-- 4027630: UR_超サイヤ人3孫悟空_フィニッシュ:龍拳 -- battle_301275 -- fi0010 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 3212; -- 必殺カウンター ef_001 SP_01b = 3213; -- 必殺カウンター ef_002 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 346 -12 -1 ); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 752 -1 ); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ -- BGMの変更 (ゼロフレーム目から0秒かけて次のBGMに切り替える changeBgm( 0 , 0 ); --はじめの準備 spep_0 = 0; ------------------------------------------------------ -- 必殺カウンター ------------------------------------------------------ MAX_FRAME_0 = 988; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0 ); setEffAlphaKey( spep_0 + 0, base_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255 ); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0 ); setEffAlphaKey( spep_0 + 0, base_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255 ); -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 514 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 549 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 514 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 8.7, 1.9 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 8.7, 1.9 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 60.7, -1 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 60.7, -1 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, -73.8, -11.2 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, -73.8, -11.2 , 0 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 549 + OFFSET_X, 1, 1.06, 1.06 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, -8.4 ); setRotateKey( spep_0 + 549 + OFFSET_X, 1, -8.4 ); -- 敵の動き2 setDisp( spep_0 + 596 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 655 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 596 + OFFSET_X, 1, 108 ); changeAnime( spep_0 + 628 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, -36.3, 491.8 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, -36.3, 491.8 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, -3.5, 432.6 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, -3.5, 432.6 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, -51.1, 396.4 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, -51.1, 396.4 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, -18.9, 326.9 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, -18.9, 326.9 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, -19.1, 320.3 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, -19.1, 320.3 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, -15.5, 284.6 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, -15.5, 284.6 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, -12.2, 251.6 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, -12.2, 251.6 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, -9.1, 221.5 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, -9.1, 221.5 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, -6.4, 194.2 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, -6.4, 194.2 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, -3.9, 169.8 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, -3.9, 169.8 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, -1.8, 148.2 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, -1.8, 148.2 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, 16.2, 157.5 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, 16.2, 157.5 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, -14.3, 49.5 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, -14.3, 49.5 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 27, 96.4 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, 27, 96.4 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 20.1, 118.2 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, 20.1, 118.2 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, -11.2, 18.7 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, -11.2, 18.7 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, 28.1, 25.2 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, 28.1, 25.2 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, 4.1, 29.2 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, 4.1, 29.2 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, 4.1, 27.3 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, 4.1, 27.3 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, 4.1, 25.3 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, 4.1, 25.3 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, 4.1, 23.4 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, 4.1, 23.4 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, 4.1, 21.4 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, 4.1, 21.4 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, 4.1, 19.5 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, 4.1, 19.5 , 0 ); setScaleKey( spep_0 + 596 + OFFSET_X, 1, 1.42, 1.42 ); setScaleKey( spep_0 + 655 + OFFSET_X, 1, 1.42, 1.42 ); setRotateKey( spep_0 + 596 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 597 + OFFSET_X, 1, 13 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 599 + OFFSET_X, 1, 13.5 ); setRotateKey( spep_0 + 600 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 601 + OFFSET_X, 1, 13.9 ); setRotateKey( spep_0 + 602 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_0 + 603 + OFFSET_X, 1, 14.3 ); setRotateKey( spep_0 + 604 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 605 + OFFSET_X, 1, 14.7 ); setRotateKey( spep_0 + 606 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 607 + OFFSET_X, 1, 15 ); setRotateKey( spep_0 + 608 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_0 + 609 + OFFSET_X, 1, 15.3 ); setRotateKey( spep_0 + 610 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 611 + OFFSET_X, 1, 15.6 ); setRotateKey( spep_0 + 612 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 613 + OFFSET_X, 1, 15.9 ); setRotateKey( spep_0 + 614 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_0 + 615 + OFFSET_X, 1, 16.1 ); setRotateKey( spep_0 + 616 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 617 + OFFSET_X, 1, 16.3 ); setRotateKey( spep_0 + 618 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 619 + OFFSET_X, 1, 16.5 ); setRotateKey( spep_0 + 620 + OFFSET_X, 1, 16.7 ); setRotateKey( spep_0 + 621 + OFFSET_X, 1, 16.7 ); setRotateKey( spep_0 + 622 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_0 + 623 + OFFSET_X, 1, 16.8 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 627 + OFFSET_X, 1, 16.9 ); setRotateKey( spep_0 + 628 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 631 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 632 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 635 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 636 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 639 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 640 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 643 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 644 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 647 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 648 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 652 + OFFSET_X, 1, -62.4 ); setRotateKey( spep_0 + 653 + OFFSET_X, 1, -61.2 ); setRotateKey( spep_0 + 655 + OFFSET_X, 1, -61.2 ); -- 敵の動き3 setDisp( spep_0 + 674 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 756 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 674 + OFFSET_X, 1, 106 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, -4.5, -40.7 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, -4.5, -40.7 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, -4.6, -41 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, -4.6, -41 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, 1.4, -15.2 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, 1.4, -15.2 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, -4.6, -41.5 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, -4.6, -41.5 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, -26.6, -39.7 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, -26.6, -39.7 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, -4.7, -41.9 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, -4.7, -41.9 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 11.3, -56.2 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 11.3, -56.2 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, -4.7, -28.4 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, -4.7, -28.4 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, -4.7, -42.7 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, -4.7, -42.7 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, -14.8, -48.9 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, -14.8, -48.9 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, -4.8, -29.1 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, -4.8, -29.1 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, -4.8, -43.4 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, -4.8, -43.4 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, -16.9, -45.6 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, -16.9, -45.6 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 9.1, -43.9 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, 9.1, -43.9 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, -4.9, -44.1 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, -4.9, -44.1 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, -4.9, -62.4 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, -4.9, -62.4 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, -3, -30.6 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, -3, -30.6 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, -5, -44.8 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, -5, -44.8 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, -17, -49.1 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, -17, -49.1 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, -5, -45.3 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, -5, -45.3 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 18.9, -43.6 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 18.9, -43.6 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, -5.1, -45.8 , 0 ); setMoveKey( spep_0 + 717 + OFFSET_X, 1, -5.1, -45.8 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, -15.1, -30.1 , 0 ); setMoveKey( spep_0 + 719 + OFFSET_X, 1, -15.1, -30.1 , 0 ); setMoveKey( spep_0 + 720 + OFFSET_X, 1, -5.2, -46.3 , 0 ); setMoveKey( spep_0 + 721 + OFFSET_X, 1, -5.2, -46.3 , 0 ); setMoveKey( spep_0 + 722 + OFFSET_X, 1, 6.8, -70.5 , 0 ); setMoveKey( spep_0 + 723 + OFFSET_X, 1, 6.8, -70.5 , 0 ); setMoveKey( spep_0 + 724 + OFFSET_X, 1, -5.2, -46.8 , 0 ); setMoveKey( spep_0 + 725 + OFFSET_X, 1, -5.2, -46.8 , 0 ); setMoveKey( spep_0 + 726 + OFFSET_X, 1, -5.2, -47 , 0 ); setMoveKey( spep_0 + 727 + OFFSET_X, 1, -5.2, -47 , 0 ); setMoveKey( spep_0 + 728 + OFFSET_X, 1, -5.3, -47.3 , 0 ); setMoveKey( spep_0 + 729 + OFFSET_X, 1, -5.3, -47.3 , 0 ); setMoveKey( spep_0 + 730 + OFFSET_X, 1, -5.3, -47.5 , 0 ); setMoveKey( spep_0 + 731 + OFFSET_X, 1, -5.3, -47.5 , 0 ); setMoveKey( spep_0 + 732 + OFFSET_X, 1, -5.3, -47.8 , 0 ); setMoveKey( spep_0 + 733 + OFFSET_X, 1, -5.3, -47.8 , 0 ); setMoveKey( spep_0 + 734 + OFFSET_X, 1, -5.3, -48 , 0 ); setMoveKey( spep_0 + 735 + OFFSET_X, 1, -5.3, -48 , 0 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, -5.4, -48.2 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, -5.4, -48.2 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, -5.4, -48.5 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, -5.4, -48.5 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, -5.4, -48.7 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, -5.4, -48.7 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, -5.5, -49 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, -5.5, -49 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, -5.5, -49.2 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, -5.5, -49.2 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, -5.5, -49.5 , 0 ); setMoveKey( spep_0 + 747 + OFFSET_X, 1, -5.5, -49.5 , 0 ); setMoveKey( spep_0 + 748 + OFFSET_X, 1, -5.5, -49.7 , 0 ); setMoveKey( spep_0 + 749 + OFFSET_X, 1, -5.5, -49.7 , 0 ); setMoveKey( spep_0 + 750 + OFFSET_X, 1, -5.6, -49.9 , 0 ); setMoveKey( spep_0 + 751 + OFFSET_X, 1, -5.6, -49.9 , 0 ); setMoveKey( spep_0 + 752 + OFFSET_X, 1, -5.6, -50.2 , 0 ); setMoveKey( spep_0 + 753 + OFFSET_X, 1, -5.6, -50.2 , 0 ); setMoveKey( spep_0 + 754 + OFFSET_X, 1, -5.6, -50.4 , 0 ); setMoveKey( spep_0 + 756 + OFFSET_X, 1, -5.6, -50.4 , 0 ); setScaleKey( spep_0 + 674 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 677 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 678 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 679 + OFFSET_X, 1, 1.01, 1.01 ); setScaleKey( spep_0 + 680 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 683 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 684 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 687 + OFFSET_X, 1, 1.03, 1.03 ); setScaleKey( spep_0 + 688 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 689 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 690 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 693 + OFFSET_X, 1, 1.05, 1.05 ); setScaleKey( spep_0 + 694 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 697 + OFFSET_X, 1, 1.06, 1.06 ); setScaleKey( spep_0 + 698 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 699 + OFFSET_X, 1, 1.07, 1.07 ); setScaleKey( spep_0 + 700 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 703 + OFFSET_X, 1, 1.08, 1.08 ); setScaleKey( spep_0 + 704 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 707 + OFFSET_X, 1, 1.09, 1.09 ); setScaleKey( spep_0 + 708 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 709 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 710 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 713 + OFFSET_X, 1, 1.11, 1.11 ); setScaleKey( spep_0 + 714 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 717 + OFFSET_X, 1, 1.12, 1.12 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 721 + OFFSET_X, 1, 1.13, 1.13 ); setScaleKey( spep_0 + 722 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 723 + OFFSET_X, 1, 1.14, 1.14 ); setScaleKey( spep_0 + 724 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 727 + OFFSET_X, 1, 1.15, 1.15 ); setScaleKey( spep_0 + 728 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 731 + OFFSET_X, 1, 1.16, 1.16 ); setScaleKey( spep_0 + 732 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 733 + OFFSET_X, 1, 1.17, 1.17 ); setScaleKey( spep_0 + 734 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 737 + OFFSET_X, 1, 1.18, 1.18 ); setScaleKey( spep_0 + 738 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 741 + OFFSET_X, 1, 1.19, 1.19 ); setScaleKey( spep_0 + 742 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 743 + OFFSET_X, 1, 1.2, 1.2 ); setScaleKey( spep_0 + 744 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 747 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 748 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 751 + OFFSET_X, 1, 1.22, 1.22 ); setScaleKey( spep_0 + 752 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 753 + OFFSET_X, 1, 1.23, 1.23 ); setScaleKey( spep_0 + 754 + OFFSET_X, 1, 1.24, 1.24 ); setScaleKey( spep_0 + 756 + OFFSET_X, 1, 1.24, 1.24 ); setRotateKey( spep_0 + 674 + OFFSET_X, 1, -53.4 ); setRotateKey( spep_0 + 756 + OFFSET_X, 1, -53.4 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1278, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 35 ); SE002 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 18 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 22, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 22, SE003, 63 ); --構える SE004 = playSeVer2( spep_0 + 110, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 110, SE004, 71 ); SE005 = playSeVer2( spep_0 + 114, 1006, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 114, SE005, 68 ); --向かっていく SE006 = playSeVer2( spep_0 + 146, 1182, "", 0, 0, 0, -1); SE007 = playSeVer2( spep_0 + 146, 1117, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 164, 1121, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 164, SE008, 75 ); setPitch( spep_0 + 164, SE008, -400 ); setTimeStretch( SE008, 0.73, 30, 4 ); --画面遷移 SE009 = playSeVer2( spep_0 + 220, 1232, "", 0, 0, 0, -1); --パンチアップ SE010 = playSeVer2( spep_0 + 290, 1116, "",spep_0 + 330, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 290, SE010, 80 ); SE011 = playSeVer2( spep_0 + 296, 1233, "", 0, 0, 0, -1); --龍拳ポーズ SE012 = playSeVer2( spep_0 + 332, 1173, "",spep_0 + 402, 0, 30, -1); SE013 = playSeVer2( spep_0 + 332, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 332, SE013, 68 ); SE014 = playSeVer2( spep_0 + 332, 1356, "",spep_0 + 528, 0, 102, -1); setSeVolumeByWorkId( spep_0 + 332, SE014, 69 ); setPitch( spep_0 + 332, SE014, 500 ); setTimeStretch( SE014, 0.89, 30, 4 ); -- ** ボイス ** -- --「オレがやらなきゃ誰がやる!」 playVoice( spep_0 + 0, 741 ); setVoiceVolume( spep_0 + 0, 741, 119 ); --「龍拳!」 SE_7_742 = playVoice( spep_0 + 212, 742 ); setVoiceVolume( spep_0 + 212, 742, 119 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 346 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE001, 0); stopSe( SP_dodge - 12, SE002, 0); stopSe( SP_dodge - 12, SE008, 0); stopSe( SP_dodge - 12, SE010, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); setVoiceVolume( SP_dodge - 12, SE_7_742, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --爆発 SE015 = playSeVer2( spep_0 + 376, 1069, "", 0, 2, 0, -1); setStartTimeMs( SE015, 233 ); SE016 = playSeVer2( spep_0 + 372, 1188, "", 0, 0, 0, -1); --炎の渦 SE017 = playSeVer2( spep_0 + 392, 1175, "",spep_0 + 580, 0, 58, -1); setSeVolumeByWorkId( spep_0 + 392, SE017, 45 ); SE018 = playSeVer2( spep_0 + 398, 1226, "",spep_0 + 572, 0, 52, -1); setSeVolumeByWorkId( spep_0 + 398, SE018, 56 ); SE019 = playSeVer2( spep_0 + 398, 1128, "",spep_0 + 574, 0, 48, -1); setSeVolumeByWorkId( spep_0 + 398, SE019, 56 ); setPitch( spep_0 + 398, SE019, -1200 ); setTimeStretch( SE019, 0.2, 30, 4 ); --咆哮 SE020 = playSeVer2( spep_0 + 488, 1066, "",spep_0 + 598, 0, 34, -1); setSeVolumeByWorkId( spep_0 + 488, SE020, 129 ); --龍突き抜ける SE021 = playSeVer2( spep_0 + 540, 1120, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 540, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 540, SE022, 68 ); SE023 = playSeVer2( spep_0 + 550, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 550, SE023, 81 ); --地面から突き出す SE024 = playSeVer2( spep_0 + 594, 1044, "",spep_0 + 712, 0, 24, -1); SE025 = playSeVer2( spep_0 + 600, 1258, "",spep_0 + 746, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 600, SE025, 74 ); SE026 = playSeVer2( spep_0 + 612, 1024, "",spep_0 + 746, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 612, SE026, 77 ); --しめつける SE027 = playSeVer2( spep_0 + 668, 1429, "",spep_0 + 798, 0, 54, -1); setSeVolumeByWorkId( spep_0 + 668, SE027, 120 ); SE028 = playSeVer2( spep_0 + 684, 1226, "",spep_0 + 844, 0, 62, -1); setSeVolumeByWorkId( spep_0 + 684, SE028, 76 ); SE029 = playSeVer2( spep_0 + 684, 1043, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 684, 1320, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 684, SE030, 38 ); setPitch( spep_0 + 684, SE030, 500 ); setTimeStretch( SE030, 1.33, 30, 4 ); --爆発 SE033 = playSeVer2( spep_0 + 752, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 752, SE033, 42 ); SE034 = playSeVer2( spep_0 + 752, 1159, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 752, 1187, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 752, SE035, 82 ); --画面遷移 SE038 = playSeVer2( spep_0 + 826, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 826, SE038, 58 ); --最後環境音 SE037 = playSeVer2( spep_0 + 818, 1263, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 826, 1288, "", 0, 24, 0, -1); setSeVolumeByWorkId( spep_0 + 826, SE036, 67 ); setStartTimeMs( SE036, 600 ); SE032 = playSeVer2( spep_0 + 828, 1168, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 828, SE032, 42 ); setStartTimeMs( SE032, 1733 ); SE031 = playSeVer2( spep_0 + 830, 1288, "", 0, 22, 0, -1); setSeVolumeByWorkId( spep_0 + 830, SE031, 67 ); setStartTimeMs( SE031, 2400 ); -- ** ダメージ表示 ** -- -- hideKoScreen(); dealDamage( spep_0 + 854 ); endPhase( spep_0 + MAX_FRAME_0 -4); -- 988 end