--4025740:孫悟空&ベジータ_超元気玉(チャージ満タン) --sp_effect_a2_00202 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161417; --投げるまで ef_001 SP_02 = 161418; --着弾 手前 ef_002 SP_03 = 161419; --着弾 奥 ef_003 SP_04 = 161420; --敵消滅 手前 ef_004 SP_05 = 161421; --敵消滅 奥 ef_005 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 544; spep_2 = spep_1 + 938; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 430 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_2 + 216); -- スキップ先フレーム指定 -- ** 音 ** -- --元気玉飛んでくる SE063 = playSeVer2( spep_2 + 216, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE063, 40 ); SE064 = playSeVer2( spep_2 + 216, 1226, "",spep_2 + 342, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 216, SE064, 71 ); SE065 = playSeVer2( spep_2 + 216, 1044, "",spep_2 + 364, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 216, SE065, 63 ); SE066 = playSeVer2( spep_2 + 216, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE066, 136 ); SE068 = playSeVer2( spep_2 + 216, 1044, "",spep_2 + 314, 60, 40, -1); setSeVolumeByWorkId( spep_2 + 216, SE068, 178 ); SE069 = playSeVer2( spep_2 + 216, 1258, "", 0, 66, 0, -1); setSeVolumeByWorkId( spep_2 + 216, SE069, 63 ); --気玉飛んでくる SE067 = playSeVer2( spep_2 + 216, 1188, "", 0, 0, 0, -1); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --投げるまで(544f) ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --投げるまで ef_001 setEffMoveKey( spep_0 + 0, first, 0, 0, 0 ); setEffMoveKey( spep_0 + 544, first, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first, 1.0, 1.0 ); setEffScaleKey( spep_0 + 544, first, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first, 0 ); setEffRotateKey( spep_0 + 544, first, 0 ); setEffAlphaKey( spep_0 + 0, first, 255 ); setEffAlphaKey( spep_0 + 544-1, first, 255 ); setEffAlphaKey( spep_0 + 544-2, first, 255 ); setEffAlphaKey( spep_0 + 544, first, 0 ); -- ** 音 ** -- -- ** SE ** -- --気が集まる SE001 = playSeVer2( spep_0 + 0, 1185, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 141 ); setPitch( spep_0 + 0, SE001, -100 ); setTimeStretch( SE001, 0.52, 30, 4 ); SE002 = playSeVer2( spep_0 + 0, 1184, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 56 ); --悟空気づく SE003 = playSeVer2( spep_0 + 80, 1191, "",spep_0 + 180, 6, 40, -1); setSeVolumeByWorkId( spep_0 + 80, SE003, 155 ); setStartTimeMs( SE003, 817 ); SE006 = playSeVer2( spep_0 + 80, 1241, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 80, SE006, 79 ); SE007 = playSeVer2( spep_0 + 80, 1278, "",spep_0 + 180, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 80, SE007, 80 ); --気ダメ音 SE004 = playSeVer2( spep_0 + 60, 1396, "",spep_0 + 226, 0, 10, -1); setSeVolumeByWorkId( spep_0 + 60, SE004, 52 ); setPitch( spep_0 + 60, SE004, -600 ); setTimeStretch( SE004, 0.6, 30, 4 ); SE005 = playSeVer2( spep_0 + 60, 1176, "",spep_0 + 396, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 60, SE005, 22 ); --風圧音 SE008 = playSeVer2( spep_0 + 214, 1011, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE008, 71 ); setPitch( spep_0 + 214, SE008, -600 ); setTimeStretch( SE008, 0.6, 30, 4 ); SE009 = playSeVer2( spep_0 + 214, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE009, 53 ); SE011 = playSeVer2( spep_0 + 228, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 228, SE011, 69 ); setPitch( spep_0 + 228, SE011, -1000 ); setTimeStretch( SE011, 0.33, 30, 4 ); --気ダメ音2 SE010 = playSeVer2( spep_0 + 216, 1396, "",spep_0 + 406, 0, 36, -1); setPitch( spep_0 + 216, SE010, -600 ); setTimeStretch( SE010, 0.6, 30, 4 ); --元気玉投げる SE012 = playSeVer2( spep_0 + 348, 9, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE012, 68 ); SE013 = playSeVer2( spep_0 + 380, 1193, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 380, SE013, 56 ); setStartTimeMs( SE013, 533 ); SE014 = playSeVer2( spep_0 + 348, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE014, 60 ); SE015 = playSeVer2( spep_0 + 348, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 348, SE015, 60 ); SE016 = playSeVer2( spep_0 + 354, 1259, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 354, SE016, 73 ); --元気玉飛んでくる SE017 = playSeVer2( spep_0 + 395, 1044, "",spep_0 + 633, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 395, SE017, 72 ); SE018 = playSeVer2( spep_0 + 405, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 405, SE018, 54 ); -- ** ボイス ** -- --「きっ きた!!!!!」 playVoice( spep_0 + 226, 568 ); setVoiceVolume( spep_0 + 226, 568, 112 ); --「くたばっちまえーっ!!!!」 playVoice( spep_0 + 333, 567 ); setVoiceVolume( spep_0 + 333, 567, 100 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 546, 0, 0, 0, 0, 255); --黒 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 430 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); stopSe( SP_dodge - 12, SE018, 0); setVoiceVolume( SP_dodge - 12, 567, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- -- ** ボイス ** -- --「いっけーっ!!!!」 playVoice( spep_0 + 468, 569 ); setVoiceVolume( spep_0 + 468, 569, 100 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 544; ------------------------------------------------------ --着弾(938f) ------------------------------------------------------ -- ** エフェクト等 ** -- hidan_f = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --着弾 手前 ef_002 setEffMoveKey( spep_1 + 0, hidan_f, 0, 0, 0 ); setEffMoveKey( spep_1 + 938, hidan_f, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hidan_f, 1.0, 1.0 ); setEffScaleKey( spep_1 + 938, hidan_f, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hidan_f, 0 ); setEffRotateKey( spep_1 + 938, hidan_f, 0 ); setEffAlphaKey( spep_1 + 0, hidan_f, 255 ); setEffAlphaKey( spep_1 + 938-2, hidan_f, 255 ); setEffAlphaKey( spep_1 + 938-1, hidan_f, 255 ); setEffAlphaKey( spep_1 + 938, hidan_f, 0 ); hidan_b = entryEffect( spep_1 + 0, SP_03, 0x80, -1, 0, 0, 0 ); --着弾 奥 ef_003 setEffMoveKey( spep_1 + 0, hidan_b, 0, 0, 0 ); setEffMoveKey( spep_1 + 938, hidan_b, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, hidan_b, 1.0, 1.0 ); setEffScaleKey( spep_1 + 938, hidan_b, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, hidan_b, 0 ); setEffRotateKey( spep_1 + 938, hidan_b, 0 ); setEffAlphaKey( spep_1 + 0, hidan_b, 255 ); setEffAlphaKey( spep_1 + 938-2, hidan_b, 255 ); setEffAlphaKey( spep_1 + 938-1, hidan_b, 255 ); setEffAlphaKey( spep_1 + 938, hidan_b, 0 ); -- ** 敵キャラクター ** -- setDisp( spep_1 + 0, 1, 1 ); setDisp( spep_1 + 10, 1, 0 ); changeAnime( spep_1 + 0, 1, 4 ); setMoveKey( spep_1 + 0, 1, 10.1, -116.1 , 0 ); setMoveKey( spep_1 + 10, 1, 10.1, -116.1 , 0 ); setScaleKey( spep_1 + 0, 1, 0.37, 0.37 ); setScaleKey( spep_1 + 10, 1, 0.37, 0.37 ); setRotateKey( spep_1 + 0, 1, -11.3 ); setRotateKey( spep_1 + 10, 1, -11.3 ); setBlendColor( spep_1 + 0, 1, 3, 0.0, 0.6, 1.0, 0.4); setBlendColor( spep_1 + 10, 1, 3, 0.0, 0.6, 1.0, 0.4); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 940, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- -- ** SE ** -- --地面激突 SE019 = playSeVer2( spep_1 + 18, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 18, SE019, 81 ); SE020 = playSeVer2( spep_1 + 18, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 18, SE020, 72 ); SE021 = playSeVer2( spep_1 + 18, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 18, SE021, 63 ); SE022 = playSeVer2( spep_1 + 22, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 22, SE022, 89 ); --風圧音 SE023 = playSeVer2( spep_1 + 30, 1258, "", 0, 40, 0, -1); setSeVolumeByWorkId( spep_1 + 30, SE023, 76 ); SE024 = playSeVer2( spep_1 + 64, 1259, "", 0, 0, 0, -1); setPitch( spep_1 + 64, SE024, -600 ); setTimeStretch( SE024, 0.6, 30, 4 ); --風音 SE025 = playSeVer2( spep_1 + 122, 1314, "",spep_1 + 428, 0, 40, -1); setSeVolumeByWorkId( spep_1 + 122, SE025, 42 ); --元気玉音 SE026 = playSeVer2( spep_1 + 124, 1396, "",spep_1 + 923, 0, 21, -1); setSeVolumeByWorkId( spep_1 + 124, SE026, 63 ); setPitch( spep_1 + 124, SE026, -600 ); setTimeStretch( SE026, 0.6, 30, 4 ); --カットイン SE027 = playSeVer2( spep_1 + 146, 1042, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 146, SE027, 73 ); setPitch( spep_1 + 146, SE027, 200 ); setTimeStretch( SE027, 1.13, 30, 4 ); --ポルンガ目光る SE028 = playSeVer2( spep_1 + 176, 1185, "", 0, 5, 0, -1); setStartTimeMs( SE028, 1667 ); setPitch( spep_1 + 176, SE028, -1200 ); setTimeStretch( SE028, 0.5, 30, 4 ); SE030 = playSeVer2( spep_1 + 176, 1354, "", 0, 0, 0, -1); --気づき音 SE029 = playSeVer2( spep_1 + 175, 48, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 175, SE029, 64 ); --風力音 SE031 = playSeVer2( spep_1 + 215, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 215, SE031, 75 ); setPitch( spep_1 + 215, SE031, -400 ); setTimeStretch( SE031, 0.92, 30, 4 ); --気ダメ SE032 = playSeVer2( spep_1 + 386, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 386, SE032, 126 ); SE033 = playSeVer2( spep_1 + 386, 1298, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 386, SE033, 71 ); --風音2 SE034 = playSeVer2( spep_1 + 391, 1314, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 391, SE034, 22 ); --オーラ SE035 = playSeVer2( spep_1 + 410, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 410, SE035, 63 ); SE036 = playSeVer2( spep_1 + 434, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 434, SE036, 63 ); SE038 = playSeVer2( spep_1 + 458, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 458, SE038, 50 ); SE039 = playSeVer2( spep_1 + 482, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 482, SE039, 50 ); SE040 = playSeVer2( spep_1 + 506, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 506, SE040, 50 ); SE041 = playSeVer2( spep_1 + 530, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 530, SE041, 50 ); SE042 = playSeVer2( spep_1 + 554, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 554, SE042, 50 ); SE043 = playSeVer2( spep_1 + 578, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 578, SE043, 50 ); SE044 = playSeVer2( spep_1 + 602, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 602, SE044, 50 ); SE045 = playSeVer2( spep_1 + 626, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 626, SE045, 50 ); SE046 = playSeVer2( spep_1 + 650, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 650, SE046, 50 ); SE047 = playSeVer2( spep_1 + 674, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 674, SE047, 50 ); SE048 = playSeVer2( spep_1 + 698, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 698, SE048, 50 ); SE050 = playSeVer2( spep_1 + 722, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 722, SE050, 50 ); SE051 = playSeVer2( spep_1 + 746, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 746, SE051, 50 ); SE052 = playSeVer2( spep_1 + 770, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 770, SE052, 50 ); SE053 = playSeVer2( spep_1 + 794, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 794, SE053, 50 ); SE054 = playSeVer2( spep_1 + 818, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 818, SE054, 50 ); SE057 = playSeVer2( spep_1 + 842, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 842, SE057, 50 ); SE058 = playSeVer2( spep_1 + 866, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 866, SE058, 50 ); --セリフカットイン SE037 = playSeVer2( spep_1 + 448, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 448, SE037, 56 ); --手構える SE049 = playSeVer2( spep_1 + 706, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 706, SE049, 71 ); setBandpassFilter( spep_1 + 706, SE049, 24, 930 ); --光差す SE055 = playSeVer2( spep_1 + 832, 1307, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 832, SE055, 141 ); SE056 = playSeVer2( spep_1 + 832, 1263, "",spep_1 + 958, 0, 52, -1); --爆発 SE059 = playSeVer2( spep_1 + 882, 1069, "", 0, 0, 0, -1); SE060 = playSeVer2( spep_1 + 901, 1159, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_1 + 911, 1067, "", 0, 0, 0, -1); --敵飲まれる SE062 = playSeVer2( spep_1 + 948, 1128, "", 0, 10, 0, -1); setSeVolumeByWorkId( spep_1 + 948, SE062, 58 ); setStartTimeMs( SE062, 583 ); setPitch( spep_1 + 646, SE062, -1200 ); setTimeStretch( SE062, 0.5, 30, 4 ); -- ** ボイス ** -- --「サンキュー!! ドラゴンボール!!!」 playVoice( spep_1 + 220, 570 ); setVoiceVolume( spep_1 + 220, 570, 112 ); --「おめえはすげえよ よくがんばった…」 playVoice( spep_1 + 453, 571 ); setVoiceVolume( spep_1 + 453, 571, 112 ); --「またな!」 playVoice( spep_1 + 739, 572 ); setVoiceVolume( spep_1 + 739, 572, 112 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 938; ------------------------------------------------------ --敵消滅(318f) ------------------------------------------------------ -- ** エフェクト等 ** -- finish_f = entryEffect( spep_2 + 0, SP_04, 0x100, -1, 0, 0, 0 ); --敵消滅 手前 ef_004 setEffMoveKey( spep_2 + 0, finish_f, 0, 0, 0 ); setEffMoveKey( spep_2 + 330, finish_f, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_f, 1.0, 1.0 ); setEffScaleKey( spep_2 + 330, finish_f, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_f, 0 ); setEffRotateKey( spep_2 + 330, finish_f, 0 ); setEffAlphaKey( spep_2 + 0, finish_f, 255 ); setEffAlphaKey( spep_2 + 330, finish_f, 255 ); finish_b = entryEffect( spep_2 + 0, SP_05, 0x80, -1, 0, 0, 0 ); --敵消滅 奥 ef_005 setEffMoveKey( spep_2 + 0, finish_b, 0, 0, 0 ); setEffMoveKey( spep_2 + 330, finish_b, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, finish_b, 1.0, 1.0 ); setEffScaleKey( spep_2 + 330, finish_b, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, finish_b, 0 ); setEffRotateKey( spep_2 + 330, finish_b, 0 ); setEffAlphaKey( spep_2 + 0, finish_b, 255 ); setEffAlphaKey( spep_2 + 330, finish_b, 255 ); -- ** 敵キャラクター ** -- setDisp( spep_2 + 0, 1, 1 ); setDisp( spep_2 + 66, 1, 0 ); changeAnime( spep_2 + 0, 1, 6 ); setMoveKey( spep_2 + 0, 1, 50, -56 , 0 ); setMoveKey( spep_2 + 2, 1, 47.1, -56.2 , 0 ); setMoveKey( spep_2 + 4, 1, 44.3, -56.4 , 0 ); setMoveKey( spep_2 + 6, 1, 41.5, -56.6 , 0 ); setMoveKey( spep_2 + 8, 1, 38.6, -56.8 , 0 ); setMoveKey( spep_2 + 10, 1, 35.8, -56.9 , 0 ); setMoveKey( spep_2 + 12, 1, 32.9, -57.1 , 0 ); setMoveKey( spep_2 + 14, 1, 30.1, -57.3 , 0 ); setMoveKey( spep_2 + 16, 1, 27.2, -57.5 , 0 ); setMoveKey( spep_2 + 18, 1, 24.4, -57.7 , 0 ); setMoveKey( spep_2 + 20, 1, 21.5, -57.8 , 0 ); setMoveKey( spep_2 + 22, 1, 18.7, -58 , 0 ); setMoveKey( spep_2 + 24, 1, 15.8, -58.2 , 0 ); setMoveKey( spep_2 + 26, 1, 13, -58.4 , 0 ); setMoveKey( spep_2 + 28, 1, 10.1, -58.6 , 0 ); setMoveKey( spep_2 + 30, 1, 7.3, -58.7 , 0 ); setMoveKey( spep_2 + 32, 1, 4.4, -58.9 , 0 ); setMoveKey( spep_2 + 34, 1, 1.6, -59.1 , 0 ); setMoveKey( spep_2 + 36, 1, -1.3, -59.3 , 0 ); setMoveKey( spep_2 + 38, 1, -4.1, -59.5 , 0 ); setMoveKey( spep_2 + 40, 1, -7, -59.7 , 0 ); setMoveKey( spep_2 + 42, 1, -9.8, -59.8 , 0 ); setMoveKey( spep_2 + 44, 1, -12.7, -60 , 0 ); setMoveKey( spep_2 + 46, 1, -15.5, -60.2 , 0 ); setMoveKey( spep_2 + 48, 1, -18.4, -60.4 , 0 ); setMoveKey( spep_2 + 50, 1, -21.2, -60.6 , 0 ); setMoveKey( spep_2 + 52, 1, -24.1, -60.7 , 0 ); setMoveKey( spep_2 + 54, 1, -26.9, -60.9 , 0 ); setMoveKey( spep_2 + 56, 1, -29.8, -61.1 , 0 ); setMoveKey( spep_2 + 58, 1, -32.6, -61.3 , 0 ); setMoveKey( spep_2 + 60, 1, -35.5, -61.5 , 0 ); setMoveKey( spep_2 + 62, 1, -38.3, -61.6 , 0 ); setMoveKey( spep_2 + 64, 1, -41.1, -61.8 , 0 ); setMoveKey( spep_2 + 66, 1, -44, -62 , 0 ); setScaleKey( spep_2 + 0, 1, 2.78, 2.78 ); setScaleKey( spep_2 + 2, 1, 2.77, 2.77 ); setScaleKey( spep_2 + 4, 1, 2.77, 2.77 ); setScaleKey( spep_2 + 6, 1, 2.76, 2.76 ); setScaleKey( spep_2 + 10, 1, 2.76, 2.76 ); setScaleKey( spep_2 + 12, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 14, 1, 2.75, 2.75 ); setScaleKey( spep_2 + 16, 1, 2.74, 2.74 ); setScaleKey( spep_2 + 20, 1, 2.74, 2.74 ); setScaleKey( spep_2 + 22, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 24, 1, 2.73, 2.73 ); setScaleKey( spep_2 + 26, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 30, 1, 2.72, 2.72 ); setScaleKey( spep_2 + 32, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 34, 1, 2.71, 2.71 ); setScaleKey( spep_2 + 36, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 40, 1, 2.7, 2.7 ); setScaleKey( spep_2 + 42, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 46, 1, 2.69, 2.69 ); setScaleKey( spep_2 + 48, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 50, 1, 2.68, 2.68 ); setScaleKey( spep_2 + 52, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 56, 1, 2.67, 2.67 ); setScaleKey( spep_2 + 58, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 60, 1, 2.66, 2.66 ); setScaleKey( spep_2 + 62, 1, 2.65, 2.65 ); setScaleKey( spep_2 + 66, 1, 2.65, 2.65 ); setRotateKey( spep_2 + 0, 1, 29.6 ); setRotateKey( spep_2 + 66, 1, 29.6 ); setBlendColor( spep_2 + 0, 1, 3, 0.0, 0.2, 0.6, 0.45); setBlendColor( spep_2 + 66, 1, 3, 0.0, 0.2, 0.6, 0.45); setBlendColor( spep_2 + 68, 1, 3, 0.0, 0.0, 0.0, 0.0); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 330, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- -- ** SE ** -- --元気玉飛んでくる SE063 = playSeVer2( spep_2 + 82, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE063, 40 ); SE064 = playSeVer2( spep_2 + 82, 1226, "",spep_2 + 342, 0, 58, -1); setSeVolumeByWorkId( spep_2 + 82, SE064, 71 ); SE065 = playSeVer2( spep_2 + 82, 1044, "",spep_2 + 364, 0, 28, -1); setSeVolumeByWorkId( spep_2 + 82, SE065, 63 ); SE066 = playSeVer2( spep_2 + 82, 1227, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 82, SE066, 136 ); SE068 = playSeVer2( spep_2 + 132, 1044, "",spep_2 + 314, 60, 40, -1); setSeVolumeByWorkId( spep_2 + 132, SE068, 178 ); SE069 = playSeVer2( spep_2 + 142, 1258, "", 0, 66, 0, -1); setSeVolumeByWorkId( spep_2 + 142, SE069, 83 ); --気玉飛んでくる SE067 = playSeVer2( spep_2 + 122, 1188, "", 0, 0, 0, -1); --爆発 SE070 = playSeVer2( spep_2 + 274, 1023, "", 0, 0, 0, -1); SE071 = playSeVer2( spep_2 + 282, 1024, "", 0, 0, 0, -1); SE072 = playSeVer2( spep_2 + 288, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_2 + 216 ); --entryFade( spep_0 +2102, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_2 + 318 ); end