--1034340:LR_孫悟飯(ビースト)_必殺技:魔旋連撃 --sp_effect_b4_00440 --sp3026 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164522; --最初〜最後まで ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); --setDisp( 0, 1, 0); changeAnime( 0, 0, 0); --changeAnime( 0, 1, 100); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); --[[ setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ]] --setAlphaKey( 0, 1, 255 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; mirror = 1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; timing_skip = 662; skipFrame(0, spep_0 + timing_skip ); -- スキップ先フレーム指定 setupMovie(spep_0 + timing_skip , SP_01, spep_0 + timing_skip -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** 音 ** -- --蹴りヒット SE036 = playSeVer2( spep_0 + 662 + 3, 1049, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 662 + 3, 1123, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 610, 1187, "", 0, 0, 0, -1); else setupMovie(0, SP_01, 0, 1); end else setupMovie(0, SP_01, 0, 1); mirror = -1; --SP_01 = SP_01r; -- 敵側エフェクトがある場合のみ end ------------------------------------------------------------------------------------------------------------ -- 開始 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 最初〜最後まで ------------------------------------------------- MAX_FRAME_0 = 944; CARD_FRAME = 86; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 最初〜最後まで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 0; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end ctgogo_x = 140; -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -------------------------------------- -- カードカットイン(94F) -------------------------------------- showCardCutin(spep_0 + CARD_FRAME, 0); -------------------------------------- -- 敵キャラクター -------------------------------------- --敵の動き1 setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 88 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 0, 1, 17 ); setMoveKey( spep_0 + 0, 1, -261.1 * mirror, -250.1 , 0 ); setMoveKey( spep_0 + 88 + OFFSET_X, 1, -261.1 * mirror, -250.1 , 0 ); setScaleKey( spep_0 + 0, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 88 + OFFSET_X, 1, 0.56, 0.56 ); setRotateKey( spep_0 + 0, 1, 0 * mirror ); setRotateKey( spep_0 + 88 + OFFSET_X, 1, 0 * mirror ); setBlendColor( spep_0 + 0, 1, 2, 0.4, 0.4, 0.4, 1.0); setBlendColor( spep_0 + 88, 1, 2, 0, 0, 0, 0); setGaussBlurKey( spep_0 + 0, 1, 0.003); setGaussBlurKey( spep_0 + 88 + OFFSET_X, 1, 0.003); setAlphaKey( spep_0 + 0, 1, 150 ); setAlphaKey( spep_0 + 87 + OFFSET_X, 1, 150 ); setAlphaKey( spep_0 + 88 + OFFSET_X, 1, 255 ); --敵の動き2 setDisp( spep_0 + 314 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 326 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 314 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 314 + OFFSET_X, 1, 762 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 315 + OFFSET_X, 1, 762 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, 647 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 317 + OFFSET_X, 1, 647 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 318 + OFFSET_X, 1, 496 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 319 + OFFSET_X, 1, 496 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 320 + OFFSET_X, 1, 297 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 321 + OFFSET_X, 1, 297 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, 34 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 323 + OFFSET_X, 1, 34 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, -2 * mirror, -850.3 , 0 ); setMoveKey( spep_0 + 326 + OFFSET_X, 1, -2 * mirror, -850.3 , 0 ); --setScaleKey( spep_0 + 326 + OFFSET_X, 1, 10.53, 10.53 ); --setScaleKey( spep_0 + 314 + OFFSET_X, 1, 10.53, 10.53 ); setScaleKey( spep_0 + 314 + OFFSET_X, 1, 11, 11 ); setScaleKey( spep_0 + 326 + OFFSET_X, 1, 11, 11 ); setRotateKey( spep_0 + 314 + OFFSET_X, 1, 0 * mirror ); setRotateKey( spep_0 + 326 + OFFSET_X, 1, 0 * mirror ); setBlendColor( spep_0 + 314 + OFFSET_X, 1, 2, 0.6, 0.6, 1, 1.0 ); setGaussBlurKey( spep_0 + 314 + OFFSET_X, 1, 0); setAlphaKey( spep_0 + 314 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 326 + OFFSET_X, 1, 255 ); --敵の動き3 setDisp( spep_0 + 332 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 356 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 332 + OFFSET_X, 1, 108 ); setMoveKey( spep_0 + 332 + OFFSET_X, 1, -65.1 * mirror, -483.6 , 0 ); setMoveKey( spep_0 + 333 + OFFSET_X, 1, -65.1 * mirror, -483.6 , 0 ); setMoveKey( spep_0 + 334 + OFFSET_X, 1, -55.5 * mirror, -477.9 , 0 ); setMoveKey( spep_0 + 335 + OFFSET_X, 1, -55.5 * mirror, -477.9 , 0 ); setMoveKey( spep_0 + 336 + OFFSET_X, 1, 4 * mirror, -416.5 , 0 ); setMoveKey( spep_0 + 337 + OFFSET_X, 1, 4 * mirror, -416.5 , 0 ); setMoveKey( spep_0 + 338 + OFFSET_X, 1, -9.4 * mirror, -431.8 , 0 ); setMoveKey( spep_0 + 339 + OFFSET_X, 1, -9.4 * mirror, -431.8 , 0 ); setMoveKey( spep_0 + 340 + OFFSET_X, 1, -38.2 * mirror, -476 , 0 ); setMoveKey( spep_0 + 341 + OFFSET_X, 1, -38.2 * mirror, -476 , 0 ); setMoveKey( spep_0 + 342 + OFFSET_X, 1, -11.4 * mirror, -483.6 , 0 ); setMoveKey( spep_0 + 343 + OFFSET_X, 1, -11.4 * mirror, -483.6 , 0 ); setMoveKey( spep_0 + 344 + OFFSET_X, 1, -17.1 * mirror, -485.6 , 0 ); setMoveKey( spep_0 + 345 + OFFSET_X, 1, -17.1 * mirror, -485.6 , 0 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, -25.7 * mirror, -473.3 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, -25.7 * mirror, -473.3 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, -27.6 * mirror, -472.7 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, -27.6 * mirror, -472.7 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, -29.4 * mirror, -472 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, -29.4 * mirror, -472 , 0 ); setScaleKey( spep_0 + 332 + OFFSET_X, 1, 6.23, 6.23 ); setScaleKey( spep_0 + 356 + OFFSET_X, 1, 6.23, 6.23 ); setRotateKey( spep_0 + 332 + OFFSET_X, 1, -21.4 * mirror ); setRotateKey( spep_0 + 356 + OFFSET_X, 1, -21.4 * mirror ); setAlphaKey( spep_0 + 332 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 356 + OFFSET_X, 1, 255 ); --敵の動き4 setDisp( spep_0 + 616 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 640 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 616 + OFFSET_X, 1, 7 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, -18.2 * mirror, -507.7 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, -18.2 * mirror, -507.7 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, -52.8 * mirror, -351 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, -52.8 * mirror, -351 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, -70 * mirror, -508.9 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, -70 * mirror, -508.9 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 34.8 * mirror, -370.7 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, 34.8 * mirror, -370.7 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, -20.7 * mirror, -447.2 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, -20.7 * mirror, -447.2 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, 15.1 * mirror, -400.3 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, 15.1 * mirror, -400.3 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, -52.7 * mirror, -481.7 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, -52.7 * mirror, -481.7 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, -42.9 * mirror, -484.1 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, -42.9 * mirror, -484.1 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, -20.7 * mirror, -450.8 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, -20.7 * mirror, -450.8 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, -8.3 * mirror, -436 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, -8.3 * mirror, -436 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, -19.4 * mirror, -469.3 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, -19.4 * mirror, -469.3 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, -26.8 * mirror, -484.1 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, -26.8 * mirror, -484.1 , 0 ); setScaleKey( spep_0 + 616 + OFFSET_X, 1, 1.25, 1.25 ); setScaleKey( spep_0 + 640 + OFFSET_X, 1, 1.25, 1.25 ); setRotateKey( spep_0 + 616 + OFFSET_X, 1, -53.9 * mirror ); setRotateKey( spep_0 + 640 + OFFSET_X, 1, -53.9 * mirror ); setAlphaKey( spep_0 + 616 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 640 + OFFSET_X, 1, 255 ); --敵の動き5 adjust_x = -20; setDisp( spep_0 + 650 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 678 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 650 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, (39.8 + adjust_x) * mirror, -75.1 , 0 ); setMoveKey( spep_0 + 651 + OFFSET_X, 1, (39.8 + adjust_x) * mirror, -75.1 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, (48.5 + adjust_x) * mirror, -86.9 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, (48.5 + adjust_x) * mirror, -86.9 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, (90.4 + adjust_x) * mirror, -90.1 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, (90.4 + adjust_x) * mirror, -90.1 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, (88 + adjust_x) * mirror, -87.3 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, (88 + adjust_x) * mirror, -87.3 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, (81.5 + adjust_x) * mirror, -83.3 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, (81.5 + adjust_x) * mirror, -83.3 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, (71 + adjust_x) * mirror, -88.6 , 0 ); setMoveKey( spep_0 + 661 + OFFSET_X, 1, (71 + adjust_x) * mirror, -88.6 , 0 ); setMoveKey( spep_0 + 662 + OFFSET_X, 1, (73.4 + adjust_x) * mirror, -89.4 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, (73.4 + adjust_x) * mirror, -89.4 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, (78.3 + adjust_x) * mirror, -88.2 , 0 ); setMoveKey( spep_0 + 665 + OFFSET_X, 1, (78.3 + adjust_x) * mirror, -88.2 , 0 ); setMoveKey( spep_0 + 666 + OFFSET_X, 1, (73.4 + adjust_x) * mirror, -79.3 , 0 ); setMoveKey( spep_0 + 667 + OFFSET_X, 1, (73.4 + adjust_x) * mirror, -79.3 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, (70.9 + adjust_x) * mirror, -82.1 , 0 ); setMoveKey( spep_0 + 671 + OFFSET_X, 1, (70.9 + adjust_x) * mirror, -82.1 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, (77.4 + adjust_x) * mirror, -83.7 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, (77.4 + adjust_x) * mirror, -83.7 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, (70.9 + adjust_x) * mirror, -82.1 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, (70.9 + adjust_x) * mirror, -82.1 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, (385.4 +adjust_x) * mirror, -30.7 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, (385.4 +adjust_x) * mirror, -30.7 , 0 ); --setScaleKey( spep_0 + 650 + OFFSET_X, 1, 0.94, 0.94 ); --setScaleKey( spep_0 + 678 + OFFSET_X, 1, 0.94, 0.94 ); setScaleKey( spep_0 + 650 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 1.1, 1.1 ); setRotateKey( spep_0 + 650 + OFFSET_X, 1, 6.7 * mirror ); setRotateKey( spep_0 + 653 + OFFSET_X, 1, 6.7 * mirror ); setRotateKey( spep_0 + 654 + OFFSET_X, 1, 5.5 * mirror ); setRotateKey( spep_0 + 678 + OFFSET_X, 1, 5.5 * mirror ); setBlendColor( spep_0 + 650 + OFFSET_X, 1, 3, 0.13, 0.13, 0.3, 0.7 ); setAlphaKey( spep_0 + 650 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 678 + OFFSET_X, 1, 255 ); --敵の動き6 setDisp( spep_0 + 736 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 746 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 736 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, -132.1 * mirror, 35.2 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, -132.1 * mirror, 35.2 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, -89.2 * mirror, 79.1 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, -89.2 * mirror, 79.1 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, -36.8 * mirror, 104.2 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, -36.8 * mirror, 104.2 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 18.3 * mirror, 130.4 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 18.3 * mirror, 130.4 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 67.8 * mirror, 109.1 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, 67.8 * mirror, 109.1 , 0 ); setScaleKey( spep_0 + 736 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 737 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 738 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 739 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 740 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 741 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 742 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 743 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 744 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 746 + OFFSET_X, 1, 0.38, 0.38 ); setRotateKey( spep_0 + 736 + OFFSET_X, 1, 12.7 * mirror ); setRotateKey( spep_0 + 737 + OFFSET_X, 1, 12.7 * mirror ); setRotateKey( spep_0 + 738 + OFFSET_X, 1, 40.6 * mirror ); setRotateKey( spep_0 + 739 + OFFSET_X, 1, 40.6 * mirror ); setRotateKey( spep_0 + 740 + OFFSET_X, 1, 70.9 * mirror ); setRotateKey( spep_0 + 741 + OFFSET_X, 1, 70.9 * mirror ); setRotateKey( spep_0 + 742 + OFFSET_X, 1, 98.9 * mirror ); setRotateKey( spep_0 + 743 + OFFSET_X, 1, 98.9 * mirror ); setRotateKey( spep_0 + 744 + OFFSET_X, 1, 127.6 * mirror ); setRotateKey( spep_0 + 746 + OFFSET_X, 1, 127.6 * mirror ); setBlendColor( spep_0 + 736 + OFFSET_X, 1, 2, 0.6, 0.6, 1, 1 ); setBlendColor( spep_0 + 746 + OFFSET_X, 1, 2, 0, 0, 0, 0 ); setAlphaKey( spep_0 + 736 + OFFSET_X, 1, 255 ); setAlphaKey( spep_0 + 746 + OFFSET_X, 1, 255 ); -------------------------------------- -- 音 -------------------------------------- -- ** SE ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 111, 0, 17, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --セリフカットイン --SE002 = playSeVer2( spep_0 + 10, 1018, "", 0, 0, 0, -1); --拳握る SE003 = playSeVer2( spep_0 + 14, 1233, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE003, 77 ); SE004 = playSeVer2( spep_0 + 14, 1294, "",spep_0 + 38, 0, 9, -1); setSeVolumeByWorkId( spep_0 + 14, SE004, 269 ); SE005 = playSeVer2( spep_0 + 29, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 29, SE005, 67 ); --カードカットイン --SE006 = playSeVer2( spep_0 + 90, 1035, "", 0, 0, 0, -1); --環境音 SE007 = playSeVer2( spep_0 + 170, 1175, "",spep_0 + 370, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 170, SE007, 24 ); SE008 = playSeVer2( spep_0 + 170, 1226, "",spep_0 + 362, 0, 29, -1); setSeVolumeByWorkId( spep_0 + 170, SE008, 22 ); --歩き出す SE009 = playSeVer2( spep_0 + 179, 1111, "",spep_0 + 196, 0, 7, -1); SE010 = playSeVer2( spep_0 + 181, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 181, SE010, 240 ); SE011 = playSeVer2( spep_0 + 204, 1111, "",spep_0 + 221, 0, 7, -1); SE012 = playSeVer2( spep_0 + 206, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE012, 160 ); SE013 = playSeVer2( spep_0 + 233, 1111, "",spep_0 + 250, 0, 7, -1); SE014 = playSeVer2( spep_0 + 235, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 235, SE014, 117 ); --瞬間移動 SE015 = playSeVer2( spep_0 + 258, 1245, "", spep_0 + 310, 0, 4, -1); setSeVolumeByWorkId( spep_0 + 258, SE015, 71 ); SE016 = playSeVer2( spep_0 + 258, 1109, "", spep_0 + 310, 0, 4, -1); SE017 = playSeVer2( spep_0 + 286, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 286, SE017, 62 ); SE018 = playSeVer2( spep_0 + 286, 1109, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 320; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 setBlendColor( SP_dodge + 9, 1, 2, 0, 0, 0, 0); playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE007, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- --ひじうち SE019 = playSeVer2( spep_0 + 314, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 314, SE019, 143 ); SE020 = playSeVer2( spep_0 + 321, 1414, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 321, 1187, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 321, 1180, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 335, 1491, "", 0, 0, 0, -1); --回転する SE024 = playSeVer2( spep_0 + 377, 1117, "",spep_0 + 447, 0, 24, -1); SE025 = playSeVer2( spep_0 + 377, 1388, "",spep_0 + 443, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 377, SE025, 69 ); setPitch( spep_0 + 377, SE025, -1000 ); setTimeStretch( SE025, 0.33, 30, 4 ); SE026 = playSeVer2( spep_0 + 377, 1116, "",spep_0 + 426, 0, 21, -1); --着地 SE027 = playSeVer2( spep_0 + 428, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE027, 209 ); SE028 = playSeVer2( spep_0 + 428, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 428, SE028, 180 ); SE029 = playSeVer2( spep_0 + 428, 1014, "",spep_0 + 489, 0, 44, -1); setSeVolumeByWorkId( spep_0 + 428, SE029, 54 ); --追いかける SE030 = playSeVer2( spep_0 + 491, 1143, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 491, 1179, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 491, 1277, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 491, 1030, "", 0, 0, 0, -1); --向かってくる SE034 = playSeVer2( spep_0 + 516, 1183, "",spep_0 + 658, 0, 41, -1); SE035 = playSeVer2( spep_0 + 516, 1121, "",spep_0 + 662, 0, 49, -1); setPitch( spep_0 + 516, SE035, 300 ); setTimeStretch( SE035, 1.2, 30, 4 ); --蹴りヒット SE036 = playSeVer2( spep_0 + 602, 1049, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_0 + 607, 1123, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 611, 1187, "", 0, 0, 0, -1); --敵吹き飛ぶ SE039 = playSeVer2( spep_0 + 667, 1027, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 667, 1302, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 667, SE040, 27 ); SE041 = playSeVer2( spep_0 + 667, 1491, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 667, 1277, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 680, 1121, "",spep_0 + 780, 0, 25, -1); setSeVolumeByWorkId( spep_0 + 680, SE043, 68 ); --爆発 SE044 = playSeVer2( spep_0 + 713, 1011, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 735, 1159, "", 0, 0, 0, -1); --画面遷移 SE046 = playSeVer2( spep_0 + 815, 1232, "", 0, 0, 0, -1); ----------------------------- -- 終了 ----------------------------- hideKoScreen(); fadeKoLabel(1,0.5) dealDamage( spep_0 + 836); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0); -- 944