--1024830:クウラ(最終形態)_デスフラッシャー --sp_effect_b1_00206 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01= 160353 ;-- 突進 SP_02= 160354 ;-- パンチ SP_03= 160355 ;-- パンチ 奥 SP_04= 160356 ;-- 膝蹴り 撃ち落とし SP_05= 160357 ;-- 膝蹴り 撃ち落とし 奥 SP_06= 160358 ;-- 蹴り SP_07= 160359 ;-- 蹴り 奥 SP_08= 160360 ;-- 蹴り2 SP_09= 160361 ;-- 蹴り2 奥 SP_10= 160362 ;-- セリフカットイン SP_11= 160363 ;-- セリフカットイン 奥 SP_12= 160323 ;--クウラが浮上〜フィニッシュ ef_001 SP_13= 160324 ;--クウラが浮上〜フィニッシュ ef_002 SP_14= 160325 ;--KO ef_003 --エフェクト(敵) SP_01x= 160369 ;-- 突進 (敵) SP_02x= 160370 ;-- パンチ (敵) SP_03x= 160355 ;-- パンチ 奥 SP_04x= 160371 ;-- 膝蹴り 撃ち落とし (敵) SP_05x= 160357 ;-- 膝蹴り 撃ち落とし 奥 SP_06x= 160372 ;-- 蹴り (敵) SP_07x= 160359 ;-- 蹴り 奥 SP_08x= 160373 ;-- 蹴り2 (敵) SP_09x= 160361 ;-- 蹴り2 奥 SP_10x= 160362 ;-- セリフカットイン SP_11x= 160363 ;-- セリフカットイン 奥 SP_12x= 10160323;--クウラが浮上〜フィニッシュ ef_001 SP_13x= 16032526;--クウラが浮上〜フィニッシュ ef_002_enemy SP_14x= 10160325;--KO ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); if( _IS_EXTRA_ATTACK_ == 0 ) then adjustAttackerLabel( 0, 205); end ENABLE_AUTO_TIME_STRETCH(0.9); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, 1.0, 1.0 ); setEffScaleKey( spep_0 + 166, rush, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 166, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 164, rush, 255 ); setEffAlphaKey( spep_0 + 165, rush, 255 ); setEffAlphaKey( spep_0 + 166, rush, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 90, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 1, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 2, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 3, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 4, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 5, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 6, 1, 2.2, 228 , 0 ); setMoveKey( spep_0-1 + 90, 1, 2.2, 228 , 0 ); setScaleKey( spep_0 + 0, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 1, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 2, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 3, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 4, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 5, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 6, 1, 0.1, 0.1 ); setScaleKey( spep_0-1 + 90, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 90, 1, 0 ); --SE --構える SE001 = playSeVer2( spep_0 + 36, 1013, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 36, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE002, 55 ); SE003 = playSeVer2( spep_0 + 38, 1003, "", 0, 0, 0, -1); --向かっていく SE004 = playSeVer2( spep_0 + 64, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 64, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE005, 66 ); SE006 = playSeVer2( spep_0 + 68, 44, "", 0, 0, 0, -1); --飛んでいく SE007 = playSeVer2( spep_0 + 90, 1019, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 90, 1304, "",spep_0 + 230, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 90, SE008, 73 ); SE009 = playSeVer2( spep_0 + 90, 1278, "",spep_0 + 224, 0, 34, -1); SE010 = playSeVer2( spep_0 + 154, 1019, "",spep_0 + 218, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_1= spep_0 + 166; ------------------------------------------------------ --パンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 56, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 54, panting_f, 255 ); setEffAlphaKey( spep_1 + 55, panting_f, 255 ); setEffAlphaKey( spep_1 + 56, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 56, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 54, panting_b, 255 ); setEffAlphaKey( spep_1 + 55, panting_b, 255 ); setEffAlphaKey( spep_1 + 56, panting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 38, 1, 106 ); setMoveKey( spep_1 + 0, 1, 236.4, 39.1 , 0 ); setMoveKey( spep_1-3 + 16, 1, 236.4, 39.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 236.4, 30.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 236.4, 22.4 , 0 ); setMoveKey( spep_1-3 + 22, 1, 236.4, 14 , 0 ); setMoveKey( spep_1-3 + 24, 1, 236.4, 5.6 , 0 ); setMoveKey( spep_1-3 + 26, 1, 236.4, -2.7 , 0 ); setMoveKey( spep_1-3 + 28, 1, 236.4, -11.1 , 0 ); setMoveKey( spep_1-3 + 30, 1, 236.4, -19.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, 236.4, -27.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 236.4, -36.2 , 0 ); setMoveKey( spep_1-3 + 37, 1, 236.4, -44.6 , 0 ); setMoveKey( spep_1-3 + 38, 1, 338.3, -23.4 , 0 ); setMoveKey( spep_1-3 + 42, 1, 338.3, -23.4 , 0 ); setMoveKey( spep_1-3 + 44, 1, 395.6, 44.7 , 0 ); setMoveKey( spep_1-3 + 46, 1, 395.6, 44.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, 504.2, 106.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 504.2, 106.8 , 0 ); setMoveKey( spep_1-1 + 56, 1, 668.1, 194.9 , 0 ); setScaleKey( spep_1 + 0, 1, 2.97,2.97); setScaleKey( spep_1-3 + 37, 1, 2.97,2.97); setScaleKey( spep_1-3 + 38, 1, 2.92,2.92); setScaleKey( spep_1-1 + 56, 1, 2.92,2.92); setRotateKey( spep_1 + 0, 1, -6.8 ); setRotateKey( spep_1-3 + 37, 1, -6.8 ); setRotateKey( spep_1-3 + 38, 1, -30 ); setRotateKey( spep_1-3 + 42, 1, -30 ); setRotateKey( spep_1-3 + 44, 1, -21.8 ); setRotateKey( spep_1-3 + 46, 1, -21.8 ); setRotateKey( spep_1-3 + 48, 1, -2 ); setRotateKey( spep_1-3 + 50, 1, -2 ); setRotateKey( spep_1-1 + 56, 1, 0 ); --SE --敵の前に現れる SE011 = playSeVer2( spep_1 + 12, 1245, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE011, 53 ); setStartTimeMs( SE011, 0 ); SE012 = playSeVer2( spep_1 + 22, 1004, "", 0, 0, 0, -1); --パンチ SE013 = playSeVer2( spep_1 + 38, 1180, "", 0, 10, 0, -1); setStartTimeMs( SE013, 383 ); SE014 = playSeVer2( spep_1 + 36, 1187, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 36, 1359, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 56; ------------------------------------------------------ --膝蹴り 撃ち落とし ------------------------------------------------------ -- ** エフェクト等 ** -- drop_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, drop_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, drop_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, drop_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, drop_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, drop_f, 0 ); setEffRotateKey( spep_2 + 110, drop_f, 0 ); setEffAlphaKey( spep_2 + 0, drop_f, 255 ); setEffAlphaKey( spep_2 + 108, drop_f, 255 ); setEffAlphaKey( spep_2 + 109, drop_f, 255 ); setEffAlphaKey( spep_2 + 110, drop_f, 0 ); -- ** エフェクト等 ** -- drop_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, drop_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, drop_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, drop_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, drop_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, drop_b, 0 ); setEffRotateKey( spep_2 + 110, drop_b, 0 ); setEffAlphaKey( spep_2 + 0, drop_b, 255 ); setEffAlphaKey( spep_2 + 108, drop_b, 255 ); setEffAlphaKey( spep_2 + 109, drop_b, 255 ); setEffAlphaKey( spep_2 + 110, drop_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 90, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2-3 + 52, 1, 108 ); changeAnime( spep_2-3 + 78, 1, 7 ); changeAnime( spep_2-3 + 84, 1, 6 ); setMoveKey( spep_2 + 0, 1, -549.6, -742.8 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -549.6, -742.8 , 0 ); setMoveKey( spep_2-3 + 4, 1, -305.5, -494.5 , 0 ); setMoveKey( spep_2-3 + 6, 1, -132.5, -363.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, -132.5, -363.7 , 0 ); setMoveKey( spep_2-3 + 10, 1, 28.6, -241.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 28.6, -241.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, 82.4, -210.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, 82.4, -210.2 , 0 ); setMoveKey( spep_2-3 + 18, 1, 109.8, -194.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 109.8, -194.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 117.5, -189 , 0 ); setMoveKey( spep_2-3 + 24, 1, 117.5, -189 , 0 ); setMoveKey( spep_2-3 + 26, 1, 123.2, -185.9 , 0 ); setMoveKey( spep_2-3 + 51, 1, 123.2, -185.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 175.6, 39.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 175.6, 39.5 , 0 ); setMoveKey( spep_2-3 + 56, 1, 192.2, 85.8 , 0 ); setMoveKey( spep_2-3 + 58, 1, 199.3, 105.5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 199.3, 105.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, 210.8, 138 , 0 ); setMoveKey( spep_2-3 + 64, 1, 210.8, 138 , 0 ); setMoveKey( spep_2-3 + 66, 1, 219.2, 161 , 0 ); setMoveKey( spep_2-3 + 68, 1, 219.2, 161 , 0 ); setMoveKey( spep_2-3 + 70, 1, 224.1, 174.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, 224.1, 174.9 , 0 ); setMoveKey( spep_2-3 + 74, 1, 225.6, 179.6 , 0 ); setMoveKey( spep_2-3 + 77, 1, 225.6, 179.6 , 0 ); setMoveKey( spep_2-3 + 78, 1, 170.1, -110 , 0 ); setMoveKey( spep_2-3 + 83, 1, 170.1, -110 , 0 ); setMoveKey( spep_2-3 + 84, 1, 219.2, -480.8 , 0 ); setMoveKey( spep_2-3 + 86, 1, 201.8, -704.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 187.1, -892.2 , 0 ); setMoveKey( spep_2-3 + 90, 1, 175.2, -1045.3 , 0 ); setScaleKey( spep_2 + 0, 1, 4.5,4.5); setScaleKey( spep_2-3 + 4, 1, 3.89,3.89); setScaleKey( spep_2-3 + 6, 1, 3.79,3.79); setScaleKey( spep_2-3 + 8, 1, 3.79,3.79); setScaleKey( spep_2-3 + 10, 1, 3.68,3.68); setScaleKey( spep_2-3 + 12, 1, 3.68,3.68); setScaleKey( spep_2-3 + 14, 1, 3.62,3.62); setScaleKey( spep_2-3 + 16, 1, 3.62,3.62); setScaleKey( spep_2-3 + 18, 1, 3.59,3.59); setScaleKey( spep_2-3 + 20, 1, 3.59,3.59); setScaleKey( spep_2-3 + 22, 1, 3.58,3.58); setScaleKey( spep_2-3 + 51, 1, 3.58,3.58); setScaleKey( spep_2-3 + 52, 1, 3.96,3.96); setScaleKey( spep_2-3 + 54, 1, 3.96,3.96); setScaleKey( spep_2-3 + 56, 1, 3.93,3.93); setScaleKey( spep_2-3 + 60, 1, 3.93,3.93); setScaleKey( spep_2-3 + 62, 1, 3.92,3.92); setScaleKey( spep_2-3 + 64, 1, 3.92,3.92); setScaleKey( spep_2-3 + 66, 1, 3.91,3.91); setScaleKey( spep_2-3 + 77, 1, 3.91,3.91); setScaleKey( spep_2-3 + 78, 1, 1.18,1.18); setScaleKey( spep_2-3 + 83, 1, 1.18,1.18); setScaleKey( spep_2-3 + 84, 1, 3.55,3.55); setScaleKey( spep_2-3 + 90, 1, 3.55,3.55); setRotateKey( spep_2 + 0, 1, -70 ); --setRotateKey( spep_2-3 + 2, 1, -70 ); setRotateKey( spep_2-3 + 4, 1, -56 ); setRotateKey( spep_2-3 + 6, 1, -55.4 ); setRotateKey( spep_2-3 + 8, 1, -55.4 ); setRotateKey( spep_2-3 + 10, 1, -54.6 ); setRotateKey( spep_2-3 + 12, 1, -54.6 ); setRotateKey( spep_2-3 + 14, 1, -54.3 ); setRotateKey( spep_2-3 + 16, 1, -54.3 ); setRotateKey( spep_2-3 + 18, 1, -54.1 ); setRotateKey( spep_2-3 + 20, 1, -54.1 ); setRotateKey( spep_2-3 + 22, 1, -54 ); setRotateKey( spep_2-3 + 51, 1, -54 ); setRotateKey( spep_2-3 + 52, 1, -63.2 ); setRotateKey( spep_2-3 + 77, 1, -63.2 ); setRotateKey( spep_2-3 + 78, 1, -65 ); setRotateKey( spep_2-3 + 83, 1, -65 ); setRotateKey( spep_2-3 + 84, 1, -105 ); setRotateKey( spep_2-3 + 90, 1, -105 ); --SE --膝蹴り SE016 = playSeVer2( spep_2 + 50, 1190, "",spep_2 + 98, 0, 26, -1); SE017 = playSeVer2( spep_2 + 50, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 54, 1110, "", 0, 0, 0, -1); --叩き落とす SE019 = playSeVer2( spep_2 + 76, 1123, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 80, 1359, "",spep_2 + 118, 0, 28, -1); SE021 = playSeVer2( spep_2 + 80, 1169, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 80, 1121, "",spep_2 + 136, 0, 18, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 108; ------------------------------------------------------ --蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_06, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 152, kick_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 152, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 152, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 150, kick_f, 255 ); setEffAlphaKey( spep_3 + 151, kick_f, 255 ); setEffAlphaKey( spep_3 + 152, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_3 + 0, SP_07, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 152, kick_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 152, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 152, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 150, kick_b, 255 ); setEffAlphaKey( spep_3 + 151, kick_b, 255 ); setEffAlphaKey( spep_3 + 152, kick_b, 0 ); --敵の動き setDisp( spep_3-3 + 6, 1, 1 ); changeAnime( spep_3-3 + 6, 1, 108 ); changeAnime( spep_3-3 + 12, 1, 106 ); changeAnime( spep_3-3 + 98, 1, 108 ); changeAnime( spep_3-3 + 116, 1, 106 ); setMoveKey( spep_3-3 + 6, 1, -365.6, 325.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, -97.5, 147.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 143.2, -21.3 , 0 ); setMoveKey( spep_3-3 + 11, 1, 143.2, -21.3 , 0 ); setMoveKey( spep_3-3 + 12, 1, 144.6, -58.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 149.6, -55.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 154.7, -47.9 , 0 ); setMoveKey( spep_3-3 + 18, 1, 160.5, -44.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 149.8, -53.6 , 0 ); setMoveKey( spep_3-3 + 22, 1, 149.4, -59.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 158, -44.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 153.2, -46.5 , 0 ); setMoveKey( spep_3-3 + 28, 1, 149, -55.5 , 0 ); setMoveKey( spep_3-3 + 30, 1, 149.6, -52.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 155.4, -44.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 151.1, -50.2 , 0 ); setMoveKey( spep_3-3 + 36, 1, 146.3, -56.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 148.3, -51.5 , 0 ); setMoveKey( spep_3-3 + 40, 1, 151.2, -47.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 154.2, -50.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 150, -54.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 148.1, -55.2 , 0 ); setMoveKey( spep_3-3 + 48, 1, 153.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 154.1, -51 , 0 ); setMoveKey( spep_3-3 + 52, 1, 149.1, -52.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 148.9, -51.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 152.6, -49.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 149.3, -52.4 , 0 ); setMoveKey( spep_3-3 + 60, 1, 150.6, -51.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 152.6, -50.4 , 0 ); setMoveKey( spep_3-3 + 64, 1, 152.9, -49.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 149.8, -52.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 150.4, -52.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, 150.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 151.9, -50.2 , 0 ); setMoveKey( spep_3-3 + 74, 1, 151, -50.5 , 0 ); setMoveKey( spep_3-3 + 76, 1, 150.9, -50.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 151.3, -50.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 151.1, -51.5 , 0 ); setMoveKey( spep_3-3 + 82, 1, 151.5, -51.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 151.4, -50.8 , 0 ); setMoveKey( spep_3-3 + 86, 1, 151.2, -51.8 , 0 ); setMoveKey( spep_3-3 + 88, 1, 151.3, -51.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 151.3, -51.6 , 0 ); setMoveKey( spep_3-3 + 92, 1, 151.3, -51.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 151.3, -51.4 , 0 ); setMoveKey( spep_3-3 + 97, 1, 151.4, -51.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 135.3, -25.4 , 0 ); setMoveKey( spep_3-3 + 100, 1, 139.1, -27.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 178.2, -52.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 171.7, -50.1 , 0 ); setMoveKey( spep_3-3 + 106, 1, 158, -29.1 , 0 ); setMoveKey( spep_3-3 + 108, 1, 167.7, -32.9 , 0 ); setMoveKey( spep_3-3 + 110, 1, 168.4, -45.7 , 0 ); setMoveKey( spep_3-3 + 112, 1, 182.5, -47.4 , 0 ); setMoveKey( spep_3-3 + 114, 1, 163, -36.8 , 0 ); setMoveKey( spep_3-3 + 115, 1, 163, -36.8 , 0 ); setMoveKey( spep_3-3 + 116, 1, 172.5, -56.2 , 0 ); setMoveKey( spep_3-3 + 118, 1, 177.6, -63.2 , 0 ); setMoveKey( spep_3-3 + 120, 1, 174.1, -66.5 , 0 ); setMoveKey( spep_3-3 + 122, 1, 172.1, -62.4 , 0 ); setMoveKey( spep_3-3 + 124, 1, 165.7, -59.4 , 0 ); setMoveKey( spep_3-3 + 126, 1, 170, -65.4 , 0 ); setMoveKey( spep_3-3 + 128, 1, 174.4, -63.4 , 0 ); setMoveKey( spep_3-3 + 130, 1, 163.9, -57.5 , 0 ); setMoveKey( spep_3-3 + 132, 1, 170.5, -61.1 , 0 ); setMoveKey( spep_3-3 + 134, 1, 171.6, -63.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, 168.5, -61.5 , 0 ); setMoveKey( spep_3-3 + 138, 1, 162.3, -59.6 , 0 ); setMoveKey( spep_3-3 + 140, 1, 162.5, -57.8 , 0 ); setMoveKey( spep_3-3 + 142, 1, 165, -60.7 , 0 ); setMoveKey( spep_3-3 + 144, 1, 161.9, -57.4 , 0 ); setMoveKey( spep_3-1 + 152, 1, 161.9, -57.4 , 0 ); setScaleKey( spep_3-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 11, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 12, 1, 1.71, 1.81 ); setScaleKey( spep_3-3 + 97, 1, 1.71, 1.81 ); setScaleKey( spep_3-3 + 98, 1, 1.89,1.89); setScaleKey( spep_3-3 + 100, 1, 1.89,1.89); setScaleKey( spep_3-3 + 102, 1, 2.45,2.45); setScaleKey( spep_3-3 + 104, 1, 2.41,2.41); setScaleKey( spep_3-3 + 106, 1, 1.93,1.93); setScaleKey( spep_3-3 + 108, 1, 2.05,2.05); setScaleKey( spep_3-3 + 110, 1, 2.19,2.19); setScaleKey( spep_3-3 + 112, 1, 2.37,2.37); setScaleKey( spep_3-3 + 114, 1, 2.01,2.01); setScaleKey( spep_3-3 + 115, 1, 2.01,2.01); setScaleKey( spep_3-3 + 116, 1, 1.8,1.8); setScaleKey( spep_3-3 + 118, 1, 1.95,1.95); setScaleKey( spep_3-3 + 120, 1, 1.98,1.98); setScaleKey( spep_3-3 + 122, 1, 1.87,1.87); setScaleKey( spep_3-3 + 124, 1, 1.79,1.79); setScaleKey( spep_3-3 + 126, 1, 1.9,1.9); setScaleKey( spep_3-3 + 128, 1, 1.9,1.9); setScaleKey( spep_3-3 + 130, 1, 1.76,1.76); setScaleKey( spep_3-3 + 132, 1, 1.82,1.82); setScaleKey( spep_3-3 + 134, 1, 1.87,1.87); setScaleKey( spep_3-3 + 136, 1, 1.84,1.84); setScaleKey( spep_3-3 + 138, 1, 1.75,1.75); setScaleKey( spep_3-3 + 140, 1, 1.75,1.75); setScaleKey( spep_3-3 + 142, 1, 1.79,1.79); setScaleKey( spep_3-3 + 144, 1, 1.75,1.75); setScaleKey( spep_3-1 + 152, 1, 1.75,1.75); setRotateKey( spep_3-3 + 6, 1, 50.9 ); setRotateKey( spep_3-3 + 11, 1, 50.9 ); setRotateKey( spep_3-3 + 12, 1, -18.2 ); setRotateKey( spep_3-3 + 97, 1, -18.2 ); setRotateKey( spep_3-3 + 98, 1, 50.9 ); setRotateKey( spep_3-3 + 115, 1, 50.9 ); setRotateKey( spep_3-3 + 116, 1, -20 ); setRotateKey( spep_3-3 + 118, 1, -19.6 ); setRotateKey( spep_3-3 + 120, 1, -19.4 ); setRotateKey( spep_3-3 + 122, 1, -19.2 ); setRotateKey( spep_3-3 + 124, 1, -19 ); setRotateKey( spep_3-3 + 154, 1, -19 ); --SE --岩に激突する SE024 = playSeVer2( spep_3 + 10, 1159, "",spep_3 + 56, 0, 28, -1); SE025 = playSeVer2( spep_3 + 10, 1168, "",spep_3 + 112, 0, 56, -1); --クウラ飛んでくる SE023 = playSeVer2( spep_3 + 38, 1215, "",spep_3 + 100, 34, 8, -1); setSeVolumeByWorkId( spep_3 + 38, SE023, 76 ); setStartTimeMs( SE023, 700 ); SE026 = playSeVer2( spep_3 + 50, 1222, "",spep_3 + 102, 24, 10, -1); setSeVolumeByWorkId( spep_3 + 50, SE026, 112 ); setStartTimeMs( SE026, 83 ); --踏みつける SE027 = playSeVer2( spep_3 + 96, 1180, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE027, 87 ); setStartTimeMs( SE027, 250 ); setPitch( spep_3 + 96, SE027, 500 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_3 + 88, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_3 + 92, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE029, 83 ); SE030 = playSeVer2( spep_3 + 96, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE030, 82 ); SE031 = playSeVer2( spep_3 + 96, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE031, 87 ); SE032 = playSeVer2( spep_3 + 96, 1159, "",spep_3 + 400, 0, 12, -1); setSeVolumeByWorkId( spep_3 + 96, SE032, 70 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 152; ------------------------------------------------------ --蹴り2 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_4 + 0, SP_08, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 148, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 148, kick2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick2_f, 0 ); setEffRotateKey( spep_4 + 148, kick2_f, 0 ); setEffAlphaKey( spep_4 + 0, kick2_f, 255 ); setEffAlphaKey( spep_4 + 146, kick2_f, 255 ); setEffAlphaKey( spep_4 + 147, kick2_f, 255 ); setEffAlphaKey( spep_4 + 148, kick2_f, 0 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_4 + 0, SP_09, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 148, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 148, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick2_b, 0 ); setEffRotateKey( spep_4 + 148, kick2_b, 0 ); setEffAlphaKey( spep_4 + 0, kick2_b, 255 ); setEffAlphaKey( spep_4 + 146, kick2_b, 255 ); setEffAlphaKey( spep_4 + 147, kick2_b, 255 ); setEffAlphaKey( spep_4 + 148, kick2_b, 0 ); --敵の動き changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 48, 1, 108 ); changeAnime( spep_4-3 + 54, 1, 106 ); setMoveKey( spep_4 + 0, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 12, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 14, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 28, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 47, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 129.6, -150 , 0 ); setMoveKey( spep_4-3 + 50, 1, 129.6, -150 , 0 ); setMoveKey( spep_4-3 + 53, 1, 130.1, -153.2 , 0 ); setMoveKey( spep_4-3 + 54, 1, 86, -298.8 , 0 ); setMoveKey( spep_4-3 + 56, 1, 101.4, -298.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 109.3, -294.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 115.2, -298.7 , 0 ); setMoveKey( spep_4-3 + 62, 1, 118.3, -304.9 , 0 ); setMoveKey( spep_4-3 + 64, 1, 120.1, -302.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 120.3, -298.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, 121.2, -300 , 0 ); setMoveKey( spep_4-3 + 70, 1, 121.5, -302.8 , 0 ); setMoveKey( spep_4-3 + 72, 1, 122.7, -304.4 , 0 ); setMoveKey( spep_4-3 + 74, 1, 122.5, -299.4 , 0 ); setMoveKey( spep_4-3 + 76, 1, 122.5, -298.9 , 0 ); setMoveKey( spep_4-3 + 78, 1, 122.2, -305.4 , 0 ); setMoveKey( spep_4-3 + 80, 1, 121.5, -303.6 , 0 ); setMoveKey( spep_4-3 + 82, 1, 121.7, -299.4 , 0 ); setMoveKey( spep_4-3 + 84, 1, 121.7, -299.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 121.7, -303.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 121.5, -304.3 , 0 ); setMoveKey( spep_4-3 + 90, 1, 121.5, -299.1 , 0 ); setMoveKey( spep_4-3 + 92, 1, 121.2, -300.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 121.2, -305.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, 121.2, -303.6 , 0 ); setMoveKey( spep_4-3 + 98, 1, 121, -300.6 , 0 ); setMoveKey( spep_4-3 + 100, 1, 122.5, -299.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 122, -303.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 121.5, -302.3 , 0 ); setMoveKey( spep_4-3 + 106, 1, 122, -298.6 , 0 ); setMoveKey( spep_4-3 + 108, 1, 121.5, -300.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 122.5, -302.1 , 0 ); setMoveKey( spep_4-3 + 112, 1, 121.7, -301.1 , 0 ); setMoveKey( spep_4-3 + 114, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 136, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 138, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 140, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 142, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 144, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 146, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-1 + 148, 1, 122.2, -301.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 47, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 48, 1, 5.35, 5.42 ); setScaleKey( spep_4-3 + 53, 1, 5.35, 5.42 ); setScaleKey( spep_4-3 + 54, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 56, 1, 5.09, 5.15 ); setScaleKey( spep_4-3 + 58, 1, 5.07, 5.13 ); setScaleKey( spep_4-3 + 60, 1, 5.05, 5.12 ); setScaleKey( spep_4-3 + 62, 1, 5.05, 5.11 ); setScaleKey( spep_4-3 + 64, 1, 5.04, 5.11 ); setScaleKey( spep_4-3 + 66, 1, 5.04, 5.1 ); setScaleKey( spep_4-1 + 148, 1, 5.04, 5.1 ); setRotateKey( spep_4 + 0, 1, -49.5 ); setRotateKey( spep_4-3 + 12, 1, -49.5 ); setRotateKey( spep_4-3 + 14, 1, -49 ); setRotateKey( spep_4-3 + 16, 1, -49.5 ); setRotateKey( spep_4-3 + 22, 1, -49.5 ); setRotateKey( spep_4-3 + 24, 1, -49 ); setRotateKey( spep_4-3 + 26, 1, -49.5 ); setRotateKey( spep_4-3 + 28, 1, -49 ); setRotateKey( spep_4-3 + 30, 1, -49 ); setRotateKey( spep_4-3 + 32, 1, -49.5 ); setRotateKey( spep_4-3 + 47, 1, -49.5 ); setRotateKey( spep_4-3 + 48, 1, 11 ); setRotateKey( spep_4-3 + 53, 1, 11 ); setRotateKey( spep_4-3 + 54, 1, -49 ); setRotateKey( spep_4-3 + 86, 1, -49 ); setRotateKey( spep_4-3 + 88, 1, -48.5 ); setRotateKey( spep_4-3 + 90, 1, -49 ); setRotateKey( spep_4-3 + 96, 1, -49 ); setRotateKey( spep_4-3 + 98, 1, -48.5 ); setRotateKey( spep_4-3 + 100, 1, -49 ); setRotateKey( spep_4-3 + 102, 1, -49 ); setRotateKey( spep_4-3 + 104, 1, -48.5 ); setRotateKey( spep_4-3 + 106, 1, -49 ); setRotateKey( spep_4-3 + 136, 1, -49 ); setRotateKey( spep_4-3 + 138, 1, -48.5 ); setRotateKey( spep_4-3 + 140, 1, -48.5 ); setRotateKey( spep_4-3 + 142, 1, -49 ); setRotateKey( spep_4-3 + 144, 1, -48.5 ); setRotateKey( spep_4-3 + 146, 1, -49 ); setRotateKey( spep_4-1 + 148, 1, -49 ); --SE --追い踏みつけ SE033 = playSeVer2( spep_4 + 42, 1153, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_4 + 44, 1169, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_4 + 46, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 46, SE035, 74 ); --足引く SE036 = playSeVer2( spep_4 + 122, 1190, "", 0, 6, 0, -1); setStartTimeMs( SE036, 150 ); SE037 = playSeVer2( spep_4 + 122, 1116, "",spep_4 + 160, 0, 18, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 148; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- cut_f = entryEffect( spep_5 + 0, SP_10, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, cut_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, cut_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, cut_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, cut_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, cut_f, 0 ); setEffRotateKey( spep_5 + 84, cut_f, 0 ); setEffAlphaKey( spep_5 + 0, cut_f, 255 ); setEffAlphaKey( spep_5 + 84, cut_f, 255 ); setEffAlphaKey( spep_5 + 85, cut_f, 0 ); setEffAlphaKey( spep_5 + 86, cut_f, 0 ); -- ** エフェクト等 ** -- cut_b = entryEffect( spep_5 + 0, SP_11, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, cut_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, cut_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, cut_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, cut_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, cut_b, 0 ); setEffRotateKey( spep_5 + 84, cut_b, 0 ); setEffAlphaKey( spep_5 + 0, cut_b, 255 ); setEffAlphaKey( spep_5 + 84, cut_b, 255 ); setEffAlphaKey( spep_5 + 85, cut_b, 0 ); setEffAlphaKey( spep_5 + 86, cut_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_5 -8; -- ** 顔カットイン ** -- speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --敵の動き setDisp( spep_5 + 84, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); a=40; setMoveKey( spep_5 + 0, 1, 173.3+a, -16.9 , 0 ); setMoveKey( spep_5 + 84, 1, 173.3+a, -16.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.58, 1.58 ); setScaleKey( spep_5 + 84, 1, 1.58, 1.58 ); setRotateKey( spep_5 + 0, 1, -42 ); setRotateKey( spep_5 + 84, 1, -42 ); --SE --顔カットイン SE038 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_5 +82 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 84; --エフェクト extra_f = entryEffect( spep_6 + 0, SP_12, 0x100, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_6 + 0, extra_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 376, extra_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, extra_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 376, extra_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, extra_f, 0 ); setEffRotateKey( spep_6 + 376, extra_f, 0 ); setEffAlphaKey( spep_6 + 0, extra_f, 255 ); setEffAlphaKey( spep_6 + 376, extra_f, 255 ); --エフェクト extra_b = entryEffect( spep_6 + 0, SP_13, 0x80, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_6 + 0, extra_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 376, extra_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, extra_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 376, extra_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, extra_b, 0 ); setEffRotateKey( spep_6 + 376, extra_b, 0 ); setEffAlphaKey( spep_6 + 0, extra_b, 255 ); setEffAlphaKey( spep_6 + 376, extra_b, 255 ); --SE --飛び上がる SE039 = playSeVer2( spep_6 + 0, 1241, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_6 + 0, 1170, "", 0, 0, 0, -1); --環境音 SE041 = playSeVer2( spep_6 + 0, 1269, "",spep_6 + 368, 0, 54, -1); setSeVolumeByWorkId( spep_6 + 0, SE041, 20 ); --セリフカットイン SE042 = playSeVer2( spep_6 + 4, 1018, "", 0, 0, 0, -1); --飛び上がる SE043 = playSeVer2( spep_6 + 4, 44, "", 0, 0, 0, -1); --顔アップ SE044 = playSeVer2( spep_6 + 190, 1116, "",spep_6 + 232, 0, 16, -1); SE045 = playSeVer2( spep_6 + 196, 1004, "", 0, 0, 0, -1); --腕を上げる SE046 = playSeVer2( spep_6 + 260, 1003, "", 0, 0, 0, -1); --気弾溜め SE047 = playSeVer2( spep_6 + 278, 1158, "",spep_6 + 548, 0, 24, -1); SE048 = playSeVer2( spep_6 + 278, 1224, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 278, SE048, 79 ); SE049 = playSeVer2( spep_6 + 278, 1226, "",spep_6 + 436, 0, 26, -1); --pepega spep_7= spep_6+380; -------------------------------------- --カードカットイン(88F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_7 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen1, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_7 + 90, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen1, 0 ); setEffRotateKey( spep_7 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); -- ** 白フェード ** -- entryFade( spep_7 + 86, 2, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); --lol spep_8= spep_7+94; --skip skipFrame(spep_8 + 0, spep_8 + 380); --エフェクト kekw = entryEffect( spep_8 + 0, SP_12, 0x100, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_8 + 0, kekw, 0, 0 , 0 ); setEffMoveKey( spep_8 + 1058, kekw, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, kekw, 1.0, 1.0 ); setEffScaleKey( spep_8 + 1058, kekw, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, kekw, 0 ); setEffRotateKey( spep_8 + 1058, kekw, 0 ); setEffAlphaKey( spep_8 + 0, kekw, 255 ); setEffAlphaKey( spep_8 + 1058, kekw, 255 ); --エフェクト kekl = entryEffect( spep_8 + 0, SP_13, 0x80, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_8 + 0, kekl, 0, 0 , 0 ); setEffMoveKey( spep_8 + 1058, kekl, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, kekl, 1.0, 1.0 ); setEffScaleKey( spep_8 + 1058, kekl, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, kekl, 0 ); setEffRotateKey( spep_8 + 1058, kekl, 0 ); setEffAlphaKey( spep_8 + 0, kekl, 255 ); setEffAlphaKey( spep_8 + 1058, kekl, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_8 + 1056, SP_14, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_8 + 1056, KO, 0, 0 , 0 ); setEffMoveKey( spep_8 + 1186, KO, 0, 0 , 0 ); setEffScaleKey( spep_8 + 1056, KO, 1.0 , 1.0 ); setEffScaleKey( spep_8 + 1186, KO, 1.0 , 1.0 ); setEffRotateKey( spep_8 + 1056, KO, 0 ); setEffRotateKey( spep_8 + 1186, KO, 0 ); setEffAlphaKey( spep_8 + 1056, KO, 255 ); setEffAlphaKey( spep_8 + 1186, KO, 255 ); SE050 = playSeVer2( spep_8 + 412, 1356, "",spep_8 + 572, 10, 42, -1); setSeVolumeByWorkId( spep_8 + 412, SE050, 65 ); setStartTimeMs( SE050, 833 ); SE051 = playSeVer2( spep_8 + 412, 1213, "",spep_8 + 572, 10, 42, -1); setSeVolumeByWorkId( spep_8 + 412, SE051, 68 ); setStartTimeMs( SE051, 600 ); SE052 = playSeVer2( spep_8 + 412, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 412, SE052, 126 ); --気弾投げ SE053 = playSeVer2( spep_8 + 528, 1237, "",spep_8 + 632, 4, 40, -1); setSeVolumeByWorkId( spep_8 + 528, SE053, 70 ); setStartTimeMs( SE053, 167 ); SE054 = playSeVer2( spep_8 + 528, 1193, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 528, SE054, 127 ); SE055 = playSeVer2( spep_8 + 528, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 528, SE055, 77 ); SE056 = playSeVer2( spep_8 + 528, 1284, "",spep_8 + 616, 0, 50, -1); setSeVolumeByWorkId( spep_8 + 528, SE056, 77 ); --気弾向かっていく SE057 = playSeVer2( spep_8 + 628, 1213, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_8 + 628, SE057, 89 ); setStartTimeMs( SE057, 283 ); SE058 = playSeVer2( spep_8 + 630, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 630, SE058, 112 ); SE059 = playSeVer2( spep_8 + 632, 1044, "",spep_8 + 868, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 884, 0, 0, 0, 0, 255); -- ベース暗め 背景 --敵の動き setDisp( spep_8-3 + 724, 1, 1); setDisp( spep_8-3 + 768, 1, 0); changeAnime( spep_8-3 + 724, 1, 104); changeAnime( spep_8-3 + 760, 1, 108); setBlendColor( spep_8 -3 + 724, 1, 3, 0.45, 0.26, 0.16, 0.7 ); setBlendColor( spep_8 -3 + 767, 1, 3, 0.45, 0.26, 0.16, 0.7 ); setBlendColor( spep_8 -3 + 768, 1, 3, 0.73, 0.28, 0, 0 ); b1 = 5 setMoveKey( spep_8 -3 + 724, 1, 94.4, -79.9 -b1 , 0 ); setMoveKey( spep_8 -3 + 726, 1, 94.8, -82.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 728, 1, 98.1, -85 -b1 , 0 ); setMoveKey( spep_8 -3 + 730, 1, 94.8, -82.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 732, 1, 98.8, -82.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 734, 1, 94.8, -85.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 736, 1, 98.4, -83.1 -b1 , 0 ); setMoveKey( spep_8 -3 + 738, 1, 94.8, -86.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 740, 1, 99.8, -87.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 742, 1, 94.8, -87.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 744, 1, 98.8, -87 -b1 , 0 ); setMoveKey( spep_8 -3 + 746, 1, 98.8, -91 -b1 , 0 ); setMoveKey( spep_8 -3 + 748, 1, 99.8, -88 -b1 , 0 ); setMoveKey( spep_8 -3 + 750, 1, 99.1, -92 -b1 , 0 ); setMoveKey( spep_8 -3 + 752, 1, 101.5, -94 -b1 , 0 ); setMoveKey( spep_8 -3 + 754, 1, 100.5, -93 -b1 , 0 ); setMoveKey( spep_8 -3 + 756, 1, 99.8, -88.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 758, 1, 110.2, -103.1 -b1 , 0 ); setMoveKey( spep_8 -3 + 759, 1, 110.2, -103.1 -b1 , 0 );-- setMoveKey( spep_8 -3 + 760, 1, 144.7, -135.9 , 0 ); setMoveKey( spep_8 -3 + 762, 1, 140.8, -158.6 , 0 ); setMoveKey( spep_8 -3 + 764, 1, 144.6, -159.9 , 0 ); setMoveKey( spep_8 -3 + 766, 1, 190.5, -200.1 , 0 ); setMoveKey( spep_8 -3 + 768, 1, 190.5, -200.1 , 0 ); setScaleKey( spep_8 -3 + 724, 1, 1.1, 1 ); setScaleKey( spep_8 -3 + 768, 1, 1.1, 1 ); setRotateKey( spep_8 -3 + 724, 1, 30 ); setRotateKey( spep_8 -3 + 758, 1, 30 ); setRotateKey( spep_8 -3 + 760, 1, 40 ); setRotateKey( spep_8 -3 + 762, 1, 60 ); setRotateKey( spep_8 -3 + 762, 1, 60 ); setRotateKey( spep_8 -3 + 768, 1, 60 ); --SE --地面に着く SE060 = playSeVer2( spep_8 + 696, 1188, "", 0, 0, 0, -1); --敵ヒット SE061 = playSeVer2( spep_8 + 750, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 750, SE061, 83 ); SE062 = playSeVer2( spep_8 + 750, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 750, SE062, 88 ); SE063 = playSeVer2( spep_8 + 758, 1168, "", 0, 0, 0, -1); --気弾地面に埋まっていく SE064 = playSeVer2( spep_8 + 850, 1213, "", 0, 16, 0, -1); setStartTimeMs( SE064, 267 ); SE065 = playSeVer2( spep_8 + 846, 1343, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_8 + 864, 1024, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_8 + 864, 1044, "", 0, 0, 0, -1); --風圧 SE068 = playSeVer2( spep_8 + 916, 1258, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_8 + 916, SE068, 70 ); SE069 = playSeVer2( spep_8 + 940, 1259, "", 0, 0, 0, -1); setPitch( spep_8 + 940, SE069, -600 ); setTimeStretch( SE069, 0.6, 30, 4 ); --ボイス -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_8 + 870 ); entryFade( spep_8 +1048, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_8 + 1058 ); else ------------------------------------------------------------------------------------------------------------ -- 敵側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --突進 ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- rush = entryEffect( spep_0 + 0, SP_01x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, rush, 0, 0, 0 ); setEffMoveKey( spep_0 + 166, rush, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, rush, -1.0, 1.0 ); setEffScaleKey( spep_0 + 166, rush, -1.0, 1.0 ); setEffRotateKey( spep_0 + 0, rush, 0 ); setEffRotateKey( spep_0 + 166, rush, 0 ); setEffAlphaKey( spep_0 + 0, rush, 255 ); setEffAlphaKey( spep_0 + 164, rush, 255 ); setEffAlphaKey( spep_0 + 165, rush, 255 ); setEffAlphaKey( spep_0 + 166, rush, 0 ); --敵の動き setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0-1 + 90, 1, 0 ); changeAnime( spep_0 + 0, 1, 117 ); setMoveKey( spep_0 + 0, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 1, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 2, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 3, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 4, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 5, 1, 2.2, 228 , 0 ); setMoveKey( spep_0 + 6, 1, 2.2, 228 , 0 ); setMoveKey( spep_0-1 + 90, 1, 2.2, 228 , 0 ); setScaleKey( spep_0 + 0, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 1, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 2, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 3, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 4, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 5, 1, 0.1, 0.1 ); setScaleKey( spep_0 + 6, 1, 0.1, 0.1 ); setScaleKey( spep_0-1 + 90, 1, 0.1, 0.1 ); setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 1, 1, 0 ); setRotateKey( spep_0 + 2, 1, 0 ); setRotateKey( spep_0 + 3, 1, 0 ); setRotateKey( spep_0 + 4, 1, 0 ); setRotateKey( spep_0 + 5, 1, 0 ); setRotateKey( spep_0 + 6, 1, 0 ); setRotateKey( spep_0-1 + 90, 1, 0 ); --SE --構える SE001 = playSeVer2( spep_0 + 36, 1013, "", 0, 0, 0, -1); SE002 = playSeVer2( spep_0 + 36, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 36, SE002, 55 ); SE003 = playSeVer2( spep_0 + 38, 1003, "", 0, 0, 0, -1); --向かっていく SE004 = playSeVer2( spep_0 + 64, 1182, "", 0, 0, 0, -1); SE005 = playSeVer2( spep_0 + 64, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE005, 66 ); SE006 = playSeVer2( spep_0 + 68, 44, "", 0, 0, 0, -1); --飛んでいく SE007 = playSeVer2( spep_0 + 90, 1019, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 90, 1304, "",spep_0 + 230, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 90, SE008, 73 ); SE009 = playSeVer2( spep_0 + 90, 1278, "",spep_0 + 224, 0, 34, -1); SE010 = playSeVer2( spep_0 + 154, 1019, "",spep_0 + 218, 0, 28, -1); -- ** くろ背景 ** -- entryFadeBg( spep_0 + 0, 0, 170, 0, 0, 0, 0, 255 ); --黒 背景 ------------------------------------------------------ -- 回避 ------------------------------------------------------ if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 130; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge-12, 1042); stopSe( SP_dodge - 12, SE004, 0 ); stopSe( SP_dodge - 12, SE005, 0 ); stopSe( SP_dodge - 12, SE006, 0 ); stopSe( SP_dodge - 12, SE007, 0 ); stopSe( SP_dodge - 12, SE008, 0 ); stopSe( SP_dodge - 12, SE009, 0 ); stopSe( SP_dodge - 12, SE010, 0 ); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi1 = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 setEffScaleKey( SP_dodge, kaihi1, 1.0, 1.0); setEffAlphaKey( SP_dodge, kaihi1, 255); pauseAll( SP_dodge, 67); entryFade( SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end ------------------------------------------------------ -- 回避しなかった場合 ------------------------------------------------------ -- ** 次の準備 ** -- spep_1= spep_0 + 166; ------------------------------------------------------ --パンチ ------------------------------------------------------ -- ** エフェクト等 ** -- panting_f = entryEffect( spep_1 + 0, SP_02x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, panting_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, panting_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_f, 0 ); setEffRotateKey( spep_1 + 56, panting_f, 0 ); setEffAlphaKey( spep_1 + 0, panting_f, 255 ); setEffAlphaKey( spep_1 + 54, panting_f, 255 ); setEffAlphaKey( spep_1 + 55, panting_f, 255 ); setEffAlphaKey( spep_1 + 56, panting_f, 0 ); -- ** エフェクト等 ** -- panting_b = entryEffect( spep_1 + 0, SP_03x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_1 + 0, panting_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 56, panting_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, panting_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 56, panting_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, panting_b, 0 ); setEffRotateKey( spep_1 + 56, panting_b, 0 ); setEffAlphaKey( spep_1 + 0, panting_b, 255 ); setEffAlphaKey( spep_1 + 54, panting_b, 255 ); setEffAlphaKey( spep_1 + 55, panting_b, 255 ); setEffAlphaKey( spep_1 + 56, panting_b, 0 ); --敵の動き setDisp( spep_1 + 0, 1, 1 ); changeAnime( spep_1 + 0, 1, 104 ); changeAnime( spep_1-3 + 38, 1, 106 ); setMoveKey( spep_1 + 0, 1, 236.4, 39.1 , 0 ); setMoveKey( spep_1-3 + 16, 1, 236.4, 39.1 , 0 ); setMoveKey( spep_1-3 + 18, 1, 236.4, 30.7 , 0 ); setMoveKey( spep_1-3 + 20, 1, 236.4, 22.4 , 0 ); setMoveKey( spep_1-3 + 22, 1, 236.4, 14 , 0 ); setMoveKey( spep_1-3 + 24, 1, 236.4, 5.6 , 0 ); setMoveKey( spep_1-3 + 26, 1, 236.4, -2.7 , 0 ); setMoveKey( spep_1-3 + 28, 1, 236.4, -11.1 , 0 ); setMoveKey( spep_1-3 + 30, 1, 236.4, -19.5 , 0 ); setMoveKey( spep_1-3 + 32, 1, 236.4, -27.9 , 0 ); setMoveKey( spep_1-3 + 34, 1, 236.4, -36.2 , 0 ); setMoveKey( spep_1-3 + 37, 1, 236.4, -44.6 , 0 ); setMoveKey( spep_1-3 + 38, 1, 338.3, -23.4 , 0 ); setMoveKey( spep_1-3 + 42, 1, 338.3, -23.4 , 0 ); setMoveKey( spep_1-3 + 44, 1, 395.6, 44.7 , 0 ); setMoveKey( spep_1-3 + 46, 1, 395.6, 44.7 , 0 ); setMoveKey( spep_1-3 + 48, 1, 504.2, 106.8 , 0 ); setMoveKey( spep_1-3 + 50, 1, 504.2, 106.8 , 0 ); setMoveKey( spep_1-1 + 56, 1, 668.1, 194.9 , 0 ); setScaleKey( spep_1 + 0, 1, 2.97,2.97); setScaleKey( spep_1-3 + 37, 1, 2.97,2.97); setScaleKey( spep_1-3 + 38, 1, 2.92,2.92); setScaleKey( spep_1-1 + 56, 1, 2.92,2.92); setRotateKey( spep_1 + 0, 1, -6.8 ); setRotateKey( spep_1-3 + 37, 1, -6.8 ); setRotateKey( spep_1-3 + 38, 1, -30 ); setRotateKey( spep_1-3 + 42, 1, -30 ); setRotateKey( spep_1-3 + 44, 1, -21.8 ); setRotateKey( spep_1-3 + 46, 1, -21.8 ); setRotateKey( spep_1-3 + 48, 1, -2 ); setRotateKey( spep_1-3 + 50, 1, -2 ); setRotateKey( spep_1-1 + 56, 1, 0 ); --SE --敵の前に現れる SE011 = playSeVer2( spep_1 + 12, 1245, "", 0, 16, 0, -1); setSeVolumeByWorkId( spep_1 + 12, SE011, 53 ); setStartTimeMs( SE011, 0 ); SE012 = playSeVer2( spep_1 + 22, 1004, "", 0, 0, 0, -1); --パンチ SE013 = playSeVer2( spep_1 + 38, 1180, "", 0, 10, 0, -1); setStartTimeMs( SE013, 383 ); SE014 = playSeVer2( spep_1 + 36, 1187, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_1 + 36, 1359, "", 0, 0, 0, -1); -- ** くろ背景 ** -- entryFadeBg( spep_1 + 0, 0, 60, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_2= spep_1 + 56; ------------------------------------------------------ --膝蹴り 撃ち落とし ------------------------------------------------------ -- ** エフェクト等 ** -- drop_f = entryEffect( spep_2 + 0, SP_04x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, drop_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, drop_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, drop_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, drop_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, drop_f, 0 ); setEffRotateKey( spep_2 + 110, drop_f, 0 ); setEffAlphaKey( spep_2 + 0, drop_f, 255 ); setEffAlphaKey( spep_2 + 108, drop_f, 255 ); setEffAlphaKey( spep_2 + 109, drop_f, 255 ); setEffAlphaKey( spep_2 + 110, drop_f, 0 ); -- ** エフェクト等 ** -- drop_b = entryEffect( spep_2 + 0, SP_05x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_2 + 0, drop_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 110, drop_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, drop_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 110, drop_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, drop_b, 0 ); setEffRotateKey( spep_2 + 110, drop_b, 0 ); setEffAlphaKey( spep_2 + 0, drop_b, 255 ); setEffAlphaKey( spep_2 + 108, drop_b, 255 ); setEffAlphaKey( spep_2 + 109, drop_b, 255 ); setEffAlphaKey( spep_2 + 110, drop_b, 0 ); --敵の動き setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2-3 + 90, 1, 0 ); changeAnime( spep_2 + 0, 1, 106 ); changeAnime( spep_2-3 + 52, 1, 108 ); changeAnime( spep_2-3 + 78, 1, 7 ); changeAnime( spep_2-3 + 84, 1, 6 ); setMoveKey( spep_2 + 0, 1, -549.6, -742.8 , 0 ); --setMoveKey( spep_2-3 + 2, 1, -549.6, -742.8 , 0 ); setMoveKey( spep_2-3 + 4, 1, -305.5, -494.5 , 0 ); setMoveKey( spep_2-3 + 6, 1, -132.5, -363.7 , 0 ); setMoveKey( spep_2-3 + 8, 1, -132.5, -363.7 , 0 ); setMoveKey( spep_2-3 + 10, 1, 28.6, -241.8 , 0 ); setMoveKey( spep_2-3 + 12, 1, 28.6, -241.8 , 0 ); setMoveKey( spep_2-3 + 14, 1, 82.4, -210.2 , 0 ); setMoveKey( spep_2-3 + 16, 1, 82.4, -210.2 , 0 ); setMoveKey( spep_2-3 + 18, 1, 109.8, -194.1 , 0 ); setMoveKey( spep_2-3 + 20, 1, 109.8, -194.1 , 0 ); setMoveKey( spep_2-3 + 22, 1, 117.5, -189 , 0 ); setMoveKey( spep_2-3 + 24, 1, 117.5, -189 , 0 ); setMoveKey( spep_2-3 + 26, 1, 123.2, -185.9 , 0 ); setMoveKey( spep_2-3 + 51, 1, 123.2, -185.9 , 0 ); setMoveKey( spep_2-3 + 52, 1, 175.6, 39.5 , 0 ); setMoveKey( spep_2-3 + 54, 1, 175.6, 39.5 , 0 ); setMoveKey( spep_2-3 + 56, 1, 192.2, 85.8 , 0 ); setMoveKey( spep_2-3 + 58, 1, 199.3, 105.5 , 0 ); setMoveKey( spep_2-3 + 60, 1, 199.3, 105.5 , 0 ); setMoveKey( spep_2-3 + 62, 1, 210.8, 138 , 0 ); setMoveKey( spep_2-3 + 64, 1, 210.8, 138 , 0 ); setMoveKey( spep_2-3 + 66, 1, 219.2, 161 , 0 ); setMoveKey( spep_2-3 + 68, 1, 219.2, 161 , 0 ); setMoveKey( spep_2-3 + 70, 1, 224.1, 174.9 , 0 ); setMoveKey( spep_2-3 + 72, 1, 224.1, 174.9 , 0 ); setMoveKey( spep_2-3 + 74, 1, 225.6, 179.6 , 0 ); setMoveKey( spep_2-3 + 77, 1, 225.6, 179.6 , 0 ); setMoveKey( spep_2-3 + 78, 1, 170.1, -110 , 0 ); setMoveKey( spep_2-3 + 83, 1, 170.1, -110 , 0 ); setMoveKey( spep_2-3 + 84, 1, 219.2, -480.8 , 0 ); setMoveKey( spep_2-3 + 86, 1, 201.8, -704.1 , 0 ); setMoveKey( spep_2-3 + 88, 1, 187.1, -892.2 , 0 ); setMoveKey( spep_2-3 + 90, 1, 175.2, -1045.3 , 0 ); setScaleKey( spep_2 + 0, 1, 4.5,4.5); setScaleKey( spep_2-3 + 4, 1, 3.89,3.89); setScaleKey( spep_2-3 + 6, 1, 3.79,3.79); setScaleKey( spep_2-3 + 8, 1, 3.79,3.79); setScaleKey( spep_2-3 + 10, 1, 3.68,3.68); setScaleKey( spep_2-3 + 12, 1, 3.68,3.68); setScaleKey( spep_2-3 + 14, 1, 3.62,3.62); setScaleKey( spep_2-3 + 16, 1, 3.62,3.62); setScaleKey( spep_2-3 + 18, 1, 3.59,3.59); setScaleKey( spep_2-3 + 20, 1, 3.59,3.59); setScaleKey( spep_2-3 + 22, 1, 3.58,3.58); setScaleKey( spep_2-3 + 51, 1, 3.58,3.58); setScaleKey( spep_2-3 + 52, 1, 3.96,3.96); setScaleKey( spep_2-3 + 54, 1, 3.96,3.96); setScaleKey( spep_2-3 + 56, 1, 3.93,3.93); setScaleKey( spep_2-3 + 60, 1, 3.93,3.93); setScaleKey( spep_2-3 + 62, 1, 3.92,3.92); setScaleKey( spep_2-3 + 64, 1, 3.92,3.92); setScaleKey( spep_2-3 + 66, 1, 3.91,3.91); setScaleKey( spep_2-3 + 77, 1, 3.91,3.91); setScaleKey( spep_2-3 + 78, 1, 1.18,1.18); setScaleKey( spep_2-3 + 83, 1, 1.18,1.18); setScaleKey( spep_2-3 + 84, 1, 3.55,3.55); setScaleKey( spep_2-3 + 90, 1, 3.55,3.55); setRotateKey( spep_2 + 0, 1, -70 ); --setRotateKey( spep_2-3 + 2, 1, -70 ); setRotateKey( spep_2-3 + 4, 1, -56 ); setRotateKey( spep_2-3 + 6, 1, -55.4 ); setRotateKey( spep_2-3 + 8, 1, -55.4 ); setRotateKey( spep_2-3 + 10, 1, -54.6 ); setRotateKey( spep_2-3 + 12, 1, -54.6 ); setRotateKey( spep_2-3 + 14, 1, -54.3 ); setRotateKey( spep_2-3 + 16, 1, -54.3 ); setRotateKey( spep_2-3 + 18, 1, -54.1 ); setRotateKey( spep_2-3 + 20, 1, -54.1 ); setRotateKey( spep_2-3 + 22, 1, -54 ); setRotateKey( spep_2-3 + 51, 1, -54 ); setRotateKey( spep_2-3 + 52, 1, -63.2 ); setRotateKey( spep_2-3 + 77, 1, -63.2 ); setRotateKey( spep_2-3 + 78, 1, -65 ); setRotateKey( spep_2-3 + 83, 1, -65 ); setRotateKey( spep_2-3 + 84, 1, -105 ); setRotateKey( spep_2-3 + 90, 1, -105 ); --SE --膝蹴り SE016 = playSeVer2( spep_2 + 50, 1190, "",spep_2 + 98, 0, 26, -1); SE017 = playSeVer2( spep_2 + 50, 1153, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_2 + 54, 1110, "", 0, 0, 0, -1); --叩き落とす SE019 = playSeVer2( spep_2 + 76, 1123, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_2 + 80, 1359, "",spep_2 + 118, 0, 28, -1); SE021 = playSeVer2( spep_2 + 80, 1169, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_2 + 80, 1121, "",spep_2 + 136, 0, 18, -1); -- ** くろ背景 ** -- entryFadeBg( spep_2 + 0, 0, 110, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_3= spep_2 + 108; ------------------------------------------------------ --蹴り ------------------------------------------------------ -- ** エフェクト等 ** -- kick_f = entryEffect( spep_3 + 0, SP_06x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_f, 0, 0, 0 ); setEffMoveKey( spep_3 + 152, kick_f, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_f, 1.0, 1.0 ); setEffScaleKey( spep_3 + 152, kick_f, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_f, 0 ); setEffRotateKey( spep_3 + 152, kick_f, 0 ); setEffAlphaKey( spep_3 + 0, kick_f, 255 ); setEffAlphaKey( spep_3 + 150, kick_f, 255 ); setEffAlphaKey( spep_3 + 151, kick_f, 255 ); setEffAlphaKey( spep_3 + 152, kick_f, 0 ); -- ** エフェクト等 ** -- kick_b = entryEffect( spep_3 + 0, SP_07x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_3 + 0, kick_b, 0, 0, 0 ); setEffMoveKey( spep_3 + 152, kick_b, 0, 0, 0 ); setEffScaleKey( spep_3 + 0, kick_b, 1.0, 1.0 ); setEffScaleKey( spep_3 + 152, kick_b, 1.0, 1.0 ); setEffRotateKey( spep_3 + 0, kick_b, 0 ); setEffRotateKey( spep_3 + 152, kick_b, 0 ); setEffAlphaKey( spep_3 + 0, kick_b, 255 ); setEffAlphaKey( spep_3 + 150, kick_b, 255 ); setEffAlphaKey( spep_3 + 151, kick_b, 255 ); setEffAlphaKey( spep_3 + 152, kick_b, 0 ); --敵の動き setDisp( spep_3-3 + 6, 1, 1 ); changeAnime( spep_3-3 + 6, 1, 108 ); changeAnime( spep_3-3 + 12, 1, 106 ); changeAnime( spep_3-3 + 98, 1, 108 ); changeAnime( spep_3-3 + 116, 1, 106 ); setMoveKey( spep_3-3 + 6, 1, -365.6, 325.1 , 0 ); setMoveKey( spep_3-3 + 8, 1, -97.5, 147.1 , 0 ); setMoveKey( spep_3-3 + 10, 1, 143.2, -21.3 , 0 ); setMoveKey( spep_3-3 + 11, 1, 143.2, -21.3 , 0 ); setMoveKey( spep_3-3 + 12, 1, 144.6, -58.7 , 0 ); setMoveKey( spep_3-3 + 14, 1, 149.6, -55.7 , 0 ); setMoveKey( spep_3-3 + 16, 1, 154.7, -47.9 , 0 ); setMoveKey( spep_3-3 + 18, 1, 160.5, -44.8 , 0 ); setMoveKey( spep_3-3 + 20, 1, 149.8, -53.6 , 0 ); setMoveKey( spep_3-3 + 22, 1, 149.4, -59.1 , 0 ); setMoveKey( spep_3-3 + 24, 1, 158, -44.2 , 0 ); setMoveKey( spep_3-3 + 26, 1, 153.2, -46.5 , 0 ); setMoveKey( spep_3-3 + 28, 1, 149, -55.5 , 0 ); setMoveKey( spep_3-3 + 30, 1, 149.6, -52.5 , 0 ); setMoveKey( spep_3-3 + 32, 1, 155.4, -44.4 , 0 ); setMoveKey( spep_3-3 + 34, 1, 151.1, -50.2 , 0 ); setMoveKey( spep_3-3 + 36, 1, 146.3, -56.9 , 0 ); setMoveKey( spep_3-3 + 38, 1, 148.3, -51.5 , 0 ); setMoveKey( spep_3-3 + 40, 1, 151.2, -47.6 , 0 ); setMoveKey( spep_3-3 + 42, 1, 154.2, -50.3 , 0 ); setMoveKey( spep_3-3 + 44, 1, 150, -54.7 , 0 ); setMoveKey( spep_3-3 + 46, 1, 148.1, -55.2 , 0 ); setMoveKey( spep_3-3 + 48, 1, 153.4, -50.7 , 0 ); setMoveKey( spep_3-3 + 50, 1, 154.1, -51 , 0 ); setMoveKey( spep_3-3 + 52, 1, 149.1, -52.1 , 0 ); setMoveKey( spep_3-3 + 54, 1, 148.9, -51.3 , 0 ); setMoveKey( spep_3-3 + 56, 1, 152.6, -49.3 , 0 ); setMoveKey( spep_3-3 + 58, 1, 149.3, -52.4 , 0 ); setMoveKey( spep_3-3 + 60, 1, 150.6, -51.9 , 0 ); setMoveKey( spep_3-3 + 62, 1, 152.6, -50.4 , 0 ); setMoveKey( spep_3-3 + 64, 1, 152.9, -49.2 , 0 ); setMoveKey( spep_3-3 + 66, 1, 149.8, -52.2 , 0 ); setMoveKey( spep_3-3 + 68, 1, 150.4, -52.1 , 0 ); setMoveKey( spep_3-3 + 70, 1, 150.9, -50.6 , 0 ); setMoveKey( spep_3-3 + 72, 1, 151.9, -50.2 , 0 ); setMoveKey( spep_3-3 + 74, 1, 151, -50.5 , 0 ); setMoveKey( spep_3-3 + 76, 1, 150.9, -50.3 , 0 ); setMoveKey( spep_3-3 + 78, 1, 151.3, -50.6 , 0 ); setMoveKey( spep_3-3 + 80, 1, 151.1, -51.5 , 0 ); setMoveKey( spep_3-3 + 82, 1, 151.5, -51.1 , 0 ); setMoveKey( spep_3-3 + 84, 1, 151.4, -50.8 , 0 ); setMoveKey( spep_3-3 + 86, 1, 151.2, -51.8 , 0 ); setMoveKey( spep_3-3 + 88, 1, 151.3, -51.7 , 0 ); setMoveKey( spep_3-3 + 90, 1, 151.3, -51.6 , 0 ); setMoveKey( spep_3-3 + 92, 1, 151.3, -51.5 , 0 ); setMoveKey( spep_3-3 + 94, 1, 151.3, -51.4 , 0 ); setMoveKey( spep_3-3 + 97, 1, 151.4, -51.4 , 0 ); setMoveKey( spep_3-3 + 98, 1, 135.3, -25.4 , 0 ); setMoveKey( spep_3-3 + 100, 1, 139.1, -27.6 , 0 ); setMoveKey( spep_3-3 + 102, 1, 178.2, -52.3 , 0 ); setMoveKey( spep_3-3 + 104, 1, 171.7, -50.1 , 0 ); setMoveKey( spep_3-3 + 106, 1, 158, -29.1 , 0 ); setMoveKey( spep_3-3 + 108, 1, 167.7, -32.9 , 0 ); setMoveKey( spep_3-3 + 110, 1, 168.4, -45.7 , 0 ); setMoveKey( spep_3-3 + 112, 1, 182.5, -47.4 , 0 ); setMoveKey( spep_3-3 + 114, 1, 163, -36.8 , 0 ); setMoveKey( spep_3-3 + 115, 1, 163, -36.8 , 0 ); setMoveKey( spep_3-3 + 116, 1, 172.5, -56.2 , 0 ); setMoveKey( spep_3-3 + 118, 1, 177.6, -63.2 , 0 ); setMoveKey( spep_3-3 + 120, 1, 174.1, -66.5 , 0 ); setMoveKey( spep_3-3 + 122, 1, 172.1, -62.4 , 0 ); setMoveKey( spep_3-3 + 124, 1, 165.7, -59.4 , 0 ); setMoveKey( spep_3-3 + 126, 1, 170, -65.4 , 0 ); setMoveKey( spep_3-3 + 128, 1, 174.4, -63.4 , 0 ); setMoveKey( spep_3-3 + 130, 1, 163.9, -57.5 , 0 ); setMoveKey( spep_3-3 + 132, 1, 170.5, -61.1 , 0 ); setMoveKey( spep_3-3 + 134, 1, 171.6, -63.8 , 0 ); setMoveKey( spep_3-3 + 136, 1, 168.5, -61.5 , 0 ); setMoveKey( spep_3-3 + 138, 1, 162.3, -59.6 , 0 ); setMoveKey( spep_3-3 + 140, 1, 162.5, -57.8 , 0 ); setMoveKey( spep_3-3 + 142, 1, 165, -60.7 , 0 ); setMoveKey( spep_3-3 + 144, 1, 161.9, -57.4 , 0 ); setMoveKey( spep_3-1 + 152, 1, 161.9, -57.4 , 0 ); setScaleKey( spep_3-3 + 6, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 11, 1, 1.89, 1.89 ); setScaleKey( spep_3-3 + 12, 1, 1.71, 1.81 ); setScaleKey( spep_3-3 + 97, 1, 1.71, 1.81 ); setScaleKey( spep_3-3 + 98, 1, 1.89,1.89); setScaleKey( spep_3-3 + 100, 1, 1.89,1.89); setScaleKey( spep_3-3 + 102, 1, 2.45,2.45); setScaleKey( spep_3-3 + 104, 1, 2.41,2.41); setScaleKey( spep_3-3 + 106, 1, 1.93,1.93); setScaleKey( spep_3-3 + 108, 1, 2.05,2.05); setScaleKey( spep_3-3 + 110, 1, 2.19,2.19); setScaleKey( spep_3-3 + 112, 1, 2.37,2.37); setScaleKey( spep_3-3 + 114, 1, 2.01,2.01); setScaleKey( spep_3-3 + 115, 1, 2.01,2.01); setScaleKey( spep_3-3 + 116, 1, 1.8,1.8); setScaleKey( spep_3-3 + 118, 1, 1.95,1.95); setScaleKey( spep_3-3 + 120, 1, 1.98,1.98); setScaleKey( spep_3-3 + 122, 1, 1.87,1.87); setScaleKey( spep_3-3 + 124, 1, 1.79,1.79); setScaleKey( spep_3-3 + 126, 1, 1.9,1.9); setScaleKey( spep_3-3 + 128, 1, 1.9,1.9); setScaleKey( spep_3-3 + 130, 1, 1.76,1.76); setScaleKey( spep_3-3 + 132, 1, 1.82,1.82); setScaleKey( spep_3-3 + 134, 1, 1.87,1.87); setScaleKey( spep_3-3 + 136, 1, 1.84,1.84); setScaleKey( spep_3-3 + 138, 1, 1.75,1.75); setScaleKey( spep_3-3 + 140, 1, 1.75,1.75); setScaleKey( spep_3-3 + 142, 1, 1.79,1.79); setScaleKey( spep_3-3 + 144, 1, 1.75,1.75); setScaleKey( spep_3-1 + 152, 1, 1.75,1.75); setRotateKey( spep_3-3 + 6, 1, 50.9 ); setRotateKey( spep_3-3 + 11, 1, 50.9 ); setRotateKey( spep_3-3 + 12, 1, -18.2 ); setRotateKey( spep_3-3 + 97, 1, -18.2 ); setRotateKey( spep_3-3 + 98, 1, 50.9 ); setRotateKey( spep_3-3 + 115, 1, 50.9 ); setRotateKey( spep_3-3 + 116, 1, -20 ); setRotateKey( spep_3-3 + 118, 1, -19.6 ); setRotateKey( spep_3-3 + 120, 1, -19.4 ); setRotateKey( spep_3-3 + 122, 1, -19.2 ); setRotateKey( spep_3-3 + 124, 1, -19 ); setRotateKey( spep_3-3 + 154, 1, -19 ); --SE --岩に激突する SE024 = playSeVer2( spep_3 + 10, 1159, "",spep_3 + 56, 0, 28, -1); SE025 = playSeVer2( spep_3 + 10, 1168, "",spep_3 + 112, 0, 56, -1); --クウラ飛んでくる SE023 = playSeVer2( spep_3 + 38, 1215, "",spep_3 + 100, 34, 8, -1); setSeVolumeByWorkId( spep_3 + 38, SE023, 76 ); setStartTimeMs( SE023, 700 ); SE026 = playSeVer2( spep_3 + 50, 1222, "",spep_3 + 102, 24, 10, -1); setSeVolumeByWorkId( spep_3 + 50, SE026, 112 ); setStartTimeMs( SE026, 83 ); --踏みつける SE027 = playSeVer2( spep_3 + 96, 1180, "", 0, 4, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE027, 87 ); setStartTimeMs( SE027, 250 ); setPitch( spep_3 + 96, SE027, 500 ); setTimeStretch( SE027, 1.33, 30, 4 ); SE028 = playSeVer2( spep_3 + 88, 1189, "", 0, 0, 0, -1); SE029 = playSeVer2( spep_3 + 92, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 92, SE029, 83 ); SE030 = playSeVer2( spep_3 + 96, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE030, 82 ); SE031 = playSeVer2( spep_3 + 96, 1190, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 96, SE031, 87 ); SE032 = playSeVer2( spep_3 + 96, 1159, "",spep_3 + 400, 0, 12, -1); setSeVolumeByWorkId( spep_3 + 96, SE032, 70 ); -- ** くろ背景 ** -- entryFadeBg( spep_3 + 0, 0, 160, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_4= spep_3 + 152; ------------------------------------------------------ --蹴り2 ------------------------------------------------------ -- ** エフェクト等 ** -- kick2_f = entryEffect( spep_4 + 0, SP_08x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick2_f, 0, 0, 0 ); setEffMoveKey( spep_4 + 148, kick2_f, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick2_f, 1.0, 1.0 ); setEffScaleKey( spep_4 + 148, kick2_f, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick2_f, 0 ); setEffRotateKey( spep_4 + 148, kick2_f, 0 ); setEffAlphaKey( spep_4 + 0, kick2_f, 255 ); setEffAlphaKey( spep_4 + 146, kick2_f, 255 ); setEffAlphaKey( spep_4 + 147, kick2_f, 255 ); setEffAlphaKey( spep_4 + 148, kick2_f, 0 ); -- ** エフェクト等 ** -- kick2_b = entryEffect( spep_4 + 0, SP_09x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_4 + 0, kick2_b, 0, 0, 0 ); setEffMoveKey( spep_4 + 148, kick2_b, 0, 0, 0 ); setEffScaleKey( spep_4 + 0, kick2_b, 1.0, 1.0 ); setEffScaleKey( spep_4 + 148, kick2_b, 1.0, 1.0 ); setEffRotateKey( spep_4 + 0, kick2_b, 0 ); setEffRotateKey( spep_4 + 148, kick2_b, 0 ); setEffAlphaKey( spep_4 + 0, kick2_b, 255 ); setEffAlphaKey( spep_4 + 146, kick2_b, 255 ); setEffAlphaKey( spep_4 + 147, kick2_b, 255 ); setEffAlphaKey( spep_4 + 148, kick2_b, 0 ); --敵の動き changeAnime( spep_4 + 0, 1, 106 ); changeAnime( spep_4-3 + 48, 1, 108 ); changeAnime( spep_4-3 + 54, 1, 106 ); setMoveKey( spep_4 + 0, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 12, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 14, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 16, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 22, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 24, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 26, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 28, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 30, 1, 85.5, -278.8 , 0 ); setMoveKey( spep_4-3 + 32, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 47, 1, 85.4, -278.7 , 0 ); setMoveKey( spep_4-3 + 48, 1, 129.6, -150 , 0 ); setMoveKey( spep_4-3 + 50, 1, 129.6, -150 , 0 ); setMoveKey( spep_4-3 + 53, 1, 130.1, -153.2 , 0 ); setMoveKey( spep_4-3 + 54, 1, 86, -298.8 , 0 ); setMoveKey( spep_4-3 + 56, 1, 101.4, -298.3 , 0 ); setMoveKey( spep_4-3 + 58, 1, 109.3, -294.1 , 0 ); setMoveKey( spep_4-3 + 60, 1, 115.2, -298.7 , 0 ); setMoveKey( spep_4-3 + 62, 1, 118.3, -304.9 , 0 ); setMoveKey( spep_4-3 + 64, 1, 120.1, -302.6 , 0 ); setMoveKey( spep_4-3 + 66, 1, 120.3, -298.6 , 0 ); setMoveKey( spep_4-3 + 68, 1, 121.2, -300 , 0 ); setMoveKey( spep_4-3 + 70, 1, 121.5, -302.8 , 0 ); setMoveKey( spep_4-3 + 72, 1, 122.7, -304.4 , 0 ); setMoveKey( spep_4-3 + 74, 1, 122.5, -299.4 , 0 ); setMoveKey( spep_4-3 + 76, 1, 122.5, -298.9 , 0 ); setMoveKey( spep_4-3 + 78, 1, 122.2, -305.4 , 0 ); setMoveKey( spep_4-3 + 80, 1, 121.5, -303.6 , 0 ); setMoveKey( spep_4-3 + 82, 1, 121.7, -299.4 , 0 ); setMoveKey( spep_4-3 + 84, 1, 121.7, -299.6 , 0 ); setMoveKey( spep_4-3 + 86, 1, 121.7, -303.9 , 0 ); setMoveKey( spep_4-3 + 88, 1, 121.5, -304.3 , 0 ); setMoveKey( spep_4-3 + 90, 1, 121.5, -299.1 , 0 ); setMoveKey( spep_4-3 + 92, 1, 121.2, -300.4 , 0 ); setMoveKey( spep_4-3 + 94, 1, 121.2, -305.1 , 0 ); setMoveKey( spep_4-3 + 96, 1, 121.2, -303.6 , 0 ); setMoveKey( spep_4-3 + 98, 1, 121, -300.6 , 0 ); setMoveKey( spep_4-3 + 100, 1, 122.5, -299.4 , 0 ); setMoveKey( spep_4-3 + 102, 1, 122, -303.1 , 0 ); setMoveKey( spep_4-3 + 104, 1, 121.5, -302.3 , 0 ); setMoveKey( spep_4-3 + 106, 1, 122, -298.6 , 0 ); setMoveKey( spep_4-3 + 108, 1, 121.5, -300.9 , 0 ); setMoveKey( spep_4-3 + 110, 1, 122.5, -302.1 , 0 ); setMoveKey( spep_4-3 + 112, 1, 121.7, -301.1 , 0 ); setMoveKey( spep_4-3 + 114, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 136, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 138, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 140, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 142, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-3 + 144, 1, 122, -301.8 , 0 ); setMoveKey( spep_4-3 + 146, 1, 122.2, -301.9 , 0 ); setMoveKey( spep_4-1 + 148, 1, 122.2, -301.9 , 0 ); setScaleKey( spep_4 + 0, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 47, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 48, 1, 5.35, 5.42 ); setScaleKey( spep_4-3 + 53, 1, 5.35, 5.42 ); setScaleKey( spep_4-3 + 54, 1, 5.12, 5.19 ); setScaleKey( spep_4-3 + 56, 1, 5.09, 5.15 ); setScaleKey( spep_4-3 + 58, 1, 5.07, 5.13 ); setScaleKey( spep_4-3 + 60, 1, 5.05, 5.12 ); setScaleKey( spep_4-3 + 62, 1, 5.05, 5.11 ); setScaleKey( spep_4-3 + 64, 1, 5.04, 5.11 ); setScaleKey( spep_4-3 + 66, 1, 5.04, 5.1 ); setScaleKey( spep_4-1 + 148, 1, 5.04, 5.1 ); setRotateKey( spep_4 + 0, 1, -49.5 ); setRotateKey( spep_4-3 + 12, 1, -49.5 ); setRotateKey( spep_4-3 + 14, 1, -49 ); setRotateKey( spep_4-3 + 16, 1, -49.5 ); setRotateKey( spep_4-3 + 22, 1, -49.5 ); setRotateKey( spep_4-3 + 24, 1, -49 ); setRotateKey( spep_4-3 + 26, 1, -49.5 ); setRotateKey( spep_4-3 + 28, 1, -49 ); setRotateKey( spep_4-3 + 30, 1, -49 ); setRotateKey( spep_4-3 + 32, 1, -49.5 ); setRotateKey( spep_4-3 + 47, 1, -49.5 ); setRotateKey( spep_4-3 + 48, 1, 11 ); setRotateKey( spep_4-3 + 53, 1, 11 ); setRotateKey( spep_4-3 + 54, 1, -49 ); setRotateKey( spep_4-3 + 86, 1, -49 ); setRotateKey( spep_4-3 + 88, 1, -48.5 ); setRotateKey( spep_4-3 + 90, 1, -49 ); setRotateKey( spep_4-3 + 96, 1, -49 ); setRotateKey( spep_4-3 + 98, 1, -48.5 ); setRotateKey( spep_4-3 + 100, 1, -49 ); setRotateKey( spep_4-3 + 102, 1, -49 ); setRotateKey( spep_4-3 + 104, 1, -48.5 ); setRotateKey( spep_4-3 + 106, 1, -49 ); setRotateKey( spep_4-3 + 136, 1, -49 ); setRotateKey( spep_4-3 + 138, 1, -48.5 ); setRotateKey( spep_4-3 + 140, 1, -48.5 ); setRotateKey( spep_4-3 + 142, 1, -49 ); setRotateKey( spep_4-3 + 144, 1, -48.5 ); setRotateKey( spep_4-3 + 146, 1, -49 ); setRotateKey( spep_4-1 + 148, 1, -49 ); --SE --追い踏みつけ SE033 = playSeVer2( spep_4 + 42, 1153, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_4 + 44, 1169, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_4 + 46, 1110, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_4 + 46, SE035, 74 ); --足引く SE036 = playSeVer2( spep_4 + 122, 1190, "", 0, 6, 0, -1); setStartTimeMs( SE036, 150 ); SE037 = playSeVer2( spep_4 + 122, 1116, "",spep_4 + 160, 0, 18, -1); -- ** くろ背景 ** -- entryFadeBg( spep_4 + 0, 0, 150, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_5= spep_4 + 148; ------------------------------------------------------ --セリフカットイン ------------------------------------------------------ -- ** エフェクト等 ** -- cut_f = entryEffect( spep_5 + 0, SP_10x, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, cut_f, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, cut_f, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, cut_f, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, cut_f, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, cut_f, 0 ); setEffRotateKey( spep_5 + 84, cut_f, 0 ); setEffAlphaKey( spep_5 + 0, cut_f, 255 ); setEffAlphaKey( spep_5 + 84, cut_f, 255 ); setEffAlphaKey( spep_5 + 85, cut_f, 0 ); setEffAlphaKey( spep_5 + 86, cut_f, 0 ); -- ** エフェクト等 ** -- cut_b = entryEffect( spep_5 + 0, SP_11x, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_5 + 0, cut_b, 0, 0, 0 ); setEffMoveKey( spep_5 + 84, cut_b, 0, 0, 0 ); setEffScaleKey( spep_5 + 0, cut_b, 1.0, 1.0 ); setEffScaleKey( spep_5 + 84, cut_b, 1.0, 1.0 ); setEffRotateKey( spep_5 + 0, cut_b, 0 ); setEffRotateKey( spep_5 + 84, cut_b, 0 ); setEffAlphaKey( spep_5 + 0, cut_b, 255 ); setEffAlphaKey( spep_5 + 84, cut_b, 255 ); setEffAlphaKey( spep_5 + 85, cut_b, 0 ); setEffAlphaKey( spep_5 + 86, cut_b, 0 ); --顔カットインのタイミング指定 spep_x=spep_5 -8; -- ** 顔カットイン ** -- --speff = entryEffect( spep_x , 1504, 0x100, -1, 0, 0, 0, 1000 ); --カットイン(顔) --setEffReplaceTexture( speff, 3, 2 ); --カットイン差し替え --speff1 = entryEffect( spep_x , 1505, 0x100, -1, 0, 0, 0, 1100 ); --カットイン(セリフ) --setEffReplaceTexture( speff1, 4, 5 ); --セリフカットイン差し替え --[[ -- 文字エントリー -- ctgogo = entryEffectLife( spep_x +12, 190006, 72, 0x102, -1, 0, 0, 515, 2000);-- ゴゴゴゴ setEffMoveKey( spep_x +12, ctgogo, 0, 515); setEffMoveKey( spep_x +84, ctgogo, 0, 515); setEffAlphaKey( spep_x +12, ctgogo, 0 ); setEffAlphaKey( spep_x + 13, ctgogo, 255 ); setEffAlphaKey( spep_x + 14, ctgogo, 255 ); setEffAlphaKey( spep_x + 78, ctgogo, 255 ); setEffAlphaKey( spep_x + 80, ctgogo, 191 ); setEffAlphaKey( spep_x + 82, ctgogo, 112 ); setEffAlphaKey( spep_x + 84, ctgogo, 64 ); setEffRotateKey( spep_x +12, ctgogo, 0); setEffRotateKey( spep_x +84, ctgogo, 0); setEffScaleKey( spep_x +12, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +80, ctgogo, 0.7, 0.7); setEffScaleKey( spep_x +84, ctgogo, 1.07, 1.07); ]] --敵の動き setDisp( spep_5 + 84, 1, 0 ); changeAnime( spep_5 + 0, 1, 106 ); a=40; setMoveKey( spep_5 + 0, 1, 173.3+a, -16.9 , 0 ); setMoveKey( spep_5 + 84, 1, 173.3+a, -16.9 , 0 ); setScaleKey( spep_5 + 0, 1, 1.58, 1.58 ); setScaleKey( spep_5 + 84, 1, 1.58, 1.58 ); setRotateKey( spep_5 + 0, 1, -42 ); setRotateKey( spep_5 + 84, 1, -42 ); --SE --顔カットイン SE038 = playSeVer2( spep_x + 12, 1018, "", 0, 0, 0, -1); --白フェード entryFade( spep_5 +82 , 0, 4, 4, fcolor_r, fcolor_g, fcolor_b, 255 ); --white fade -- ** くろ背景 ** -- entryFadeBg( spep_5 + 0, 0, 90, 0, 0, 0, 0, 255 ); --黒 背景 -- ** 次の準備 ** -- spep_6= spep_5 + 84; --エフェクト extra_f = entryEffect( spep_6 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_6 + 0, extra_f, 0, 0 , 0 ); setEffMoveKey( spep_6 + 380, extra_f, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, extra_f, 1.0, 1.0 ); setEffScaleKey( spep_6 + 380, extra_f, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, extra_f, 0 ); setEffRotateKey( spep_6 + 380, extra_f, 0 ); setEffAlphaKey( spep_6 + 0, extra_f, 255 ); setEffAlphaKey( spep_6 + 380, extra_f, 255 ); --エフェクト extra_b = entryEffect( spep_6 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_6 + 0, extra_b, 0, 0 , 0 ); setEffMoveKey( spep_6 + 380, extra_b, 0, 0 , 0 ); setEffScaleKey( spep_6 + 0, extra_b, 1.0, 1.0 ); setEffScaleKey( spep_6 + 380, extra_b, 1.0, 1.0 ); setEffRotateKey( spep_6 + 0, extra_b, 0 ); setEffRotateKey( spep_6 + 380, extra_b, 0 ); setEffAlphaKey( spep_6 + 0, extra_b, 255 ); setEffAlphaKey( spep_6 + 380, extra_b, 255 ); --SE --飛び上がる SE039 = playSeVer2( spep_6 + 0, 1241, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_6 + 0, 1170, "", 0, 0, 0, -1); --環境音 SE041 = playSeVer2( spep_6 + 0, 1269, "",spep_6 + 368, 0, 54, -1); setSeVolumeByWorkId( spep_6 + 0, SE041, 20 ); --セリフカットイン SE042 = playSeVer2( spep_6 + 4, 1018, "", 0, 0, 0, -1); --飛び上がる SE043 = playSeVer2( spep_6 + 4, 44, "", 0, 0, 0, -1); --顔アップ SE044 = playSeVer2( spep_6 + 190, 1116, "",spep_6 + 232, 0, 16, -1); SE045 = playSeVer2( spep_6 + 196, 1004, "", 0, 0, 0, -1); --腕を上げる SE046 = playSeVer2( spep_6 + 260, 1003, "", 0, 0, 0, -1); --気弾溜め SE047 = playSeVer2( spep_6 + 278, 1158, "",spep_6 + 548, 0, 24, -1); SE048 = playSeVer2( spep_6 + 278, 1224, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_6 + 278, SE048, 79 ); SE049 = playSeVer2( spep_6 + 278, 1226, "",spep_6 + 436, 0, 26, -1); --pepega spep_7= spep_6+380; -------------------------------------- --カードカットイン(88F) -------------------------------------- -- ** カードカットイン ** -- speff2 = entryEffect( spep_7 + 0, 1507, 0x80, -1, 0, 0, 0 ); -- カード setEffReplaceTexture( speff2, 1, 1 ); setEffReplaceTexture( speff2, 2, 0 );-- カード差し替え setEffReplaceTexture( speff2, 5, 4 );-- 技名テクスチャ差し替え -- ** 極限用 ** -- if (_SPECIAL_SKILL_LEVEL_ == 0) then print ("_SPECIAL_SKILL_LEVEL_ == 0"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1507, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 1) then print ("_SPECIAL_SKILL_LEVEL_ == 1"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1120, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え elseif(_SPECIAL_SKILL_LEVEL_ == 2) then print ("_SPECIAL_SKILL_LEVEL_ == 2"); playSe( spep_7 + 0, SE_05); speff = entryEffect( spep_7 + 0, 1121, 0, -1, 0, 0, 0); -- カード setEffReplaceTexture( speff, 1, 1); setEffReplaceTexture( speff, 2, 0); -- カード差し替え setEffReplaceTexture( speff, 5, 4); -- 技名テクスチャ差し替え end -- ** 集中線 ** -- shuchusen1 = entryEffectLife( spep_7 + 0, 906, 90, 0x100, -1, 0, 0, 0 ); --集中線 setEffShake( spep_7 + 0, shuchusen1, 90, 20 ); setEffMoveKey( spep_7 + 0, shuchusen1, 0, 0, 0 ); setEffMoveKey( spep_7 + 90, shuchusen1, 0, 0, 0 ); setEffScaleKey( spep_7 + 0, shuchusen1, 1.6, 1.6 ); setEffScaleKey( spep_7 + 90, shuchusen1, 1.6, 1.6 ); setEffRotateKey( spep_7 + 0, shuchusen1, 0 ); setEffRotateKey( spep_7 + 90, shuchusen1, 0 ); setEffAlphaKey( spep_7 + 0, shuchusen1, 255 ); setEffAlphaKey( spep_7 + 90, shuchusen1, 255 ); -- ** 音 ** -- playSe( spep_7 + 0, SE_05 ); -- ** 白フェード ** -- entryFade( spep_7 + 86, 2, 2, 0, fcolor_r, fcolor_g, fcolor_b, 255); --lol spep_8= spep_7+94; --skip skipFrame(spep_8 + 0, spep_8 + 380); --エフェクト kekw = entryEffect( spep_8 + 0, SP_12x, 0x100, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_8 + 0, kekw, 0, 0 , 0 ); setEffMoveKey( spep_8 + 1058, kekw, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, kekw, 1.0, 1.0 ); setEffScaleKey( spep_8 + 1058, kekw, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, kekw, 0 ); setEffRotateKey( spep_8 + 1058, kekw, 0 ); setEffAlphaKey( spep_8 + 0, kekw, 255 ); setEffAlphaKey( spep_8 + 1058, kekw, 255 ); --エフェクト kekl = entryEffect( spep_8 + 0, SP_13x, 0x80, -1, 0, 0, 0 ); --中盤 奥 ef_003 setEffMoveKey( spep_8 + 0, kekl, 0, 0 , 0 ); setEffMoveKey( spep_8 + 1058, kekl, 0, 0 , 0 ); setEffScaleKey( spep_8 + 0, kekl, 1.0, 1.0 ); setEffScaleKey( spep_8 + 1058, kekl, 1.0, 1.0 ); setEffRotateKey( spep_8 + 0, kekl, 0 ); setEffRotateKey( spep_8 + 1058, kekl, 0 ); setEffAlphaKey( spep_8 + 0, kekl, 255 ); setEffAlphaKey( spep_8 + 1058, kekl, 255 ); -- ** エフェクト等 ** -- KO = entryEffect( spep_8 + 1056, SP_14x, 0x100, -1, 0, 0, 0 ); --KO演出(ef_005) setEffMoveKey( spep_8 + 1056, KO, 0, 0 , 0 ); setEffMoveKey( spep_8 + 1186, KO, 0, 0 , 0 ); setEffScaleKey( spep_8 + 1056, KO, 1.0 , 1.0 ); setEffScaleKey( spep_8 + 1186, KO, 1.0 , 1.0 ); setEffRotateKey( spep_8 + 1056, KO, 0 ); setEffRotateKey( spep_8 + 1186, KO, 0 ); setEffAlphaKey( spep_8 + 1056, KO, 255 ); setEffAlphaKey( spep_8 + 1186, KO, 255 ); SE050 = playSeVer2( spep_8 + 412, 1356, "",spep_8 + 572, 10, 42, -1); setSeVolumeByWorkId( spep_8 + 412, SE050, 65 ); setStartTimeMs( SE050, 833 ); SE051 = playSeVer2( spep_8 + 412, 1213, "",spep_8 + 572, 10, 42, -1); setSeVolumeByWorkId( spep_8 + 412, SE051, 68 ); setStartTimeMs( SE051, 600 ); SE052 = playSeVer2( spep_8 + 412, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 412, SE052, 126 ); --気弾投げ SE053 = playSeVer2( spep_8 + 528, 1237, "",spep_8 + 632, 4, 40, -1); setSeVolumeByWorkId( spep_8 + 528, SE053, 70 ); setStartTimeMs( SE053, 167 ); SE054 = playSeVer2( spep_8 + 528, 1193, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 528, SE054, 127 ); SE055 = playSeVer2( spep_8 + 528, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 528, SE055, 77 ); SE056 = playSeVer2( spep_8 + 528, 1284, "",spep_8 + 616, 0, 50, -1); setSeVolumeByWorkId( spep_8 + 528, SE056, 77 ); --気弾向かっていく SE057 = playSeVer2( spep_8 + 628, 1213, "", 0, 14, 0, -1); setSeVolumeByWorkId( spep_8 + 628, SE057, 89 ); setStartTimeMs( SE057, 283 ); SE058 = playSeVer2( spep_8 + 630, 1226, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 630, SE058, 112 ); SE059 = playSeVer2( spep_8 + 632, 1044, "",spep_8 + 868, 0, 0, -1); -- ** 黒背景 ** -- entryFadeBg( spep_8 + 0, 0, 884, 0, 0, 0, 0, 255); -- ベース暗め 背景 --敵の動き setDisp( spep_8-3 + 724, 1, 1); setDisp( spep_8-3 + 768, 1, 0); changeAnime( spep_8-3 + 724, 1, 104); changeAnime( spep_8-3 + 760, 1, 108); setBlendColor( spep_8 -3 + 724, 1, 3, 0.45, 0.26, 0.16, 0.7 ); setBlendColor( spep_8 -3 + 767, 1, 3, 0.45, 0.26, 0.16, 0.7 ); setBlendColor( spep_8 -3 + 768, 1, 3, 0.73, 0.28, 0, 0 ); b1 = 5 setMoveKey( spep_8 -3 + 724, 1, 94.4, -79.9 -b1 , 0 ); setMoveKey( spep_8 -3 + 726, 1, 94.8, -82.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 728, 1, 98.1, -85 -b1 , 0 ); setMoveKey( spep_8 -3 + 730, 1, 94.8, -82.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 732, 1, 98.8, -82.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 734, 1, 94.8, -85.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 736, 1, 98.4, -83.1 -b1 , 0 ); setMoveKey( spep_8 -3 + 738, 1, 94.8, -86.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 740, 1, 99.8, -87.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 742, 1, 94.8, -87.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 744, 1, 98.8, -87 -b1 , 0 ); setMoveKey( spep_8 -3 + 746, 1, 98.8, -91 -b1 , 0 ); setMoveKey( spep_8 -3 + 748, 1, 99.8, -88 -b1 , 0 ); setMoveKey( spep_8 -3 + 750, 1, 99.1, -92 -b1 , 0 ); setMoveKey( spep_8 -3 + 752, 1, 101.5, -94 -b1 , 0 ); setMoveKey( spep_8 -3 + 754, 1, 100.5, -93 -b1 , 0 ); setMoveKey( spep_8 -3 + 756, 1, 99.8, -88.5 -b1 , 0 ); setMoveKey( spep_8 -3 + 758, 1, 110.2, -103.1 -b1 , 0 ); setMoveKey( spep_8 -3 + 759, 1, 110.2, -103.1 -b1 , 0 );-- setMoveKey( spep_8 -3 + 760, 1, 144.7, -135.9 , 0 ); setMoveKey( spep_8 -3 + 762, 1, 140.8, -158.6 , 0 ); setMoveKey( spep_8 -3 + 764, 1, 144.6, -159.9 , 0 ); setMoveKey( spep_8 -3 + 766, 1, 190.5, -200.1 , 0 ); setMoveKey( spep_8 -3 + 768, 1, 190.5, -200.1 , 0 ); setScaleKey( spep_8 -3 + 724, 1, 1.1, 1 ); setScaleKey( spep_8 -3 + 768, 1, 1.1, 1 ); setRotateKey( spep_8 -3 + 724, 1, 30 ); setRotateKey( spep_8 -3 + 758, 1, 30 ); setRotateKey( spep_8 -3 + 760, 1, 40 ); setRotateKey( spep_8 -3 + 762, 1, 60 ); setRotateKey( spep_8 -3 + 762, 1, 60 ); setRotateKey( spep_8 -3 + 768, 1, 60 ); --SE --地面に着く SE060 = playSeVer2( spep_8 + 696, 1188, "", 0, 0, 0, -1); --敵ヒット SE061 = playSeVer2( spep_8 + 750, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 750, SE061, 83 ); SE062 = playSeVer2( spep_8 + 750, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_8 + 750, SE062, 88 ); SE063 = playSeVer2( spep_8 + 758, 1168, "", 0, 0, 0, -1); --気弾地面に埋まっていく SE064 = playSeVer2( spep_8 + 850, 1213, "", 0, 16, 0, -1); setStartTimeMs( SE064, 267 ); SE065 = playSeVer2( spep_8 + 846, 1343, "", 0, 0, 0, -1); SE066 = playSeVer2( spep_8 + 864, 1024, "", 0, 0, 0, -1); SE067 = playSeVer2( spep_8 + 864, 1044, "", 0, 0, 0, -1); --風圧 SE068 = playSeVer2( spep_8 + 916, 1258, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_8 + 916, SE068, 70 ); SE069 = playSeVer2( spep_8 + 940, 1259, "", 0, 0, 0, -1); setPitch( spep_8 + 940, SE069, -600 ); setTimeStretch( SE069, 0.6, 30, 4 ); --ボイス -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_8 + 870 ); entryFade( spep_8 +1048, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_8 + 1058 ); end