--4025780:超サイヤ人ベジータ(GT)_地球を守るサイヤの誇り --sp_effect_a1_00390 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --味方側 SP_01 = 161388; --3人が構える ef_001 SP_02 = 161390; --ベジータが構える ef_002 SP_03 = 161391; --4人が画面外へ飛んでいく ef_003 SP_04 = 161393; --トランクスが斜め上から気弾を打ちながら飛んでくる ef_004 SP_05 = 161395; --悟飯と悟天が気弾等を撃っている ef_005 SP_06 = 161397; --気弾が敵に着弾して奥へ吹っ飛ぶ ef_006 SP_07 = 161398; --気弾が敵に着弾して奥へ吹っ飛ぶ ef_006_b SP_08 = 161399; --飛んできた敵の背後に悟飯が来る ef_007 SP_09 = 161400; --飛んできた敵の背後に悟飯が来る ef_007_b SP_10 = 161401; --悟飯が膝蹴りを入れる ef_008 SP_11 = 161402; --悟飯が膝蹴りを入れる ef_008_b SP_12 = 161403; --悟天が正面でズームインしながら殴りにかかってくる ef_009 SP_13 = 161404; --悟天が敵を殴り飛ばす(悟飯も横にいる ef_010 SP_14 = 161405; --悟天が敵を殴り飛ばす(悟飯も横にいる ef_010_b SP_15 = 161406; --吹っ飛ぶ敵に先回りしトランクスが気弾を放つ ef_011 SP_16 = 161407; --吹っ飛ぶ敵に先回りしトランクスが気弾を放つ ef_011_b SP_17 = 161408; --吹っ飛ぶ敵に先回りしベジータが気弾を放つ ef_012 SP_18 = 161409; --吹っ飛ぶ敵に先回りしベジータが気弾を放つ ef_012_b SP_19 = 161410; --バストアップで映るベジータが気弾を打つ瞬間が映る ef_013 SP_20 = 161412; --敵が先ほどのベジータの攻撃を食らう ef_014 SP_21 = 161413; --敵が先ほどのベジータの攻撃を食らう ef_014_b SP_22 = 161415; --ベジータが放った気功波で球体状に爆発でフィニッシュ ef_015 --敵側 SP_01r = 161389; --3人が構える ef_001_r SP_03r = 161392; --4人が画面外へ飛んでいく ef_003_r SP_04r = 161394; --トランクスが斜め上から気弾を打ちながら飛んでくる ef_004_r SP_05r = 161396; --悟飯と悟天が気弾等を撃っている ef_005_r SP_19r = 161411; --バストアップで映るベジータが気弾を打つ瞬間が映る ef_013_r SP_20r = 161414; --敵が先ほどのベジータの攻撃を食らう ef_014_r SP_22r = 161416; --ベジータが放った気功波で球体状に爆発でフィニッシュ ef_015_r ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); changeAnime( 0, 0, 0); changeAnime( 0, 1, 100); setDisp( 0, 0, 0); setDisp( 0, 1, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------ -- 味方側 ------------------------------------------------------ ------------------------------------------------------ -- 3人が構える(52F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01, 52, 0x100, -1, 0, 0, 0 ); --3人が構える ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 52, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 52, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 52, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 52 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 52 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 52, first_f, 0 ); -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 4, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE001, 126 ); SE002 = playSeVer2( spep_0 + 4, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 81 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 52 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 52; ------------------------------------------------------ -- ベジータが構える(98F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_1 + 0 -4, SP_02, 98, 0x100, -1, 0, 0, 0 ); --ベジータが構える ef_002 setEffMoveKey( spep_1 + 0 -4, kamae, 0, 0 , 0 ); setEffMoveKey( spep_1 + 98 -4, kamae, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0 -4, kamae, 1.0, 1.0 ); setEffScaleKey( spep_1 + 98 -4, kamae, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0 -4, kamae, 0 ); setEffRotateKey( spep_1 + 98 -4, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -4, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -3, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -2, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -1, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -0, kamae, 255 ); setEffAlphaKey( spep_1 + 98 -2 -4, kamae, 255 ); setEffAlphaKey( spep_1 + 98 -1 -4, kamae, 255 ); setEffAlphaKey( spep_1 + 98 -4, kamae, 0 ); spep_x = spep_1 + 12 -4; -- ** 顔カットイン ** -- speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, 0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, 1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, 1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, 1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, 1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --力む SE004 = playSeVer2( spep_1 + 10, 1330, "",spep_1 + 104, 0, 10, -1); --ベジータ気ダメ SE005 = playSeVer2( spep_1 + 20, 1035, "",spep_1 + 104, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 20, SE005, 126 ); SE006 = playSeVer2( spep_1 + 20, 1298, "",spep_1 + 104, 0, 12, -1); --オーラ SE007 = playSeVer2( spep_1 + 20, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 44, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 68, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 98 + 2 -4, 0, 0, 0, 0, 255); -- ベース暗め 背景 entryFade( spep_1 + 86 -4, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 98 -4; -- ** 次の準備 ** -- spep_3 = SEzaMAXCardCutin(spep_2, 0); ------------------------------------------------------ -- 4人が画面外へ飛んでいく(52F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- move = entryEffectLife( spep_3 + 0 -4, SP_03, 52, 0x100, -1, 0, 0, 0 ); --4人が画面外へ飛んでいく ef_003 setEffMoveKey( spep_3 + 0 -4, move, 0, 0 , 0 ); setEffMoveKey( spep_3 + 52 -4, move, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0 -4, move, 1.0, 1.0 ); setEffScaleKey( spep_3 + 52 -4, move, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0 -4, move, 0 ); setEffRotateKey( spep_3 + 52 -4, move, 0 ); setEffAlphaKey( spep_3 + 0 -4, move, 0 ); setEffAlphaKey( spep_3 + 0 -3, move, 0 ); setEffAlphaKey( spep_3 + 0 -2, move, 0 ); setEffAlphaKey( spep_3 + 0 -1, move, 0 ); setEffAlphaKey( spep_3 + 0 -0, move, 255 ); setEffAlphaKey( spep_3 + 52 -4 -2, move, 255 ); setEffAlphaKey( spep_3 + 52 -4 -1, move, 255 ); setEffAlphaKey( spep_3 + 52 -4, move, 0 ); -- ** 音 ** -- --向かっていく SE011 = playSeVer2( spep_3 + 6, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 6, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 6, 1116, "",spep_3 + 48, 0, 18, -1); --トランクス気弾1 --[[SE014 = playSeVer2( spep_3 + 38, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE014, 367 ); setBandpassFilter ( spep_3 + 38, SE014, 580, 24000 ); SE015 = playSeVer2( spep_3 + 38, 1264, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 40, 1358, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE016, 75 ); SE017 = playSeVer2( spep_3 + 40, 1155, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 44, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 44, SE018, 120 );]] --トランクス気弾1 SE015 = playSeVer2( spep_3 + 38, 1264, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 40, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE016, 140 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 52 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 52 -4; ------------------------------------------------------ -- トランクスが斜め上から気弾を打ちながら飛んでくる(80F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tshot = entryEffectLife( spep_4 + 0 -4, SP_04, 80, 0x100, -1, 0, 0, 0 ); --トランクスが斜め上から気弾を打ちながら飛んでくる ef_004 setEffMoveKey( spep_4 + 0 -4, tshot, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80 -4, tshot, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0 -4, tshot, 1.0, 1.0 ); setEffScaleKey( spep_4 + 80 -4, tshot, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0 -4, tshot, 0 ); setEffRotateKey( spep_4 + 80 -4, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -4, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -3, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -2, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -1, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -0, tshot, 255 ); setEffAlphaKey( spep_4 + 80 -4 -2, tshot, 255 ); setEffAlphaKey( spep_4 + 80 -4 -1, tshot, 255 ); setEffAlphaKey( spep_4 + 80 -4, tshot, 0 ); -- ** 音 ** -- --トランクス気弾2 --[[SE019 = playSeVer2( spep_4 + 18, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE019, 367 ); setBandpassFilter( spep_4 + 18, SE019, 580, 24000 ); SE021 = playSeVer2( spep_4 + 20, 1358, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_4 + 20, 1155, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 24, 1016, "", 0, 0, 0, -1);]] SE019 = playSeVer2( spep_4 + 20, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE019, 140 ); --トランクス気弾3 --[[SE020 = playSeVer2( spep_4 + 38, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE020, 367 ); setBandpassFilter( spep_4 + 38, SE020, 580, 24000 ); SE025 = playSeVer2( spep_4 + 40, 1358, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 40, 1155, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_4 + 44, 1016, "", 0, 0, 0, -1);]] SE025 = playSeVer2( spep_4 + 40, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 40, SE025, 140 ); --トランクス気弾4 --[[SE024 = playSeVer2( spep_4 + 56, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE024, 367 ); setBandpassFilter ( spep_4 + 56, SE024, 580, 24000 ); SE028 = playSeVer2( spep_4 + 58, 1358, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_4 + 58, 1155, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_4 + 62, 1016, "", 0, 0, 0, -1);]] SE028 = playSeVer2( spep_4 + 58, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 58, SE028, 140 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 80 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 80 -4; ------------------------------------------------------ -- 悟飯と悟天が気弾等を撃っている(84F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- dshot = entryEffectLife( spep_5 + 0 -4, SP_05, 83, 0x100, -1, 0, 0, 0 ); --悟飯と悟天が気弾等を撃っている ef_005 setEffMoveKey( spep_5 + 0 -4, dshot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 83 -4, dshot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0 -4, dshot, 1.0, 1.0 ); setEffScaleKey( spep_5 + 83 -4, dshot, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0 -4, dshot, 0 ); setEffRotateKey( spep_5 + 83 -4, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -4, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -3, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -2, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -1, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -0, dshot, 255 ); setEffAlphaKey( spep_5 + 83 -4 -2, dshot, 255 ); setEffAlphaKey( spep_5 + 83 -4 -1, dshot, 255 ); setEffAlphaKey( spep_5 + 83 -4, dshot, 0 ); -- ** 音 ** -- --悟飯&悟天気弾1 --[[SE031 = playSeVer2( spep_5 + 8, 1177, "",spep_5 + 54, 0, 30, -1); setSeVolumeByWorkId( spep_5 + 8, SE031, 88 ); SE032 = playSeVer2( spep_5 + 8, 1201, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_5 + 8, 1016, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_5 + 8, 1338, "",spep_5 + 56, 0, 20, -1);]] SE031 = playSeVer2( spep_5 + 8, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 8, SE031, 140 ); SE035 = playSeVer2( spep_5 + 14, 1015, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 83 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE035, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --悟飯&悟天気弾2 --[[SE036 = playSeVer2( spep_5 + 40, 1177, "",spep_5 + 86, 0, 30, -1); setSeVolumeByWorkId( spep_5 + 40, SE036, 86 ); SE037 = playSeVer2( spep_5 + 40, 1201, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_5 + 40, 1016, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_5 + 40, 1338, "",spep_5 + 88, 0, 20, -1); SE040 = playSeVer2( spep_5 + 62, 1177, "",spep_5 + 108, 0, 30, -1); SE041 = playSeVer2( spep_5 + 62, 1201, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_5 + 62, 1016, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_5 + 62, 1338, "",spep_5 + 110, 0, 20, -1);]] --悟飯&悟天気弾2 SE036 = playSeVer2( spep_5 + 40, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 40, SE036, 140 ); SE040 = playSeVer2( spep_5 + 62, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 62, SE040, 140 ); --気弾飛んでいく SE044 = playSeVer2( spep_5 + 74, 1357, "",spep_5 + 144, 2, 28, -1); setStartTimeMs( SE044, 183 ); --気弾飛んでいく SE044 = playSeVer2( spep_5 + 74, 1357, "",spep_5 + 144, 2, 28, -1); setStartTimeMs( SE044, 183 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 83 -4; ------------------------------------------------------ -- 気弾が敵に着弾して奥へ吹っ飛ぶ(50F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- gumiuti_f = entryEffectLife( spep_6 + 0 -4, SP_06, 50, 0x100, -1, 0, 0, 0 ); --気弾が敵に着弾して奥へ吹っ飛ぶ ef_006 setEffMoveKey( spep_6 + 0 -4, gumiuti_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50 -4, gumiuti_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0 -4, gumiuti_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 50 -4, gumiuti_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0 -4, gumiuti_f, 0 ); setEffRotateKey( spep_6 + 50 -4, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -4, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -3, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -2, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -1, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -0, gumiuti_f, 255 ); setEffAlphaKey( spep_6 + 50 -4 -2, gumiuti_f, 255 ); setEffAlphaKey( spep_6 + 50 -4 -1, gumiuti_f, 255 ); setEffAlphaKey( spep_6 + 50 -4, gumiuti_f, 0 ); gumiuti_b = entryEffectLife( spep_6 + 0 -4, SP_07, 50, 0x80, -1, 0, 0, 0 ); --気弾が敵に着弾して奥へ吹っ飛ぶ ef_006_b setEffMoveKey( spep_6 + 0 -4, gumiuti_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50 -4, gumiuti_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0 -4, gumiuti_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 50 -4, gumiuti_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0 -4, gumiuti_b, 0 ); setEffRotateKey( spep_6 + 50 -4, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -4, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -3, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -2, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -1, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -0, gumiuti_b, 255 ); setEffAlphaKey( spep_6 + 50 -4 -2, gumiuti_b, 255 ); setEffAlphaKey( spep_6 + 50 -4 -1, gumiuti_b, 255 ); setEffAlphaKey( spep_6 + 50 -4, gumiuti_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); --setDisp( spep_6 + 54 -7, 1, 0 ); changeAnime( spep_6 + 0, 1, 104 ); changeAnime( spep_6 -7 + 32, 1, 5 ); setMoveKey( spep_6 + 0, 1, -2.9, -132.8 , 0 ); setMoveKey( spep_6 -7 + 24, 1, -2.9, -132.8 , 0 ); setMoveKey( spep_6 -7 + 26, 1, -11, -140.4 , 0 ); setMoveKey( spep_6 -7 + 28, 1, -5, -123.1 , 0 ); setMoveKey( spep_6 -7 + 31, 1, 3.9, -144.9 , 0 ); setMoveKey( spep_6 -7 + 32, 1, -1.4, 26.7 , 0 ); setMoveKey( spep_6 -7 + 34, 1, 8.6, 30.9 , 0 ); setMoveKey( spep_6 -7 + 36, 1, 12.9, 75.4 , 0 ); setMoveKey( spep_6 -7 + 38, 1, 5.7, 84.1 , 0 ); setMoveKey( spep_6 -7 + 40, 1, 17.4, 122.8 , 0 ); setMoveKey( spep_6 -7 + 42, 1, 13, 137.5 , 0 ); setMoveKey( spep_6 -7 + 44, 1, 2.2, 176.2 , 0 ); setMoveKey( spep_6 -7 + 46, 1, 1.7, 195.1 , 0 ); setMoveKey( spep_6 -7 + 48, 1, 15.1, 230.6 , 0 ); setMoveKey( spep_6 -7 + 50, 1, 21.7, 245.5 , 0 ); setMoveKey( spep_6 -7 + 52, 1, 12.1, 247 , 0 ); --setMoveKey( spep_6 -7 + 54, 1, 18.4, 253.5 , 0 ); setScaleKey( spep_6 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_6 -7 + 31, 1, 1.2, 1.2 ); setScaleKey( spep_6 -7 + 32, 1, 0.79, 0.79 ); setScaleKey( spep_6 -7 + 34, 1, 0.77, 0.77 ); setScaleKey( spep_6 -7 + 36, 1, 0.75, 0.75 ); setScaleKey( spep_6 -7 + 38, 1, 0.73, 0.73 ); setScaleKey( spep_6 -7 + 40, 1, 0.72, 0.72 ); setScaleKey( spep_6 -7 + 42, 1, 0.7, 0.7 ); setScaleKey( spep_6 -7 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_6 -7 + 46, 1, 0.66, 0.66 ); setScaleKey( spep_6 -7 + 48, 1, 0.64, 0.64 ); setScaleKey( spep_6 -7 + 50, 1, 0.62, 0.62 ); setScaleKey( spep_6 -7 + 52, 1, 0.6, 0.6 ); --setScaleKey( spep_6 -7 + 54, 1, 0.59, 0.59 ); setRotateKey( spep_6 + 0, 1, 0 ); setRotateKey( spep_6 -7 + 31, 1, 0 ); setRotateKey( spep_6 -7 + 32, 1, 18.3 ); setRotateKey( spep_6 -7 + 34, 1, 16.9 ); setRotateKey( spep_6 -7 + 36, 1, 15.6 ); setRotateKey( spep_6 -7 + 38, 1, 14.3 ); setRotateKey( spep_6 -7 + 40, 1, 13 ); setRotateKey( spep_6 -7 + 42, 1, 11.7 ); setRotateKey( spep_6 -7 + 44, 1, 10.3 ); setRotateKey( spep_6 -7 + 46, 1, 9 ); setRotateKey( spep_6 -7 + 48, 1, 7.7 ); setRotateKey( spep_6 -7 + 50, 1, 6.4 ); setRotateKey( spep_6 -7 + 52, 1, 5.1 ); --setRotateKey( spep_6 -7 + 54, 1, 3.7 ); -- ** 音 ** -- --気弾飛んでいく SE045 = playSeVer2( spep_6 + 0, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_6 + 10, 1016, "", 0, 0, 0, -1); --爆発 SE047 = playSeVer2( spep_6 + 16, 1159, "",spep_6 + 84, 0, 26, -1); SE048 = playSeVer2( spep_6 + 24, 1024, "",spep_6 + 84, 0, 26, -1); SE049 = playSeVer2( spep_6 + 30, 1023, "", 0, 0, 0, -1); --吹き飛ぶ SE050 = playSeVer2( spep_6 + 42, 1027, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 50 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 50 -4; ------------------------------------------------------ -- 飛んできた敵の背後に悟飯が来る(32F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- idou_f = entryEffectLife( spep_7 + 0 -4, SP_08, 32, 0x100, -1, 0, 0, 0 ); --飛んできた敵の背後に悟飯が来る ef_007 setEffMoveKey( spep_7 + 0 -4, idou_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 32 -4, idou_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0 -4, idou_f, 1.0, 1.0 ); setEffScaleKey( spep_7 + 32 -4, idou_f, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0 -4, idou_f, 0 ); setEffRotateKey( spep_7 + 32 -4, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -4, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -3, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -2, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -1, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -0, idou_f, 255 ); setEffAlphaKey( spep_7 + 32 -4 -1, idou_f, 255 ); setEffAlphaKey( spep_7 + 32 -4 -2, idou_f, 255 ); setEffAlphaKey( spep_7 + 32 -4, idou_f, 0 ); idou_b = entryEffectLife( spep_7 + 0 -4, SP_09, 32, 0x80, -1, 0, 0, 0 ); --飛んできた敵の背後に悟飯が来る ef_007_b setEffMoveKey( spep_7 + 0 -4, idou_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 32 -4, idou_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0 -4, idou_b, 1.0, 1.0 ); setEffScaleKey( spep_7 + 32 -4, idou_b, 1.0, 1.0 ); setEffRotateKey( spep_7 + 0 -4, idou_b, 0 ); setEffRotateKey( spep_7 + 32 -4, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -4, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -3, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -2, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -1, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -0, idou_b, 255 ); setEffAlphaKey( spep_7 + 32 -4 -2, idou_b, 255 ); setEffAlphaKey( spep_7 + 32 -4 -1, idou_b, 255 ); setEffAlphaKey( spep_7 + 32 -4, idou_b, 0 ); -- ** 敵キャラクター ** -- changeAnime( spep_7 + 0, 1, 5 ); setMoveKey( spep_7 -7 + 0, 1, -531.1, -701.2 , 0 ); setMoveKey( spep_7 -7 + 7, 1, -531.1, -701.2 , 0 ); setMoveKey( spep_7 -7 + 8, 1, -429.9, -579.8 , 0 ); setMoveKey( spep_7 -7 + 10, 1, -363.2, -496.3 , 0 ); setMoveKey( spep_7 -7 + 12, 1, -311, -429.7 , 0 ); setMoveKey( spep_7 -7 + 14, 1, -267.4, -373.2 , 0 ); setMoveKey( spep_7 -7 + 16, 1, -229.5, -323.6 , 0 ); setMoveKey( spep_7 -7 + 18, 1, -196, -279.2 , 0 ); setMoveKey( spep_7 -7 + 20, 1, -165.8, -238.9 , 0 ); setMoveKey( spep_7 -7 + 22, 1, -138.4, -202 , 0 ); setMoveKey( spep_7 -7 + 24, 1, -113.4, -167.9 , 0 ); setMoveKey( spep_7 -7 + 26, 1, -90.5, -136.4 , 0 ); setMoveKey( spep_7 -7 + 28, 1, -69.5, -107.1 , 0 ); setMoveKey( spep_7 -7 + 30, 1, -50.2, -79.9 , 0 ); setMoveKey( spep_7 -7 + 32, 1, -32.7, -54.8 , 0 ); setMoveKey( spep_7 -7 + 34, 1, -17.2, -32.2 , 0 ); setScaleKey( spep_7 -7 + 0, 1, 12.65, 12.65 ); setScaleKey( spep_7 -7 + 7, 1, 12.65, 12.65 ); setScaleKey( spep_7 -7 + 8, 1, 9.99, 9.65 ); setScaleKey( spep_7 -7 + 10, 1, 8.54, 8.35 ); setScaleKey( spep_7 -7 + 12, 1, 7.44, 7.36 ); setScaleKey( spep_7 -7 + 14, 1, 6.54, 6.53 ); setScaleKey( spep_7 -7 + 16, 1, 5.77, 5.81 ); setScaleKey( spep_7 -7 + 18, 1, 5.08, 5.16 ); setScaleKey( spep_7 -7 + 20, 1, 4.47, 4.58 ); setScaleKey( spep_7 -7 + 22, 1, 3.92, 4.03 ); setScaleKey( spep_7 -7 + 24, 1, 3.42, 3.53 ); setScaleKey( spep_7 -7 + 26, 1, 2.96, 3.06 ); setScaleKey( spep_7 -7 + 28, 1, 2.54, 2.63 ); setScaleKey( spep_7 -7 + 30, 1, 2.15, 2.22 ); setScaleKey( spep_7 -7 + 32, 1, 1.8, 1.84 ); setScaleKey( spep_7 -7 + 34, 1, 1.49, 1.49 ); setRotateKey( spep_7 -7 + 0, 1, 38.2 ); setRotateKey( spep_7 -7 + 7, 1, 38.2 ); setRotateKey( spep_7 -7 + 8, 1, 37.3 ); setRotateKey( spep_7 -7 + 10, 1, 36.5 ); setRotateKey( spep_7 -7 + 12, 1, 35.6 ); setRotateKey( spep_7 -7 + 14, 1, 34.8 ); setRotateKey( spep_7 -7 + 16, 1, 33.9 ); setRotateKey( spep_7 -7 + 18, 1, 33 ); setRotateKey( spep_7 -7 + 20, 1, 32.2 ); setRotateKey( spep_7 -7 + 22, 1, 31.3 ); setRotateKey( spep_7 -7 + 24, 1, 30.5 ); setRotateKey( spep_7 -7 + 26, 1, 29.6 ); setRotateKey( spep_7 -7 + 28, 1, 28.8 ); setRotateKey( spep_7 -7 + 30, 1, 27.9 ); setRotateKey( spep_7 -7 + 32, 1, 27 ); setRotateKey( spep_7 -7 + 34, 1, 26.2 ); -- ** 音 ** -- --瞬間移動 SE051 = playSeVer2( spep_7 + 0, 1109, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_7 + 18, 1359, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_7 + 22, 1009, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_7 + 22, 1153, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 32 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 32 -4; ------------------------------------------------------ -- 悟飯が膝蹴りを入れる(30F) ------------------------------------------------------ --spep_8 = 0; -- ** エフェクト等 ** -- kick_f = entryEffectLife( spep_8 + 0 -4, SP_10, 28, 0x100, -1, 0, 0, 0 ); --悟飯が膝蹴りを入れる ef_008 setEffMoveKey( spep_8 + 0 -4, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 28 -4, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0 -4, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_8 + 28 -4, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0 -4, kick_f, 0 ); setEffRotateKey( spep_8 + 28 -4, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -4, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -3, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -2, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -1, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -0, kick_f, 255 ); setEffAlphaKey( spep_8 + 28 -4 -2, kick_f, 255 ); setEffAlphaKey( spep_8 + 28 -4 -1, kick_f, 255 ); setEffAlphaKey( spep_8 + 28 -4, kick_f, 0 ); kick_b = entryEffectLife( spep_8 + 0 -4, SP_11, 28, 0x80, -1, 0, 0, 0 ); --悟飯が膝蹴りを入れる ef_008_b setEffMoveKey( spep_8 + 0 -4, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 28 -4, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0 -4, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_8 + 28 -4, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0 -4, kick_b, 0 ); setEffRotateKey( spep_8 + 28 -4, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -4, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -3, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -2, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -1, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -0, kick_b, 255 ); setEffAlphaKey( spep_8 + 28 -4 -2, kick_b, 255 ); setEffAlphaKey( spep_8 + 28 -4 -1, kick_b, 255 ); setEffAlphaKey( spep_8 + 28 -4, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_8 -7 + 31, 1, 0 ); changeAnime( spep_8 + 0, 1, 106 ); changeAnime( spep_8 -7 + 10, 1, 108 ); setMoveKey( spep_8 + 0, 1, 139.1, -121.5 , 0 ); setMoveKey( spep_8 + 1, 1, 138.1, -135.7 , 0 ); setMoveKey( spep_8 -7 + 9, 1, 138.1, -135.7 , 0 ); setMoveKey( spep_8 -7 + 10, 1, 429.9, 53.4 , 0 ); setMoveKey( spep_8 -7 + 11, 1, 429.9, 53.4 , 0 ); setMoveKey( spep_8 -7 + 12, 1, 258.3, 47.6 , 0 ); setMoveKey( spep_8 -7 + 13, 1, 258.3, 47.6 , 0 ); setMoveKey( spep_8 -7 + 14, 1, 53.7, 15.9 , 0 ); setMoveKey( spep_8 -7 + 15, 1, 53.7, 15.9 , 0 ); setMoveKey( spep_8 -7 + 16, 1, 105.3, 38.3 , 0 ); setMoveKey( spep_8 -7 + 17, 1, 105.3, 38.3 , 0 ); setMoveKey( spep_8 -7 + 18, 1, 106.4, 26.6 , 0 ); setMoveKey( spep_8 -7 + 20, 1, 277.4, 67.1 , 0 ); setMoveKey( spep_8 -7 + 22, 1, 425.2, 92.8 , 0 ); setMoveKey( spep_8 -7 + 24, 1, 588.6, 130.1 , 0 ); setMoveKey( spep_8 -7 + 26, 1, 749.1, 164.4 , 0 ); setMoveKey( spep_8 -7 + 28, 1, 909.6, 198.8 , 0 ); setMoveKey( spep_8 -7 + 30, 1, 1070, 233.1 , 0 ); setMoveKey( spep_8 -7 + 31, 1, 1230.5, 267.5 , 0 ); --setMoveKey( spep_8 -7 + 33, 1, 1391, 301.9 , 0 ); setScaleKey( spep_8 + 0, 1, 5.49, 5.49 ); setScaleKey( spep_8 -7 + 9, 1, 5.49, 5.49 ); setScaleKey( spep_8 -7 + 10, 1, 6.6, 6.6 ); setScaleKey( spep_8 -7 + 31, 1, 6.6, 6.6 ); setRotateKey( spep_8 + 0, 1, -67 ); setRotateKey( spep_8 -7 + 9, 1, -67 ); setRotateKey( spep_8 -7 + 10, 1, -17.8 ); setRotateKey( spep_8 -7 + 11, 1, -17.8 ); setRotateKey( spep_8 -7 + 12, 1, -16.8 ); setRotateKey( spep_8 -7 + 13, 1, -16.8 ); setRotateKey( spep_8 -7 + 14, 1, -15.8 ); setRotateKey( spep_8 -7 + 15, 1, -15.8 ); setRotateKey( spep_8 -7 + 16, 1, -14.9 ); setRotateKey( spep_8 -7 + 17, 1, -14.9 ); setRotateKey( spep_8 -7 + 18, 1, -13.9 ); setRotateKey( spep_8 -7 + 20, 1, -12.9 ); setRotateKey( spep_8 -7 + 22, 1, -11.9 ); setRotateKey( spep_8 -7 + 24, 1, -10.9 ); setRotateKey( spep_8 -7 + 26, 1, -10 ); setRotateKey( spep_8 -7 + 28, 1, -9 ); setRotateKey( spep_8 -7 + 30, 1, -8 ); setRotateKey( spep_8 -7 + 31, 1, -7 ); --setRotateKey( spep_8 -7 + 33, 1, -6.1 ); -- ** 音 ** -- --悟天向かってくる SE055 = playSeVer2( spep_8 + 14, 1182, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_8 + 14, 9, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_8 + 14, 1167, "",spep_8 + 64, 0, 6, -1); setSeVolumeByWorkId( spep_8 + 14, SE057, 52 ); SE058 = playSeVer2( spep_8 + 14, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 14, SE058, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 28 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 28 -4; ------------------------------------------------------ -- 悟天が正面でズームインしながら殴りにかかってくる(42F) ------------------------------------------------------ --spep_9 = 0; -- ** エフェクト等 ** -- fly = entryEffectLife( spep_9 + 0 -4, SP_12, 42, 0x100, -1, 0, 0, 0 ); --悟天が正面でズームインしながら殴りにかかってくる ef_009 setEffMoveKey( spep_9 + 0 -4, fly, 0, 0 , 0 ); setEffMoveKey( spep_9 + 42 -4, fly, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0 -4, fly, 1.0, 1.0 ); setEffScaleKey( spep_9 + 42 -4, fly, 1.0, 1.0 ); setEffRotateKey( spep_9 + 0 -4, fly, 0 ); setEffRotateKey( spep_9 + 42 -4, fly, 0 ); setEffAlphaKey( spep_9 + 0 -4, fly, 0 ); setEffAlphaKey( spep_9 + 0 -3, fly, 0 ); setEffAlphaKey( spep_9 + 0 -2, fly, 0 ); setEffAlphaKey( spep_9 + 0 -1, fly, 0 ); setEffAlphaKey( spep_9 + 0 -0, fly, 255 ); setEffAlphaKey( spep_9 + 42 -4 -1, fly, 255 ); setEffAlphaKey( spep_9 + 42 -4 -2, fly, 255 ); setEffAlphaKey( spep_9 + 42 -4, fly, 0 ); -- ** 音 ** -- --悟天パンチ SE059 = playSeVer2( spep_9 + 28, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 28, SE059, 81 ); SE060 = playSeVer2( spep_9 + 28, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 28, SE060, 89 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 42 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 42 -4; ------------------------------------------------------ -- 悟天が敵を殴り飛ばす(24F) ------------------------------------------------------ --spep_10 = 0; -- ** エフェクト等 ** -- punch_f = entryEffectLife( spep_10 + 0 -4, SP_13, 24, 0x100, -1, 0, 0, 0 ); --悟天が敵を殴り飛ばす(悟飯も横にいる ef_010 setEffMoveKey( spep_10 + 0 -4, punch_f, 0, 0 , 0 ); setEffMoveKey( spep_10 + 24 -4, punch_f, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0 -4, punch_f, 1.0, 1.0 ); setEffScaleKey( spep_10 + 24 -4, punch_f, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0 -4, punch_f, 0 ); setEffRotateKey( spep_10 + 24 -4, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -4, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -3, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -2, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -1, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -0, punch_f, 255 ); setEffAlphaKey( spep_10 + 24 -4 -2, punch_f, 255 ); setEffAlphaKey( spep_10 + 24 -4 -1, punch_f, 255 ); setEffAlphaKey( spep_10 + 24 -4, punch_f, 0 ); punch_b = entryEffectLife( spep_10 + 0 -4, SP_14, 24, 0x80, -1, 0, 0, 0 ); --悟天が敵を殴り飛ばす(悟飯も横にいる ef_010_b setEffMoveKey( spep_10 + 0 -4, punch_b, 0, 0 , 0 ); setEffMoveKey( spep_10 + 24 -4, punch_b, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0 -4, punch_b, 1.0, 1.0 ); setEffScaleKey( spep_10 + 24 -4, punch_b, 1.0, 1.0 ); setEffRotateKey( spep_10 + 0 -4, punch_b, 0 ); setEffRotateKey( spep_10 + 24 -4, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -4, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -3, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -2, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -1, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -0, punch_b, 255 ); setEffAlphaKey( spep_10 + 24 -4 -2, punch_b, 255 ); setEffAlphaKey( spep_10 + 24 -4 -1, punch_b, 255 ); setEffAlphaKey( spep_10 + 24 -4, punch_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_10 + 0, 1, 1 ); setDisp( spep_10 -7 + 27, 1, 0 ); changeAnime( spep_10 + 0, 1, 8 ); setMoveKey( spep_10 + 0, 1, -16.9, 106.8 , 0 ); --setMoveKey( spep_10 -7 + 6, 1, -16.9, 106.8 , 0 ); setMoveKey( spep_10 -7 + 8, 1, -84.6, 159.7 , 0 ); setMoveKey( spep_10 -7 + 10, 1, -92.9, 164.4 , 0 ); setMoveKey( spep_10 -7 + 12, 1, -181.8, 227.3 , 0 ); setMoveKey( spep_10 -7 + 14, 1, -206.5, 242 , 0 ); setMoveKey( spep_10 -7 + 16, 1, -281.7, 296.2 , 0 ); setMoveKey( spep_10 -7 + 18, 1, -312.2, 316.5 , 0 ); setMoveKey( spep_10 -7 + 20, 1, -378, 366.8 , 0 ); setMoveKey( spep_10 -7 + 22, 1, -413.9, 395.8 , 0 ); setMoveKey( spep_10 -7 + 24, 1, -476.6, 438.6 , 0 ); setMoveKey( spep_10 -7 + 26, 1, -517.7, 468.3 , 0 ); setMoveKey( spep_10 -7 + 27, 1, -568.2, 503.8 , 0 ); setScaleKey( spep_10 + 0, 1, 2.48, 2.48 ); --setScaleKey( spep_10 -7 + 6, 1, 2.48, 2.48 ); setScaleKey( spep_10 -7 + 8, 1, 2.33, 2.33 ); setScaleKey( spep_10 -7 + 10, 1, 2.17, 2.17 ); setScaleKey( spep_10 -7 + 12, 1, 2.02, 2.02 ); setScaleKey( spep_10 -7 + 14, 1, 1.87, 1.87 ); setScaleKey( spep_10 -7 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_10 -7 + 18, 1, 1.57, 1.57 ); setScaleKey( spep_10 -7 + 20, 1, 1.42, 1.42 ); setScaleKey( spep_10 -7 + 22, 1, 1.27, 1.27 ); setScaleKey( spep_10 -7 + 24, 1, 1.12, 1.12 ); setScaleKey( spep_10 -7 + 26, 1, 0.96, 0.96 ); setScaleKey( spep_10 -7 + 27, 1, 0.81, 0.81 ); setRotateKey( spep_10 + 0, 1, 37.2 ); --setRotateKey( spep_10 -7 + 6, 1, 37.2 ); setRotateKey( spep_10 -7 + 8, 1, 35.9 ); setRotateKey( spep_10 -7 + 10, 1, 34.6 ); setRotateKey( spep_10 -7 + 12, 1, 33.3 ); setRotateKey( spep_10 -7 + 14, 1, 32 ); setRotateKey( spep_10 -7 + 16, 1, 30.7 ); setRotateKey( spep_10 -7 + 18, 1, 29.4 ); setRotateKey( spep_10 -7 + 20, 1, 28.1 ); setRotateKey( spep_10 -7 + 22, 1, 26.9 ); setRotateKey( spep_10 -7 + 24, 1, 25.6 ); setRotateKey( spep_10 -7 + 26, 1, 24.3 ); setRotateKey( spep_10 -7 + 27, 1, 23 ); -- ** 音 ** -- --瞬間移動 SE061 = playSeVer2( spep_10 + 18, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 24 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_11 = spep_10 + 24 -4; ------------------------------------------------------ -- 吹っ飛ぶ敵に先回りしトランクスが気弾を放つ(70F) ------------------------------------------------------ --spep_11 = 0; -- ** エフェクト等 ** -- hanatu_f = entryEffectLife( spep_11 + 0 -4, SP_15, 70, 0x100, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしトランクスが気弾を放つ ef_011 setEffMoveKey( spep_11 + 0 -4, hanatu_f, 0, 0 , 0 ); setEffMoveKey( spep_11 + 70 -4, hanatu_f, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0 -4, hanatu_f, 1.0, 1.0 ); setEffScaleKey( spep_11 + 70 -4, hanatu_f, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0 -4, hanatu_f, 0 ); setEffRotateKey( spep_11 + 70 -4, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -4, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -3, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -2, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -1, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -4, hanatu_f, 255 ); setEffAlphaKey( spep_11 + 70 -4 -2, hanatu_f, 255 ); setEffAlphaKey( spep_11 + 70 -4 -1, hanatu_f, 255 ); setEffAlphaKey( spep_11 + 70 -4, hanatu_f, 0 ); hanatu_b = entryEffectLife( spep_11 + 0 -4, SP_16, 70, 0x80, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしトランクスが気弾を放つ ef_011_b setEffMoveKey( spep_11 + 0 -4, hanatu_b, 0, 0 , 0 ); setEffMoveKey( spep_11 + 70 -4, hanatu_b, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0 -4, hanatu_b, 1.0, 1.0 ); setEffScaleKey( spep_11 + 70 -4, hanatu_b, 1.0, 1.0 ); setEffRotateKey( spep_11 + 0 -4, hanatu_b, 0 ); setEffRotateKey( spep_11 + 70 -4, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -4, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -3, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -2, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -1, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -0, hanatu_b, 255 ); setEffAlphaKey( spep_11 + 70 -4 -2, hanatu_b, 255 ); setEffAlphaKey( spep_11 + 70 -4 -1, hanatu_b, 255 ); setEffAlphaKey( spep_11 + 70 -4, hanatu_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_11 -7 + 14, 1, 1 ); setDisp( spep_11 -7 + 73, 1, 0 ); changeAnime( spep_11 + 0, 1, 5 ); changeAnime( spep_11 -7 + 46, 1, 106 ); setBlendColor( spep_11 -7 + 46, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_11 -7 + 56, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_11 -7 + 58, 1, 3, 0, 0, 0, 0.65 ); setBlendColor( spep_11 -7 + 60, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_11 -7 + 60, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_11 -7 + 72, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_11 -7 + 73, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_11 -7 + 14, 1, 794.7, -1550.7 , 0 ); setMoveKey( spep_11 -7 + 16, 1, 620.2, -1260.8 , 0 ); setMoveKey( spep_11 -7 + 18, 1, 533.5, -1109.8 , 0 ); setMoveKey( spep_11 -7 + 20, 1, 466.7, -989.9 , 0 ); setMoveKey( spep_11 -7 + 22, 1, 410.1, -886.4 , 0 ); setMoveKey( spep_11 -7 + 24, 1, 360, -793.5 , 0 ); setMoveKey( spep_11 -7 + 26, 1, 314.4, -708.3 , 0 ); setMoveKey( spep_11 -7 + 28, 1, 272.2, -629 , 0 ); setMoveKey( spep_11 -7 + 30, 1, 232.7, -554.5 , 0 ); setMoveKey( spep_11 -7 + 32, 1, 195.3, -484.1 , 0 ); setMoveKey( spep_11 -7 + 34, 1, 159.7, -417.2 , 0 ); setMoveKey( spep_11 -7 + 36, 1, 134.7, -344.4 , 0 ); setMoveKey( spep_11 -7 + 38, 1, 92.2, -293.3 , 0 ); setMoveKey( spep_11 -7 + 40, 1, 67, -240 , 0 ); setMoveKey( spep_11 -7 + 42, 1, 26.5, -173.8 , 0 ); setMoveKey( spep_11 -7 + 44, 1, -2, -132 , 0 ); setMoveKey( spep_11 -7 + 45, 1, -2, -132 , 0 ); setMoveKey( spep_11 -7 + 46, 1, -23.7, -19.8 , 0 ); setMoveKey( spep_11 -7 + 48, 1, -20.8, -16.9 , 0 ); setMoveKey( spep_11 -7 + 50, 1, -22.3, -16.4 , 0 ); setMoveKey( spep_11 -7 + 52, 1, -23.9, -15.9 , 0 ); setMoveKey( spep_11 -7 + 54, 1, -22.4, -16.5 , 0 ); setMoveKey( spep_11 -7 + 56, 1, -21, -17 , 0 ); setMoveKey( spep_11 -7 + 58, 1, -19.8, -18.2 , 0 ); setMoveKey( spep_11 -7 + 60, 1, -18.5, -19.5 , 0 ); setMoveKey( spep_11 -7 + 62, 1, -17.2, -20.8 , 0 ); setMoveKey( spep_11 -7 + 64, 1, -2, -22.9 , 0 ); setMoveKey( spep_11 -7 + 66, 1, 37.2, -26.2 , 0 ); setMoveKey( spep_11 -7 + 68, 1, 88.8, -22.9 , 0 ); setMoveKey( spep_11 -7 + 70, 1, 173.2, -18 , 0 ); setMoveKey( spep_11 -7 + 72, 1, 254, -32.8 , 0 ); setMoveKey( spep_11 -7 + 73, 1, 365.1, -43.4 , 0 ); setScaleKey( spep_11 -7 + 14, 1, 20.3, 20.52 ); setScaleKey( spep_11 -7 + 16, 1, 17.1, 17.18 ); setScaleKey( spep_11 -7 + 18, 1, 15.38, 15.45 ); setScaleKey( spep_11 -7 + 20, 1, 13.97, 14.04 ); setScaleKey( spep_11 -7 + 22, 1, 12.72, 12.79 ); setScaleKey( spep_11 -7 + 24, 1, 11.58, 11.64 ); setScaleKey( spep_11 -7 + 26, 1, 10.51, 10.57 ); setScaleKey( spep_11 -7 + 28, 1, 9.51, 9.57 ); setScaleKey( spep_11 -7 + 30, 1, 8.55, 8.6 ); setScaleKey( spep_11 -7 + 32, 1, 7.63, 7.68 ); setScaleKey( spep_11 -7 + 34, 1, 6.74, 6.79 ); setScaleKey( spep_11 -7 + 36, 1, 5.89, 5.93 ); setScaleKey( spep_11 -7 + 38, 1, 5.06, 5.1 ); setScaleKey( spep_11 -7 + 40, 1, 4.26, 4.3 ); setScaleKey( spep_11 -7 + 42, 1, 3.49, 3.52 ); setScaleKey( spep_11 -7 + 44, 1, 2.74, 2.77 ); setScaleKey( spep_11 -7 + 45, 1, 2.74, 2.77 ); setScaleKey( spep_11 -7 + 46, 1, 2.48, 2.48 ); setScaleKey( spep_11 -7 + 62, 1, 2.48, 2.48 ); setScaleKey( spep_11 -7 + 64, 1, 2.68, 2.67 ); setScaleKey( spep_11 -7 + 66, 1, 3.21, 3.21 ); setScaleKey( spep_11 -7 + 68, 1, 4.03, 4.02 ); setScaleKey( spep_11 -7 + 70, 1, 5.1, 5.09 ); setScaleKey( spep_11 -7 + 72, 1, 6.38, 6.37 ); setScaleKey( spep_11 -7 + 73, 1, 7.87, 7.86 ); setRotateKey( spep_11 -7 + 14, 1, 5 ); setRotateKey( spep_11 -7 + 16, 1, 4.1 ); setRotateKey( spep_11 -7 + 18, 1, 3.2 ); setRotateKey( spep_11 -7 + 20, 1, 2.3 ); setRotateKey( spep_11 -7 + 22, 1, 1.3 ); setRotateKey( spep_11 -7 + 24, 1, 0.4 ); setRotateKey( spep_11 -7 + 26, 1, -0.5 ); setRotateKey( spep_11 -7 + 28, 1, -1.4 ); setRotateKey( spep_11 -7 + 30, 1, -2.3 ); setRotateKey( spep_11 -7 + 32, 1, -3.2 ); setRotateKey( spep_11 -7 + 34, 1, -4.1 ); setRotateKey( spep_11 -7 + 36, 1, -5 ); setRotateKey( spep_11 -7 + 38, 1, -6 ); setRotateKey( spep_11 -7 + 40, 1, -6.9 ); setRotateKey( spep_11 -7 + 42, 1, -7.8 ); setRotateKey( spep_11 -7 + 44, 1, -8.7 ); setRotateKey( spep_11 -7 + 45, 1, -8.7 ); setRotateKey( spep_11 -7 + 46, 1, -35.2 ); setRotateKey( spep_11 -7 + 62, 1, -35.2 ); setRotateKey( spep_11 -7 + 64, 1, -33.8 ); setRotateKey( spep_11 -7 + 66, 1, -32.4 ); setRotateKey( spep_11 -7 + 68, 1, -31 ); setRotateKey( spep_11 -7 + 70, 1, -29.6 ); setRotateKey( spep_11 -7 + 72, 1, -28.2 ); setRotateKey( spep_11 -7 + 73, 1, -26.8 ); -- ** 音 ** -- --トランクス逆さで気弾撃つ SE062 = playSeVer2( spep_11 + 20, 1022, "",spep_11 + 92, 0, 30, -1); SE063 = playSeVer2( spep_11 + 22, 1130, "", 0, 0, 0, 0.6); setPitch( spep_11 + 22, SE063, -400 ); setTimeStretch( SE063, 0.92, 30, 4 ); SE064 = playSeVer2( spep_11 + 22, 1236, "",spep_11 + 96, 0, 28, -1); SE065 = playSeVer2( spep_11 + 22, 1017, "", 0, 0, 0, -1); --吹き飛ぶ SE066 = playSeVer2( spep_11 + 50, 1027, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_11 + 0, 0, 70 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_12 = spep_11 + 70 -4; ------------------------------------------------------ -- 吹っ飛ぶ敵に先回りしベジータが気弾を放つ(42F) ------------------------------------------------------ --spep_12 = 0; -- ** エフェクト等 ** -- bmove_f = entryEffectLife( spep_12 + 0 -4, SP_17, 42, 0x100, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしベジータが気弾を放つ ef_012 setEffMoveKey( spep_12 + 0 -4, bmove_f, 0, 0 , 0 ); setEffMoveKey( spep_12 + 42 -4, bmove_f, 0, 0 , 0 ); setEffScaleKey( spep_12 + 0 -4, bmove_f, 1.0, 1.0 ); setEffScaleKey( spep_12 + 42 -4, bmove_f, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0 -4, bmove_f, 0 ); setEffRotateKey( spep_12 + 42 -4, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -4, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -3, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -2, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -1, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -0, bmove_f, 255 ); setEffAlphaKey( spep_12 + 42 -4 -2, bmove_f, 255 ); setEffAlphaKey( spep_12 + 42 -4 -1, bmove_f, 255 ); setEffAlphaKey( spep_12 + 42 -4, bmove_f, 0 ); bmove_b = entryEffectLife( spep_12 + 0 -4, SP_18, 42, 0x80, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしベジータが気弾を放つ ef_012_b setEffMoveKey( spep_12 + 0 -4, bmove_b, 0, 0 , 0 ); setEffMoveKey( spep_12 + 42 -4, bmove_b, 0, 0 , 0 ); setEffScaleKey( spep_12 + 0 -4, bmove_b, 1.0, 1.0 ); setEffScaleKey( spep_12 + 42 -4, bmove_b, 1.0, 1.0 ); setEffRotateKey( spep_12 + 0 -4, bmove_b, 0 ); setEffRotateKey( spep_12 + 42 -4, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -4, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -3, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -2, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -1, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -0, bmove_b, 255 ); setEffAlphaKey( spep_12 + 42 -4 -2, bmove_b, 255 ); setEffAlphaKey( spep_12 + 42 -4 -1, bmove_b, 255 ); setEffAlphaKey( spep_12 + 42 -4, bmove_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_12 + 3, 1, 1 ); setDisp( spep_12 -7 + 45, 1, 0 ); changeAnime( spep_12 + 3, 1, 106 ); setMoveKey( spep_12 -7 + 10, 1, -639.5, -166.9 , 0 ); setMoveKey( spep_12 -7 + 12, 1, -414.2, -117.7 , 0 ); setMoveKey( spep_12 -7 + 14, 1, -330.9, -99.1 , 0 ); setMoveKey( spep_12 -7 + 16, 1, -272.5, -86 , 0 ); setMoveKey( spep_12 -7 + 18, 1, -227.1, -75.7 , 0 ); setMoveKey( spep_12 -7 + 20, 1, -190, -67.2 , 0 ); setMoveKey( spep_12 -7 + 22, 1, -158.9, -59.9 , 0 ); setMoveKey( spep_12 -7 + 24, 1, -132.3, -53.7 , 0 ); setMoveKey( spep_12 -7 + 26, 1, -109.4, -48.2 , 0 ); setMoveKey( spep_12 -7 + 28, 1, -89.5, -43.4 , 0 ); setMoveKey( spep_12 -7 + 30, 1, -72.2, -39.1 , 0 ); setMoveKey( spep_12 -7 + 32, 1, -57, -35.3 , 0 ); setMoveKey( spep_12 -7 + 34, 1, -43.8, -31.9 , 0 ); setMoveKey( spep_12 -7 + 36, 1, -32.3, -28.9 , 0 ); setMoveKey( spep_12 -7 + 38, 1, -22.3, -26.3 , 0 ); setMoveKey( spep_12 -7 + 40, 1, -13.8, -24 , 0 ); setMoveKey( spep_12 -7 + 42, 1, -6.6, -22 , 0 ); setMoveKey( spep_12 -7 + 44, 1, -0.7, -20.3 , 0 ); setMoveKey( spep_12 -7 + 45, 1, 4, -18.8 , 0 ); setScaleKey( spep_12 -7 + 10, 1, 2.19, 2.19 ); setScaleKey( spep_12 -7 + 45, 1, 2.19, 2.19 ); setRotateKey( spep_12 -7 + 10, 1, -6 ); setRotateKey( spep_12 -7 + 12, 1, -5.1 ); setRotateKey( spep_12 -7 + 14, 1, -4.2 ); setRotateKey( spep_12 -7 + 16, 1, -3.4 ); setRotateKey( spep_12 -7 + 18, 1, -2.5 ); setRotateKey( spep_12 -7 + 20, 1, -1.6 ); setRotateKey( spep_12 -7 + 22, 1, -0.7 ); setRotateKey( spep_12 -7 + 24, 1, 0.1 ); setRotateKey( spep_12 -7 + 26, 1, 1 ); setRotateKey( spep_12 -7 + 28, 1, 1.9 ); setRotateKey( spep_12 -7 + 30, 1, 2.8 ); setRotateKey( spep_12 -7 + 32, 1, 3.6 ); setRotateKey( spep_12 -7 + 34, 1, 4.5 ); setRotateKey( spep_12 -7 + 36, 1, 5.4 ); setRotateKey( spep_12 -7 + 38, 1, 5.6 ); setRotateKey( spep_12 -7 + 40, 1, 5.8 ); setRotateKey( spep_12 -7 + 42, 1, 6 ); setRotateKey( spep_12 -7 + 44, 1, 6.2 ); setRotateKey( spep_12 -7 + 45, 1, 6.5 ); -- ** 音 ** -- --瞬間移動 SE067 = playSeVer2( spep_12 + 6, 1109, "", 0, 0, 0, -1); --ベジータ気弾撃つ SE068 = playSeVer2( spep_12 + 22, 1296, "",spep_12 + 120, 0, 20, -1); SE069 = playSeVer2( spep_12 + 22, 1282, "",spep_12 + 120, 0, 20, -1); SE070 = playSeVer2( spep_12 + 22, 1356, "",spep_12 + 120, 0, 20, -1); -- ** 黒背景 ** -- entryFadeBg( spep_12 + 0, 0, 42 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_13 = spep_12 + 42 -4; ------------------------------------------------------ -- バストアップで映るベジータが気弾を打つ瞬間が映る(60F) ------------------------------------------------------ --spep_13 = 0; -- ** エフェクト等 ** -- faceup = entryEffectLife( spep_13 + 0 -4, SP_19, 60, 0x100, -1, 0, 0, 0 ); --バストアップで映るベジータが気弾を打つ瞬間が映る ef_013 setEffMoveKey( spep_13 + 0 -4, faceup, 0, 0 , 0 ); setEffMoveKey( spep_13 + 60 -4, faceup, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0 -4, faceup, 1.0, 1.0 ); setEffScaleKey( spep_13 + 60 -4, faceup, 1.0, 1.0 ); setEffRotateKey( spep_13 + 0 -4, faceup, 0 ); setEffRotateKey( spep_13 + 60 -4, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -4, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -3, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -2, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -1, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -0, faceup, 255 ); setEffAlphaKey( spep_13 + 60 -4 -2, faceup, 255 ); setEffAlphaKey( spep_13 + 60 -4 -1, faceup, 255 ); setEffAlphaKey( spep_13 + 60 -4, faceup, 0 ); -- ** 音 ** -- --気ダメ SE071 = playSeVer2( spep_13 + 12, 1035, "", 0, 0, 0, -1); --オーラ SE072 = playSeVer2( spep_13 + 12, 1036, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_13 + 36, 1036, "", 0, 0, 0, -1); --気弾ヒット SE074 = playSeVer2( spep_13 + 52, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_13 + 52, SE074, 73 ); SE075 = playSeVer2( spep_13 + 52, 1146, "",spep_13 + 164, 0, 18, -1); SE076 = playSeVer2( spep_13 + 52, 1258, "", 0, 0, 0, -1); SE077 = playSeVer2( spep_13 + 52, 1306, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_13 + 0, 0, 60 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_14 = spep_13 + 60 -4; ------------------------------------------------------ -- 敵が先ほどのベジータの攻撃を食らう(60F) ------------------------------------------------------ --spep_14 = 0; -- ** エフェクト等 ** -- flash_f = entryEffectLife( spep_14 + 0 -4, SP_20, 60, 0x100, -1, 0, 0, 0 ); --敵が先ほどのベジータの攻撃を食らう ef_014 setEffMoveKey( spep_14 + 0 -4, flash_f, 0, 0 , 0 ); setEffMoveKey( spep_14 + 60 -4, flash_f, 0, 0 , 0 ); setEffScaleKey( spep_14 + 0 -4, flash_f, 1.0, 1.0 ); setEffScaleKey( spep_14 + 60 -4, flash_f, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0 -4, flash_f, 0 ); setEffRotateKey( spep_14 + 60 -4, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -4, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -3, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -2, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -1, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -0, flash_f, 255 ); setEffAlphaKey( spep_14 + 60 -4 -2, flash_f, 255 ); setEffAlphaKey( spep_14 + 60 -4 -1, flash_f, 255 ); setEffAlphaKey( spep_14 + 60 -4, flash_f, 0 ); flash_b = entryEffectLife( spep_14 + 0 -4, SP_21, 60, 0x80, -1, 0, 0, 0 ); --敵が先ほどのベジータの攻撃を食らう ef_014_b setEffMoveKey( spep_14 + 0 -4, flash_b, 0, 0 , 0 ); setEffMoveKey( spep_14 + 60 -4, flash_b, 0, 0 , 0 ); setEffScaleKey( spep_14 + 0 -4, flash_b, 1.0, 1.0 ); setEffScaleKey( spep_14 + 60 -4, flash_b, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0 -4, flash_b, 0 ); setEffRotateKey( spep_14 + 60 -4, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -4, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -3, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -2, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -1, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -0, flash_b, 255 ); setEffAlphaKey( spep_14 + 60 -4 -2, flash_b, 255 ); setEffAlphaKey( spep_14 + 60 -4 -1, flash_b, 255 ); setEffAlphaKey( spep_14 + 60 -4, flash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_14 + 0, 1, 1 ); setDisp( spep_14 -7 + 38, 1, 0 ); changeAnime( spep_14 + 0, 1, 107 ); changeAnime( spep_14 -7 + 10, 1, 108 ); setMoveKey( spep_14 + 0, 1, 96.2, 38.4 , 0 ); setMoveKey( spep_14 -7 + 9, 1, 96.2, 38.4 , 0 ); setMoveKey( spep_14 -7 + 10, 1, 192.3, 78.1 , 0 ); setMoveKey( spep_14 -7 + 11, 1, 192.3, 78.1 , 0 ); setMoveKey( spep_14 -7 + 12, 1, 182.4, 68.2 , 0 ); setMoveKey( spep_14 -7 + 13, 1, 182.4, 68.2 , 0 ); setMoveKey( spep_14 -7 + 14, 1, 183.3, 69.1 , 0 ); setMoveKey( spep_14 -7 + 15, 1, 183.3, 69.1 , 0 ); setMoveKey( spep_14 -7 + 16, 1, 289, 39.8 , 0 ); setMoveKey( spep_14 -7 + 17, 1, 289, 39.8 , 0 ); setMoveKey( spep_14 -7 + 18, 1, 279.1, 29.9 , 0 ); setMoveKey( spep_14 -7 + 19, 1, 279.1, 29.9 , 0 ); setMoveKey( spep_14 -7 + 20, 1, 285.2, 25 , 0 ); setMoveKey( spep_14 -7 + 21, 1, 285.2, 25 , 0 ); setMoveKey( spep_14 -7 + 22, 1, 274.5, 35.7 , 0 ); setMoveKey( spep_14 -7 + 23, 1, 274.5, 35.7 , 0 ); setMoveKey( spep_14 -7 + 24, 1, 331.6, 13 , 0 ); setMoveKey( spep_14 -7 + 25, 1, 331.6, 13 , 0 ); setMoveKey( spep_14 -7 + 26, 1, 321.7, 3.1 , 0 ); setMoveKey( spep_14 -7 + 27, 1, 321.7, 3.1 , 0 ); setMoveKey( spep_14 -7 + 28, 1, 327.8, -1.8 , 0 ); setMoveKey( spep_14 -7 + 29, 1, 327.8, -1.8 , 0 ); setMoveKey( spep_14 -7 + 30, 1, 325.1, 12.8 , 0 ); setMoveKey( spep_14 -7 + 31, 1, 325.1, 12.8 , 0 ); setMoveKey( spep_14 -7 + 32, 1, 324.9, 2.2 , 0 ); setMoveKey( spep_14 -7 + 33, 1, 324.9, 2.2 , 0 ); setMoveKey( spep_14 -7 + 34, 1, 330.5, 7.9 , 0 ); setMoveKey( spep_14 -7 + 38, 1, 330.5, 7.9 , 0 ); setScaleKey( spep_14 + 0, 1, 1.72, 1.72 ); setScaleKey( spep_14 -7 + 9, 1, 1.72, 1.72 ); setScaleKey( spep_14 -7 + 10, 1, 3.08, 3.08 ); setScaleKey( spep_14 -7 + 15, 1, 3.08, 3.08 ); setScaleKey( spep_14 -7 + 16, 1, 2.12, 2.12 ); setScaleKey( spep_14 -7 + 23, 1, 2.12, 2.12 ); setScaleKey( spep_14 -7 + 24, 1, 1.62, 1.62 ); setScaleKey( spep_14 -7 + 29, 1, 1.62, 1.62 ); setScaleKey( spep_14 -7 + 30, 1, 1.24, 1.24 ); setScaleKey( spep_14 -7 + 34, 1, 1.24, 1.24 ); setScaleKey( spep_14 -7 + 38, 1, 1.24, 1.24 ); setRotateKey( spep_14 + 0, 1, -28 ); setRotateKey( spep_14 -7 + 9, 1, -28 ); setRotateKey( spep_14 -7 + 10, 1, 11.9 ); setRotateKey( spep_14 -7 + 34, 1, 11.9 ); setRotateKey( spep_14 -7 + 38, 1, 11.9 ); -- ** 音 ** -- --オーラ SE078 = playSeVer2( spep_14 + 0, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_14 + 0, 0, 60 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_15 = spep_14 + 60 -4; ------------------------------------------------------ -- ベジータが放った気功波で球体状に爆発でフィニッシュ(196F) ------------------------------------------------------ --spep_15 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_15 + 0 -4, SP_22, 0x100, -1, 0, 0, 0 ); --ベジータが放った気功波で球体状に爆発でフィニッシュ ef_015 setEffMoveKey( spep_15 + 0 -4, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_15 + 196 -4, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_15 + 0 -4, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_15 + 196 -4, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_15 + 0 -4, finish_f, 0 ); setEffRotateKey( spep_15 + 196 -4, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -4, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -3, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -2, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -1, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -0, finish_f, 255 ); setEffAlphaKey( spep_15 + 196 -4, finish_f, 255 ); -- ** 音 ** -- --爆発 SE079 = playSeVer2( spep_15 + 28, 1159, "", 0, 0, 0, -1); SE080 = playSeVer2( spep_15 + 54, 1024, "", 0, 0, 0, -1); SE081 = playSeVer2( spep_15 + 60, 1067, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_15 + 66, 1188, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_15 + 0, 0, 196 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_15 + 40 -4 ); endPhase( spep_15 + 186 -4 ); else ------------------------------------------------------ -- 敵側 ------------------------------------------------------ ------------------------------------------------------ -- 3人が構える(52F) ------------------------------------------------------ spep_0 = 0; -- ** エフェクト等 ** -- first_f = entryEffectLife( spep_0 + 0, SP_01r, 52, 0x100, -1, 0, 0, 0 ); --3人が構える ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + 52, first_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, first_f, -1.0, 1.0 ); setEffScaleKey( spep_0 + 52, first_f, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 52, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 52 -2, first_f, 255 ); setEffAlphaKey( spep_0 + 52 -1, first_f, 255 ); setEffAlphaKey( spep_0 + 52, first_f, 0 ); -- ** 音 ** -- --気ダメ SE001 = playSeVer2( spep_0 + 4, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE001, 126 ); SE002 = playSeVer2( spep_0 + 4, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 4, SE002, 81 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 52 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_1 = spep_0 + 52; ------------------------------------------------------ -- ベジータが構える(98F) ------------------------------------------------------ --spep_1 = 0; -- ** エフェクト等 ** -- kamae = entryEffectLife( spep_1 + 0 -4, SP_02, 98, 0x100, -1, 0, 0, 0 ); --ベジータが構える ef_002 setEffMoveKey( spep_1 + 0 -4, kamae, 0, 0 , 0 ); setEffMoveKey( spep_1 + 98 -4, kamae, 0, 0 , 0 ); setEffScaleKey( spep_1 + 0 -4, kamae, -1.0, 1.0 ); setEffScaleKey( spep_1 + 98 -4, kamae, -1.0, 1.0 ); setEffRotateKey( spep_1 + 0 -4, kamae, 0 ); setEffRotateKey( spep_1 + 98 -4, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -4, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -3, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -2, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -1, kamae, 0 ); setEffAlphaKey( spep_1 + 0 -0, kamae, 255 ); setEffAlphaKey( spep_1 + 98 -2 -4, kamae, 255 ); setEffAlphaKey( spep_1 + 98 -1 -4, kamae, 255 ); setEffAlphaKey( spep_1 + 98 -4, kamae, 0 ); spep_x = spep_1 + 12 -4; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x + 0, 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x + 0, 1505, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え -- ** 書き文字エントリー ** -- ctgogo = entryEffectLife( spep_x + 16, 190006, 68, 0x100, -1, 0, 105, 515.5, 3000 ); --ゴゴゴ setEffShake( spep_x + 16, ctgogo, 68, 10 ); setEffMoveKey( spep_x + 16, ctgogo, 105, 515.5 , 0 ); setEffMoveKey( spep_x + 84, ctgogo, 105, 515.5 , 0 ); setEffScaleKey( spep_x + 16, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 76, ctgogo, -0.7, 0.7 ); setEffScaleKey( spep_x + 78, ctgogo, -1.0, 1.0 ); setEffScaleKey( spep_x + 80, ctgogo, -1.09, 1.09 ); setEffScaleKey( spep_x + 82, ctgogo, -1.39, 1.39 ); setEffScaleKey( spep_x + 84, ctgogo, -1.69, 1.69 ); setEffRotateKey( spep_x + 16, ctgogo, 0 ); setEffRotateKey( spep_x + 84, ctgogo, 0 ); setEffAlphaKey( spep_x + 16, ctgogo, 255 ); setEffAlphaKey( spep_x + 84, ctgogo, 255 ); -- ** 音 ** -- --顔カットイン SE003 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --力む SE004 = playSeVer2( spep_1 + 10, 1330, "",spep_1 + 104, 0, 10, -1); --ベジータ気ダメ SE005 = playSeVer2( spep_1 + 20, 1035, "",spep_1 + 104, 0, 12, -1); setSeVolumeByWorkId( spep_1 + 20, SE005, 126 ); SE006 = playSeVer2( spep_1 + 20, 1298, "",spep_1 + 104, 0, 12, -1); --オーラ SE007 = playSeVer2( spep_1 + 20, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_1 + 44, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_1 + 68, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 98 + 2 -4, 0, 0, 0, 0, 255); -- ベース暗め 背景 entryFade( spep_1 + 86 -4, 8, 4, 0, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** 次の準備 ** -- spep_2 = spep_1 + 98 -4; -- ** 次の準備 ** -- spep_3 = SEzaMAXCardCutin(spep_2, 0); ------------------------------------------------------ -- 4人が画面外へ飛んでいく(52F) ------------------------------------------------------ --spep_3 = 0; -- ** エフェクト等 ** -- move = entryEffectLife( spep_3 + 0 -4, SP_03r, 52, 0x100, -1, 0, 0, 0 ); --4人が画面外へ飛んでいく ef_003 setEffMoveKey( spep_3 + 0 -4, move, 0, 0 , 0 ); setEffMoveKey( spep_3 + 52 -4, move, 0, 0 , 0 ); setEffScaleKey( spep_3 + 0 -4, move, -1.0, 1.0 ); setEffScaleKey( spep_3 + 52 -4, move, -1.0, 1.0 ); setEffRotateKey( spep_3 + 0 -4, move, 0 ); setEffRotateKey( spep_3 + 52 -4, move, 0 ); setEffAlphaKey( spep_3 + 0 -4, move, 0 ); setEffAlphaKey( spep_3 + 0 -3, move, 0 ); setEffAlphaKey( spep_3 + 0 -2, move, 0 ); setEffAlphaKey( spep_3 + 0 -1, move, 0 ); setEffAlphaKey( spep_3 + 0 -0, move, 255 ); setEffAlphaKey( spep_3 + 52 -4 -2, move, 255 ); setEffAlphaKey( spep_3 + 52 -4 -1, move, 255 ); setEffAlphaKey( spep_3 + 52 -4, move, 0 ); -- ** 音 ** -- --向かっていく SE011 = playSeVer2( spep_3 + 6, 1182, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_3 + 6, 1117, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_3 + 6, 1116, "",spep_3 + 48, 0, 18, -1); --トランクス気弾1 --[[SE014 = playSeVer2( spep_3 + 38, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE014, 367 ); setBandpassFilter ( spep_3 + 38, SE014, 580, 24000 ); SE015 = playSeVer2( spep_3 + 38, 1264, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 40, 1358, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE016, 75 ); SE017 = playSeVer2( spep_3 + 40, 1155, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_3 + 44, 1016, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 44, SE018, 120 );]] --トランクス気弾1 SE015 = playSeVer2( spep_3 + 38, 1264, "", 0, 0, 0, -1); SE016 = playSeVer2( spep_3 + 40, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 40, SE016, 140 ); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 52 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_4 = spep_3 + 52 -4; ------------------------------------------------------ -- トランクスが斜め上から気弾を打ちながら飛んでくる(80F) ------------------------------------------------------ --spep_4 = 0; -- ** エフェクト等 ** -- tshot = entryEffectLife( spep_4 + 0 -4, SP_04r, 80, 0x100, -1, 0, 0, 0 ); --トランクスが斜め上から気弾を打ちながら飛んでくる ef_004 setEffMoveKey( spep_4 + 0 -4, tshot, 0, 0 , 0 ); setEffMoveKey( spep_4 + 80 -4, tshot, 0, 0 , 0 ); setEffScaleKey( spep_4 + 0 -4, tshot, -1.0, 1.0 ); setEffScaleKey( spep_4 + 80 -4, tshot, -1.0, 1.0 ); setEffRotateKey( spep_4 + 0 -4, tshot, 0 ); setEffRotateKey( spep_4 + 80 -4, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -4, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -3, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -2, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -1, tshot, 0 ); setEffAlphaKey( spep_4 + 0 -0, tshot, 255 ); setEffAlphaKey( spep_4 + 80 -4 -2, tshot, 255 ); setEffAlphaKey( spep_4 + 80 -4 -1, tshot, 255 ); setEffAlphaKey( spep_4 + 80 -4, tshot, 0 ); -- ** 音 ** -- --トランクス気弾2 --[[SE019 = playSeVer2( spep_4 + 18, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE019, 367 ); setBandpassFilter( spep_4 + 18, SE019, 580, 24000 ); SE021 = playSeVer2( spep_4 + 20, 1358, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_4 + 20, 1155, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_4 + 24, 1016, "", 0, 0, 0, -1);]] SE019 = playSeVer2( spep_4 + 20, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 20, SE019, 140 ); --トランクス気弾3 --[[SE020 = playSeVer2( spep_4 + 38, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE020, 367 ); setBandpassFilter( spep_4 + 38, SE020, 580, 24000 ); SE025 = playSeVer2( spep_4 + 40, 1358, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_4 + 40, 1155, "", 0, 0, 0, -1); SE027 = playSeVer2( spep_4 + 44, 1016, "", 0, 0, 0, -1);]] SE025 = playSeVer2( spep_4 + 40, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 40, SE025, 140 ); --トランクス気弾4 --[[SE024 = playSeVer2( spep_4 + 56, 1152, "", 0, 2, 0, -1); setStartTimeMs( SE024, 367 ); setBandpassFilter ( spep_4 + 56, SE024, 580, 24000 ); SE028 = playSeVer2( spep_4 + 58, 1358, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_4 + 58, 1155, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_4 + 62, 1016, "", 0, 0, 0, -1);]] SE028 = playSeVer2( spep_4 + 58, 1401, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 58, SE028, 140 ); -- ** 黒背景 ** -- entryFadeBg( spep_4 + 0, 0, 80 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_5 = spep_4 + 80 -4; ------------------------------------------------------ -- 悟飯と悟天が気弾等を撃っている(84F) ------------------------------------------------------ --spep_5 = 0; -- ** エフェクト等 ** -- dshot = entryEffectLife( spep_5 + 0 -4, SP_05r, 83, 0x100, -1, 0, 0, 0 ); --悟飯と悟天が気弾等を撃っている ef_005 setEffMoveKey( spep_5 + 0 -4, dshot, 0, 0 , 0 ); setEffMoveKey( spep_5 + 83 -4, dshot, 0, 0 , 0 ); setEffScaleKey( spep_5 + 0 -4, dshot, -1.0, 1.0 ); setEffScaleKey( spep_5 + 83 -4, dshot, -1.0, 1.0 ); setEffRotateKey( spep_5 + 0 -4, dshot, 0 ); setEffRotateKey( spep_5 + 83 -4, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -4, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -3, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -2, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -1, dshot, 0 ); setEffAlphaKey( spep_5 + 0 -0, dshot, 255 ); setEffAlphaKey( spep_5 + 83 -4 -2, dshot, 255 ); setEffAlphaKey( spep_5 + 83 -4 -1, dshot, 255 ); setEffAlphaKey( spep_5 + 83 -4, dshot, 0 ); -- ** 音 ** -- --悟飯&悟天気弾1 --[[SE031 = playSeVer2( spep_5 + 8, 1177, "",spep_5 + 54, 0, 30, -1); setSeVolumeByWorkId( spep_5 + 8, SE031, 88 ); SE032 = playSeVer2( spep_5 + 8, 1201, "", 0, 0, 0, -1); SE033 = playSeVer2( spep_5 + 8, 1016, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_5 + 8, 1338, "",spep_5 + 56, 0, 20, -1);]] SE031 = playSeVer2( spep_5 + 8, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 8, SE031, 140 ); SE035 = playSeVer2( spep_5 + 14, 1015, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_5 + 0, 0, 83 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_5 + 50; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE031, 0); stopSe( SP_dodge - 12, SE035, 0); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ --悟飯&悟天気弾2 --[[SE036 = playSeVer2( spep_5 + 40, 1177, "",spep_5 + 86, 0, 30, -1); setSeVolumeByWorkId( spep_5 + 40, SE036, 86 ); SE037 = playSeVer2( spep_5 + 40, 1201, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_5 + 40, 1016, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_5 + 40, 1338, "",spep_5 + 88, 0, 20, -1); SE040 = playSeVer2( spep_5 + 62, 1177, "",spep_5 + 108, 0, 30, -1); SE041 = playSeVer2( spep_5 + 62, 1201, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_5 + 62, 1016, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_5 + 62, 1338, "",spep_5 + 110, 0, 20, -1);]] --悟飯&悟天気弾2 SE036 = playSeVer2( spep_5 + 40, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 40, SE036, 140 ); SE040 = playSeVer2( spep_5 + 62, 1402, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_5 + 62, SE040, 140 ); --気弾飛んでいく SE044 = playSeVer2( spep_5 + 74, 1357, "",spep_5 + 144, 2, 28, -1); setStartTimeMs( SE044, 183 ); --気弾飛んでいく SE044 = playSeVer2( spep_5 + 74, 1357, "",spep_5 + 144, 2, 28, -1); setStartTimeMs( SE044, 183 ); -- ** 次の準備 ** -- spep_6 = spep_5 + 83 -4; ------------------------------------------------------ -- 気弾が敵に着弾して奥へ吹っ飛ぶ(50F) ------------------------------------------------------ --spep_6 = 0; -- ** エフェクト等 ** -- gumiuti_f = entryEffectLife( spep_6 + 0 -4, SP_06, 50, 0x100, -1, 0, 0, 0 ); --気弾が敵に着弾して奥へ吹っ飛ぶ ef_006 setEffMoveKey( spep_6 + 0 -4, gumiuti_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50 -4, gumiuti_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0 -4, gumiuti_f, -1.0, 1.0 ); setEffScaleKey( spep_6 + 50 -4, gumiuti_f, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0 -4, gumiuti_f, 0 ); setEffRotateKey( spep_6 + 50 -4, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -4, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -3, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -2, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -1, gumiuti_f, 0 ); setEffAlphaKey( spep_6 + 0 -0, gumiuti_f, 255 ); setEffAlphaKey( spep_6 + 50 -4 -2, gumiuti_f, 255 ); setEffAlphaKey( spep_6 + 50 -4 -1, gumiuti_f, 255 ); setEffAlphaKey( spep_6 + 50 -4, gumiuti_f, 0 ); gumiuti_b = entryEffectLife( spep_6 + 0 -4, SP_07, 50, 0x80, -1, 0, 0, 0 ); --気弾が敵に着弾して奥へ吹っ飛ぶ ef_006_b setEffMoveKey( spep_6 + 0 -4, gumiuti_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 50 -4, gumiuti_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0 -4, gumiuti_b, -1.0, 1.0 ); setEffScaleKey( spep_6 + 50 -4, gumiuti_b, -1.0, 1.0 ); setEffRotateKey( spep_6 + 0 -4, gumiuti_b, 0 ); setEffRotateKey( spep_6 + 50 -4, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -4, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -3, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -2, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -1, gumiuti_b, 0 ); setEffAlphaKey( spep_6 + 0 -0, gumiuti_b, 255 ); setEffAlphaKey( spep_6 + 50 -4 -2, gumiuti_b, 255 ); setEffAlphaKey( spep_6 + 50 -4 -1, gumiuti_b, 255 ); setEffAlphaKey( spep_6 + 50 -4, gumiuti_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_6 + 0, 1, 1 ); --setDisp( spep_6 + 54 -7, 1, 0 ); changeAnime( spep_6 + 0, 1, 4 ); changeAnime( spep_6 -7 + 32, 1, 105 ); setMoveKey( spep_6 + 0, 1, 2.9, -132.8 , 0 ); setMoveKey( spep_6 -7 + 24, 1, 2.9, -132.8 , 0 ); setMoveKey( spep_6 -7 + 26, 1, 11, -140.4 , 0 ); setMoveKey( spep_6 -7 + 28, 1, 5, -123.1 , 0 ); setMoveKey( spep_6 -7 + 31, 1, -3.9, -144.9 , 0 ); setMoveKey( spep_6 -7 + 32, 1, 1.4, 26.7 , 0 ); setMoveKey( spep_6 -7 + 34, 1, -8.6, 30.9 , 0 ); setMoveKey( spep_6 -7 + 36, 1, -12.9, 75.4 , 0 ); setMoveKey( spep_6 -7 + 38, 1, -5.7, 84.1 , 0 ); setMoveKey( spep_6 -7 + 40, 1, -17.4, 122.8 , 0 ); setMoveKey( spep_6 -7 + 42, 1, -13, 137.5 , 0 ); setMoveKey( spep_6 -7 + 44, 1, -2.2, 176.2 , 0 ); setMoveKey( spep_6 -7 + 46, 1, -1.7, 195.1 , 0 ); setMoveKey( spep_6 -7 + 48, 1, -15.1, 230.6 , 0 ); setMoveKey( spep_6 -7 + 50, 1, -21.7, 245.5 , 0 ); setMoveKey( spep_6 -7 + 52, 1, -12.1, 247 , 0 ); --setMoveKey( spep_6 -7 + 54, 1, 18.4, 253.5 , 0 ); setScaleKey( spep_6 + 0, 1, 1.2, 1.2 ); setScaleKey( spep_6 -7 + 31, 1, 1.2, 1.2 ); setScaleKey( spep_6 -7 + 32, 1, 0.79, 0.79 ); setScaleKey( spep_6 -7 + 34, 1, 0.77, 0.77 ); setScaleKey( spep_6 -7 + 36, 1, 0.75, 0.75 ); setScaleKey( spep_6 -7 + 38, 1, 0.73, 0.73 ); setScaleKey( spep_6 -7 + 40, 1, 0.72, 0.72 ); setScaleKey( spep_6 -7 + 42, 1, 0.7, 0.7 ); setScaleKey( spep_6 -7 + 44, 1, 0.68, 0.68 ); setScaleKey( spep_6 -7 + 46, 1, 0.66, 0.66 ); setScaleKey( spep_6 -7 + 48, 1, 0.64, 0.64 ); setScaleKey( spep_6 -7 + 50, 1, 0.62, 0.62 ); setScaleKey( spep_6 -7 + 52, 1, 0.6, 0.6 ); --setScaleKey( spep_6 -7 + 54, 1, 0.59, 0.59 ); setRotateKey( spep_6 + 0, 1, -0 ); setRotateKey( spep_6 -7 + 31, 1, -0 ); setRotateKey( spep_6 -7 + 32, 1, -18.3 ); setRotateKey( spep_6 -7 + 34, 1, -16.9 ); setRotateKey( spep_6 -7 + 36, 1, -15.6 ); setRotateKey( spep_6 -7 + 38, 1, -14.3 ); setRotateKey( spep_6 -7 + 40, 1, -13 ); setRotateKey( spep_6 -7 + 42, 1, -11.7 ); setRotateKey( spep_6 -7 + 44, 1, -10.3 ); setRotateKey( spep_6 -7 + 46, 1, -9 ); setRotateKey( spep_6 -7 + 48, 1, -7.7 ); setRotateKey( spep_6 -7 + 50, 1, -6.4 ); setRotateKey( spep_6 -7 + 52, 1, -5.1 ); --setRotateKey( spep_6 -7 + 54, 1, 3.7 ); -- ** 音 ** -- --気弾飛んでいく SE045 = playSeVer2( spep_6 + 0, 1016, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_6 + 10, 1016, "", 0, 0, 0, -1); --爆発 SE047 = playSeVer2( spep_6 + 16, 1159, "",spep_6 + 84, 0, 26, -1); SE048 = playSeVer2( spep_6 + 24, 1024, "",spep_6 + 84, 0, 26, -1); SE049 = playSeVer2( spep_6 + 30, 1023, "", 0, 0, 0, -1); --吹き飛ぶ SE050 = playSeVer2( spep_6 + 42, 1027, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_6 + 0, 0, 50 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_7 = spep_6 + 50 -4; ------------------------------------------------------ -- 飛んできた敵の背後に悟飯が来る(32F) ------------------------------------------------------ --spep_7 = 0; -- ** エフェクト等 ** -- idou_f = entryEffectLife( spep_7 + 0 -4, SP_08, 32, 0x100, -1, 0, 0, 0 ); --飛んできた敵の背後に悟飯が来る ef_007 setEffMoveKey( spep_7 + 0 -4, idou_f, 0, 0 , 0 ); setEffMoveKey( spep_7 + 32 -4, idou_f, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0 -4, idou_f, -1.0, 1.0 ); setEffScaleKey( spep_7 + 32 -4, idou_f, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0 -4, idou_f, 0 ); setEffRotateKey( spep_7 + 32 -4, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -4, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -3, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -2, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -1, idou_f, 0 ); setEffAlphaKey( spep_7 + 0 -0, idou_f, 255 ); setEffAlphaKey( spep_7 + 32 -4 -1, idou_f, 255 ); setEffAlphaKey( spep_7 + 32 -4 -2, idou_f, 255 ); setEffAlphaKey( spep_7 + 32 -4, idou_f, 0 ); idou_b = entryEffectLife( spep_7 + 0 -4, SP_09, 32, 0x80, -1, 0, 0, 0 ); --飛んできた敵の背後に悟飯が来る ef_007_b setEffMoveKey( spep_7 + 0 -4, idou_b, 0, 0 , 0 ); setEffMoveKey( spep_7 + 32 -4, idou_b, 0, 0 , 0 ); setEffScaleKey( spep_7 + 0 -4, idou_b, -1.0, 1.0 ); setEffScaleKey( spep_7 + 32 -4, idou_b, -1.0, 1.0 ); setEffRotateKey( spep_7 + 0 -4, idou_b, 0 ); setEffRotateKey( spep_7 + 32 -4, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -4, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -3, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -2, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -1, idou_b, 0 ); setEffAlphaKey( spep_7 + 0 -0, idou_b, 255 ); setEffAlphaKey( spep_7 + 32 -4 -2, idou_b, 255 ); setEffAlphaKey( spep_7 + 32 -4 -1, idou_b, 255 ); setEffAlphaKey( spep_7 + 32 -4, idou_b, 0 ); -- ** 敵キャラクター ** -- changeAnime( spep_7 + 0, 1, 105 ); setMoveKey( spep_7 -7 + 0, 1, 531.1, -701.2 , 0 ); setMoveKey( spep_7 -7 + 7, 1, 531.1, -701.2 , 0 ); setMoveKey( spep_7 -7 + 8, 1, 429.9, -579.8 , 0 ); setMoveKey( spep_7 -7 + 10, 1, 363.2, -496.3 , 0 ); setMoveKey( spep_7 -7 + 12, 1, 311, -429.7 , 0 ); setMoveKey( spep_7 -7 + 14, 1, 267.4, -373.2 , 0 ); setMoveKey( spep_7 -7 + 16, 1, 229.5, -323.6 , 0 ); setMoveKey( spep_7 -7 + 18, 1, 196, -279.2 , 0 ); setMoveKey( spep_7 -7 + 20, 1, 165.8, -238.9 , 0 ); setMoveKey( spep_7 -7 + 22, 1, 138.4, -202 , 0 ); setMoveKey( spep_7 -7 + 24, 1, 113.4, -167.9 , 0 ); setMoveKey( spep_7 -7 + 26, 1, 90.5, -136.4 , 0 ); setMoveKey( spep_7 -7 + 28, 1, 69.5, -107.1 , 0 ); setMoveKey( spep_7 -7 + 30, 1, 50.2, -79.9 , 0 ); setMoveKey( spep_7 -7 + 32, 1, 32.7, -54.8 , 0 ); setMoveKey( spep_7 -7 + 34, 1, 17.2, -32.2 , 0 ); setScaleKey( spep_7 -7 + 0, 1, 12.65, 12.65 ); setScaleKey( spep_7 -7 + 7, 1, 12.65, 12.65 ); setScaleKey( spep_7 -7 + 8, 1, 9.99, 9.65 ); setScaleKey( spep_7 -7 + 10, 1, 8.54, 8.35 ); setScaleKey( spep_7 -7 + 12, 1, 7.44, 7.36 ); setScaleKey( spep_7 -7 + 14, 1, 6.54, 6.53 ); setScaleKey( spep_7 -7 + 16, 1, 5.77, 5.81 ); setScaleKey( spep_7 -7 + 18, 1, 5.08, 5.16 ); setScaleKey( spep_7 -7 + 20, 1, 4.47, 4.58 ); setScaleKey( spep_7 -7 + 22, 1, 3.92, 4.03 ); setScaleKey( spep_7 -7 + 24, 1, 3.42, 3.53 ); setScaleKey( spep_7 -7 + 26, 1, 2.96, 3.06 ); setScaleKey( spep_7 -7 + 28, 1, 2.54, 2.63 ); setScaleKey( spep_7 -7 + 30, 1, 2.15, 2.22 ); setScaleKey( spep_7 -7 + 32, 1, 1.8, 1.84 ); setScaleKey( spep_7 -7 + 34, 1, 1.49, 1.49 ); setRotateKey( spep_7 -7 + 0, 1, -38.2 ); setRotateKey( spep_7 -7 + 7, 1, -38.2 ); setRotateKey( spep_7 -7 + 8, 1, -37.3 ); setRotateKey( spep_7 -7 + 10, 1, -36.5 ); setRotateKey( spep_7 -7 + 12, 1, -35.6 ); setRotateKey( spep_7 -7 + 14, 1, -34.8 ); setRotateKey( spep_7 -7 + 16, 1, -33.9 ); setRotateKey( spep_7 -7 + 18, 1, -33 ); setRotateKey( spep_7 -7 + 20, 1, -32.2 ); setRotateKey( spep_7 -7 + 22, 1, -31.3 ); setRotateKey( spep_7 -7 + 24, 1, -30.5 ); setRotateKey( spep_7 -7 + 26, 1, -29.6 ); setRotateKey( spep_7 -7 + 28, 1, -28.8 ); setRotateKey( spep_7 -7 + 30, 1, -27.9 ); setRotateKey( spep_7 -7 + 32, 1, -27 ); setRotateKey( spep_7 -7 + 34, 1, -26.2 ); -- ** 音 ** -- --瞬間移動 SE051 = playSeVer2( spep_7 + 0, 1109, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_7 + 18, 1359, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_7 + 22, 1009, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_7 + 22, 1153, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_7 + 0, 0, 32 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_8 = spep_7 + 32 -4; ------------------------------------------------------ -- 悟飯が膝蹴りを入れる(30F) ------------------------------------------------------ --spep_8 = 0; -- ** エフェクト等 ** -- kick_f = entryEffectLife( spep_8 + 0 -4, SP_10, 28, 0x100, -1, 0, 0, 0 ); --悟飯が膝蹴りを入れる ef_008 setEffMoveKey( spep_8 + 0 -4, kick_f, 0, 0 , 0 ); setEffMoveKey( spep_8 + 28 -4, kick_f, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0 -4, kick_f, -1.0, 1.0 ); setEffScaleKey( spep_8 + 28 -4, kick_f, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0 -4, kick_f, 0 ); setEffRotateKey( spep_8 + 28 -4, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -4, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -3, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -2, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -1, kick_f, 0 ); setEffAlphaKey( spep_8 + 0 -0, kick_f, 255 ); setEffAlphaKey( spep_8 + 28 -4 -2, kick_f, 255 ); setEffAlphaKey( spep_8 + 28 -4 -1, kick_f, 255 ); setEffAlphaKey( spep_8 + 28 -4, kick_f, 0 ); kick_b = entryEffectLife( spep_8 + 0 -4, SP_11, 28, 0x80, -1, 0, 0, 0 ); --悟飯が膝蹴りを入れる ef_008_b setEffMoveKey( spep_8 + 0 -4, kick_b, 0, 0 , 0 ); setEffMoveKey( spep_8 + 28 -4, kick_b, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0 -4, kick_b, -1.0, 1.0 ); setEffScaleKey( spep_8 + 28 -4, kick_b, -1.0, 1.0 ); setEffRotateKey( spep_8 + 0 -4, kick_b, 0 ); setEffRotateKey( spep_8 + 28 -4, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -4, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -3, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -2, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -1, kick_b, 0 ); setEffAlphaKey( spep_8 + 0 -0, kick_b, 255 ); setEffAlphaKey( spep_8 + 28 -4 -2, kick_b, 255 ); setEffAlphaKey( spep_8 + 28 -4 -1, kick_b, 255 ); setEffAlphaKey( spep_8 + 28 -4, kick_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_8 -7 + 31, 1, 0 ); changeAnime( spep_8 + 0, 1, 6 ); changeAnime( spep_8 -7 + 10, 1, 8 ); setMoveKey( spep_8 + 0, 1, -139.1, -121.5 , 0 ); setMoveKey( spep_8 + 1, 1, -138.1, -135.7 , 0 ); setMoveKey( spep_8 -7 + 9, 1, -138.1, -135.7 , 0 ); setMoveKey( spep_8 -7 + 10, 1, -429.9, 53.4 , 0 ); setMoveKey( spep_8 -7 + 11, 1, -429.9, 53.4 , 0 ); setMoveKey( spep_8 -7 + 12, 1, -258.3, 47.6 , 0 ); setMoveKey( spep_8 -7 + 13, 1, -258.3, 47.6 , 0 ); setMoveKey( spep_8 -7 + 14, 1, -53.7, 15.9 , 0 ); setMoveKey( spep_8 -7 + 15, 1, -53.7, 15.9 , 0 ); setMoveKey( spep_8 -7 + 16, 1, -105.3, 38.3 , 0 ); setMoveKey( spep_8 -7 + 17, 1, -105.3, 38.3 , 0 ); setMoveKey( spep_8 -7 + 18, 1, -106.4, 26.6 , 0 ); setMoveKey( spep_8 -7 + 20, 1, -277.4, 67.1 , 0 ); setMoveKey( spep_8 -7 + 22, 1, -425.2, 92.8 , 0 ); setMoveKey( spep_8 -7 + 24, 1, -588.6, 130.1 , 0 ); setMoveKey( spep_8 -7 + 26, 1, -749.1, 164.4 , 0 ); setMoveKey( spep_8 -7 + 28, 1, -909.6, 198.8 , 0 ); setMoveKey( spep_8 -7 + 30, 1, -1070, 233.1 , 0 ); setMoveKey( spep_8 -7 + 31, 1, -1230.5, 267.5 , 0 ); --setMoveKey( spep_8 -7 + 33, 1, 1391, 301.9 , 0 ); setScaleKey( spep_8 + 0, 1, 5.49, 5.49 ); setScaleKey( spep_8 -7 + 9, 1, 5.49, 5.49 ); setScaleKey( spep_8 -7 + 10, 1, 6.6, 6.6 ); setScaleKey( spep_8 -7 + 31, 1, 6.6, 6.6 ); setRotateKey( spep_8 + 0, 1, 67 ); setRotateKey( spep_8 -7 + 9, 1, 67 ); setRotateKey( spep_8 -7 + 10, 1, 17.8 ); setRotateKey( spep_8 -7 + 11, 1, 17.8 ); setRotateKey( spep_8 -7 + 12, 1, 16.8 ); setRotateKey( spep_8 -7 + 13, 1, 16.8 ); setRotateKey( spep_8 -7 + 14, 1, 15.8 ); setRotateKey( spep_8 -7 + 15, 1, 15.8 ); setRotateKey( spep_8 -7 + 16, 1, 14.9 ); setRotateKey( spep_8 -7 + 17, 1, 14.9 ); setRotateKey( spep_8 -7 + 18, 1, 13.9 ); setRotateKey( spep_8 -7 + 20, 1, 12.9 ); setRotateKey( spep_8 -7 + 22, 1, 11.9 ); setRotateKey( spep_8 -7 + 24, 1, 10.9 ); setRotateKey( spep_8 -7 + 26, 1, 10 ); setRotateKey( spep_8 -7 + 28, 1, 9 ); setRotateKey( spep_8 -7 + 30, 1, 8 ); setRotateKey( spep_8 -7 + 31, 1, 7 ); --setRotateKey( spep_8 -7 + 33, 1, -6.1 ); -- ** 音 ** -- --悟天向かってくる SE055 = playSeVer2( spep_8 + 14, 1182, "", 0, 0, 0, -1); SE056 = playSeVer2( spep_8 + 14, 9, "", 0, 0, 0, -1); SE057 = playSeVer2( spep_8 + 14, 1167, "",spep_8 + 64, 0, 6, -1); setSeVolumeByWorkId( spep_8 + 14, SE057, 52 ); SE058 = playSeVer2( spep_8 + 14, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 14, SE058, 85 ); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 28 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_9 = spep_8 + 28 -4; ------------------------------------------------------ -- 悟天が正面でズームインしながら殴りにかかってくる(42F) ------------------------------------------------------ --spep_9 = 0; -- ** エフェクト等 ** -- fly = entryEffectLife( spep_9 + 0 -4, SP_12, 42, 0x100, -1, 0, 0, 0 ); --悟天が正面でズームインしながら殴りにかかってくる ef_009 setEffMoveKey( spep_9 + 0 -4, fly, 0, 0 , 0 ); setEffMoveKey( spep_9 + 42 -4, fly, 0, 0 , 0 ); setEffScaleKey( spep_9 + 0 -4, fly, -1.0, 1.0 ); setEffScaleKey( spep_9 + 42 -4, fly, -1.0, 1.0 ); setEffRotateKey( spep_9 + 0 -4, fly, 0 ); setEffRotateKey( spep_9 + 42 -4, fly, 0 ); setEffAlphaKey( spep_9 + 0 -4, fly, 0 ); setEffAlphaKey( spep_9 + 0 -3, fly, 0 ); setEffAlphaKey( spep_9 + 0 -2, fly, 0 ); setEffAlphaKey( spep_9 + 0 -1, fly, 0 ); setEffAlphaKey( spep_9 + 0 -0, fly, 255 ); setEffAlphaKey( spep_9 + 42 -4 -1, fly, 255 ); setEffAlphaKey( spep_9 + 42 -4 -2, fly, 255 ); setEffAlphaKey( spep_9 + 42 -4, fly, 0 ); -- ** 音 ** -- --悟天パンチ SE059 = playSeVer2( spep_9 + 28, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 28, SE059, 81 ); SE060 = playSeVer2( spep_9 + 28, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_9 + 28, SE060, 89 ); -- ** 黒背景 ** -- entryFadeBg( spep_9 + 0, 0, 42 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_10 = spep_9 + 42 -4; ------------------------------------------------------ -- 悟天が敵を殴り飛ばす(24F) ------------------------------------------------------ --spep_10 = 0; -- ** エフェクト等 ** -- punch_f = entryEffectLife( spep_10 + 0 -4, SP_13, 24, 0x100, -1, 0, 0, 0 ); --悟天が敵を殴り飛ばす(悟飯も横にいる ef_010 setEffMoveKey( spep_10 + 0 -4, punch_f, 0, 0 , 0 ); setEffMoveKey( spep_10 + 24 -4, punch_f, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0 -4, punch_f, -1.0, 1.0 ); setEffScaleKey( spep_10 + 24 -4, punch_f, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0 -4, punch_f, 0 ); setEffRotateKey( spep_10 + 24 -4, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -4, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -3, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -2, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -1, punch_f, 0 ); setEffAlphaKey( spep_10 + 0 -0, punch_f, 255 ); setEffAlphaKey( spep_10 + 24 -4 -2, punch_f, 255 ); setEffAlphaKey( spep_10 + 24 -4 -1, punch_f, 255 ); setEffAlphaKey( spep_10 + 24 -4, punch_f, 0 ); punch_b = entryEffectLife( spep_10 + 0 -4, SP_14, 24, 0x80, -1, 0, 0, 0 ); --悟天が敵を殴り飛ばす(悟飯も横にいる ef_010_b setEffMoveKey( spep_10 + 0 -4, punch_b, 0, 0 , 0 ); setEffMoveKey( spep_10 + 24 -4, punch_b, 0, 0 , 0 ); setEffScaleKey( spep_10 + 0 -4, punch_b, -1.0, 1.0 ); setEffScaleKey( spep_10 + 24 -4, punch_b, -1.0, 1.0 ); setEffRotateKey( spep_10 + 0 -4, punch_b, 0 ); setEffRotateKey( spep_10 + 24 -4, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -4, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -3, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -2, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -1, punch_b, 0 ); setEffAlphaKey( spep_10 + 0 -0, punch_b, 255 ); setEffAlphaKey( spep_10 + 24 -4 -2, punch_b, 255 ); setEffAlphaKey( spep_10 + 24 -4 -1, punch_b, 255 ); setEffAlphaKey( spep_10 + 24 -4, punch_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_10 + 0, 1, 1 ); setDisp( spep_10 -7 + 27, 1, 0 ); changeAnime( spep_10 + 0, 1, 108 ); setMoveKey( spep_10 + 0, 1, 16.9, 106.8 , 0 ); --setMoveKey( spep_10 -7 + 6, 1, -16.9, 106.8 , 0 ); setMoveKey( spep_10 -7 + 8, 1, 84.6, 159.7 , 0 ); setMoveKey( spep_10 -7 + 10, 1, 92.9, 164.4 , 0 ); setMoveKey( spep_10 -7 + 12, 1, 181.8, 227.3 , 0 ); setMoveKey( spep_10 -7 + 14, 1, 206.5, 242 , 0 ); setMoveKey( spep_10 -7 + 16, 1, 281.7, 296.2 , 0 ); setMoveKey( spep_10 -7 + 18, 1, 312.2, 316.5 , 0 ); setMoveKey( spep_10 -7 + 20, 1, 378, 366.8 , 0 ); setMoveKey( spep_10 -7 + 22, 1, 413.9, 395.8 , 0 ); setMoveKey( spep_10 -7 + 24, 1, 476.6, 438.6 , 0 ); setMoveKey( spep_10 -7 + 26, 1, 517.7, 468.3 , 0 ); setMoveKey( spep_10 -7 + 27, 1, 568.2, 503.8 , 0 ); setScaleKey( spep_10 + 0, 1, 2.48, 2.48 ); --setScaleKey( spep_10 -7 + 6, 1, 2.48, 2.48 ); setScaleKey( spep_10 -7 + 8, 1, 2.33, 2.33 ); setScaleKey( spep_10 -7 + 10, 1, 2.17, 2.17 ); setScaleKey( spep_10 -7 + 12, 1, 2.02, 2.02 ); setScaleKey( spep_10 -7 + 14, 1, 1.87, 1.87 ); setScaleKey( spep_10 -7 + 16, 1, 1.72, 1.72 ); setScaleKey( spep_10 -7 + 18, 1, 1.57, 1.57 ); setScaleKey( spep_10 -7 + 20, 1, 1.42, 1.42 ); setScaleKey( spep_10 -7 + 22, 1, 1.27, 1.27 ); setScaleKey( spep_10 -7 + 24, 1, 1.12, 1.12 ); setScaleKey( spep_10 -7 + 26, 1, 0.96, 0.96 ); setScaleKey( spep_10 -7 + 27, 1, 0.81, 0.81 ); setRotateKey( spep_10 + 0, 1, -37.2 ); --setRotateKey( spep_10 -7 + 6, 1, 37.2 ); setRotateKey( spep_10 -7 + 8, 1, -35.9 ); setRotateKey( spep_10 -7 + 10, 1, -34.6 ); setRotateKey( spep_10 -7 + 12, 1, -33.3 ); setRotateKey( spep_10 -7 + 14, 1, -32 ); setRotateKey( spep_10 -7 + 16, 1, -30.7 ); setRotateKey( spep_10 -7 + 18, 1, -29.4 ); setRotateKey( spep_10 -7 + 20, 1, -28.1 ); setRotateKey( spep_10 -7 + 22, 1, -26.9 ); setRotateKey( spep_10 -7 + 24, 1, -25.6 ); setRotateKey( spep_10 -7 + 26, 1, -24.3 ); setRotateKey( spep_10 -7 + 27, 1, -23 ); -- ** 音 ** -- --瞬間移動 SE061 = playSeVer2( spep_10 + 18, 1109, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_10 + 0, 0, 24 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_11 = spep_10 + 24 -4; ------------------------------------------------------ -- 吹っ飛ぶ敵に先回りしトランクスが気弾を放つ(70F) ------------------------------------------------------ --spep_11 = 0; -- ** エフェクト等 ** -- hanatu_f = entryEffectLife( spep_11 + 0 -4, SP_15, 70, 0x100, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしトランクスが気弾を放つ ef_011 setEffMoveKey( spep_11 + 0 -4, hanatu_f, 0, 0 , 0 ); setEffMoveKey( spep_11 + 70 -4, hanatu_f, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0 -4, hanatu_f, -1.0, 1.0 ); setEffScaleKey( spep_11 + 70 -4, hanatu_f, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0 -4, hanatu_f, 0 ); setEffRotateKey( spep_11 + 70 -4, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -4, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -3, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -2, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -1, hanatu_f, 0 ); setEffAlphaKey( spep_11 + 0 -4, hanatu_f, 255 ); setEffAlphaKey( spep_11 + 70 -4 -2, hanatu_f, 255 ); setEffAlphaKey( spep_11 + 70 -4 -1, hanatu_f, 255 ); setEffAlphaKey( spep_11 + 70 -4, hanatu_f, 0 ); hanatu_b = entryEffectLife( spep_11 + 0 -4, SP_16, 70, 0x80, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしトランクスが気弾を放つ ef_011_b setEffMoveKey( spep_11 + 0 -4, hanatu_b, 0, 0 , 0 ); setEffMoveKey( spep_11 + 70 -4, hanatu_b, 0, 0 , 0 ); setEffScaleKey( spep_11 + 0 -4, hanatu_b, -1.0, 1.0 ); setEffScaleKey( spep_11 + 70 -4, hanatu_b, -1.0, 1.0 ); setEffRotateKey( spep_11 + 0 -4, hanatu_b, 0 ); setEffRotateKey( spep_11 + 70 -4, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -4, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -3, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -2, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -1, hanatu_b, 0 ); setEffAlphaKey( spep_11 + 0 -0, hanatu_b, 255 ); setEffAlphaKey( spep_11 + 70 -4 -2, hanatu_b, 255 ); setEffAlphaKey( spep_11 + 70 -4 -1, hanatu_b, 255 ); setEffAlphaKey( spep_11 + 70 -4, hanatu_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_11 -7 + 14, 1, 1 ); setDisp( spep_11 -7 + 73, 1, 0 ); changeAnime( spep_11 + 0, 1, 105 ); changeAnime( spep_11 -7 + 46, 1, 6 ); setBlendColor( spep_11 -7 + 46, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_11 -7 + 56, 1, 3, 0, 0, 0, 0.6 ); setBlendColor( spep_11 -7 + 58, 1, 3, 0, 0, 0, 0.65 ); setBlendColor( spep_11 -7 + 60, 1, 3, 0, 0, 0, 0.7 ); setBlendColor( spep_11 -7 + 60, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_11 -7 + 72, 1, 3, 0, 0, 0, 0.8 ); setBlendColor( spep_11 -7 + 73, 1, 3, 0, 0, 0, 0 ); setMoveKey( spep_11 -7 + 14, 1, -794.7, -1550.7 , 0 ); setMoveKey( spep_11 -7 + 16, 1, -620.2, -1260.8 , 0 ); setMoveKey( spep_11 -7 + 18, 1, -533.5, -1109.8 , 0 ); setMoveKey( spep_11 -7 + 20, 1, -466.7, -989.9 , 0 ); setMoveKey( spep_11 -7 + 22, 1, -410.1, -886.4 , 0 ); setMoveKey( spep_11 -7 + 24, 1, -360, -793.5 , 0 ); setMoveKey( spep_11 -7 + 26, 1, -314.4, -708.3 , 0 ); setMoveKey( spep_11 -7 + 28, 1, -272.2, -629 , 0 ); setMoveKey( spep_11 -7 + 30, 1, -232.7, -554.5 , 0 ); setMoveKey( spep_11 -7 + 32, 1, -195.3, -484.1 , 0 ); setMoveKey( spep_11 -7 + 34, 1, -159.7, -417.2 , 0 ); setMoveKey( spep_11 -7 + 36, 1, -134.7, -344.4 , 0 ); setMoveKey( spep_11 -7 + 38, 1, -92.2, -293.3 , 0 ); setMoveKey( spep_11 -7 + 40, 1, -67, -240 , 0 ); setMoveKey( spep_11 -7 + 42, 1, -26.5, -173.8 , 0 ); setMoveKey( spep_11 -7 + 44, 1, 2, -132 , 0 ); setMoveKey( spep_11 -7 + 45, 1, 2, -132 , 0 ); setMoveKey( spep_11 -7 + 46, 1, 23.7, -19.8 , 0 ); setMoveKey( spep_11 -7 + 48, 1, 20.8, -16.9 , 0 ); setMoveKey( spep_11 -7 + 50, 1, 22.3, -16.4 , 0 ); setMoveKey( spep_11 -7 + 52, 1, 23.9, -15.9 , 0 ); setMoveKey( spep_11 -7 + 54, 1, 22.4, -16.5 , 0 ); setMoveKey( spep_11 -7 + 56, 1, 21, -17 , 0 ); setMoveKey( spep_11 -7 + 58, 1, 19.8, -18.2 , 0 ); setMoveKey( spep_11 -7 + 60, 1, 18.5, -19.5 , 0 ); setMoveKey( spep_11 -7 + 62, 1, 17.2, -20.8 , 0 ); setMoveKey( spep_11 -7 + 64, 1, 2, -22.9 , 0 ); setMoveKey( spep_11 -7 + 66, 1, -37.2, -26.2 , 0 ); setMoveKey( spep_11 -7 + 68, 1, -88.8, -22.9 , 0 ); setMoveKey( spep_11 -7 + 70, 1, -173.2, -18 , 0 ); setMoveKey( spep_11 -7 + 72, 1, -254, -32.8 , 0 ); setMoveKey( spep_11 -7 + 73, 1, -365.1, -43.4 , 0 ); setScaleKey( spep_11 -7 + 14, 1, 20.3, 20.52 ); setScaleKey( spep_11 -7 + 16, 1, 17.1, 17.18 ); setScaleKey( spep_11 -7 + 18, 1, 15.38, 15.45 ); setScaleKey( spep_11 -7 + 20, 1, 13.97, 14.04 ); setScaleKey( spep_11 -7 + 22, 1, 12.72, 12.79 ); setScaleKey( spep_11 -7 + 24, 1, 11.58, 11.64 ); setScaleKey( spep_11 -7 + 26, 1, 10.51, 10.57 ); setScaleKey( spep_11 -7 + 28, 1, 9.51, 9.57 ); setScaleKey( spep_11 -7 + 30, 1, 8.55, 8.6 ); setScaleKey( spep_11 -7 + 32, 1, 7.63, 7.68 ); setScaleKey( spep_11 -7 + 34, 1, 6.74, 6.79 ); setScaleKey( spep_11 -7 + 36, 1, 5.89, 5.93 ); setScaleKey( spep_11 -7 + 38, 1, 5.06, 5.1 ); setScaleKey( spep_11 -7 + 40, 1, 4.26, 4.3 ); setScaleKey( spep_11 -7 + 42, 1, 3.49, 3.52 ); setScaleKey( spep_11 -7 + 44, 1, 2.74, 2.77 ); setScaleKey( spep_11 -7 + 45, 1, 2.74, 2.77 ); setScaleKey( spep_11 -7 + 46, 1, 2.48, 2.48 ); setScaleKey( spep_11 -7 + 62, 1, 2.48, 2.48 ); setScaleKey( spep_11 -7 + 64, 1, 2.68, 2.67 ); setScaleKey( spep_11 -7 + 66, 1, 3.21, 3.21 ); setScaleKey( spep_11 -7 + 68, 1, 4.03, 4.02 ); setScaleKey( spep_11 -7 + 70, 1, 5.1, 5.09 ); setScaleKey( spep_11 -7 + 72, 1, 6.38, 6.37 ); setScaleKey( spep_11 -7 + 73, 1, 7.87, 7.86 ); setRotateKey( spep_11 -7 + 14, 1, -5 ); setRotateKey( spep_11 -7 + 16, 1, -4.1 ); setRotateKey( spep_11 -7 + 18, 1, -3.2 ); setRotateKey( spep_11 -7 + 20, 1, -2.3 ); setRotateKey( spep_11 -7 + 22, 1, -1.3 ); setRotateKey( spep_11 -7 + 24, 1, -0.4 ); setRotateKey( spep_11 -7 + 26, 1, 0.5 ); setRotateKey( spep_11 -7 + 28, 1, 1.4 ); setRotateKey( spep_11 -7 + 30, 1, 2.3 ); setRotateKey( spep_11 -7 + 32, 1, 3.2 ); setRotateKey( spep_11 -7 + 34, 1, 4.1 ); setRotateKey( spep_11 -7 + 36, 1, 5 ); setRotateKey( spep_11 -7 + 38, 1, 6 ); setRotateKey( spep_11 -7 + 40, 1, 6.9 ); setRotateKey( spep_11 -7 + 42, 1, 7.8 ); setRotateKey( spep_11 -7 + 44, 1, 8.7 ); setRotateKey( spep_11 -7 + 45, 1, 8.7 ); setRotateKey( spep_11 -7 + 46, 1, 35.2 ); setRotateKey( spep_11 -7 + 62, 1, 35.2 ); setRotateKey( spep_11 -7 + 64, 1, 33.8 ); setRotateKey( spep_11 -7 + 66, 1, 32.4 ); setRotateKey( spep_11 -7 + 68, 1, 31 ); setRotateKey( spep_11 -7 + 70, 1, 29.6 ); setRotateKey( spep_11 -7 + 72, 1, 28.2 ); setRotateKey( spep_11 -7 + 73, 1, 26.8 ); -- ** 音 ** -- --トランクス逆さで気弾撃つ SE062 = playSeVer2( spep_11 + 20, 1022, "",spep_11 + 92, 0, 30, -1); SE063 = playSeVer2( spep_11 + 22, 1130, "", 0, 0, 0, 0.6); setPitch( spep_11 + 22, SE063, -400 ); setTimeStretch( SE063, 0.92, 30, 4 ); SE064 = playSeVer2( spep_11 + 22, 1236, "",spep_11 + 96, 0, 28, -1); SE065 = playSeVer2( spep_11 + 22, 1017, "", 0, 0, 0, -1); --吹き飛ぶ SE066 = playSeVer2( spep_11 + 50, 1027, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_11 + 0, 0, 70 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_12 = spep_11 + 70 -4; ------------------------------------------------------ -- 吹っ飛ぶ敵に先回りしベジータが気弾を放つ(42F) ------------------------------------------------------ --spep_12 = 0; -- ** エフェクト等 ** -- bmove_f = entryEffectLife( spep_12 + 0 -4, SP_17, 42, 0x100, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしベジータが気弾を放つ ef_012 setEffMoveKey( spep_12 + 0 -4, bmove_f, 0, 0 , 0 ); setEffMoveKey( spep_12 + 42 -4, bmove_f, 0, 0 , 0 ); setEffScaleKey( spep_12 + 0 -4, bmove_f, -1.0, 1.0 ); setEffScaleKey( spep_12 + 42 -4, bmove_f, -1.0, 1.0 ); setEffRotateKey( spep_12 + 0 -4, bmove_f, 0 ); setEffRotateKey( spep_12 + 42 -4, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -4, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -3, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -2, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -1, bmove_f, 0 ); setEffAlphaKey( spep_12 + 0 -0, bmove_f, 255 ); setEffAlphaKey( spep_12 + 42 -4 -2, bmove_f, 255 ); setEffAlphaKey( spep_12 + 42 -4 -1, bmove_f, 255 ); setEffAlphaKey( spep_12 + 42 -4, bmove_f, 0 ); bmove_b = entryEffectLife( spep_12 + 0 -4, SP_18, 42, 0x80, -1, 0, 0, 0 ); --吹っ飛ぶ敵に先回りしベジータが気弾を放つ ef_012_b setEffMoveKey( spep_12 + 0 -4, bmove_b, 0, 0 , 0 ); setEffMoveKey( spep_12 + 42 -4, bmove_b, 0, 0 , 0 ); setEffScaleKey( spep_12 + 0 -4, bmove_b, -1.0, 1.0 ); setEffScaleKey( spep_12 + 42 -4, bmove_b, -1.0, 1.0 ); setEffRotateKey( spep_12 + 0 -4, bmove_b, 0 ); setEffRotateKey( spep_12 + 42 -4, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -4, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -3, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -2, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -1, bmove_b, 0 ); setEffAlphaKey( spep_12 + 0 -0, bmove_b, 255 ); setEffAlphaKey( spep_12 + 42 -4 -2, bmove_b, 255 ); setEffAlphaKey( spep_12 + 42 -4 -1, bmove_b, 255 ); setEffAlphaKey( spep_12 + 42 -4, bmove_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_12 + 3, 1, 1 ); setDisp( spep_12 -7 + 45, 1, 100 ); changeAnime( spep_12 + 3, 1, 6 ); setMoveKey( spep_12 -7 + 10, 1, 639.5, -166.9 , 0 ); setMoveKey( spep_12 -7 + 12, 1, 414.2, -117.7 , 0 ); setMoveKey( spep_12 -7 + 14, 1, 330.9, -99.1 , 0 ); setMoveKey( spep_12 -7 + 16, 1, 272.5, -86 , 0 ); setMoveKey( spep_12 -7 + 18, 1, 227.1, -75.7 , 0 ); setMoveKey( spep_12 -7 + 20, 1, 190, -67.2 , 0 ); setMoveKey( spep_12 -7 + 22, 1, 158.9, -59.9 , 0 ); setMoveKey( spep_12 -7 + 24, 1, 132.3, -53.7 , 0 ); setMoveKey( spep_12 -7 + 26, 1, 109.4, -48.2 , 0 ); setMoveKey( spep_12 -7 + 28, 1, 89.5, -43.4 , 0 ); setMoveKey( spep_12 -7 + 30, 1, 72.2, -39.1 , 0 ); setMoveKey( spep_12 -7 + 32, 1, 57, -35.3 , 0 ); setMoveKey( spep_12 -7 + 34, 1, 43.8, -31.9 , 0 ); setMoveKey( spep_12 -7 + 36, 1, 32.3, -28.9 , 0 ); setMoveKey( spep_12 -7 + 38, 1, 22.3, -26.3 , 0 ); setMoveKey( spep_12 -7 + 40, 1, 13.8, -24 , 0 ); setMoveKey( spep_12 -7 + 42, 1, 6.6, -22 , 0 ); setMoveKey( spep_12 -7 + 44, 1, 0.7, -20.3 , 0 ); setMoveKey( spep_12 -7 + 45, 1, -4, -18.8 , 0 ); setScaleKey( spep_12 -7 + 10, 1, 2.19, 2.19 ); setScaleKey( spep_12 -7 + 45, 1, 2.19, 2.19 ); setRotateKey( spep_12 -7 + 10, 1, 6 ); setRotateKey( spep_12 -7 + 12, 1, 5.1 ); setRotateKey( spep_12 -7 + 14, 1, 4.2 ); setRotateKey( spep_12 -7 + 16, 1, 3.4 ); setRotateKey( spep_12 -7 + 18, 1, 2.5 ); setRotateKey( spep_12 -7 + 20, 1, 1.6 ); setRotateKey( spep_12 -7 + 22, 1, 0.7 ); setRotateKey( spep_12 -7 + 24, 1, -0.1 ); setRotateKey( spep_12 -7 + 26, 1, -1 ); setRotateKey( spep_12 -7 + 28, 1, -1.9 ); setRotateKey( spep_12 -7 + 30, 1, -2.8 ); setRotateKey( spep_12 -7 + 32, 1, -3.6 ); setRotateKey( spep_12 -7 + 34, 1, -4.5 ); setRotateKey( spep_12 -7 + 36, 1, -5.4 ); setRotateKey( spep_12 -7 + 38, 1, -5.6 ); setRotateKey( spep_12 -7 + 40, 1, -5.8 ); setRotateKey( spep_12 -7 + 42, 1, -6 ); setRotateKey( spep_12 -7 + 44, 1, -6.2 ); setRotateKey( spep_12 -7 + 45, 1, -6.5 ); -- ** 音 ** -- --瞬間移動 SE067 = playSeVer2( spep_12 + 6, 1109, "", 0, 0, 0, -1); --ベジータ気弾撃つ SE068 = playSeVer2( spep_12 + 22, 1296, "",spep_12 + 120, 0, 20, -1); SE069 = playSeVer2( spep_12 + 22, 1282, "",spep_12 + 120, 0, 20, -1); SE070 = playSeVer2( spep_12 + 22, 1356, "",spep_12 + 120, 0, 20, -1); -- ** 黒背景 ** -- entryFadeBg( spep_12 + 0, 0, 42 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_13 = spep_12 + 42 -4; ------------------------------------------------------ -- バストアップで映るベジータが気弾を打つ瞬間が映る(60F) ------------------------------------------------------ --spep_13 = 0; -- ** エフェクト等 ** -- faceup = entryEffectLife( spep_13 + 0 -4, SP_19r, 60, 0x100, -1, 0, 0, 0 ); --バストアップで映るベジータが気弾を打つ瞬間が映る ef_013 setEffMoveKey( spep_13 + 0 -4, faceup, 0, 0 , 0 ); setEffMoveKey( spep_13 + 60 -4, faceup, 0, 0 , 0 ); setEffScaleKey( spep_13 + 0 -4, faceup, -1.0, 1.0 ); setEffScaleKey( spep_13 + 60 -4, faceup, -1.0, 1.0 ); setEffRotateKey( spep_13 + 0 -4, faceup, 0 ); setEffRotateKey( spep_13 + 60 -4, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -4, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -3, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -2, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -1, faceup, 0 ); setEffAlphaKey( spep_13 + 0 -0, faceup, 255 ); setEffAlphaKey( spep_13 + 60 -4 -2, faceup, 255 ); setEffAlphaKey( spep_13 + 60 -4 -1, faceup, 255 ); setEffAlphaKey( spep_13 + 60 -4, faceup, 0 ); -- ** 音 ** -- --気ダメ SE071 = playSeVer2( spep_13 + 12, 1035, "", 0, 0, 0, -1); --オーラ SE072 = playSeVer2( spep_13 + 12, 1036, "", 0, 0, 0, -1); SE073 = playSeVer2( spep_13 + 36, 1036, "", 0, 0, 0, -1); --気弾ヒット SE074 = playSeVer2( spep_13 + 52, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_13 + 52, SE074, 73 ); SE075 = playSeVer2( spep_13 + 52, 1146, "",spep_13 + 164, 0, 18, -1); SE076 = playSeVer2( spep_13 + 52, 1258, "", 0, 0, 0, -1); SE077 = playSeVer2( spep_13 + 52, 1306, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_13 + 0, 0, 60 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_14 = spep_13 + 60 -4; ------------------------------------------------------ -- 敵が先ほどのベジータの攻撃を食らう(60F) ------------------------------------------------------ --spep_14 = 0; -- ** エフェクト等 ** -- flash_f = entryEffectLife( spep_14 + 0 -4, SP_20r, 60, 0x100, -1, 0, 0, 0 ); --敵が先ほどのベジータの攻撃を食らう ef_014 setEffMoveKey( spep_14 + 0 -4, flash_f, 0, 0 , 0 ); setEffMoveKey( spep_14 + 60 -4, flash_f, 0, 0 , 0 ); setEffScaleKey( spep_14 + 0 -4, flash_f, -1.0, 1.0 ); setEffScaleKey( spep_14 + 60 -4, flash_f, -1.0, 1.0 ); setEffRotateKey( spep_14 + 0 -4, flash_f, 0 ); setEffRotateKey( spep_14 + 60 -4, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -4, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -3, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -2, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -1, flash_f, 0 ); setEffAlphaKey( spep_14 + 0 -0, flash_f, 255 ); setEffAlphaKey( spep_14 + 60 -4 -2, flash_f, 255 ); setEffAlphaKey( spep_14 + 60 -4 -1, flash_f, 255 ); setEffAlphaKey( spep_14 + 60 -4, flash_f, 0 ); flash_b = entryEffectLife( spep_14 + 0 -4, SP_21, 60, 0x80, -1, 0, 0, 0 ); --敵が先ほどのベジータの攻撃を食らう ef_014_b setEffMoveKey( spep_14 + 0 -4, flash_b, 0, 0 , 0 ); setEffMoveKey( spep_14 + 60 -4, flash_b, 0, 0 , 0 ); setEffScaleKey( spep_14 + 0 -4, flash_b, 1.0, 1.0 ); setEffScaleKey( spep_14 + 60 -4, flash_b, 1.0, 1.0 ); setEffRotateKey( spep_14 + 0 -4, flash_b, 0 ); setEffRotateKey( spep_14 + 60 -4, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -4, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -3, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -2, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -1, flash_b, 0 ); setEffAlphaKey( spep_14 + 0 -0, flash_b, 255 ); setEffAlphaKey( spep_14 + 60 -4 -2, flash_b, 255 ); setEffAlphaKey( spep_14 + 60 -4 -1, flash_b, 255 ); setEffAlphaKey( spep_14 + 60 -4, flash_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_14 + 0, 1, 1 ); setDisp( spep_14 -7 + 38, 1, 0 ); changeAnime( spep_14 + 0, 1, 107 ); changeAnime( spep_14 -7 + 10, 1, 108 ); setMoveKey( spep_14 + 0, 1, 96.2, 38.4 , 0 ); setMoveKey( spep_14 -7 + 9, 1, 96.2, 38.4 , 0 ); setMoveKey( spep_14 -7 + 10, 1, 192.3, 78.1 , 0 ); setMoveKey( spep_14 -7 + 11, 1, 192.3, 78.1 , 0 ); setMoveKey( spep_14 -7 + 12, 1, 182.4, 68.2 , 0 ); setMoveKey( spep_14 -7 + 13, 1, 182.4, 68.2 , 0 ); setMoveKey( spep_14 -7 + 14, 1, 183.3, 69.1 , 0 ); setMoveKey( spep_14 -7 + 15, 1, 183.3, 69.1 , 0 ); setMoveKey( spep_14 -7 + 16, 1, 289, 39.8 , 0 ); setMoveKey( spep_14 -7 + 17, 1, 289, 39.8 , 0 ); setMoveKey( spep_14 -7 + 18, 1, 279.1, 29.9 , 0 ); setMoveKey( spep_14 -7 + 19, 1, 279.1, 29.9 , 0 ); setMoveKey( spep_14 -7 + 20, 1, 285.2, 25 , 0 ); setMoveKey( spep_14 -7 + 21, 1, 285.2, 25 , 0 ); setMoveKey( spep_14 -7 + 22, 1, 274.5, 35.7 , 0 ); setMoveKey( spep_14 -7 + 23, 1, 274.5, 35.7 , 0 ); setMoveKey( spep_14 -7 + 24, 1, 331.6, 13 , 0 ); setMoveKey( spep_14 -7 + 25, 1, 331.6, 13 , 0 ); setMoveKey( spep_14 -7 + 26, 1, 321.7, 3.1 , 0 ); setMoveKey( spep_14 -7 + 27, 1, 321.7, 3.1 , 0 ); setMoveKey( spep_14 -7 + 28, 1, 327.8, -1.8 , 0 ); setMoveKey( spep_14 -7 + 29, 1, 327.8, -1.8 , 0 ); setMoveKey( spep_14 -7 + 30, 1, 325.1, 12.8 , 0 ); setMoveKey( spep_14 -7 + 31, 1, 325.1, 12.8 , 0 ); setMoveKey( spep_14 -7 + 32, 1, 324.9, 2.2 , 0 ); setMoveKey( spep_14 -7 + 33, 1, 324.9, 2.2 , 0 ); setMoveKey( spep_14 -7 + 34, 1, 330.5, 7.9 , 0 ); setMoveKey( spep_14 -7 + 38, 1, 330.5, 7.9 , 0 ); setScaleKey( spep_14 + 0, 1, 1.72, 1.72 ); setScaleKey( spep_14 -7 + 9, 1, 1.72, 1.72 ); setScaleKey( spep_14 -7 + 10, 1, 3.08, 3.08 ); setScaleKey( spep_14 -7 + 15, 1, 3.08, 3.08 ); setScaleKey( spep_14 -7 + 16, 1, 2.12, 2.12 ); setScaleKey( spep_14 -7 + 23, 1, 2.12, 2.12 ); setScaleKey( spep_14 -7 + 24, 1, 1.62, 1.62 ); setScaleKey( spep_14 -7 + 29, 1, 1.62, 1.62 ); setScaleKey( spep_14 -7 + 30, 1, 1.24, 1.24 ); setScaleKey( spep_14 -7 + 34, 1, 1.24, 1.24 ); setScaleKey( spep_14 -7 + 38, 1, 1.24, 1.24 ); setRotateKey( spep_14 + 0, 1, -28 ); setRotateKey( spep_14 -7 + 9, 1, -28 ); setRotateKey( spep_14 -7 + 10, 1, 11.9 ); setRotateKey( spep_14 -7 + 34, 1, 11.9 ); setRotateKey( spep_14 -7 + 38, 1, 11.9 ); -- ** 音 ** -- --オーラ SE078 = playSeVer2( spep_14 + 0, 1036, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_14 + 0, 0, 60 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** 次の準備 ** -- spep_15 = spep_14 + 60 -4; ------------------------------------------------------ -- ベジータが放った気功波で球体状に爆発でフィニッシュ(196F) ------------------------------------------------------ --spep_15 = 0; -- ** エフェクト等 ** -- finish_f = entryEffect( spep_15 + 0 -4, SP_22r, 0x100, -1, 0, 0, 0 ); --ベジータが放った気功波で球体状に爆発でフィニッシュ ef_015 setEffMoveKey( spep_15 + 0 -4, finish_f, 0, 0 , 0 ); setEffMoveKey( spep_15 + 196 -4, finish_f, 0, 0 , 0 ); setEffScaleKey( spep_15 + 0 -4, finish_f, -1.0, 1.0 ); setEffScaleKey( spep_15 + 196 -4, finish_f, -1.0, 1.0 ); setEffRotateKey( spep_15 + 0 -4, finish_f, 0 ); setEffRotateKey( spep_15 + 196 -4, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -4, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -3, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -2, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -1, finish_f, 0 ); setEffAlphaKey( spep_15 + 0 -0, finish_f, 255 ); setEffAlphaKey( spep_15 + 196 -4, finish_f, 255 ); -- ** 音 ** -- --爆発 SE079 = playSeVer2( spep_15 + 28, 1159, "", 0, 0, 0, -1); SE080 = playSeVer2( spep_15 + 54, 1024, "", 0, 0, 0, -1); SE081 = playSeVer2( spep_15 + 60, 1067, "", 0, 0, 0, -1); SE082 = playSeVer2( spep_15 + 66, 1188, "", 0, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_15 + 0, 0, 196 -4 + 2, 0, 0, 0, 0, 255); -- ベース暗め 背景 -- ** ダメージ表示 ** -- dealDamage( spep_15 + 40 -4 ); endPhase( spep_15 + 186 -4 ); end