fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --Sound Files found inside of the .acbs in the "se" folder, using their cue IDs. You can check for cue_IDs using ACE.exe. If needed, ask me for it (@flowleyd) --Custom Animation Effect pack ef_001 SP_01 = 182927; SP_02 = 182928; setVisibleUI( 0, 0); adjustAttackerLabel( 0, 105); changeAnime( 0, 0, 0); setDisp( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); ENABLE_AUTO_TIME_STRETCH(0.84); OFFSET_X = 54; DELAY_FIX_S = -46; if (_IS_PLAYER_SIDE_ == 1) then spep_0 = 0; MAX_FRAME_0 = 1282; base_0f = entryEffect( spep_0 + 0, SP_01, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_0f, 0, 0, 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, base_0f, 1, 1); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1, 1); setEffRotateKey( spep_0 + 0, base_0f, 0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0 ); setEffAlphaKey( spep_0 + 0, base_0f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255 ); base_0b = entryEffect( spep_0 + 0, SP_02, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_0b, 0, 0, 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, base_0b, 1, 1); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1, 1); setEffRotateKey( spep_0 + 0, base_0b, 0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0 ); setEffAlphaKey( spep_0 + 0, base_0b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255 ); --entry fade entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 +2, 0, 0, 0, 0, 255); --黒 背景 -- Enemy pose --------------- changeAnime( spep_0 + 0, 1, 100 ); changeAnime( spep_0 + 396 + OFFSET_X, 1, 117 ); changeAnime( spep_0 + 452 + OFFSET_X, 1, 116 ); changeAnime( spep_0 + 621 + OFFSET_X, 1, 116 ); changeAnime( spep_0 + 623 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 631 + OFFSET_X, 1, 105 ); changeAnime( spep_0 + 676 + OFFSET_X, 1, 6 ); changeAnime( spep_0 + 703 + OFFSET_X, 1, 7 ); changeAnime( spep_0 + 709 + OFFSET_X, 1, 8 ); --Enemy-------------------------------------------------- setDisp( spep_0 + 0, 1, 1 ); setDisp( spep_0 + 144 + OFFSET_X, 1, 0); setDisp( spep_0 + 370 + OFFSET_X, 1, 1); setDisp( spep_0 + 483 + OFFSET_X, 1, 0); setDisp( spep_0 + 621 + OFFSET_X, 1, 1); setDisp( spep_0 + 875 + OFFSET_X, 1, 0); --move Keys---------------------------------------------- setMoveKey( spep_0 + 0, 1, 90, 0, 0 ); setMoveKey( spep_0 + 144 + OFFSET_X, 1, 120, 0, 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 120, 0, 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 10, 0, 0 ); setMoveKey( spep_0 + 396 + OFFSET_X, 1, 30, -10, 0 ); setMoveKey( spep_0 + 398 + OFFSET_X, 1, 30, 20, 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, 30, -10, 0 ); setMoveKey( spep_0 + 402 + OFFSET_X, 1, 30, 20, 0 ); setMoveKey( spep_0 + 404 + OFFSET_X, 1, 30, -10, 0 ); setMoveKey( spep_0 + 406 + OFFSET_X, 1, 30, 20, 0 ); setMoveKey( spep_0 + 410 + OFFSET_X, 1, 30, -10, 0 ); setMoveKey( spep_0 + 414 + OFFSET_X, 1, 30, 20, 0 ); setMoveKey( spep_0 + 425 + OFFSET_X, 1, 30, 0, 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 30, 5, 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 30, 0, 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 30, 0, 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 30, 0, 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, -30, 0, 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, -10, 0, 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, 300, 0, 0 ); -- start setMoveKey( spep_0 + 683 + OFFSET_X, 1, 200, -20, 0 ); -- small move, still slow setMoveKey( spep_0 + 690 + OFFSET_X, 1, 80, -70, 0 ); -- faster movement setMoveKey( spep_0 + 709 + OFFSET_X, 1, -30, -150, 0 ); --Scale Keys--------------------------------------------- setScaleKey( spep_0 + 0, 1, 1, 1); setScaleKey( spep_0 + 144 + OFFSET_X, 1, 1, 1); setScaleKey( spep_0 + 291 + OFFSET_X, 1, 1, 1); setScaleKey( spep_0 + 292 + OFFSET_X, 1, 1, 1); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 1, 1); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 4, 4); setScaleKey( spep_0 + 621 + OFFSET_X, 1, 7, 7); setScaleKey( spep_0 + 631 + OFFSET_X, 1, 6.5, 6.5); -- small decrease, slow start setScaleKey( spep_0 + 675 + OFFSET_X, 1, 0.5, 0.5); -- then quickly shrink setScaleKey( spep_0 + 676 + OFFSET_X, 1, 2, 2); setScaleKey( spep_0 + 685 + OFFSET_X, 1, 1.2, 1.2); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 0.2, 0.2); setScaleKey( spep_0 + 880 + OFFSET_X, 1, 0.2, 0.2); --Rotate Keys-------------------------------------------- setRotateKey( spep_0 + 0, 1, 0 ); setRotateKey( spep_0 + 144 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 292 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 452 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 10 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 621 + OFFSET_X, 1, -40 ); setRotateKey( spep_0 + 675 + OFFSET_X, 1, 20); --Color Keys-------------------------------------------- setBlendColor(spep_0 + 621 + OFFSET_X, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 623 + OFFSET_X, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 625 + OFFSET_X, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 627 + OFFSET_X, 1, 3, 1, 1, 1, 1.00) setBlendColor(spep_0 + 629 + OFFSET_X, 1, 3, 1, 1, 1, 1.00) -- Now start fading out setBlendColor(spep_0 + 631 + OFFSET_X, 1, 3, 1, 1, 1, 0.92) setBlendColor(spep_0 + 633 + OFFSET_X, 1, 3, 1, 1, 1, 0.88) setBlendColor(spep_0 + 635 + OFFSET_X, 1, 3, 1, 1, 1, 0.84) setBlendColor(spep_0 + 637 + OFFSET_X, 1, 3, 1, 1, 1, 0.80) setBlendColor(spep_0 + 639 + OFFSET_X, 1, 3, 1, 1, 1, 0.76) setBlendColor(spep_0 + 641 + OFFSET_X, 1, 3, 1, 1, 1, 0.72) setBlendColor(spep_0 + 643 + OFFSET_X, 1, 3, 1, 1, 1, 0.68) setBlendColor(spep_0 + 645 + OFFSET_X, 1, 3, 1, 1, 1, 0.64) setBlendColor(spep_0 + 647 + OFFSET_X, 1, 3, 1, 1, 1, 0.60) setBlendColor(spep_0 + 649 + OFFSET_X, 1, 3, 1, 1, 1, 0.56) setBlendColor(spep_0 + 651 + OFFSET_X, 1, 3, 1, 1, 1, 0.52) setBlendColor(spep_0 + 653 + OFFSET_X, 1, 3, 1, 1, 1, 0.48) setBlendColor(spep_0 + 655 + OFFSET_X, 1, 3, 1, 1, 1, 0.44) setBlendColor(spep_0 + 657 + OFFSET_X, 1, 3, 1, 1, 1, 0.40) setBlendColor(spep_0 + 659 + OFFSET_X, 1, 3, 1, 1, 1, 0.36) setBlendColor(spep_0 + 661 + OFFSET_X, 1, 3, 1, 1, 1, 0.32) setBlendColor(spep_0 + 663 + OFFSET_X, 1, 3, 1, 1, 1, 0.28) setBlendColor(spep_0 + 665 + OFFSET_X, 1, 3, 1, 1, 1, 0.24) setBlendColor(spep_0 + 667 + OFFSET_X, 1, 3, 1, 1, 1, 0.20) setBlendColor(spep_0 + 669 + OFFSET_X, 1, 3, 1, 1, 1, 0.16) setBlendColor(spep_0 + 671 + OFFSET_X, 1, 3, 1, 1, 1, 0.12) setBlendColor(spep_0 + 673 + OFFSET_X, 1, 3, 1, 1, 1, 0.08) setBlendColor(spep_0 + 675 + OFFSET_X, 1, 3, 1, 1, 1, 0.04) setBlendColor(spep_0 + 698 + OFFSET_X, 1, 3, 1, 1, 1, 0.04) setBlendColor(spep_0 + 703 + OFFSET_X, 1, 3, 1, 1, 1, 0.04) -- pure white setBlendColor(spep_0 + 704 + OFFSET_X, 1, 3, 1, 1, 1, 1.00) -- pure white setBlendColor(spep_0 + 705 + OFFSET_X, 1, 3, 0, 0, 0, 1.00) -- pure black setBlendColor(spep_0 + 706 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.500) setBlendColor(spep_0 + 708 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.494) setBlendColor(spep_0 + 710 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.489) setBlendColor(spep_0 + 712 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.483) setBlendColor(spep_0 + 714 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.478) setBlendColor(spep_0 + 716 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.472) setBlendColor(spep_0 + 718 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.467) setBlendColor(spep_0 + 720 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.461) setBlendColor(spep_0 + 722 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.456) setBlendColor(spep_0 + 724 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.450) setBlendColor(spep_0 + 726 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.444) setBlendColor(spep_0 + 728 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.439) setBlendColor(spep_0 + 730 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.433) setBlendColor(spep_0 + 732 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.428) setBlendColor(spep_0 + 734 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.422) setBlendColor(spep_0 + 736 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.417) setBlendColor(spep_0 + 738 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.411) setBlendColor(spep_0 + 740 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.406) setBlendColor(spep_0 + 742 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.400) setBlendColor(spep_0 + 744 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.394) setBlendColor(spep_0 + 746 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.389) setBlendColor(spep_0 + 748 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.383) setBlendColor(spep_0 + 750 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.378) setBlendColor(spep_0 + 752 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.372) setBlendColor(spep_0 + 754 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.367) setBlendColor(spep_0 + 756 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.361) setBlendColor(spep_0 + 758 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.356) setBlendColor(spep_0 + 760 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.350) setBlendColor(spep_0 + 762 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.344) setBlendColor(spep_0 + 764 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.339) setBlendColor(spep_0 + 766 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.333) setBlendColor(spep_0 + 768 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.328) setBlendColor(spep_0 + 770 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.322) setBlendColor(spep_0 + 772 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.317) setBlendColor(spep_0 + 774 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.311) setBlendColor(spep_0 + 776 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.306) setBlendColor(spep_0 + 778 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.300) setBlendColor(spep_0 + 780 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.294) setBlendColor(spep_0 + 782 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.289) setBlendColor(spep_0 + 784 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.283) setBlendColor(spep_0 + 786 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.278) setBlendColor(spep_0 + 788 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.272) setBlendColor(spep_0 + 790 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.267) setBlendColor(spep_0 + 792 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.261) setBlendColor(spep_0 + 794 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.256) setBlendColor(spep_0 + 796 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.250) setBlendColor(spep_0 + 798 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.244) setBlendColor(spep_0 + 800 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.239) setBlendColor(spep_0 + 802 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.233) setBlendColor(spep_0 + 804 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.228) setBlendColor(spep_0 + 806 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.222) setBlendColor(spep_0 + 808 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.217) setBlendColor(spep_0 + 810 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.211) setBlendColor(spep_0 + 812 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.206) setBlendColor(spep_0 + 814 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.200) setBlendColor(spep_0 + 816 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.194) setBlendColor(spep_0 + 818 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.189) setBlendColor(spep_0 + 820 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.183) setBlendColor(spep_0 + 822 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.178) setBlendColor(spep_0 + 824 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.172) setBlendColor(spep_0 + 826 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.167) setBlendColor(spep_0 + 828 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.161) setBlendColor(spep_0 + 830 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.156) setBlendColor(spep_0 + 832 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.150) setBlendColor(spep_0 + 834 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.144) setBlendColor(spep_0 + 836 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.139) setBlendColor(spep_0 + 838 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.133) setBlendColor(spep_0 + 840 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.128) setBlendColor(spep_0 + 842 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.122) setBlendColor(spep_0 + 844 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.117) setBlendColor(spep_0 + 846 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.111) setBlendColor(spep_0 + 848 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.106) setBlendColor(spep_0 + 850 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.100) setBlendColor(spep_0 + 852 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.094) setBlendColor(spep_0 + 854 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.089) setBlendColor(spep_0 + 856 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.083) setBlendColor(spep_0 + 858 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.078) setBlendColor(spep_0 + 860 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.072) setBlendColor(spep_0 + 862 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.067) setBlendColor(spep_0 + 864 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.061) setBlendColor(spep_0 + 866 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.056) setBlendColor(spep_0 + 868 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.050) setBlendColor(spep_0 + 870 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.044) setBlendColor(spep_0 + 872 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.039) setBlendColor(spep_0 + 874 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.033) setBlendColor(spep_0 + 876 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.028) setBlendColor(spep_0 + 878 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.022) setBlendColor(spep_0 + 880 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.017) setBlendColor(spep_0 + 882 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.011) setBlendColor(spep_0 + 884 + OFFSET_X, 1, 3, 0.3, 0.3, 0.3, 0.006) setBlendColor(spep_0 + 885 + OFFSET_X, 1, 3, 0, 0, 0, 0.0) -- Converted using: math.floor(anim_frame * 2.727) SE001 = playSeVer2( spep_0 + 0, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 100 ); SE002 = playSeVer2( spep_0 + 14, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 14, SE002, 100 ); SE003 = playSeVer2( spep_0 + 25, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 25, SE003, 100 ); SE004 = playSeVer2( spep_0 + 35, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 35, SE004, 100 ); SE005 = playSeVer2( spep_0 + 46, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 46, SE005, 100 ); SE006 = playSeVer2( spep_0 + 57, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 57, SE006, 100 ); SE007 = playSeVer2( spep_0 + 68, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 68, SE007, 100 ); SE008 = playSeVer2( spep_0 + 79, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 79, SE008, 100 ); SE009 = playSeVer2( spep_0 + 90, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE009, 100 ); SE010 = playSeVer2( spep_0 + 101, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 101, SE010, 100 ); SE011 = playSeVer2( spep_0 + 112, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE011, 100 ); SE012 = playSeVer2( spep_0 + 123, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 123, SE012, 100 ); SE013 = playSeVer2( spep_0 + 134, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 134, SE013, 100 ); SE014 = playSeVer2( spep_0 + 145, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 145, SE014, 100 ); SE015 = playSeVer2( spep_0 + 155, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 155, SE015, 100 ); SE016 = playSeVer2( spep_0 + 166, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 166, SE016, 100 ); SE017 = playSeVer2( spep_0 + 177, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 177, SE017, 100 ); SE018 = playSeVer2( spep_0 + 188, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 188, SE018, 100 ); SE019 = playSeVer2( spep_0 + 199, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 199, SE019, 100 ); SE020 = playSeVer2( spep_0 + 210, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 210, SE020, 100 ); SE021 = playSeVer2( spep_0 + 221, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 221, SE021, 100 ); SE022 = playSeVer2( spep_0 + 235 + DELAY_FIX_S, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 235, SE022, 100 ); SE023 = playSeVer2( spep_0 + 284 + DELAY_FIX_S, 1003, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 284, SE023, 100 ); SE024 = playSeVer2( spep_0 + 305 + DELAY_FIX_S, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 305, SE024, 100 ); SE025 = playSeVer2( spep_0 + 431 + DELAY_FIX_S, 1113, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 431, SE025, 100 ); SE026 = playSeVer2( spep_0 + 499 + DELAY_FIX_S, 1117, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 499, SE026, 100 ); SE027 = playSeVer2( spep_0 + 570 + DELAY_FIX_S, 1208, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 570, SE027, 100 ); SE028 = playSeVer2( spep_0 + 635 + DELAY_FIX_S, 1300, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 635, SE028, 100 ); SE029 = playSeVer2( spep_0 + 657 + DELAY_FIX_S, 1251, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 657, SE029, 100 ); SE030 = playSeVer2( spep_0 + 657 + DELAY_FIX_S, 1123, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 657, SE030, 100 ); SE031 = playSeVer2( spep_0 + 663 + DELAY_FIX_S, 1120, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 663, SE031, 100 ); SE032 = playSeVer2( spep_0 + 676 + DELAY_FIX_S, 1304, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 676, SE032, 100 ); SE033 = playSeVer2( spep_0 + 734 + DELAY_FIX_S, 1053, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 734, SE033, 100 ); SE034 = playSeVer2( spep_0 + 744 + DELAY_FIX_S, 1272, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE034, 100 ); SE035 = playSeVer2( spep_0 + 769 + DELAY_FIX_S, 1297, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 769, SE035, 100 ); SE036 = playSeVer2( spep_0 + 769 + DELAY_FIX_S, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 769, SE036, 100 ); SE037 = playSeVer2( spep_0 + 769 + DELAY_FIX_S, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 769, SE037, 100 ); SE038 = playSeVer2( spep_0 + 769 + DELAY_FIX_S, 1137, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 769, SE038, 100 ); SE039 = playSeVer2( spep_0 + 769 + DELAY_FIX_S, 1285, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 769, SE039, 100 ); SE040 = playSeVer2( spep_0 + 933 + DELAY_FIX_S, 1323, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 933, SE040, 100 ); spep_1 = 289 + OFFSET_X; spep_2 = showCardCutin(spep_1, 0); --Here you have to replace (in this case) the value 480 with the end frame value of the animation x2. So basically, in the LWF viewer where it shows the scene progress you see the last value (in this case is 240) and you multiply by 2, so 480 ------------------ dealDamage( spep_0 + 1000 ); --DMG Stat endPhase( spep_0 + MAX_FRAME_0); --Here you just replace the last value with the last frame x2 end