--4025780:超サイヤ人ベジータ(GT)_超ウルトラ元気玉(復活カウンター) --sp_effect_a2_00201 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 1035; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161426; --ベジータアップ〜フィニッシュ ef_001 SP_02 = 161427; --ベジータアップ〜フィニッシュ ef_002 SP_03 = 161428; --KO ef_003 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 1740 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1984); -- スキップ先フレーム指定 -- ** 音 ** -- --元気玉地面飛んでいく SE069 = playSeVer2( spep_0 + 1984, 1044, "",spep_0 + 2050, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 1984, SE069, 56 ); SE070 = playSeVer2( spep_0 + 1984, 1146, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 1984, SE070, 72 ); setStartTimeMs( SE070, 800 ); SE071 = playSeVer2( spep_0 + 1984, 1202, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 1984, SE071, 158 ); setPitch( spep_0 + 1984, SE071, -300 ); setTimeStretch( SE071, 0.8, 30, 4 ); setStartTimeMs( SE071, 800 ); SE072 = playSeVer2( spep_0 + 1984, 1202, "", 0, 2, 0, -1); setSeVolumeByWorkId( spep_0 + 1984, SE072, 158 ); setStartTimeMs( SE072, 433 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ ------------------------------------------------------ --ベジータアップ〜フィニッシュ(2104f) ------------------------------------------------------ --はじめの準備 spep_0=0; -- ** エフェクト等 ** -- first_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ベジータアップ〜フィニッシュ ef_001 setEffMoveKey( spep_0 + 0, first_f, 0, 0, 0 ); setEffMoveKey( spep_0 + 2110, first_f, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + 2110, first_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_f, 0 ); setEffRotateKey( spep_0 + 2110, first_f, 0 ); setEffAlphaKey( spep_0 + 0, first_f, 255 ); setEffAlphaKey( spep_0 + 2110, first_f, 255 ); first_b = entryEffect( spep_0 + 0, SP_02, 0x80, -1, 0, 0, 0 ); --ベジータアップ〜フィニッシュ ef_002 setEffMoveKey( spep_0 + 0, first_b, 0, 0, 0 ); setEffMoveKey( spep_0 + 2110, first_b, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, first_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + 2110, first_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, first_b, 0 ); setEffRotateKey( spep_0 + 2110, first_b, 0 ); setEffAlphaKey( spep_0 + 0, first_b, 255 ); setEffAlphaKey( spep_0 + 2110, first_b, 255 ); KO = entryEffect( spep_0 + 2106, SP_03, 0x100, -1, 0, 0, 0 ); --KO ef_001 setEffMoveKey( spep_0 + 2106, KO, 0, 0, 0 ); setEffMoveKey( spep_0 + 2300, KO, 0, 0, 0 ); setEffScaleKey( spep_0 + 2106, KO, 1.0, 1.0 ); setEffScaleKey( spep_0 + 2300, KO, 1.0, 1.0 ); setEffRotateKey( spep_0 + 2106, KO, 0 ); setEffRotateKey( spep_0 + 2300, KO, 0 ); setEffAlphaKey( spep_0 + 2106, KO, 255 ); setEffAlphaKey( spep_0 + 2300, KO, 255 ); -- ** 音 ** -- -- ** SE ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 1100, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 20 ); --セリフカットイン SE002 = playSeVer2( spep_0 + 12, 1018, "", 0, 0, 0, -1); --瓦礫音 SE003 = playSeVer2( spep_0 + 208, 1168, "", 0, 12, 0, -1); setSeVolumeByWorkId( spep_0 + 208, SE003, 46 ); setStartTimeMs( SE003, 983 ); SE009 = playSeVer2( spep_0 + 250, 1168, "", 0, 52, 0, -1); setSeVolumeByWorkId( spep_0 + 250, SE009, 45 ); setStartTimeMs( SE009, 317 ); setPitch( spep_0 + 250, SE009, -200 ); setTimeStretch( SE009, 0.87, 30, 4 ); SE013 = playSeVer2( spep_0 + 376, 1168, "", 0, 44, 0, -1); setSeVolumeByWorkId( spep_0 + 376, SE013, 33 ); setStartTimeMs( SE013, 1267 ); --元気玉溜める SE004 = playSeVer2( spep_0 + 210, 1397, "",spep_0 + 1040, 30, 44, -1); setSeVolumeByWorkId( spep_0 + 210, SE004, 66 ); setStartTimeMs( SE004, 583 ); SE006 = playSeVer2( spep_0 + 210, 1181, "",spep_0 + 1040, 30, 44, -1); setSeVolumeByWorkId( spep_0 + 210, SE006, 63 ); SE007 = playSeVer2( spep_0 + 210, 1396, "",spep_0 + 1040, 30, 44, -1); setSeVolumeByWorkId( spep_0 + 210, SE007, 224 ); setPitch( spep_0 + 210, SE007, -600 ); setTimeStretch( SE007, 0.6, 30, 4 ); SE008 = playSeVer2( spep_0 + 214, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 214, SE008, 11 ); SE010 = playSeVer2( spep_0 + 242, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE010, 20 ); SE011 = playSeVer2( spep_0 + 270, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 270, SE011, 20 ); SE012 = playSeVer2( spep_0 + 298, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 298, SE012, 20 ); SE014 = playSeVer2( spep_0 + 326, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 326, SE014, 20 ); SE015 = playSeVer2( spep_0 + 354, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 354, SE015, 20 ); SE016 = playSeVer2( spep_0 + 382, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 382, SE016, 20 ); SE017 = playSeVer2( spep_0 + 410, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE017, 20 ); SE018 = playSeVer2( spep_0 + 438, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 438, SE018, 20 ); SE019 = playSeVer2( spep_0 + 466, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 466, SE019, 20 ); SE020 = playSeVer2( spep_0 + 494, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 494, SE020, 20 ); SE021 = playSeVer2( spep_0 + 522, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 522, SE021, 20 ); SE022 = playSeVer2( spep_0 + 550, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 550, SE022, 20 ); SE023 = playSeVer2( spep_0 + 578, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 578, SE023, 20 ); SE024 = playSeVer2( spep_0 + 606, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 606, SE024, 20 ); SE025 = playSeVer2( spep_0 + 634, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 634, SE025, 20 ); --ベジータ力尽きる SE005 = playSeVer2( spep_0 + 206, 1377, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 206, SE005, 126 ); --元気玉大きくなる SE026 = playSeVer2( spep_0 + 692, 1312, "",spep_0 + 752, 0, 30, -1); setSeVolumeByWorkId( spep_0 + 692, SE026, 76 ); SE027 = playSeVer2( spep_0 + 698, 1335, "", 0, 0, 0, -1); setPitch( spep_0 + 698, SE027, -800 ); setTimeStretch( SE027, 0.47, 30, 4 ); --元気玉大きくなる2 SE028 = playSeVer2( spep_0 + 728, 1404, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 728, SE028, 120 ); --雲晴れる --[[ SE028 = playSeVer2( spep_0 + 728, 1264, "",spep_0 + 884, 40, 86, -1); setSeVolumeByWorkId( spep_0 + 728, SE028, 73 ); setStartTimeMs( SE028, 267 ); SE032 = playSeVer2( spep_0 + 748, 1307, "", 0, 0, 0, -1); ]] --[[ SE030 = playSeVer2( spep_0 + 746, 1182, "",spep_0 + 806, 0, 42, -1); SE031 = playSeVer2( spep_0 + 746, 1312, "",spep_0 + 808, 0, 30, -1); SE033 = playSeVer2( spep_0 + 754, 1335, "", 0, 0, 0, -1); ]] SE030 = playSeVer2( spep_0 + 744, 1405, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE030, 180 ); --元気玉溜める音アップ SE034 = playSeVer2( spep_0 + 784, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 784, SE034, 40 ); SE035 = playSeVer2( spep_0 + 812, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 812, SE035, 40 ); SE036 = playSeVer2( spep_0 + 840, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 840, SE036, 40 ); SE037 = playSeVer2( spep_0 + 868, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 868, SE037, 40 ); SE038 = playSeVer2( spep_0 + 896, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 896, SE038, 40 ); SE039 = playSeVer2( spep_0 + 924, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 924, SE039, 40 ); SE040 = playSeVer2( spep_0 + 952, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 952, SE040, 40 ); SE041 = playSeVer2( spep_0 + 980, 1020, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 980, SE041, 40 ); --宇宙 SE042 = playSeVer2( spep_0 + 1006, 1263, "", 0, 0, 0, -1); --光出す SE043 = playSeVer2( spep_0 + 1068, 1042, "", 0, 0, 0, -1); --光飛んでくる SE044 = playSeVer2( spep_0 + 1110, 1390, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1110, SE044, 69 ); SE045 = playSeVer2( spep_0 + 1110, 1278, "",spep_0 + 1308, 0, 92, -1); SE046 = playSeVer2( spep_0 + 1118, 63, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 1164, 1004, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 1170, 44, "", 0, 0, 0, -1); --元気玉溜める音 SE049 = playSeVer2( spep_0 + 1210, 1397, "",spep_0 + 2048, 12, 46, -1); setSeVolumeByWorkId( spep_0 + 1210, SE049, 69 ); setStartTimeMs( SE049, 583 ); SE050 = playSeVer2( spep_0 + 1218, 1181, "",spep_0 + 2048, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 1218, SE050, 71 ); SE051 = playSeVer2( spep_0 + 1217, 1396, "",spep_0 + 2048, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 1218, SE051, 200 ); setPitch( spep_0 + 1218, SE051, -600 ); setTimeStretch( SE051, 0.6, 30, 4 ); SE052 = playSeVer2( spep_0 + 1218, 1227, "", 0, 0, 0, -1); SE054 = playSeVer2( spep_0 + 1240, 1174, "", 0, 0, 0, -1); --元気玉大きくなる音 SE053 = playSeVer2( spep_0 + 1246, 15, "",spep_0 + 1336, 0, 46, -1); setSeVolumeByWorkId( spep_0 + 1246, SE053, 160 ); SE055 = playSeVer2( spep_0 + 1248, 44, "", 0, 0, 0, -1); --振りかぶる SE056 = playSeVer2( spep_0 + 1600, 1116, "",spep_0 + 1648, 0, 20, -1); SE057 = playSeVer2( spep_0 + 1600, 1314, "",spep_0 + 1734, 0, 40, -1); SE058 = playSeVer2( spep_0 + 1600, 1004, "", 0, 0, 0, -1); SE059 = playSeVer2( spep_0 + 1600, 1117, "", 0, 0, 0, -1); --元気玉投げる SE060 = playSeVer2( spep_0 + 1696, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1696, SE060, 73 ); SE061 = playSeVer2( spep_0 + 1696, 1193, "",spep_0 + 1782, 0, 32, -1); SE062 = playSeVer2( spep_0 + 1696, 1278, "",spep_0 + 1806, 0, 42, -1); SE063 = playSeVer2( spep_0 + 1696, 1226, "",spep_0 + 2060, 0, 96, -1); -- ** ボイス ** -- --「フフフ…」 playVoice( spep_0 + 0, 581 ); setVoiceVolume( spep_0 + 0, 581, 100 ); --「貴様の負けだ」 playVoice( spep_0 + 93 -2, 582 ); setVoiceVolume( spep_0 + 93 -2, 582, 100 ); --「まだまだ死ねねえなあ おめえを…やっつけるまではな…!」 playVoice( spep_0 + 285 -2, 583 ); setVoiceVolume( spep_0 + 285 -2, 583, 110 ); --「宇宙のみんな! オラに元気を分けてくれー!!」 playVoice( spep_0 + 777 -2, 585 ); setVoiceVolume( spep_0 + 777 -2, 585, 110 ); --「サンキュー!宇宙のみんな!!」 playVoice( spep_0 + 1293 -2, 586 ); setVoiceVolume( spep_0 + 1293 -2, 586, 110 ); --「いくぜ!」 playVoice( spep_0 + 1468 -2, 587 ); setVoiceVolume( spep_0 + 1468 -2, 587, 110 ); --「てりゃあー!!」 playVoice( spep_0 + 1577 -2, 588 ); setVoiceVolume( spep_0 + 1577 -2, 588, 120 ); -- ** 白背景 ** -- entryFadeBg( spep_0 + 0, 0, 2110, 0, 255, 255, 255, 255); --白 背景 -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 1750 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE056, 0); stopSe( SP_dodge - 12, SE057, 0); stopSe( SP_dodge - 12, SE058, 0); stopSe( SP_dodge - 12, SE059, 0); stopSe( SP_dodge - 12, SE060, 0); stopSe( SP_dodge - 12, SE061, 0); stopSe( SP_dodge - 12, SE062, 0); stopSe( SP_dodge - 12, SE063, 0); setVoiceVolume( SP_dodge - 12, 588, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 敵キャラクター ** -- a1 = 3; setDisp( spep_0 + 1796 -a1, 1, 1); setDisp( spep_0 + 1854 -a1, 1, 0); changeAnime( spep_0 + 1796 -a1, 1, 106); setMoveKey( spep_0 + 1796 -a1, 1, -11.7, 16.5 , 0 ); setMoveKey( spep_0 + 1800 -a1, 1, -11.7, 16.5 , 0 ); setMoveKey( spep_0 + 1802 -a1, 1, -11.7, 0.5 , 0 ); setMoveKey( spep_0 + 1804 -a1, 1, -11.7, 1.1 , 0 ); setMoveKey( spep_0 + 1806 -a1, 1, -11.7, 13.7 , 0 ); setMoveKey( spep_0 + 1808 -a1, 1, -11.7, 13.8 , 0 ); setMoveKey( spep_0 + 1810 -a1, 1, -11.7, 13.9 , 0 ); setMoveKey( spep_0 + 1812 -a1, 1, -11.7, 2 , 0 ); setMoveKey( spep_0 + 1814 -a1, 1, -11.7, -1.3 , 0 ); setMoveKey( spep_0 + 1816 -a1, 1, -11.7, 11.5 , 0 ); setMoveKey( spep_0 + 1818 -a1, 1, -11.7, 11.8 , 0 ); setMoveKey( spep_0 + 1820 -a1, 1, -11.7, 12 , 0 ); setMoveKey( spep_0 + 1822 -a1, 1, -11.7, 4.3 , 0 ); setMoveKey( spep_0 + 1824 -a1, 1, -11.7, 5 , 0 ); setMoveKey( spep_0 + 1825 -a1, 1, -11.7, 5 , 0 ); setMoveKey( spep_0 + 1826 -a1, 1, -15.7, 13.7 , 0 ); setMoveKey( spep_0 + 1828 -a1, 1, -11.5, 5.9 , 0 ); setMoveKey( spep_0 + 1830 -a1, 1, -11.5, 6.7 , 0 ); setMoveKey( spep_0 + 1832 -a1, 1, -15.5, -0.6 , 0 ); setMoveKey( spep_0 + 1834 -a1, 1, -15.2, 12.8 , 0 ); setMoveKey( spep_0 + 1836 -a1, 1, -14.8, 13.2 , 0 ); setMoveKey( spep_0 + 1838 -a1, 1, -14.5, 13.5 , 0 ); setMoveKey( spep_0 + 1840 -a1, 1, -14.2, 1.8 , 0 ); setMoveKey( spep_0 + 1842 -a1, 1, -13.9, -0.3 , 0 ); setMoveKey( spep_0 + 1844 -a1, 1, -17.6, 6.1 , 0 ); setMoveKey( spep_0 + 1846 -a1, 1, -16.6, 11.8 , 0 ); setMoveKey( spep_0 + 1848 -a1, 1, -15.6, 4.7 , 0 ); setMoveKey( spep_0 + 1850 -a1, 1, -14.6, -0.3 , 0 ); setMoveKey( spep_0 + 1852 -a1, 1, -17.7, 13.3 , 0 ); setMoveKey( spep_0 + 1854 -a1, 1, -14.7, 14.9 , 0 ); setScaleKey( spep_0 + 1796 -a1, 1, 2, 2 ); setScaleKey( spep_0 + 1854 -a1, 1, 2, 2 ); setRotateKey( spep_0 + 1796 -a1, 1, -30 ); setRotateKey( spep_0 + 1854 -a1, 1, -30 ); setBlendColor( spep_0 + 1796 -a1, 1, 3, 0.0, 0.43, 0.58, 0.76); setBlendColor( spep_0 + 1824 -a1, 1, 3, 0.0, 0.43, 0.58, 0.76); setBlendColor( spep_0 + 1825 -a1, 1, 3, 0.0, 0.36, 0.51, 1.0); setBlendColor( spep_0 + 1841 -a1, 1, 3, 0.0, 0.36, 0.51, 1.0); setBlendColor( spep_0 + 1842 -a1, 1, 3, 0.0+0.4, 0.36+0.20, 0.51+0.20, 1.0); setBlendColor( spep_0 + 1843 -a1, 1, 3, 0.0+0.4, 0.36+0.20, 0.51+0.20, 1.0); setBlendColor( spep_0 + 1844 -a1, 1, 3, 0.98, 0.86, 0.80, 1.0); setBlendColor( spep_0 + 1854 -a1, 1, 3, 0.98, 0.86, 0.80, 1.0); setBlendColor( spep_0 + 1854, 1, 3, 0, 0, 0, 0); -- ** 音 ** -- -- ** SE ** -- --地面激突 SE064 = playSeVer2( spep_0 + 1756, 1024, "", 0, 0, 0, -1); SE065 = playSeVer2( spep_0 + 1756, 1188, "", 0, 0, 0, -1); --爆発 SE066 = playSeVer2( spep_0 + 1794, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1794, SE066, 83 ); SE067 = playSeVer2( spep_0 + 1794, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1794, SE067, 83 ); --敵飲み込まれる SE068 = playSeVer2( spep_0 + 1824, 1258, "",spep_0 + 1944, 22, 60, -1); setSeVolumeByWorkId( spep_0 + 1824, SE068, 73 ); --元気玉地面飛んでいく SE069 = playSeVer2( spep_0 + 1892, 1044, "",spep_0 + 2050, 0, 40, -1); setSeVolumeByWorkId( spep_0 + 1892, SE069, 56 ); SE070 = playSeVer2( spep_0 + 1894, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1894, SE070, 72 ); SE071 = playSeVer2( spep_0 + 1906, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1906, SE071, 158 ); setPitch( spep_0 + 1906, SE071, -300 ); setTimeStretch( SE071, 0.8, 30, 4 ); SE072 = playSeVer2( spep_0 + 1928, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1928, SE072, 158 ); --爆発する SE073 = playSeVer2( spep_0 + 2010, 1144, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_0 + 2010, SE073, 55 ); setStartTimeMs( SE073, 250 ); SE074 = playSeVer2( spep_0 + 2020, 1157, "", 0, 0, 0, -1); SE075 = playSeVer2( spep_0 + 2020, 1069, "",spep_0 + 2050, 0, 16, -1); SE076 = playSeVer2( spep_0 + 2020, 63, "", 0, 0, 0, -1); SE077 = playSeVer2( spep_0 + 2060, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 2060, SE077, 58 ); setPitch( spep_0 + 2060, SE077, -200 ); setTimeStretch( SE077, 0.87, 30, 4 ); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_0 + 1984 ); --entryFade( spep_0 +2102, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_0 + 2108 ); end