--4023470:超サイヤ人3孫悟空_超かめはめ波 --sp_effect_a1_00334 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 158840 ;-- 開幕~前方突進 前面 SP_02= 158841 ;-- 開幕~前方突進 背面 SP_03= 158842 ;-- 殴る蹴る 前面 SP_04= 158843 ;-- 殴る蹴る 背面 SP_05= 158844 ;-- 瞬間移動~回し蹴り 前面 SP_06= 158845 ;-- 瞬間移動~回し蹴り 背面 SP_07= 158846 ;-- セリフカットイン SP_08= 158847 ;-- ため~発射 前面 SP_09= 158848 ;-- ため~発射 背面 SP_10= 158849 ;-- フィニッシュ SP_11= 158858 ;-- フィニッシュ --エフェクト(てき) SP_01x= 158850 ;-- 開幕~前方突進 前面 (敵) SP_02x= 158841 ;-- 開幕~前方突進 背面 SP_03x= 158851 ;-- 殴る蹴る 前面 (敵) SP_04x= 158852 ;-- 殴る蹴る 背面 (敵) SP_05x= 158853 ;-- 瞬間移動~回し蹴り 前面 (敵) SP_06x= 158854 ;-- 瞬間移動~回し蹴り 背面 (敵) SP_07x= 158855 ;-- セリフカットイン (敵) SP_08x= 158847 ;-- ため~発射 前面 SP_09x= 158848 ;-- ため~発射 背面 SP_10x= 158856 ;-- フィニッシュ (敵) SP_11x= 158858 ;-- フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕~前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- opening_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opening_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, opening_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opening_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, opening_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opening_f, 0 ); setEffRotateKey( spep_0 + 148, opening_f, 0 ); setEffAlphaKey( spep_0 + 0, opening_f, 255 ); setEffAlphaKey( spep_0 + 146, opening_f, 255 ); setEffAlphaKey( spep_0 + 147, opening_f, 255 ); setEffAlphaKey( spep_0 + 148, opening_f, 0 ); -- ** エフェクト等 ** -- opening_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opening_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, opening_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opening_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, opening_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opening_b, 0 ); setEffRotateKey( spep_0 + 148, opening_b, 0 ); setEffAlphaKey( spep_0 + 0, opening_b, 255 ); setEffAlphaKey( spep_0 + 146, opening_b, 255 ); setEffAlphaKey( spep_0 + 147, opening_b, 255 ); setEffAlphaKey( spep_0 + 148, opening_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 68, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 120.7, 115 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 118.8, 115 , 0 ); setMoveKey( spep_0-3 + 4, 1, 117.9, 115 , 0 ); setMoveKey( spep_0-3 + 5, 1, 117.9, 115 , 0 ); setMoveKey( spep_0-3 + 6, 1, 117.2, 115 , 0 ); setMoveKey( spep_0-3 + 7, 1, 117.2, 115 , 0 ); setMoveKey( spep_0-3 + 8, 1, 116.5, 115 , 0 ); setMoveKey( spep_0-3 + 9, 1, 116.5, 115 , 0 ); setMoveKey( spep_0-3 + 10, 1, 115.9, 115 , 0 ); setMoveKey( spep_0-3 + 12, 1, 115.4, 115 , 0 ); setMoveKey( spep_0-3 + 14, 1, 114.9, 115 , 0 ); setMoveKey( spep_0-3 + 16, 1, 114.4, 115 , 0 ); setMoveKey( spep_0-3 + 18, 1, 113.9, 115 , 0 ); setMoveKey( spep_0-3 + 20, 1, 113.5, 115 , 0 ); setMoveKey( spep_0-3 + 22, 1, 113.1, 115 , 0 ); setMoveKey( spep_0-3 + 24, 1, 112.7, 115 , 0 ); setMoveKey( spep_0-3 + 26, 1, 112.3, 115 , 0 ); setMoveKey( spep_0-3 + 28, 1, 112, 115 , 0 ); setMoveKey( spep_0-3 + 30, 1, 111.7, 115 , 0 ); setMoveKey( spep_0-3 + 32, 1, 111.3, 115 , 0 ); setMoveKey( spep_0-3 + 34, 1, 111.1, 115 , 0 ); setMoveKey( spep_0-3 + 36, 1, 110.8, 115 , 0 ); setMoveKey( spep_0-3 + 38, 1, 110.5, 115 , 0 ); setMoveKey( spep_0-3 + 40, 1, 110.3, 115 , 0 ); setMoveKey( spep_0-3 + 42, 1, 110, 115 , 0 ); setMoveKey( spep_0-3 + 44, 1, 109.8, 115 , 0 ); setMoveKey( spep_0-3 + 46, 1, 109.7, 115 , 0 ); setMoveKey( spep_0-3 + 48, 1, 109.5, 115 , 0 ); setMoveKey( spep_0-3 + 50, 1, 109.4, 115 , 0 ); setMoveKey( spep_0-3 + 52, 1, 109.3, 115 , 0 ); setMoveKey( spep_0-3 + 54, 1, 109.2, 115 , 0 ); setMoveKey( spep_0-3 + 56, 1, 109.1, 115 , 0 ); setMoveKey( spep_0-1 + 68, 1, 109.1, 115 , 0 ); setScaleKey( spep_0 + 0, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 2, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 3, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 4, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 5, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_0-1 + 68, 1, 0.3, 0.3 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 68, 1, 0 ); --SE -- 悟空突っ込んでくる SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 72 ); SE002 = playSeVer2( spep_0 + 68, 1068, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 68, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 76, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE004, 85 ); SE005 = playSeVer2( spep_0 + 76, 1278, "",spep_0 + 198, 0, 70, -1); SE006 = playSeVer2( spep_0 + 76, 1314, "",spep_0 + 202, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 76, SE006, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --次の準備 spep_1=spep_0+148; ------------------------------------------------------ --殴る蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_1 + 0, SP_03, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 276, punch_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 276, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, punch_f, 0 ); setEffRotateKey( spep_1 + 276, punch_f, 0 ); setEffAlphaKey( spep_1 + 0, punch_f, 255 ); setEffAlphaKey( spep_1 + 274, punch_f, 255 ); setEffAlphaKey( spep_1 + 275, punch_f, 255 ); setEffAlphaKey( spep_1 + 276, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_1 + 0, SP_04, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 276, punch_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 276, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, punch_b, 0 ); setEffRotateKey( spep_1 + 276, punch_b, 0 ); setEffAlphaKey( spep_1 + 0, punch_b, 255 ); setEffAlphaKey( spep_1 + 274, punch_b, 255 ); setEffAlphaKey( spep_1 + 275, punch_b, 255 ); setEffAlphaKey( spep_1 + 276, punch_b, 0 ); --敵の動き setDisp( spep_1-3 + 4, 1, 1 ); setDisp( spep_1-1 + 84, 1, 0 ); changeAnime( spep_1-3 + 4, 1, 107 ); changeAnime( spep_1-3 + 44, 1, 108 ); changeAnime( spep_1-3 + 74, 1, 107 ); setMoveKey( spep_1-3 + 4, 1, 69.8, -24.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, 133.5, -99.8 , 0 ); setMoveKey( spep_1-3 + 8, 1, 99, -110.8 , 0 ); setMoveKey( spep_1-3 + 10, 1, 141.4, -76.6 , 0 ); setMoveKey( spep_1-3 + 12, 1, 114, -97.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 134.4, -118.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 135.4, -120.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 136.4, -122 , 0 ); setMoveKey( spep_1-3 + 20, 1, 137.4, -124 , 0 ); setMoveKey( spep_1-3 + 22, 1, 138.4, -125.9 , 0 ); setMoveKey( spep_1-3 + 24, 1, 139.4, -127.8 , 0 ); setMoveKey( spep_1-3 + 26, 1, 140.4, -129.8 , 0 ); setMoveKey( spep_1-3 + 28, 1, 141.4, -131.7 , 0 ); setMoveKey( spep_1-3 + 30, 1, 142.4, -133.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 143.4, -135.6 , 0 ); setMoveKey( spep_1-3 + 34, 1, 144.4, -137.5 , 0 ); setMoveKey( spep_1-3 + 36, 1, 145.4, -139.4 , 0 ); setMoveKey( spep_1-3 + 38, 1, 146.4, -141.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 147.4, -143.3 , 0 ); setMoveKey( spep_1-3 + 42, 1, 148.4, -145.2 , 0 ); setMoveKey( spep_1-3 + 43, 1, 148.4, -145.2 , 0 ); setMoveKey( spep_1-3 + 44, 1, 160.4, 16.9 , 0 ); setMoveKey( spep_1-3 + 46, 1, 163, 91.6 , 0 ); setMoveKey( spep_1-3 + 48, 1, 161, 177.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 172.8, 234.2 , 0 ); setMoveKey( spep_1-3 + 52, 1, 163.8, 318.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, 175.5, 315.1 , 0 ); setMoveKey( spep_1-3 + 56, 1, 171, 319.1 , 0 ); setMoveKey( spep_1-3 + 58, 1, 171.2, 320.7 , 0 ); setMoveKey( spep_1-3 + 60, 1, 171.3, 322.4 , 0 ); setMoveKey( spep_1-3 + 62, 1, 171.5, 324 , 0 ); setMoveKey( spep_1-3 + 64, 1, 171.6, 325.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 171.8, 327.3 , 0 ); setMoveKey( spep_1-3 + 68, 1, 171.9, 329 , 0 ); setMoveKey( spep_1-3 + 70, 1, 172.1, 330.6 , 0 ); setMoveKey( spep_1-3 + 72, 1, 172.2, 332.3 , 0 ); setMoveKey( spep_1-3 + 73, 1, 172.2, 332.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, 248.3, 16.3 , 0 ); setMoveKey( spep_1-3 + 76, 1, 371.9, -5.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 495.5, -28 , 0 ); setMoveKey( spep_1-3 + 80, 1, 614.4, -38.7 , 0 ); setMoveKey( spep_1-3 + 82, 1, 747.2, -79.2 , 0 ); setMoveKey( spep_1-1 + 84, 1, 859.3, -92.2 , 0 ); setScaleKey( spep_1-3 + 4, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 6, 1, 1.85, 1.85 ); setScaleKey( spep_1-3 + 8, 1, 1.9, 1.9 ); setScaleKey( spep_1-3 + 10, 1, 1.95, 1.95 ); setScaleKey( spep_1-3 + 12, 1, 2, 2 ); setScaleKey( spep_1-3 + 14, 1, 2, 2 ); setScaleKey( spep_1-3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_1-3 + 20, 1, 2.01, 2.01 ); setScaleKey( spep_1-3 + 22, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 26, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 28, 1, 2.03, 2.03 ); setScaleKey( spep_1-3 + 32, 1, 2.03, 2.03 ); setScaleKey( spep_1-3 + 34, 1, 2.04, 2.04 ); setScaleKey( spep_1-3 + 38, 1, 2.04, 2.04 ); setScaleKey( spep_1-3 + 40, 1, 2.05, 2.05 ); setScaleKey( spep_1-3 + 42, 1, 2.05, 2.05 ); setScaleKey( spep_1-3 + 43, 1, 2.05, 2.05 ); setScaleKey( spep_1-3 + 44, 1, 5.04, 5.04 ); setScaleKey( spep_1-3 + 73, 1, 5.04, 5.04 ); setScaleKey( spep_1-3 + 74, 1, 2, 2 ); setScaleKey( spep_1-3 + 76, 1, 2.4, 2.4 ); setScaleKey( spep_1-3 + 78, 1, 2.8, 2.8 ); setScaleKey( spep_1-3 + 80, 1, 3.2, 3.2 ); setScaleKey( spep_1-3 + 82, 1, 3.6, 3.6 ); setScaleKey( spep_1-1 + 84, 1, 4, 4 ); setRotateKey( spep_1-3 + 4, 1, 15.3 ); setRotateKey( spep_1-3 + 43, 1, 15.3 ); setRotateKey( spep_1-3 + 44, 1, -42 ); setRotateKey( spep_1-3 + 73, 1, -42 ); setRotateKey( spep_1-3 + 74, 1, 0 ); setRotateKey( spep_1-1 + 84, 1, 0 ); --敵の動き setDisp( spep_1-3 + 128, 1, 1 ); setDisp( spep_1-1 + 202, 1, 0 ); changeAnime( spep_1-3 + 128, 1, 107 ); changeAnime( spep_1-3 + 182, 1, 108 ); setMoveKey( spep_1-3 + 128, 1, -195, 171.4 , 0 ); setMoveKey( spep_1-3 + 130, 1, -182.2, 159.1 , 0 ); setMoveKey( spep_1-3 + 132, 1, -168.6, 146.6 , 0 ); setMoveKey( spep_1-3 + 134, 1, -156.1, 134.3 , 0 ); setMoveKey( spep_1-3 + 136, 1, -142.2, 121.7 , 0 ); setMoveKey( spep_1-3 + 138, 1, -130.1, 109.6 , 0 ); setMoveKey( spep_1-3 + 140, 1, -115.9, 96.9 , 0 ); setMoveKey( spep_1-3 + 142, 1, -104.1, 84.8 , 0 ); setMoveKey( spep_1-3 + 144, 1, -89.5, 72.1 , 0 ); setMoveKey( spep_1-3 + 146, 1, -78.1, 60.1 , 0 ); setMoveKey( spep_1-3 + 148, 1, -63.1, 47.2 , 0 ); setMoveKey( spep_1-3 + 150, 1, -52.1, 35.3 , 0 ); setMoveKey( spep_1-3 + 152, 1, -36.8, 22.4 , 0 ); setMoveKey( spep_1-3 + 154, 1, -26.1, 10.6 , 0 ); setMoveKey( spep_1-3 + 156, 1, -10.4, -2.4 , 0 ); setMoveKey( spep_1-3 + 158, 1, 0, -14.2 , 0 ); setMoveKey( spep_1-3 + 160, 1, 16, -27.3 , 0 ); setMoveKey( spep_1-3 + 162, 1, 26, -38.9 , 0 ); setMoveKey( spep_1-3 + 164, 1, 42.3, -52.1 , 0 ); setMoveKey( spep_1-3 + 166, 1, 52, -63.7 , 0 ); setMoveKey( spep_1-3 + 168, 1, 68.7, -76.9 , 0 ); setMoveKey( spep_1-3 + 170, 1, 78, -88.4 , 0 ); setMoveKey( spep_1-3 + 172, 1, 95, -101.7 , 0 ); setMoveKey( spep_1-3 + 174, 1, 104, -113.2 , 0 ); setMoveKey( spep_1-3 + 176, 1, 121.4, -126.6 , 0 ); setMoveKey( spep_1-3 + 178, 1, 130, -137.9 , 0 ); setMoveKey( spep_1-3 + 180, 1, 147.8, -151.4 , 0 ); setMoveKey( spep_1-3 + 181, 1, 147.8, -151.4 , 0 ); setMoveKey( spep_1-3 + 182, 1, 86.4, -153 , 0 ); setMoveKey( spep_1-3 + 184, 1, 94.4, -146.9 , 0 ); setMoveKey( spep_1-3 + 186, 1, 80.4, -160.9 , 0 ); setMoveKey( spep_1-3 + 188, 1, 92.4, -160.9 , 0 ); setMoveKey( spep_1-3 + 190, 1, 80.4, -144.9 , 0 ); setMoveKey( spep_1-3 + 192, 1, 170.9, -270.7 , 0 ); setMoveKey( spep_1-3 + 194, 1, 233.4, -408.5 , 0 ); setMoveKey( spep_1-3 + 196, 1, 321.9, -532.3 , 0 ); setMoveKey( spep_1-3 + 198, 1, 386.4, -640.2 , 0 ); setMoveKey( spep_1-3 + 200, 1, 462.9, -764 , 0 ); setMoveKey( spep_1-1 + 202, 1, 539.4, -887.8 , 0 ); setScaleKey( spep_1-3 + 128, 1, 0.05, 0.05 ); setScaleKey( spep_1-3 + 130, 1, 0.09, 0.09 ); setScaleKey( spep_1-3 + 132, 1, 0.13, 0.13 ); setScaleKey( spep_1-3 + 134, 1, 0.17, 0.17 ); setScaleKey( spep_1-3 + 136, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 138, 1, 0.25, 0.25 ); setScaleKey( spep_1-3 + 140, 1, 0.3, 0.3 ); setScaleKey( spep_1-3 + 142, 1, 0.33, 0.33 ); setScaleKey( spep_1-3 + 144, 1, 0.38, 0.38 ); setScaleKey( spep_1-3 + 146, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 148, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 150, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 152, 1, 0.55, 0.55 ); setScaleKey( spep_1-3 + 154, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 156, 1, 0.63, 0.63 ); setScaleKey( spep_1-3 + 158, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 160, 1, 0.71, 0.71 ); setScaleKey( spep_1-3 + 162, 1, 0.73, 0.73 ); setScaleKey( spep_1-3 + 164, 1, 0.79, 0.79 ); setScaleKey( spep_1-3 + 166, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 168, 1, 0.88, 0.88 ); setScaleKey( spep_1-3 + 170, 1, 0.89, 0.89 ); setScaleKey( spep_1-3 + 172, 1, 0.96, 0.96 ); setScaleKey( spep_1-3 + 174, 1, 0.97, 0.97 ); setScaleKey( spep_1-3 + 176, 1, 1.04, 1.04 ); setScaleKey( spep_1-3 + 178, 1, 1.05, 1.05 ); setScaleKey( spep_1-3 + 180, 1, 1.12, 1.12 ); setScaleKey( spep_1-3 + 181, 1, 1.12, 1.12 ); setScaleKey( spep_1-3 + 182, 1, 3, 3 ); setScaleKey( spep_1-1 + 202, 1, 3, 3 ); setRotateKey( spep_1-3 + 128, 1, 26.6 ); setRotateKey( spep_1-3 + 181, 1, 26.6 ); setRotateKey( spep_1-3 + 182, 1, 26.6 ); setRotateKey( spep_1-3 + 184, 1, 26.7 ); setRotateKey( spep_1-3 + 190, 1, 26.7 ); setRotateKey( spep_1-3 + 192, 1, 31.4 ); setRotateKey( spep_1-3 + 194, 1, 36 ); setRotateKey( spep_1-3 + 196, 1, 40.7 ); setRotateKey( spep_1-3 + 198, 1, 45.4 ); setRotateKey( spep_1-3 + 200, 1, 50 ); setRotateKey( spep_1-1 + 202, 1, 54.7 ); --敵の動き setDisp( spep_1-3 + 220, 1, 1 ); setDisp( spep_1-1 + 278, 1, 0 ); changeAnime( spep_1-3 + 220, 1, 108 ); changeAnime( spep_1-3 + 236, 1, 106 ); changeAnime( spep_1-3 + 250, 1, 108 ); setMoveKey( spep_1-3 + 220, 1, -8.1, 527.6 , 0 ); setMoveKey( spep_1-3 + 222, 1, 6.8, 438.1 , 0 ); setMoveKey( spep_1-3 + 224, 1, 21.7, 348.6 , 0 ); setMoveKey( spep_1-3 + 226, 1, 36.6, 259.1 , 0 ); setMoveKey( spep_1-3 + 228, 1, 51.5, 169.6 , 0 ); setMoveKey( spep_1-3 + 230, 1, 66.5, 80.1 , 0 ); setMoveKey( spep_1-3 + 232, 1, 81.4, -9.4 , 0 ); setMoveKey( spep_1-3 + 234, 1, 96.3, -98.9 , 0 ); setMoveKey( spep_1-3 + 235, 1, 96.3, -98.9 , 0 ); setMoveKey( spep_1-3 + 236, 1, 95.6, -83.1 , 0 ); setMoveKey( spep_1-3 + 238, 1, 103, -83.6 , 0 ); setMoveKey( spep_1-3 + 240, 1, 99.6, -65.2 , 0 ); setMoveKey( spep_1-3 + 242, 1, 107, -54.9 , 0 ); setMoveKey( spep_1-3 + 244, 1, 106.3, -47.3 , 0 ); setMoveKey( spep_1-3 + 246, 1, 108.3, -37 , 0 ); setMoveKey( spep_1-3 + 248, 1, 110.3, -26.7 , 0 ); setMoveKey( spep_1-3 + 249, 1, 110.3, -26.7 , 0 ); setMoveKey( spep_1-3 + 250, 1, 106.9, -0.2 , 0 ); setMoveKey( spep_1-3 + 252, 1, 119.1, -24.5 , 0 ); setMoveKey( spep_1-3 + 254, 1, 106.9, -11 , 0 ); setMoveKey( spep_1-3 + 256, 1, 124.5, -21.8 , 0 ); setMoveKey( spep_1-3 + 258, 1, 117.7, -5.6 , 0 ); setMoveKey( spep_1-3 + 260, 1, 116.4, -24.5 , 0 ); setMoveKey( spep_1-3 + 262, 1, 124.8, -16.4 , 0 ); setMoveKey( spep_1-3 + 264, 1, 130.5, -16.4 , 0 ); setMoveKey( spep_1-3 + 266, 1, 136.2, -16.4 , 0 ); setMoveKey( spep_1-3 + 268, 1, 141.9, -16.4 , 0 ); setMoveKey( spep_1-3 + 270, 1, 147.6, -16.4 , 0 ); setMoveKey( spep_1-3 + 272, 1, 153.4, -16.4 , 0 ); setMoveKey( spep_1-3 + 274, 1, 159.1, -16.4 , 0 ); setMoveKey( spep_1-3 + 276, 1, 164.8, -16.4 , 0 ); setMoveKey( spep_1-1 + 278, 1, 170.5, -16.4 , 0 ); setScaleKey( spep_1-3 + 220, 1, 1.1, 1.1 ); setScaleKey( spep_1-3 + 235, 1, 1.1, 1.1 ); setScaleKey( spep_1-3 + 236, 1, 1, 1 ); setScaleKey( spep_1-3 + 249, 1, 1, 1 ); setScaleKey( spep_1-3 + 250, 1, 1.1, 1.1 ); setScaleKey( spep_1-1 + 278, 1, 1.1, 1.1 ); setRotateKey( spep_1-3 + 220, 1, 90 ); setRotateKey( spep_1-3 + 235, 1, 90 ); setRotateKey( spep_1-3 + 236, 1, 30.8 ); setRotateKey( spep_1-3 + 249, 1, 30.8 ); setRotateKey( spep_1-3 + 250, 1, 0 ); setRotateKey( spep_1-1 + 278, 1, 0 ); --SE --パンチ SE007 = playSeVer2( spep_1 + 0, 1003, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 6, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 6, SE008, 90 ); SE009 = playSeVer2( spep_1 + 6, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 6, SE009, 83 ); --膝蹴り SE010 = playSeVer2( spep_1 + 42, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 42, SE010, 86 ); SE011 = playSeVer2( spep_1 + 42, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 42, SE011, 94 ); --蹴り飛ばし SE012 = playSeVer2( spep_1 + 72, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 72, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 72, SE013, 84 ); --瞬間移動 SE014 = playSeVer2( spep_1 + 106, 1109, "", 0, 0, 0, -1); --敵飛んでいく SE015 = playSeVer2( spep_1 + 122, 1183, "",spep_1 + 210, 0, 24, -1); SE016 = playSeVer2( spep_1 + 122, 1121, "",spep_1 + 210, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 122, SE016, 59 ); --瞬間移動 SE017 = playSeVer2( spep_1 + 142, 1109, "", 0, 0, 0, -1); --振りかぶり SE018 = playSeVer2( spep_1 + 156, 1004, "", 0, 0, 0, -1); --蹴り落とし SE019 = playSeVer2( spep_1 + 180, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 180, SE019, 68 ); SE020 = playSeVer2( spep_1 + 180, 1110, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 180, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 182, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 182, SE022, 66 ); --瞬間移動 SE023 = playSeVer2( spep_1 + 232, 1109, "", 0, 0, 0, -1); --横蹴り飛ばし SE024 = playSeVer2( spep_1 + 234, 1008, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 248, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 248, SE025, 89 ); SE026 = playSeVer2( spep_1 + 250, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 250, SE026, 84 ); SE027 = playSeVer2( spep_1 + 252, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 252, SE027, 77 ); --敵飛んでいく SE028 = playSeVer2( spep_1 + 266, 1183, "",spep_1 + 402, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 266, SE028, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 280, 0, 0, 0, 0, 255 ); --次の準備 spep_2=spep_1+276; ------------------------------------------------------ --瞬間移動~回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_2 + 0, SP_05, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 208, kick_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 208, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 208, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 206, kick_f, 255 ); setEffAlphaKey( spep_2 + 207, kick_f, 255 ); setEffAlphaKey( spep_2 + 208, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_2 + 0, SP_06, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 208, kick_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 208, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_b, 0 ); setEffRotateKey( spep_2 + 208, kick_b, 0 ); setEffAlphaKey( spep_2 + 0, kick_b, 255 ); setEffAlphaKey( spep_2 + 206, kick_b, 255 ); setEffAlphaKey( spep_2 + 207, kick_b, 255 ); setEffAlphaKey( spep_2 + 208, kick_b, 0 ); --敵の動き setDisp( spep_2-3 + 60, 1, 1 ); setDisp( spep_2-1 + 148, 1, 0 ); changeAnime( spep_2-3 + 60, 1, 107 ); changeAnime( spep_2-3 + 100, 1, 105 ); changeAnime( spep_2-3 + 120, 1, 107 ); setMoveKey( spep_2-3 + 60, 1, -248.2, -23.4 , 0 ); setMoveKey( spep_2-3 + 62, 1, -233.5, -19.6 , 0 ); setMoveKey( spep_2-3 + 64, 1, -218.7, -15.8 , 0 ); setMoveKey( spep_2-3 + 66, 1, -204, -11.9 , 0 ); setMoveKey( spep_2-3 + 68, 1, -189.2, -8.1 , 0 ); setMoveKey( spep_2-3 + 70, 1, -174.4, -4.3 , 0 ); setMoveKey( spep_2-3 + 72, 1, -159.6, -0.5 , 0 ); setMoveKey( spep_2-3 + 74, 1, -144.8, 3.3 , 0 ); setMoveKey( spep_2-3 + 76, 1, -130, 7.1 , 0 ); setMoveKey( spep_2-3 + 78, 1, -128.1, 7.3 , 0 ); setMoveKey( spep_2-3 + 80, 1, -126.3, 7.4 , 0 ); setMoveKey( spep_2-3 + 82, 1, -124.3, 7.5 , 0 ); setMoveKey( spep_2-3 + 84, 1, -122.4, 7.7 , 0 ); setMoveKey( spep_2-3 + 86, 1, -120.5, 7.8 , 0 ); setMoveKey( spep_2-3 + 88, 1, -118.5, 7.9 , 0 ); setMoveKey( spep_2-3 + 90, 1, -116.6, 8.1 , 0 ); setMoveKey( spep_2-3 + 92, 1, -114.7, 8.2 , 0 ); setMoveKey( spep_2-3 + 94, 1, -112.8, 8.3 , 0 ); setMoveKey( spep_2-3 + 96, 1, -110.9, 8.5 , 0 ); setMoveKey( spep_2-3 + 98, 1, -109, 8.6 , 0 ); setMoveKey( spep_2-3 + 99, 1, -109, 8.6 , 0 ); setMoveKey( spep_2-3 + 100, 1, -138.4, -567.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, -127, -479.4 , 0 ); setMoveKey( spep_2-3 + 104, 1, -115.9, -393.1 , 0 ); setMoveKey( spep_2-3 + 106, 1, -104.9, -308.6 , 0 ); setMoveKey( spep_2-3 + 108, 1, -94.2, -225.9 , 0 ); setMoveKey( spep_2-3 + 110, 1, -91.6, -215.1 , 0 ); setMoveKey( spep_2-3 + 112, 1, -89, -204.4 , 0 ); setMoveKey( spep_2-3 + 114, 1, -86.5, -193.9 , 0 ); setMoveKey( spep_2-3 + 116, 1, -84, -183.6 , 0 ); setMoveKey( spep_2-3 + 118, 1, -81.6, -173.5 , 0 ); setMoveKey( spep_2-3 + 119, 1, -81.6, -173.5 , 0 ); setMoveKey( spep_2-3 + 120, 1, 228.1, -22.6 , 0 ); setMoveKey( spep_2-3 + 122, 1, 224, -6.1 , 0 ); setMoveKey( spep_2-3 + 124, 1, 241.2, -32.5 , 0 ); setMoveKey( spep_2-3 + 126, 1, 229, -19 , 0 ); setMoveKey( spep_2-3 + 128, 1, 250.6, -23.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 246.1, -13.3 , 0 ); setMoveKey( spep_2-3 + 132, 1, 242, -5.7 , 0 ); setMoveKey( spep_2-3 + 134, 1, 379.7, -31.2 , 0 ); setMoveKey( spep_2-3 + 136, 1, 489.3, -18.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 632.1, -23.5 , 0 ); setMoveKey( spep_2-3 + 140, 1, 749.3, -13.3 , 0 ); setMoveKey( spep_2-3 + 142, 1, 874.3, -21 , 0 ); setMoveKey( spep_2-3 + 144, 1, 999.2, -21 , 0 ); setMoveKey( spep_2-3 + 146, 1, 1124.1, -21 , 0 ); setMoveKey( spep_2-1 + 148, 1, 1249.1, -21 , 0 ); setScaleKey( spep_2-3 + 60, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 62, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 64, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 66, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 68, 1, 0.35, 0.35 ); setScaleKey( spep_2-3 + 70, 1, 0.39, 0.39 ); setScaleKey( spep_2-3 + 72, 1, 0.43, 0.43 ); setScaleKey( spep_2-3 + 74, 1, 0.46, 0.46 ); setScaleKey( spep_2-3 + 76, 1, 0.5, 0.5 ); setScaleKey( spep_2-3 + 78, 1, 0.51, 0.51 ); setScaleKey( spep_2-3 + 80, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 82, 1, 0.53, 0.53 ); setScaleKey( spep_2-3 + 84, 1, 0.55, 0.55 ); setScaleKey( spep_2-3 + 86, 1, 0.56, 0.56 ); setScaleKey( spep_2-3 + 88, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 90, 1, 0.58, 0.58 ); setScaleKey( spep_2-3 + 92, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 94, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 96, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 98, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 99, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 100, 1, 8.4, 8.4 ); setScaleKey( spep_2-3 + 102, 1, 7.57, 7.57 ); setScaleKey( spep_2-3 + 104, 1, 6.75, 6.75 ); setScaleKey( spep_2-3 + 106, 1, 5.94, 5.94 ); setScaleKey( spep_2-3 + 108, 1, 5.16, 5.16 ); setScaleKey( spep_2-3 + 110, 1, 4.99, 4.99 ); setScaleKey( spep_2-3 + 112, 1, 4.82, 4.82 ); setScaleKey( spep_2-3 + 114, 1, 4.65, 4.65 ); setScaleKey( spep_2-3 + 116, 1, 4.49, 4.49 ); setScaleKey( spep_2-3 + 118, 1, 4.33, 4.33 ); setScaleKey( spep_2-3 + 119, 1, 4.33, 4.33 ); setScaleKey( spep_2-3 + 120, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 122, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 124, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 126, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 128, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 130, 1, 1.5, 1.5 ); setScaleKey( spep_2-1 + 148, 1, 1.5, 1.5 ); setRotateKey( spep_2-3 + 60, 1, 0 ); setRotateKey( spep_2-3 + 119, 1, 0 ); setRotateKey( spep_2-3 + 120, 1, 10.8 ); setRotateKey( spep_2-3 + 121, 1, 10.8 ); setRotateKey( spep_2-3 + 122, 1, 11 ); setRotateKey( spep_2-1 + 148, 1, 11 ); --敵の動き setDisp( spep_2-3 + 172, 1, 1 ); setDisp( spep_2-1 + 210, 1, 0 ); changeAnime( spep_2-3 + 172, 1, 105 ); setMoveKey( spep_2-3 + 172, 1, 37.9, 27.7 , 0 ); setMoveKey( spep_2-3 + 174, 1, 61.6, 60.3 , 0 ); setMoveKey( spep_2-3 + 176, 1, 85.1, 92.5 , 0 ); setMoveKey( spep_2-3 + 178, 1, 108.3, 124.5 , 0 ); setMoveKey( spep_2-3 + 180, 1, 131.3, 156.1 , 0 ); setMoveKey( spep_2-3 + 182, 1, 154.1, 187.5 , 0 ); setMoveKey( spep_2-3 + 184, 1, 154.5, 188.3 , 0 ); setMoveKey( spep_2-3 + 186, 1, 154.9, 189 , 0 ); setMoveKey( spep_2-3 + 188, 1, 155.2, 189.8 , 0 ); setMoveKey( spep_2-3 + 190, 1, 155.6, 190.5 , 0 ); setMoveKey( spep_2-3 + 192, 1, 155.9, 191.2 , 0 ); setMoveKey( spep_2-3 + 194, 1, 156.3, 191.9 , 0 ); setMoveKey( spep_2-3 + 196, 1, 156.6, 192.7 , 0 ); setMoveKey( spep_2-3 + 198, 1, 157, 193.4 , 0 ); setMoveKey( spep_2-3 + 200, 1, 157.2, 194.1 , 0 ); setMoveKey( spep_2-3 + 202, 1, 157.6, 194.8 , 0 ); setMoveKey( spep_2-3 + 204, 1, 157.9, 195.5 , 0 ); setMoveKey( spep_2-3 + 206, 1, 158.3, 196.2 , 0 ); setMoveKey( spep_2-3 + 208, 1, 158.6, 197 , 0 ); setMoveKey( spep_2-1 + 210, 1, 158.9, 197.5 , 0 ); setScaleKey( spep_2-3 + 172, 1, 0.92, 0.92 ); setScaleKey( spep_2-3 + 174, 1, 0.84, 0.84 ); setScaleKey( spep_2-3 + 176, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 178, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 180, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 182, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 184, 1, 0.51, 0.51 ); setScaleKey( spep_2-3 + 186, 1, 0.49, 0.49 ); setScaleKey( spep_2-3 + 188, 1, 0.47, 0.47 ); setScaleKey( spep_2-3 + 190, 1, 0.44, 0.44 ); setScaleKey( spep_2-3 + 192, 1, 0.42, 0.42 ); setScaleKey( spep_2-3 + 194, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 196, 1, 0.37, 0.37 ); setScaleKey( spep_2-3 + 198, 1, 0.35, 0.35 ); setScaleKey( spep_2-3 + 200, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 202, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 204, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 206, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 208, 1, 0.24, 0.24 ); setScaleKey( spep_2-1 + 210, 1, 0.22, 0.22 ); setRotateKey( spep_2-3 + 172, 1, 0 ); setRotateKey( spep_2-1 + 210, 1, 0 ); --SE --瞬間移動構える SE029 = playSeVer2( spep_2 + 14, 1006, "",spep_2 + 32, 0, 4, -1); setPitch( spep_2 + 14, SE029, -400 ); setTimeStretch( SE029, 0.73, 30, 4 ); --瞬間移動 SE030 = playSeVer2( spep_2 + 34, 1109, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 64, 1109, "", 0, 0, 0, -1); --後ろ回転蹴り SE032 = playSeVer2( spep_2 + 118, 1123, "", 0, 0, 0, -1); --敵飛んでいく SE033 = playSeVer2( spep_2 + 162, 1183, "",spep_2 + 262, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 162, SE033, 81 ); SE034 = playSeVer2( spep_2 + 162, 1121, "",spep_2 + 262, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 162, SE034, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 210, 0, 0, 0, 0, 255 ); --次の準備 spep_3=spep_2+208; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_07, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 90, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 90, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_3 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --かめはめ波溜め SE035 = playSeVer2( spep_3 + 4, 1210, "",spep_3 + 156, 26, 30, -1); setStartTimeMs( SE035, 967 ); SE036 = playSeVer2( spep_3 + 0, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE036, 94 ); --顔カットイン SE037 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 + 82, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --次の準備 spep_4=spep_3+90; ------------------------------------------------------ --ため~発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_4 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, beam_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, beam_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_f, 0 ); setEffRotateKey( spep_4 + 80, beam_f, 0 ); setEffAlphaKey( spep_4 + 0, beam_f, 255 ); setEffAlphaKey( spep_4 + 80, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_4 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, beam_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80, beam_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_b, 0 ); setEffRotateKey( spep_4 + 80, beam_b, 0 ); setEffAlphaKey( spep_4 + 0, beam_b, 255 ); setEffAlphaKey( spep_4 + 80, beam_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 54, 1, 0 ); changeAnime( spep_4 + 0, 1, 105 ); setMoveKey( spep_4 + 0, 1, 203.1, 405.2 , 0 ); setMoveKey( spep_4 + 2, 1, 203.8, 406.5 , 0 ); setMoveKey( spep_4 + 4, 1, 204.6, 407.8 , 0 ); setMoveKey( spep_4 + 6, 1, 205.3, 409.1 , 0 ); setMoveKey( spep_4 + 8, 1, 206.1, 410.4 , 0 ); setMoveKey( spep_4 + 10, 1, 206.8, 411.7 , 0 ); setMoveKey( spep_4 + 12, 1, 207.6, 413 , 0 ); setMoveKey( spep_4 + 14, 1, 208.3, 414.3 , 0 ); setMoveKey( spep_4 + 16, 1, 209.1, 415.6 , 0 ); setMoveKey( spep_4 + 18, 1, 209.8, 416.8 , 0 ); setMoveKey( spep_4 + 20, 1, 210.6, 418.1 , 0 ); setMoveKey( spep_4 + 22, 1, 211.3, 419.4 , 0 ); setMoveKey( spep_4 + 24, 1, 212.1, 420.7 , 0 ); setMoveKey( spep_4 + 26, 1, 212.8, 422 , 0 ); setMoveKey( spep_4 + 28, 1, 213.5, 423.3 , 0 ); setMoveKey( spep_4 + 30, 1, 214.3, 424.6 , 0 ); setMoveKey( spep_4 + 32, 1, 215, 425.9 , 0 ); setMoveKey( spep_4 + 34, 1, 215.8, 427.2 , 0 ); setMoveKey( spep_4 + 36, 1, 216.5, 428.5 , 0 ); setMoveKey( spep_4 + 38, 1, 217.3, 429.8 , 0 ); setMoveKey( spep_4 + 40, 1, 210.2, 446.7 , 0 ); setMoveKey( spep_4 + 42, 1, 226.6, 420.7 , 0 ); setMoveKey( spep_4 + 44, 1, 211.7, 449.3 , 0 ); setMoveKey( spep_4 + 46, 1, 228.1, 423.3 , 0 ); setMoveKey( spep_4 + 48, 1, 213.2, 451.9 , 0 ); setMoveKey( spep_4 + 50, 1, 221.8, 425.9 , 0 ); setMoveKey( spep_4 + 52, 1, 234.2, 446.7 , 0 ); setMoveKey( spep_4 + 54, 1, 223.3, 428.4 , 0 ); setScaleKey( spep_4 + 0, 1, 0.36, 0.36 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.34, 0.34 ); setScaleKey( spep_4 + 6, 1, 0.33, 0.33 ); setScaleKey( spep_4 + 8, 1, 0.32, 0.32 ); setScaleKey( spep_4 + 10, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 12, 1, 0.3, 0.3 ); setScaleKey( spep_4 + 14, 1, 0.29, 0.29 ); setScaleKey( spep_4 + 16, 1, 0.28, 0.28 ); setScaleKey( spep_4 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 20, 1, 0.26, 0.26 ); setScaleKey( spep_4 + 22, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 24, 1, 0.24, 0.24 ); setScaleKey( spep_4 + 26, 1, 0.23, 0.23 ); setScaleKey( spep_4 + 28, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 30, 1, 0.21, 0.21 ); setScaleKey( spep_4 + 32, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 34, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 36, 1, 0.19, 0.19 ); setScaleKey( spep_4 + 38, 1, 0.18, 0.18 ); setScaleKey( spep_4 + 40, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 42, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 44, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 46, 1, 0.14, 0.14 ); setScaleKey( spep_4 + 48, 1, 0.13, 0.13 ); setScaleKey( spep_4 + 50, 1, 0.12, 0.12 ); setScaleKey( spep_4 + 52, 1, 0.11, 0.11 ); setScaleKey( spep_4 + 54, 1, 0.1, 0.1 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 54, 1, 0 ); --SE --かめはめ波発射 SE038 = playSeVer2( spep_4 + 36, 1284, "",spep_4 + 94, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 36, SE038, 86 ); SE039 = playSeVer2( spep_4 + 36, 1213, "",spep_4 + 94, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 36, SE039, 85 ); SE040 = playSeVer2( spep_4 + 36, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 36, SE040, 80 ); --白フェード entryFade( spep_4 + 72, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --次の準備 spep_5=spep_4+80; -- ** 次の準備 ** -- spep_6= SEzaMAXCardCutin(spep_5, 1); ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 286, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 286, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 286, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 286, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 286, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 286, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 286, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 286, finish_b, 255 ); --敵の動き setDisp( spep_6-3 + 50, 1, 1 ); setDisp( spep_6-1 + 84, 1, 0 ); changeAnime( spep_6-3 + 50, 1, 105 ); setMoveKey( spep_6-3 + 50, 1, 139.2, 124.3 , 0 ); setMoveKey( spep_6-3 + 52, 1, 148.2, 104.2 , 0 ); setMoveKey( spep_6-3 + 54, 1, 136, 113.2 , 0 ); setMoveKey( spep_6-3 + 56, 1, 145, 106.4 , 0 ); setMoveKey( spep_6-3 + 58, 1, 138.1, 112.8 , 0 ); setMoveKey( spep_6-3 + 60, 1, 131.2, 116.5 , 0 ); setMoveKey( spep_6-3 + 62, 1, 140.2, 96.4 , 0 ); setMoveKey( spep_6-3 + 64, 1, 128, 105.4 , 0 ); setMoveKey( spep_6-3 + 66, 1, 137.1, 98.6 , 0 ); setMoveKey( spep_6-3 + 68, 1, 130.2, 104.9 , 0 ); setMoveKey( spep_6-3 + 70, 1, 123.3, 108.7 , 0 ); setMoveKey( spep_6-3 + 72, 1, 132.3, 88.6 , 0 ); setMoveKey( spep_6-3 + 74, 1, 120.1, 97.6 , 0 ); setMoveKey( spep_6-3 + 76, 1, 129.1, 90.7 , 0 ); setMoveKey( spep_6-3 + 78, 1, 122.2, 97.1 , 0 ); setMoveKey( spep_6-3 + 80, 1, 115.3, 100.9 , 0 ); setMoveKey( spep_6-3 + 82, 1, 124.4, 80.8 , 0 ); setMoveKey( spep_6-1 + 84, 1, 112.2, 89.8 , 0 ); setScaleKey( spep_6-3 + 50, 1, 1, 1 ); setScaleKey( spep_6-3 + 52, 1, 1.05, 1.05 ); setScaleKey( spep_6-3 + 54, 1, 1.09, 1.09 ); setScaleKey( spep_6-3 + 56, 1, 1.14, 1.14 ); setScaleKey( spep_6-3 + 58, 1, 1.19, 1.19 ); setScaleKey( spep_6-3 + 60, 1, 1.24, 1.24 ); setScaleKey( spep_6-3 + 62, 1, 1.28, 1.28 ); setScaleKey( spep_6-3 + 64, 1, 1.33, 1.33 ); setScaleKey( spep_6-3 + 66, 1, 1.38, 1.38 ); setScaleKey( spep_6-3 + 68, 1, 1.42, 1.42 ); setScaleKey( spep_6-3 + 70, 1, 1.47, 1.47 ); setScaleKey( spep_6-3 + 72, 1, 1.52, 1.52 ); setScaleKey( spep_6-3 + 74, 1, 1.56, 1.56 ); setScaleKey( spep_6-3 + 76, 1, 1.61, 1.61 ); setScaleKey( spep_6-3 + 78, 1, 1.66, 1.66 ); setScaleKey( spep_6-3 + 80, 1, 1.71, 1.71 ); setScaleKey( spep_6-3 + 82, 1, 1.75, 1.75 ); setScaleKey( spep_6-1 + 84, 1, 1.8, 1.8 ); setRotateKey( spep_6-3 + 50, 1, 17.6 ); setRotateKey( spep_6-3 + 52, 1, 17.7 ); setRotateKey( spep_6-1 + 84, 1, 17.7 ); --SE --かめはめ波発射 SE042 = playSeVer2( spep_6 + 0, 1284, "",spep_6 + 100, 6, 40, -1); setStartTimeMs( SE042, 383 ); SE043 = playSeVer2( spep_6 + 0, 1213, "",spep_6 + 164, 6, 14, -1); setSeVolumeByWorkId( spep_6 + 0, SE043, 63 ); setStartTimeMs( SE043, 300 ); SE044 = playSeVer2( spep_6 + 2, 1146, "",spep_6 + 164, 0, 14, -1); --かめはめ波飛んでいく SE045 = playSeVer2( spep_6 + 48, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 48, SE045, 122 ); SE046 = playSeVer2( spep_6 + 48, 1211, "",spep_6 + 164, 0, 16, -1); setSeVolumeByWorkId( spep_6 + 48, SE046, 363 ); SE047 = playSeVer2( spep_6 + 48, 1161, "",spep_6 + 164, 0, 16, -1); setSeVolumeByWorkId( spep_6 + 48, SE047, 129 ); --悟空アップ SE048 = playSeVer2( spep_6 + 88, 1258, "",spep_6 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_6 + 88, SE048, 72 ); SE049 = playSeVer2( spep_6 + 98, 1264, "",spep_6 + 174, 0, 14, -1); --爆発 SE050 = playSeVer2( spep_6 + 148, 1024, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_6 + 148, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 164 ); endPhase( spep_6 + 276 ); else ------------------------------------------------------------------------------------------------------------ -- てき側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --開幕~前方突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- opening_f = entryEffect( spep_0 + 0, SP_01x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opening_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, opening_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opening_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, opening_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opening_f, 0 ); setEffRotateKey( spep_0 + 148, opening_f, 0 ); setEffAlphaKey( spep_0 + 0, opening_f, 255 ); setEffAlphaKey( spep_0 + 146, opening_f, 255 ); setEffAlphaKey( spep_0 + 147, opening_f, 255 ); setEffAlphaKey( spep_0 + 148, opening_f, 0 ); -- ** エフェクト等 ** -- opening_b = entryEffect( spep_0 + 0, SP_02x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, opening_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 148, opening_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, opening_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 148, opening_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, opening_b, 0 ); setEffRotateKey( spep_0 + 148, opening_b, 0 ); setEffAlphaKey( spep_0 + 0, opening_b, 255 ); setEffAlphaKey( spep_0 + 146, opening_b, 255 ); setEffAlphaKey( spep_0 + 147, opening_b, 255 ); setEffAlphaKey( spep_0 + 148, opening_b, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 68, 1, 0 ); changeAnime( spep_0 + 0, 1, 100 ); setMoveKey( spep_0 + 0, 1, 120.7, 115 , 0 ); --setMoveKey( spep_0-3 + 2, 1, 118.8, 115 , 0 ); setMoveKey( spep_0-3 + 4, 1, 117.9, 115 , 0 ); setMoveKey( spep_0-3 + 5, 1, 117.9, 115 , 0 ); setMoveKey( spep_0-3 + 6, 1, 117.2, 115 , 0 ); setMoveKey( spep_0-3 + 7, 1, 117.2, 115 , 0 ); setMoveKey( spep_0-3 + 8, 1, 116.5, 115 , 0 ); setMoveKey( spep_0-3 + 9, 1, 116.5, 115 , 0 ); setMoveKey( spep_0-3 + 10, 1, 115.9, 115 , 0 ); setMoveKey( spep_0-3 + 12, 1, 115.4, 115 , 0 ); setMoveKey( spep_0-3 + 14, 1, 114.9, 115 , 0 ); setMoveKey( spep_0-3 + 16, 1, 114.4, 115 , 0 ); setMoveKey( spep_0-3 + 18, 1, 113.9, 115 , 0 ); setMoveKey( spep_0-3 + 20, 1, 113.5, 115 , 0 ); setMoveKey( spep_0-3 + 22, 1, 113.1, 115 , 0 ); setMoveKey( spep_0-3 + 24, 1, 112.7, 115 , 0 ); setMoveKey( spep_0-3 + 26, 1, 112.3, 115 , 0 ); setMoveKey( spep_0-3 + 28, 1, 112, 115 , 0 ); setMoveKey( spep_0-3 + 30, 1, 111.7, 115 , 0 ); setMoveKey( spep_0-3 + 32, 1, 111.3, 115 , 0 ); setMoveKey( spep_0-3 + 34, 1, 111.1, 115 , 0 ); setMoveKey( spep_0-3 + 36, 1, 110.8, 115 , 0 ); setMoveKey( spep_0-3 + 38, 1, 110.5, 115 , 0 ); setMoveKey( spep_0-3 + 40, 1, 110.3, 115 , 0 ); setMoveKey( spep_0-3 + 42, 1, 110, 115 , 0 ); setMoveKey( spep_0-3 + 44, 1, 109.8, 115 , 0 ); setMoveKey( spep_0-3 + 46, 1, 109.7, 115 , 0 ); setMoveKey( spep_0-3 + 48, 1, 109.5, 115 , 0 ); setMoveKey( spep_0-3 + 50, 1, 109.4, 115 , 0 ); setMoveKey( spep_0-3 + 52, 1, 109.3, 115 , 0 ); setMoveKey( spep_0-3 + 54, 1, 109.2, 115 , 0 ); setMoveKey( spep_0-3 + 56, 1, 109.1, 115 , 0 ); setMoveKey( spep_0-1 + 68, 1, 109.1, 115 , 0 ); setScaleKey( spep_0 + 0, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 1, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 2, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 3, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 4, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 5, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 6, 1, 0.3, 0.3 ); setScaleKey( spep_0-1 + 68, 1, 0.3, 0.3 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 68, 1, 0 ); --SE -- 悟空突っ込んでくる SE001 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 72 ); SE002 = playSeVer2( spep_0 + 68, 1068, "", 0, 0, 0, -1); SE003 = playSeVer2( spep_0 + 68, 1182, "", 0, 0, 0, -1); SE004 = playSeVer2( spep_0 + 76, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 76, SE004, 85 ); SE005 = playSeVer2( spep_0 + 76, 1278, "",spep_0 + 198, 0, 70, -1); SE006 = playSeVer2( spep_0 + 76, 1314, "",spep_0 + 202, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 76, SE006, 84 ); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 150, 0, 0, 0, 0, 255 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 110 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE003, 0); stopSe( SP_dodge - 12, SE004, 0); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE006, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- --次の準備 spep_1=spep_0+148; ------------------------------------------------------ --殴る蹴る ------------------------------------------------------ -- ** エフェクト等 ** -- punch_f = entryEffect( spep_1 + 0, SP_03x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, punch_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 276, punch_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 276, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, punch_f, 0 ); setEffRotateKey( spep_1 + 276, punch_f, 0 ); setEffAlphaKey( spep_1 + 0, punch_f, 255 ); setEffAlphaKey( spep_1 + 274, punch_f, 255 ); setEffAlphaKey( spep_1 + 275, punch_f, 255 ); setEffAlphaKey( spep_1 + 276, punch_f, 0 ); -- ** エフェクト等 ** -- punch_b = entryEffect( spep_1 + 0, SP_04x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, punch_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 276, punch_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 276, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, punch_b, 0 ); setEffRotateKey( spep_1 + 276, punch_b, 0 ); setEffAlphaKey( spep_1 + 0, punch_b, 255 ); setEffAlphaKey( spep_1 + 274, punch_b, 255 ); setEffAlphaKey( spep_1 + 275, punch_b, 255 ); setEffAlphaKey( spep_1 + 276, punch_b, 0 ); --敵の動き setDisp( spep_1-3 + 4, 1, 1 ); setDisp( spep_1-1 + 84, 1, 0 ); changeAnime( spep_1-3 + 4, 1, 107 ); changeAnime( spep_1-3 + 44, 1, 108 ); changeAnime( spep_1-3 + 74, 1, 107 ); setMoveKey( spep_1-3 + 4, 1, 69.8, -24.3 , 0 ); setMoveKey( spep_1-3 + 6, 1, 133.5, -99.8 , 0 ); setMoveKey( spep_1-3 + 8, 1, 99, -110.8 , 0 ); setMoveKey( spep_1-3 + 10, 1, 141.4, -76.6 , 0 ); setMoveKey( spep_1-3 + 12, 1, 114, -97.7 , 0 ); setMoveKey( spep_1-3 + 14, 1, 134.4, -118.2 , 0 ); setMoveKey( spep_1-3 + 16, 1, 135.4, -120.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 136.4, -122 , 0 ); setMoveKey( spep_1-3 + 20, 1, 137.4, -124 , 0 ); setMoveKey( spep_1-3 + 22, 1, 138.4, -125.9 , 0 ); setMoveKey( spep_1-3 + 24, 1, 139.4, -127.8 , 0 ); setMoveKey( spep_1-3 + 26, 1, 140.4, -129.8 , 0 ); setMoveKey( spep_1-3 + 28, 1, 141.4, -131.7 , 0 ); setMoveKey( spep_1-3 + 30, 1, 142.4, -133.6 , 0 ); setMoveKey( spep_1-3 + 32, 1, 143.4, -135.6 , 0 ); setMoveKey( spep_1-3 + 34, 1, 144.4, -137.5 , 0 ); setMoveKey( spep_1-3 + 36, 1, 145.4, -139.4 , 0 ); setMoveKey( spep_1-3 + 38, 1, 146.4, -141.3 , 0 ); setMoveKey( spep_1-3 + 40, 1, 147.4, -143.3 , 0 ); setMoveKey( spep_1-3 + 42, 1, 148.4, -145.2 , 0 ); setMoveKey( spep_1-3 + 43, 1, 148.4, -145.2 , 0 ); setMoveKey( spep_1-3 + 44, 1, 160.4, 16.9 , 0 ); setMoveKey( spep_1-3 + 46, 1, 163, 91.6 , 0 ); setMoveKey( spep_1-3 + 48, 1, 161, 177.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 172.8, 234.2 , 0 ); setMoveKey( spep_1-3 + 52, 1, 163.8, 318.1 , 0 ); setMoveKey( spep_1-3 + 54, 1, 175.5, 315.1 , 0 ); setMoveKey( spep_1-3 + 56, 1, 171, 319.1 , 0 ); setMoveKey( spep_1-3 + 58, 1, 171.2, 320.7 , 0 ); setMoveKey( spep_1-3 + 60, 1, 171.3, 322.4 , 0 ); setMoveKey( spep_1-3 + 62, 1, 171.5, 324 , 0 ); setMoveKey( spep_1-3 + 64, 1, 171.6, 325.7 , 0 ); setMoveKey( spep_1-3 + 66, 1, 171.8, 327.3 , 0 ); setMoveKey( spep_1-3 + 68, 1, 171.9, 329 , 0 ); setMoveKey( spep_1-3 + 70, 1, 172.1, 330.6 , 0 ); setMoveKey( spep_1-3 + 72, 1, 172.2, 332.3 , 0 ); setMoveKey( spep_1-3 + 73, 1, 172.2, 332.3 , 0 ); setMoveKey( spep_1-3 + 74, 1, 248.3, 16.3 , 0 ); setMoveKey( spep_1-3 + 76, 1, 371.9, -5.9 , 0 ); setMoveKey( spep_1-3 + 78, 1, 495.5, -28 , 0 ); setMoveKey( spep_1-3 + 80, 1, 614.4, -38.7 , 0 ); setMoveKey( spep_1-3 + 82, 1, 747.2, -79.2 , 0 ); setMoveKey( spep_1-1 + 84, 1, 859.3, -92.2 , 0 ); setScaleKey( spep_1-3 + 4, 1, 1.8, 1.8 ); setScaleKey( spep_1-3 + 6, 1, 1.85, 1.85 ); setScaleKey( spep_1-3 + 8, 1, 1.9, 1.9 ); setScaleKey( spep_1-3 + 10, 1, 1.95, 1.95 ); setScaleKey( spep_1-3 + 12, 1, 2, 2 ); setScaleKey( spep_1-3 + 14, 1, 2, 2 ); setScaleKey( spep_1-3 + 16, 1, 2.01, 2.01 ); setScaleKey( spep_1-3 + 20, 1, 2.01, 2.01 ); setScaleKey( spep_1-3 + 22, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 26, 1, 2.02, 2.02 ); setScaleKey( spep_1-3 + 28, 1, 2.03, 2.03 ); setScaleKey( spep_1-3 + 32, 1, 2.03, 2.03 ); setScaleKey( spep_1-3 + 34, 1, 2.04, 2.04 ); setScaleKey( spep_1-3 + 38, 1, 2.04, 2.04 ); setScaleKey( spep_1-3 + 40, 1, 2.05, 2.05 ); setScaleKey( spep_1-3 + 42, 1, 2.05, 2.05 ); setScaleKey( spep_1-3 + 43, 1, 2.05, 2.05 ); setScaleKey( spep_1-3 + 44, 1, 5.04, 5.04 ); setScaleKey( spep_1-3 + 73, 1, 5.04, 5.04 ); setScaleKey( spep_1-3 + 74, 1, 2, 2 ); setScaleKey( spep_1-3 + 76, 1, 2.4, 2.4 ); setScaleKey( spep_1-3 + 78, 1, 2.8, 2.8 ); setScaleKey( spep_1-3 + 80, 1, 3.2, 3.2 ); setScaleKey( spep_1-3 + 82, 1, 3.6, 3.6 ); setScaleKey( spep_1-1 + 84, 1, 4, 4 ); setRotateKey( spep_1-3 + 4, 1, 15.3 ); setRotateKey( spep_1-3 + 43, 1, 15.3 ); setRotateKey( spep_1-3 + 44, 1, -42 ); setRotateKey( spep_1-3 + 73, 1, -42 ); setRotateKey( spep_1-3 + 74, 1, 0 ); setRotateKey( spep_1-1 + 84, 1, 0 ); --敵の動き setDisp( spep_1-3 + 128, 1, 1 ); setDisp( spep_1-1 + 202, 1, 0 ); changeAnime( spep_1-3 + 128, 1, 107 ); changeAnime( spep_1-3 + 182, 1, 108 ); setMoveKey( spep_1-3 + 128, 1, -195, 171.4 , 0 ); setMoveKey( spep_1-3 + 130, 1, -182.2, 159.1 , 0 ); setMoveKey( spep_1-3 + 132, 1, -168.6, 146.6 , 0 ); setMoveKey( spep_1-3 + 134, 1, -156.1, 134.3 , 0 ); setMoveKey( spep_1-3 + 136, 1, -142.2, 121.7 , 0 ); setMoveKey( spep_1-3 + 138, 1, -130.1, 109.6 , 0 ); setMoveKey( spep_1-3 + 140, 1, -115.9, 96.9 , 0 ); setMoveKey( spep_1-3 + 142, 1, -104.1, 84.8 , 0 ); setMoveKey( spep_1-3 + 144, 1, -89.5, 72.1 , 0 ); setMoveKey( spep_1-3 + 146, 1, -78.1, 60.1 , 0 ); setMoveKey( spep_1-3 + 148, 1, -63.1, 47.2 , 0 ); setMoveKey( spep_1-3 + 150, 1, -52.1, 35.3 , 0 ); setMoveKey( spep_1-3 + 152, 1, -36.8, 22.4 , 0 ); setMoveKey( spep_1-3 + 154, 1, -26.1, 10.6 , 0 ); setMoveKey( spep_1-3 + 156, 1, -10.4, -2.4 , 0 ); setMoveKey( spep_1-3 + 158, 1, 0, -14.2 , 0 ); setMoveKey( spep_1-3 + 160, 1, 16, -27.3 , 0 ); setMoveKey( spep_1-3 + 162, 1, 26, -38.9 , 0 ); setMoveKey( spep_1-3 + 164, 1, 42.3, -52.1 , 0 ); setMoveKey( spep_1-3 + 166, 1, 52, -63.7 , 0 ); setMoveKey( spep_1-3 + 168, 1, 68.7, -76.9 , 0 ); setMoveKey( spep_1-3 + 170, 1, 78, -88.4 , 0 ); setMoveKey( spep_1-3 + 172, 1, 95, -101.7 , 0 ); setMoveKey( spep_1-3 + 174, 1, 104, -113.2 , 0 ); setMoveKey( spep_1-3 + 176, 1, 121.4, -126.6 , 0 ); setMoveKey( spep_1-3 + 178, 1, 130, -137.9 , 0 ); setMoveKey( spep_1-3 + 180, 1, 147.8, -151.4 , 0 ); setMoveKey( spep_1-3 + 181, 1, 147.8, -151.4 , 0 ); setMoveKey( spep_1-3 + 182, 1, 86.4, -153 , 0 ); setMoveKey( spep_1-3 + 184, 1, 94.4, -146.9 , 0 ); setMoveKey( spep_1-3 + 186, 1, 80.4, -160.9 , 0 ); setMoveKey( spep_1-3 + 188, 1, 92.4, -160.9 , 0 ); setMoveKey( spep_1-3 + 190, 1, 80.4, -144.9 , 0 ); setMoveKey( spep_1-3 + 192, 1, 170.9, -270.7 , 0 ); setMoveKey( spep_1-3 + 194, 1, 233.4, -408.5 , 0 ); setMoveKey( spep_1-3 + 196, 1, 321.9, -532.3 , 0 ); setMoveKey( spep_1-3 + 198, 1, 386.4, -640.2 , 0 ); setMoveKey( spep_1-3 + 200, 1, 462.9, -764 , 0 ); setMoveKey( spep_1-1 + 202, 1, 539.4, -887.8 , 0 ); setScaleKey( spep_1-3 + 128, 1, 0.05, 0.05 ); setScaleKey( spep_1-3 + 130, 1, 0.09, 0.09 ); setScaleKey( spep_1-3 + 132, 1, 0.13, 0.13 ); setScaleKey( spep_1-3 + 134, 1, 0.17, 0.17 ); setScaleKey( spep_1-3 + 136, 1, 0.22, 0.22 ); setScaleKey( spep_1-3 + 138, 1, 0.25, 0.25 ); setScaleKey( spep_1-3 + 140, 1, 0.3, 0.3 ); setScaleKey( spep_1-3 + 142, 1, 0.33, 0.33 ); setScaleKey( spep_1-3 + 144, 1, 0.38, 0.38 ); setScaleKey( spep_1-3 + 146, 1, 0.41, 0.41 ); setScaleKey( spep_1-3 + 148, 1, 0.46, 0.46 ); setScaleKey( spep_1-3 + 150, 1, 0.49, 0.49 ); setScaleKey( spep_1-3 + 152, 1, 0.55, 0.55 ); setScaleKey( spep_1-3 + 154, 1, 0.57, 0.57 ); setScaleKey( spep_1-3 + 156, 1, 0.63, 0.63 ); setScaleKey( spep_1-3 + 158, 1, 0.65, 0.65 ); setScaleKey( spep_1-3 + 160, 1, 0.71, 0.71 ); setScaleKey( spep_1-3 + 162, 1, 0.73, 0.73 ); setScaleKey( spep_1-3 + 164, 1, 0.79, 0.79 ); setScaleKey( spep_1-3 + 166, 1, 0.81, 0.81 ); setScaleKey( spep_1-3 + 168, 1, 0.88, 0.88 ); setScaleKey( spep_1-3 + 170, 1, 0.89, 0.89 ); setScaleKey( spep_1-3 + 172, 1, 0.96, 0.96 ); setScaleKey( spep_1-3 + 174, 1, 0.97, 0.97 ); setScaleKey( spep_1-3 + 176, 1, 1.04, 1.04 ); setScaleKey( spep_1-3 + 178, 1, 1.05, 1.05 ); setScaleKey( spep_1-3 + 180, 1, 1.12, 1.12 ); setScaleKey( spep_1-3 + 181, 1, 1.12, 1.12 ); setScaleKey( spep_1-3 + 182, 1, 3, 3 ); setScaleKey( spep_1-1 + 202, 1, 3, 3 ); setRotateKey( spep_1-3 + 128, 1, 26.6 ); setRotateKey( spep_1-3 + 181, 1, 26.6 ); setRotateKey( spep_1-3 + 182, 1, 26.6 ); setRotateKey( spep_1-3 + 184, 1, 26.7 ); setRotateKey( spep_1-3 + 190, 1, 26.7 ); setRotateKey( spep_1-3 + 192, 1, 31.4 ); setRotateKey( spep_1-3 + 194, 1, 36 ); setRotateKey( spep_1-3 + 196, 1, 40.7 ); setRotateKey( spep_1-3 + 198, 1, 45.4 ); setRotateKey( spep_1-3 + 200, 1, 50 ); setRotateKey( spep_1-1 + 202, 1, 54.7 ); --敵の動き setDisp( spep_1-3 + 220, 1, 1 ); setDisp( spep_1-1 + 278, 1, 0 ); changeAnime( spep_1-3 + 220, 1, 108 ); changeAnime( spep_1-3 + 236, 1, 106 ); changeAnime( spep_1-3 + 250, 1, 108 ); setMoveKey( spep_1-3 + 220, 1, -8.1, 527.6 , 0 ); setMoveKey( spep_1-3 + 222, 1, 6.8, 438.1 , 0 ); setMoveKey( spep_1-3 + 224, 1, 21.7, 348.6 , 0 ); setMoveKey( spep_1-3 + 226, 1, 36.6, 259.1 , 0 ); setMoveKey( spep_1-3 + 228, 1, 51.5, 169.6 , 0 ); setMoveKey( spep_1-3 + 230, 1, 66.5, 80.1 , 0 ); setMoveKey( spep_1-3 + 232, 1, 81.4, -9.4 , 0 ); setMoveKey( spep_1-3 + 234, 1, 96.3, -98.9 , 0 ); setMoveKey( spep_1-3 + 235, 1, 96.3, -98.9 , 0 ); setMoveKey( spep_1-3 + 236, 1, 95.6, -83.1 , 0 ); setMoveKey( spep_1-3 + 238, 1, 103, -83.6 , 0 ); setMoveKey( spep_1-3 + 240, 1, 99.6, -65.2 , 0 ); setMoveKey( spep_1-3 + 242, 1, 107, -54.9 , 0 ); setMoveKey( spep_1-3 + 244, 1, 106.3, -47.3 , 0 ); setMoveKey( spep_1-3 + 246, 1, 108.3, -37 , 0 ); setMoveKey( spep_1-3 + 248, 1, 110.3, -26.7 , 0 ); setMoveKey( spep_1-3 + 249, 1, 110.3, -26.7 , 0 ); setMoveKey( spep_1-3 + 250, 1, 106.9, -0.2 , 0 ); setMoveKey( spep_1-3 + 252, 1, 119.1, -24.5 , 0 ); setMoveKey( spep_1-3 + 254, 1, 106.9, -11 , 0 ); setMoveKey( spep_1-3 + 256, 1, 124.5, -21.8 , 0 ); setMoveKey( spep_1-3 + 258, 1, 117.7, -5.6 , 0 ); setMoveKey( spep_1-3 + 260, 1, 116.4, -24.5 , 0 ); setMoveKey( spep_1-3 + 262, 1, 124.8, -16.4 , 0 ); setMoveKey( spep_1-3 + 264, 1, 130.5, -16.4 , 0 ); setMoveKey( spep_1-3 + 266, 1, 136.2, -16.4 , 0 ); setMoveKey( spep_1-3 + 268, 1, 141.9, -16.4 , 0 ); setMoveKey( spep_1-3 + 270, 1, 147.6, -16.4 , 0 ); setMoveKey( spep_1-3 + 272, 1, 153.4, -16.4 , 0 ); setMoveKey( spep_1-3 + 274, 1, 159.1, -16.4 , 0 ); setMoveKey( spep_1-3 + 276, 1, 164.8, -16.4 , 0 ); setMoveKey( spep_1-1 + 278, 1, 170.5, -16.4 , 0 ); setScaleKey( spep_1-3 + 220, 1, 1.1, 1.1 ); setScaleKey( spep_1-3 + 235, 1, 1.1, 1.1 ); setScaleKey( spep_1-3 + 236, 1, 1, 1 ); setScaleKey( spep_1-3 + 249, 1, 1, 1 ); setScaleKey( spep_1-3 + 250, 1, 1.1, 1.1 ); setScaleKey( spep_1-1 + 278, 1, 1.1, 1.1 ); setRotateKey( spep_1-3 + 220, 1, 90 ); setRotateKey( spep_1-3 + 235, 1, 90 ); setRotateKey( spep_1-3 + 236, 1, 30.8 ); setRotateKey( spep_1-3 + 249, 1, 30.8 ); setRotateKey( spep_1-3 + 250, 1, 0 ); setRotateKey( spep_1-1 + 278, 1, 0 ); --SE --パンチ SE007 = playSeVer2( spep_1 + 0, 1003, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 6, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 6, SE008, 90 ); SE009 = playSeVer2( spep_1 + 6, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 6, SE009, 83 ); --膝蹴り SE010 = playSeVer2( spep_1 + 42, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 42, SE010, 86 ); SE011 = playSeVer2( spep_1 + 42, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 42, SE011, 94 ); --蹴り飛ばし SE012 = playSeVer2( spep_1 + 72, 1110, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_1 + 72, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 72, SE013, 84 ); --瞬間移動 SE014 = playSeVer2( spep_1 + 106, 1109, "", 0, 0, 0, -1); --敵飛んでいく SE015 = playSeVer2( spep_1 + 122, 1183, "",spep_1 + 210, 0, 24, -1); SE016 = playSeVer2( spep_1 + 122, 1121, "",spep_1 + 210, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 122, SE016, 59 ); --瞬間移動 SE017 = playSeVer2( spep_1 + 142, 1109, "", 0, 0, 0, -1); --振りかぶり SE018 = playSeVer2( spep_1 + 156, 1004, "", 0, 0, 0, -1); --蹴り落とし SE019 = playSeVer2( spep_1 + 180, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 180, SE019, 68 ); SE020 = playSeVer2( spep_1 + 180, 1110, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_1 + 180, 1153, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_1 + 182, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 182, SE022, 66 ); --瞬間移動 SE023 = playSeVer2( spep_1 + 232, 1109, "", 0, 0, 0, -1); --横蹴り飛ばし SE024 = playSeVer2( spep_1 + 234, 1008, "", 0, 0, 0, -1); SE025 = playSeVer2( spep_1 + 248, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 248, SE025, 89 ); SE026 = playSeVer2( spep_1 + 250, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 250, SE026, 84 ); SE027 = playSeVer2( spep_1 + 252, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 252, SE027, 77 ); --敵飛んでいく SE028 = playSeVer2( spep_1 + 266, 1183, "",spep_1 + 402, 0, 8, -1); setSeVolumeByWorkId( spep_1 + 266, SE028, 79 ); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 280, 0, 0, 0, 0, 255 ); --次の準備 spep_2=spep_1+276; ------------------------------------------------------ --瞬間移動~回し蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_2 + 0, SP_05x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 208, kick_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 208, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_f, 0 ); setEffRotateKey( spep_2 + 208, kick_f, 0 ); setEffAlphaKey( spep_2 + 0, kick_f, 255 ); setEffAlphaKey( spep_2 + 206, kick_f, 255 ); setEffAlphaKey( spep_2 + 207, kick_f, 255 ); setEffAlphaKey( spep_2 + 208, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_2 + 0, SP_06x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 208, kick_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 208, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, kick_b, 0 ); setEffRotateKey( spep_2 + 208, kick_b, 0 ); setEffAlphaKey( spep_2 + 0, kick_b, 255 ); setEffAlphaKey( spep_2 + 206, kick_b, 255 ); setEffAlphaKey( spep_2 + 207, kick_b, 255 ); setEffAlphaKey( spep_2 + 208, kick_b, 0 ); --敵の動き setDisp( spep_2-3 + 60, 1, 1 ); setDisp( spep_2-1 + 148, 1, 0 ); changeAnime( spep_2-3 + 60, 1, 107 ); changeAnime( spep_2-3 + 100, 1, 105 ); changeAnime( spep_2-3 + 120, 1, 107 ); setMoveKey( spep_2-3 + 60, 1, -248.2, -23.4 , 0 ); setMoveKey( spep_2-3 + 62, 1, -233.5, -19.6 , 0 ); setMoveKey( spep_2-3 + 64, 1, -218.7, -15.8 , 0 ); setMoveKey( spep_2-3 + 66, 1, -204, -11.9 , 0 ); setMoveKey( spep_2-3 + 68, 1, -189.2, -8.1 , 0 ); setMoveKey( spep_2-3 + 70, 1, -174.4, -4.3 , 0 ); setMoveKey( spep_2-3 + 72, 1, -159.6, -0.5 , 0 ); setMoveKey( spep_2-3 + 74, 1, -144.8, 3.3 , 0 ); setMoveKey( spep_2-3 + 76, 1, -130, 7.1 , 0 ); setMoveKey( spep_2-3 + 78, 1, -128.1, 7.3 , 0 ); setMoveKey( spep_2-3 + 80, 1, -126.3, 7.4 , 0 ); setMoveKey( spep_2-3 + 82, 1, -124.3, 7.5 , 0 ); setMoveKey( spep_2-3 + 84, 1, -122.4, 7.7 , 0 ); setMoveKey( spep_2-3 + 86, 1, -120.5, 7.8 , 0 ); setMoveKey( spep_2-3 + 88, 1, -118.5, 7.9 , 0 ); setMoveKey( spep_2-3 + 90, 1, -116.6, 8.1 , 0 ); setMoveKey( spep_2-3 + 92, 1, -114.7, 8.2 , 0 ); setMoveKey( spep_2-3 + 94, 1, -112.8, 8.3 , 0 ); setMoveKey( spep_2-3 + 96, 1, -110.9, 8.5 , 0 ); setMoveKey( spep_2-3 + 98, 1, -109, 8.6 , 0 ); setMoveKey( spep_2-3 + 99, 1, -109, 8.6 , 0 ); setMoveKey( spep_2-3 + 100, 1, -138.4, -567.6 , 0 ); setMoveKey( spep_2-3 + 102, 1, -127, -479.4 , 0 ); setMoveKey( spep_2-3 + 104, 1, -115.9, -393.1 , 0 ); setMoveKey( spep_2-3 + 106, 1, -104.9, -308.6 , 0 ); setMoveKey( spep_2-3 + 108, 1, -94.2, -225.9 , 0 ); setMoveKey( spep_2-3 + 110, 1, -91.6, -215.1 , 0 ); setMoveKey( spep_2-3 + 112, 1, -89, -204.4 , 0 ); setMoveKey( spep_2-3 + 114, 1, -86.5, -193.9 , 0 ); setMoveKey( spep_2-3 + 116, 1, -84, -183.6 , 0 ); setMoveKey( spep_2-3 + 118, 1, -81.6, -173.5 , 0 ); setMoveKey( spep_2-3 + 119, 1, -81.6, -173.5 , 0 ); setMoveKey( spep_2-3 + 120, 1, 228.1, -22.6 , 0 ); setMoveKey( spep_2-3 + 122, 1, 224, -6.1 , 0 ); setMoveKey( spep_2-3 + 124, 1, 241.2, -32.5 , 0 ); setMoveKey( spep_2-3 + 126, 1, 229, -19 , 0 ); setMoveKey( spep_2-3 + 128, 1, 250.6, -23.9 , 0 ); setMoveKey( spep_2-3 + 130, 1, 246.1, -13.3 , 0 ); setMoveKey( spep_2-3 + 132, 1, 242, -5.7 , 0 ); setMoveKey( spep_2-3 + 134, 1, 379.7, -31.2 , 0 ); setMoveKey( spep_2-3 + 136, 1, 489.3, -18.4 , 0 ); setMoveKey( spep_2-3 + 138, 1, 632.1, -23.5 , 0 ); setMoveKey( spep_2-3 + 140, 1, 749.3, -13.3 , 0 ); setMoveKey( spep_2-3 + 142, 1, 874.3, -21 , 0 ); setMoveKey( spep_2-3 + 144, 1, 999.2, -21 , 0 ); setMoveKey( spep_2-3 + 146, 1, 1124.1, -21 , 0 ); setMoveKey( spep_2-1 + 148, 1, 1249.1, -21 , 0 ); setScaleKey( spep_2-3 + 60, 1, 0.2, 0.2 ); setScaleKey( spep_2-3 + 62, 1, 0.24, 0.24 ); setScaleKey( spep_2-3 + 64, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 66, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 68, 1, 0.35, 0.35 ); setScaleKey( spep_2-3 + 70, 1, 0.39, 0.39 ); setScaleKey( spep_2-3 + 72, 1, 0.43, 0.43 ); setScaleKey( spep_2-3 + 74, 1, 0.46, 0.46 ); setScaleKey( spep_2-3 + 76, 1, 0.5, 0.5 ); setScaleKey( spep_2-3 + 78, 1, 0.51, 0.51 ); setScaleKey( spep_2-3 + 80, 1, 0.52, 0.52 ); setScaleKey( spep_2-3 + 82, 1, 0.53, 0.53 ); setScaleKey( spep_2-3 + 84, 1, 0.55, 0.55 ); setScaleKey( spep_2-3 + 86, 1, 0.56, 0.56 ); setScaleKey( spep_2-3 + 88, 1, 0.57, 0.57 ); setScaleKey( spep_2-3 + 90, 1, 0.58, 0.58 ); setScaleKey( spep_2-3 + 92, 1, 0.59, 0.59 ); setScaleKey( spep_2-3 + 94, 1, 0.6, 0.6 ); setScaleKey( spep_2-3 + 96, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 98, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 99, 1, 0.62, 0.62 ); setScaleKey( spep_2-3 + 100, 1, 8.4, 8.4 ); setScaleKey( spep_2-3 + 102, 1, 7.57, 7.57 ); setScaleKey( spep_2-3 + 104, 1, 6.75, 6.75 ); setScaleKey( spep_2-3 + 106, 1, 5.94, 5.94 ); setScaleKey( spep_2-3 + 108, 1, 5.16, 5.16 ); setScaleKey( spep_2-3 + 110, 1, 4.99, 4.99 ); setScaleKey( spep_2-3 + 112, 1, 4.82, 4.82 ); setScaleKey( spep_2-3 + 114, 1, 4.65, 4.65 ); setScaleKey( spep_2-3 + 116, 1, 4.49, 4.49 ); setScaleKey( spep_2-3 + 118, 1, 4.33, 4.33 ); setScaleKey( spep_2-3 + 119, 1, 4.33, 4.33 ); setScaleKey( spep_2-3 + 120, 1, 1.6, 1.6 ); setScaleKey( spep_2-3 + 122, 1, 1.58, 1.58 ); setScaleKey( spep_2-3 + 124, 1, 1.56, 1.56 ); setScaleKey( spep_2-3 + 126, 1, 1.54, 1.54 ); setScaleKey( spep_2-3 + 128, 1, 1.52, 1.52 ); setScaleKey( spep_2-3 + 130, 1, 1.5, 1.5 ); setScaleKey( spep_2-1 + 148, 1, 1.5, 1.5 ); setRotateKey( spep_2-3 + 60, 1, 0 ); setRotateKey( spep_2-3 + 119, 1, 0 ); setRotateKey( spep_2-3 + 120, 1, 10.8 ); setRotateKey( spep_2-3 + 121, 1, 10.8 ); setRotateKey( spep_2-3 + 122, 1, 11 ); setRotateKey( spep_2-1 + 148, 1, 11 ); --敵の動き setDisp( spep_2-3 + 172, 1, 1 ); setDisp( spep_2-1 + 210, 1, 0 ); changeAnime( spep_2-3 + 172, 1, 105 ); setMoveKey( spep_2-3 + 172, 1, 37.9, 27.7 , 0 ); setMoveKey( spep_2-3 + 174, 1, 61.6, 60.3 , 0 ); setMoveKey( spep_2-3 + 176, 1, 85.1, 92.5 , 0 ); setMoveKey( spep_2-3 + 178, 1, 108.3, 124.5 , 0 ); setMoveKey( spep_2-3 + 180, 1, 131.3, 156.1 , 0 ); setMoveKey( spep_2-3 + 182, 1, 154.1, 187.5 , 0 ); setMoveKey( spep_2-3 + 184, 1, 154.5, 188.3 , 0 ); setMoveKey( spep_2-3 + 186, 1, 154.9, 189 , 0 ); setMoveKey( spep_2-3 + 188, 1, 155.2, 189.8 , 0 ); setMoveKey( spep_2-3 + 190, 1, 155.6, 190.5 , 0 ); setMoveKey( spep_2-3 + 192, 1, 155.9, 191.2 , 0 ); setMoveKey( spep_2-3 + 194, 1, 156.3, 191.9 , 0 ); setMoveKey( spep_2-3 + 196, 1, 156.6, 192.7 , 0 ); setMoveKey( spep_2-3 + 198, 1, 157, 193.4 , 0 ); setMoveKey( spep_2-3 + 200, 1, 157.2, 194.1 , 0 ); setMoveKey( spep_2-3 + 202, 1, 157.6, 194.8 , 0 ); setMoveKey( spep_2-3 + 204, 1, 157.9, 195.5 , 0 ); setMoveKey( spep_2-3 + 206, 1, 158.3, 196.2 , 0 ); setMoveKey( spep_2-3 + 208, 1, 158.6, 197 , 0 ); setMoveKey( spep_2-1 + 210, 1, 158.9, 197.5 , 0 ); setScaleKey( spep_2-3 + 172, 1, 0.92, 0.92 ); setScaleKey( spep_2-3 + 174, 1, 0.84, 0.84 ); setScaleKey( spep_2-3 + 176, 1, 0.76, 0.76 ); setScaleKey( spep_2-3 + 178, 1, 0.69, 0.69 ); setScaleKey( spep_2-3 + 180, 1, 0.61, 0.61 ); setScaleKey( spep_2-3 + 182, 1, 0.54, 0.54 ); setScaleKey( spep_2-3 + 184, 1, 0.51, 0.51 ); setScaleKey( spep_2-3 + 186, 1, 0.49, 0.49 ); setScaleKey( spep_2-3 + 188, 1, 0.47, 0.47 ); setScaleKey( spep_2-3 + 190, 1, 0.44, 0.44 ); setScaleKey( spep_2-3 + 192, 1, 0.42, 0.42 ); setScaleKey( spep_2-3 + 194, 1, 0.4, 0.4 ); setScaleKey( spep_2-3 + 196, 1, 0.37, 0.37 ); setScaleKey( spep_2-3 + 198, 1, 0.35, 0.35 ); setScaleKey( spep_2-3 + 200, 1, 0.33, 0.33 ); setScaleKey( spep_2-3 + 202, 1, 0.31, 0.31 ); setScaleKey( spep_2-3 + 204, 1, 0.28, 0.28 ); setScaleKey( spep_2-3 + 206, 1, 0.26, 0.26 ); setScaleKey( spep_2-3 + 208, 1, 0.24, 0.24 ); setScaleKey( spep_2-1 + 210, 1, 0.22, 0.22 ); setRotateKey( spep_2-3 + 172, 1, 0 ); setRotateKey( spep_2-1 + 210, 1, 0 ); --SE --瞬間移動構える SE029 = playSeVer2( spep_2 + 14, 1006, "",spep_2 + 32, 0, 4, -1); setPitch( spep_2 + 14, SE029, -400 ); setTimeStretch( SE029, 0.73, 30, 4 ); --瞬間移動 SE030 = playSeVer2( spep_2 + 34, 1109, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_2 + 64, 1109, "", 0, 0, 0, -1); --後ろ回転蹴り SE032 = playSeVer2( spep_2 + 118, 1123, "", 0, 0, 0, -1); --敵飛んでいく SE033 = playSeVer2( spep_2 + 162, 1183, "",spep_2 + 262, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 162, SE033, 81 ); SE034 = playSeVer2( spep_2 + 162, 1121, "",spep_2 + 262, 0, 50, -1); setSeVolumeByWorkId( spep_2 + 162, SE034, 68 ); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 210, 0, 0, 0, 0, 255 ); --次の準備 spep_3=spep_2+208; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- tame = entryEffect( spep_3 + 0, SP_07x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, tame, 0, 0, 0 ); setEffMoveKey( spep_3 + 90, tame, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, tame, 1.0, 1.0 ); setEffScaleKey( spep_3 + 90, tame, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, tame, 0 ); setEffRotateKey( spep_3 + 90, tame, 0 ); setEffAlphaKey( spep_3 + 0, tame, 255 ); setEffAlphaKey( spep_3 + 90, tame, 255 ); --顔カットインのタイミング指定 spep_x=spep_3 +0; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --SE --かめはめ波溜め SE035 = playSeVer2( spep_3 + 4, 1210, "",spep_3 + 156, 26, 30, -1); setStartTimeMs( SE035, 967 ); SE036 = playSeVer2( spep_3 + 0, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 0, SE036, 94 ); --顔カットイン SE037 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_3 + 82, 4, 6, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 100, 0, 0, 0, 0, 255 ); --次の準備 spep_4=spep_3+90; ------------------------------------------------------ --ため~発射 ------------------------------------------------------ -- ** エフェクト等 ** -- beam_f = entryEffect( spep_4 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, beam_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_f, -1.0, 1.0 ); setEffScaleKey( spep_4 + 80, beam_f, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_f, 0 ); setEffRotateKey( spep_4 + 80, beam_f, 0 ); setEffAlphaKey( spep_4 + 0, beam_f, 255 ); setEffAlphaKey( spep_4 + 80, beam_f, 255 ); -- ** エフェクト等 ** -- beam_b = entryEffect( spep_4 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, beam_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 80, beam_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, beam_b, -1.0, 1.0 ); setEffScaleKey( spep_4 + 80, beam_b, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0, beam_b, 0 ); setEffRotateKey( spep_4 + 80, beam_b, 0 ); setEffAlphaKey( spep_4 + 0, beam_b, 255 ); setEffAlphaKey( spep_4 + 80, beam_b, 255 ); --敵の動き setDisp( spep_4 + 0, 1, 1 ); setDisp( spep_4 + 54, 1, 0 ); changeAnime( spep_4 + 0, 1, 5 ); setMoveKey( spep_4 + 0, 1, -203.1, 405.2 , 0 ); setMoveKey( spep_4 + 2, 1, -203.8, 406.5 , 0 ); setMoveKey( spep_4 + 4, 1, -204.6, 407.8 , 0 ); setMoveKey( spep_4 + 6, 1, -205.3, 409.1 , 0 ); setMoveKey( spep_4 + 8, 1, -206.1, 410.4 , 0 ); setMoveKey( spep_4 + 10, 1, -206.8, 411.7 , 0 ); setMoveKey( spep_4 + 12, 1, -207.6, 413 , 0 ); setMoveKey( spep_4 + 14, 1, -208.3, 414.3 , 0 ); setMoveKey( spep_4 + 16, 1, -209.1, 415.6 , 0 ); setMoveKey( spep_4 + 18, 1, -209.8, 416.8 , 0 ); setMoveKey( spep_4 + 20, 1, -210.6, 418.1 , 0 ); setMoveKey( spep_4 + 22, 1, -211.3, 419.4 , 0 ); setMoveKey( spep_4 + 24, 1, -212.1, 420.7 , 0 ); setMoveKey( spep_4 + 26, 1, -212.8, 422 , 0 ); setMoveKey( spep_4 + 28, 1, -213.5, 423.3 , 0 ); setMoveKey( spep_4 + 30, 1, -214.3, 424.6 , 0 ); setMoveKey( spep_4 + 32, 1, -215, 425.9 , 0 ); setMoveKey( spep_4 + 34, 1, -215.8, 427.2 , 0 ); setMoveKey( spep_4 + 36, 1, -216.5, 428.5 , 0 ); setMoveKey( spep_4 + 38, 1, -217.3, 429.8 , 0 ); setMoveKey( spep_4 + 40, 1, -210.2, 446.7 , 0 ); setMoveKey( spep_4 + 42, 1, -226.6, 420.7 , 0 ); setMoveKey( spep_4 + 44, 1, -211.7, 449.3 , 0 ); setMoveKey( spep_4 + 46, 1, -228.1, 423.3 , 0 ); setMoveKey( spep_4 + 48, 1, -213.2, 451.9 , 0 ); setMoveKey( spep_4 + 50, 1, -221.8, 425.9 , 0 ); setMoveKey( spep_4 + 52, 1, -234.2, 446.7 , 0 ); setMoveKey( spep_4 + 54, 1, -223.3, 428.4 , 0 ); setScaleKey( spep_4 + 0, 1, 0.36, 0.36 ); setScaleKey( spep_4 + 2, 1, 0.35, 0.35 ); setScaleKey( spep_4 + 4, 1, 0.34, 0.34 ); setScaleKey( spep_4 + 6, 1, 0.33, 0.33 ); setScaleKey( spep_4 + 8, 1, 0.32, 0.32 ); setScaleKey( spep_4 + 10, 1, 0.31, 0.31 ); setScaleKey( spep_4 + 12, 1, 0.3, 0.3 ); setScaleKey( spep_4 + 14, 1, 0.29, 0.29 ); setScaleKey( spep_4 + 16, 1, 0.28, 0.28 ); setScaleKey( spep_4 + 18, 1, 0.27, 0.27 ); setScaleKey( spep_4 + 20, 1, 0.26, 0.26 ); setScaleKey( spep_4 + 22, 1, 0.25, 0.25 ); setScaleKey( spep_4 + 24, 1, 0.24, 0.24 ); setScaleKey( spep_4 + 26, 1, 0.23, 0.23 ); setScaleKey( spep_4 + 28, 1, 0.22, 0.22 ); setScaleKey( spep_4 + 30, 1, 0.21, 0.21 ); setScaleKey( spep_4 + 32, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 34, 1, 0.2, 0.2 ); setScaleKey( spep_4 + 36, 1, 0.19, 0.19 ); setScaleKey( spep_4 + 38, 1, 0.18, 0.18 ); setScaleKey( spep_4 + 40, 1, 0.17, 0.17 ); setScaleKey( spep_4 + 42, 1, 0.16, 0.16 ); setScaleKey( spep_4 + 44, 1, 0.15, 0.15 ); setScaleKey( spep_4 + 46, 1, 0.14, 0.14 ); setScaleKey( spep_4 + 48, 1, 0.13, 0.13 ); setScaleKey( spep_4 + 50, 1, 0.12, 0.12 ); setScaleKey( spep_4 + 52, 1, 0.11, 0.11 ); setScaleKey( spep_4 + 54, 1, 0.1, 0.1 ); setRotateKey( spep_4 + 0, 1, 0 ); setRotateKey( spep_4 + 54, 1, 0 ); --SE --かめはめ波発射 SE038 = playSeVer2( spep_4 + 36, 1284, "",spep_4 + 94, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 36, SE038, 86 ); SE039 = playSeVer2( spep_4 + 36, 1213, "",spep_4 + 94, 0, 10, -1); setSeVolumeByWorkId( spep_4 + 36, SE039, 85 ); SE040 = playSeVer2( spep_4 + 36, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 36, SE040, 80 ); --白フェード entryFade( spep_4 + 72, 4, 8, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 80, 0, 0, 0, 0, 255 ); --次の準備 spep_5=spep_4+80; -- ** 次の準備 ** -- spep_6= SEzaMAXCardCutin(spep_5, 1); ------------------------------------------------------ --フィニッシュ ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_6 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_6 + 286, finish_f, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 286, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_f, 0 ); setEffRotateKey( spep_6 + 286, finish_f, 0 ); setEffAlphaKey( spep_6 + 0, finish_f, 255 ); setEffAlphaKey( spep_6 + 286, finish_f, 255 ); -- ** エフェクト等 ** -- finish_b = entryEffect( spep_6 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_6 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_6 + 286, finish_b, 0, 0, 0 ); setEffScaleKey( spep_6 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 286, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, finish_b, 0 ); setEffRotateKey( spep_6 + 286, finish_b, 0 ); setEffAlphaKey( spep_6 + 0, finish_b, 255 ); setEffAlphaKey( spep_6 + 286, finish_b, 255 ); --敵の動き setDisp( spep_6-3 + 50, 1, 1 ); setDisp( spep_6-1 + 84, 1, 0 ); changeAnime( spep_6-3 + 50, 1, 105 ); setMoveKey( spep_6-3 + 50, 1, 139.2, 124.3 , 0 ); setMoveKey( spep_6-3 + 52, 1, 148.2, 104.2 , 0 ); setMoveKey( spep_6-3 + 54, 1, 136, 113.2 , 0 ); setMoveKey( spep_6-3 + 56, 1, 145, 106.4 , 0 ); setMoveKey( spep_6-3 + 58, 1, 138.1, 112.8 , 0 ); setMoveKey( spep_6-3 + 60, 1, 131.2, 116.5 , 0 ); setMoveKey( spep_6-3 + 62, 1, 140.2, 96.4 , 0 ); setMoveKey( spep_6-3 + 64, 1, 128, 105.4 , 0 ); setMoveKey( spep_6-3 + 66, 1, 137.1, 98.6 , 0 ); setMoveKey( spep_6-3 + 68, 1, 130.2, 104.9 , 0 ); setMoveKey( spep_6-3 + 70, 1, 123.3, 108.7 , 0 ); setMoveKey( spep_6-3 + 72, 1, 132.3, 88.6 , 0 ); setMoveKey( spep_6-3 + 74, 1, 120.1, 97.6 , 0 ); setMoveKey( spep_6-3 + 76, 1, 129.1, 90.7 , 0 ); setMoveKey( spep_6-3 + 78, 1, 122.2, 97.1 , 0 ); setMoveKey( spep_6-3 + 80, 1, 115.3, 100.9 , 0 ); setMoveKey( spep_6-3 + 82, 1, 124.4, 80.8 , 0 ); setMoveKey( spep_6-1 + 84, 1, 112.2, 89.8 , 0 ); setScaleKey( spep_6-3 + 50, 1, 1, 1 ); setScaleKey( spep_6-3 + 52, 1, 1.05, 1.05 ); setScaleKey( spep_6-3 + 54, 1, 1.09, 1.09 ); setScaleKey( spep_6-3 + 56, 1, 1.14, 1.14 ); setScaleKey( spep_6-3 + 58, 1, 1.19, 1.19 ); setScaleKey( spep_6-3 + 60, 1, 1.24, 1.24 ); setScaleKey( spep_6-3 + 62, 1, 1.28, 1.28 ); setScaleKey( spep_6-3 + 64, 1, 1.33, 1.33 ); setScaleKey( spep_6-3 + 66, 1, 1.38, 1.38 ); setScaleKey( spep_6-3 + 68, 1, 1.42, 1.42 ); setScaleKey( spep_6-3 + 70, 1, 1.47, 1.47 ); setScaleKey( spep_6-3 + 72, 1, 1.52, 1.52 ); setScaleKey( spep_6-3 + 74, 1, 1.56, 1.56 ); setScaleKey( spep_6-3 + 76, 1, 1.61, 1.61 ); setScaleKey( spep_6-3 + 78, 1, 1.66, 1.66 ); setScaleKey( spep_6-3 + 80, 1, 1.71, 1.71 ); setScaleKey( spep_6-3 + 82, 1, 1.75, 1.75 ); setScaleKey( spep_6-1 + 84, 1, 1.8, 1.8 ); setRotateKey( spep_6-3 + 50, 1, 17.6 ); setRotateKey( spep_6-3 + 52, 1, 17.7 ); setRotateKey( spep_6-1 + 84, 1, 17.7 ); --SE --かめはめ波発射 SE042 = playSeVer2( spep_6 + 0, 1284, "",spep_6 + 100, 6, 40, -1); setStartTimeMs( SE042, 383 ); SE043 = playSeVer2( spep_6 + 0, 1213, "",spep_6 + 164, 6, 14, -1); setSeVolumeByWorkId( spep_6 + 0, SE043, 63 ); setStartTimeMs( SE043, 300 ); SE044 = playSeVer2( spep_6 + 2, 1146, "",spep_6 + 164, 0, 14, -1); --かめはめ波飛んでいく SE045 = playSeVer2( spep_6 + 48, 1021, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 48, SE045, 122 ); SE046 = playSeVer2( spep_6 + 48, 1211, "",spep_6 + 164, 0, 16, -1); setSeVolumeByWorkId( spep_6 + 48, SE046, 363 ); SE047 = playSeVer2( spep_6 + 48, 1161, "",spep_6 + 164, 0, 16, -1); setSeVolumeByWorkId( spep_6 + 48, SE047, 129 ); --悟空アップ SE048 = playSeVer2( spep_6 + 88, 1258, "",spep_6 + 174, 0, 14, -1); setSeVolumeByWorkId( spep_6 + 88, SE048, 72 ); SE049 = playSeVer2( spep_6 + 98, 1264, "",spep_6 + 174, 0, 14, -1); --爆発 SE050 = playSeVer2( spep_6 + 148, 1024, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_6 + 148, 1159, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- dealDamage( spep_6 + 164 ); endPhase( spep_6 + 276 ); end