--4610210 UR Goku Black (Super Saiyan Rosé) Super Attack --sp_effect_CE_00002 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --effect packs SP_01 = 46102100; --ef_001 SP_02 = 46102101; --ef_002 SP_03 = 46102102; --ef_003 SP_04 = 46102103; --ef_004 SP_05= 154935; ------------------------------------------------------ -- lol ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); ENABLE_AUTO_TIME_STRETCH(1.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- Player Side ------------------------------------------------------ spep_0 = 0; --first half kekl = entryEffectLife( spep_0 + 0, SP_02, 542, 0x80, -1, 0, 0, 0 ); --ef_002 setEffMoveKey( spep_0 + 4, kekl, 0, 0 , 0 ); setEffMoveKey( spep_0 + 542, kekl, 0, 0 , 0 ); setEffScaleKey( spep_0 + 4, kekl, 1.0, 1.0 ); setEffScaleKey( spep_0 + 542, kekl, 1.0, 1.0 ); setEffRotateKey( spep_0 + 4, kekl, 0 ); setEffRotateKey( spep_0 + 542, kekl, 0 ); setEffAlphaKey( spep_0 + 4, kekl, 255 ); setEffAlphaKey( spep_0 + 542 -1, kekl, 255 ); setEffAlphaKey( spep_0 + 542, kekl, 0 ); pepega = entryEffectLife( spep_0 + 0, SP_01, 542, 0x100, -1, 0, 0, 0 ); --ef_001 setEffMoveKey( spep_0 + 4, pepega, 0, 0 , 0 ); setEffMoveKey( spep_0 + 542, pepega, 0, 0 , 0 ); setEffScaleKey( spep_0 + 4, pepega, 1.0, 1.0 ); setEffScaleKey( spep_0 + 542, pepega, 1.0, 1.0 ); setEffRotateKey( spep_0 + 4, pepega, 0 ); setEffRotateKey( spep_0 + 542, pepega, 0 ); setEffAlphaKey( spep_0 + 4, pepega, 255 ); setEffAlphaKey( spep_0 + 542 -1, pepega, 255 ); setEffAlphaKey( spep_0 + 542, pepega, 0 ); -- Sound -- SE001 = playSeVer2( spep_0 + 4, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE001, 120 ); setDisp(0, 1, 1); setDisp(2, 1, 0); setDisp(4, 1, 1); changeAnime(4, 1, 100); setMoveKey(4, 1, 252, 8, 0); setScaleKey(4, 1, 2, 2); setRotateKey(4, 1, 0); setMoveKey(6, 1, 252, 8, 0); setScaleKey(6, 1, 2, 2); setRotateKey(6, 1, 0); setMoveKey(8, 1, 252, 8, 0); setScaleKey(8, 1, 2, 2); setRotateKey(8, 1, 0); setMoveKey(10, 1, 252, 8, 0); setScaleKey(10, 1, 2, 2); setRotateKey(10, 1, 0); setMoveKey(12, 1, 252, 8, 0); setScaleKey(12, 1, 2, 2); setRotateKey(12, 1, 0); setMoveKey(14, 1, 252, 8, 0); setScaleKey(14, 1, 2, 2); setRotateKey(14, 1, 0); setMoveKey(16, 1, 252, 8, 0); setScaleKey(16, 1, 2, 2); setRotateKey(16, 1, 0); setMoveKey(18, 1, 252, 8, 0); setScaleKey(18, 1, 2, 2); setRotateKey(18, 1, 0); setMoveKey(20, 1, 252, 8, 0); setScaleKey(20, 1, 2, 2); setRotateKey(20, 1, 0); setMoveKey(22, 1, 252, 8, 0); setScaleKey(22, 1, 2, 2); setRotateKey(22, 1, 0); setMoveKey(24, 1, 252, 8, 0); setScaleKey(24, 1, 2, 2); setRotateKey(24, 1, 0); setMoveKey(26, 1, 252, 8, 0); setScaleKey(26, 1, 2, 2); setRotateKey(26, 1, 0); setMoveKey(28, 1, 252, 8, 0); setScaleKey(28, 1, 2, 2); setRotateKey(28, 1, 0); setMoveKey(30, 1, 252, 8, 0); setScaleKey(30, 1, 2, 2); setRotateKey(30, 1, 0); setMoveKey(32, 1, 252, 8, 0); setScaleKey(32, 1, 2, 2); setRotateKey(32, 1, 0); setMoveKey(34, 1, 252, 8, 0); setScaleKey(34, 1, 2, 2); setRotateKey(34, 1, 0); setMoveKey(36, 1, 252, 8, 0); setScaleKey(36, 1, 2, 2); setRotateKey(36, 1, 0); setMoveKey(38, 1, 252, 8, 0); setScaleKey(38, 1, 2, 2); setRotateKey(38, 1, 0); setMoveKey(40, 1, 252, 8, 0); setScaleKey(40, 1, 2, 2); setRotateKey(40, 1, 0); setMoveKey(42, 1, 252, 8, 0); setScaleKey(42, 1, 2, 2); setRotateKey(42, 1, 0); setMoveKey(44, 1, 252, 8, 0); setScaleKey(44, 1, 2, 2); setRotateKey(44, 1, 0); setMoveKey(46, 1, 252, 8, 0); setScaleKey(46, 1, 2, 2); setRotateKey(46, 1, 0); setMoveKey(48, 1, 252, 8, 0); setScaleKey(48, 1, 2, 2); setRotateKey(48, 1, 0); setMoveKey(50, 1, 252, 8, 0); setScaleKey(50, 1, 2, 2); setRotateKey(50, 1, 0); setMoveKey(52, 1, 252, 8, 0); setScaleKey(52, 1, 2, 2); setRotateKey(52, 1, 0); setMoveKey(54, 1, 252, 8, 0); setScaleKey(54, 1, 2, 2); setRotateKey(54, 1, 0); setDisp(56, 1, 0); setDisp(120, 1, 1); changeAnime(120, 1, 4); setMoveKey(120, 1, -80, 92, 0); setScaleKey(120, 1, 2, 2); setRotateKey(120, 1, 0); setMoveKey(122, 1, -80, 92, 0); setScaleKey(122, 1, 2, 2); setRotateKey(122, 1, 0); setMoveKey(124, 1, -80, 92, 0); setScaleKey(124, 1, 2, 2); setRotateKey(124, 1, 0); setMoveKey(126, 1, -80, 92, 0); setScaleKey(126, 1, 2, 2); setRotateKey(126, 1, 0); setMoveKey(128, 1, -80, 92, 0); setScaleKey(128, 1, 2, 2); setRotateKey(128, 1, 0); setMoveKey(130, 1, -80, 92, 0); setScaleKey(130, 1, 2, 2); setRotateKey(130, 1, 0); setMoveKey(132, 1, -80, 92, 0); setScaleKey(132, 1, 2, 2); setRotateKey(132, 1, 0); setMoveKey(134, 1, -80, 92, 0); setScaleKey(134, 1, 2, 2); setRotateKey(134, 1, 0); changeAnime(136, 1, 8); setMoveKey(136, 1, -80, 92, 0); setScaleKey(136, 1, 2, 2); setRotateKey(136, 1, 0); setMoveKey(138, 1, -80, 92, 0); setScaleKey(138, 1, 2, 2); setRotateKey(138, 1, 0); setMoveKey(140, 1, -80, 92, 0); setScaleKey(140, 1, 2, 2); setRotateKey(140, 1, 0); setMoveKey(142, 1, -80, 92, 0); setScaleKey(142, 1, 2, 2); setRotateKey(142, 1, 0); setMoveKey(144, 1, -80, 92, 0); setScaleKey(144, 1, 2, 2); setRotateKey(144, 1, 0); setMoveKey(146, 1, -80, 92, 0); setScaleKey(146, 1, 2, 2); setRotateKey(146, 1, 0); setMoveKey(148, 1, -80, 92, 0); setScaleKey(148, 1, 2, 2); setRotateKey(148, 1, 0); setMoveKey(150, 1, -80, 92, 0); setScaleKey(150, 1, 2, 2); setRotateKey(150, 1, 0); setMoveKey(152, 1, -80, 92, 0); setScaleKey(152, 1, 2, 2); setRotateKey(152, 1, 0); setDisp(154, 1, 0); setDisp(224, 1, 1); changeAnime(224, 1, 108); setMoveKey(224, 1, 478, 405, 0); setScaleKey(224, 1, 1, 1); setRotateKey(224, 1, 0); setMoveKey(226, 1, 453, 403, 0); setScaleKey(226, 1, 1, 1); setRotateKey(226, 1, 0); setMoveKey(228, 1, 436, 395, 0); setScaleKey(228, 1, 1, 1); setRotateKey(228, 1, 0); setMoveKey(230, 1, 414, 395, 0); setScaleKey(230, 1, 1, 1); setRotateKey(230, 1, 0); setMoveKey(232, 1, 387, 392, 0); setScaleKey(232, 1, 1, 1); setRotateKey(232, 1, 0); setMoveKey(234, 1, 359, 411, 0); setScaleKey(234, 1, 1, 1); setRotateKey(234, 1, 0); setMoveKey(236, 1, 333, 414, 0); setScaleKey(236, 1, 1, 1); setRotateKey(236, 1, 0); setMoveKey(238, 1, 311, 410, 0); setScaleKey(238, 1, 1, 1); setRotateKey(238, 1, 0); setMoveKey(240, 1, 284, 411, 0); setScaleKey(240, 1, 1, 1); setRotateKey(240, 1, 0); setMoveKey(242, 1, 264, 410, 0); setScaleKey(242, 1, 1, 1); setRotateKey(242, 1, 0); setMoveKey(244, 1, 229, 417, 0); setScaleKey(244, 1, 1, 1); setRotateKey(244, 1, 0); setMoveKey(246, 1, 207, 425, 0); setScaleKey(246, 1, 1, 1); setRotateKey(246, 1, 0); setMoveKey(248, 1, 195, 425, 0); setScaleKey(248, 1, 1, 1); setRotateKey(248, 1, 0); setMoveKey(250, 1, 169, 424, 0); setScaleKey(250, 1, 1, 1); setRotateKey(250, 1, 0); setMoveKey(252, 1, 144, 426, 0); setScaleKey(252, 1, 1, 1); setRotateKey(252, 1, 0); setMoveKey(254, 1, 112, 430, 0); setScaleKey(254, 1, 1, 1); setRotateKey(254, 1, 0); setMoveKey(256, 1, 84, 437, 0); setScaleKey(256, 1, 1, 1); setRotateKey(256, 1, 0); setMoveKey(258, 1, 64, 431, 0); setScaleKey(258, 1, 1, 1); setRotateKey(258, 1, 0); setMoveKey(260, 1, 50, 429, 0); setScaleKey(260, 1, 1, 1); setRotateKey(260, 1, 0); setMoveKey(262, 1, 22, 428, 0); setScaleKey(262, 1, 1, 1); setRotateKey(262, 1, 0); setMoveKey(264, 1, -6, 432, 0); setScaleKey(264, 1, 1, 1); setRotateKey(264, 1, 0); setDisp(265, 1, 0); setDisp(313, 1, 1); changeAnime(314, 1, 7); setMoveKey(314, 1, -255, 711, 0); setScaleKey(314, 1, 1, 1); setRotateKey(314, 1, -28); setMoveKey(316, 1, -192, 627, 0); setScaleKey(316, 1, 1, 1); setRotateKey(316, 1, -28); setMoveKey(318, 1, -159, 533, 0); setScaleKey(318, 1, 1, 1); setRotateKey(318, 1, -28); setMoveKey(320, 1, -105, 425, 0); setScaleKey(320, 1, 1, 1); setRotateKey(320, 1, -28); setMoveKey(322, 1, -79, 358, 0); setScaleKey(322, 1, 1, 1); setRotateKey(322, 1, -28); setMoveKey(324, 1, -85, 287, 0); setScaleKey(324, 1, 1, 1); setRotateKey(324, 1, -28); setMoveKey(326, 1, -66, 178, 0); setScaleKey(326, 1, 1, 1); setRotateKey(326, 1, -28); setMoveKey(328, 1, -50, 61, 0); setScaleKey(328, 1, 1, 1); setRotateKey(328, 1, -28); setMoveKey(330, 1, -16, -41, 0); setScaleKey(330, 1, 1, 1); setRotateKey(330, 1, -28); setMoveKey(332, 1, 7, -151, 0); setScaleKey(332, 1, 1, 1); setRotateKey(332, 1, -28); setMoveKey(334, 1, 7, -151, 0); setScaleKey(334, 1, 1, 1); setRotateKey(334, 1, -4); setMoveKey(336, 1, 14, -176, 0); setScaleKey(336, 1, 1, 1); setRotateKey(336, 1, -28); setDisp(338, 1, 0); ------------------------------------------------------ -- Dodge ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0+ 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end --*First Half SE*-- SE002 = playSeVer2( spep_0 + 58, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE002, 115 ); SE003 = playSeVer2( spep_0 + 124, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE003, 110 ); SE004 = playSeVer2( spep_0 + 158, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE004, 110 ); SE005 = playSeVer2( spep_0 + 192, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE005, 110 ); SE006 = playSeVer2( spep_0 + 226, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE006, 110 ); SE007 = playSeVer2( spep_0 + 260, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE007, 110 ); SE008 = playSeVer2( spep_0 + 294, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE008, 110 ); SE011 = playSeVer2( spep_0 + 338, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 338, SE011, 120 ); SE012 = playSeVer2( spep_0 + 372, 1144, "", spep_0 + 542, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 372, SE012, 130 ); --*Super Saiyan Idle Sound Effect*-- SS001 = playSeVer2( spep_0 + 124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SS001, 70 ); SS002 = playSeVer2( spep_0 + 148, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SS002, 70 ); SS003 = playSeVer2( spep_0 + 172, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 172, SS003, 70 ); SS004 = playSeVer2( spep_0 + 196, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SS004, 70 ); SS005 = playSeVer2( spep_0 + 220, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SS005, 70 ); SS006 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SS006, 70 ); SS007 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SS007, 70 ); SS008 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SS008, 70 ); SS009 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SS009, 70 ); spep_x = spep_0 + 460; -- SP Cutin and Quote -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --SP Cutin setEffReplaceTexture( speff, 3, 2 ); speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --Quote setEffReplaceTexture( speff1, 4, 5 ); -- Comic SFX -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); SE420 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --Card art and SA Name popup spep_1 = spep_0 + 542; --Second half of SA spep_2 = showCardCutin(spep_1, 0); --Second half bruh = entryEffectLife( spep_2 + 0, SP_03, 204, 0x100, -1, 0, 0, 0 ); --ef_003 setEffMoveKey( spep_2 + 0, bruh, 0, 0 , 0 ); setEffMoveKey( spep_2 + 204, bruh, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bruh, 1.0, 1.0 ); setEffScaleKey( spep_2 + 204, bruh, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bruh, 0 ); setEffRotateKey( spep_2 + 204, bruh, 0 ); setEffAlphaKey( spep_2 + 0, bruh, 255 ); setEffAlphaKey( spep_2 + 204 -1, bruh, 255 ); setEffAlphaKey( spep_2 + 204, bruh, 0 ); aylmao = entryEffectLife( spep_2 + 0, SP_04, 204, 0x80, -1, 0, 0, 0 ); --ef_004 setEffMoveKey( spep_2 + 0, aylmao, 0, 0 , 0 ); setEffMoveKey( spep_2 + 204, aylmao, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, aylmao, 1.0, 1.0 ); setEffScaleKey( spep_2 + 204, aylmao, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, aylmao, 0 ); setEffRotateKey( spep_2 + 204, aylmao, 0 ); setEffAlphaKey( spep_2 + 0, aylmao, 255 ); setEffAlphaKey( spep_2 + 204 -1, aylmao, 255 ); setEffAlphaKey( spep_2 + 204, aylmao, 0 ); entryFadeBg( spep_2 + 0, 0, 202, 0, 0, 0, 0, 255 ); --*Second Half SE*-- SE013 = playSeVer2( spep_2 + 0, 1144, "", spep_2 + 120, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE013, 100); SE014 = playSeVer2( spep_2 + 120, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE014, 120 ); SE015 = playSeVer2( spep_2 + 188, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 188, SE015, 125 ); --*Super Saiyan Idle Sound Effect*-- SS010 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SS010, 70 ); SS011 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SS011, 70 ); SS012 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SS012, 70 ); SS013 = playSeVer2( spep_2 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SS013, 70 ); SS014 = playSeVer2( spep_2 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 96, SS014, 70 ); SS015 = playSeVer2( spep_2 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SS015, 70 ); SS016 = playSeVer2( spep_2 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 144, SS016, 70 ); SS017 = playSeVer2( spep_2 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SS017, 70 ); --end spep_3 = spep_2 + 204; finish = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 180, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 180, finish, 255 ); playSe( spep_3 + 10, 1159 ); setSeVolume( spep_3 + 10, 1159, 100 ); playSe( spep_3 + 10, 1024 ); dealDamage( spep_3 + 10 ); endPhase ( spep_3 + 166 ); else ------------------------------------------------------ -- Enemy Side ------------------------------------------------------ spep_0 = 0; --first half kekl = entryEffectLife( spep_0 + 0, SP_02, 542, 0x80, -1, 0, 0, 0 ); --ef_002 setEffMoveKey( spep_0 + 4, kekl, 0, 0 , 0 ); setEffMoveKey( spep_0 + 542, kekl, 0, 0 , 0 ); setEffScaleKey( spep_0 + 4, kekl, 1.0, 1.0 ); setEffScaleKey( spep_0 + 542, kekl, 1.0, 1.0 ); setEffRotateKey( spep_0 + 4, kekl, 0 ); setEffRotateKey( spep_0 + 542, kekl, 0 ); setEffAlphaKey( spep_0 + 4, kekl, 255 ); setEffAlphaKey( spep_0 + 542 -1, kekl, 255 ); setEffAlphaKey( spep_0 + 542, kekl, 0 ); pepega = entryEffectLife( spep_0 + 0, SP_01, 542, 0x100, -1, 0, 0, 0 ); --ef_001 setEffMoveKey( spep_0 + 4, pepega, 0, 0 , 0 ); setEffMoveKey( spep_0 + 542, pepega, 0, 0 , 0 ); setEffScaleKey( spep_0 + 4, pepega, 1.0, 1.0 ); setEffScaleKey( spep_0 + 542, pepega, 1.0, 1.0 ); setEffRotateKey( spep_0 + 4, pepega, 0 ); setEffRotateKey( spep_0 + 542, pepega, 0 ); setEffAlphaKey( spep_0 + 4, pepega, 255 ); setEffAlphaKey( spep_0 + 542 -1, pepega, 255 ); setEffAlphaKey( spep_0 + 542, pepega, 0 ); -- Sound -- SE001 = playSeVer2( spep_0 + 4, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE001, 120 ); setDisp(0, 1, 1); setDisp(2, 1, 0); setDisp(4, 1, 1); changeAnime(4, 1, 100); setMoveKey(4, 1, 252, 8, 0); setScaleKey(4, 1, 2, 2); setRotateKey(4, 1, 0); setMoveKey(6, 1, 252, 8, 0); setScaleKey(6, 1, 2, 2); setRotateKey(6, 1, 0); setMoveKey(8, 1, 252, 8, 0); setScaleKey(8, 1, 2, 2); setRotateKey(8, 1, 0); setMoveKey(10, 1, 252, 8, 0); setScaleKey(10, 1, 2, 2); setRotateKey(10, 1, 0); setMoveKey(12, 1, 252, 8, 0); setScaleKey(12, 1, 2, 2); setRotateKey(12, 1, 0); setMoveKey(14, 1, 252, 8, 0); setScaleKey(14, 1, 2, 2); setRotateKey(14, 1, 0); setMoveKey(16, 1, 252, 8, 0); setScaleKey(16, 1, 2, 2); setRotateKey(16, 1, 0); setMoveKey(18, 1, 252, 8, 0); setScaleKey(18, 1, 2, 2); setRotateKey(18, 1, 0); setMoveKey(20, 1, 252, 8, 0); setScaleKey(20, 1, 2, 2); setRotateKey(20, 1, 0); setMoveKey(22, 1, 252, 8, 0); setScaleKey(22, 1, 2, 2); setRotateKey(22, 1, 0); setMoveKey(24, 1, 252, 8, 0); setScaleKey(24, 1, 2, 2); setRotateKey(24, 1, 0); setMoveKey(26, 1, 252, 8, 0); setScaleKey(26, 1, 2, 2); setRotateKey(26, 1, 0); setMoveKey(28, 1, 252, 8, 0); setScaleKey(28, 1, 2, 2); setRotateKey(28, 1, 0); setMoveKey(30, 1, 252, 8, 0); setScaleKey(30, 1, 2, 2); setRotateKey(30, 1, 0); setMoveKey(32, 1, 252, 8, 0); setScaleKey(32, 1, 2, 2); setRotateKey(32, 1, 0); setMoveKey(34, 1, 252, 8, 0); setScaleKey(34, 1, 2, 2); setRotateKey(34, 1, 0); setMoveKey(36, 1, 252, 8, 0); setScaleKey(36, 1, 2, 2); setRotateKey(36, 1, 0); setMoveKey(38, 1, 252, 8, 0); setScaleKey(38, 1, 2, 2); setRotateKey(38, 1, 0); setMoveKey(40, 1, 252, 8, 0); setScaleKey(40, 1, 2, 2); setRotateKey(40, 1, 0); setMoveKey(42, 1, 252, 8, 0); setScaleKey(42, 1, 2, 2); setRotateKey(42, 1, 0); setMoveKey(44, 1, 252, 8, 0); setScaleKey(44, 1, 2, 2); setRotateKey(44, 1, 0); setMoveKey(46, 1, 252, 8, 0); setScaleKey(46, 1, 2, 2); setRotateKey(46, 1, 0); setMoveKey(48, 1, 252, 8, 0); setScaleKey(48, 1, 2, 2); setRotateKey(48, 1, 0); setMoveKey(50, 1, 252, 8, 0); setScaleKey(50, 1, 2, 2); setRotateKey(50, 1, 0); setMoveKey(52, 1, 252, 8, 0); setScaleKey(52, 1, 2, 2); setRotateKey(52, 1, 0); setMoveKey(54, 1, 252, 8, 0); setScaleKey(54, 1, 2, 2); setRotateKey(54, 1, 0); setDisp(56, 1, 0); setDisp(120, 1, 1); changeAnime(120, 1, 4); setMoveKey(120, 1, -80, 92, 0); setScaleKey(120, 1, 2, 2); setRotateKey(120, 1, 0); setMoveKey(122, 1, -80, 92, 0); setScaleKey(122, 1, 2, 2); setRotateKey(122, 1, 0); setMoveKey(124, 1, -80, 92, 0); setScaleKey(124, 1, 2, 2); setRotateKey(124, 1, 0); setMoveKey(126, 1, -80, 92, 0); setScaleKey(126, 1, 2, 2); setRotateKey(126, 1, 0); setMoveKey(128, 1, -80, 92, 0); setScaleKey(128, 1, 2, 2); setRotateKey(128, 1, 0); setMoveKey(130, 1, -80, 92, 0); setScaleKey(130, 1, 2, 2); setRotateKey(130, 1, 0); setMoveKey(132, 1, -80, 92, 0); setScaleKey(132, 1, 2, 2); setRotateKey(132, 1, 0); setMoveKey(134, 1, -80, 92, 0); setScaleKey(134, 1, 2, 2); setRotateKey(134, 1, 0); changeAnime(136, 1, 8); setMoveKey(136, 1, -80, 92, 0); setScaleKey(136, 1, 2, 2); setRotateKey(136, 1, 0); setMoveKey(138, 1, -80, 92, 0); setScaleKey(138, 1, 2, 2); setRotateKey(138, 1, 0); setMoveKey(140, 1, -80, 92, 0); setScaleKey(140, 1, 2, 2); setRotateKey(140, 1, 0); setMoveKey(142, 1, -80, 92, 0); setScaleKey(142, 1, 2, 2); setRotateKey(142, 1, 0); setMoveKey(144, 1, -80, 92, 0); setScaleKey(144, 1, 2, 2); setRotateKey(144, 1, 0); setMoveKey(146, 1, -80, 92, 0); setScaleKey(146, 1, 2, 2); setRotateKey(146, 1, 0); setMoveKey(148, 1, -80, 92, 0); setScaleKey(148, 1, 2, 2); setRotateKey(148, 1, 0); setMoveKey(150, 1, -80, 92, 0); setScaleKey(150, 1, 2, 2); setRotateKey(150, 1, 0); setMoveKey(152, 1, -80, 92, 0); setScaleKey(152, 1, 2, 2); setRotateKey(152, 1, 0); setDisp(154, 1, 0); setDisp(224, 1, 1); changeAnime(224, 1, 108); setMoveKey(224, 1, 478, 405, 0); setScaleKey(224, 1, 1, 1); setRotateKey(224, 1, 0); setMoveKey(226, 1, 453, 403, 0); setScaleKey(226, 1, 1, 1); setRotateKey(226, 1, 0); setMoveKey(228, 1, 436, 395, 0); setScaleKey(228, 1, 1, 1); setRotateKey(228, 1, 0); setMoveKey(230, 1, 414, 395, 0); setScaleKey(230, 1, 1, 1); setRotateKey(230, 1, 0); setMoveKey(232, 1, 387, 392, 0); setScaleKey(232, 1, 1, 1); setRotateKey(232, 1, 0); setMoveKey(234, 1, 359, 411, 0); setScaleKey(234, 1, 1, 1); setRotateKey(234, 1, 0); setMoveKey(236, 1, 333, 414, 0); setScaleKey(236, 1, 1, 1); setRotateKey(236, 1, 0); setMoveKey(238, 1, 311, 410, 0); setScaleKey(238, 1, 1, 1); setRotateKey(238, 1, 0); setMoveKey(240, 1, 284, 411, 0); setScaleKey(240, 1, 1, 1); setRotateKey(240, 1, 0); setMoveKey(242, 1, 264, 410, 0); setScaleKey(242, 1, 1, 1); setRotateKey(242, 1, 0); setMoveKey(244, 1, 229, 417, 0); setScaleKey(244, 1, 1, 1); setRotateKey(244, 1, 0); setMoveKey(246, 1, 207, 425, 0); setScaleKey(246, 1, 1, 1); setRotateKey(246, 1, 0); setMoveKey(248, 1, 195, 425, 0); setScaleKey(248, 1, 1, 1); setRotateKey(248, 1, 0); setMoveKey(250, 1, 169, 424, 0); setScaleKey(250, 1, 1, 1); setRotateKey(250, 1, 0); setMoveKey(252, 1, 144, 426, 0); setScaleKey(252, 1, 1, 1); setRotateKey(252, 1, 0); setMoveKey(254, 1, 112, 430, 0); setScaleKey(254, 1, 1, 1); setRotateKey(254, 1, 0); setMoveKey(256, 1, 84, 437, 0); setScaleKey(256, 1, 1, 1); setRotateKey(256, 1, 0); setMoveKey(258, 1, 64, 431, 0); setScaleKey(258, 1, 1, 1); setRotateKey(258, 1, 0); setMoveKey(260, 1, 50, 429, 0); setScaleKey(260, 1, 1, 1); setRotateKey(260, 1, 0); setMoveKey(262, 1, 22, 428, 0); setScaleKey(262, 1, 1, 1); setRotateKey(262, 1, 0); setMoveKey(264, 1, -6, 432, 0); setScaleKey(264, 1, 1, 1); setRotateKey(264, 1, 0); setDisp(265, 1, 0); setDisp(313, 1, 1); changeAnime(314, 1, 7); setMoveKey(314, 1, -255, 711, 0); setScaleKey(314, 1, 1, 1); setRotateKey(314, 1, -28); setMoveKey(316, 1, -192, 627, 0); setScaleKey(316, 1, 1, 1); setRotateKey(316, 1, -28); setMoveKey(318, 1, -159, 533, 0); setScaleKey(318, 1, 1, 1); setRotateKey(318, 1, -28); setMoveKey(320, 1, -105, 425, 0); setScaleKey(320, 1, 1, 1); setRotateKey(320, 1, -28); setMoveKey(322, 1, -79, 358, 0); setScaleKey(322, 1, 1, 1); setRotateKey(322, 1, -28); setMoveKey(324, 1, -85, 287, 0); setScaleKey(324, 1, 1, 1); setRotateKey(324, 1, -28); setMoveKey(326, 1, -66, 178, 0); setScaleKey(326, 1, 1, 1); setRotateKey(326, 1, -28); setMoveKey(328, 1, -50, 61, 0); setScaleKey(328, 1, 1, 1); setRotateKey(328, 1, -28); setMoveKey(330, 1, -16, -41, 0); setScaleKey(330, 1, 1, 1); setRotateKey(330, 1, -28); setMoveKey(332, 1, 7, -151, 0); setScaleKey(332, 1, 1, 1); setRotateKey(332, 1, -28); setMoveKey(334, 1, 7, -151, 0); setScaleKey(334, 1, 1, 1); setRotateKey(334, 1, -4); setMoveKey(336, 1, 14, -176, 0); setScaleKey(336, 1, 1, 1); setRotateKey(336, 1, -28); setDisp(338, 1, 0); ------------------------------------------------------ -- Dodge ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0+ 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end --*First Half SE*-- SE002 = playSeVer2( spep_0 + 58, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 58, SE002, 115 ); SE003 = playSeVer2( spep_0 + 124, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SE003, 110 ); SE004 = playSeVer2( spep_0 + 158, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 158, SE004, 110 ); SE005 = playSeVer2( spep_0 + 192, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 192, SE005, 110 ); SE006 = playSeVer2( spep_0 + 226, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 226, SE006, 110 ); SE007 = playSeVer2( spep_0 + 260, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 260, SE007, 110 ); SE008 = playSeVer2( spep_0 + 294, 1034, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 294, SE008, 110 ); SE011 = playSeVer2( spep_0 + 338, 1023, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 338, SE011, 120 ); SE012 = playSeVer2( spep_0 + 372, 1144, "", spep_0 + 542, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 372, SE012, 130 ); --*Super Saiyan Idle Sound Effect*-- SS001 = playSeVer2( spep_0 + 124, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 124, SS001, 70 ); SS002 = playSeVer2( spep_0 + 148, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 148, SS002, 70 ); SS003 = playSeVer2( spep_0 + 172, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 172, SS003, 70 ); SS004 = playSeVer2( spep_0 + 196, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 196, SS004, 70 ); SS005 = playSeVer2( spep_0 + 220, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 220, SS005, 70 ); SS006 = playSeVer2( spep_0 + 244, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SS006, 70 ); SS007 = playSeVer2( spep_0 + 268, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 268, SS007, 70 ); SS008 = playSeVer2( spep_0 + 292, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 292, SS008, 70 ); SS009 = playSeVer2( spep_0 + 316, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 316, SS009, 70 ); spep_x = spep_0 + 460; -- SP Cutin and Quote -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --SP Cutin setEffReplaceTexture( speff, 3, 2 ); --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --Quote --setEffReplaceTexture( speff1, 4, 5 ); -- Comic SFX -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); SE420 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --Card art and SA Name popup spep_1 = spep_0 + 542; --Second half of SA spep_2 = showCardCutin(spep_1, 0); --Second half bruh = entryEffectLife( spep_2 + 0, SP_03, 204, 0x100, -1, 0, 0, 0 ); --ef_003 setEffMoveKey( spep_2 + 0, bruh, 0, 0 , 0 ); setEffMoveKey( spep_2 + 204, bruh, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, bruh, 1.0, 1.0 ); setEffScaleKey( spep_2 + 204, bruh, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, bruh, 0 ); setEffRotateKey( spep_2 + 204, bruh, 0 ); setEffAlphaKey( spep_2 + 0, bruh, 255 ); setEffAlphaKey( spep_2 + 204 -1, bruh, 255 ); setEffAlphaKey( spep_2 + 204, bruh, 0 ); aylmao = entryEffectLife( spep_2 + 0, SP_04, 204, 0x80, -1, 0, 0, 0 ); --ef_004 setEffMoveKey( spep_2 + 0, aylmao, 0, 0 , 0 ); setEffMoveKey( spep_2 + 204, aylmao, 0, 0 , 0 ); setEffScaleKey( spep_2 + 0, aylmao, 1.0, 1.0 ); setEffScaleKey( spep_2 + 204, aylmao, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, aylmao, 0 ); setEffRotateKey( spep_2 + 204, aylmao, 0 ); setEffAlphaKey( spep_2 + 0, aylmao, 255 ); setEffAlphaKey( spep_2 + 204 -1, aylmao, 255 ); setEffAlphaKey( spep_2 + 204, aylmao, 0 ); entryFadeBg( spep_2 + 0, 0, 202, 0, 0, 0, 0, 255 ); --*Second Half SE*-- SE013 = playSeVer2( spep_2 + 0, 1144, "", spep_2 + 120, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SE013, 100); SE014 = playSeVer2( spep_2 + 120, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SE014, 120 ); SE015 = playSeVer2( spep_2 + 188, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 188, SE015, 125 ); --*Super Saiyan Idle Sound Effect*-- SS010 = playSeVer2( spep_2 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 0, SS010, 70 ); SS011 = playSeVer2( spep_2 + 24, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 24, SS011, 70 ); SS012 = playSeVer2( spep_2 + 48, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 48, SS012, 70 ); SS013 = playSeVer2( spep_2 + 72, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 72, SS013, 70 ); SS014 = playSeVer2( spep_2 + 96, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 96, SS014, 70 ); SS015 = playSeVer2( spep_2 + 120, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 120, SS015, 70 ); SS016 = playSeVer2( spep_2 + 144, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 144, SS016, 70 ); SS017 = playSeVer2( spep_2 + 168, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 168, SS017, 70 ); --end spep_3 = spep_2 + 204; finish = entryEffect( spep_3 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, finish, 0, 0, 0 ); setEffMoveKey( spep_3 + 180, finish, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, finish, 1.0, 1.0 ); setEffScaleKey( spep_3 + 180, finish, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, finish, 0 ); setEffRotateKey( spep_3 + 180, finish, 0 ); setEffAlphaKey( spep_3 + 0, finish, 255 ); setEffAlphaKey( spep_3 + 180, finish, 255 ); playSe( spep_3 + 10, 1159 ); setSeVolume( spep_3 + 10, 1159, 100 ); playSe( spep_3 + 10, 1024 ); dealDamage( spep_3 + 10 ); endPhase ( spep_3 + 166 ); end