--4028380:LR_ガンマ1号&ガンマ2号/ガンマ1号_フィニッシュ:決死の全エネルギー放出 --sp_effect_a9_00121 --fi0011 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 162677; -- ef_001 SP_01b = 162678; -- ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 500 -13 ); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1100 -1 ); -- スキップ先フレーム指定 end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0 = 0; ------------------------------------------------------ -- フィニッシュ演出 ------------------------------------------------------ MAX_FRAME_0 = 1258; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --敵よりも前面 (ef_001) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0 ); setEffAlphaKey( spep_0 + 0, base_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255 ); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0 ); --敵よりも背面 (ef_001b) setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0 ); setEffAlphaKey( spep_0 + 0, base_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- -- 敵の動き1 setDisp( spep_0 + 346 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 394 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 346 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 346 + OFFSET_X, 1, 151.9, 105.8 , 0 ); setMoveKey( spep_0 + 347 + OFFSET_X, 1, 151.9, 105.8 , 0 ); setMoveKey( spep_0 + 348 + OFFSET_X, 1, 151.4, 105.8 , 0 ); setMoveKey( spep_0 + 349 + OFFSET_X, 1, 151.4, 105.8 , 0 ); setMoveKey( spep_0 + 350 + OFFSET_X, 1, 150.9, 105.8 , 0 ); setMoveKey( spep_0 + 351 + OFFSET_X, 1, 150.9, 105.8 , 0 ); setMoveKey( spep_0 + 352 + OFFSET_X, 1, 150.4, 105.8 , 0 ); setMoveKey( spep_0 + 353 + OFFSET_X, 1, 150.4, 105.8 , 0 ); setMoveKey( spep_0 + 354 + OFFSET_X, 1, 149.9, 105.8 , 0 ); setMoveKey( spep_0 + 355 + OFFSET_X, 1, 149.9, 105.8 , 0 ); setMoveKey( spep_0 + 356 + OFFSET_X, 1, 149.5, 105.8 , 0 ); setMoveKey( spep_0 + 357 + OFFSET_X, 1, 149.5, 105.8 , 0 ); setMoveKey( spep_0 + 358 + OFFSET_X, 1, 149, 105.8 , 0 ); setMoveKey( spep_0 + 359 + OFFSET_X, 1, 149, 105.8 , 0 ); setMoveKey( spep_0 + 360 + OFFSET_X, 1, 148.5, 105.8 , 0 ); setMoveKey( spep_0 + 361 + OFFSET_X, 1, 148.5, 105.8 , 0 ); setMoveKey( spep_0 + 362 + OFFSET_X, 1, 148, 105.8 , 0 ); setMoveKey( spep_0 + 363 + OFFSET_X, 1, 148, 105.8 , 0 ); setMoveKey( spep_0 + 364 + OFFSET_X, 1, 147.5, 105.8 , 0 ); setMoveKey( spep_0 + 365 + OFFSET_X, 1, 147.5, 105.8 , 0 ); setMoveKey( spep_0 + 366 + OFFSET_X, 1, 147.1, 105.8 , 0 ); setMoveKey( spep_0 + 367 + OFFSET_X, 1, 147.1, 105.8 , 0 ); setMoveKey( spep_0 + 368 + OFFSET_X, 1, 146.6, 105.8 , 0 ); setMoveKey( spep_0 + 369 + OFFSET_X, 1, 146.6, 105.8 , 0 ); setMoveKey( spep_0 + 370 + OFFSET_X, 1, 146.1, 105.8 , 0 ); setMoveKey( spep_0 + 371 + OFFSET_X, 1, 146.1, 105.8 , 0 ); setMoveKey( spep_0 + 372 + OFFSET_X, 1, 145.6, 105.8 , 0 ); setMoveKey( spep_0 + 373 + OFFSET_X, 1, 145.6, 105.8 , 0 ); setMoveKey( spep_0 + 374 + OFFSET_X, 1, 145.2, 105.8 , 0 ); setMoveKey( spep_0 + 375 + OFFSET_X, 1, 145.2, 105.8 , 0 ); setMoveKey( spep_0 + 376 + OFFSET_X, 1, 144.7, 105.8 , 0 ); setMoveKey( spep_0 + 377 + OFFSET_X, 1, 144.7, 105.8 , 0 ); setMoveKey( spep_0 + 378 + OFFSET_X, 1, 144.2, 105.8 , 0 ); setMoveKey( spep_0 + 379 + OFFSET_X, 1, 144.2, 105.8 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, 143.7, 105.8 , 0 ); setMoveKey( spep_0 + 381 + OFFSET_X, 1, 143.7, 105.8 , 0 ); setMoveKey( spep_0 + 382 + OFFSET_X, 1, 143.2, 105.8 , 0 ); setMoveKey( spep_0 + 383 + OFFSET_X, 1, 143.2, 105.8 , 0 ); setMoveKey( spep_0 + 384 + OFFSET_X, 1, 142.8, 105.8 , 0 ); setMoveKey( spep_0 + 385 + OFFSET_X, 1, 142.8, 105.8 , 0 ); setMoveKey( spep_0 + 386 + OFFSET_X, 1, 142.3, 105.8 , 0 ); setMoveKey( spep_0 + 387 + OFFSET_X, 1, 142.3, 105.8 , 0 ); setMoveKey( spep_0 + 388 + OFFSET_X, 1, 141.8, 105.8 , 0 ); setMoveKey( spep_0 + 389 + OFFSET_X, 1, 141.8, 105.8 , 0 ); setMoveKey( spep_0 + 390 + OFFSET_X, 1, 141.3, 105.8 , 0 ); setMoveKey( spep_0 + 391 + OFFSET_X, 1, 141.3, 105.8 , 0 ); setMoveKey( spep_0 + 392 + OFFSET_X, 1, 140.9, 105.8 , 0 ); setMoveKey( spep_0 + 394 + OFFSET_X, 1, 140.9, 105.8 , 0 ); setScaleKey( spep_0 + 346 + OFFSET_X, 1, 0.8, 0.8 ); setScaleKey( spep_0 + 394 + OFFSET_X, 1, 0.8, 0.8 ); setRotateKey( spep_0 + 346 + OFFSET_X, 1, -9.3 ); setRotateKey( spep_0 + 394 + OFFSET_X, 1, -9.3 ); -- 敵の動き2 setDisp( spep_0 + 526 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 560 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 526 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 14, -23.8, 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 14, -23.8, 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 18, -19.8 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 18, -19.8 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 22, -15.8 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 22, -15.8 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 17, -20.8 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 17, -20.8 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 12, -25.9 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 12, -25.9 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 16, -22.8 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 16, -22.8 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 20, -19.8 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 20, -19.8 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 16, -15.8 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 16, -15.8 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 12, -11.8 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 12, -11.8 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 13, -17.8 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 13, -17.8 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 14, -23.8 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 14, -23.8 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 18, -19.8 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 18, -19.8 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 22, -15.8 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 22, -15.8 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 17, -20.8 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 17, -20.8 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 12, -25.8 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 12, -25.8 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 16, -22.8 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 16, -22.8 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 20, -19.8 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, 20, -19.8 , 0 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 529 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 530 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 533 + OFFSET_X, 1, 0.52, 0.52 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 0.55, 0.55 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 539 + OFFSET_X, 1, 0.57, 0.57 ); setScaleKey( spep_0 + 540 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 543 + OFFSET_X, 1, 0.63, 0.63 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 545 + OFFSET_X, 1, 0.67, 0.67 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 0.72, 0.72 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 549 + OFFSET_X, 1, 0.78, 0.78 ); setScaleKey( spep_0 + 550 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 551 + OFFSET_X, 1, 0.84, 0.84 ); setScaleKey( spep_0 + 552 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 553 + OFFSET_X, 1, 0.91, 0.91 ); setScaleKey( spep_0 + 554 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 555 + OFFSET_X, 1, 1, 1 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 557 + OFFSET_X, 1, 1.1, 1.1 ); setScaleKey( spep_0 + 558 + OFFSET_X, 1, 1.21, 1.21 ); setScaleKey( spep_0 + 560 + OFFSET_X, 1, 1.21, 1.21 ); setRotateKey( spep_0 + 526 + OFFSET_X, 1, -9.3 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, -9.3 ); -- 敵の動き3 setDisp( spep_0 + 620 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 624 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 620 + OFFSET_X, 1, 118 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, 145.9, -51.8 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, 145.9, -51.8 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, 145.9, -48.8 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, 145.9, -48.8 , 0 ); setScaleKey( spep_0 + 620 + OFFSET_X, 1, 0.15, 0.15 ); setScaleKey( spep_0 + 624 + OFFSET_X, 1, 0.15, 0.15 ); setRotateKey( spep_0 + 620 + OFFSET_X, 1, 26.8 ); setRotateKey( spep_0 + 624 + OFFSET_X, 1, 26.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "",spep_0 + 292, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 40 ); SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 294, 0, 24, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --オーラ SE003 = playSeVer2( spep_0 + 0, 1181, "",spep_0 + 290, 0, 24, -1); SE004 = playSeVer2( spep_0 + 0, 1444, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 158 ); --気が弾ける SE005 = playSeVer2( spep_0 + 34, 1312, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE005, 81 ); SE006 = playSeVer2( spep_0 + 34, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE006, 83 ); SE007 = playSeVer2( spep_0 + 34, 1298, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 34, SE007, 75 ); --オーラ SE008 = playSeVer2( spep_0 + 66, 1412, "",spep_0 + 278, 0, 24, -1); setPitch( spep_0 + 66, SE008, 400 ); setTimeStretch( SE008, 1.27, 30, 4 ); --セリフカットイン SE009 = playSeVer2( spep_0 + 84, 1018, "", 0, 0, 0, -1); --気が弾ける2 SE010 = playSeVer2( spep_0 + 90, 1258, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 90, SE010, 58 ); SE011 = playSeVer2( spep_0 + 94, 1026, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 102, 1052, "", 0, 0, 0, -1); --画面遷移 SE013 = playSeVer2( spep_0 + 160, 1072, "", 0, 0, 0, -1); --飛び込む SE014 = playSeVer2( spep_0 + 238, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 238, SE014, 94 ); SE015 = playSeVer2( spep_0 + 244, 1182, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 244, SE015, 115 ); SE016 = playSeVer2( spep_0 + 244, 1360, "",spep_0 + 308, 0, 28, -1); SE017 = playSeVer2( spep_0 + 248, 1277, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE017, 145 ); --画面遷移 SE018 = playSeVer2( spep_0 + 290, 1232, "", 0, 0, 0, -1); --雲の隙間から光あふれる SE019 = playSeVer2( spep_0 + 290, 1350, "",spep_0 + 466, 0, 58, -1); SE020 = playSeVer2( spep_0 + 320, 1307, "",spep_0 + 464, 0, 52, -1); setPitch( spep_0 + 320, SE020, 400 ); setTimeStretch( SE020, 1.27, 30, 4 ); SE021 = playSeVer2( spep_0 + 348, 1229, "",spep_0 + 466, 0, 56, -1); setSeVolumeByWorkId( spep_0 + 348, SE021, 133 ); --落ちてくる SE022 = playSeVer2( spep_0 + 408, 1356, "",spep_0 + 660, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 408, SE022, 70 ); SE023 = playSeVer2( spep_0 + 408, 1227, "",spep_0 + 658, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 408, SE023, 70 ); SE024 = playSeVer2( spep_0 + 408, 1215, "",spep_0 + 658, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 408, SE024, 70 ); setSeVolumeByWorkId( spep_0 + 536, SE024, 65 ); setSeVolumeByWorkId( spep_0 + 540, SE024, 60 ); setSeVolumeByWorkId( spep_0 + 542, SE024, 55 ); setSeVolumeByWorkId( spep_0 + 544, SE024, 50 ); SE025 = playSeVer2( spep_0 + 408, 1210, "",spep_0 + 652, 0, 22, -1); setSeVolumeByWorkId( spep_0 + 408, SE025, 76 ); setSeVolumeByWorkId( spep_0 + 538, SE025, 65 ); setSeVolumeByWorkId( spep_0 + 540, SE025, 60 ); setSeVolumeByWorkId( spep_0 + 542, SE025, 55 ); setSeVolumeByWorkId( spep_0 + 544, SE025, 50 ); setPitch( spep_0 + 408, SE025, 400 ); setTimeStretch( SE025, 1.27, 30, 4 ); SE026 = playSeVer2( spep_0 + 410, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 410, SE026, 70 ); SE027 = playSeVer2( spep_0 + 474, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 474, SE027, 70 ); -- ** ボイス ** -- --「残りのエネルギー全てを込める!!」 playVoice( spep_0 + 84, 754 ); setVoiceVolume( spep_0 + 84, 754, 100 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 500 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); stopSe( SP_dodge - 12, SE027, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --落ちてくる SE028 = playSeVer2( spep_0 + 538, 1019, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 538, SE028, 70 ); --加速する SE029 = playSeVer2( spep_0 + 546, 1326, "",spep_0 + 640, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 546, SE029, 70 ); --更に加速する SE030 = playSeVer2( spep_0 + 654, 1215, "",spep_0 + 842, 10, 50, -1); setSeVolumeByWorkId( spep_0 + 654, SE030, 70 ); setStartTimeMs( SE030, 1400 ); --爆発 SE031 = playSeVer2( spep_0 + 612, 1069, "", 0, 0, 0, -1); SE032 = playSeVer2( spep_0 + 612, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 612, SE032, 65 ); setBandpassFilter ( spep_0 + 612, SE032, 200, 2000 ); SE033 = playSeVer2( spep_0 + 632, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 632, SE033, 65 ); setBandpassFilter ( spep_0 + 632, SE033, 200, 2000 ); --更に加速する SE034 = playSeVer2( spep_0 + 664, 1356, "",spep_0 + 840, 12, 50, -1); setSeVolumeByWorkId( spep_0 + 664, SE034, 70 ); setStartTimeMs( SE034, 433 ); SE035 = playSeVer2( spep_0 + 646, 1227, "",spep_0 + 842, 0, 50, -1); setSeVolumeByWorkId( spep_0 + 646, SE035, 70 ); --更に更に加速する SE036 = playSeVer2( spep_0 + 900, 1210, "",spep_0 + 1084, 8, 76, -1); setSeVolumeByWorkId( spep_0 + 900, SE036, 60 ); setStartTimeMs( SE036, 3967 ); setPitch( spep_0 + 900, SE036, 400 ); setTimeStretch( SE036, 1.27, 30, 4 ); --地面揺れる SE037 = playSeVer2( spep_0 + 728, 1044, "",spep_0 + 834, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 728, SE037, 50 ); SE038 = playSeVer2( spep_0 + 728, 1226, "",spep_0 + 826, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 728, SE038, 50 ); --爆発する SE039 = playSeVer2( spep_0 + 788, 1159, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 788, 1258, "", 0, 0, 0, -1); --更に更に加速する SE041 = playSeVer2( spep_0 + 888, 1215, "",spep_0 + 1066, 10, 68, -1); setSeVolumeByWorkId( spep_0 + 888, SE041, 60 ); setStartTimeMs( SE041, 1400 ); setPitch( spep_0 + 888, SE041, 400 ); setTimeStretch( SE041, 1.27, 30, 4 ); --爆発する2 SE042 = playSeVer2( spep_0 + 856, 1067, "", 0, 0, 0, -1); --更に更に加速する SE043 = playSeVer2( spep_0 + 888, 1356, "",spep_0 + 1070, 12, 76, -1); setSeVolumeByWorkId( spep_0 + 888, SE043, 60 ); setStartTimeMs( SE043, 400 ); setPitch( spep_0 + 888, SE043, 400 ); setTimeStretch( SE043, 1.27, 30, 4 ); SE044 = playSeVer2( spep_0 + 880, 1227, "",spep_0 + 1068, 0, 72, -1); setSeVolumeByWorkId( spep_0 + 880, SE044, 60 ); setPitch( spep_0 + 880, SE044, 400 ); setTimeStretch( SE044, 1.27, 30, 4 ); --ラスト連続爆発 SE045 = playSeVer2( spep_0 + 996, 1168, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 996, SE045, 77 ); SE046 = playSeVer2( spep_0 + 996, 1068, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 1012, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1012, SE047, 91 ); SE048 = playSeVer2( spep_0 + 1048, 1120, "", 0, 0, 0, -1); setPitch( spep_0 + 1048, SE048, 400 ); setTimeStretch( SE048, 1.27, 30, 4 ); SE049 = playSeVer2( spep_0 + 1048, 1188, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_0 + 1050, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1050, SE050, 115 ); --環境音 SE051 = playSeVer2( spep_0 + 1110, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1110, SE051, 184 ); -- ** ボイス ** -- --「はああああっ!!!!」 playVoice( spep_0 + 540, 755 ); setVoiceVolume( spep_0 + 540, 755, 90 ); --「うぐああぁぁっ!!!!」 playVoice( spep_0 + 898, 756 ); setVoiceVolume( spep_0 + 898, 756, 95 ); -- ** ダメージ表示 ** -- -- hideKoScreen(); dealDamage( spep_0 + 1158 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 1258 end