--4026400:LR_魔人ベジータ_フィニッシュ(チャージ失敗):不完全な支配 --sp_effect_a1_00392 --fi0004 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; SE_01 = 9; --気を貯める SE_02 = 1036; --気が広がる SE_03 = 1036; --かめはめ SE_04 = 1018; --カットイン SE_05 = 1035; --カットイン攻撃 SE_06 = 1021; --発射 SE_07 = 1022; --のびる発射 SE_08 = 1042; --カットイン SE_09 = 1023; --HIT SE_10 = 1024; --爆破 SE_11 = 1054; --割れる音 SE_12 = 09; --エフェクト(味方) SP_01 = 161510; --バビディ祈り ef_001 味方側 SP_02 = 161511; --ベジータ移動、タメ ef_002 味方側 SP_03 = 161512; --ベジータ攻撃 ef_003 味方側 SP_04 = 161513; --ヒット、爆発 ef_004 味方側 前面 SP_04b = 161514; --ヒット、爆発 ef_004_back 味方側 裏面 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ multi_frm = 2; setVisibleUI( 0, 0); ENABLE_AUTO_TIME_STRETCH(0.85); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 0); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); kame_flag = 0x00; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; spep_1 = spep_0 + 276; spep_2 = spep_1 + 634; spep_3 = spep_2 + 132; if(_IS_DODGE_ == 1) then skipFrame(0, spep_2 + 100 -12); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_3 + 58); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0 = 0; ------------------------------------------------------ --バビディ祈り ------------------------------------------------------ -- ** エフェクト等 ** -- base_0 = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --ef_001 setEffMoveKey( spep_0 + 0, base_0, 0, 0, 0 ); setEffMoveKey( spep_0 + 276, base_0, 0, 0, 0 ); setEffScaleKey( spep_0 + 0, base_0, 1.0, 1.0 ); setEffScaleKey( spep_0 + 276, base_0, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_0, 0 ); setEffRotateKey( spep_0 + 276, base_0, 0 ); setEffAlphaKey( spep_0 + 0, base_0, 255 ); setEffAlphaKey( spep_0 + 276, base_0, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, 276 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- -- ** SE ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 290, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 63 ); SE002 = playSeVer2( spep_0 + 0, 1271, "",spep_0 + 290, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 88 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 16, 1018, "", 0, 0, 0, -1); --画面遷移 SE004 = playSeVer2( spep_0 + 132, 8, "", 0, 0, 0, -1); -- ** ボイス ** -- -- 「ベジータ!!」 playVoice( spep_0 + 4, 600 ); setVoiceVolume( spep_0 + 8, 600, 100 ); -- 「そいつらからエネルギーをうばうんだよ!」 playVoice( spep_0 + 72, 601 ); setVoiceVolume( spep_0 + 76, 601, 100 ); -- ** 次の準備 ** -- spep_1 = spep_0 + 276; ------------------------------------------------------ --ベジータ移動、タメ ------------------------------------------------------ -- ** エフェクト等 ** -- base_1 = entryEffect( spep_1 + 0, SP_02, 0x100, -1, 0, 0, 0 ); --ef_002 setEffMoveKey( spep_1 + 0, base_1, 0, 0, 0 ); setEffMoveKey( spep_1 + 634, base_1, 0, 0, 0 ); setEffScaleKey( spep_1 + 0, base_1, 1.0, 1.0 ); setEffScaleKey( spep_1 + 634, base_1, 1.0, 1.0 ); setEffRotateKey( spep_1 + 0, base_1, 0 ); setEffRotateKey( spep_1 + 634, base_1, 0 ); setEffAlphaKey( spep_1 + 0, base_1, 255 ); setEffAlphaKey( spep_1 + 634, base_1, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_1 + 0, 0, 634 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- -- ** SE ** -- --オーラ SE005 = playSeVer2( spep_1 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE005, 50 ); --イナヅマ SE006 = playSeVer2( spep_1 + 0, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 0, SE006, 45 ); --オーラ SE007 = playSeVer2( spep_1 + 20, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 20, SE007, 50 ); SE008 = playSeVer2( spep_1 + 44, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 44, SE008, 50 ); --歩く SE009 = playSeVer2( spep_1 + 50, 1106, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 50, SE009, 200 ); --オーラ SE010 = playSeVer2( spep_1 + 68, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 68, SE010, 50 ); SE011 = playSeVer2( spep_1 + 92, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 92, SE011, 50 ); --歩く SE012 = playSeVer2( spep_1 + 114, 1106, "", 0, 0, 0, -1); --オーラ SE013 = playSeVer2( spep_1 + 116, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 116, SE013, 50 ); SE014 = playSeVer2( spep_1 + 140, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 140, SE014, 50 ); --地響き SE015 = playSeVer2( spep_1 + 148, 1044, "",spep_1 + 584, 0, 24, -1); setSeVolumeByWorkId( spep_1 + 148, SE015, 50 ); --気ダメ SE016 = playSeVer2( spep_1 + 148, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 148, SE016, 56 ); --イナヅマ SE017 = playSeVer2( spep_1 + 154, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 154, SE017, 40 ); --オーラ SE018 = playSeVer2( spep_1 + 164, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 164, SE018, 50 ); SE019 = playSeVer2( spep_1 + 188, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 188, SE019, 50 ); SE020 = playSeVer2( spep_1 + 212, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 212, SE020, 50 ); SE021 = playSeVer2( spep_1 + 236, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 236, SE021, 50 ); SE022 = playSeVer2( spep_1 + 260, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 260, SE022, 50 ); SE023 = playSeVer2( spep_1 + 284, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 284, SE023, 50 ); --イナヅマ SE024 = playSeVer2( spep_1 + 300, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 300, SE024, 40 ); --オーラ SE025 = playSeVer2( spep_1 + 308, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 308, SE025, 50 ); SE026 = playSeVer2( spep_1 + 332, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 332, SE026, 50 ); SE027 = playSeVer2( spep_1 + 356, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 356, SE027, 50 ); SE028 = playSeVer2( spep_1 + 380, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 380, SE028, 50 ); SE029 = playSeVer2( spep_1 + 404, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 404, SE029, 50 ); SE030 = playSeVer2( spep_1 + 428, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 428, SE030, 50 ); SE031 = playSeVer2( spep_1 + 452, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 452, SE031, 50 ); SE032 = playSeVer2( spep_1 + 476, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 476, SE032, 50 ); SE033 = playSeVer2( spep_1 + 500, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 500, SE033, 50 ); SE034 = playSeVer2( spep_1 + 524, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 524, SE034, 50 ); SE035 = playSeVer2( spep_1 + 548, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 548, SE035, 50 ); --気を爆発 SE036 = playSeVer2( spep_1 + 558, 1035, "", 0, 0, 0, -1); SE037 = playSeVer2( spep_1 + 558, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_1 + 558, SE037, 71 ); -- ** ボイス ** -- -- 「ことわる……!!」 playVoice( spep_1 + 4, 602 ); setVoiceVolume( spep_1 + 4, 602, 126 ); -- 「カラダと心は支配されても 誇りだけは思いどおりにならんぞ!!!」 playVoice( spep_1 + 157, 603 ); setVoiceVolume( spep_1 + 157, 603, 121 ); -- ** 次の準備 ** -- spep_2 = spep_1 + 634; ------------------------------------------------------ --ベジータ攻撃 ------------------------------------------------------ -- ** エフェクト等 ** -- base_2 = entryEffect( spep_2 + 0, SP_03, 0x100, -1, 0, 0, 0 ); --ef_003 setEffMoveKey( spep_2 + 0, base_2, 0, 0, 0 ); setEffMoveKey( spep_2 + 132, base_2, 0, 0, 0 ); setEffScaleKey( spep_2 + 0, base_2, 1.0, 1.0 ); setEffScaleKey( spep_2 + 132, base_2, 1.0, 1.0 ); setEffRotateKey( spep_2 + 0, base_2, 0 ); setEffRotateKey( spep_2 + 132, base_2, 0 ); setEffAlphaKey( spep_2 + 0, base_2, 255 ); setEffAlphaKey( spep_2 + 132 -2, base_2, 255 ); setEffAlphaKey( spep_2 + 132 -1, base_2, 255 ); setEffAlphaKey( spep_2 + 132, base_2, 0 ); -- ** 黒背景 ** -- entryFadeBg( spep_2 + 0, 0, 132 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- -- ** SE ** -- --腕前に出す SE038 = playSeVer2( spep_2 + 0, 1003, "", 0, 0, 0, -1); --オーラ SE039 = playSeVer2( spep_2 + 2, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 2, SE039, 63 ); --気弾溜め SE040 = playSeVer2( spep_2 + 16, 1296, "",spep_2 + 100, 0, 10, -1); SE041 = playSeVer2( spep_2 + 16, 1282, "",spep_2 + 100, 0, 10, -1); SE042 = playSeVer2( spep_2 + 16, 1356, "",spep_2 + 100, 0, 10, -1); --オーラ SE043 = playSeVer2( spep_2 + 22, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 22, SE043, 63 ); SE044 = playSeVer2( spep_2 + 46, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 46, SE044, 63 ); SE045 = playSeVer2( spep_2 + 70, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 70, SE045, 63 ); --気弾発射 SE046 = playSeVer2( spep_2 + 86, 1027, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_2 + 86, 1146, "", 0, 0, 0, -1); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_2 + 100 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE040, 0); stopSe( SP_dodge - 12, SE041, 0); stopSe( SP_dodge - 12, SE042, 0); stopSe( SP_dodge - 12, SE043, 0); stopSe( SP_dodge - 12, SE044, 0); stopSe( SP_dodge - 12, SE045, 0); stopSe( SP_dodge - 12, SE046, 0); stopSe( SP_dodge - 12, SE047, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 --entryFadeBg( SP_dodge, 0, 90, 0,0, 0, 0, 180); -- ベース暗め 背景 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- -- ** SE ** -- --オーラ SE048 = playSeVer2( spep_2 + 94, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_2 + 94, SE048, 63 ); -- ** 次の準備 ** -- spep_3 = spep_2 + 132; ------------------------------------------------- -- ヒット、爆発 ------------------------------------------------- -- ** エフェクト等 ** -- base_3f = entryEffect( spep_3 + 0, SP_04, 0x100, -1, 0, 0, 0); -- ef_004 setEffMoveKey( spep_3 + 0, base_3f, 0, 0 , 0); setEffMoveKey( spep_3 + 186, base_3f, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3f, 1.0, 1.0); setEffScaleKey( spep_3 + 186, base_3f, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3f, 0); setEffRotateKey( spep_3 + 186, base_3f, 0); setEffAlphaKey( spep_3 + 0, base_3f, 255); setEffAlphaKey( spep_3 + 186, base_3f, 255); base_3b = entryEffect( spep_3 + 0, SP_04b, 0x80, -1, 0, 0, 0); -- ef_004_back setEffMoveKey( spep_3 + 0, base_3b, 0, 0 , 0); setEffMoveKey( spep_3 + 186, base_3b, 0, 0 , 0); setEffScaleKey( spep_3 + 0, base_3b, 1.0, 1.0); setEffScaleKey( spep_3 + 186, base_3b, 1.0, 1.0); setEffRotateKey( spep_3 + 0, base_3b, 0); setEffRotateKey( spep_3 + 186, base_3b, 0); setEffAlphaKey( spep_3 + 0, base_3b, 255); setEffAlphaKey( spep_3 + 186, base_3b, 255); -- ** 黒背景 ** -- entryFadeBg( spep_3 + 0, 0, 186 +2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_3 + 0, 1, 1 ); setDisp( spep_3 -1 + 56, 1, 0 ); changeAnime( spep_3 + 0, 1, 104 ); changeAnime( spep_3 -1 + 38, 1, 108 ); setMoveKey( spep_3 + 0, 1, -12, -10.7 , 0 ); setMoveKey( spep_3 -1 + 2, 1, -1.1, 12.3 , 0 ); setMoveKey( spep_3 -1 + 3, 1, -1.1, 12.3 , 0 ); setMoveKey( spep_3 -1 + 4, 1, 10, -34.7 , 0 ); setMoveKey( spep_3 -1 + 5, 1, 10, -34.7 , 0 ); setMoveKey( spep_3 -1 + 6, 1, -26, -26.7 , 0 ); setMoveKey( spep_3 -1 + 7, 1, -26, -26.7 , 0 ); setMoveKey( spep_3 -1 + 8, 1, -30, -2.7 , 0 ); setMoveKey( spep_3 -1 + 9, 1, -30, -2.7 , 0 ); setMoveKey( spep_3 -1 + 10, 1, -20, 13.3 , 0 ); setMoveKey( spep_3 -1 + 11, 1, -20, 13.3 , 0 ); setMoveKey( spep_3 -1 + 12, 1, -6.1, -36.7 , 0 ); setMoveKey( spep_3 -1 + 13, 1, -6.1, -36.7 , 0 ); setMoveKey( spep_3 -1 + 14, 1, -28, -18.7 , 0 ); setMoveKey( spep_3 -1 + 15, 1, -28, -18.7 , 0 ); setMoveKey( spep_3 -1 + 16, 1, 2, -12.7 , 0 ); setMoveKey( spep_3 -1 + 17, 1, 2, -12.7 , 0 ); setMoveKey( spep_3 -1 + 18, 1, -28, 1.4 , 0 ); setMoveKey( spep_3 -1 + 19, 1, -28, 1.4 , 0 ); setMoveKey( spep_3 -1 + 20, 1, -1, 12.4 , 0 ); setMoveKey( spep_3 -1 + 21, 1, -1, 12.4 , 0 ); setMoveKey( spep_3 -1 + 22, 1, 10.1, -34.6 , 0 ); setMoveKey( spep_3 -1 + 23, 1, 10.1, -34.6 , 0 ); setMoveKey( spep_3 -1 + 24, 1, -25.8, -26.5 , 0 ); setMoveKey( spep_3 -1 + 25, 1, -25.8, -26.5 , 0 ); setMoveKey( spep_3 -1 + 26, 1, -29.8, -2.5 , 0 ); setMoveKey( spep_3 -1 + 27, 1, -29.8, -2.5 , 0 ); setMoveKey( spep_3 -1 + 28, 1, -19.7, 13.5 , 0 ); setMoveKey( spep_3 -1 + 29, 1, -19.7, 13.5 , 0 ); setMoveKey( spep_3 -1 + 30, 1, -5.8, -36.4 , 0 ); setMoveKey( spep_3 -1 + 31, 1, -5.8, -36.4 , 0 ); setMoveKey( spep_3 -1 + 32, 1, -27.6, -18.3 , 0 ); setMoveKey( spep_3 -1 + 33, 1, -27.6, -18.3 , 0 ); setMoveKey( spep_3 -1 + 34, 1, 2.5, -12.3 , 0 ); setMoveKey( spep_3 -1 + 35, 1, 2.5, -12.3 , 0 ); setMoveKey( spep_3 -1 + 36, 1, -27.4, 1.9 , 0 ); setMoveKey( spep_3 -1 + 37, 1, -27.4, 1.9 , 0 ); setMoveKey( spep_3 -1 + 38, 1, -0.4, 12.9 , 0 ); setMoveKey( spep_3 -1 + 39, 1, -0.4, 12.9 , 0 ); setMoveKey( spep_3 -1 + 40, 1, 55, -18.8 , 0 ); setMoveKey( spep_3 -1 + 41, 1, 55, -18.8 , 0 ); setMoveKey( spep_3 -1 + 42, 1, 62.2, 4.2 , 0 ); setMoveKey( spep_3 -1 + 43, 1, 62.2, 4.2 , 0 ); setMoveKey( spep_3 -1 + 44, 1, 100.1, 42.6 , 0 ); setMoveKey( spep_3 -1 + 45, 1, 100.1, 42.6 , 0 ); setMoveKey( spep_3 -1 + 46, 1, 150.5, 72.6 , 0 ); setMoveKey( spep_3 -1 + 47, 1, 150.5, 72.6 , 0 ); setMoveKey( spep_3 -1 + 48, 1, 203.2, 36 , 0 ); setMoveKey( spep_3 -1 + 49, 1, 203.2, 36 , 0 ); setMoveKey( spep_3 -1 + 50, 1, 218.1, 66.8 , 0 ); setMoveKey( spep_3 -1 + 51, 1, 218.1, 66.8 , 0 ); setMoveKey( spep_3 -1 + 52, 1, 283, 84.8 , 0 ); setMoveKey( spep_3 -1 + 53, 1, 283, 84.8 , 0 ); setMoveKey( spep_3 -1 + 54, 1, 285.5, 110.2 , 0 ); setMoveKey( spep_3 -1 + 55, 1, 285.5, 110.2 , 0 ); setMoveKey( spep_3 -1 + 56, 1, 331.5, 108.6 , 0 ); setScaleKey( spep_3 + 0, 1, 2.19, 2.19 ); setScaleKey( spep_3 -1 + 2, 1, 2.19, 2.19 ); setScaleKey( spep_3 -1 + 3, 1, 2.19, 2.19 ); setScaleKey( spep_3 -1 + 4, 1, 2.18, 2.18 ); setScaleKey( spep_3 -1 + 15, 1, 2.18, 2.18 ); setScaleKey( spep_3 -1 + 16, 1, 2.17, 2.17 ); setScaleKey( spep_3 -1 + 19, 1, 2.17, 2.17 ); setScaleKey( spep_3 -1 + 20, 1, 2.16, 2.16 ); setScaleKey( spep_3 -1 + 23, 1, 2.16, 2.16 ); setScaleKey( spep_3 -1 + 24, 1, 2.15, 2.15 ); setScaleKey( spep_3 -1 + 25, 1, 2.15, 2.15 ); setScaleKey( spep_3 -1 + 26, 1, 2.14, 2.14 ); setScaleKey( spep_3 -1 + 27, 1, 2.14, 2.14 ); setScaleKey( spep_3 -1 + 28, 1, 2.13, 2.13 ); setScaleKey( spep_3 -1 + 29, 1, 2.13, 2.13 ); setScaleKey( spep_3 -1 + 30, 1, 2.12, 2.12 ); setScaleKey( spep_3 -1 + 31, 1, 2.12, 2.12 ); setScaleKey( spep_3 -1 + 32, 1, 2.1, 2.1 ); setScaleKey( spep_3 -1 + 33, 1, 2.1, 2.1 ); setScaleKey( spep_3 -1 + 34, 1, 2.08, 2.08 ); setScaleKey( spep_3 -1 + 35, 1, 2.08, 2.08 ); setScaleKey( spep_3 -1 + 36, 1, 2.06, 2.06 ); setScaleKey( spep_3 -1 + 37, 1, 2.06, 2.06 ); setScaleKey( spep_3 -1 + 38, 1, 2.04, 2.04 ); setScaleKey( spep_3 -1 + 39, 1, 2.04, 2.04 ); setScaleKey( spep_3 -1 + 40, 1, 1.85, 1.85 ); setScaleKey( spep_3 -1 + 41, 1, 1.85, 1.85 ); setScaleKey( spep_3 -1 + 42, 1, 1.66, 1.66 ); setScaleKey( spep_3 -1 + 43, 1, 1.66, 1.66 ); setScaleKey( spep_3 -1 + 44, 1, 1.47, 1.47 ); setScaleKey( spep_3 -1 + 45, 1, 1.47, 1.47 ); setScaleKey( spep_3 -1 + 46, 1, 1.28, 1.28 ); setScaleKey( spep_3 -1 + 47, 1, 1.28, 1.28 ); setScaleKey( spep_3 -1 + 48, 1, 1.1, 1.1 ); setScaleKey( spep_3 -1 + 49, 1, 1.1, 1.1 ); setScaleKey( spep_3 -1 + 50, 1, 0.92, 0.92 ); setScaleKey( spep_3 -1 + 51, 1, 0.92, 0.92 ); setScaleKey( spep_3 -1 + 52, 1, 0.75, 0.75 ); setScaleKey( spep_3 -1 + 53, 1, 0.75, 0.75 ); setScaleKey( spep_3 -1 + 54, 1, 0.58, 0.58 ); setScaleKey( spep_3 -1 + 55, 1, 0.58, 0.58 ); setScaleKey( spep_3 -1 + 56, 1, 0.42, 0.42 ); setRotateKey( spep_3 -1 + 0, 1, 0 ); setRotateKey( spep_3 -1 + 56, 1, 0 ); -- ** 音 ** -- --気弾飛んでいく SE049 = playSeVer2( spep_3 + 0, 1021, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_3 + 22, 1202, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_3 + 22, SE050, 158 ); --爆発 SE051 = playSeVer2( spep_3 + 80, 1145, "", 0, 0, 0, -1); SE052 = playSeVer2( spep_3 + 80, 1159, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_3 + 88, 1067, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- -- hideKoScreen(); dealDamage( spep_3 + 70 ); --entryFade( spep_0 +2102, 2, 8, 2, 0, 0, 0, 255); -- black fade endPhase( spep_3 + 176 ); end