--1020750:ターレス軍団_クラッシャージェノサイド --sp_effect_b4_00159 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 156150 ;-- ターレス軍団登場〜ターレス登場 SP_02= 156151 ;-- ターレス軍団登場〜ターレス登場 SP_03= 156152 ;-- ターレス連続気弾〜フィニッシュ SP_04= 156153 ;-- ターレス連続気弾〜フィニッシュ SP_05= 156154 ;-- KO ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); adjustAttackerLabel( 0, 205); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ターレス軍団登場〜ターレス登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 410, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 30; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵座標の固定 setMoveKey( SP_dodge + 9, 1, 112.3, -188.6 , 0 ); setScaleKey( SP_dodge + 9, 1, 2.54, 2.54 ); setRotateKey( SP_dodge + 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+4+316 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_0+4+316 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --次の準備 spep_1=spep_0+0; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1 + 0, SE_05); speff = entryEffect( spep_1 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1 + 0, SE_05); speff = entryEffect( spep_1 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1 + 0, SE_05); speff = entryEffect( spep_1 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ターレス連続気弾〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 718, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 718, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 718, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 718, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 718, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 718, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 718, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 718, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 78, 1, 1); setDisp( spep_2-3 + 146, 1, 0); changeAnime( spep_2-3 + 78, 1, 6); changeAnime( spep_2-3 + 106, 1, 8); setBlendColor(spep_2-3 + 106,1,1,1,1,1,1); setBlendColor(spep_2-3 + 150,1,1,1,1,1,1); setBlendColor(spep_2-3 + 152,1,1,1,1,1,0); setMoveKey( spep_2-3 + 78, 1, 99, 75.6 , 0 ); setMoveKey( spep_2-3 + 80, 1, 100.1, 76.7 , 0 ); setMoveKey( spep_2-3 + 82, 1, 103.2, 80.3 , 0 ); setMoveKey( spep_2-3 + 84, 1, 108.3, 86.2 , 0 ); setMoveKey( spep_2-3 + 86, 1, 115.5, 94.4 , 0 ); setMoveKey( spep_2-3 + 88, 1, 124.7, 105 , 0 ); setMoveKey( spep_2-3 + 90, 1, 136, 117.9 , 0 ); setMoveKey( spep_2-3 + 92, 1, 148.9, 132.7 , 0 ); setMoveKey( spep_2-3 + 94, 1, 160.2, 145.6 , 0 ); setMoveKey( spep_2-3 + 96, 1, 169.5, 156.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, 176.7, 164.4 , 0 ); setMoveKey( spep_2-3 + 100, 1, 181.8, 170.3 , 0 ); setMoveKey( spep_2-3 + 102, 1, 184.9, 173.9 , 0 ); setMoveKey( spep_2-3 + 104, 1, 185.9, 175 , 0 ); setMoveKey( spep_2-3 + 105, 1, 185.9, 175 , 0 ); setMoveKey( spep_2-3 + 106, 1, 109.3, -18 , 0 ); setMoveKey( spep_2-3 + 108, 1, 105.4, -21 , 0 ); setMoveKey( spep_2-3 + 110, 1, 100.3, -24.9 , 0 ); setMoveKey( spep_2-3 + 112, 1, 94.1, -29.7 , 0 ); setMoveKey( spep_2-3 + 114, 1, 86.6, -35.5 , 0 ); setMoveKey( spep_2-3 + 116, 1, 77.8, -42.2 , 0 ); setMoveKey( spep_2-3 + 118, 1, 67.6, -50 , 0 ); setMoveKey( spep_2-3 + 120, 1, 56, -58.9 , 0 ); setMoveKey( spep_2-3 + 122, 1, 42.9, -68.9 , 0 ); setMoveKey( spep_2-3 + 124, 1, 28.2, -80.2 , 0 ); setMoveKey( spep_2-3 + 126, 1, 11.8, -92.8 , 0 ); setMoveKey( spep_2-3 + 128, 1, -6.4, -106.7 , 0 ); setMoveKey( spep_2-3 + 130, 1, -26.4, -122.1 , 0 ); setMoveKey( spep_2-3 + 132, 1, -48.5, -138.9 , 0 ); setMoveKey( spep_2-3 + 134, 1, -72.5, -157.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, -98.5, -177.3 , 0 ); setMoveKey( spep_2-3 + 138, 1, -124.3, -197.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, -149.5, -216.4 , 0 ); setMoveKey( spep_2-3 + 142, 1, -181, -240.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, -242.9, -288 , 0 ); setMoveKey( spep_2-3 + 146, 1, -743.9, -672 , 0 ); setScaleKey( spep_2-3 + 78, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 146, 1, 1.5, 1.5 ); setRotateKey( spep_2-3 + 78, 1, -84 ); setRotateKey( spep_2-3 + 105, 1, -84 ); setRotateKey( spep_2-3 + 106, 1, -64 ); setRotateKey( spep_2-3 + 146, 1, -64 ); --文字エントリー ctzudodo = entryEffectLife( spep_2-3 + 194, 10014, 66, 0x100, -1, 0, -95.8, -17.5 );--ズドドドッ setEffShake( spep_2-3 + 194, ctzudodo, 66, 10 ); setEffMoveKey( spep_2-3 + 194, ctzudodo, -95.8, -17.5 , 0 ); setEffMoveKey( spep_2-3 + 196, ctzudodo, -85.7, 22.1 , 0 ); setEffMoveKey( spep_2-3 + 198, ctzudodo, -33.7, 148.2 , 0 ); setEffMoveKey( spep_2-3 + 200, ctzudodo, -24.1, 195.3 , 0 ); setEffMoveKey( spep_2-3 + 202, ctzudodo, -19.4, 185.2 , 0 ); setEffMoveKey( spep_2-3 + 204, ctzudodo, -17.4, 212.1 , 0 ); setEffMoveKey( spep_2-3 + 206, ctzudodo, -13.1, 200.2 , 0 ); setEffMoveKey( spep_2-3 + 208, ctzudodo, -11.6, 226.7 , 0 ); setEffMoveKey( spep_2-3 + 210, ctzudodo, -7.7, 213.1 , 0 ); setEffMoveKey( spep_2-3 + 212, ctzudodo, -6.6, 239.3 , 0 ); setEffMoveKey( spep_2-3 + 214, ctzudodo, -3.1, 224.1 , 0 ); setEffMoveKey( spep_2-3 + 216, ctzudodo, -2.5, 249.8 , 0 ); setEffMoveKey( spep_2-3 + 218, ctzudodo, 0.7, 233.1 , 0 ); setEffMoveKey( spep_2-3 + 220, ctzudodo, 0.8, 258.2 , 0 ); setEffMoveKey( spep_2-3 + 222, ctzudodo, 3.6, 240.1 , 0 ); setEffMoveKey( spep_2-3 + 224, ctzudodo, 3.3, 264.5 , 0 ); setEffMoveKey( spep_2-3 + 226, ctzudodo, 5.7, 245.1 , 0 ); setEffMoveKey( spep_2-3 + 228, ctzudodo, 5, 268.7 , 0 ); setEffMoveKey( spep_2-3 + 230, ctzudodo, 7, 248.1 , 0 ); setEffMoveKey( spep_2-3 + 232, ctzudodo, 5.8, 270.8 , 0 ); setEffMoveKey( spep_2-3 + 234, ctzudodo, 5.9, 271 , 0 ); setEffMoveKey( spep_2-3 + 236, ctzudodo, 7.6, 249.7 , 0 ); setEffMoveKey( spep_2-3 + 238, ctzudodo, 6.9, 273.4 , 0 ); setEffMoveKey( spep_2-3 + 240, ctzudodo, 9.6, 254.3 , 0 ); setEffMoveKey( spep_2-3 + 242, ctzudodo, 9.8, 280.7 , 0 ); setEffMoveKey( spep_2-3 + 244, ctzudodo, 13.4, 263.5 , 0 ); setEffMoveKey( spep_2-3 + 246, ctzudodo, 14.6, 292.9 , 0 ); setEffMoveKey( spep_2-3 + 248, ctzudodo, 19.2, 277.1 , 0 ); setEffMoveKey( spep_2-3 + 250, ctzudodo, 20.2, 307.1 , 0 ); setEffMoveKey( spep_2-3 + 252, ctzudodo, 24, 288.7 , 0 ); setEffMoveKey( spep_2-3 + 254, ctzudodo, 24.1, 316.8 , 0 ); setEffMoveKey( spep_2-3 + 256, ctzudodo, 26.9, 295.6 , 0 ); setEffMoveKey( spep_2-3 + 258, ctzudodo, 26, 321.7 , 0 ); setEffMoveKey( spep_2-3 + 260, ctzudodo, 26.3, 322.3 , 0 ); setEffScaleKey( spep_2-3 + 194, ctzudodo, 1.07, 1.07 ); setEffScaleKey( spep_2-3 + 196, ctzudodo, 1.22, 1.22 ); setEffScaleKey( spep_2-3 + 198, ctzudodo, 1.91, 1.91 ); setEffScaleKey( spep_2-3 + 200, ctzudodo, 2.06, 2.06 ); setEffScaleKey( spep_2-3 + 202, ctzudodo, 2.1, 2.1 ); setEffScaleKey( spep_2-3 + 204, ctzudodo, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 206, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_2-3 + 208, ctzudodo, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 210, ctzudodo, 2.26, 2.26 ); setEffScaleKey( spep_2-3 + 212, ctzudodo, 2.29, 2.29 ); setEffScaleKey( spep_2-3 + 214, ctzudodo, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 216, ctzudodo, 2.35, 2.35 ); setEffScaleKey( spep_2-3 + 218, ctzudodo, 2.37, 2.37 ); setEffScaleKey( spep_2-3 + 220, ctzudodo, 2.39, 2.39 ); setEffScaleKey( spep_2-3 + 222, ctzudodo, 2.41, 2.41 ); setEffScaleKey( spep_2-3 + 224, ctzudodo, 2.43, 2.43 ); setEffScaleKey( spep_2-3 + 226, ctzudodo, 2.44, 2.44 ); setEffScaleKey( spep_2-3 + 228, ctzudodo, 2.45, 2.45 ); setEffScaleKey( spep_2-3 + 230, ctzudodo, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 234, ctzudodo, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 236, ctzudodo, 2.47, 2.47 ); setEffScaleKey( spep_2-3 + 238, ctzudodo, 2.48, 2.48 ); setEffScaleKey( spep_2-3 + 240, ctzudodo, 2.49, 2.49 ); setEffScaleKey( spep_2-3 + 242, ctzudodo, 2.52, 2.52 ); setEffScaleKey( spep_2-3 + 244, ctzudodo, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 246, ctzudodo, 2.58, 2.58 ); setEffScaleKey( spep_2-3 + 248, ctzudodo, 2.62, 2.62 ); setEffScaleKey( spep_2-3 + 250, ctzudodo, 2.66, 2.66 ); setEffScaleKey( spep_2-3 + 252, ctzudodo, 2.69, 2.69 ); setEffScaleKey( spep_2-3 + 254, ctzudodo, 2.71, 2.71 ); setEffScaleKey( spep_2-3 + 256, ctzudodo, 2.73, 2.73 ); setEffScaleKey( spep_2-3 + 258, ctzudodo, 2.74, 2.74 ); setEffScaleKey( spep_2-3 + 260, ctzudodo, 2.74, 2.74 ); setEffRotateKey( spep_2-3 + 194, ctzudodo, 13.2 ); setEffRotateKey( spep_2-3 + 260, ctzudodo, 13.2 ); setEffAlphaKey( spep_2-3 + 194, ctzudodo, 77 ); setEffAlphaKey( spep_2-3 + 196, ctzudodo, 103 ); setEffAlphaKey( spep_2-3 + 198, ctzudodo, 229 ); setEffAlphaKey( spep_2-3 + 200, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 234, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 236, ctzudodo, 252 ); setEffAlphaKey( spep_2-3 + 238, ctzudodo, 243 ); setEffAlphaKey( spep_2-3 + 240, ctzudodo, 228 ); setEffAlphaKey( spep_2-3 + 242, ctzudodo, 207 ); setEffAlphaKey( spep_2-3 + 244, ctzudodo, 180 ); setEffAlphaKey( spep_2-3 + 246, ctzudodo, 146 ); setEffAlphaKey( spep_2-3 + 248, ctzudodo, 109 ); setEffAlphaKey( spep_2-3 + 250, ctzudodo, 75 ); setEffAlphaKey( spep_2-3 + 252, ctzudodo, 48 ); setEffAlphaKey( spep_2-3 + 254, ctzudodo, 27 ); setEffAlphaKey( spep_2-3 + 256, ctzudodo, 12 ); setEffAlphaKey( spep_2-3 + 258, ctzudodo, 3 ); setEffAlphaKey( spep_2-3 + 260, ctzudodo, 0 ); --K.O.演出 KO = entryEffect( spep_2 + 698, SP_05, 0x100, -1, 0, 0, 0 ); --KO演出 setEffMoveKey( spep_2 + 698, KO, 0, 0 , 0 ); setEffMoveKey( spep_2 + 820, KO, 0, 0 , 0 ); setEffScaleKey( spep_2 + 698, KO, 1.0 , 1.0 ); setEffScaleKey( spep_2 + 820, KO, 1.0 , 1.0 ); setEffRotateKey( spep_2 + 698, KO, 0 ); setEffRotateKey( spep_2 + 820, KO, 0 ); setEffAlphaKey( spep_2 + 698, KO, 255 ); setEffAlphaKey( spep_2 + 820, KO, 255 ); --SE --腕前に出す SE023 =playSe( spep_2 + 12 , 1233 ); setPitch( spep_2 + 12, SE023, -400 ); setTimeStretch( SE023, 0.73, 10, 1 ); SE024 =playSe( spep_2 + 16 , 1003 ); --気弾発射 SE025 =playSe( spep_2 + 36 , 1146 ); --setSeVolumeByWorkId( spep_2 + 36 , SE025 , 65 ); setPitch( spep_2 + 36, SE025, -100 ); setTimeStretch( SE025, 0.93, 10, 1 ); setBandpassFilter ( spep_2 + 36, SE025, 300, 24000 ); stopSe( spep_2 + 110, SE025, 28); SE026 =playSe( spep_2 + 36 , 1201 ); setSeVolumeByWorkId( spep_2 + 36 , SE026 , 188 ); setPitch( spep_2 + 36, SE026, 400 ); setTimeStretch( SE026, 1.27, 10, 1 ); SE027 =playSe( spep_2 + 36 , 1046 ); setSeVolumeByWorkId( spep_2 + 36 , SE027 , 89 ); SE028 =playSe( spep_2 + 36 , 1177 ); setSeVolumeByWorkId( spep_2 + 36 , SE028 , 60 ); setPitch( spep_2 + 36, SE028, 200 ); setTimeStretch( SE028, 1.13, 10, 1 ); stopSe( spep_2 + 106, SE028, 16); --気弾ヒット SE029 =playSe( spep_2 + 112 , 1201 ); setPitch( spep_2 + 112, SE029, 400 ); setTimeStretch( SE029, 1.27, 10, 1 ); SE030 =playSe( spep_2 + 112 , 1025 ); setSeVolumeByWorkId( spep_2 + 112 , SE030 , 136 ); setBandpassFilter ( spep_2 + 112, SE030, 300, 24000 ); SE031 =playSe( spep_2 + 124 , 1201 ); setSeVolumeByWorkId( spep_2 + 124 , SE031 , 94 ); setPitch( spep_2 + 124, SE031, 400 ); setTimeStretch( SE031, 1.27, 10, 1 ); SE032 =playSe( spep_2 + 124 , 1025 ); setSeVolumeByWorkId( spep_2 + 124 , SE032 , 108 ); setBandpassFilter ( spep_2 + 124, SE032, 300, 24000 ); SE033 =playSe( spep_2 + 140 , 1201 ); setSeVolumeByWorkId( spep_2 + 140 , SE033 , 95 ); setPitch( spep_2 + 140, SE033, 400 ); setTimeStretch( SE033, 1.27, 10, 1 ); SE034 =playSe( spep_2 + 140 , 1025 ); setSeVolumeByWorkId( spep_2 + 140 , SE034 , 86 ); setBandpassFilter ( spep_2 + 140, SE034, 300, 24000 ); SE035 =playSe( spep_2 + 156 , 1201 ); setSeVolumeByWorkId( spep_2 + 156 , SE035 , 97 ); setPitch( spep_2 + 156, SE035, 400 ); setTimeStretch( SE035, 1.27, 10, 1 ); SE036 =playSe( spep_2 + 156 , 1025 ); --気弾降り注ぐ SE037 =playSe( spep_2 + 166 , 1121 ); stopSe( spep_2 + 214, SE037, 26); SE038 =playSe( spep_2 + 170 , 1021 ); SE039 =playSe( spep_2 + 200 , 1188 ); setSeVolumeByWorkId( spep_2 + 200 , SE039 , 82 ); SE040 =playSe( spep_2 + 208 , 1159 ); setSeVolumeByWorkId( spep_2 + 208 , SE040 , 94 ); SE041 =playSe( spep_2 + 228 , 1024 ); --手合わせる SE042 =playSe( spep_2 + 322 , 1189 ); setSeVolumeByWorkId( spep_2 + 322 , SE042 , 108 ); SE043 =playSe( spep_2 + 326 , 1006 ); setSeVolumeByWorkId( spep_2 + 326 , SE043 , 117 ); --気弾溜める SE044 =playSe( spep_2 + 334 , 1243 ); setSeVolumeByWorkId( spep_2 + 334 , SE044 , 119 ); stopSe( spep_2 + 378, SE044, 12); SE045 =playSe( spep_2 + 334 , 1250 ); setSeVolumeByWorkId( spep_2 + 334 , SE045 , 120 ); stopSe( spep_2 + 376, SE045, 12); --輪っか広がる SE046 =playSe( spep_2 + 352 , 1130 ); setSeVolumeByWorkId( spep_2 + 352 , SE046 , 32 ); setPitch( spep_2 + 352, SE046, -800 ); setTimeStretch( SE046, 0.47, 10, 1 ); stopSe( spep_2 + 376, SE046, 16); --輪っか持ち上げる SE047 =playSe( spep_2 + 382 , 1276 ); setSeVolumeByWorkId( spep_2 + 382 , SE047 , 123 ); setPitch( spep_2 + 382, SE047, -200 ); setTimeStretch( SE047, 0.96, 10, 1 ); SE048 =playSe( spep_2 + 382 , 1132 ); setSeVolumeByWorkId( spep_2 + 382 , SE048 , 66 ); setPitch( spep_2 + 382, SE048, 400 ); setTimeStretch( SE048, 1.27, 10, 1 ); SE049 =playSe( spep_2 + 390 , 1262 ); setSeVolumeByWorkId( spep_2 + 390 , SE049 , 129 ); setPitch( spep_2 + 390, SE049, 300 ); setTimeStretch( SE049, 1.2, 10, 1 ); --ターレスアップ SE050 =playSe( spep_2 + 448 , 9 ); setSeVolumeByWorkId( spep_2 + 448,SE050,0); setSeVolumeByWorkId( spep_2 + 449,SE050,7.25); setSeVolumeByWorkId( spep_2 + 450,SE050,14.5); setSeVolumeByWorkId( spep_2 + 451,SE050,21.75); setSeVolumeByWorkId( spep_2 + 452,SE050,29); setSeVolumeByWorkId( spep_2 + 453,SE050,36.25); setSeVolumeByWorkId( spep_2 + 454,SE050,43.5); setSeVolumeByWorkId( spep_2 + 455,SE050,50.75); setSeVolumeByWorkId( spep_2 + 456,SE050,58); stopSe( spep_2 + 486, SE050, 56); SE051 =playSe( spep_2 + 448 , 1182 ); setSeVolumeByWorkId( spep_2 + 448,SE051,0); setSeVolumeByWorkId( spep_2 + 449,SE051,7.2); setSeVolumeByWorkId( spep_2 + 450,SE051,14.4); setSeVolumeByWorkId( spep_2 + 451,SE051,21.6); setSeVolumeByWorkId( spep_2 + 452,SE051,28.8); setSeVolumeByWorkId( spep_2 + 453,SE051,36); setSeVolumeByWorkId( spep_2 + 454,SE051,43.2); setSeVolumeByWorkId( spep_2 + 455,SE051,50.4); setSeVolumeByWorkId( spep_2 + 456,SE051,57.6); setSeVolumeByWorkId( spep_2 + 457,SE051,64.8); setSeVolumeByWorkId( spep_2 + 458,SE051,72); setSeVolumeByWorkId( spep_2 + 459,SE051,79.2); setSeVolumeByWorkId( spep_2 + 460,SE051,86.4); setSeVolumeByWorkId( spep_2 + 461,SE051,93.6); setSeVolumeByWorkId( spep_2 + 462,SE051,100); --輪っか飛んでいく SE052 =playSe( spep_2 + 518 , 1193 ); setSeVolumeByWorkId( spep_2 + 518,SE052,0); setSeVolumeByWorkId( spep_2 + 519,SE052,2.6); setSeVolumeByWorkId( spep_2 + 520,SE052,5.2); setSeVolumeByWorkId( spep_2 + 521,SE052,7.8); setSeVolumeByWorkId( spep_2 + 522,SE052,10.4); setSeVolumeByWorkId( spep_2 + 523,SE052,13); setSeVolumeByWorkId( spep_2 + 524,SE052,15.6); setSeVolumeByWorkId( spep_2 + 525,SE052,18.2); setSeVolumeByWorkId( spep_2 + 526,SE052,20.8); setSeVolumeByWorkId( spep_2 + 527,SE052,23.4); setSeVolumeByWorkId( spep_2 + 528,SE052,26); setSeVolumeByWorkId( spep_2 + 529,SE052,28.6); setSeVolumeByWorkId( spep_2 + 530,SE052,31.2); setSeVolumeByWorkId( spep_2 + 531,SE052,33.8); setSeVolumeByWorkId( spep_2 + 532,SE052,36.4); setSeVolumeByWorkId( spep_2 + 533,SE052,39); setSeVolumeByWorkId( spep_2 + 534,SE052,41.6); setSeVolumeByWorkId( spep_2 + 535,SE052,44.2); setSeVolumeByWorkId( spep_2 + 536,SE052,46.8); setSeVolumeByWorkId( spep_2 + 537,SE052,49.4); setSeVolumeByWorkId( spep_2 + 538,SE052,52); setSeVolumeByWorkId( spep_2 + 539,SE052,54.6); setSeVolumeByWorkId( spep_2 + 540,SE052,57.2); setSeVolumeByWorkId( spep_2 + 541,SE052,59.8); setSeVolumeByWorkId( spep_2 + 542,SE052,62.4); setSeVolumeByWorkId( spep_2 + 543,SE052,65); setSeVolumeByWorkId( spep_2 + 544,SE052,67.6); setSeVolumeByWorkId( spep_2 + 545,SE052,70.2); setSeVolumeByWorkId( spep_2 + 546,SE052,72.8); setSeVolumeByWorkId( spep_2 + 547,SE052,75.4); setSeVolumeByWorkId( spep_2 + 548,SE052,78); setSeVolumeByWorkId( spep_2 + 549,SE052,80.6); setSeVolumeByWorkId( spep_2 + 550,SE052,83.2); setSeVolumeByWorkId( spep_2 + 551,SE052,85.8); setSeVolumeByWorkId( spep_2 + 552,SE052,88.4); setSeVolumeByWorkId( spep_2 + 553,SE052,91); setSeVolumeByWorkId( spep_2 + 554,SE052,93.6); setSeVolumeByWorkId( spep_2 + 555,SE052,96.1); setSeVolumeByWorkId( spep_2 + 556,SE052,100); setStartTimeMs( SE052, 833 ); stopSe( spep_2 + 598, SE052, 24); --輪っか発射 SE053 =playSe( spep_2 + 498 , 1146 ); SE054 =playSe( spep_2 + 498 , 20 ); setSeVolumeByWorkId( spep_2 + 498 , SE054 , 67 ); SE055 =playSe( spep_2 + 506 , 1109 ); setSeVolumeByWorkId( spep_2 + 506 , SE055 , 150 ); --爆発 SE056 =playSe( spep_2 + 586 , 1023 ); SE057 =playSe( spep_2 + 586 , 1159 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 710, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 598 ); entryFade( spep_2 +696, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_2 + 700 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ -- ターレス軍団登場〜ターレス登場 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- appearance_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 408, appearance_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 408, appearance_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance_f, 0 ); setEffRotateKey( spep_0 + 408, appearance_f, 0 ); setEffAlphaKey( spep_0 + 0, appearance_f, 255 ); setEffAlphaKey( spep_0 + 408, appearance_f, 255 ); -- ** エフェクト等 ** -- appearance_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, appearance_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 408, appearance_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, appearance_b, -1.0, 1.0 ); setEffScaleKey( spep_0 + 408, appearance_b, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, appearance_b, 0 ); setEffRotateKey( spep_0 + 408, appearance_b, 0 ); setEffAlphaKey( spep_0 + 0, appearance_b, 255 ); setEffAlphaKey( spep_0 + 408, appearance_b, 255 ); --SE --入り SE001 =playSe( spep_0 + 0 , 8 ); setSeVolumeByWorkId( spep_0 + 0 , SE001 , 89 ); setPitch( spep_0 + 0, SE001, -400 ); setTimeStretch( SE001, 0.73, 10, 1 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 , 0, 410, 0, 0, 0, 0, 255 ); --くろ 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 40; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042 ); stopSe( SP_dodge - 12, SE001, 0 ); pauseAll( SP_dodge, 67 ); -- ** カットイン部分 ** -- speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, -1, 0, 0, -350, 1000 ); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6 ); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350, 1100 ); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi, 255); --敵座標の固定 setMoveKey( SP_dodge + 9, 1, 112.3, -188.6 , 0 ); setScaleKey( SP_dodge + 9, 1, 2.54, 2.54 ); setRotateKey( SP_dodge + 9, 1, 0 ); -- ** 白フェード ** -- entryFade( SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); -- white fade setMoveKey( SP_dodge + 10, 0, -2500, -250, 0 ); endPhase( SP_dodge + 10 ); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --敵の動き setDisp( spep_0-3 + 84, 1, 1); setDisp( spep_0-3 + 172, 1, 0); changeAnime( spep_0-3 + 84, 1, 101); changeAnime( spep_0-3 + 108, 1, 103); changeAnime( spep_0-3 + 114, 1, 4); changeAnime( spep_0-3 + 140, 1, 6); setMoveKey( spep_0-3 + 84, 1, 89.9, -45 , 0 ); setMoveKey( spep_0-3 + 107, 1, 89.9, -45 , 0 ); setMoveKey( spep_0-3 + 108, 1, 26.9, -43.1 , 0 ); setMoveKey( spep_0-3 + 110, 1, 5, -37.2 , 0 ); setMoveKey( spep_0-3 + 112, 1, -15.6, -31.6 , 0 ); setMoveKey( spep_0-3 + 113, 1, -15.6, -31.6 , 0 ); setMoveKey( spep_0-3 + 114, 1, -22.5, -29.9 , 0 ); setMoveKey( spep_0-3 + 116, 1, -26.5, -25.9 , 0 ); setMoveKey( spep_0-3 + 118, 1, -30.1, -22.3 , 0 ); setMoveKey( spep_0-3 + 120, 1, -33.2, -19.1 , 0 ); setMoveKey( spep_0-3 + 122, 1, -35.9, -16.4 , 0 ); setMoveKey( spep_0-3 + 124, 1, -38.3, -14.1 , 0 ); setMoveKey( spep_0-3 + 126, 1, -40.1, -12.2 , 0 ); setMoveKey( spep_0-3 + 128, 1, -41.6, -10.7 , 0 ); setMoveKey( spep_0-3 + 130, 1, -42.7, -9.7 , 0 ); setMoveKey( spep_0-3 + 132, 1, -43.3, -9.1 , 0 ); setMoveKey( spep_0-3 + 134, 1, -43.5, -8.9 , 0 ); setMoveKey( spep_0-3 + 139, 1, -43.5, -8.9 , 0 ); setMoveKey( spep_0-3 + 140, 1, 130.5, -22.5 , 0 ); setMoveKey( spep_0-3 + 142, 1, 154.3, -32.5 , 0 ); setMoveKey( spep_0-3 + 144, 1, 159.3, -37.3 , 0 ); setMoveKey( spep_0-3 + 146, 1, 170.6, -42.8 , 0 ); setMoveKey( spep_0-3 + 148, 1, 186.2, -49.2 , 0 ); setMoveKey( spep_0-3 + 150, 1, 185.1, -50.2 , 0 ); setMoveKey( spep_0-3 + 152, 1, 194.1, -54.1 , 0 ); setMoveKey( spep_0-3 + 154, 1, 191.2, -52.7 , 0 ); setMoveKey( spep_0-3 + 156, 1, 205.8, -60.7 , 0 ); setMoveKey( spep_0-3 + 158, 1, 252.6, -84.8 , 0 ); setMoveKey( spep_0-3 + 160, 1, 330.7, -124.9 , 0 ); setMoveKey( spep_0-3 + 162, 1, 439.9, -181 , 0 ); setMoveKey( spep_0-3 + 164, 1, 572.6, -249.2 , 0 ); setMoveKey( spep_0-3 + 166, 1, 681.9, -305.3 , 0 ); setMoveKey( spep_0-3 + 168, 1, 759.9, -345.4 , 0 ); setMoveKey( spep_0-3 + 170, 1, 806.7, -369.5 , 0 ); setMoveKey( spep_0-3 + 172, 1, 822.3, -377.5 , 0 ); setScaleKey( spep_0-3 + 84, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 107, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 108, 1, 2.77, 2.77 ); setScaleKey( spep_0-3 + 110, 1, 2.7, 2.7 ); setScaleKey( spep_0-3 + 112, 1, 2.62, 2.62 ); setScaleKey( spep_0-3 + 114, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 139, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 140, 1, 2.6, 2.6 ); setScaleKey( spep_0-3 + 172, 1, 2.6, 2.6 ); setRotateKey( spep_0-3 + 84, 1, 0 ); setRotateKey( spep_0-3 + 107, 1, 0 ); setRotateKey( spep_0-3 + 108, 1, 15 ); setRotateKey( spep_0-3 + 113, 1, 15 ); setRotateKey( spep_0-3 + 114, 1, 0 ); setRotateKey( spep_0-3 + 139, 1, 0 ); setRotateKey( spep_0-3 + 140, 1, 60 ); setRotateKey( spep_0-3 + 142, 1, 60.1 ); setRotateKey( spep_0-3 + 144, 1, 60.1 ); setRotateKey( spep_0-3 + 146, 1, 60.2 ); setRotateKey( spep_0-3 + 148, 1, 60.2 ); setRotateKey( spep_0-3 + 150, 1, 60.3 ); setRotateKey( spep_0-3 + 154, 1, 60.3 ); setRotateKey( spep_0-3 + 156, 1, 60.7 ); setRotateKey( spep_0-3 + 158, 1, 61.8 ); setRotateKey( spep_0-3 + 160, 1, 63.6 ); setRotateKey( spep_0-3 + 162, 1, 66.1 ); setRotateKey( spep_0-3 + 164, 1, 69.2 ); setRotateKey( spep_0-3 + 166, 1, 71.7 ); setRotateKey( spep_0-3 + 168, 1, 73.5 ); setRotateKey( spep_0-3 + 170, 1, 74.6 ); setRotateKey( spep_0-3 + 172, 1, 75 ); --敵の動き setDisp( spep_0-3 + 174, 1, 1); setDisp( spep_0-3 + 216, 1, 0); changeAnime( spep_0-3 + 174, 1, 6); changeAnime( spep_0-3 + 188, 1, 8); setMoveKey( spep_0-3 + 174, 1, -699.8, 591.5 , 0 ); setMoveKey( spep_0-3 + 176, 1, -596.6, 483.8 , 0 ); setMoveKey( spep_0-3 + 178, 1, -493.5, 376.2 , 0 ); setMoveKey( spep_0-3 + 180, 1, -390.4, 268.6 , 0 ); setMoveKey( spep_0-3 + 182, 1, -287.2, 161 , 0 ); setMoveKey( spep_0-3 + 184, 1, -184.1, 53.3 , 0 ); setMoveKey( spep_0-3 + 186, 1, -81, -54.3 , 0 ); setMoveKey( spep_0-3 + 187, 1, -81, -54.3 , 0 ); setMoveKey( spep_0-3 + 188, 1, -164.4, -53.8 , 0 ); setMoveKey( spep_0-3 + 190, 1, -163.8, -53.8 , 0 ); setMoveKey( spep_0-3 + 192, 1, -171.8, -53.8 , 0 ); setMoveKey( spep_0-3 + 194, 1, -186.4, -53.8 , 0 ); setMoveKey( spep_0-3 + 196, 1, -182.4, -53.8 , 0 ); setMoveKey( spep_0-3 + 198, 1, -210.3, -53.8 , 0 ); setMoveKey( spep_0-3 + 200, 1, -230.1, -53.8 , 0 ); setMoveKey( spep_0-3 + 202, 1, -281.9, -53.8 , 0 ); setMoveKey( spep_0-3 + 204, 1, -325.5, -53.9 , 0 ); setMoveKey( spep_0-3 + 206, 1, -391.2, -53.9 , 0 ); setMoveKey( spep_0-3 + 208, 1, -468.7, -53.9 , 0 ); setMoveKey( spep_0-3 + 210, 1, -558.2, -53.9 , 0 ); setMoveKey( spep_0-3 + 212, 1, -659.6, -53.9 , 0 ); setMoveKey( spep_0-3 + 214, 1, -772.9, -53.9 , 0 ); setMoveKey( spep_0-3 + 216, 1, -898.1, -53.9 , 0 ); setScaleKey( spep_0-3 + 174, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 187, 1, 2.8, 2.8 ); setScaleKey( spep_0-3 + 188, 1, 3.0, 3.0 ); setScaleKey( spep_0-3 + 216, 1, 3.0, 3.0 ); setRotateKey( spep_0-3 + 174, 1, 70 ); setRotateKey( spep_0-3 + 187, 1, 70 ); setRotateKey( spep_0-3 + 188, 1, -15 ); setRotateKey( spep_0-3 + 216, 1, -15 ); --敵の動き setDisp( spep_0-3 + 232, 1, 1); setDisp( spep_0-3 + 326, 1, 0); changeAnime( spep_0-3 + 254, 1, 105); changeAnime( spep_0-3 + 296, 1, 7); setMoveKey( spep_0-3 + 232, 1, 923.8, -53.8 , 0 ); setMoveKey( spep_0-3 + 234, 1, 899, -53.8 , 0 ); setMoveKey( spep_0-3 + 236, 1, 824.4, -53.8 , 0 ); setMoveKey( spep_0-3 + 238, 1, 700.2, -53.8 , 0 ); setMoveKey( spep_0-3 + 240, 1, 526.3, -53.8 , 0 ); setMoveKey( spep_0-3 + 242, 1, 315.1, -53.8 , 0 ); setMoveKey( spep_0-3 + 244, 1, 141.2, -53.8 , 0 ); setMoveKey( spep_0-3 + 246, 1, 17, -53.8 , 0 ); setMoveKey( spep_0-3 + 248, 1, -57.6, -53.8 , 0 ); setMoveKey( spep_0-3 + 250, 1, -82.4, -53.8 , 0 ); setMoveKey( spep_0-3 + 253, 1, -82.4, -53.8 , 0 ); setMoveKey( spep_0-3 + 254, 1, 10, 3 , 0 ); setMoveKey( spep_0-3 + 256, 1, 0, -6.8 , 0 ); setMoveKey( spep_0-3 + 258, 1, 0.2, -13.9 , 0 ); setMoveKey( spep_0-3 + 260, 1, 10.7, -16.6 , 0 ); setMoveKey( spep_0-3 + 262, 1, 2.6, -25.1 , 0 ); setMoveKey( spep_0-3 + 264, 1, 18.3, -5.8 , 0 ); setMoveKey( spep_0-3 + 266, 1, 12.5, -20.1 , 0 ); setMoveKey( spep_0-3 + 268, 1, 17.8, -15.1 , 0 ); setMoveKey( spep_0-3 + 270, 1, 11.9, -11.9 , 0 ); setMoveKey( spep_0-3 + 272, 1, 20.3, -6.1 , 0 ); setMoveKey( spep_0-3 + 274, 1, 13.5, 0.6 , 0 ); setMoveKey( spep_0-3 + 276, 1, 17.5, -3.3 , 0 ); setMoveKey( spep_0-3 + 278, 1, 15.1, 8.5 , 0 ); setMoveKey( spep_0-3 + 280, 1, 20.6, 2.6 , 0 ); setMoveKey( spep_0-3 + 282, 1, 16.3, 10 , 0 ); setMoveKey( spep_0-3 + 284, 1, 15.7, 4.3 , 0 ); setMoveKey( spep_0-3 + 286, 1, 18.9, 10.7 , 0 ); setMoveKey( spep_0-3 + 288, 1, 18.5, 2.7 , 0 ); setMoveKey( spep_0-3 + 290, 1, 14.4, 9.8 , 0 ); setMoveKey( spep_0-3 + 292, 1, 21, 8.5 , 0 ); setMoveKey( spep_0-3 + 294, 1, 15.6, 7 , 0 ); setMoveKey( spep_0-3 + 295, 1, 15.6, 7 , 0 ); setMoveKey( spep_0-3 + 296, 1, 100.9, -454.4 , 0 ); setMoveKey( spep_0-3 + 298, 1, 106.7, -446.2 , 0 ); setMoveKey( spep_0-3 + 300, 1, 106.2, -449.4 , 0 ); setMoveKey( spep_0-3 + 302, 1, 99.2, -461.5 , 0 ); setMoveKey( spep_0-3 + 304, 1, 103.7, -452.2 , 0 ); setMoveKey( spep_0-3 + 306, 1, 96.8, -461.3 , 0 ); setMoveKey( spep_0-3 + 308, 1, 94.6, -458.1 , 0 ); setMoveKey( spep_0-3 + 310, 1, 93.9, -442.1 , 0 ); setMoveKey( spep_0-3 + 312, 1, 91, -442.5 , 0 ); setMoveKey( spep_0-3 + 314, 1, 87.9, -418.6 , 0 ); setMoveKey( spep_0-3 + 316, 1, 84.5, -409.3 , 0 ); setMoveKey( spep_0-3 + 318, 1, 81.1, -373.6 , 0 ); setMoveKey( spep_0-3 + 320, 1, 77.7, -340.1 , 0 ); setMoveKey( spep_0-3 + 322, 1, 74.4, -297.7 , 0 ); setMoveKey( spep_0-3 + 324, 1, 71.4, -244.9 , 0 ); setMoveKey( spep_0-3 + 326, 1, 68.8, -179.7 , 0 ); setScaleKey( spep_0-3 + 232, 1, 3.0, 3.0 ); setScaleKey( spep_0-3 + 253, 1, 3.0, 3.0 ); setScaleKey( spep_0-3 + 254, 1, 2.8+0.2, 2.8+0.2 ); setScaleKey( spep_0-3 + 256, 1, 2.82+0.2, 2.82+0.2 ); setScaleKey( spep_0-3 + 258, 1, 2.85+0.2, 2.85+0.2 ); setScaleKey( spep_0-3 + 260, 1, 2.89+0.2, 2.89+0.2 ); setScaleKey( spep_0-3 + 262, 1, 2.9+0.2, 2.9+0.2 ); setScaleKey( spep_0-3 + 264, 1, 2.81+0.2, 2.81+0.2 ); setScaleKey( spep_0-3 + 266, 1, 2.85+0.2, 2.85+0.2 ); setScaleKey( spep_0-3 + 268, 1, 2.83+0.2, 2.83+0.2 ); setScaleKey( spep_0-3 + 270, 1, 2.8+0.2, 2.8+0.2 ); setScaleKey( spep_0-3 + 272, 1, 2.77+0.2, 2.77+0.2 ); setScaleKey( spep_0-3 + 274, 1, 2.75+0.2, 2.75+0.2 ); setScaleKey( spep_0-3 + 276, 1, 2.73+0.2, 2.73+0.2 ); setScaleKey( spep_0-3 + 278, 1, 2.72+0.2, 2.72+0.2 ); setScaleKey( spep_0-3 + 280, 1, 2.71+0.2, 2.71+0.2 ); setScaleKey( spep_0-3 + 282, 1, 2.71+0.2, 2.71+0.2 ); setScaleKey( spep_0-3 + 284, 1, 2.7+0.2, 2.7+0.2 ); setScaleKey( spep_0-3 + 295, 1, 2.7+0.2, 2.7+0.2 ); setScaleKey( spep_0-3 + 296, 1, 1.8, 1.8 ); setScaleKey( spep_0-3 + 298, 1, 1.81, 1.81 ); setScaleKey( spep_0-3 + 300, 1, 1.82, 1.82 ); setScaleKey( spep_0-3 + 302, 1, 1.85, 1.85 ); setScaleKey( spep_0-3 + 304, 1, 1.88, 1.88 ); setScaleKey( spep_0-3 + 306, 1, 1.91, 1.91 ); setScaleKey( spep_0-3 + 308, 1, 1.94, 1.94 ); setScaleKey( spep_0-3 + 310, 1, 1.97, 1.97 ); setScaleKey( spep_0-3 + 312, 1, 2, 2 ); setScaleKey( spep_0-3 + 314, 1, 2.02, 2.02 ); setScaleKey( spep_0-3 + 316, 1, 2.02, 2.02 ); setScaleKey( spep_0-3 + 318, 1, 2.01, 2.01 ); setScaleKey( spep_0-3 + 320, 1, 1.98, 1.98 ); setScaleKey( spep_0-3 + 322, 1, 1.91, 1.91 ); setScaleKey( spep_0-3 + 324, 1, 1.82, 1.82 ); setScaleKey( spep_0-3 + 326, 1, 1.68, 1.68 ); setRotateKey( spep_0-3 + 232, 1, -15 ); setRotateKey( spep_0-3 + 253, 1, -15 ); setRotateKey( spep_0-3 + 254, 1, 0 ); setRotateKey( spep_0-3 + 256, 1, 0 ); setRotateKey( spep_0-3 + 258, 1, 0.1 ); setRotateKey( spep_0-3 + 260, 1, 0.3 ); setRotateKey( spep_0-3 + 262, 1, 1 ); setRotateKey( spep_0-3 + 264, 1, 2.8 ); setRotateKey( spep_0-3 + 266, 1, 3.8 ); setRotateKey( spep_0-3 + 268, 1, 4.3 ); setRotateKey( spep_0-3 + 270, 1, 4.6 ); setRotateKey( spep_0-3 + 272, 1, 4.7 ); setRotateKey( spep_0-3 + 274, 1, 4.8 ); setRotateKey( spep_0-3 + 276, 1, 4.9 ); setRotateKey( spep_0-3 + 278, 1, 4.9 ); setRotateKey( spep_0-3 + 280, 1, 5 ); setRotateKey( spep_0-3 + 295, 1, 5 ); setRotateKey( spep_0-3 + 296, 1, 60.1 ); setRotateKey( spep_0-3 + 298, 1, 60.1 ); setRotateKey( spep_0-3 + 300, 1, 59.9 ); setRotateKey( spep_0-3 + 302, 1, 59.5 ); setRotateKey( spep_0-3 + 304, 1, 59.1 ); setRotateKey( spep_0-3 + 306, 1, 58.4 ); setRotateKey( spep_0-3 + 308, 1, 57.7 ); setRotateKey( spep_0-3 + 310, 1, 56.8 ); setRotateKey( spep_0-3 + 312, 1, 55.8 ); setRotateKey( spep_0-3 + 314, 1, 54.6 ); setRotateKey( spep_0-3 + 316, 1, 53.4 ); setRotateKey( spep_0-3 + 318, 1, 51.9 ); setRotateKey( spep_0-3 + 320, 1, 50.4 ); setRotateKey( spep_0-3 + 322, 1, 48.7 ); setRotateKey( spep_0-3 + 324, 1, 46.8 ); setRotateKey( spep_0-3 + 326, 1, 44.9 ); --文字エントリー ctsyun = entryEffectLife( spep_0-3 + 64, 10011, 18, 0x100, -1, 0, -19.1, 164.4 );--シュンッ setEffShake( spep_0-3 + 64, ctsyun, 18, 10 ); setEffMoveKey( spep_0-3 + 64, ctsyun, -19.1, 164.4 , 0 ); setEffMoveKey( spep_0-3 + 66, ctsyun, -19.1, 168.9 , 0 ); setEffMoveKey( spep_0-3 + 68, ctsyun, -18.9, 204.7 , 0 ); setEffMoveKey( spep_0-3 + 70, ctsyun, -18.8, 217.4 , 0 ); setEffMoveKey( spep_0-3 + 72, ctsyun, -18.7, 221.3 , 0 ); setEffMoveKey( spep_0-3 + 74, ctsyun, -18.7, 222.7 , 0 ); setEffMoveKey( spep_0-3 + 76, ctsyun, -18.7, 223.2 , 0 ); setEffMoveKey( spep_0-3 + 78, ctsyun, -18.7, 223.5 , 0 ); setEffMoveKey( spep_0-3 + 80, ctsyun, -19.3, 229 , 0 ); setEffMoveKey( spep_0-3 + 82, ctsyun, -19.8, 234.5 , 0 ); setEffScaleKey( spep_0-3 + 64, ctsyun, 1.44, 1.43 ); setEffScaleKey( spep_0-3 + 66, ctsyun, 1.55, 1.51 ); setEffScaleKey( spep_0-3 + 68, ctsyun, 2.4, 2.13 ); setEffScaleKey( spep_0-3 + 70, ctsyun, 2.7, 2.35 ); setEffScaleKey( spep_0-3 + 72, ctsyun, 2.79, 2.41 ); setEffScaleKey( spep_0-3 + 74, ctsyun, 2.82, 2.44 ); setEffScaleKey( spep_0-3 + 76, ctsyun, 2.84, 2.45 ); setEffScaleKey( spep_0-3 + 78, ctsyun, 2.84, 2.45 ); setEffScaleKey( spep_0-3 + 80, ctsyun, 2.98, 2.56 ); setEffScaleKey( spep_0-3 + 82, ctsyun, 3.12, 2.67 ); setEffRotateKey( spep_0-3 + 64, ctsyun, 0 ); setEffRotateKey( spep_0-3 + 82, ctsyun, 0 ); setEffAlphaKey( spep_0-3 + 64, ctsyun, 255 ); setEffAlphaKey( spep_0-3 + 78, ctsyun, 255 ); setEffAlphaKey( spep_0-3 + 80, ctsyun, 140 ); setEffAlphaKey( spep_0-3 + 82, ctsyun, 26 ); --文字エントリー ctbikkuri = entryEffectLife( spep_0-3 + 92, 10000, 16, 0x100, -1, 0, -112.5, 130.4 );--!! setEffShake( spep_0-3 + 92, ctbikkuri, 16, 10 ); setEffMoveKey( spep_0-3 + 92, ctbikkuri, -112.5, 130.4 , 0 ); setEffMoveKey( spep_0-3 + 94, ctbikkuri, -134.7, 232.1 , 0 ); setEffMoveKey( spep_0-3 + 96, ctbikkuri, -141.2, 220.8 , 0 ); setEffMoveKey( spep_0-3 + 98, ctbikkuri, -125.6, 211.2 , 0 ); setEffMoveKey( spep_0-3 + 100, ctbikkuri, -134.5, 204.2 , 0 ); setEffMoveKey( spep_0-3 + 102, ctbikkuri, -129.1, 213.7 , 0 ); setEffMoveKey( spep_0-3 + 104, ctbikkuri, -134.5, 204.2 , 0 ); setEffMoveKey( spep_0-3 + 106, ctbikkuri, -125.6, 211.2 , 0 ); setEffMoveKey( spep_0-3 + 108, ctbikkuri, -134.5, 204.2 , 0 ); setEffScaleKey( spep_0-3 + 92, ctbikkuri, 1.84, 1.85 ); setEffScaleKey( spep_0-3 + 94, ctbikkuri, 3.53, 3.55 ); setEffScaleKey( spep_0-3 + 96, ctbikkuri, 3.53, 3.55 ); setEffScaleKey( spep_0-3 + 98, ctbikkuri, 2.94, 2.95 ); setEffScaleKey( spep_0-3 + 108, ctbikkuri, 2.94, 2.95 ); setEffRotateKey( spep_0-3 + 92, ctbikkuri, 0 ); setEffRotateKey( spep_0-3 + 108, ctbikkuri, 0 ); setEffAlphaKey( spep_0-3 + 92, ctbikkuri, 255 ); setEffAlphaKey( spep_0-3 + 106, ctbikkuri, 255 ); setEffAlphaKey( spep_0-3 + 108, ctbikkuri, 77 ); --文字エントリー ctdon = entryEffectLife( spep_0-3 + 140, 10019, 18, 0x100, -1, 0, -27.3, 178.3 );--ドンッ setEffShake( spep_0-3 + 140, ctdon, 18, 10 ); setEffMoveKey( spep_0-3 + 140, ctdon, -27.3, 178.3 , 0 ); setEffMoveKey( spep_0-3 + 142, ctdon, -44.8, 220.9 , 0 ); setEffMoveKey( spep_0-3 + 144, ctdon, -69.2, 239.6 , 0 ); setEffMoveKey( spep_0-3 + 146, ctdon, -69.7, 259.7 , 0 ); setEffMoveKey( spep_0-3 + 148, ctdon, -85.2, 260.7 , 0 ); setEffMoveKey( spep_0-3 + 150, ctdon, -76.2, 264.7 , 0 ); setEffMoveKey( spep_0-3 + 152, ctdon, -80.4, 268.3 , 0 ); setEffMoveKey( spep_0-3 + 154, ctdon, -88.5, 296.1 , 0 ); setEffMoveKey( spep_0-3 + 156, ctdon, -110.6, 302.7 , 0 ); setEffMoveKey( spep_0-3 + 158, ctdon, -112.5, 305.5 , 0 ); setEffScaleKey( spep_0-3 + 140, ctdon, 1.29, 1.3 ); setEffScaleKey( spep_0-3 + 142, ctdon, 1.62, 1.64 ); setEffScaleKey( spep_0-3 + 144, ctdon, 1.78, 1.81 ); setEffScaleKey( spep_0-3 + 146, ctdon, 1.89, 1.91 ); setEffScaleKey( spep_0-3 + 148, ctdon, 1.95, 1.98 ); setEffScaleKey( spep_0-3 + 150, ctdon, 1.99, 2.02 ); setEffScaleKey( spep_0-3 + 152, ctdon, 2.01, 2.04 ); setEffScaleKey( spep_0-3 + 154, ctdon, 2.19, 2.23 ); setEffScaleKey( spep_0-3 + 156, ctdon, 2.26, 2.29 ); setEffScaleKey( spep_0-3 + 158, ctdon, 2.28, 2.31 ); setEffRotateKey( spep_0-3 + 140, ctdon, 0 ); setEffRotateKey( spep_0-3 + 158, ctdon, 0 ); setEffAlphaKey( spep_0-3 + 140, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 152, ctdon, 255 ); setEffAlphaKey( spep_0-3 + 154, ctdon, 80 ); setEffAlphaKey( spep_0-3 + 156, ctdon, 19 ); setEffAlphaKey( spep_0-3 + 158, ctdon, 0 ); --文字エントリー ctga = entryEffectLife( spep_0-3 + 188, 10005, 18, 0x100, -1, 0, -47.7, 195.9 );--ガッ setEffShake( spep_0-3 + 188, ctga, 18, 10 ); setEffMoveKey( spep_0-3 + 188, ctga, -47.7, 195.9 , 0 ); setEffMoveKey( spep_0-3 + 190, ctga, -21.1, 237 , 0 ); setEffMoveKey( spep_0-3 + 192, ctga, -19, 256.4 , 0 ); setEffMoveKey( spep_0-3 + 194, ctga, -3.9, 272.1 , 0 ); setEffMoveKey( spep_0-3 + 196, ctga, -10.4, 276.2 , 0 ); setEffMoveKey( spep_0-3 + 198, ctga, 2.7, 287.2 , 0 ); setEffMoveKey( spep_0-3 + 200, ctga, -5.3, 283.8 , 0 ); setEffMoveKey( spep_0-3 + 202, ctga, 40.9, 334 , 0 ); setEffMoveKey( spep_0-3 + 204, ctga, 37.5, 342.6 , 0 ); setEffMoveKey( spep_0-3 + 206, ctga, 41.2, 347.3 , 0 ); setEffScaleKey( spep_0-3 + 188, ctga, 1, 1 ); setEffScaleKey( spep_0-3 + 190, ctga, 1.5, 1.5 ); setEffScaleKey( spep_0-3 + 192, ctga, 1.75, 1.75 ); setEffScaleKey( spep_0-3 + 194, ctga, 1.9, 1.9 ); setEffScaleKey( spep_0-3 + 196, ctga, 2, 2 ); setEffScaleKey( spep_0-3 + 198, ctga, 2.06, 2.06 ); setEffScaleKey( spep_0-3 + 200, ctga, 2.08, 2.09 ); setEffScaleKey( spep_0-3 + 202, ctga, 2.35, 2.35 ); setEffScaleKey( spep_0-3 + 204, ctga, 2.44, 2.44 ); setEffScaleKey( spep_0-3 + 206, ctga, 2.47, 2.47 ); setEffRotateKey( spep_0-3 + 188, ctga, 0 ); setEffRotateKey( spep_0-3 + 206, ctga, 0 ); setEffAlphaKey( spep_0-3 + 188, ctga, 255 ); setEffAlphaKey( spep_0-3 + 200, ctga, 255 ); setEffAlphaKey( spep_0-3 + 202, ctga, 80 ); setEffAlphaKey( spep_0-3 + 204, ctga, 19 ); setEffAlphaKey( spep_0-3 + 206, ctga, 0 ); --文字エントリー ctbaki = entryEffectLife( spep_0-3 + 254, 10020, 16, 0x100, -1, 0, 92.2, 154.7 );--バキッ setEffShake( spep_0-3 + 254, ctbaki, 16, 10 ); setEffMoveKey( spep_0-3 + 254, ctbaki, 92.2, 154.7 , 0 ); setEffMoveKey( spep_0-3 + 256, ctbaki, 113.9, 191.4 , 0 ); setEffMoveKey( spep_0-3 + 258, ctbaki, 110.2, 200.6 , 0 ); setEffMoveKey( spep_0-3 + 260, ctbaki, 131.1, 217 , 0 ); setEffMoveKey( spep_0-3 + 262, ctbaki, 117.9, 228.7 , 0 ); setEffMoveKey( spep_0-3 + 264, ctbaki, 125.2, 224 , 0 ); setEffMoveKey( spep_0-3 + 266, ctbaki, 146.4, 275.5 , 0 ); setEffMoveKey( spep_0-3 + 268, ctbaki, 137, 285.3 , 0 ); setEffMoveKey( spep_0-3 + 270, ctbaki, 139.9, 295.6 , 0 ); setEffScaleKey( spep_0-3 + 254, ctbaki, 1.47, 1.32 ); setEffScaleKey( spep_0-3 + 256, ctbaki, 2, 1.79 ); setEffScaleKey( spep_0-3 + 258, ctbaki, 2.23, 2.01 ); setEffScaleKey( spep_0-3 + 260, ctbaki, 2.38, 2.13 ); setEffScaleKey( spep_0-3 + 262, ctbaki, 2.46, 2.21 ); setEffScaleKey( spep_0-3 + 264, ctbaki, 2.48, 2.23 ); setEffScaleKey( spep_0-3 + 266, ctbaki, 2.73, 2.69 ); setEffScaleKey( spep_0-3 + 268, ctbaki, 2.83, 2.88 ); setEffScaleKey( spep_0-3 + 270, ctbaki, 2.88, 2.98 ); setEffRotateKey( spep_0-3 + 254, ctbaki, 0 ); setEffRotateKey( spep_0-3 + 270, ctbaki, 0 ); setEffAlphaKey( spep_0-3 + 254, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 264, ctbaki, 255 ); setEffAlphaKey( spep_0-3 + 266, ctbaki, 98 ); setEffAlphaKey( spep_0-3 + 268, ctbaki, 33 ); setEffAlphaKey( spep_0-3 + 270, ctbaki, 0 ); -- ** 顔カットイン ** -- --speff = entryEffect( spep_0+316 , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_0+316 , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- 文字エントリー -- ctgogo = entryEffectLife( spep_0+4 +328, 190006, 72, 0x102, -1, 0, 180, 0, 1200);-- ゴゴゴゴ setEffMoveKey( spep_0+4 +328, ctgogo, 0, 510); setEffMoveKey( spep_0+4 +400, ctgogo, 0, 510); setEffAlphaKey( spep_0+4 +328, ctgogo, 0 ); setEffAlphaKey( spep_0+4 + 329, ctgogo, 255 ); setEffAlphaKey( spep_0+4 + 330, ctgogo, 255 ); setEffAlphaKey( spep_0+4 + 394, ctgogo, 255 ); setEffAlphaKey( spep_0+4 + 396, ctgogo, 191 ); setEffAlphaKey( spep_0+4 + 398, ctgogo, 112 ); setEffAlphaKey( spep_0+4 + 400, ctgogo, 64 ); setEffRotateKey( spep_0+4 +328, ctgogo, 0); setEffRotateKey( spep_0+4 +400, ctgogo, 0); setEffScaleKey( spep_0+4 +328, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0+4 +390, ctgogo, -0.7, 0.7); setEffScaleKey( spep_0+4 +400, ctgogo, -1.07, 1.07); --SE --瞬間移動 SE002 =playSe( spep_0 + 62 , 1109 ); --レズン通り過ぎる SE003 =playSe( spep_0 + 110 , 63 ); setSeVolumeByWorkId( spep_0 + 110 , SE003 , 0 ); setSeVolumeByWorkId( spep_0 + 111 , SE003 , 10 ); setSeVolumeByWorkId( spep_0 + 112 , SE003 , 20 ); setSeVolumeByWorkId( spep_0 + 113 , SE003 , 30 ); setSeVolumeByWorkId( spep_0 + 114 , SE003 , 40 ); setSeVolumeByWorkId( spep_0 + 115 , SE003 , 50 ); setSeVolumeByWorkId( spep_0 + 116 , SE003 , 60 ); setSeVolumeByWorkId( spep_0 + 117 , SE003 , 70 ); setSeVolumeByWorkId( spep_0 + 118 , SE003 , 80 ); setSeVolumeByWorkId( spep_0 + 119 , SE003 , 90 ); setSeVolumeByWorkId( spep_0 + 120 , SE003 , 100 ); stopSe( spep_0 + 136, SE003, 12); setStartTimeMs( SE003, 517 ); SE005 =playSe( spep_0 + 108 , 1277 ); setSeVolumeByWorkId( spep_0 + 108 , SE005 , 126 ); SE006 =playSe( spep_0 + 108 , 1117 ); stopSe( spep_0 + 136, SE006, 34); --!! SE004 =playSe( spep_0 + 90 , 1042 ); stopSe( spep_0 + 110, SE004, 24); --ラカセイキック SE007 =playSe( spep_0 + 138 , 1009 ); SE008 =playSe( spep_0 + 138 , 1110 ); setSeVolumeByWorkId( spep_0 + 138 , SE008 , 79 ); --ダイーズパンチ SE009 =playSe( spep_0 + 180 , 1189 ); setSeVolumeByWorkId( spep_0 + 180 , SE009 , 82 ); SE010 =playSe( spep_0 + 186 , 1110 ); SE011 =playSe( spep_0 + 186 , 1010 ); --瞬間移動 SE012 =playSe( spep_0 + 226 , 1109 ); setSeVolumeByWorkId( spep_0 + 226 , SE012 , 80 ); SE016 =playSe( spep_0 + 268 , 1109 ); setSeVolumeByWorkId( spep_0 + 268 , SE016 , 84 ); --カカオパンチ SE013 =playSe( spep_0 + 246 , 1003 ); SE014 =playSe( spep_0 + 252 , 1009 ); SE015 =playSe( spep_0 + 252 , 1187 ); setSeVolumeByWorkId( spep_0 + 252 , SE015 , 72 ); stopSe( spep_0 + 266, SE015, 28); --アモンドパンチ SE017 =playSe( spep_0 + 290 , 1004 ); setSeVolumeByWorkId( spep_0 + 290 , SE017 , 64 ); SE018 =playSe( spep_0 + 296 , 1110 ); setSeVolumeByWorkId( spep_0 + 296 , SE018 , 77 ); SE019 =playSe( spep_0 + 296 , 1187 ); --ターレス降りてくる SE020 =playSe( spep_0 + 332 , 8 ); --顔カットイン SE021 =playSe( spep_0+4 + 328 , 1018 ); --白フェード entryFade( spep_0+404 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade --次の準備 spep_1=spep_0+406; -------------------------------------- --カードカットイン(94F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_1 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_1 + 0, SE_05); speff = entryEffect( spep_1 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_1 + 0, SE_05); speff = entryEffect( spep_1 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_1 + 0, SE_05); speff = entryEffect( spep_1 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen = entryEffectLife( spep_1 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_1 + 0, shuchusen, 90, 20 ); setEffMoveKey( spep_1 + 0, shuchusen, 0, 0 , 0 ); setEffMoveKey( spep_1 + 90, shuchusen, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0, shuchusen, 1.6, 1.6 ); setEffScaleKey( spep_1 + 90, shuchusen, 1.6, 1.6 ); setEffRotateKey( spep_1 + 0, shuchusen, 0 ); setEffRotateKey( spep_1 + 90, shuchusen, 0 ); setEffAlphaKey( spep_1 + 0, shuchusen, 255 ); setEffAlphaKey( spep_1 + 90, shuchusen, 255 ); -- ** 音 ** -- playSe( spep_1 + 0, SE_05 ); --白フェード entryFade( spep_1 + 80, 6, 10, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 94; ------------------------------------------------------ -- ターレス連続気弾〜フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 718, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_2 + 718, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 718, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 718, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_2 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 718, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, -1.0, 1.0 ); setEffScaleKey( spep_2 + 718, finish_b, -1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 718, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 718, finish_b, 255 ); --敵の動き setDisp( spep_2-3 + 78, 1, 1); setDisp( spep_2-3 + 146, 1, 0); changeAnime( spep_2-3 + 78, 1, 106); changeAnime( spep_2-3 + 106, 1, 108); setBlendColor(spep_2-3 + 106,1,1,1,1,1,1); setBlendColor(spep_2-3 + 150,1,1,1,1,1,1); setBlendColor(spep_2-3 + 152,1,1,1,1,1,0); setMoveKey( spep_2-3 + 78, 1, -99, 75.6 , 0 ); setMoveKey( spep_2-3 + 80, 1, -100.1, 76.7 , 0 ); setMoveKey( spep_2-3 + 82, 1, -103.2, 80.3 , 0 ); setMoveKey( spep_2-3 + 84, 1, -108.3, 86.2 , 0 ); setMoveKey( spep_2-3 + 86, 1, -115.5, 94.4 , 0 ); setMoveKey( spep_2-3 + 88, 1, -124.7, 105 , 0 ); setMoveKey( spep_2-3 + 90, 1, -136, 117.9 , 0 ); setMoveKey( spep_2-3 + 92, 1, -148.9, 132.7 , 0 ); setMoveKey( spep_2-3 + 94, 1, -160.2, 145.6 , 0 ); setMoveKey( spep_2-3 + 96, 1, -169.5, 156.2 , 0 ); setMoveKey( spep_2-3 + 98, 1, -176.7, 164.4 , 0 ); setMoveKey( spep_2-3 + 100, 1, -181.8, 170.3 , 0 ); setMoveKey( spep_2-3 + 102, 1, -184.9, 173.9 , 0 ); setMoveKey( spep_2-3 + 104, 1, -185.9, 175 , 0 ); setMoveKey( spep_2-3 + 105, 1, -185.9, 175 , 0 ); setMoveKey( spep_2-3 + 106, 1, -109.3, -18 , 0 ); setMoveKey( spep_2-3 + 108, 1, -105.4, -21 , 0 ); setMoveKey( spep_2-3 + 110, 1, -100.3, -24.9 , 0 ); setMoveKey( spep_2-3 + 112, 1, -94.1, -29.7 , 0 ); setMoveKey( spep_2-3 + 114, 1, -86.6, -35.5 , 0 ); setMoveKey( spep_2-3 + 116, 1, -77.8, -42.2 , 0 ); setMoveKey( spep_2-3 + 118, 1, -67.6, -50 , 0 ); setMoveKey( spep_2-3 + 120, 1, -56, -58.9 , 0 ); setMoveKey( spep_2-3 + 122, 1, -42.9, -68.9 , 0 ); setMoveKey( spep_2-3 + 124, 1, -28.2, -80.2 , 0 ); setMoveKey( spep_2-3 + 126, 1, -11.8, -92.8 , 0 ); setMoveKey( spep_2-3 + 128, 1, 6.4, -106.7 , 0 ); setMoveKey( spep_2-3 + 130, 1, 26.4, -122.1 , 0 ); setMoveKey( spep_2-3 + 132, 1, 48.5, -138.9 , 0 ); setMoveKey( spep_2-3 + 134, 1, 72.5, -157.4 , 0 ); setMoveKey( spep_2-3 + 136, 1, 98.5, -177.3 , 0 ); setMoveKey( spep_2-3 + 138, 1, 124.3, -197.1 , 0 ); setMoveKey( spep_2-3 + 140, 1, 149.5, -216.4 , 0 ); setMoveKey( spep_2-3 + 142, 1, 181, -240.5 , 0 ); setMoveKey( spep_2-3 + 144, 1, 242.9, -288 , 0 ); setMoveKey( spep_2-3 + 146, 1, 743.9, -672 , 0 ); setScaleKey( spep_2-3 + 78, 1, 1.5, 1.5 ); setScaleKey( spep_2-3 + 146, 1, 1.5, 1.5 ); setRotateKey( spep_2-3 + 78, 1, 84 ); setRotateKey( spep_2-3 + 105, 1, 84 ); setRotateKey( spep_2-3 + 106, 1, 64 ); setRotateKey( spep_2-3 + 146, 1, 64 ); --文字エントリー ctzudodo = entryEffectLife( spep_2-3 + 194, 10014, 66, 0x100, -1, 0, 95.8, -17.5 );--ズドドドッ setEffShake( spep_2-3 + 194, ctzudodo, 66, 10 ); setEffMoveKey( spep_2-3 + 194, ctzudodo, 95.8, -17.5 , 0 ); setEffMoveKey( spep_2-3 + 196, ctzudodo, 85.7, 22.1 , 0 ); setEffMoveKey( spep_2-3 + 198, ctzudodo, 33.7, 148.2 , 0 ); setEffMoveKey( spep_2-3 + 200, ctzudodo, 24.1, 195.3 , 0 ); setEffMoveKey( spep_2-3 + 202, ctzudodo, 19.4, 185.2 , 0 ); setEffMoveKey( spep_2-3 + 204, ctzudodo, 17.4, 212.1 , 0 ); setEffMoveKey( spep_2-3 + 206, ctzudodo, 13.1, 200.2 , 0 ); setEffMoveKey( spep_2-3 + 208, ctzudodo, 11.6, 226.7 , 0 ); setEffMoveKey( spep_2-3 + 210, ctzudodo, 7.7, 213.1 , 0 ); setEffMoveKey( spep_2-3 + 212, ctzudodo, 6.6, 239.3 , 0 ); setEffMoveKey( spep_2-3 + 214, ctzudodo, 3.1, 224.1 , 0 ); setEffMoveKey( spep_2-3 + 216, ctzudodo, 2.5, 249.8 , 0 ); setEffMoveKey( spep_2-3 + 218, ctzudodo, -0.7, 233.1 , 0 ); setEffMoveKey( spep_2-3 + 220, ctzudodo, -0.8, 258.2 , 0 ); setEffMoveKey( spep_2-3 + 222, ctzudodo, -3.6, 240.1 , 0 ); setEffMoveKey( spep_2-3 + 224, ctzudodo, -3.3, 264.5 , 0 ); setEffMoveKey( spep_2-3 + 226, ctzudodo, -5.7, 245.1 , 0 ); setEffMoveKey( spep_2-3 + 228, ctzudodo, -5, 268.7 , 0 ); setEffMoveKey( spep_2-3 + 230, ctzudodo, -7, 248.1 , 0 ); setEffMoveKey( spep_2-3 + 232, ctzudodo, -5.8, 270.8 , 0 ); setEffMoveKey( spep_2-3 + 234, ctzudodo, -5.9, 271 , 0 ); setEffMoveKey( spep_2-3 + 236, ctzudodo, -7.6, 249.7 , 0 ); setEffMoveKey( spep_2-3 + 238, ctzudodo, -6.9, 273.4 , 0 ); setEffMoveKey( spep_2-3 + 240, ctzudodo, -9.6, 254.3 , 0 ); setEffMoveKey( spep_2-3 + 242, ctzudodo, -9.8, 280.7 , 0 ); setEffMoveKey( spep_2-3 + 244, ctzudodo, -13.4, 263.5 , 0 ); setEffMoveKey( spep_2-3 + 246, ctzudodo, -14.6, 292.9 , 0 ); setEffMoveKey( spep_2-3 + 248, ctzudodo, -19.2, 277.1 , 0 ); setEffMoveKey( spep_2-3 + 250, ctzudodo, -20.2, 307.1 , 0 ); setEffMoveKey( spep_2-3 + 252, ctzudodo, -24, 288.7 , 0 ); setEffMoveKey( spep_2-3 + 254, ctzudodo, -24.1, 316.8 , 0 ); setEffMoveKey( spep_2-3 + 256, ctzudodo, -26.9, 295.6 , 0 ); setEffMoveKey( spep_2-3 + 258, ctzudodo, -26, 321.7 , 0 ); setEffMoveKey( spep_2-3 + 260, ctzudodo, -26.3, 322.3 , 0 ); setEffScaleKey( spep_2-3 + 194, ctzudodo, 1.07, 1.07 ); setEffScaleKey( spep_2-3 + 196, ctzudodo, 1.22, 1.22 ); setEffScaleKey( spep_2-3 + 198, ctzudodo, 1.91, 1.91 ); setEffScaleKey( spep_2-3 + 200, ctzudodo, 2.06, 2.06 ); setEffScaleKey( spep_2-3 + 202, ctzudodo, 2.1, 2.1 ); setEffScaleKey( spep_2-3 + 204, ctzudodo, 2.15, 2.15 ); setEffScaleKey( spep_2-3 + 206, ctzudodo, 2.19, 2.19 ); setEffScaleKey( spep_2-3 + 208, ctzudodo, 2.23, 2.23 ); setEffScaleKey( spep_2-3 + 210, ctzudodo, 2.26, 2.26 ); setEffScaleKey( spep_2-3 + 212, ctzudodo, 2.29, 2.29 ); setEffScaleKey( spep_2-3 + 214, ctzudodo, 2.32, 2.32 ); setEffScaleKey( spep_2-3 + 216, ctzudodo, 2.35, 2.35 ); setEffScaleKey( spep_2-3 + 218, ctzudodo, 2.37, 2.37 ); setEffScaleKey( spep_2-3 + 220, ctzudodo, 2.39, 2.39 ); setEffScaleKey( spep_2-3 + 222, ctzudodo, 2.41, 2.41 ); setEffScaleKey( spep_2-3 + 224, ctzudodo, 2.43, 2.43 ); setEffScaleKey( spep_2-3 + 226, ctzudodo, 2.44, 2.44 ); setEffScaleKey( spep_2-3 + 228, ctzudodo, 2.45, 2.45 ); setEffScaleKey( spep_2-3 + 230, ctzudodo, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 234, ctzudodo, 2.46, 2.46 ); setEffScaleKey( spep_2-3 + 236, ctzudodo, 2.47, 2.47 ); setEffScaleKey( spep_2-3 + 238, ctzudodo, 2.48, 2.48 ); setEffScaleKey( spep_2-3 + 240, ctzudodo, 2.49, 2.49 ); setEffScaleKey( spep_2-3 + 242, ctzudodo, 2.52, 2.52 ); setEffScaleKey( spep_2-3 + 244, ctzudodo, 2.55, 2.55 ); setEffScaleKey( spep_2-3 + 246, ctzudodo, 2.58, 2.58 ); setEffScaleKey( spep_2-3 + 248, ctzudodo, 2.62, 2.62 ); setEffScaleKey( spep_2-3 + 250, ctzudodo, 2.66, 2.66 ); setEffScaleKey( spep_2-3 + 252, ctzudodo, 2.69, 2.69 ); setEffScaleKey( spep_2-3 + 254, ctzudodo, 2.71, 2.71 ); setEffScaleKey( spep_2-3 + 256, ctzudodo, 2.73, 2.73 ); setEffScaleKey( spep_2-3 + 258, ctzudodo, 2.74, 2.74 ); setEffScaleKey( spep_2-3 + 260, ctzudodo, 2.74, 2.74 ); setEffRotateKey( spep_2-3 + 194, ctzudodo, -13.2 ); setEffRotateKey( spep_2-3 + 260, ctzudodo, -13.2 ); setEffAlphaKey( spep_2-3 + 194, ctzudodo, 77 ); setEffAlphaKey( spep_2-3 + 196, ctzudodo, 103 ); setEffAlphaKey( spep_2-3 + 198, ctzudodo, 229 ); setEffAlphaKey( spep_2-3 + 200, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 234, ctzudodo, 255 ); setEffAlphaKey( spep_2-3 + 236, ctzudodo, 252 ); setEffAlphaKey( spep_2-3 + 238, ctzudodo, 243 ); setEffAlphaKey( spep_2-3 + 240, ctzudodo, 228 ); setEffAlphaKey( spep_2-3 + 242, ctzudodo, 207 ); setEffAlphaKey( spep_2-3 + 244, ctzudodo, 180 ); setEffAlphaKey( spep_2-3 + 246, ctzudodo, 146 ); setEffAlphaKey( spep_2-3 + 248, ctzudodo, 109 ); setEffAlphaKey( spep_2-3 + 250, ctzudodo, 75 ); setEffAlphaKey( spep_2-3 + 252, ctzudodo, 48 ); setEffAlphaKey( spep_2-3 + 254, ctzudodo, 27 ); setEffAlphaKey( spep_2-3 + 256, ctzudodo, 12 ); setEffAlphaKey( spep_2-3 + 258, ctzudodo, 3 ); setEffAlphaKey( spep_2-3 + 260, ctzudodo, 0 ); --K.O.演出 KO = entryEffect( spep_2 + 698, SP_05, 0x100, -1, 0, 0, 0 ); --KO演出 setEffMoveKey( spep_2 + 698, KO, 0, 0 , 0 ); setEffMoveKey( spep_2 + 820, KO, 0, 0 , 0 ); setEffScaleKey( spep_2 + 698, KO, -1.0 , 1.0 ); setEffScaleKey( spep_2 + 820, KO, -1.0 , 1.0 ); setEffRotateKey( spep_2 + 698, KO, 0 ); setEffRotateKey( spep_2 + 820, KO, 0 ); setEffAlphaKey( spep_2 + 698, KO, 255 ); setEffAlphaKey( spep_2 + 820, KO, 255 ); --SE --腕前に出す SE023 =playSe( spep_2 + 12 , 1233 ); setPitch( spep_2 + 12, SE023, -400 ); setTimeStretch( SE023, 0.73, 10, 1 ); SE024 =playSe( spep_2 + 16 , 1003 ); --気弾発射 SE025 =playSe( spep_2 + 36 , 1146 ); --setSeVolumeByWorkId( spep_2 + 36 , SE025 , 65 ); setPitch( spep_2 + 36, SE025, -100 ); setTimeStretch( SE025, 0.93, 10, 1 ); setBandpassFilter ( spep_2 + 36, SE025, 300, 24000 ); stopSe( spep_2 + 110, SE025, 28); SE026 =playSe( spep_2 + 36 , 1201 ); setSeVolumeByWorkId( spep_2 + 36 , SE026 , 188 ); setPitch( spep_2 + 36, SE026, 400 ); setTimeStretch( SE026, 1.27, 10, 1 ); SE027 =playSe( spep_2 + 36 , 1046 ); setSeVolumeByWorkId( spep_2 + 36 , SE027 , 89 ); SE028 =playSe( spep_2 + 36 , 1177 ); setSeVolumeByWorkId( spep_2 + 36 , SE028 , 60 ); setPitch( spep_2 + 36, SE028, 200 ); setTimeStretch( SE028, 1.13, 10, 1 ); stopSe( spep_2 + 106, SE028, 16); --気弾ヒット SE029 =playSe( spep_2 + 112 , 1201 ); setPitch( spep_2 + 112, SE029, 400 ); setTimeStretch( SE029, 1.27, 10, 1 ); SE030 =playSe( spep_2 + 112 , 1025 ); setSeVolumeByWorkId( spep_2 + 112 , SE030 , 136 ); setBandpassFilter ( spep_2 + 112, SE030, 300, 24000 ); SE031 =playSe( spep_2 + 124 , 1201 ); setSeVolumeByWorkId( spep_2 + 124 , SE031 , 94 ); setPitch( spep_2 + 124, SE031, 400 ); setTimeStretch( SE031, 1.27, 10, 1 ); SE032 =playSe( spep_2 + 124 , 1025 ); setSeVolumeByWorkId( spep_2 + 124 , SE032 , 108 ); setBandpassFilter ( spep_2 + 124, SE032, 300, 24000 ); SE033 =playSe( spep_2 + 140 , 1201 ); setSeVolumeByWorkId( spep_2 + 140 , SE033 , 95 ); setPitch( spep_2 + 140, SE033, 400 ); setTimeStretch( SE033, 1.27, 10, 1 ); SE034 =playSe( spep_2 + 140 , 1025 ); setSeVolumeByWorkId( spep_2 + 140 , SE034 , 86 ); setBandpassFilter ( spep_2 + 140, SE034, 300, 24000 ); SE035 =playSe( spep_2 + 156 , 1201 ); setSeVolumeByWorkId( spep_2 + 156 , SE035 , 97 ); setPitch( spep_2 + 156, SE035, 400 ); setTimeStretch( SE035, 1.27, 10, 1 ); SE036 =playSe( spep_2 + 156 , 1025 ); --気弾降り注ぐ SE037 =playSe( spep_2 + 166 , 1121 ); stopSe( spep_2 + 214, SE037, 26); SE038 =playSe( spep_2 + 170 , 1021 ); SE039 =playSe( spep_2 + 200 , 1188 ); setSeVolumeByWorkId( spep_2 + 200 , SE039 , 82 ); SE040 =playSe( spep_2 + 208 , 1159 ); setSeVolumeByWorkId( spep_2 + 208 , SE040 , 94 ); SE041 =playSe( spep_2 + 228 , 1024 ); --手合わせる SE042 =playSe( spep_2 + 322 , 1189 ); setSeVolumeByWorkId( spep_2 + 322 , SE042 , 108 ); SE043 =playSe( spep_2 + 326 , 1006 ); setSeVolumeByWorkId( spep_2 + 326 , SE043 , 117 ); --気弾溜める SE044 =playSe( spep_2 + 334 , 1243 ); setSeVolumeByWorkId( spep_2 + 334 , SE044 , 119 ); stopSe( spep_2 + 378, SE044, 12); SE045 =playSe( spep_2 + 334 , 1250 ); setSeVolumeByWorkId( spep_2 + 334 , SE045 , 120 ); stopSe( spep_2 + 376, SE045, 12); --輪っか広がる SE046 =playSe( spep_2 + 352 , 1130 ); setSeVolumeByWorkId( spep_2 + 352 , SE046 , 32 ); setPitch( spep_2 + 352, SE046, -800 ); setTimeStretch( SE046, 0.47, 10, 1 ); stopSe( spep_2 + 376, SE046, 16); --輪っか持ち上げる SE047 =playSe( spep_2 + 382 , 1276 ); setSeVolumeByWorkId( spep_2 + 382 , SE047 , 123 ); setPitch( spep_2 + 382, SE047, -200 ); setTimeStretch( SE047, 0.96, 10, 1 ); SE048 =playSe( spep_2 + 382 , 1132 ); setSeVolumeByWorkId( spep_2 + 382 , SE048 , 66 ); setPitch( spep_2 + 382, SE048, 400 ); setTimeStretch( SE048, 1.27, 10, 1 ); SE049 =playSe( spep_2 + 390 , 1262 ); setSeVolumeByWorkId( spep_2 + 390 , SE049 , 129 ); setPitch( spep_2 + 390, SE049, 300 ); setTimeStretch( SE049, 1.2, 10, 1 ); --ターレスアップ SE050 =playSe( spep_2 + 448 , 9 ); setSeVolumeByWorkId( spep_2 + 448,SE050,0); setSeVolumeByWorkId( spep_2 + 449,SE050,7.25); setSeVolumeByWorkId( spep_2 + 450,SE050,14.5); setSeVolumeByWorkId( spep_2 + 451,SE050,21.75); setSeVolumeByWorkId( spep_2 + 452,SE050,29); setSeVolumeByWorkId( spep_2 + 453,SE050,36.25); setSeVolumeByWorkId( spep_2 + 454,SE050,43.5); setSeVolumeByWorkId( spep_2 + 455,SE050,50.75); setSeVolumeByWorkId( spep_2 + 456,SE050,58); stopSe( spep_2 + 486, SE050, 56); SE051 =playSe( spep_2 + 448 , 1182 ); setSeVolumeByWorkId( spep_2 + 448,SE051,0); setSeVolumeByWorkId( spep_2 + 449,SE051,7.2); setSeVolumeByWorkId( spep_2 + 450,SE051,14.4); setSeVolumeByWorkId( spep_2 + 451,SE051,21.6); setSeVolumeByWorkId( spep_2 + 452,SE051,28.8); setSeVolumeByWorkId( spep_2 + 453,SE051,36); setSeVolumeByWorkId( spep_2 + 454,SE051,43.2); setSeVolumeByWorkId( spep_2 + 455,SE051,50.4); setSeVolumeByWorkId( spep_2 + 456,SE051,57.6); setSeVolumeByWorkId( spep_2 + 457,SE051,64.8); setSeVolumeByWorkId( spep_2 + 458,SE051,72); setSeVolumeByWorkId( spep_2 + 459,SE051,79.2); setSeVolumeByWorkId( spep_2 + 460,SE051,86.4); setSeVolumeByWorkId( spep_2 + 461,SE051,93.6); setSeVolumeByWorkId( spep_2 + 462,SE051,100); --輪っか飛んでいく SE052 =playSe( spep_2 + 518 , 1193 ); setSeVolumeByWorkId( spep_2 + 518,SE052,0); setSeVolumeByWorkId( spep_2 + 519,SE052,2.6); setSeVolumeByWorkId( spep_2 + 520,SE052,5.2); setSeVolumeByWorkId( spep_2 + 521,SE052,7.8); setSeVolumeByWorkId( spep_2 + 522,SE052,10.4); setSeVolumeByWorkId( spep_2 + 523,SE052,13); setSeVolumeByWorkId( spep_2 + 524,SE052,15.6); setSeVolumeByWorkId( spep_2 + 525,SE052,18.2); setSeVolumeByWorkId( spep_2 + 526,SE052,20.8); setSeVolumeByWorkId( spep_2 + 527,SE052,23.4); setSeVolumeByWorkId( spep_2 + 528,SE052,26); setSeVolumeByWorkId( spep_2 + 529,SE052,28.6); setSeVolumeByWorkId( spep_2 + 530,SE052,31.2); setSeVolumeByWorkId( spep_2 + 531,SE052,33.8); setSeVolumeByWorkId( spep_2 + 532,SE052,36.4); setSeVolumeByWorkId( spep_2 + 533,SE052,39); setSeVolumeByWorkId( spep_2 + 534,SE052,41.6); setSeVolumeByWorkId( spep_2 + 535,SE052,44.2); setSeVolumeByWorkId( spep_2 + 536,SE052,46.8); setSeVolumeByWorkId( spep_2 + 537,SE052,49.4); setSeVolumeByWorkId( spep_2 + 538,SE052,52); setSeVolumeByWorkId( spep_2 + 539,SE052,54.6); setSeVolumeByWorkId( spep_2 + 540,SE052,57.2); setSeVolumeByWorkId( spep_2 + 541,SE052,59.8); setSeVolumeByWorkId( spep_2 + 542,SE052,62.4); setSeVolumeByWorkId( spep_2 + 543,SE052,65); setSeVolumeByWorkId( spep_2 + 544,SE052,67.6); setSeVolumeByWorkId( spep_2 + 545,SE052,70.2); setSeVolumeByWorkId( spep_2 + 546,SE052,72.8); setSeVolumeByWorkId( spep_2 + 547,SE052,75.4); setSeVolumeByWorkId( spep_2 + 548,SE052,78); setSeVolumeByWorkId( spep_2 + 549,SE052,80.6); setSeVolumeByWorkId( spep_2 + 550,SE052,83.2); setSeVolumeByWorkId( spep_2 + 551,SE052,85.8); setSeVolumeByWorkId( spep_2 + 552,SE052,88.4); setSeVolumeByWorkId( spep_2 + 553,SE052,91); setSeVolumeByWorkId( spep_2 + 554,SE052,93.6); setSeVolumeByWorkId( spep_2 + 555,SE052,96.1); setSeVolumeByWorkId( spep_2 + 556,SE052,100); setStartTimeMs( SE052, 833 ); stopSe( spep_2 + 598, SE052, 24); --輪っか発射 SE053 =playSe( spep_2 + 498 , 1146 ); SE054 =playSe( spep_2 + 498 , 20 ); setSeVolumeByWorkId( spep_2 + 498 , SE054 , 67 ); SE055 =playSe( spep_2 + 506 , 1109 ); setSeVolumeByWorkId( spep_2 + 506 , SE055 , 150 ); --爆発 SE056 =playSe( spep_2 + 586 , 1023 ); SE057 =playSe( spep_2 + 586 , 1159 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 , 0, 710, 0, 0, 0, 0, 255 ); --くろ 背景 -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 598 ); entryFade( spep_2 +696, 2, 4, 2, 0, 0, 0, 255); -- black fade endPhase( spep_2 + 700 ); end