--4610220 UR Goku Black (Super Saiyan Rosé) (Kaioken) Super Attack --sp_effect_MMX_00003 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --effect packs SP_01 = 46102202; --ef_001 SP_02 = 46102203; --ef_002 SP_03 = 46102204; --ef_003 SP_04 = 46102205; --ef_004 ------------------------------------------------------ -- KEKW ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- Player Side ------------------------------------------------------ spep_0 = 0; --first half MAX_FRAME_0 = 466; base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); base_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0); setEffAlphaKey( spep_0 + 0, base_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255); ------------------------------------------------------ -- SFX ------------------------------------------------------ SE001 = playSe( spep_0, 1018 ); setSeVolumeByWorkId( spep_0, SE001, 100 ); SE002 = playSe( spep_0 + 52, 1013 ); setSeVolumeByWorkId( spep_0 + 52, SE002, 100 ); SE003 = playSe( spep_0 + 80, 1035 ); setSeVolumeByWorkId( spep_0 + 80, SE003, 100 ); SE004 = playSe( spep_0 + 150, 1069 ); setSeVolumeByWorkId( spep_0 + 150 + 6, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 150 + 7, SE004, 21 ); setSeVolumeByWorkId( spep_0 + 150 + 8, SE004, 42 ); setSeVolumeByWorkId( spep_0 + 150 + 9, SE004, 63 ); setSeVolumeByWorkId( spep_0 + 150 + 10, SE004, 84 ); setStartTimeMs( SE004, 183 ); SE005 = playSe( spep_0 + 150, 1024 ); setSeVolumeByWorkId( spep_0 + 150, SE005, 100 ); SE006 = playSe( spep_0 + 220, 1120 ); SE007 = playSeVer2( spep_0 + 308, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 332, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 356, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 380, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 404, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); ------------------------------------------------------ -- Enemy placement ------------------------------------------------------ setDisp(0, 1, 1); changeAnime(2, 1, 0); setMoveKey(2, 1, 0, 0, 0); setScaleKey(2, 1, 1, 1); setRotateKey(2, 1, 0); changeAnime(180, 1, 4); setMoveKey(180, 1, -108, -60, 0); setScaleKey(180, 1, 1, 1); setRotateKey(180, 1, 0); setMoveKey(182, 1, -112, -60, 0); setScaleKey(182, 1, 1, 1); setRotateKey(182, 1, 0); setMoveKey(184, 1, -112, -60, 0); setScaleKey(184, 1, 1, 1); setRotateKey(184, 1, 0); setDisp(186, 1, 0); setDisp(244, 1, 1); changeAnime(244, 1, 7); setMoveKey(244, 1, -3, 26, 0); setScaleKey(244, 1, 2.8, 2.8); setRotateKey(244, 1, 0); setMoveKey(246, 1, 14, 43, 0); setScaleKey(246, 1, 2.8, 2.8); setRotateKey(246, 1, 0); setMoveKey(248, 1, 14, 43, 0); setScaleKey(248, 1, 2.8, 2.8); setRotateKey(248, 1, 0); setMoveKey(250, 1, 10, 34, 0); setScaleKey(250, 1, 2.8, 2.8); setRotateKey(250, 1, 0); setMoveKey(252, 1, 27, 48, 0); setScaleKey(252, 1, 2.8, 2.8); setRotateKey(252, 1, 0); setMoveKey(254, 1, 27, 48, 0); setScaleKey(254, 1, 2.8, 2.8); setRotateKey(254, 1, 0); setMoveKey(256, 1, 20, 32, 0); setScaleKey(256, 1, 2.8, 2.8); setRotateKey(256, 1, 0); setMoveKey(258, 1, 29, 40, 0); setScaleKey(258, 1, 2.8, 2.8); setRotateKey(258, 1, 0); setMoveKey(260, 1, 29, 40, 0); setScaleKey(260, 1, 2.8, 2.8); setRotateKey(260, 1, 0); setMoveKey(262, 1, -5, 22, 0); setScaleKey(262, 1, 2.8, 2.8); setRotateKey(262, 1, 0); setMoveKey(264, 1, 2, 29, 0); setScaleKey(264, 1, 2.8, 2.8); setRotateKey(264, 1, 0); setMoveKey(266, 1, 2, 29, 0); setScaleKey(266, 1, 2.8, 2.8); setRotateKey(266, 1, 0); setMoveKey(268, 1, -2, 24, 0); setScaleKey(268, 1, 2.8, 2.8); setRotateKey(268, 1, 0); setMoveKey(270, 1, 14, 38, 0); setScaleKey(270, 1, 2.8, 2.8); setRotateKey(270, 1, 0); setMoveKey(272, 1, 14, 38, 0); setScaleKey(272, 1, 2.8, 2.8); setRotateKey(272, 1, 0); setMoveKey(274, 1, 6, 26, 0); setScaleKey(274, 1, 2.8, 2.8); setRotateKey(274, 1, 0); setMoveKey(276, 1, 14, 31, 0); setScaleKey(276, 1, 2.8, 2.8); setRotateKey(276, 1, 0); setMoveKey(278, 1, 1, 24, 0); setScaleKey(278, 1, 2.8, 2.8); setRotateKey(278, 1, 0); setMoveKey(280, 1, -3, 22, 0); setScaleKey(280, 1, 2.8, 2.8); setRotateKey(280, 1, 0); setMoveKey(282, 1, -3, 22, 0); setScaleKey(282, 1, 2.8, 2.8); setRotateKey(282, 1, 0); setMoveKey(284, 1, -3, 22, 0); setScaleKey(284, 1, 2.8, 2.8); setRotateKey(284, 1, 0); setMoveKey(286, 1, 9, 30, 0); setScaleKey(286, 1, 2.8, 2.8); setRotateKey(286, 1, 0); setMoveKey(288, 1, -3, 27, 0); setScaleKey(288, 1, 2.8, 2.8); setRotateKey(288, 1, 0); setMoveKey(290, 1, 13, 33, 0); setScaleKey(290, 1, 2.8, 2.8); setRotateKey(290, 1, 0); setMoveKey(292, 1, 10, 34, 0); setScaleKey(292, 1, 2.8, 2.8); setRotateKey(292, 1, 0); setMoveKey(294, 1, 2, 25, 0); setScaleKey(294, 1, 2.8, 2.8); setRotateKey(294, 1, 0); setMoveKey(296, 1, 2, 25, 0); setScaleKey(296, 1, 2.8, 2.8); setRotateKey(296, 1, 0); setMoveKey(298, 1, 2, 25, 0); setScaleKey(298, 1, 2.8, 2.8); setRotateKey(298, 1, 0); setMoveKey(300, 1, 2, 25, 0); setScaleKey(300, 1, 2.8, 2.8); setRotateKey(300, 1, 0); setMoveKey(302, 1, 2, 25, 0); setScaleKey(302, 1, 2, 2); setRotateKey(302, 1, 0); setMoveKey(304, 1, 2, 25, 0); setScaleKey(304, 1, 2, 2); setRotateKey(304, 1, 0); setMoveKey(306, 1, 2, 16, 0); setScaleKey(306, 1, 2.8, 2.8); setRotateKey(306, 1, -32); setDisp(308, 1, 0); --------------------------- -- After SA Cutin --------------------------- setDisp(564, 1, 1); setMoveKey(564, 1, -109, -21, 0); setScaleKey(564, 1, 0.7, 1); setRotateKey(564, 1, 36); setMoveKey(566, 1, -103, -14, 0); setScaleKey(566, 1, 0.75, 0.75); setRotateKey(566, 1, 36); setMoveKey(568, 1, -126, -26, 0); setScaleKey(568, 1, 0.75, 0.75); setRotateKey(568, 1, 36); setMoveKey(570, 1, -130, -24, 0); setScaleKey(570, 1, 0.75, 0.75); setRotateKey(570, 1, 36); setMoveKey(572, 1, -151, -31, 0); setScaleKey(572, 1, 0.75, 0.75); setRotateKey(572, 1, 36); setMoveKey(574, 1, -153, -31, 0); setScaleKey(574, 1, 0.75, 0.75); setRotateKey(574, 1, 36); setMoveKey(576, 1, -159, -34, 0); setScaleKey(576, 1, 0.75, 0.75); setRotateKey(576, 1, 36); setMoveKey(578, 1, -164, -35, 0); setScaleKey(578, 1, 0.75, 0.75); setRotateKey(578, 1, 36); setMoveKey(580, 1, -169, -38, 0); setScaleKey(580, 1, 0.75, 0.75); setRotateKey(580, 1, 36); setMoveKey(582, 1, -162, -36, 0); setScaleKey(582, 1, 0.75, 0.75); setRotateKey(582, 1, 36); setMoveKey(584, 1, -122, -21, 0); setScaleKey(584, 1, 0.75, 0.75); setRotateKey(584, 1, 36); setMoveKey(586, 1, -109, -5, 0); setScaleKey(586, 1, 0.75, 0.75); setRotateKey(586, 1, 36); setMoveKey(590, 1, -128, 44, 0); setScaleKey(590, 1, 0.75, 0.75); setRotateKey(590, 1, 36); changeAnime(592, 1, 6); setMoveKey(592, 1, -121, -62, 0); setScaleKey(592, 1, 3.3, 3.3); setRotateKey(592, 1, 184); setMoveKey(594, 1, -121, -72, 0); setScaleKey(594, 1, 3.3, 3.3); setRotateKey(594, 1, 184); setMoveKey(598, 1, -127, -65, 0); setScaleKey(598, 1, 3.3, 3.3); setRotateKey(598, 1, 184); setMoveKey(600, 1, -140, -50, 0); setScaleKey(600, 1, 3.3, 3.3); setRotateKey(600, 1, 184); setMoveKey(602, 1, -141, 4, 0); setScaleKey(602, 1, 3.3, 3.3); setRotateKey(602, 1, 184); setMoveKey(604, 1, -140, 5, 0); setScaleKey(604, 1, 3.3, 3.3); setRotateKey(604, 1, 184); setMoveKey(606, 1, -145, 11, 0); setScaleKey(606, 1, 3.3, 3.3); setRotateKey(606, 1, 184); setMoveKey(608, 1, -134, 21, 0); setScaleKey(608, 1, 3.3, 3.3); setRotateKey(608, 1, 184); setMoveKey(610, 1, -112, 26, 0); setScaleKey(610, 1, 3.3, 3.3); setRotateKey(610, 1, 1); changeAnime(618, 1, 106); setMoveKey(618, 1, 212, 18, 0); setScaleKey(618, 1, 3.3, 3.3); setRotateKey(618, 1, -224); setMoveKey(620, 1, 66, 76, 0); setScaleKey(620, 1, 3.3, 3.3); setRotateKey(620, 1, -224); setMoveKey(622, 1, 87, 96, 0); setScaleKey(622, 1, 3.3, 3.3); setRotateKey(622, 1, -224); setMoveKey(624, 1, 83, 107, 0); setScaleKey(624, 1, 3.3, 3.3); setRotateKey(624, 1, -224); setMoveKey(626, 1, 83, 116, 0); setScaleKey(626, 1, 3.3, 3.3); setRotateKey(626, 1, -224); setMoveKey(628, 1, 100, 131, 0); setScaleKey(628, 1, 3.3, 3.3); setRotateKey(628, 1, -332); setMoveKey(630, 1, 108, 133, 0); setScaleKey(630, 1, 3.3, 3.3); setRotateKey(630, 1, -332); setMoveKey(632, 1, 106, 161, 0); setScaleKey(632, 1, 3.3, 3.3); setRotateKey(632, 1, -344); changeAnime(636, 1, 5); setMoveKey(636, 1, 127, 128, 0); setScaleKey(636, 1, 3.3, 3.3); setRotateKey(636, 1, 176); setMoveKey(638, 1, 137, 136, 0); setScaleKey(638, 1, 3.3, 3.3); setRotateKey(638, 1, 176); setMoveKey(640, 1, 146, 143, 0); setScaleKey(640, 1, 3.3, 3.3); setRotateKey(640, 1, 176); setMoveKey(642, 1, 156, 147, 0); setScaleKey(642, 1, 3.3, 3.3); setRotateKey(642, 1, 176); setMoveKey(644, 1, 160, 151, 0); setScaleKey(644, 1, 3.3, 3.3); setRotateKey(644, 1, 176); setMoveKey(646, 1, 173, 160, 0); setScaleKey(646, 1, 3.3, 3.3); setRotateKey(646, 1, 176); setMoveKey(648, 1, 174, 165, 0); setScaleKey(648, 1, 3.3, 3.3); setRotateKey(648, 1, 176); setMoveKey(650, 1, 175, 174, 0); setScaleKey(650, 1, 3.3, 3.3); setRotateKey(650, 1, 1176); setMoveKey(652, 1, 202, 190, 0); setScaleKey(652, 1, 3.3, 3.3); setRotateKey(652, 1, 176); setMoveKey(654, 1, 332, 182, 0); setScaleKey(654, 1, 3.3, 3.3); setRotateKey(654, 1, 124); setMoveKey(656, 1, 257, 133, 0); setScaleKey(656, 1, 3.1, 3.1); setRotateKey(656, 1, 124); setMoveKey(660, 1, 211, 107, 0); setScaleKey(660, 1, 3, 3); setRotateKey(660, 1, 124); setMoveKey(662, 1, 168, 87, 0); setScaleKey(662, 1, 2.9, 2.9); setRotateKey(662, 1, 88); setMoveKey(664, 1, 163, 84, 0); setScaleKey(664, 1, 2.8, 2.8); setRotateKey(664, 1, 88); setMoveKey(666, 1, 76, 119, 0); setScaleKey(666, 1, 2.6, 2.6); setRotateKey(666, 1, 88); setMoveKey(668, 1, 58, 129, 0); setScaleKey(668, 1, 2.6, 2.6); setRotateKey(668, 1, 88); setMoveKey(670, 1, 16, 254, 0); setScaleKey(670, 1, 2.6, 2.6); setRotateKey(670, 1, 88); setMoveKey(672, 1, 23, 291, 0); setScaleKey(672, 1, 2.6, 2.6); setRotateKey(672, 1, 88); setMoveKey(674, 1, 32, 210, 0); setScaleKey(674, 1, 2.6, 2.6); setRotateKey(674, 1, 88); setMoveKey(676, 1, 43, 338, 0); setScaleKey(676, 1, 2.6, 2.6); setRotateKey(676, 1, 88); setMoveKey(678, 1, 47, 370, 0); setScaleKey(678, 1, 2.6, 2.6); setRotateKey(678, 1, 88); setMoveKey(680, 1, 47, 375, 0); setScaleKey(680, 1, 2.6, 2.6); setRotateKey(680, 1, 88); setMoveKey(682, 1, 52, 337, 0); setScaleKey(682, 1, 3, 3); setRotateKey(682, 1, 88); setMoveKey(684, 1, 15, 249, 0); setScaleKey(684, 1, 3.1, 3.1); setRotateKey(684, 1, 88); setMoveKey(688, 1, 8, 235, 0); setScaleKey(688, 1, 3.6, 3.6); setRotateKey(688, 1, 88); setMoveKey(690, 1, -4, 163, 0); setScaleKey(690, 1, 3.8, 3.8); setRotateKey(690, 1, 88); setMoveKey(694, 1, -52, 27, 0); setScaleKey(694, 1, 4.2, 4.2); setRotateKey(694, 1, 88); setMoveKey(700, 1, -91, -89, 0); setScaleKey(700, 1, 4.7, 4.7); setRotateKey(700, 1, 128); setMoveKey(702, 1, -104, -131, 0); setScaleKey(702, 1, 4.7, 4.7); setRotateKey(702, 1, 128); setMoveKey(704, 1, -89, -279, 0); setScaleKey(704, 1, 4.7, 4.7); setRotateKey(704, 1, 184); setMoveKey(706, 1, -78, -291, 0); setScaleKey(706, 1, 4.7, 4.7); setRotateKey(706, 1, 212); setMoveKey(708, 1, -4, -329, 0); setScaleKey(708, 1, 4.7, 4.7); setRotateKey(708, 1, 236); setMoveKey(710, 1, 20, -366, 0); setScaleKey(710, 1, 4.7, 4.7); setRotateKey(710, 1, 236); setMoveKey(712, 1, 45, -418, 0); setScaleKey(712, 1, 4.7, 4.7); setRotateKey(712, 1, 260); setMoveKey(714, 1, 77, -456, 0); setScaleKey(714, 1, 4.7, 4.7); setRotateKey(714, 1, 260); setMoveKey(716, 1, 91, -578, 0); setScaleKey(716, 1, 4.7, 4.7); setRotateKey(716, 1, 260); setMoveKey(718, 1, 114, -530, 0); setScaleKey(718, 1, 4.7, 4.7); setRotateKey(718, 1, 260); setMoveKey(720, 1, 130, -542, 0); setScaleKey(720, 1, 4.4, 4.4); setRotateKey(720, 1, 260); setMoveKey(722, 1, 148, -572, 0); setScaleKey(722, 1, 4.2, 4.2); setRotateKey(722, 1, 260); setMoveKey(724, 1, 165, -584, 0); setScaleKey(724, 1, 4, 4); setRotateKey(724, 1, 260); setMoveKey(726, 1, 202, -616, 0); setScaleKey(726, 1, 3.9, 3.9); setRotateKey(726, 1, 260); setMoveKey(728, 1, 237, -638, 0); setScaleKey(728, 1, 3.8, 3.8); setRotateKey(728, 1, 260); setMoveKey(730, 1, 430, -837, 0); setScaleKey(730, 1, 3.9, 3.9); setRotateKey(730, 1, 260); setDisp(732, 1, 0); setDisp(806, 1, 1); setMoveKey(806, 1, -6, -47, 0); setScaleKey(806, 1, 8.1, 8.1); setRotateKey(806, 1, 80); setMoveKey(808, 1, -18, -89, 0); setScaleKey(808, 1, 6.8, 6.8); setRotateKey(808, 1, 112); setMoveKey(810, 1, -17, -62, 0); setScaleKey(810, 1, 4.9, 4.9); setRotateKey(810, 1, 152); setMoveKey(812, 1, -17, -62, 0); setScaleKey(812, 1, 4.7, 4.7); setRotateKey(812, 1, 152); setMoveKey(814, 1, -8, -34, 0); setScaleKey(814, 1, 4.5, 4.5); setRotateKey(814, 1, 152); setMoveKey(816, 1, -8, -34, 0); setScaleKey(816, 1, 4, 4); setRotateKey(816, 1, 164); setMoveKey(818, 1, -8, -34, 0); setScaleKey(818, 1, 3.5, 3.5); setRotateKey(818, 1, 164); setMoveKey(820, 1, -11, -21, 0); setScaleKey(820, 1, 3, 3); setRotateKey(820, 1, 164); setMoveKey(822, 1, -18, -5, 0); setScaleKey(822, 1, 1, 1); setRotateKey(822, 1, 164); setDisp(824, 1, 0); ------------------------------------------------------ -- Dodge ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0+ 142; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end spep_x = spep_0 + 368; -- SP Cutin and Quote -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --SP Cutin setEffReplaceTexture( speff, 3, 2 ); speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --Quote setEffReplaceTexture( speff1, 4, 5 ); -- Comic SFX -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); SE420 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --Card art and SA Name popup spep_c = spep_0 + MAX_FRAME_0-5; --Second half of SA spep_1 = showCardCutin(spep_c, 0); MAX_FRAME_1 = 582; finish_f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0); --ef_003 setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_f, 0); setEffAlphaKey( spep_1 + 0, finish_f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_f, 255); finish_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0); --ef_004 setEffMoveKey( spep_1 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_b, 0); setEffAlphaKey( spep_1 + 0, finish_b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_b, 255); entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------- -- SFX ------------------------------------------- SE013 = playSe( spep_1, 1009 ); SE014 = playSe( spep_1 + 10, 1010 ); SE015 = playSe( spep_1 + 36, 1011 ); SE016 = playSe( spep_1 + 49, 1009 ); SE017 = playSe( spep_1 + 78, 1120 ); playSe( spep_1 + 120, 1183 ); playSe( spep_1 + 206, 1142 ); playSe( spep_1 + 247, 1173 ); SE027 = playSeVer2( spep_1 + 247, 1036, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_1 + 271, 1036, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_1 + 295, 1036, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_1 + 319, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 327, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 327, SE031, 115 ); playSe( spep_1 + 417, 1042 ); playSe( spep_1 + 438, 1172 ); setSeVolume( spep_1 + 468, 1172, 0 ); setSeVolume( spep_1 + 468 + 10, 1172, 13 ); setSeVolume( spep_1 + 468 + 11, 1172, 26 ); setSeVolume( spep_1 + 468 + 12, 1172, 40 ); playSe( spep_1 + 468, 1017 ); setSeVolume( spep_1 + 468, 1017, 71 ); dealDamage( spep_1 + 532); endPhase( spep_1 + MAX_FRAME_1 - 10); else ------------------------------------------------------ -- Enemy Side ------------------------------------------------------ spep_0 = 0; --first half MAX_FRAME_0 = 466; base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- ef_001 setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0); setEffAlphaKey( spep_0 + 0, base_f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255); base_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0); -- ef_002 setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0); setEffAlphaKey( spep_0 + 0, base_b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255); ------------------------------------------------------ -- SFX ------------------------------------------------------ SE001 = playSe( spep_0, 1018 ); setSeVolumeByWorkId( spep_0, SE001, 100 ); SE002 = playSe( spep_0 + 52, 1013 ); setSeVolumeByWorkId( spep_0 + 52, SE002, 100 ); SE003 = playSe( spep_0 + 80, 1035 ); setSeVolumeByWorkId( spep_0 + 80, SE003, 100 ); SE004 = playSe( spep_0 + 150, 1069 ); setSeVolumeByWorkId( spep_0 + 150 + 6, SE004, 0 ); setSeVolumeByWorkId( spep_0 + 150 + 7, SE004, 21 ); setSeVolumeByWorkId( spep_0 + 150 + 8, SE004, 42 ); setSeVolumeByWorkId( spep_0 + 150 + 9, SE004, 63 ); setSeVolumeByWorkId( spep_0 + 150 + 10, SE004, 84 ); setStartTimeMs( SE004, 183 ); SE005 = playSe( spep_0 + 150, 1024 ); setSeVolumeByWorkId( spep_0 + 150, SE005, 100 ); SE006 = playSe( spep_0 + 220, 1120 ); SE007 = playSeVer2( spep_0 + 308, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 332, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 356, 1036, "", 0, 0, 0, -1); SE010 = playSeVer2( spep_0 + 380, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 404, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 428, 1036, "", 0, 0, 0, -1); ------------------------------------------------------ -- Enemy placement ------------------------------------------------------ setDisp(0, 1, 1); changeAnime(2, 1, 0); setMoveKey(2, 1, 0, 0, 0); setScaleKey(2, 1, 1, 1); setRotateKey(2, 1, 0); changeAnime(180, 1, 4); setMoveKey(180, 1, -108, -60, 0); setScaleKey(180, 1, 1, 1); setRotateKey(180, 1, 0); setMoveKey(182, 1, -112, -60, 0); setScaleKey(182, 1, 1, 1); setRotateKey(182, 1, 0); setMoveKey(184, 1, -112, -60, 0); setScaleKey(184, 1, 1, 1); setRotateKey(184, 1, 0); setDisp(186, 1, 0); setDisp(244, 1, 1); changeAnime(244, 1, 7); setMoveKey(244, 1, -3, 26, 0); setScaleKey(244, 1, 2.8, 2.8); setRotateKey(244, 1, 0); setMoveKey(246, 1, 14, 43, 0); setScaleKey(246, 1, 2.8, 2.8); setRotateKey(246, 1, 0); setMoveKey(248, 1, 14, 43, 0); setScaleKey(248, 1, 2.8, 2.8); setRotateKey(248, 1, 0); setMoveKey(250, 1, 10, 34, 0); setScaleKey(250, 1, 2.8, 2.8); setRotateKey(250, 1, 0); setMoveKey(252, 1, 27, 48, 0); setScaleKey(252, 1, 2.8, 2.8); setRotateKey(252, 1, 0); setMoveKey(254, 1, 27, 48, 0); setScaleKey(254, 1, 2.8, 2.8); setRotateKey(254, 1, 0); setMoveKey(256, 1, 20, 32, 0); setScaleKey(256, 1, 2.8, 2.8); setRotateKey(256, 1, 0); setMoveKey(258, 1, 29, 40, 0); setScaleKey(258, 1, 2.8, 2.8); setRotateKey(258, 1, 0); setMoveKey(260, 1, 29, 40, 0); setScaleKey(260, 1, 2.8, 2.8); setRotateKey(260, 1, 0); setMoveKey(262, 1, -5, 22, 0); setScaleKey(262, 1, 2.8, 2.8); setRotateKey(262, 1, 0); setMoveKey(264, 1, 2, 29, 0); setScaleKey(264, 1, 2.8, 2.8); setRotateKey(264, 1, 0); setMoveKey(266, 1, 2, 29, 0); setScaleKey(266, 1, 2.8, 2.8); setRotateKey(266, 1, 0); setMoveKey(268, 1, -2, 24, 0); setScaleKey(268, 1, 2.8, 2.8); setRotateKey(268, 1, 0); setMoveKey(270, 1, 14, 38, 0); setScaleKey(270, 1, 2.8, 2.8); setRotateKey(270, 1, 0); setMoveKey(272, 1, 14, 38, 0); setScaleKey(272, 1, 2.8, 2.8); setRotateKey(272, 1, 0); setMoveKey(274, 1, 6, 26, 0); setScaleKey(274, 1, 2.8, 2.8); setRotateKey(274, 1, 0); setMoveKey(276, 1, 14, 31, 0); setScaleKey(276, 1, 2.8, 2.8); setRotateKey(276, 1, 0); setMoveKey(278, 1, 1, 24, 0); setScaleKey(278, 1, 2.8, 2.8); setRotateKey(278, 1, 0); setMoveKey(280, 1, -3, 22, 0); setScaleKey(280, 1, 2.8, 2.8); setRotateKey(280, 1, 0); setMoveKey(282, 1, -3, 22, 0); setScaleKey(282, 1, 2.8, 2.8); setRotateKey(282, 1, 0); setMoveKey(284, 1, -3, 22, 0); setScaleKey(284, 1, 2.8, 2.8); setRotateKey(284, 1, 0); setMoveKey(286, 1, 9, 30, 0); setScaleKey(286, 1, 2.8, 2.8); setRotateKey(286, 1, 0); setMoveKey(288, 1, -3, 27, 0); setScaleKey(288, 1, 2.8, 2.8); setRotateKey(288, 1, 0); setMoveKey(290, 1, 13, 33, 0); setScaleKey(290, 1, 2.8, 2.8); setRotateKey(290, 1, 0); setMoveKey(292, 1, 10, 34, 0); setScaleKey(292, 1, 2.8, 2.8); setRotateKey(292, 1, 0); setMoveKey(294, 1, 2, 25, 0); setScaleKey(294, 1, 2.8, 2.8); setRotateKey(294, 1, 0); setMoveKey(296, 1, 2, 25, 0); setScaleKey(296, 1, 2.8, 2.8); setRotateKey(296, 1, 0); setMoveKey(298, 1, 2, 25, 0); setScaleKey(298, 1, 2.8, 2.8); setRotateKey(298, 1, 0); setMoveKey(300, 1, 2, 25, 0); setScaleKey(300, 1, 2.8, 2.8); setRotateKey(300, 1, 0); setMoveKey(302, 1, 2, 25, 0); setScaleKey(302, 1, 2, 2); setRotateKey(302, 1, 0); setMoveKey(304, 1, 2, 25, 0); setScaleKey(304, 1, 2, 2); setRotateKey(304, 1, 0); setMoveKey(306, 1, 2, 16, 0); setScaleKey(306, 1, 2.8, 2.8); setRotateKey(306, 1, -32); setDisp(308, 1, 0); --------------------------- -- After SA Cutin --------------------------- setDisp(564, 1, 1); setMoveKey(564, 1, -109, -21, 0); setScaleKey(564, 1, 0.7, 1); setRotateKey(564, 1, 36); setMoveKey(566, 1, -103, -14, 0); setScaleKey(566, 1, 0.75, 0.75); setRotateKey(566, 1, 36); setMoveKey(568, 1, -126, -26, 0); setScaleKey(568, 1, 0.75, 0.75); setRotateKey(568, 1, 36); setMoveKey(570, 1, -130, -24, 0); setScaleKey(570, 1, 0.75, 0.75); setRotateKey(570, 1, 36); setMoveKey(572, 1, -151, -31, 0); setScaleKey(572, 1, 0.75, 0.75); setRotateKey(572, 1, 36); setMoveKey(574, 1, -153, -31, 0); setScaleKey(574, 1, 0.75, 0.75); setRotateKey(574, 1, 36); setMoveKey(576, 1, -159, -34, 0); setScaleKey(576, 1, 0.75, 0.75); setRotateKey(576, 1, 36); setMoveKey(578, 1, -164, -35, 0); setScaleKey(578, 1, 0.75, 0.75); setRotateKey(578, 1, 36); setMoveKey(580, 1, -169, -38, 0); setScaleKey(580, 1, 0.75, 0.75); setRotateKey(580, 1, 36); setMoveKey(582, 1, -162, -36, 0); setScaleKey(582, 1, 0.75, 0.75); setRotateKey(582, 1, 36); setMoveKey(584, 1, -122, -21, 0); setScaleKey(584, 1, 0.75, 0.75); setRotateKey(584, 1, 36); setMoveKey(586, 1, -109, -5, 0); setScaleKey(586, 1, 0.75, 0.75); setRotateKey(586, 1, 36); setMoveKey(590, 1, -128, 44, 0); setScaleKey(590, 1, 0.75, 0.75); setRotateKey(590, 1, 36); changeAnime(592, 1, 6); setMoveKey(592, 1, -121, -62, 0); setScaleKey(592, 1, 3.3, 3.3); setRotateKey(592, 1, 184); setMoveKey(594, 1, -121, -72, 0); setScaleKey(594, 1, 3.3, 3.3); setRotateKey(594, 1, 184); setMoveKey(598, 1, -127, -65, 0); setScaleKey(598, 1, 3.3, 3.3); setRotateKey(598, 1, 184); setMoveKey(600, 1, -140, -50, 0); setScaleKey(600, 1, 3.3, 3.3); setRotateKey(600, 1, 184); setMoveKey(602, 1, -141, 4, 0); setScaleKey(602, 1, 3.3, 3.3); setRotateKey(602, 1, 184); setMoveKey(604, 1, -140, 5, 0); setScaleKey(604, 1, 3.3, 3.3); setRotateKey(604, 1, 184); setMoveKey(606, 1, -145, 11, 0); setScaleKey(606, 1, 3.3, 3.3); setRotateKey(606, 1, 184); setMoveKey(608, 1, -134, 21, 0); setScaleKey(608, 1, 3.3, 3.3); setRotateKey(608, 1, 184); setMoveKey(610, 1, -112, 26, 0); setScaleKey(610, 1, 3.3, 3.3); setRotateKey(610, 1, 1); changeAnime(618, 1, 106); setMoveKey(618, 1, 212, 18, 0); setScaleKey(618, 1, 3.3, 3.3); setRotateKey(618, 1, -224); setMoveKey(620, 1, 66, 76, 0); setScaleKey(620, 1, 3.3, 3.3); setRotateKey(620, 1, -224); setMoveKey(622, 1, 87, 96, 0); setScaleKey(622, 1, 3.3, 3.3); setRotateKey(622, 1, -224); setMoveKey(624, 1, 83, 107, 0); setScaleKey(624, 1, 3.3, 3.3); setRotateKey(624, 1, -224); setMoveKey(626, 1, 83, 116, 0); setScaleKey(626, 1, 3.3, 3.3); setRotateKey(626, 1, -224); setMoveKey(628, 1, 100, 131, 0); setScaleKey(628, 1, 3.3, 3.3); setRotateKey(628, 1, -332); setMoveKey(630, 1, 108, 133, 0); setScaleKey(630, 1, 3.3, 3.3); setRotateKey(630, 1, -332); setMoveKey(632, 1, 106, 161, 0); setScaleKey(632, 1, 3.3, 3.3); setRotateKey(632, 1, -344); changeAnime(636, 1, 5); setMoveKey(636, 1, 127, 128, 0); setScaleKey(636, 1, 3.3, 3.3); setRotateKey(636, 1, 176); setMoveKey(638, 1, 137, 136, 0); setScaleKey(638, 1, 3.3, 3.3); setRotateKey(638, 1, 176); setMoveKey(640, 1, 146, 143, 0); setScaleKey(640, 1, 3.3, 3.3); setRotateKey(640, 1, 176); setMoveKey(642, 1, 156, 147, 0); setScaleKey(642, 1, 3.3, 3.3); setRotateKey(642, 1, 176); setMoveKey(644, 1, 160, 151, 0); setScaleKey(644, 1, 3.3, 3.3); setRotateKey(644, 1, 176); setMoveKey(646, 1, 173, 160, 0); setScaleKey(646, 1, 3.3, 3.3); setRotateKey(646, 1, 176); setMoveKey(648, 1, 174, 165, 0); setScaleKey(648, 1, 3.3, 3.3); setRotateKey(648, 1, 176); setMoveKey(650, 1, 175, 174, 0); setScaleKey(650, 1, 3.3, 3.3); setRotateKey(650, 1, 1176); setMoveKey(652, 1, 202, 190, 0); setScaleKey(652, 1, 3.3, 3.3); setRotateKey(652, 1, 176); setMoveKey(654, 1, 332, 182, 0); setScaleKey(654, 1, 3.3, 3.3); setRotateKey(654, 1, 124); setMoveKey(656, 1, 257, 133, 0); setScaleKey(656, 1, 3.1, 3.1); setRotateKey(656, 1, 124); setMoveKey(660, 1, 211, 107, 0); setScaleKey(660, 1, 3, 3); setRotateKey(660, 1, 124); setMoveKey(662, 1, 168, 87, 0); setScaleKey(662, 1, 2.9, 2.9); setRotateKey(662, 1, 88); setMoveKey(664, 1, 163, 84, 0); setScaleKey(664, 1, 2.8, 2.8); setRotateKey(664, 1, 88); setMoveKey(666, 1, 76, 119, 0); setScaleKey(666, 1, 2.6, 2.6); setRotateKey(666, 1, 88); setMoveKey(668, 1, 58, 129, 0); setScaleKey(668, 1, 2.6, 2.6); setRotateKey(668, 1, 88); setMoveKey(670, 1, 16, 254, 0); setScaleKey(670, 1, 2.6, 2.6); setRotateKey(670, 1, 88); setMoveKey(672, 1, 23, 291, 0); setScaleKey(672, 1, 2.6, 2.6); setRotateKey(672, 1, 88); setMoveKey(674, 1, 32, 210, 0); setScaleKey(674, 1, 2.6, 2.6); setRotateKey(674, 1, 88); setMoveKey(676, 1, 43, 338, 0); setScaleKey(676, 1, 2.6, 2.6); setRotateKey(676, 1, 88); setMoveKey(678, 1, 47, 370, 0); setScaleKey(678, 1, 2.6, 2.6); setRotateKey(678, 1, 88); setMoveKey(680, 1, 47, 375, 0); setScaleKey(680, 1, 2.6, 2.6); setRotateKey(680, 1, 88); setMoveKey(682, 1, 52, 337, 0); setScaleKey(682, 1, 3, 3); setRotateKey(682, 1, 88); setMoveKey(684, 1, 15, 249, 0); setScaleKey(684, 1, 3.1, 3.1); setRotateKey(684, 1, 88); setMoveKey(688, 1, 8, 235, 0); setScaleKey(688, 1, 3.6, 3.6); setRotateKey(688, 1, 88); setMoveKey(690, 1, -4, 163, 0); setScaleKey(690, 1, 3.8, 3.8); setRotateKey(690, 1, 88); setMoveKey(694, 1, -52, 27, 0); setScaleKey(694, 1, 4.2, 4.2); setRotateKey(694, 1, 88); setMoveKey(700, 1, -91, -89, 0); setScaleKey(700, 1, 4.7, 4.7); setRotateKey(700, 1, 128); setMoveKey(702, 1, -104, -131, 0); setScaleKey(702, 1, 4.7, 4.7); setRotateKey(702, 1, 128); setMoveKey(704, 1, -89, -279, 0); setScaleKey(704, 1, 4.7, 4.7); setRotateKey(704, 1, 184); setMoveKey(706, 1, -78, -291, 0); setScaleKey(706, 1, 4.7, 4.7); setRotateKey(706, 1, 212); setMoveKey(708, 1, -4, -329, 0); setScaleKey(708, 1, 4.7, 4.7); setRotateKey(708, 1, 236); setMoveKey(710, 1, 20, -366, 0); setScaleKey(710, 1, 4.7, 4.7); setRotateKey(710, 1, 236); setMoveKey(712, 1, 45, -418, 0); setScaleKey(712, 1, 4.7, 4.7); setRotateKey(712, 1, 260); setMoveKey(714, 1, 77, -456, 0); setScaleKey(714, 1, 4.7, 4.7); setRotateKey(714, 1, 260); setMoveKey(716, 1, 91, -578, 0); setScaleKey(716, 1, 4.7, 4.7); setRotateKey(716, 1, 260); setMoveKey(718, 1, 114, -530, 0); setScaleKey(718, 1, 4.7, 4.7); setRotateKey(718, 1, 260); setMoveKey(720, 1, 130, -542, 0); setScaleKey(720, 1, 4.4, 4.4); setRotateKey(720, 1, 260); setMoveKey(722, 1, 148, -572, 0); setScaleKey(722, 1, 4.2, 4.2); setRotateKey(722, 1, 260); setMoveKey(724, 1, 165, -584, 0); setScaleKey(724, 1, 4, 4); setRotateKey(724, 1, 260); setMoveKey(726, 1, 202, -616, 0); setScaleKey(726, 1, 3.9, 3.9); setRotateKey(726, 1, 260); setMoveKey(728, 1, 237, -638, 0); setScaleKey(728, 1, 3.8, 3.8); setRotateKey(728, 1, 260); setMoveKey(730, 1, 430, -837, 0); setScaleKey(730, 1, 3.9, 3.9); setRotateKey(730, 1, 260); setDisp(732, 1, 0); setDisp(806, 1, 1); setMoveKey(806, 1, -6, -47, 0); setScaleKey(806, 1, 8.1, 8.1); setRotateKey(806, 1, 80); setMoveKey(808, 1, -18, -89, 0); setScaleKey(808, 1, 6.8, 6.8); setRotateKey(808, 1, 112); setMoveKey(810, 1, -17, -62, 0); setScaleKey(810, 1, 4.9, 4.9); setRotateKey(810, 1, 152); setMoveKey(812, 1, -17, -62, 0); setScaleKey(812, 1, 4.7, 4.7); setRotateKey(812, 1, 152); setMoveKey(814, 1, -8, -34, 0); setScaleKey(814, 1, 4.5, 4.5); setRotateKey(814, 1, 152); setMoveKey(816, 1, -8, -34, 0); setScaleKey(816, 1, 4, 4); setRotateKey(816, 1, 164); setMoveKey(818, 1, -8, -34, 0); setScaleKey(818, 1, 3.5, 3.5); setRotateKey(818, 1, 164); setMoveKey(820, 1, -11, -21, 0); setScaleKey(820, 1, 3, 3); setRotateKey(820, 1, 164); setMoveKey(822, 1, -18, -5, 0); setScaleKey(822, 1, 1, 1); setRotateKey(822, 1, 164); setDisp(824, 1, 0); ------------------------------------------------------ -- Dodge ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0+ 142; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE001, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end spep_x = spep_0 + 368; -- SP Cutin and Quote -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0 ); --SP Cutin setEffReplaceTexture( speff, 3, 2 ); --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --Quote --setEffReplaceTexture( speff1, 4, 5 ); -- Comic SFX -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 70, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 70, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 70, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); SE420 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --Card art and SA Name popup spep_c = spep_0 + MAX_FRAME_0-5; --Second half of SA spep_1 = showCardCutin(spep_c, 0); MAX_FRAME_1 = 582; finish_f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0); --ef_003 setEffMoveKey( spep_1 + 0, finish_f, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_f, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_f, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_f, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_f, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_f, 0); setEffAlphaKey( spep_1 + 0, finish_f, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_f, 255); finish_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0); --ef_004 setEffMoveKey( spep_1 + 0, finish_b, 0, 0 , 0); setEffMoveKey( spep_1 + MAX_FRAME_1, finish_b, 0, 0 , 0); setEffScaleKey( spep_1 + 0, finish_b, 1.0, 1.0); setEffScaleKey( spep_1 + MAX_FRAME_1, finish_b, 1.0, 1.0); setEffRotateKey( spep_1 + 0, finish_b, 0); setEffRotateKey( spep_1 + MAX_FRAME_1, finish_b, 0); setEffAlphaKey( spep_1 + 0, finish_b, 255); setEffAlphaKey( spep_1 + MAX_FRAME_1, finish_b, 255); entryFadeBg( spep_1 + 0, 0, MAX_FRAME_1 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------- -- SFX ------------------------------------------- SE013 = playSe( spep_1, 1009 ); SE014 = playSe( spep_1 + 10, 1010 ); SE015 = playSe( spep_1 + 36, 1011 ); SE016 = playSe( spep_1 + 49, 1009 ); SE017 = playSe( spep_1 + 78, 1120 ); playSe( spep_1 + 120, 1183 ); playSe( spep_1 + 206, 1142 ); playSe( spep_1 + 247, 1173 ); SE027 = playSeVer2( spep_1 + 247, 1036, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_1 + 271, 1036, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_1 + 295, 1036, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_1 + 319, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_1 + 327, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 327, SE031, 115 ); playSe( spep_1 + 417, 1042 ); playSe( spep_1 + 438, 1172 ); setSeVolume( spep_1 + 468, 1172, 0 ); setSeVolume( spep_1 + 468 + 10, 1172, 13 ); setSeVolume( spep_1 + 468 + 11, 1172, 26 ); setSeVolume( spep_1 + 468 + 12, 1172, 40 ); playSe( spep_1 + 468, 1017 ); setSeVolume( spep_1 + 468, 1017, 71 ); dealDamage( spep_1 + 532); endPhase( spep_1 + MAX_FRAME_1 - 10); end