--1033840:UR_メタルクウラ軍団_パッシブ巨大化 --battle_301354 --enl0005 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3305; -- 増援演出 ef_001 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.76); if (_IS_PLAYER_SIDE_ == 1) then ------------------------------------------------------------------------------------------------------------ -- アクティブバフ演出 ------------------------------------------------------------------------------------------------------------ spep_0 = 0; ------------------------------------------------- -- 増援演出 ------------------------------------------------- MAX_FRAME_0 = 702; setupMovie(0 , SP_01, 0, 1); -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 増援演出(ef_001) setEffMoveKey( spep_0 + 0, base_0, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0, 0); setEffAlphaKey( spep_0 + 0, base_0, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 101, 0, 21, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 46 ); SE002 = playSeVer2( spep_0 + 0, 1044, "",spep_0 + 97, 0, 21, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 31 ); SE003 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 100, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 42 ); --高速移動 SE004 = playSeVer2( spep_0 + 70, 1278, "",spep_0 + 253, 0, 64, -1); setSeVolumeByWorkId( spep_0 + 70, SE004, 60 ); SE005 = playSeVer2( spep_0 + 70, 1304, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 70, SE005, 79 ); SE006 = playSeVer2( spep_0 + 74, 44, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 134, 1265, "",spep_0 + 328, 0, 101, -1); SE008 = playSeVer2( spep_0 + 139, 1119, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 139, SE008, 67 ); SE009 = playSeVer2( spep_0 + 178, 8, "", 0, 0, 0, -1); --大量に走ってくる SE010 = playSeVer2( spep_0 + 265, 1226, "",spep_0 + 563, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 265, SE010, 63 ); SE011 = playSeVer2( spep_0 + 265, 1044, "",spep_0 + 566, 0, 47, -1); setSeVolumeByWorkId( spep_0 + 265, SE011, 79 ); setPitch( spep_0 + 265, SE011, -1200 ); setTimeStretch( SE011, 0.2, 30, 4 ); SE012 = playSeVer2( spep_0 + 335, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 335, SE012, 65 ); setPitch( spep_0 + 335, SE012, -200 ); setTimeStretch( SE012, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 342, 1472, "", 0, 0, 0, -1); SE014 = playSeVer2( spep_0 + 349, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 349, SE014, 67 ); setPitch( spep_0 + 349, SE014, -500 ); setTimeStretch( SE014, 0.67, 30, 4 ); SE015 = playSeVer2( spep_0 + 359, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 359, SE015, 56 ); setPitch( spep_0 + 359, SE015, -100 ); setTimeStretch( SE015, 0.93, 30, 4 ); SE016 = playSeVer2( spep_0 + 368, 1472, "",spep_0 + 398, 0, 12, -1); stopSeIfDoubleSpeed( spep_0 + 368, SE016); SE017 = playSeVer2( spep_0 + 380, 1472, "",spep_0 + 410, 0, 10, -1); SE018 = playSeVer2( spep_0 + 387, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 387, SE018, 72 ); stopSeIfDoubleSpeed( spep_0 + 387, SE018); SE019 = playSeVer2( spep_0 + 388, 1472, "",spep_0 + 418, 0, 9, -1); stopSeIfDoubleSpeed( spep_0 + 388, SE019); SE020 = playSeVer2( spep_0 + 402, 1472, "",spep_0 + 433, 0, 10, -1); SE021 = playSeVer2( spep_0 + 403, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 403, SE021, 65 ); SE022 = playSeVer2( spep_0 + 421, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 421, SE022, 67 ); stopSeIfDoubleSpeed( spep_0 + 421, SE022); SE023 = playSeVer2( spep_0 + 425, 1472, "",spep_0 + 456, 0, 11, -1); SE024 = playSeVer2( spep_0 + 435, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 435, SE024, 58 ); stopSeIfDoubleSpeed( spep_0 + 445, SE024); SE025 = playSeVer2( spep_0 + 445, 1472, "",spep_0 + 476, 0, 10, -1); SE026 = playSeVer2( spep_0 + 450, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 450, SE026, 68 ); SE027 = playSeVer2( spep_0 + 464, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 464, SE027, 75 ); stopSeIfDoubleSpeed( spep_0 + 464, SE027); SE028 = playSeVer2( spep_0 + 470, 1472, "",spep_0 + 504, 0, 12, -1); SE029 = playSeVer2( spep_0 + 479, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 479, SE029, 55 ); SE030 = playSeVer2( spep_0 + 494, 1472, "",spep_0 + 531, 0, 16, -1); SE031 = playSeVer2( spep_0 + 495, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 495, SE031, 64 ); setPitch( spep_0 + 495, SE031, 100 ); setTimeStretch( SE031, 1.07, 30, 4 ); SE032 = playSeVer2( spep_0 + 509, 1472, "",spep_0 + 537, 0, 8, -1); SE033 = playSeVer2( spep_0 + 511, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 511, SE033, 61 ); SE034 = playSeVer2( spep_0 + 527, 1135, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 527, SE034, 71 ); SE035 = playSeVer2( spep_0 + 527, 1472, "",spep_0 + 556, 0, 12, -1); --画面遷移 SE036 = playSeVer2( spep_0 + 523, 8, "", 0, 0, 0, -1); --環境音 SE037 = playSeVer2( spep_0 + 539, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 539, SE037, 25 ); --ラスト決め SE038 = playSeVer2( spep_0 + 607, 1369, "", 0, 0, 0, -1); -- ** 終わり ** -- endPhase( spep_0 + MAX_FRAME_0); -- 702f else end