--1034240:UR_ピッコロ(レッドリボン軍)_必殺技:極秘ミッション --sp_effect_b1_00372 --sp3028 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164518; --開始~カードカットインまで ef_001 SP_02 = 164519; --ガッ ef_002 SP_01r = 164545; --開始~カードカットインまで ef_001r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); setDisp( 0, 1, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --setAlphaKey( 0, 1, 255 ); ENABLE_AUTO_TIME_STRETCH(0.84); --HIDE_EFFECT_PHRASE_TEXTURES(); --v6.4からの敵側セリフ非表示コマンド OFFSET_X = -1; mirror = 1; punch_mirror = 0; --パンチモーションによるchangeAnimeAndStopがあるため敵側反転用 if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; timing_skip = 740; skipFrame(0, spep_0 + timing_skip ); -- スキップ先フレーム指定 setupMovie(spep_0 + timing_skip , SP_01, spep_0 + timing_skip -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** 音 ** -- --振りかぶる SE031 = playSeVer2( spep_0 + 743, 1278, "",spep_0 + 798, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 743, SE031, 37 ); SE032 = playSeVer2( spep_0 + 743, 1116, "",spep_0 + 791, 0, 29, -1); else setupMovie(0, SP_01, 0, 1); end else setupMovie(0, SP_01, 0, 1); mirror = -1; punch_mirror = -100; SP_01 = SP_01r; -- 敵側エフェクトがある場合のみ end ------------------------------------------------------------------------------------------------------------ -- 開始 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 開始~カードカットインまで ------------------------------------------------- MAX_FRAME_0 = 886; CARD_FRAME = 642; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 開始~カードカットインまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 106; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end --[[ ctgogo_x = 0; -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); ]] -------------------------------------- -- カードカットイン(94F) -------------------------------------- showCardCutin(spep_0 + CARD_FRAME, 0); -------------------------------------- -- 敵キャラクター -------------------------------------- -- 敵の動き1 setDisp( spep_0 + 324 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 360 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 324 + OFFSET_X, 1, 100 ); changeAnimeBySide( spep_0 + 348 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 324 + OFFSET_X, 1, 1.9 * mirror, -84.7 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 1.9 * mirror, -84.7 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 196.9 * mirror, -77.4 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 196.9 * mirror, -77.4 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 341.8 * mirror, -120 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 341.8 * mirror, -120 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 472.2 * mirror, -158.5 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 472.2 * mirror, -158.5 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 618.1 * mirror, -194.6 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 618.1 * mirror, -194.6 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 758.5 * mirror, -233.6 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 758.5 * mirror, -233.6 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 898.9 * mirror, -272.7 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 898.9 * mirror, -272.7 , 0 ); setScaleKey( spep_0 + 324 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_0 + 360 + OFFSET_X, 1, 4.39, 4.39 ); setRotateKey( spep_0 + 324 + OFFSET_X, 1, 15 * mirror ); setRotateKey( spep_0 + 360 + OFFSET_X, 1, 15 * mirror ); -- 敵の動き2 setDisp( spep_0 + 372 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 446 + OFFSET_X, 1, 0 ); changeAnimeAndStop( spep_0 + 372 + OFFSET_X, 1, 111 + punch_mirror ,1); changeAnimeAndStop( spep_0 + 394 + OFFSET_X, 1, 119 + punch_mirror ,1); changeAnimeBySide( spep_0 + 396 + OFFSET_X, 1, 109 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 630 * mirror, -361.9 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 630 * mirror, -361.9 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 544.3 * mirror, -337.2 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 544.3 * mirror, -337.2 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 460.2 * mirror, -313 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 460.2 * mirror, -313 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 383.5 * mirror, -290.9 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 383.5 * mirror, -290.9 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 317.9 * mirror, -272.1 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 317.9 * mirror, -272.1 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 264.2 * mirror, -256.6 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 264.2 * mirror, -256.6 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 221.6 * mirror, -244.3 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 221.6 * mirror, -244.3 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 188.6 * mirror, -234.8 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 188.6 * mirror, -234.8 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 163.7 * mirror, -227.7 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 163.7 * mirror, -227.7 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 145.8 * mirror, -222.5 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 145.8 * mirror, -222.5 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 133.6 * mirror, -219.1 , 0 ); setMoveKey( spep_0 + 393 + OFFSET_X, 1, 133.6 * mirror, -219.1 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 144.1 * mirror, -188.8 , 0 ); setMoveKey( spep_0 + 395 + OFFSET_X, 1, 144.1 * mirror, -188.8 , 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 359.9 * mirror, -478.7 , 0 ); setMoveKey( spep_0 + 399 + OFFSET_X, 1, 359.9 * mirror, -478.7 , 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 118.7 * mirror, -156.5 , 0 ); setMoveKey( spep_0 + 403 + OFFSET_X, 1, 118.7 * mirror, -156.5 , 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 405 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 407 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 408 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 409 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 411 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 412 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 413 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 415 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 416 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 417 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 418 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 419 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 420 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 421 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 422 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 423 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 424 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 426 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 427 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 428 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 429 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 431 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 432 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 433 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 434 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 435 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 436 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 62.9 * mirror, -106 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 67.4 * mirror, -109.5 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 57.4 * mirror, -108.9 , 0 ); setScaleKey( spep_0 + 372 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 395 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 396 + OFFSET_X, 1, 5.33, 5.33 ); setScaleKey( spep_0 + 399 + OFFSET_X, 1, 5.33, 5.33 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 403 + OFFSET_X, 1, 3, 3 ); setScaleKey( spep_0 + 404 + OFFSET_X, 1, 2.4, 2.4 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 2.4, 2.4 ); setRotateKey( spep_0 + 372 + OFFSET_X, 1, 29 * mirror ); setRotateKey( spep_0 + 395 + OFFSET_X, 1, 29 * mirror ); setRotateKey( spep_0 + 396 + OFFSET_X, 1, 12 * mirror ); setRotateKey( spep_0 + 446 + OFFSET_X, 1, 12 * mirror ); -- 敵の動き3 setDisp( spep_0 + 624 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 644 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 624 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 1164.3 * mirror, 60.1 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, 1164.3 * mirror, 60.1 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, 1087.2 * mirror, 66.2 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, 1087.2 * mirror, 66.2 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, 1010.2 * mirror, 72.2 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, 1010.2 * mirror, 72.2 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, 933.1 * mirror, 78.2 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, 933.1 * mirror, 78.2 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, 856.1 * mirror, 84.2 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, 856.1 * mirror, 84.2 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, 779 * mirror, 90.2 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, 779 * mirror, 90.2 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, 702 * mirror, 96.2 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, 702 * mirror, 96.2 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, 624.9 * mirror, 102.2 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, 624.9 * mirror, 102.2 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, 547.9 * mirror, 108.2 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, 547.9 * mirror, 108.2 , 0 ); setScaleKey( spep_0 + 624 + OFFSET_X, 1, 6.33, 6.33 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 6.33, 6.33 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, 1 * mirror ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, 1 * mirror ); -- 敵の動き4 setDisp( spep_0 + 778 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 884 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 778 + OFFSET_X, 1, 108 ); changeAnimeBySide( spep_0 + 786 + OFFSET_X, 1, 106 ); changeAnimeBySide( spep_0 + 844 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 778 + OFFSET_X, 1, 52.1 * mirror, -76.8 , 0 ); setMoveKey( spep_0 + 779 + OFFSET_X, 1, 52.1 * mirror, -76.8 , 0 ); setMoveKey( spep_0 + 780 + OFFSET_X, 1, 57.1 * mirror, -81.8 , 0 ); setMoveKey( spep_0 + 781 + OFFSET_X, 1, 57.1 * mirror, -81.8 , 0 ); setMoveKey( spep_0 + 782 + OFFSET_X, 1, 45 * mirror, -80.2 , 0 ); setMoveKey( spep_0 + 783 + OFFSET_X, 1, 45 * mirror, -80.2 , 0 ); setMoveKey( spep_0 + 784 + OFFSET_X, 1, 49.8 * mirror, -73 , 0 ); setMoveKey( spep_0 + 785 + OFFSET_X, 1, 49.8 * mirror, -73 , 0 ); setMoveKey( spep_0 + 786 + OFFSET_X, 1, 24.2 * mirror, -119.7 , 0 ); setMoveKey( spep_0 + 787 + OFFSET_X, 1, 24.2 * mirror, -119.7 , 0 ); setMoveKey( spep_0 + 788 + OFFSET_X, 1, 12.2 * mirror, -119.4 , 0 ); setMoveKey( spep_0 + 789 + OFFSET_X, 1, 12.2 * mirror, -119.4 , 0 ); setMoveKey( spep_0 + 790 + OFFSET_X, 1, 17 * mirror, -113.5 , 0 ); setMoveKey( spep_0 + 791 + OFFSET_X, 1, 17 * mirror, -113.5 , 0 ); setMoveKey( spep_0 + 792 + OFFSET_X, 1, 24.2 * mirror, -123.6 , 0 ); setMoveKey( spep_0 + 793 + OFFSET_X, 1, 24.2 * mirror, -123.6 , 0 ); setMoveKey( spep_0 + 794 + OFFSET_X, 1, 12.2 * mirror, -123.4 , 0 ); setMoveKey( spep_0 + 795 + OFFSET_X, 1, 12.2 * mirror, -123.4 , 0 ); setMoveKey( spep_0 + 796 + OFFSET_X, 1, 17 * mirror, -117.5 , 0 ); setMoveKey( spep_0 + 797 + OFFSET_X, 1, 17 * mirror, -117.5 , 0 ); setMoveKey( spep_0 + 798 + OFFSET_X, 1, 24.2 * mirror, -127.6 , 0 ); setMoveKey( spep_0 + 799 + OFFSET_X, 1, 24.2 * mirror, -127.6 , 0 ); setMoveKey( spep_0 + 800 + OFFSET_X, 1, 12.2 * mirror, -127.3 , 0 ); setMoveKey( spep_0 + 801 + OFFSET_X, 1, 12.2 * mirror, -127.3 , 0 ); setMoveKey( spep_0 + 802 + OFFSET_X, 1, 17 * mirror, -121.4 , 0 ); setMoveKey( spep_0 + 803 + OFFSET_X, 1, 17 * mirror, -121.4 , 0 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, 18.1 * mirror, -124.7 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, 18.1 * mirror, -124.7 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, 19.2 * mirror, -127.9 , 0 ); setMoveKey( spep_0 + 807 + OFFSET_X, 1, 19.2 * mirror, -127.9 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, 18.1 * mirror, -127.3 , 0 ); setMoveKey( spep_0 + 809 + OFFSET_X, 1, 18.1 * mirror, -127.3 , 0 ); setMoveKey( spep_0 + 810 + OFFSET_X, 1, 19.2 * mirror, -130.5 , 0 ); setMoveKey( spep_0 + 811 + OFFSET_X, 1, 19.2 * mirror, -130.5 , 0 ); setMoveKey( spep_0 + 812 + OFFSET_X, 1, 18.1 * mirror, -130 , 0 ); setMoveKey( spep_0 + 813 + OFFSET_X, 1, 18.1 * mirror, -130 , 0 ); setMoveKey( spep_0 + 814 + OFFSET_X, 1, 19.2 * mirror, -133.2 , 0 ); setMoveKey( spep_0 + 815 + OFFSET_X, 1, 19.2 * mirror, -133.2 , 0 ); setMoveKey( spep_0 + 816 + OFFSET_X, 1, 18 * mirror, -132.6 , 0 ); setMoveKey( spep_0 + 817 + OFFSET_X, 1, 18 * mirror, -132.6 , 0 ); setMoveKey( spep_0 + 818 + OFFSET_X, 1, 19.1 * mirror, -135.8 , 0 ); setMoveKey( spep_0 + 819 + OFFSET_X, 1, 19.1 * mirror, -135.8 , 0 ); setMoveKey( spep_0 + 820 + OFFSET_X, 1, 19.1 * mirror, -137.2 , 0 ); setMoveKey( spep_0 + 821 + OFFSET_X, 1, 19.1 * mirror, -137.2 , 0 ); setMoveKey( spep_0 + 822 + OFFSET_X, 1, 19.1 * mirror, -138.5 , 0 ); setMoveKey( spep_0 + 823 + OFFSET_X, 1, 19.1 * mirror, -138.5 , 0 ); setMoveKey( spep_0 + 824 + OFFSET_X, 1, 19.1 * mirror, -139.8 , 0 ); setMoveKey( spep_0 + 825 + OFFSET_X, 1, 19.1 * mirror, -139.8 , 0 ); setMoveKey( spep_0 + 826 + OFFSET_X, 1, 19.1 * mirror, -141.1 , 0 ); setMoveKey( spep_0 + 827 + OFFSET_X, 1, 19.1 * mirror, -141.1 , 0 ); setMoveKey( spep_0 + 828 + OFFSET_X, 1, 19.1 * mirror, -142.5 , 0 ); setMoveKey( spep_0 + 829 + OFFSET_X, 1, 19.1 * mirror, -142.5 , 0 ); setMoveKey( spep_0 + 830 + OFFSET_X, 1, 19.1 * mirror, -143.8 , 0 ); setMoveKey( spep_0 + 831 + OFFSET_X, 1, 19.1 * mirror, -143.8 , 0 ); setMoveKey( spep_0 + 832 + OFFSET_X, 1, 19.1 * mirror, -145.1 , 0 ); setMoveKey( spep_0 + 833 + OFFSET_X, 1, 19.1 * mirror, -145.1 , 0 ); setMoveKey( spep_0 + 834 + OFFSET_X, 1, 19.1 * mirror, -146.4 , 0 ); setMoveKey( spep_0 + 835 + OFFSET_X, 1, 19.1 * mirror, -146.4 , 0 ); setMoveKey( spep_0 + 836 + OFFSET_X, 1, 19 * mirror, -147.8 , 0 ); setMoveKey( spep_0 + 837 + OFFSET_X, 1, 19 * mirror, -147.8 , 0 ); setMoveKey( spep_0 + 838 + OFFSET_X, 1, 19 * mirror, -149.1 , 0 ); setMoveKey( spep_0 + 839 + OFFSET_X, 1, 19 * mirror, -149.1 , 0 ); setMoveKey( spep_0 + 840 + OFFSET_X, 1, 19 * mirror, -150.4 , 0 ); setMoveKey( spep_0 + 841 + OFFSET_X, 1, 19 * mirror, -150.4 , 0 ); setMoveKey( spep_0 + 842 + OFFSET_X, 1, 19 * mirror, -151.7 , 0 ); setMoveKey( spep_0 + 843 + OFFSET_X, 1, 19 * mirror, -151.7 , 0 ); setMoveKey( spep_0 + 844 + OFFSET_X, 1, 106.6 * mirror, 143.2 , 0 ); setMoveKey( spep_0 + 845 + OFFSET_X, 1, 106.6 * mirror, 143.2 , 0 ); setMoveKey( spep_0 + 846 + OFFSET_X, 1, 122.7 * mirror, 137.6 , 0 ); setMoveKey( spep_0 + 847 + OFFSET_X, 1, 122.7 * mirror, 137.6 , 0 ); setMoveKey( spep_0 + 848 + OFFSET_X, 1, 95.8 * mirror, 149.5 , 0 ); setMoveKey( spep_0 + 849 + OFFSET_X, 1, 95.8 * mirror, 149.5 , 0 ); setMoveKey( spep_0 + 850 + OFFSET_X, 1, 111.6 * mirror, 171.7 , 0 ); setMoveKey( spep_0 + 851 + OFFSET_X, 1, 111.6 * mirror, 171.7 , 0 ); setMoveKey( spep_0 + 852 + OFFSET_X, 1, 129.9 * mirror, 153.8 , 0 ); setMoveKey( spep_0 + 853 + OFFSET_X, 1, 129.9 * mirror, 153.8 , 0 ); setMoveKey( spep_0 + 854 + OFFSET_X, 1, 122.5 * mirror, 159.2 , 0 ); setMoveKey( spep_0 + 855 + OFFSET_X, 1, 122.5 * mirror, 159.2 , 0 ); setMoveKey( spep_0 + 856 + OFFSET_X, 1, 131.9 * mirror, 170.3 , 0 ); setMoveKey( spep_0 + 857 + OFFSET_X, 1, 131.9 * mirror, 170.3 , 0 ); setMoveKey( spep_0 + 858 + OFFSET_X, 1, 136.7 * mirror, 155.5 , 0 ); setMoveKey( spep_0 + 859 + OFFSET_X, 1, 136.7 * mirror, 155.5 , 0 ); setMoveKey( spep_0 + 860 + OFFSET_X, 1, 192.7 * mirror, 198.3 , 0 ); setMoveKey( spep_0 + 861 + OFFSET_X, 1, 192.7 * mirror, 198.3 , 0 ); setMoveKey( spep_0 + 862 + OFFSET_X, 1, 382 * mirror, 326 , 0 ); setMoveKey( spep_0 + 863 + OFFSET_X, 1, 382 * mirror, 326 , 0 ); setMoveKey( spep_0 + 864 + OFFSET_X, 1, 556.2 * mirror, 426.3 , 0 ); setMoveKey( spep_0 + 865 + OFFSET_X, 1, 556.2 * mirror, 426.3 , 0 ); setMoveKey( spep_0 + 866 + OFFSET_X, 1, 693.6 * mirror, 525.6 , 0 ); setMoveKey( spep_0 + 867 + OFFSET_X, 1, 693.6 * mirror, 525.6 , 0 ); setMoveKey( spep_0 + 868 + OFFSET_X, 1, 830.2 * mirror, 618.9 , 0 ); setMoveKey( spep_0 + 869 + OFFSET_X, 1, 830.2 * mirror, 618.9 , 0 ); setMoveKey( spep_0 + 870 + OFFSET_X, 1, 945.6 * mirror, 691.7 , 0 ); setMoveKey( spep_0 + 871 + OFFSET_X, 1, 945.6 * mirror, 691.7 , 0 ); setMoveKey( spep_0 + 872 + OFFSET_X, 1, 1043.3 * mirror, 753 , 0 ); setMoveKey( spep_0 + 873 + OFFSET_X, 1, 1043.3 * mirror, 753 , 0 ); setMoveKey( spep_0 + 874 + OFFSET_X, 1, 1121.3 * mirror, 806.6 , 0 ); setMoveKey( spep_0 + 875 + OFFSET_X, 1, 1121.3 * mirror, 806.6 , 0 ); setMoveKey( spep_0 + 876 + OFFSET_X, 1, 1183.9 * mirror, 845 , 0 ); setMoveKey( spep_0 + 877 + OFFSET_X, 1, 1183.9 * mirror, 845 , 0 ); setMoveKey( spep_0 + 878 + OFFSET_X, 1, 1226.8 * mirror, 875.6 , 0 ); setMoveKey( spep_0 + 879 + OFFSET_X, 1, 1226.8 * mirror, 875.6 , 0 ); setMoveKey( spep_0 + 880 + OFFSET_X, 1, 1254.2 * mirror, 890.9 , 0 ); setMoveKey( spep_0 + 881 + OFFSET_X, 1, 1254.2 * mirror, 890.9 , 0 ); setMoveKey( spep_0 + 882 + OFFSET_X, 1, 1261.9 * mirror, 898.6 , 0 ); setMoveKey( spep_0 + 884 + OFFSET_X, 1, 1261.9 * mirror, 898.6 , 0 ); setScaleKey( spep_0 + 778 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 785 + OFFSET_X, 1, 1.85, 1.85 ); setScaleKey( spep_0 + 786 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 829 + OFFSET_X, 1, 1.68, 1.68 ); setScaleKey( spep_0 + 830 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 843 + OFFSET_X, 1, 1.67, 1.67 ); setScaleKey( spep_0 + 844 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 849 + OFFSET_X, 1, 0.92, 0.92 ); setScaleKey( spep_0 + 850 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 857 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 858 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 859 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 860 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 861 + OFFSET_X, 1, 1.29, 1.29 ); setScaleKey( spep_0 + 862 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 863 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 864 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 865 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 866 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 867 + OFFSET_X, 1, 2.61, 2.61 ); setScaleKey( spep_0 + 868 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_0 + 869 + OFFSET_X, 1, 2.95, 2.95 ); setScaleKey( spep_0 + 870 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_0 + 871 + OFFSET_X, 1, 3.25, 3.25 ); setScaleKey( spep_0 + 872 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 873 + OFFSET_X, 1, 3.51, 3.51 ); setScaleKey( spep_0 + 874 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 875 + OFFSET_X, 1, 3.72, 3.72 ); setScaleKey( spep_0 + 876 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_0 + 877 + OFFSET_X, 1, 3.88, 3.88 ); setScaleKey( spep_0 + 878 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_0 + 879 + OFFSET_X, 1, 3.99, 3.99 ); setScaleKey( spep_0 + 880 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 881 + OFFSET_X, 1, 4.06, 4.06 ); setScaleKey( spep_0 + 882 + OFFSET_X, 1, 4.09, 4.09 ); setScaleKey( spep_0 + 884 + OFFSET_X, 1, 4.09, 4.09 ); setRotateKey( spep_0 + 778 + OFFSET_X, 1, -12 * mirror ); setRotateKey( spep_0 + 781 + OFFSET_X, 1, -12 * mirror ); setRotateKey( spep_0 + 782 + OFFSET_X, 1, -31 * mirror ); setRotateKey( spep_0 + 785 + OFFSET_X, 1, -31 * mirror ); setRotateKey( spep_0 + 786 + OFFSET_X, 1, -132 * mirror ); setRotateKey( spep_0 + 787 + OFFSET_X, 1, -132 * mirror ); setRotateKey( spep_0 + 788 + OFFSET_X, 1, -132.4 * mirror ); setRotateKey( spep_0 + 789 + OFFSET_X, 1, -132.4 * mirror ); setRotateKey( spep_0 + 790 + OFFSET_X, 1, -132.8 * mirror ); setRotateKey( spep_0 + 791 + OFFSET_X, 1, -132.8 * mirror ); setRotateKey( spep_0 + 792 + OFFSET_X, 1, -133.2 * mirror ); setRotateKey( spep_0 + 793 + OFFSET_X, 1, -133.2 * mirror ); setRotateKey( spep_0 + 794 + OFFSET_X, 1, -133.6 * mirror ); setRotateKey( spep_0 + 795 + OFFSET_X, 1, -133.6 * mirror ); setRotateKey( spep_0 + 796 + OFFSET_X, 1, -133.9 * mirror ); setRotateKey( spep_0 + 797 + OFFSET_X, 1, -133.9 * mirror ); setRotateKey( spep_0 + 798 + OFFSET_X, 1, -134.3 * mirror ); setRotateKey( spep_0 + 799 + OFFSET_X, 1, -134.3 * mirror ); setRotateKey( spep_0 + 800 + OFFSET_X, 1, -134.7 * mirror ); setRotateKey( spep_0 + 801 + OFFSET_X, 1, -134.7 * mirror ); setRotateKey( spep_0 + 802 + OFFSET_X, 1, -135.1 * mirror ); setRotateKey( spep_0 + 803 + OFFSET_X, 1, -135.1 * mirror ); setRotateKey( spep_0 + 804 + OFFSET_X, 1, -135.5 * mirror ); setRotateKey( spep_0 + 805 + OFFSET_X, 1, -135.5 * mirror ); setRotateKey( spep_0 + 806 + OFFSET_X, 1, -135.9 * mirror ); setRotateKey( spep_0 + 807 + OFFSET_X, 1, -135.9 * mirror ); setRotateKey( spep_0 + 808 + OFFSET_X, 1, -136.3 * mirror ); setRotateKey( spep_0 + 809 + OFFSET_X, 1, -136.3 * mirror ); setRotateKey( spep_0 + 810 + OFFSET_X, 1, -136.7 * mirror ); setRotateKey( spep_0 + 811 + OFFSET_X, 1, -136.7 * mirror ); setRotateKey( spep_0 + 812 + OFFSET_X, 1, -137.1 * mirror ); setRotateKey( spep_0 + 813 + OFFSET_X, 1, -137.1 * mirror ); setRotateKey( spep_0 + 814 + OFFSET_X, 1, -137.5 * mirror ); setRotateKey( spep_0 + 815 + OFFSET_X, 1, -137.5 * mirror ); setRotateKey( spep_0 + 816 + OFFSET_X, 1, -137.8 * mirror ); setRotateKey( spep_0 + 817 + OFFSET_X, 1, -137.8 * mirror ); setRotateKey( spep_0 + 818 + OFFSET_X, 1, -138.2 * mirror ); setRotateKey( spep_0 + 819 + OFFSET_X, 1, -138.2 * mirror ); setRotateKey( spep_0 + 820 + OFFSET_X, 1, -138.6 * mirror ); setRotateKey( spep_0 + 821 + OFFSET_X, 1, -138.6 * mirror ); setRotateKey( spep_0 + 822 + OFFSET_X, 1, -139 * mirror ); setRotateKey( spep_0 + 823 + OFFSET_X, 1, -139 * mirror ); setRotateKey( spep_0 + 824 + OFFSET_X, 1, -139.4 * mirror ); setRotateKey( spep_0 + 825 + OFFSET_X, 1, -139.4 * mirror ); setRotateKey( spep_0 + 826 + OFFSET_X, 1, -139.8 * mirror ); setRotateKey( spep_0 + 827 + OFFSET_X, 1, -139.8 * mirror ); setRotateKey( spep_0 + 828 + OFFSET_X, 1, -140.2 * mirror ); setRotateKey( spep_0 + 829 + OFFSET_X, 1, -140.2 * mirror ); setRotateKey( spep_0 + 830 + OFFSET_X, 1, -140.6 * mirror ); setRotateKey( spep_0 + 831 + OFFSET_X, 1, -140.6 * mirror ); setRotateKey( spep_0 + 832 + OFFSET_X, 1, -141 * mirror ); setRotateKey( spep_0 + 833 + OFFSET_X, 1, -141 * mirror ); setRotateKey( spep_0 + 834 + OFFSET_X, 1, -141.4 * mirror ); setRotateKey( spep_0 + 835 + OFFSET_X, 1, -141.4 * mirror ); setRotateKey( spep_0 + 836 + OFFSET_X, 1, -141.7 * mirror ); setRotateKey( spep_0 + 837 + OFFSET_X, 1, -141.7 * mirror ); setRotateKey( spep_0 + 838 + OFFSET_X, 1, -142.1 * mirror ); setRotateKey( spep_0 + 839 + OFFSET_X, 1, -142.1 * mirror ); setRotateKey( spep_0 + 840 + OFFSET_X, 1, -142.5 * mirror ); setRotateKey( spep_0 + 841 + OFFSET_X, 1, -142.5 * mirror ); setRotateKey( spep_0 + 842 + OFFSET_X, 1, -142.9 * mirror ); setRotateKey( spep_0 + 843 + OFFSET_X, 1, -142.9 * mirror ); setRotateKey( spep_0 + 844 + OFFSET_X, 1, -35 * mirror ); setRotateKey( spep_0 + 847 + OFFSET_X, 1, -35 * mirror ); setRotateKey( spep_0 + 848 + OFFSET_X, 1, -34.9 * mirror ); setRotateKey( spep_0 + 855 + OFFSET_X, 1, -34.9 * mirror ); setRotateKey( spep_0 + 856 + OFFSET_X, 1, -34.8 * mirror ); setRotateKey( spep_0 + 859 + OFFSET_X, 1, -34.8 * mirror ); setRotateKey( spep_0 + 860 + OFFSET_X, 1, -32.9 * mirror ); setRotateKey( spep_0 + 861 + OFFSET_X, 1, -32.9 * mirror ); setRotateKey( spep_0 + 862 + OFFSET_X, 1, -29.2 * mirror ); setRotateKey( spep_0 + 863 + OFFSET_X, 1, -29.2 * mirror ); setRotateKey( spep_0 + 864 + OFFSET_X, 1, -25.9 * mirror ); setRotateKey( spep_0 + 865 + OFFSET_X, 1, -25.9 * mirror ); setRotateKey( spep_0 + 866 + OFFSET_X, 1, -22.9 * mirror ); setRotateKey( spep_0 + 867 + OFFSET_X, 1, -22.9 * mirror ); setRotateKey( spep_0 + 868 + OFFSET_X, 1, -20.3 * mirror ); setRotateKey( spep_0 + 869 + OFFSET_X, 1, -20.3 * mirror ); setRotateKey( spep_0 + 870 + OFFSET_X, 1, -18.1 * mirror ); setRotateKey( spep_0 + 871 + OFFSET_X, 1, -18.1 * mirror ); setRotateKey( spep_0 + 872 + OFFSET_X, 1, -16.2 * mirror ); setRotateKey( spep_0 + 873 + OFFSET_X, 1, -16.2 * mirror ); setRotateKey( spep_0 + 874 + OFFSET_X, 1, -14.6 * mirror ); setRotateKey( spep_0 + 875 + OFFSET_X, 1, -14.6 * mirror ); setRotateKey( spep_0 + 876 + OFFSET_X, 1, -13.4 * mirror ); setRotateKey( spep_0 + 877 + OFFSET_X, 1, -13.4 * mirror ); setRotateKey( spep_0 + 878 + OFFSET_X, 1, -12.5 * mirror ); setRotateKey( spep_0 + 879 + OFFSET_X, 1, -12.5 * mirror ); setRotateKey( spep_0 + 880 + OFFSET_X, 1, -12 * mirror ); setRotateKey( spep_0 + 881 + OFFSET_X, 1, -12 * mirror ); setRotateKey( spep_0 + 882 + OFFSET_X, 1, -11.8 * mirror ); setRotateKey( spep_0 + 884 + OFFSET_X, 1, -11.8 * mirror ); -------------------------------------- -- 音 -------------------------------------- -- ** SE ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 413, 0, 21, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --覗き出す SE002 = playSeVer2( spep_0 + 30, 1108, "", 0, 1, 0, -1); setSeVolumeByWorkId( spep_0 + 30, SE002, 285 ); setStartTimeMs( SE002, 17 ); SE003 = playSeVer2( spep_0 + 31, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 31, SE003, 136 ); SE004 = playSeVer2( spep_0 + 47, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 47, SE004, 135 ); SE005 = playSeVer2( spep_0 + 47, 37, "",spep_0 + 78, 0, 13, -1); setSeVolumeByWorkId( spep_0 + 47, SE005, 67 ); --骨ならす SE007 = playSeVer2( spep_0 + 162, 1414, "",spep_0 + 185, 0, 7, -1); setSeVolumeByWorkId( spep_0 + 162, SE007, 80 ); setBandpassFilter ( spep_0 + 162, SE007, 400, 24000 ); SE008 = playSeVer2( spep_0 + 208, 1414, "",spep_0 + 228, 0, 5, -1); setBandpassFilter ( spep_0 + 208, SE008, 400, 24000 ); setSeVolumeByWorkId( spep_0 + 208, SE008, 80 ); --歩き出す SE009 = playSeVer2( spep_0 + 231, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 231, SE009, 186 ); SE010 = playSeVer2( spep_0 + 231, 1106, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 277, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 277, SE011, 214 ); SE012 = playSeVer2( spep_0 + 277, 1106, "", 0, 0, 0, -1); --殴りかかる SE013 = playSeVer2( spep_0 + 328, 1004, "", 0, 0, 0, -1); --瞬間移動 SE014 = playSeVer2( spep_0 + 337, 43, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 337, 1109, "", 0, 0, 0, -1); --返り討ち SE016 = playSeVer2( spep_0 + 362, 63, "",spep_0 + 407, 0, 16, -1); SE017 = playSeVer2( spep_0 + 386, 1180, "", 0, 0, 0, -1); --ピッコロ気づく SE018 = playSeVer2( spep_0 + 449, 48, "", 0, 0, 0, -1); --物陰から出る SE019 = playSeVer2( spep_0 + 533, 1189, "", 0, 0, 0, -1); --走ってくる SE020 = playSeVer2( spep_0 + 564, 1108, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 567, 1106, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 575, 1108, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 586, 1108, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 589, 1107, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 597, 1108, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 597, 1108, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_0 + 599, 1106, "", 0, 0, 0, -1); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 620; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- -------------------------------------- -- 音 -------------------------------------- -- ** SE ** -- --飛びかかる SE028 = playSeVer2( spep_0 + 612, 1117, "",spep_0 + 649, 0, 10, -1); SE029 = playSeVer2( spep_0 + 612, 1182, "",spep_0 + 652, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 612, SE029, 77 ); --振りかぶる SE031 = playSeVer2( spep_0 + 719, 1278, "",spep_0 + 798, 0, 38, -1); setSeVolumeByWorkId( spep_0 + 719, SE031, 37 ); SE032 = playSeVer2( spep_0 + 727, 1116, "",spep_0 + 791, 0, 29, -1); --殴る SE033 = playSeVer2( spep_0 + 761, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 761, SE033, 170 ); SE034 = playSeVer2( spep_0 + 772, 1110, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 772, 1153, "", 0, 0, 0, -1); --蹴り飛ばす SE036 = playSeVer2( spep_0 + 838, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 838, SE036, 67 ); SE037 = playSeVer2( spep_0 + 838, 1120, "", 0, 0, 0, -1); -- ** 次の準備 ** -- spep_N = spep_0 + MAX_FRAME_0; --886f --------------------------------------------------------------------------------------------------- -- ガラスに激突 --------------------------------------------------------------------------------------------------- -- ** 画面手前衝突(ガッ)演出のテンプレ ** -- -- ** ひび割れ ** -- finish_1f = entryEffect( spep_N + 4, 1600, 0x100, -1, 0, 0, 0 ); --敵が画面衝突(画面割れ) setEffMoveKey( spep_N + 4, finish_1f, 20, -120 , 0 ); setEffMoveKey( spep_N + 112, finish_1f, 20, -120 , 0 ); setEffScaleKey( spep_N + 4, finish_1f, 1.3, 1.3 ); setEffScaleKey( spep_N + 112, finish_1f, 1.3, 1.3 ); setEffRotateKey( spep_N + 4, finish_1f, 0 ); setEffRotateKey( spep_N + 112, finish_1f, 0 ); setEffAlphaKey( spep_N + 4, finish_1f, 255 ); setEffAlphaKey( spep_N + 112, finish_1f, 255 ); -- 背景差し替えがある場合のみ finish_1b = entryEffectLife( spep_N + 0, SP_02 , spep_N + 108, 0x80, -1, 0, 0, 0 ); --ガッの背景(ef_002) setEffMoveKey( spep_N + 0, finish_1b, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, finish_1b, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, finish_1b, 1.0, 1.0 ); setEffScaleKey( spep_N + 112, finish_1b, 1.0, 1.0 ); setEffRotateKey( spep_N + 0, finish_1b, 0 ); setEffRotateKey( spep_N + 112, finish_1b, 0 ); setEffAlphaKey( spep_N + 0, finish_1b, 255 ); setEffAlphaKey( spep_N + 112, finish_1b, 255 ); --[[ -- ** 爆発 ** -- bakuhatsu = entryEffect( spep_N + 0, 1509, 0x80, -1, 0, 0, 0 ); --爆発 setEffMoveKey( spep_N + 0, bakuhatsu, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, bakuhatsu, 0, 0 , 0 ); setEffScaleKey( spep_N + 0, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 1, bakuhatsu, 0.7, 0.7 ); setEffScaleKey( spep_N + 2, bakuhatsu, 0.85, 0.85 ); setEffScaleKey( spep_N + 3, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 4, bakuhatsu, 0.8, 0.8 ); setEffScaleKey( spep_N + 6, bakuhatsu, 0.9, 0.9 ); setEffScaleKey( spep_N + 112, bakuhatsu, 0.9, 0.9 ); setEffRotateKey( spep_N + 0, bakuhatsu, 0 ); setEffRotateKey( spep_N + 112, bakuhatsu, 0 ); setEffAlphaKey( spep_N + 0, bakuhatsu, 255 ); setEffAlphaKey( spep_N + 112, bakuhatsu, 255 ); ]] -- ** 集中線 ** -- shuchusen_wh = entryEffectLife( spep_N + 14, 906, 32, 0x100, -1, 0, 0, 0 ); --集中線白 setEffShake( spep_N + 14, shuchusen_wh, 32, 25 ); setEffMoveKey( spep_N + 14, shuchusen_wh, 0, 0 , 0 ); setEffMoveKey( spep_N + 46, shuchusen_wh, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_wh, 1, 1 ); -- 通常 setEffScaleKey( spep_N + 46, shuchusen_wh, 1, 1 ); -- 通常 setEffRotateKey( spep_N + 14, shuchusen_wh, 0 ); setEffRotateKey( spep_N + 46, shuchusen_wh, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 28, shuchusen_wh, 255 ); setEffAlphaKey( spep_N + 30, shuchusen_wh, 252 ); setEffAlphaKey( spep_N + 32, shuchusen_wh, 242 ); setEffAlphaKey( spep_N + 34, shuchusen_wh, 227 ); setEffAlphaKey( spep_N + 36, shuchusen_wh, 205 ); setEffAlphaKey( spep_N + 38, shuchusen_wh, 176 ); setEffAlphaKey( spep_N + 40, shuchusen_wh, 142 ); setEffAlphaKey( spep_N + 42, shuchusen_wh, 101 ); setEffAlphaKey( spep_N + 44, shuchusen_wh, 54 ); setEffAlphaKey( spep_N + 46, shuchusen_wh, 0 ); --[[ shuchusen_bl = entryEffectLife( spep_N + 14, 1657, 98, 0x80, -1, 0, 0, 0 ); --集中線黒 setEffMoveKey( spep_N + 14, shuchusen_bl, 0, 0 , 0 ); setEffMoveKey( spep_N + 112, shuchusen_bl, 0, 0 , 0 ); setEffScaleKey( spep_N + 14, shuchusen_bl, 1, 1 ); setEffScaleKey( spep_N + 112, shuchusen_bl, 1, 1 ); setEffRotateKey( spep_N + 14, shuchusen_bl, 0 ); setEffRotateKey( spep_N + 112, shuchusen_bl, 0 ); setEffAlphaKey( spep_N + 14, shuchusen_bl, 255 ); setEffAlphaKey( spep_N + 112, shuchusen_bl, 255 ); ]] -- ** 書き文字エントリー ** -- ctga = entryEffectLife( spep_N + 14, 10005, 98, 0x100, -1, 0, 3.9, 316.1 ); --ガッ setEffShake( spep_N + 14, ctga, 14, 20 ); setEffMoveKey( spep_N + 14, ctga, 3.9, 316.1 , 0 ); setEffMoveKey( spep_N + 112, ctga, 3.9, 316.1 , 0 ); setEffScaleKey( spep_N + 14, ctga, 3.2, 3.2 ); setEffScaleKey( spep_N + 112, ctga, 3.2, 3.2 ); setEffRotateKey( spep_N + 14, ctga, -10.9 ); setEffRotateKey( spep_N + 15, ctga, -10.9 ); setEffRotateKey( spep_N + 16, ctga, -14.9 ); setEffRotateKey( spep_N + 17, ctga, -14.9 ); setEffRotateKey( spep_N + 18, ctga, -10.9 ); setEffRotateKey( spep_N + 19, ctga, -10.9 ); setEffRotateKey( spep_N + 20, ctga, -14.9 ); setEffRotateKey( spep_N + 21, ctga, -14.9 ); setEffRotateKey( spep_N + 22, ctga, -10.9 ); setEffRotateKey( spep_N + 23, ctga, -10.9 ); setEffRotateKey( spep_N + 24, ctga, -14.9 ); setEffRotateKey( spep_N + 25, ctga, -14.9 ); setEffRotateKey( spep_N + 26, ctga, -10.9 ); setEffRotateKey( spep_N + 27, ctga, -10.9 ); setEffRotateKey( spep_N + 28, ctga, -14.9 ); setEffRotateKey( spep_N + 112, ctga, -14.9 ); setEffAlphaKey( spep_N + 14, ctga, 255 ); setEffAlphaKey( spep_N + 112, ctga, 255 ); --固定背景の場合のみ -- ** 黒背景 ** -- entryFadeBg( spep_N + 0, 0, 112 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_N + 0, 1, 1 ); setDisp( spep_N + 112, 1, 0 ); changeAnime( spep_N + 0, 1, 107 ); --真ん中から飛んでくる場合 setMoveKey( spep_N + 0, 1, 21.8, 10.7, 0 ); setMoveKey( spep_N + 2, 1, -8.2, -19.3 , 0 ); setMoveKey( spep_N + 4 + OFFSET_X, 1, -12.5, -24.9 , 0 ); setMoveKey( spep_N + 6 + OFFSET_X, 1, -16.6, -29.9 , 0 ); setMoveKey( spep_N + 8 + OFFSET_X, 1, -20.2, -35.6 , 0 ); setMoveKey( spep_N + 10 + OFFSET_X, 1, -24.9, -41.3 , 0 ); setMoveKey( spep_N + 12 + OFFSET_X, 1, -28.8, -46 , 0 ); setMoveKey( spep_N + 14 + OFFSET_X, 1, -32.3, -52 , 0 ); setMoveKey( spep_N + 16 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 18 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 20 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 22 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 24 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 26 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 28 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 30 + OFFSET_X, 1, -37.3, -57.6 , 0 ); setMoveKey( spep_N + 32 + OFFSET_X, 1, -37.2, -57.6 , 0 ); setMoveKey( spep_N + 112, 1, -37.2, -57.6 , 0 ); setScaleKey( spep_N + 0, 1, 0.16, 0.16 ); setScaleKey( spep_N + 2, 1, 0.2, 0.2 ); setScaleKey( spep_N + 4 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_N + 6 + OFFSET_X, 1, 0.635, 0.635 ); setScaleKey( spep_N + 8 + OFFSET_X, 1, 0.855, 0.855 ); setScaleKey( spep_N + 10 + OFFSET_X, 1, 1.075, 1.07 ); setScaleKey( spep_N + 12 + OFFSET_X, 1, 1.295, 1.29 ); setScaleKey( spep_N + 14 + OFFSET_X, 1, 1.51, 1.505 ); setScaleKey( spep_N + 16 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 18 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 20 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 22 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 24 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 26 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 28 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 30 + OFFSET_X, 1, 1.905, 1.9 ); setScaleKey( spep_N + 32 + OFFSET_X, 1, 1.73, 1.725 ); setScaleKey( spep_N + 112, 1, 1.73, 1.725 ); setRotateKey( spep_N + 0, 1, -354.8 ); setRotateKey( spep_N + 2, 1, -122.8 ); setRotateKey( spep_N + 4 + OFFSET_X, 1, -1 ); setRotateKey( spep_N + 6 + OFFSET_X, 1, 120.7 ); setRotateKey( spep_N + 8 + OFFSET_X, 1, 242.5 ); setRotateKey( spep_N + 10 + OFFSET_X, 1, 364.3 ); setRotateKey( spep_N + 12 + OFFSET_X, 1, 486 ); setRotateKey( spep_N + 14 + OFFSET_X, 1, 607.8 ); setRotateKey( spep_N + 16 + OFFSET_X, 1, 729.5 ); setRotateKey( spep_N + 112, 1, 729.5 ); -- ** 音 ** -- --爆発 --SE0N1 = playSeVer2( spep_N + 0, 1023, "", 0, 0, 0, -1); --画面割れ SE0N2 = playSeVer2( spep_N + 4, 1025, "", 0, 0, 0, -1); SE0N3 = playSeVer2( spep_N + 4, 1054, "", 0, 0, 0, -1); -- -- ** ダメージ表示 ** -- dealDamage( spep_N + 6 ); -- ダメージ表示フレーム endPhase( spep_N + 108 ); -- 終了フレーム 108f