2 , 0 ); setMoveKey( spep_2 + 320 + OFFSET_X, 1, 59.9, -83.9 , 0 ); setMoveKey( spep_2 + 321 + OFFSET_X, 1, 59.9, -83.9 , 0 ); setMoveKey( spep_2 + 322 + OFFSET_X, 1, 58.2, -83.3 , 0 ); setMoveKey( spep_2 + 323 + OFFSET_X, 1, 58.2, -83.3 , 0 ); setMoveKey( spep_2 + 324 + OFFSET_X, 1, 55.4, -82.3 , 0 ); setMoveKey( spep_2 + 325 + OFFSET_X, 1, 55.4, -82.3 , 0 ); setMoveKey( spep_2 + 326 + OFFSET_X, 1, 51.1, -80.8 , 0 ); setMoveKey( spep_2 + 327 + OFFSET_X, 1, 51.1, -80.8 , 0 ); setMoveKey( spep_2 + 328 + OFFSET_X, 1, 44.6, -78.6 , 0 ); setMoveKey( spep_2 + 329 + OFFSET_X, 1, 44.6, -78.6 , 0 ); setMoveKey( spep_2 + 330 + OFFSET_X, 1, 35.3, -75.4 , 0 ); setMoveKey( spep_2 + 331 + OFFSET_X, 1, 35.3, -75.4 , 0 ); setMoveKey( spep_2 + 332 + OFFSET_X, 1, 22.3, -70.9 , 0 ); setMoveKey( spep_2 + 333 + OFFSET_X, 1, 22.3, -70.9 , 0 ); setMoveKey( spep_2 + 334 + OFFSET_X, 1, 4.7, -64.7 , 0 ); setMoveKey( spep_2 + 336 + OFFSET_X, 1, 4.7, -64.7 , 0 ); setScaleKey( spep_2 + 266 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 303 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_2 + 304 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 311 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_2 + 312 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 313 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_2 + 314 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 315 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_2 + 316 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 317 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_2 + 318 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 319 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_2 + 320 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 321 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_2 + 322 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 323 + OFFSET_X, 1, 1.39, 1.39 ); setScaleKey( spep_2 + 324 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 325 + OFFSET_X, 1, 1.66, 1.66 ); setScaleKey( spep_2 + 326 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 327 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_2 + 328 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 329 + OFFSET_X, 1, 2.64, 2.64 ); setScaleKey( spep_2 + 330 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_2 + 331 + OFFSET_X, 1, 3.45, 3.45 ); setScaleKey( spep_2 + 332 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 333 + OFFSET_X, 1, 4.55, 4.55 ); setScaleKey( spep_2 + 334 + OFFSET_X, 1, 6.01, 6.01 ); setScaleKey( spep_2 + 336 + OFFSET_X, 1, 6.01, 6.01 ); setRotateKey( spep_2 + 266 + OFFSET_X, 1, -16 ); setRotateKey( spep_2 + 303 + OFFSET_X, 1, -16 ); setRotateKey( spep_2 + 304 + OFFSET_X, 1, 0 ); setRotateKey( spep_2 + 336 + OFFSET_X, 1, 0 ); setBlendColor( spep_2 + 266 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 304 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 306 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 308 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 310 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 312 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 314 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 318 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 320 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 322 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 324 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 328 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 330 + OFFSET_X, 1, 3, 0, 0.6, 1.0, 0.31); setBlendColor( spep_2 + 332 + OFFSET_X, 1, 3, 0.4, 1.0, 1.0, 0.44); setBlendColor( spep_2 + 336 + OFFSET_X, 1, 0, 0, 0, 0, 0); --敵の動き2 setDisp( spep_2 + 436 + OFFSET_X, 1, 1); setDisp( spep_2 + 476 + OFFSET_X, 1, 0); changeAnime( spep_2 + 436 + OFFSET_X, 1, 103 ); setMoveKey( spep_2 + 436 + OFFSET_X, 1, -99.5, -7.2 , 0 ); setMoveKey( spep_2 + 437 + OFFSET_X, 1, -99.5, -7.2 , 0 ); setMoveKey( spep_2 + 438 + OFFSET_X, 1, -104.1, -7.2 , 0 ); setMoveKey( spep_2 + 439 + OFFSET_X, 1, -104.1, -7.2 , 0 ); setMoveKey( spep_2 + 440 + OFFSET_X, 1, -108.5, -7.2 , 0 ); setMoveKey( spep_2 + 441 + OFFSET_X, 1, -108.5, -7.2 , 0 ); setMoveKey( spep_2 + 442 + OFFSET_X, 1, -112.7, -7.2 , 0 ); setMoveKey( spep_2 + 443 + OFFSET_X, 1, -112.7, -7.2 , 0 ); setMoveKey( spep_2 + 444 + OFFSET_X, 1, -116.5, -7.2 , 0 ); setMoveKey( spep_2 + 445 + OFFSET_X, 1, -116.5, -7.2 , 0 ); setMoveKey( spep_2 + 446 + OFFSET_X, 1, -120.2, -7.2 , 0 ); setMoveKey( spep_2 + 447 + OFFSET_X, 1, -120.2, -7.2 , 0 ); setMoveKey( spep_2 + 448 + OFFSET_X, 1, -123.6, -7.2 , 0 ); setMoveKey( spep_2 + 449 + OFFSET_X, 1, -123.6, -7.2 , 0 ); setMoveKey( spep_2 + 450 + OFFSET_X, 1, -126.7, -7.2 , 0 ); setMoveKey( spep_2 + 451 + OFFSET_X, 1, -126.7, -7.2 , 0 ); setMoveKey( spep_2 + 452 + OFFSET_X, 1, -129.6, -7.2 , 0 ); setMoveKey( spep_2 + 453 + OFFSET_X, 1, -129.6, -7.2 , 0 ); setMoveKey( spep_2 + 454 + OFFSET_X, 1, -132.2, -7.2 , 0 ); setMoveKey( spep_2 + 455 + OFFSET_X, 1, -132.2, -7.2 , 0 ); setMoveKey( spep_2 + 456 + OFFSET_X, 1, -134.6, -7.2 , 0 ); setMoveKey( spep_2 + 457 + OFFSET_X, 1, -134.6, -7.2 , 0 ); setMoveKey( spep_2 + 458 + OFFSET_X, 1, -136.7, -7.2 , 0 ); setMoveKey( spep_2 + 459 + OFFSET_X, 1, -136.7, -7.2 , 0 ); setMoveKey( spep_2 + 460 + OFFSET_X, 1, -138.6, -7.2 , 0 ); setMoveKey( spep_2 + 461 + OFFSET_X, 1, -138.6, -7.2 , 0 ); setMoveKey( spep_2 + 462 + OFFSET_X, 1, -140.2, -7.2 , 0 ); setMoveKey( spep_2 + 463 + OFFSET_X, 1, -140.2, -7.2 , 0 ); setMoveKey( spep_2 + 464 + OFFSET_X, 1, -141.6, -7.2 , 0 ); setMoveKey( spep_2 + 465 + OFFSET_X, 1, -141.6, -7.2 , 0 ); setMoveKey( spep_2 + 466 + OFFSET_X, 1, -142.7, -7.2 , 0 ); setMoveKey( spep_2 + 467 + OFFSET_X, 1, -142.7, -7.2 , 0 ); setMoveKey( spep_2 + 468 + OFFSET_X, 1, -143.6, -7.2 , 0 ); setMoveKey( spep_2 + 469 + OFFSET_X, 1, -143.6, -7.2 , 0 ); setMoveKey( spep_2 + 470 + OFFSET_X, 1, -144.2, -7.2 , 0 ); setMoveKey( spep_2 + 471 + OFFSET_X, 1, -144.2, -7.2 , 0 ); setMoveKey( spep_2 + 472 + OFFSET_X, 1, -144.6, -7.2 , 0 ); setMoveKey( spep_2 + 473 + OFFSET_X, 1, -144.6, -7.2 , 0 ); setMoveKey( spep_2 + 474 + OFFSET_X, 1, -144.7, -7.2 , 0 ); setMoveKey( spep_2 + 476 + OFFSET_X, 1, -144.7, -7.2 , 0 ); setScaleKey( spep_2 + 436 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_2 + 476 + OFFSET_X, 1, 0.41, 0.41 ); setRotateKey( spep_2 + 436 + OFFSET_X, 1, 21 ); setRotateKey( spep_2 + 476 + OFFSET_X, 1, 21 ); setBlendColor( spep_2 + 436 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.015); setBlendColor( spep_2 + 438 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.03); setBlendColor( spep_2 + 440 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.045); setBlendColor( spep_2 + 442 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.06); setBlendColor( spep_2 + 444 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.075); setBlendColor( spep_2 + 446 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.09); setBlendColor( spep_2 + 448 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.105); setBlendColor( spep_2 + 450 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.12); setBlendColor( spep_2 + 452 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.135); setBlendColor( spep_2 + 454 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.15); setBlendColor( spep_2 + 456 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.165); setBlendColor( spep_2 + 458 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.18); setBlendColor( spep_2 + 460 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.195); setBlendColor( spep_2 + 462 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.21); setBlendColor( spep_2 + 464 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.225); setBlendColor( spep_2 + 466 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.24); setBlendColor( spep_2 + 468 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.255); setBlendColor( spep_2 + 470 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.27); setBlendColor( spep_2 + 472 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.285); setBlendColor( spep_2 + 474 + OFFSET_X, 1, 3, 0, 0.6, 0.8, 0.3); setBlendColor( spep_2 + 476 + OFFSET_X, 1, 3, 0, 0, 0, 0); --敵の動き3 setDisp( spep_2 + 482 + OFFSET_X, 1, 1); setDisp( spep_2 + 484 + OFFSET_X, 1, 0); changeAnime( spep_2 + 482 + OFFSET_X, 1, 106 ); setMoveKey( spep_2 + 482 + OFFSET_X, 1, -148.6, -217.8 , 0 ); setMoveKey( spep_2 + 484 + OFFSET_X, 1, -148.6, -217.8 , 0 ); setScaleKey( spep_2 + 482 + OFFSET_X, 1, 1.98, 1.98 ); setScaleKey( spep_2 + 484 + OFFSET_X, 1, 1.98, 1.98 ); setRotateKey( spep_2 + 482 + OFFSET_X, 1, -80 ); setRotateKey( spep_2 + 484 + OFFSET_X, 1, -80 ); setBlendColor( spep_2 + 482 + OFFSET_X, 1, 3, 0, 0, 0, 1); setBlendColor( spep_2 + 484 + OFFSET_X, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- --ジャンプ中 SE011 = playSeVer2( spep_2 + 2, 1207, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_2 + 2, 1117, "", 0, 0, 0, -1); --気弾溜め SE013 = playSeVer2( spep_2 + 78, 1200, "",spep_2 + 184, 12, 26, -1); setSeVolumeByWorkId( spep_2 + 78, SE013, 243 ); setStartTimeMs( SE013, 467 ); SE014 = playSeVer2( spep_2 + 68, 1328, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_2 + 78, 1295, "",spep_2 + 178, 0, 22, -1); SE016 = playSeVer2( spep_2 + 78, 1391, "",spep_2 + 214, 0, 34, -1); setSeVolumeByWorkId( spep_2 + 78, SE016, 191 ); setTimeStretch( SE016, 0.77, 30, 4 ); --気弾発射 SE017 = playSeVer2( spep_2 + 150, 1146, "", 0, 0, 0, -1); setPitch( spep_2 + 150, SE017, -300 ); setTimeStretch( SE017, 0.8, 30, 4 ); SE018 = playSeVer2( spep_2 + 150, 1312, "", 0, 0, 0, -1); --気弾飛んでいく SE019 = playSeVer2( spep_2 + 206, 1185, "", 0, 10, 0, 0.6); setSeVolumeByWorkId( spep_2 + 206, SE019, 160 ); setStartTimeMs( SE019, 1100 ); setPitch( spep_2 + 206, SE019, -1000 ); setTimeStretch( SE019, 0.33, 30, 4 ); SE020 = playSeVer2( spep_2 + 204, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 204, SE020, 63 ); SE021 = playSeVer2( spep_2 + 204, 1022, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 272; --エンドフェイズのフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 setBlendColor( SP_dodge + 9, 1, 3, 0, 0, 0, 0); playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --気弾中 SE022 = playSeVer2( spep_2 + 292, 1211, "",spep_2 + 514, 0, 34, -1); SE023 = playSeVer2( spep_2 + 292, 1161, "",spep_2 + 518, 0, 44, -1); --気弾曲げる SE024 = playSeVer2( spep_2 + 338, 1479, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_2 + 338, 1402, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_2 + 358, 1128, "",spep_2 + 500, 0, 56, -1); setPitch( spep_2 + 358, SE026, -300 ); setTimeStretch( SE026, 0.8, 30, 4 ); SE027 = playSeVer2( spep_2 + 376, 1014, "", 0, 0, 0, -1); --気弾飛んでいく2 SE028 = playSeVer2( spep_2 + 440, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 440, SE028, 191 ); setPitch( spep_2 + 440, SE028, 400 ); setTimeStretch( SE028, 1.27, 30, 4 ); --爆発 SE029 = playSeVer2( spep_2 + 484, 1159, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_2 + 484, 1024, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_2 + 488); -- ダメージ表示フレーム endPhase( spep_2 + MAX_FRAME_2 - 2); -- 608 end