fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --Sound Files found inside of the .acbs in the "se" folder, using their cue IDs. You can check for cue_IDs using ACE.exe. If needed, ask me for it (@flowleyd) --Custom Animation Effect pack ef_001 SP_01 = 182930; SP_02 = 182931; setVisibleUI( 0, 0); adjustAttackerLabel( 0, 100); changeAnime( 0, 0, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); if (_IS_PLAYER_SIDE_ == 1) then spep_0 = 0; MAX_FRAME_0 = 1664; OFFSET_X = 53; base_0f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_0f, 0, 0, 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, base_0f, 1, 1); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1, 1); setEffRotateKey( spep_0 + 0, base_0f, 0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0 ); setEffAlphaKey( spep_0 + 0, base_0f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255 ); base_0b = entryEffect( spep_0 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_0b, 0, 0, 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, base_0b, 1, 1); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1, 1); setEffRotateKey( spep_0 + 0, base_0b, 0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0 ); setEffAlphaKey( spep_0 + 0, base_0b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255 ); --entry fade entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 spep_1 = spep_0 + MAX_FRAME_0 DELAY_FIX = 1; DELAY_FIX_S = -25; SE001 = playSeVer2( spep_0 + 24 + DELAY_FIX, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 24, SE001, 100 ); SE002 = playSeVer2( spep_0 + 87 + DELAY_FIX, 1332, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 87, SE002, 100 ); SE003 = playSeVer2( spep_0 + 152 + DELAY_FIX_S, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 152, SE003, 100 ); SE004 = playSeVer2( spep_0 + 171 + DELAY_FIX_S, 1040, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 171, SE004, 100 ); SE005 = playSeVer2( spep_0 + 171 + DELAY_FIX_S, 1046, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 171, SE005, 100 ); SE006 = playSeVer2( spep_0 + 171 + DELAY_FIX_S, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 171, SE006, 100 ); SE007 = playSeVer2( spep_0 + 171 + DELAY_FIX_S, 1273, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 171, SE007, 100 ); SE008 = playSeVer2( spep_0 + 212 + DELAY_FIX_S, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 212, SE008, 100 ); SE009 = playSeVer2( spep_0 + 283 + DELAY_FIX_S, 1183, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 283, SE009, 100 ); SE010 = playSeVer2( spep_0 + 283 + DELAY_FIX_S, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 283, SE010, 100 ); SE011 = playSeVer2( spep_0 + 365 + DELAY_FIX_S, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 365, SE011, 100 ); SE012 = playSeVer2( spep_0 + 403 + DELAY_FIX_S, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 403, SE012, 100 ); SE013 = playSeVer2( spep_0 + 485 + DELAY_FIX_S, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 485, SE013, 100 ); SE014 = playSeVer2( spep_0 + 488 + DELAY_FIX_S, 1052, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 488, SE014, 100 ); SE015 = playSeVer2( spep_0 + 493 + DELAY_FIX_S, 1010, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 493, SE015, 100 ); SE016 = playSeVer2( spep_0 + 493 + DELAY_FIX_S, 1114, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 493, SE016, 100 ); SE017 = playSeVer2( spep_0 + 553 + DELAY_FIX_S, 1056, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 553, SE017, 100 ); SE018 = playSeVer2( spep_0 + 556 + DELAY_FIX_S, 1009, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE018, 100 ); SE019 = playSeVer2( spep_0 + 556 + DELAY_FIX_S, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE019, 100 ); SE020 = playSeVer2( spep_0 + 556 + DELAY_FIX_S, 1318, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 556, SE020, 100 ); SE021 = playSeVer2( spep_0 + 638 + DELAY_FIX_S, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE021, 100 ); SE022 = playSeVer2( spep_0 + 638 + DELAY_FIX_S, 1060, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE022, 100 ); SE023 = playSeVer2( spep_0 + 638 + DELAY_FIX_S, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE023, 100 ); SE024 = playSeVer2( spep_0 + 638 + DELAY_FIX_S, 1304, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 638, SE024, 100 ); SE025 = playSeVer2( spep_0 + 736 + DELAY_FIX_S, 1109, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE025, 100 ); SE026 = playSeVer2( spep_0 + 736 + DELAY_FIX_S, 1245, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 736, SE026, 100 ); SE027 = playSeVer2( spep_0 + 823 + DELAY_FIX_S, 1014, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 823, SE027, 100 ); SE028 = playSeVer2( spep_0 + 826 + DELAY_FIX_S, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 826, SE028, 100 ); SE029 = playSeVer2( spep_0 + 826 + DELAY_FIX_S, 1054, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 826, SE029, 100 ); SE030 = playSeVer2( spep_0 + 829 + DELAY_FIX_S, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 829, SE030, 100 ); SE031 = playSeVer2( spep_0 + 886 + DELAY_FIX_S, 1025, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 886, SE031, 100 ); SE032 = playSeVer2( spep_0 + 886 + DELAY_FIX_S, 1064, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 886, SE032, 100 ); SE033 = playSeVer2( spep_0 + 886 + DELAY_FIX_S, 1156, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 886, SE033, 100 ); SE034 = playSeVer2( spep_0 + 930 + DELAY_FIX_S, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 930, SE034, 100 ); SE035 = playSeVer2( spep_0 + 933 + DELAY_FIX_S, 1028, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 933, SE035, 100 ); SE036 = playSeVer2( spep_0 + 933 + DELAY_FIX_S, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 933, SE036, 100 ); SE037 = playSeVer2( spep_0 + 940 + DELAY_FIX_S, 1053, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 940, SE037, 100 ); SE038 = playSeVer2( spep_0 + 1011 + DELAY_FIX_S, 1279, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1011, SE038, 100 ); SE039 = playSeVer2( spep_0 + 1011 + DELAY_FIX_S, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1011, SE039, 100 ); SE040 = playSeVer2( spep_0 + 1096 + DELAY_FIX_S, 1118, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1096, SE040, 100 ); SE041 = playSeVer2( spep_0 + 1096 + DELAY_FIX_S, 1313, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1096, SE041, 100 ); SE042 = playSeVer2( spep_0 + 1096 + DELAY_FIX_S, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1096, SE042, 100 ); SE043 = playSeVer2( spep_0 + 1099 + DELAY_FIX_S, 1144, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1099, SE043, 100 ); SE044 = playSeVer2( spep_0 + 1189 + DELAY_FIX_S, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1189, SE044, 100 ); SE045 = playSeVer2( spep_0 + 1189 + DELAY_FIX_S, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1189, SE045, 100 ); SE046 = playSeVer2( spep_0 + 1189 + DELAY_FIX_S, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1189, SE046, 100 ); SE047 = playSeVer2( spep_0 + 1189 + DELAY_FIX_S, 1247, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1189, SE047, 100 ); SE048 = playSeVer2( spep_0 + 1189 + DELAY_FIX_S, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1189, SE048, 100 ); SE049 = playSeVer2( spep_0 + 1279 + DELAY_FIX_S, 1272, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1279, SE049, 100 ); SE050 = playSeVer2( spep_0 + 1344 + DELAY_FIX_S, 1297, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1344, SE050, 100 ); SE051 = playSeVer2( spep_0 + 1344 + DELAY_FIX_S, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1344, SE051, 100 ); SE052 = playSeVer2( spep_0 + 1434 + DELAY_FIX_S, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1434, SE052, 100 ); -----------------------enemy Appear------------------------------------ setDisp( spep_0 + DELAY_FIX + 0, 1, 0 ); setDisp( spep_0 + DELAY_FIX + 190, 1, 1 ); setDisp( spep_0 + DELAY_FIX + 283, 1, 0 ); setDisp( spep_0 + DELAY_FIX + 498, 1, 1 ); setDisp( spep_0 + DELAY_FIX + 1098, 1, 0 ); setDisp( spep_0 + DELAY_FIX + 1184, 1, 1 ); setDisp( spep_0 + DELAY_FIX + 1344, 1, 0 ); -----------------------enemy Appearance------------------------------------ changeAnime( spep_0 + DELAY_FIX + 0, 1, 100 ); changeAnime( spep_0 + DELAY_FIX + 190, 1, 104 ); --guard(right side) changeAnime( spep_0 + DELAY_FIX + 194, 1, 106 ); --damage right changeAnime( spep_0 + DELAY_FIX + 237, 1, 105 ); --damage fall right changeAnime( spep_0 + DELAY_FIX + 498, 1, 6); changeAnime( spep_0 + DELAY_FIX + 518, 1, 5); changeAnime( spep_0 + DELAY_FIX + 549, 1, 106); changeAnime( spep_0 + DELAY_FIX + 553, 1, 105); changeAnime( spep_0 + DELAY_FIX + 625, 1, 8); --spinning changeAnime( spep_0 + DELAY_FIX + 826, 1, 108); changeAnime( spep_0 + DELAY_FIX + 830, 1, 106); changeAnime( spep_0 + DELAY_FIX + 887, 1, 108); changeAnime( spep_0 + DELAY_FIX + 900, 1, 107); changeAnime( spep_0 + DELAY_FIX + 928, 1, 6); changeAnime( spep_0 + DELAY_FIX + 970, 1, 106); changeAnime( spep_0 + DELAY_FIX + 1000, 1, 105); changeAnime( spep_0 + DELAY_FIX + 1098, 1, 106); changeAnime( spep_0 + DELAY_FIX + 1184, 1, 107); changeAnime( spep_0 + DELAY_FIX + 1277, 1, 105); -----------------------Enemy colors------------------------------------ setBlendColor(spep_0 + 190 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00); setBlendColor(spep_0 + 200 + DELAY_FIX, 1, 3, 1, 1, 1, 0.75); setBlendColor(spep_0 + 210 + DELAY_FIX, 1, 3, 1, 1, 1, 0.50); setBlendColor(spep_0 + 225 + DELAY_FIX, 1, 3, 1, 1, 1, 0.25); setBlendColor(spep_0 + 237 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00); setBlendColor(spep_0 + 497 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00); -- Start: strong whitish red flash setBlendColor(spep_0 + 498 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 1.00); -- Hold 5 frames setBlendColor(spep_0 + 503 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 1.00); -- Quick drop (flash fade starts) setBlendColor(spep_0 + 510 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.40); -- Almost gone setBlendColor(spep_0 + 520 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.15); -- Fully normal setBlendColor(spep_0 + 548 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.00); -- Start: strong whitish red flash setBlendColor(spep_0 + 549 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 1.00); -- Hold for 5 frames setBlendColor(spep_0 + 554 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 1.00); -- Begin gradual fade setBlendColor(spep_0 + 564 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.80); setBlendColor(spep_0 + 574 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.60); setBlendColor(spep_0 + 584 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.45); setBlendColor(spep_0 + 594 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.30); setBlendColor(spep_0 + 606 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.15); -- Fully gone at end setBlendColor(spep_0 + 625 + DELAY_FIX, 1, 3, 1, 0.6, 0.6, 0.00); -- Start: pure black setBlendColor(spep_0 + 626 + DELAY_FIX, 1, 3, 0, 0, 0, 1.00); setBlendColor(spep_0 + 630 + DELAY_FIX, 1, 3, 0, 0, 0, 1.00); setBlendColor(spep_0 + 634 + DELAY_FIX, 1, 3, 0, 0, 0, 1.00); setBlendColor(spep_0 + 638 + DELAY_FIX, 1, 3, 0, 0, 0, 1.00); -- 5th frame: pure white flash setBlendColor(spep_0 + 642 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00); -- Begin smooth fade out setBlendColor(spep_0 + 662 + DELAY_FIX, 1, 3, 1, 1, 1, 0.75); setBlendColor(spep_0 + 682 + DELAY_FIX, 1, 3, 1, 1, 1, 0.50); setBlendColor(spep_0 + 702 + DELAY_FIX, 1, 3, 1, 1, 1, 0.25); -- Fully normal at the end setBlendColor(spep_0 + 728 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00); setBlendColor(spep_0 + 825 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00); -- Start: pure white flash for 3 frames setBlendColor(spep_0 + 826 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 829 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 832 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) -- Quickly switch to weak dark overlay setBlendColor(spep_0 + 835 + DELAY_FIX, 1, 3, 0, 0, 0, 0.60) -- Gradual fade out setBlendColor(spep_0 + 855 + DELAY_FIX, 1, 3, 0, 0, 0, 0.45) setBlendColor(spep_0 + 875 + DELAY_FIX, 1, 3, 0, 0, 0, 0.25) setBlendColor(spep_0 + 886 + DELAY_FIX, 1, 3, 0, 0, 0, 0.00) -- Start: white flash for 2 frames setBlendColor(spep_0 + 887 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) -- Switch to weak black overlay (50%) setBlendColor(spep_0 + 891 + DELAY_FIX, 1, 3, 0, 0, 0, 0.50) -- Gradual fade out setBlendColor(spep_0 + 900 + DELAY_FIX, 1, 3, 0, 0, 0, 0.40) setBlendColor(spep_0 + 910 + DELAY_FIX, 1, 3, 0, 0, 0, 0.30) setBlendColor(spep_0 + 920 + DELAY_FIX, 1, 3, 0, 0, 0, 0.15) -- Fully normal at end -- Start: weak white-red flash (~30% opacity) setBlendColor(spep_0 + 927 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.30) -- Next frame: semi-average white-red (~50% opacity) setBlendColor(spep_0 + 928 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.50) -- Hold flash for a total of ~4 frames setBlendColor(spep_0 + 930 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.50) setBlendColor(spep_0 + 932 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.50) -- Transition to 40% white-red setBlendColor(spep_0 + 935 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.40) -- Gradual fade out setBlendColor(spep_0 + 950 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.30) setBlendColor(spep_0 + 970 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.20) setBlendColor(spep_0 + 990 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.10) -- Fully normal at end setBlendColor(spep_0 + 1000 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.00) setBlendColor(spep_0 + 1188 + DELAY_FIX, 1, 3, 1, 0.7, 0.7, 0.00) -- Start: pure white for 5 frames setBlendColor(spep_0 + 1189 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 1191 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 1193 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 1195 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 1197 + DELAY_FIX, 1, 3, 1, 1, 1, 1.00) -- Begin fade-out with flashing effect -- We'll alternate alpha to create flash while fading setBlendColor(spep_0 + 1200 + DELAY_FIX, 1, 3, 1, 1, 1, 0.60) -- base 60% white setBlendColor(spep_0 + 1201 + DELAY_FIX, 1, 3, 1, 1, 1, 0.80) -- flash setBlendColor(spep_0 + 1202 + DELAY_FIX, 1, 3, 1, 1, 1, 0.55) setBlendColor(spep_0 + 1203 + DELAY_FIX, 1, 3, 1, 1, 1, 0.75) setBlendColor(spep_0 + 1204 + DELAY_FIX, 1, 3, 1, 1, 1, 0.50) setBlendColor(spep_0 + 1205 + DELAY_FIX, 1, 3, 1, 1, 1, 0.70) setBlendColor(spep_0 + 1206 + DELAY_FIX, 1, 3, 1, 1, 1, 0.45) setBlendColor(spep_0 + 1207 + DELAY_FIX, 1, 3, 1, 1, 1, 0.65) setBlendColor(spep_0 + 1208 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1209 + DELAY_FIX, 1, 3, 1, 1, 1, 0.60) -- Gradual fade out continues (reducing flash intensity) setBlendColor(spep_0 + 1220 + DELAY_FIX, 1, 3, 1, 1, 1, 0.35) setBlendColor(spep_0 + 1230 + DELAY_FIX, 1, 3, 1, 1, 1, 0.25) setBlendColor(spep_0 + 1240 + DELAY_FIX, 1, 3, 1, 1, 1, 0.15) setBlendColor(spep_0 + 1250 + DELAY_FIX, 1, 3, 1, 1, 1, 0.10) setBlendColor(spep_0 + 1260 + DELAY_FIX, 1, 3, 1, 1, 1, 0.05) -- Fully normal at the end setBlendColor(spep_0 + 1276 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1277 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1278 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1279 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1280 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1281 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1282 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1283 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1284 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1285 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1286 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1287 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1288 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1289 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1290 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1291 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1292 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1293 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1294 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1295 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1296 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1297 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1298 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1299 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1300 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1301 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1302 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1303 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1304 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1305 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1306 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1307 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1308 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1309 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1310 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1311 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1312 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1313 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1314 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1315 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1316 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1317 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1318 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1319 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1320 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1321 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1322 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1323 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1324 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1325 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1326 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1327 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1328 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1329 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1330 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1331 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1332 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1333 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1334 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1335 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1337 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1339 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) setBlendColor(spep_0 + 1341 + DELAY_FIX, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 1343 + DELAY_FIX, 1, 3, 1, 1, 1, 0.00) -----------------------enemy Moving------------------------------------ setMoveKey( spep_0 + DELAY_FIX + 0, 1, 0, 0, 0 ); setMoveKey( spep_0 + DELAY_FIX + 190, 1, 0, 0, 0 ); -- start position setMoveKey( spep_0 + DELAY_FIX + 200, 1, 15, -10, 0 ); setMoveKey( spep_0 + DELAY_FIX + 208, 1, -18, 12, 0 ); setMoveKey( spep_0 + DELAY_FIX + 216, 1, 20, -14, 0 ); setMoveKey( spep_0 + DELAY_FIX + 224, 1, -22, 16, 0 ); setMoveKey( spep_0 + DELAY_FIX + 232, 1, 17, -12, 0 ); setMoveKey( spep_0 + DELAY_FIX + 240, 1, -19, 11, 0 ); setMoveKey( spep_0 + DELAY_FIX + 248, 1, 21, -13, 0 ); setMoveKey( spep_0 + DELAY_FIX + 256, 1, -23, 15, 0 ); setMoveKey( spep_0 + DELAY_FIX + 264, 1, 14, -9, 0 ); setMoveKey( spep_0 + DELAY_FIX + 272, 1, -16, 10, 0 ); setMoveKey( spep_0 + DELAY_FIX + 283, 1, -1, 0, 0 ); -- final position setMoveKey( spep_0 + DELAY_FIX + 498, 1, -60, -60, 0 ); setMoveKey( spep_0 + DELAY_FIX + 515, 1, 0, -30, 0 ); setMoveKey( spep_0 + DELAY_FIX + 548, 1, 20, -15, 0 ); setMoveKey( spep_0 + DELAY_FIX + 549, 1, 40, -20, 0 ); setMoveKey( spep_0 + DELAY_FIX + 560, 1, -30, 15, 0 ); setMoveKey( spep_0 + DELAY_FIX + 571, 1, 35, -25, 0 ); setMoveKey( spep_0 + DELAY_FIX + 582, 1, -25, 20, 0 ); setMoveKey( spep_0 + DELAY_FIX + 593, 1, 30, -18, 0 ); setMoveKey( spep_0 + DELAY_FIX + 604, 1, -28, 14, 0 ); setMoveKey( spep_0 + DELAY_FIX + 615, 1, 25, -22, 0 ); setMoveKey( spep_0 + DELAY_FIX + 625, 1, -20, 10, 0 ); setMoveKey( spep_0 + DELAY_FIX + 626, 1, 0, 0, 0 ); setMoveKey( spep_0 + DELAY_FIX + 728, 1, 0, 0, 0 ); setMoveKey( spep_0 + DELAY_FIX + 729, 1, -50, 30, 0 ); setMoveKey( spep_0 + DELAY_FIX + 825, 1, -80, 0, 0 ); setMoveKey( spep_0 + DELAY_FIX + 826, 1, 0, -300, 0 ); setMoveKey( spep_0 + DELAY_FIX + 830, 1, -10, -295, 0 ); setMoveKey( spep_0 + DELAY_FIX + 859, 1, -50, 10, 0 ); setMoveKey( spep_0 + DELAY_FIX + 886, 1, -60, 15, 0 ); setMoveKey( spep_0 + DELAY_FIX + 887, 1, -70, 5, 0 ); setMoveKey( spep_0 + DELAY_FIX + 973, 1, -100, 30, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1023, 1, -70, 20, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1068, 1, -60, 10, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1098, 1, -50, -30, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1184, 1, 500, -500, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1187, 1, 250, -200, 0); setMoveKey( spep_0 + DELAY_FIX + 1193, 1, 325, -325, 0); setMoveKey( spep_0 + DELAY_FIX + 1199, 1, 175, -125, 0); setMoveKey( spep_0 + DELAY_FIX + 1205, 1, 315, -340, 0); setMoveKey( spep_0 + DELAY_FIX + 1211, 1, 215, -160, 0); setMoveKey( spep_0 + DELAY_FIX + 1220, 1, 335, -315, 0); setMoveKey( spep_0 + DELAY_FIX + 1229, 1, 205, -170, 0); setMoveKey( spep_0 + DELAY_FIX + 1238, 1, 320, -285, 0); setMoveKey( spep_0 + DELAY_FIX + 1247, 1, 195, -180, 0); setMoveKey( spep_0 + DELAY_FIX + 1256, 1, 305, -345, 0); setMoveKey( spep_0 + DELAY_FIX + 1265, 1, 210, -165, 0); setMoveKey( spep_0 + DELAY_FIX + 1276, 1, 253, -205, 0); setMoveKey( spep_0 + DELAY_FIX + 1277, 1, 0, 0, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1283, 1, 12, -5, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1289, 1, -14, 8, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1295, 1, 10, -12, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1301, 1, -11, 6, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1307, 1, 13, -9, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1313, 1, -15, 11, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1319, 1, 9, -13, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1327, 1, -12, 7, 0 ); setMoveKey( spep_0 + DELAY_FIX + 1335, 1, 11, -10, 0); setMoveKey( spep_0 + DELAY_FIX + 1336, 1, -12, -20, 0); setMoveKey( spep_0 + DELAY_FIX + 1337, 1, 15, -5, 0); setMoveKey( spep_0 + DELAY_FIX + 1338, 1, -8, -18, 0); setMoveKey( spep_0 + DELAY_FIX + 1339, 1, 10, -12, 0); setMoveKey( spep_0 + DELAY_FIX + 1340, 1, -6, -15, 0); setMoveKey( spep_0 + DELAY_FIX + 1341, 1, 8, -17, 0); setMoveKey( spep_0 + DELAY_FIX + 1342, 1, -4, -13, 0); setMoveKey( spep_0 + DELAY_FIX + 1343, 1, 3, -16, 0); setMoveKey( spep_0 + DELAY_FIX + 1344, 1, 0, -15, 0); -----------------------enemy Size------------------------------------ setScaleKey( spep_0 + DELAY_FIX + 0, 1, 1, 1); setScaleKey( spep_0 + DELAY_FIX + 190, 1, 6, 6 ); -- original start (big size) setScaleKey( spep_0 + DELAY_FIX + 195, 1, 4.5, 4.5 ); -- quick shrink setScaleKey( spep_0 + DELAY_FIX + 205, 1, 3.5, 3.5 ); -- mid shrink setScaleKey( spep_0 + DELAY_FIX + 283, 1, 0.5, 0.5 ); -- original end (final small size) setScaleKey( spep_0 + DELAY_FIX + 498, 1, 4, 4 ); setScaleKey( spep_0 + DELAY_FIX + 548, 1, 2.5, 2.5 ); setScaleKey( spep_0 + DELAY_FIX + 549, 1, 4, 4 ); setScaleKey( spep_0 + DELAY_FIX + 560, 1, 3, 3 ); setScaleKey( spep_0 + DELAY_FIX + 625, 1, 1, 1 ); setScaleKey( spep_0 + DELAY_FIX + 626, 1, 4, 4 ); setScaleKey( spep_0 + DELAY_FIX + 637, 1, 5.5, 5.5 ); setScaleKey( spep_0 + DELAY_FIX + 728, 1, 0.5, 0.5 ); setScaleKey( spep_0 + DELAY_FIX + 729, 1, 0.2, 0.2 ); setScaleKey( spep_0 + DELAY_FIX + 825, 1, 5, 5); setScaleKey( spep_0 + DELAY_FIX + 826, 1, 0.3, 0.3); setScaleKey( spep_0 + DELAY_FIX + 886, 1, 0.3, 0.3); setScaleKey( spep_0 + DELAY_FIX + 889, 1, 0.5, 0.5); setScaleKey( spep_0 + DELAY_FIX + 928, 1, 0.4, 0.4); setScaleKey( spep_0 + DELAY_FIX + 959, 1, 0.6, 0.6); setScaleKey( spep_0 + DELAY_FIX + 973, 1, 3, 3); setScaleKey( spep_0 + DELAY_FIX + 1023, 1, 1, 1); setScaleKey( spep_0 + DELAY_FIX + 1098, 1, 0.8, 0.8); setScaleKey( spep_0 + DELAY_FIX + 1099, 1, 4, 4); setScaleKey( spep_0 + DELAY_FIX + 1184, 1, 1, 1); setScaleKey( spep_0 + DELAY_FIX + 1187, 1, 0.8, 0.8); setScaleKey( spep_0 + DELAY_FIX + 1276, 1, 0.9, 0.9); setScaleKey( spep_0 + DELAY_FIX + 1277, 1, 2.5, 2.5); setScaleKey( spep_0 + DELAY_FIX + 1285, 1, 2.2, 2.7); setScaleKey( spep_0 + DELAY_FIX + 1293, 1, 2.8, 2.3); setScaleKey( spep_0 + DELAY_FIX + 1301, 1, 2.3, 2.8); setScaleKey( spep_0 + DELAY_FIX + 1309, 1, 2.7, 2.2); setScaleKey( spep_0 + DELAY_FIX + 1317, 1, 2.1, 2.9); setScaleKey( spep_0 + DELAY_FIX + 1325, 1, 2.9, 2.1); setScaleKey( spep_0 + DELAY_FIX + 1333, 1, 4, 4); setScaleKey( spep_0 + DELAY_FIX + 1344, 1, 0.8, 0.8); -----------------------enemy Rotate------------------------------------ setRotateKey( spep_0 + DELAY_FIX + 0, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 190, 1, -80 ); setRotateKey( spep_0 + DELAY_FIX + 195, 1, 10 ); setRotateKey( spep_0 + DELAY_FIX + 283, 1, 150 ); setRotateKey( spep_0 + DELAY_FIX + 284, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 498, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 510, 1, 50 ); setRotateKey( spep_0 + DELAY_FIX + 548, 1, 60 ); setRotateKey( spep_0 + DELAY_FIX + 549, 1, -10 ); setRotateKey( spep_0 + DELAY_FIX + 625, 1, -30 ); setRotateKey( spep_0 + DELAY_FIX + 626, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 637, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 728, 1, 900 ); setRotateKey( spep_0 + DELAY_FIX + 729, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 825, 1, -720 ); setRotateKey( spep_0 + DELAY_FIX + 826, 1, -20 ); setRotateKey( spep_0 + DELAY_FIX + 830, 1, 0 ); setRotateKey( spep_0 + DELAY_FIX + 859, 1, 360 ); setRotateKey( spep_0 + DELAY_FIX + 886, 1, 100 ); setRotateKey( spep_0 + DELAY_FIX + 887, 1, -10 ); setRotateKey( spep_0 + DELAY_FIX + 927, 1, -370 ); setRotateKey( spep_0 + DELAY_FIX + 928, 1, -370 ); setRotateKey( spep_0 + DELAY_FIX + 1023, 1, -690 ); setRotateKey( spep_0 + DELAY_FIX + 1098, 1, -900 ); setRotateKey( spep_0 + DELAY_FIX + 1099, 1, -45 ); setRotateKey( spep_0 + DELAY_FIX + 1184, 1, -45 ); setRotateKey( spep_0 + DELAY_FIX + 1188, 1, 40 ); setRotateKey( spep_0 + DELAY_FIX + 1276, 1, 43 ); setRotateKey( spep_0 + DELAY_FIX + 1277, 1, 20 ); setRotateKey( spep_0 + DELAY_FIX + 1344, 1, 250 ); --Here you have to replace (in this case) the value 480 with the end frame value of the animation x2. So basically, in the LWF viewer where it shows the scene progress you see the last value (in this case is 240) and you multiply by 2, so 480 ------------------ spep_1 = 352 + OFFSET_X; spep_2 = showCardCutin(spep_1, 1); if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 136; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE028, 0); stopSe( SP_dodge - 12, SE029, 0); stopSe( SP_dodge - 12, SE030, 0); stopSe( SP_dodge - 12, SE032, 0); stopSe( SP_dodge - 12, SE033, 0); stopSe( SP_dodge - 12, SE034, 0); stopSe( SP_dodge - 12, SE035, 0); stopSe( SP_dodge - 4, SE036, 0); pauseAll( SP_dodge, 67); setBlendColor( SP_dodge, 1, 3, 0.0, 0.0, 0.0, 0.0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end dealDamage( spep_0 + 1344 ); --DMG Stat endPhase( spep_0 + MAX_FRAME_0); --Here you just replace the last value with the last frame x2 end