--1033870:UR_コルド大王_必殺技:ダーティースラッシュ --sp_effect_b2_00072 --sp3025 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164504; --エフェクトのコメント ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; mirror = 1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; timing_skip = 404; skipFrame(0, spep_0 + timing_skip ); -- スキップ先フレーム指定 setupMovie(spep_0 + timing_skip , SP_01, spep_0 + timing_skip -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** スキップ時 ** -- -- ** 音 ** -- SE008 = playSeVer2( spep_0 + 407, 1278, "",spep_0 + 509, 8, 46, -1); setSeVolumeByWorkId( spep_0 + 407, SE008, 61 ); setStartTimeMs( SE008, 1167 ); else setupMovie(0, SP_01, 0, 1); end else setupMovie(0, SP_01, 0, 1); mirror = -1; --SP_01 = SP_01r; --敵側エフェクトがある場合のみ end ------------------------------------------------------------------------------------------------------------ -- 共通演出 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 最初〜最後まで ef_001 ------------------------------------------------- MAX_FRAME_0 = 716; CARD_FRAME = 310; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 最初〜最後まで ef_001 setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 394; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end ctgogo_x = 0; -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -------------------------------------- -- カードカットイン(94F) -------------------------------------- showCardCutin(spep_0 + CARD_FRAME, 0); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 496 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 580 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 496 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 496 + OFFSET_X, 1, -170 * mirror, -257.9 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, -170 * mirror, -257.9 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, -128.6 * mirror, -231.2 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, -128.6 * mirror, -231.2 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, -94.8 * mirror, -209.2 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, -94.8 * mirror, -209.2 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, -67.3 * mirror, -191.5 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, -67.3 * mirror, -191.5 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, -45.3 * mirror, -177.3 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, -45.3 * mirror, -177.3 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, -28.1 * mirror, -166 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, -28.1 * mirror, -166 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, -14.5 * mirror, -157.3 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, -14.5 * mirror, -157.3 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, -4.1 * mirror, -150.6 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, -4.1 * mirror, -150.6 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 3.6 * mirror, -145.5 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, 3.6 * mirror, -145.5 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 9.3 * mirror, -141.8 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 9.3 * mirror, -141.8 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 13.5 * mirror, -139.2 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 13.5 * mirror, -139.2 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 16.3 * mirror, -137.3 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 16.3 * mirror, -137.3 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 18.2 * mirror, -136.1 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 18.2 * mirror, -136.1 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 19.4 * mirror, -135.3 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 19.4 * mirror, -135.3 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 20.2 * mirror, -134.7 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 20.2 * mirror, -134.7 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 20.6 * mirror, -134.5 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 20.6 * mirror, -134.5 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 48.8 * mirror, -98.4 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 48.8 * mirror, -98.4 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 8.9 * mirror, -158.3 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 8.9 * mirror, -158.3 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 4.9 * mirror, -110.2 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 4.9 * mirror, -110.2 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 30.4 * mirror, -147.5 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 30.4 * mirror, -147.5 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 30.4 * mirror, -123.5 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 30.4 * mirror, -123.5 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 14.3 * mirror, -144.7 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 14.3 * mirror, -144.7 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 13 * mirror, -124.7 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 13 * mirror, -124.7 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 30.3 * mirror, -147.4 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 30.3 * mirror, -147.4 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 30.3 * mirror, -123.4 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 30.3 * mirror, -123.4 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 14.3 * mirror, -144.7 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 14.3 * mirror, -144.7 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 13 * mirror, -124.7 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 13 * mirror, -124.7 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 18 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 18 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, 18 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 565 + OFFSET_X, 1, 18 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, 18 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, 18 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, 18 * mirror, -138.7 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, 26 * mirror, -129.7 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, 26 * mirror, -137.7 , 0 ); setScaleKey( spep_0 + 496 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 497 + OFFSET_X, 1, 3.49, 3.49 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 499 + OFFSET_X, 1, 2.79, 2.79 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 501 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 502 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 1.38, 1.38 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 0.85, 0.85 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 515 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 516 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 519 + OFFSET_X, 1, 0.33, 0.33 ); setScaleKey( spep_0 + 520 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 523 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 524 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 527 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 528 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 580 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_0 + 496 + OFFSET_X, 1, 45.6 * mirror ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, 45.6 * mirror ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, 46.1 * mirror ); setRotateKey( spep_0 + 499 + OFFSET_X, 1, 46.1 * mirror ); setRotateKey( spep_0 + 500 + OFFSET_X, 1, 46.5 * mirror ); setRotateKey( spep_0 + 501 + OFFSET_X, 1, 46.5 * mirror ); setRotateKey( spep_0 + 502 + OFFSET_X, 1, 46.8 * mirror ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, 46.8 * mirror ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, 47.1 * mirror ); setRotateKey( spep_0 + 505 + OFFSET_X, 1, 47.1 * mirror ); setRotateKey( spep_0 + 506 + OFFSET_X, 1, 47.3 * mirror ); setRotateKey( spep_0 + 507 + OFFSET_X, 1, 47.3 * mirror ); setRotateKey( spep_0 + 508 + OFFSET_X, 1, 47.5 * mirror ); setRotateKey( spep_0 + 509 + OFFSET_X, 1, 47.5 * mirror ); setRotateKey( spep_0 + 510 + OFFSET_X, 1, 47.6 * mirror ); setRotateKey( spep_0 + 511 + OFFSET_X, 1, 47.6 * mirror ); setRotateKey( spep_0 + 512 + OFFSET_X, 1, 47.7 * mirror ); setRotateKey( spep_0 + 513 + OFFSET_X, 1, 47.7 * mirror ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, 47.8 * mirror ); setRotateKey( spep_0 + 519 + OFFSET_X, 1, 47.8 * mirror ); setRotateKey( spep_0 + 520 + OFFSET_X, 1, 47.9 * mirror ); setRotateKey( spep_0 + 580 + OFFSET_X, 1, 47.9 * mirror ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 332, 0, 17, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --入り SE002 = playSeVer2( spep_0 + 0, 44, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 49 ); setTimeStretch( SE002, 1.67, 30, 4 ); --剣構えるうごき SE003 = playSeVer2( spep_0 + 154, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 154, SE003, 51 ); SE004 = playSeVer2( spep_0 + 185, 1013, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 232, 1317, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE005, 126 ); SE006 = playSeVer2( spep_0 + 283, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 283, SE006, 65 ); --カードカットイン --SE007 = playSeVer2( spep_0 + 315, 1035, "", 0, 0, 0, -1); --振りかぶる SE008 = playSeVer2( spep_0 + 407, 1278, "",spep_0 + 509, 8, 46, -1); setSeVolumeByWorkId( spep_0 + 407, SE008, 61 ); setStartTimeMs( SE008, 1167 ); --セリフカットイン --SE009 = playSeVer2( spep_0 + 412, 1018, "", 0, 0, 0, -1); --振りかぶる SE010 = playSeVer2( spep_0 + 426, 1116, "",spep_0 + 480, 0, 28, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 460; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE00X, 0); -- stopSe( SP_dodge - 12, SE003, 0); -- stopSe( SP_dodge - 12, SE004, 0); -- stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --斬りつける SE011 = playSeVer2( spep_0 + 482, 1061, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 485, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 485, SE012, 53 ); SE013 = playSeVer2( spep_0 + 488, 1143, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 495, 1121, "",spep_0 + 544, 0, 16, -1); --地面激突 SE015 = playSeVer2( spep_0 + 529, 1159, "", 0, 0, 0, -1); --剣投げ捨てる SE016 = playSeVer2( spep_0 + 576, 1117, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 576, 1119, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 576, SE017, 55 ); SE018 = playSeVer2( spep_0 + 585, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 585, SE018, 67 ); SE019 = playSeVer2( spep_0 + 594, 1151, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 594, SE019, 65 ); --マントひるがえる SE020 = playSeVer2( spep_0 + 628, 1333, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 662, 1332, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- if (_IS_PLAYER_SIDE_ == 1) then -- 味方側のみ hideKoScreen(); fadeKoLabel(1,0.5); end dealDamage( spep_0 + 522); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0); -- 終了フレーム