--1034430:UR_ドクター・アリンス_必殺技:あなたが行きなさい!(魔人クウ) --sp_effect_a9_00174 --sp3057 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(共通) SP_01 = 164542; --セリフカットイン〜フィニッシュまで ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); setDisp( 0, 1, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); --setAlphaKey( 0, 1, 255 ); --HIDE_EFFECT_PHRASE_TEXTURES(); ENABLE_AUTO_TIME_STRETCH(0.74); OFFSET_X = -1; mirror = 1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1 and _IS_DODGE_ == 0) then spep_0 = 0; timing_skip = 640; skipFrame(0, spep_0 + timing_skip ); -- スキップ先フレーム指定 setupMovie(spep_0 + timing_skip , SP_01, spep_0 + timing_skip -1 + 2, 1); -- スキップ先フレームに実行し、ムービーのスキップ先+2F目から再生する。 -- ** 音 ** -- else setupMovie(0, SP_01, 0, 1); end else HIDE_EFFECT_PHRASE_TEXTURES(); setupMovie(0, SP_01, 0, 1); mirror = -1; --SP_01 = SP_01r; -- 敵側エフェクトがある場合のみ end ------------------------------------------------------------------------------------------------------------ -- 開始 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 最初〜最後まで ------------------------------------------------- MAX_FRAME_0 = 880; CARD_FRAME = 132; -- ** エフェクト等 ** -- start_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- セリフカットイン〜フィニッシュまで(ef_001) setEffMoveKey( spep_0 + 0, start_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, start_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, start_f, 1.0 * mirror, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, start_f, 1.0 * mirror, 1.0); setEffRotateKey( spep_0 + 0, start_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, start_f, 0); setEffAlphaKey( spep_0 + 0, start_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, start_f, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 ----------------------------- -- 顔カットイン ----------------------------- spep_x = spep_0 + 48; --spep名とフレーム数を置き換える if (_IS_PLAYER_SIDE_ == 1) then -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --顔カットイン SE00X = playSeVer2( spep_x + 0, 1018, "", 0, 0, 0, -1); end ctgogo_x = 0; -- 演出によって白目にかからないように調整 -- ** 書き文字エントリー ** -- --ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, ctgogo_x * mirror, 515.5, 3000 ); --ゴゴゴ --setEffShake( spep_x + 16, ctgogo, 68, 10 ); --setEffMoveKey( spep_x + 16, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); --setEffMoveKey( spep_x + 84, ctgogo, ctgogo_x * mirror, 515.5 , 0 ); --setEffScaleKey( spep_x + 16, ctgogo, 0.7 * mirror, 0.7 ); --setEffScaleKey( spep_x + 76, ctgogo, 0.7 * mirror, 0.7 ); --setEffScaleKey( spep_x + 78, ctgogo, 1.0 * mirror, 1.0 ); --setEffScaleKey( spep_x + 80, ctgogo, 1.09 * mirror, 1.09 ); --setEffScaleKey( spep_x + 82, ctgogo, 1.39 * mirror, 1.39 ); --setEffScaleKey( spep_x + 84, ctgogo, 1.69 * mirror, 1.69 ); --setEffRotateKey( spep_x + 16, ctgogo, 0 ); --setEffRotateKey( spep_x + 84, ctgogo, 0 ); --setEffAlphaKey( spep_x + 16, ctgogo, 255 ); --setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -------------------------------------- -- カードカットイン(94F) -------------------------------------- showCardCutin(spep_0 + CARD_FRAME, 0); -------------------------------------- -- 敵キャラクター -------------------------------------- --敵の動き1 setDisp( spep_0 + 722 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 802 + OFFSET_X, 1, 0 ); changeAnimeBySide( spep_0 + 722 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, -38.1 * mirror, -10.4 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, -38.1 * mirror, -10.4 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, -28.2 * mirror, -30.2 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, -28.2 * mirror, -30.2 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, -50.7 * mirror, -39.8 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, -50.7 * mirror, -39.8 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, -33.2 * mirror, -19.5 , 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, -33.2 * mirror, -19.5 , 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, -48.1 * mirror, -39.2 , 0 ); setMoveKey( spep_0 + 731 + OFFSET_X, 1, -48.1 * mirror, -39.2 , 0 ); setMoveKey( spep_0 + 732 + OFFSET_X, 1, -60.6 * mirror, -11.5 , 0 ); setMoveKey( spep_0 + 733 + OFFSET_X, 1, -60.6 * mirror, -11.5 , 0 ); setMoveKey( spep_0 + 734 + OFFSET_X, 1, -4.3 * mirror, -57.8 , 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, -4.3 * mirror, -57.8 , 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, -8 * mirror, -88.7 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, -8 * mirror, -88.7 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 22.9 * mirror, -83.8 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 22.9 * mirror, -83.8 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, 3.7 * mirror, -96.5 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, 3.7 * mirror, -96.5 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 15.6 * mirror, -96.3 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 15.6 * mirror, -96.3 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 26.9 * mirror, -102 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 26.9 * mirror, -102 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, 20.8 * mirror, -126.1 , 0 ); setMoveKey( spep_0 + 747 + OFFSET_X, 1, 20.8 * mirror, -126.1 , 0 ); setMoveKey( spep_0 + 748 + OFFSET_X, 1, 26.6 * mirror, -92.7 , 0 ); setMoveKey( spep_0 + 749 + OFFSET_X, 1, 26.6 * mirror, -92.7 , 0 ); setMoveKey( spep_0 + 750 + OFFSET_X, 1, 28.6 * mirror, -122.9 , 0 ); setMoveKey( spep_0 + 751 + OFFSET_X, 1, 28.6 * mirror, -122.9 , 0 ); setMoveKey( spep_0 + 752 + OFFSET_X, 1, 4.8 * mirror, -89.4 , 0 ); setMoveKey( spep_0 + 753 + OFFSET_X, 1, 4.8 * mirror, -89.4 , 0 ); setMoveKey( spep_0 + 754 + OFFSET_X, 1, 48.7 * mirror, -108.8 , 0 ); setMoveKey( spep_0 + 755 + OFFSET_X, 1, 48.7 * mirror, -108.8 , 0 ); setMoveKey( spep_0 + 756 + OFFSET_X, 1, 16.2 * mirror, -119.9 , 0 ); setMoveKey( spep_0 + 757 + OFFSET_X, 1, 16.2 * mirror, -119.9 , 0 ); setMoveKey( spep_0 + 758 + OFFSET_X, 1, 43.8 * mirror, -106.7 , 0 ); setMoveKey( spep_0 + 759 + OFFSET_X, 1, 43.8 * mirror, -106.7 , 0 ); setMoveKey( spep_0 + 760 + OFFSET_X, 1, 19.6 * mirror, -122.6 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, 19.6 * mirror, -122.6 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, 15.8 * mirror, -92.3 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, 15.8 * mirror, -92.3 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, 43.2 * mirror, -118 , 0 ); setMoveKey( spep_0 + 765 + OFFSET_X, 1, 43.2 * mirror, -118 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, 27.5 * mirror, -126.3 , 0 ); setMoveKey( spep_0 + 767 + OFFSET_X, 1, 27.5 * mirror, -126.3 , 0 ); setMoveKey( spep_0 + 768 + OFFSET_X, 1, 38.8 * mirror, -105.5 , 0 ); setMoveKey( spep_0 + 769 + OFFSET_X, 1, 38.8 * mirror, -105.5 , 0 ); setMoveKey( spep_0 + 770 + OFFSET_X, 1, 30.6 * mirror, -129 , 0 ); setMoveKey( spep_0 + 771 + OFFSET_X, 1, 30.6 * mirror, -129 , 0 ); setMoveKey( spep_0 + 772 + OFFSET_X, 1, 16.3 * mirror, -97.6 , 0 ); setMoveKey( spep_0 + 773 + OFFSET_X, 1, 16.3 * mirror, -97.6 , 0 ); setMoveKey( spep_0 + 774 + OFFSET_X, 1, 51.2 * mirror, -119.2 , 0 ); setMoveKey( spep_0 + 775 + OFFSET_X, 1, 51.2 * mirror, -119.2 , 0 ); setMoveKey( spep_0 + 776 + OFFSET_X, 1, 26.1 * mirror, -127 , 0 ); setMoveKey( spep_0 + 777 + OFFSET_X, 1, 26.1 * mirror, -127 , 0 ); setMoveKey( spep_0 + 778 + OFFSET_X, 1, 46.4 * mirror, -111.8 , 0 ); setMoveKey( spep_0 + 779 + OFFSET_X, 1, 46.4 * mirror, -111.8 , 0 ); setMoveKey( spep_0 + 780 + OFFSET_X, 1, 31.9 * mirror, -128.8 , 0 ); setMoveKey( spep_0 + 781 + OFFSET_X, 1, 31.9 * mirror, -128.8 , 0 ); setMoveKey( spep_0 + 782 + OFFSET_X, 1, 21.6 * mirror, -103.8 , 0 ); setMoveKey( spep_0 + 783 + OFFSET_X, 1, 21.6 * mirror, -103.8 , 0 ); setMoveKey( spep_0 + 784 + OFFSET_X, 1, 52.3 * mirror, -122.3 , 0 ); setMoveKey( spep_0 + 785 + OFFSET_X, 1, 52.3 * mirror, -122.3 , 0 ); setMoveKey( spep_0 + 786 + OFFSET_X, 1, 32.6 * mirror, -133.9 , 0 ); setMoveKey( spep_0 + 787 + OFFSET_X, 1, 32.6 * mirror, -133.9 , 0 ); setMoveKey( spep_0 + 788 + OFFSET_X, 1, 50.2 * mirror, -112.5 , 0 ); setMoveKey( spep_0 + 789 + OFFSET_X, 1, 50.2 * mirror, -112.5 , 0 ); setMoveKey( spep_0 + 790 + OFFSET_X, 1, 35.9 * mirror, -134.6 , 0 ); setMoveKey( spep_0 + 791 + OFFSET_X, 1, 35.9 * mirror, -134.6 , 0 ); setMoveKey( spep_0 + 792 + OFFSET_X, 1, 23.8 * mirror, -106.6 , 0 ); setMoveKey( spep_0 + 793 + OFFSET_X, 1, 23.8 * mirror, -106.6 , 0 ); setMoveKey( spep_0 + 794 + OFFSET_X, 1, 57.8 * mirror, -126.4 , 0 ); setMoveKey( spep_0 + 795 + OFFSET_X, 1, 57.8 * mirror, -126.4 , 0 ); setMoveKey( spep_0 + 796 + OFFSET_X, 1, 34.8 * mirror, -137.5 , 0 ); setMoveKey( spep_0 + 797 + OFFSET_X, 1, 34.8 * mirror, -137.5 , 0 ); setMoveKey( spep_0 + 798 + OFFSET_X, 1, 54.4 * mirror, -117.4 , 0 ); setMoveKey( spep_0 + 799 + OFFSET_X, 1, 54.4 * mirror, -117.4 , 0 ); setMoveKey( spep_0 + 800 + OFFSET_X, 1, 39.2 * mirror, -137.2 , 0 ); setMoveKey( spep_0 + 802 + OFFSET_X, 1, 39.2 * mirror, -137.2 , 0 ); setScaleKey( spep_0 + 722 + OFFSET_X, 1, 2, 2 ); setScaleKey( spep_0 + 802 + OFFSET_X, 1, 2, 2 ); setRotateKey( spep_0 + 722 + OFFSET_X, 1, 53.7 * mirror ); setRotateKey( spep_0 + 731 + OFFSET_X, 1, 53.7 * mirror ); setRotateKey( spep_0 + 732 + OFFSET_X, 1, 34.9 * mirror ); setRotateKey( spep_0 + 733 + OFFSET_X, 1, 34.9 * mirror ); setRotateKey( spep_0 + 734 + OFFSET_X, 1, 36.9 * mirror ); setRotateKey( spep_0 + 735 + OFFSET_X, 1, 36.9 * mirror ); setRotateKey( spep_0 + 736 + OFFSET_X, 1, 38.4 * mirror ); setRotateKey( spep_0 + 737 + OFFSET_X, 1, 38.4 * mirror ); setRotateKey( spep_0 + 738 + OFFSET_X, 1, 39.5 * mirror ); setRotateKey( spep_0 + 739 + OFFSET_X, 1, 39.5 * mirror ); setRotateKey( spep_0 + 740 + OFFSET_X, 1, 40.2 * mirror ); setRotateKey( spep_0 + 741 + OFFSET_X, 1, 40.2 * mirror ); setRotateKey( spep_0 + 742 + OFFSET_X, 1, 40.4 * mirror ); setRotateKey( spep_0 + 802 + OFFSET_X, 1, 40.4 * mirror ); setBlendColor( spep_0 + 734 + OFFSET_X, 1, 3, 0.15, 0.2, 0.2, 0.01); setBlendColor( spep_0 + 736 + OFFSET_X, 1, 3, 0.31, 0.4, 0.4, 0.05); setBlendColor( spep_0 + 738 + OFFSET_X, 1, 3, 0.45, 0.6, 0.6, 0.09); setBlendColor( spep_0 + 740 + OFFSET_X, 1, 3, 0.61, 0.8, 0.8, 0.13); setBlendColor( spep_0 + 742 + OFFSET_X, 1, 3, 0.76, 1, 1, 0.17); setBlendColor( spep_0 + 744 + OFFSET_X, 1, 3, 0.71, 1, 0.97, 0.22); setBlendColor( spep_0 + 746 + OFFSET_X, 1, 3, 0.66, 1, 0.95, 0.27); setBlendColor( spep_0 + 748 + OFFSET_X, 1, 3, 0.61, 1, 0.92, 0.334); setBlendColor( spep_0 + 750 + OFFSET_X, 1, 3, 0.56, 1, 0.89, 0.38); setBlendColor( spep_0 + 752 + OFFSET_X, 1, 3, 0.51, 1, 0.87, 0.44); setBlendColor( spep_0 + 754 + OFFSET_X, 1, 3, 0.45, 1, 0.84, 0.498); setBlendColor( spep_0 + 756 + OFFSET_X, 1, 3, 0.4, 1, 0.81, 0.55); setBlendColor( spep_0 + 758 + OFFSET_X, 1, 3, 0.36, 1, 0.79, 0.61); setBlendColor( spep_0 + 760 + OFFSET_X, 1, 3, 0.31, 1, 0.76, 0.66); setBlendColor( spep_0 + 762 + OFFSET_X, 1, 3, 0.25, 1, 0.73, 0.716); setBlendColor( spep_0 + 764 + OFFSET_X, 1, 3, 0.2, 1, 0.71, 0.77); setBlendColor( spep_0 + 766 + OFFSET_X, 1, 3, 0.15, 1, 0.68, 0.826); setBlendColor( spep_0 + 768 + OFFSET_X, 1, 3, 0.1, 1, 0.65, 0.88); setBlendColor( spep_0 + 770 + OFFSET_X, 1, 3, 0.05, 1, 0.63, 0.93); setBlendColor( spep_0 + 772 + OFFSET_X, 1, 3, 0, 1, 0.6, 0.99); setBlendColor( spep_0 + 802 + OFFSET_X, 1, 3, 0, 0, 0, 0); -------------------------------------- -- 音 -------------------------------------- -- ** SE ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 215, 0, 31, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); --ズーム SE002 = playSeVer2( spep_0 + 18, 1072, "", 0, 0, 0, 0.6); setSeVolumeByWorkId( spep_0 + 18, SE002, 100 ); --セリフカットイン --SE003 = playSeVer2( spep_0 + 58, 1018, "", 0, 0, 0, -1); --カードカットイン --SE004 = playSeVer2( spep_0 + 244, 1035, "", 0, 0, 0, -1); --環境音 SE005 = playSeVer2( spep_0 + 223, 1269, "",spep_0 + 534, 0, 68, -1); setSeVolumeByWorkId( spep_0 + 223, SE005, 25 ); --腕上げる SE006 = playSeVer2( spep_0 + 228, 1003, "", 0, 0, 0, -1); --ポーズとる SE007 = playSeVer2( spep_0 + 265, 1189, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 273, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 273, SE008, 73 ); --構える SE009 = playSeVer2( spep_0 + 321, 1293, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 321, SE009, 122 ); SE010 = playSeVer2( spep_0 + 321, 1294, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 321, SE010, 197 ); --走り出す SE011 = playSeVer2( spep_0 + 381, 1472, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 381, SE011, 100 ); setPitch( spep_0 + 381, SE011, 300 ); setTimeStretch( SE011, 1.2, 30, 4 ); SE012 = playSeVer2( spep_0 + 382, 1000, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 412, 1472, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 412, SE013, 100 ); SE014 = playSeVer2( spep_0 + 413, 1000, "", 0, 0, 0, -1); --飛び上がる SE015 = playSeVer2( spep_0 + 457, 1117, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_0 + 457, 1207, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 470, 1360, "", 0, 0, 0, -1); --気弾溜め SE018 = playSeVer2( spep_0 + 582, 1336, "",spep_0 + 668, 11, 19, -1); setSeVolumeByWorkId( spep_0 + 582, SE018, 100 ); setStartTimeMs( SE018, 1683 ); setPitch( spep_0 + 582, SE018, -1000 ); setTimeStretch( SE018, 0.33, 30, 4 ); SE019 = playSeVer2( spep_0 + 512, 1442, "",spep_0 + 666, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 512, SE019, 257 ); setTimeStretch( SE019, 1.25, 30, 4 ); --回転する SE020 = playSeVer2( spep_0 + 527, 1388, "",spep_0 + 602, 0, 17, -1); SE021 = playSeVer2( spep_0 + 527, 1004, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 536, 1004, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 547, 1004, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 556, 1004, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_0 + 566, 1004, "", 0, 0, 0, -1); --気弾溜め SE026 = playSeVer2( spep_0 + 583, 1254, "",spep_0 + 650, 0, 12, -1); setSeVolumeByWorkId( spep_0 + 583, SE026, 120 ); SE027 = playSeVer2( spep_0 + 583, 1203, "",spep_0 + 666, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 583, SE027, 124 ); --気弾発射 SE028 = playSeVer2( spep_0 + 646, 1022, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE028, 120 ); SE029 = playSeVer2( spep_0 + 646, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE029, 120 ); SE030 = playSeVer2( spep_0 + 646, 1177, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 646, SE030, 120 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 700; --spep名とフレーム数を置き換える pauseMovie( SP_dodge + 0, 1 ); -- 一時停止 pauseMovie( SP_dodge + 5, 0 ); -- 一時停止解除 stopMovie( SP_dodge + 9 ); -- 停止 playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE026, 0); stopSe( SP_dodge - 12, SE027, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); --stopSe( SP_dodge - 12, SE_CUTIN, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ----------------------------- -- 回避しなかった場合 ----------------------------- --敵のみこまれる SE031 = playSeVer2( spep_0 + 712, 1258, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 718, 1423, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_0 + 718, 1161, "", 0, 0, 0, -1); ----------------------------- -- 終了 ----------------------------- dealDamage( spep_0 + 760); -- ダメージ表示フレーム endPhase( spep_0 + MAX_FRAME_0 - 2); -- 880