--4029370:LR_超サイヤ人孫悟空_フィニッシュ(失敗):絆の拳 --sp_effect_b1_00289 --fi0014 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163080; -- ef_001 敵を見上げる悟空~フィニッシュ SP_01b = 163081; -- ef_001b 敵を見上げる悟空~フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 556 -13 ); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 720 -1 ); -- スキップ先フレーム指定 --飛び上がる SE043 = playSeVer2( spep_0 + 720, 1019, "", 0, 0, 0, -1); --オーラ SE045 = playSeVer2( spep_0 + 720, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE045, 50 ); --向かってくる SE038 = playSeVer2( spep_0 + 720, 1121, "",spep_0 + 802, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 720, SE038, 73 ); setStartTimeMs( SE038, 500 ); SE044 = playSeVer2( spep_0 + 720, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 720, SE044, 60 ); setTimeStretch( SE044, 1.11, 30, 4 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0 = 0; ------------------------------------------------------ -- 敵を見上げる悟空~フィニッシュ ------------------------------------------------------ MAX_FRAME_0 = 912; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --敵を見上げる悟空~フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0 ); setEffAlphaKey( spep_0 + 0, base_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255 ); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0 ); --敵を見上げる悟空~フィニッシュ(ef_001b) setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0 ); setEffAlphaKey( spep_0 + 0, base_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 572 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 718 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 572 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 666 + OFFSET_X, 1, 117 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, -1.8, 312.4 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, -1.8, 312.4 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, -1.8, 353.9 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -1.8, 353.9 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -1.8, 192.6 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, -1.8, 192.6 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, -1.8, 334.7 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -1.8, 334.7 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -1.8, 230.2 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, -1.8, 230.2 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, -1.8, 290 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -1.8, 290 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -1.8, 224.9 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, -1.8, 224.9 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -1.8, 245.9 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, -1.8, 245.9 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, -1.8, 212.5 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, -1.8, 212.5 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, -1, 218.6 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, -1, 218.6 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, -1.1, 197.4 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, -1.1, 197.4 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, -1.1, 196.1 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, -1.1, 196.1 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, -1.1, 183.8 , 0 ); setMoveKey( spep_0 + 597 + OFFSET_X, 1, -1.1, 183.8 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, -1.7, 175.4 , 0 ); setMoveKey( spep_0 + 599 + OFFSET_X, 1, -1.7, 175.4 , 0 ); setMoveKey( spep_0 + 600 + OFFSET_X, 1, -1.7, 167.4 , 0 ); setMoveKey( spep_0 + 601 + OFFSET_X, 1, -1.7, 167.4 , 0 ); setMoveKey( spep_0 + 602 + OFFSET_X, 1, -1.7, 159.9 , 0 ); setMoveKey( spep_0 + 603 + OFFSET_X, 1, -1.7, 159.9 , 0 ); setMoveKey( spep_0 + 604 + OFFSET_X, 1, -1.7, 152.9 , 0 ); setMoveKey( spep_0 + 605 + OFFSET_X, 1, -1.7, 152.9 , 0 ); setMoveKey( spep_0 + 606 + OFFSET_X, 1, -1.7, 146.4 , 0 ); setMoveKey( spep_0 + 607 + OFFSET_X, 1, -1.7, 146.4 , 0 ); setMoveKey( spep_0 + 608 + OFFSET_X, 1, -1.7, 140.3 , 0 ); setMoveKey( spep_0 + 609 + OFFSET_X, 1, -1.7, 140.3 , 0 ); setMoveKey( spep_0 + 610 + OFFSET_X, 1, -1.7, 134.8 , 0 ); setMoveKey( spep_0 + 611 + OFFSET_X, 1, -1.7, 134.8 , 0 ); setMoveKey( spep_0 + 612 + OFFSET_X, 1, -1.7, 129.7 , 0 ); setMoveKey( spep_0 + 613 + OFFSET_X, 1, -1.7, 129.7 , 0 ); setMoveKey( spep_0 + 614 + OFFSET_X, 1, -1.7, 125.1 , 0 ); setMoveKey( spep_0 + 615 + OFFSET_X, 1, -1.7, 125.1 , 0 ); setMoveKey( spep_0 + 616 + OFFSET_X, 1, -1.7, 121 , 0 ); setMoveKey( spep_0 + 617 + OFFSET_X, 1, -1.7, 121 , 0 ); setMoveKey( spep_0 + 618 + OFFSET_X, 1, -1.7, 117.4 , 0 ); setMoveKey( spep_0 + 619 + OFFSET_X, 1, -1.7, 117.4 , 0 ); setMoveKey( spep_0 + 620 + OFFSET_X, 1, -1.7, 114.2 , 0 ); setMoveKey( spep_0 + 621 + OFFSET_X, 1, -1.7, 114.2 , 0 ); setMoveKey( spep_0 + 622 + OFFSET_X, 1, -1.7, 111.5 , 0 ); setMoveKey( spep_0 + 623 + OFFSET_X, 1, -1.7, 111.5 , 0 ); setMoveKey( spep_0 + 624 + OFFSET_X, 1, -1.7, 109.4 , 0 ); setMoveKey( spep_0 + 625 + OFFSET_X, 1, -1.7, 109.4 , 0 ); setMoveKey( spep_0 + 626 + OFFSET_X, 1, -1.7, 107.7 , 0 ); setMoveKey( spep_0 + 627 + OFFSET_X, 1, -1.7, 107.7 , 0 ); setMoveKey( spep_0 + 628 + OFFSET_X, 1, -1.7, 106.5 , 0 ); setMoveKey( spep_0 + 629 + OFFSET_X, 1, -1.7, 106.5 , 0 ); setMoveKey( spep_0 + 630 + OFFSET_X, 1, -1.7, 105.7 , 0 ); setMoveKey( spep_0 + 631 + OFFSET_X, 1, -1.7, 105.7 , 0 ); setMoveKey( spep_0 + 632 + OFFSET_X, 1, 5.9, 113 , 0 ); setMoveKey( spep_0 + 633 + OFFSET_X, 1, 5.9, 113 , 0 ); setMoveKey( spep_0 + 634 + OFFSET_X, 1, -15.4, 91.2 , 0 ); setMoveKey( spep_0 + 635 + OFFSET_X, 1, -15.4, 91.2 , 0 ); setMoveKey( spep_0 + 636 + OFFSET_X, 1, -16.9, 58.2 , 0 ); setMoveKey( spep_0 + 637 + OFFSET_X, 1, -16.9, 58.2 , 0 ); setMoveKey( spep_0 + 638 + OFFSET_X, 1, 15.5, 25.1 , 0 ); setMoveKey( spep_0 + 639 + OFFSET_X, 1, 15.5, 25.1 , 0 ); setMoveKey( spep_0 + 640 + OFFSET_X, 1, 14.1, 41.7 , 0 ); setMoveKey( spep_0 + 641 + OFFSET_X, 1, 14.1, 41.7 , 0 ); setMoveKey( spep_0 + 642 + OFFSET_X, 1, -13.6, 7 , 0 ); setMoveKey( spep_0 + 643 + OFFSET_X, 1, -13.6, 7 , 0 ); setMoveKey( spep_0 + 644 + OFFSET_X, 1, -9, 10.3 , 0 ); setMoveKey( spep_0 + 645 + OFFSET_X, 1, -9, 10.3 , 0 ); setMoveKey( spep_0 + 646 + OFFSET_X, 1, 4.9, -2.5 , 0 ); setMoveKey( spep_0 + 647 + OFFSET_X, 1, 4.9, -2.5 , 0 ); setMoveKey( spep_0 + 648 + OFFSET_X, 1, 2, -5 , 0 ); setMoveKey( spep_0 + 649 + OFFSET_X, 1, 2, -5 , 0 ); setMoveKey( spep_0 + 650 + OFFSET_X, 1, -3.1, -10.7 , 0 ); setMoveKey( spep_0 + 651 + OFFSET_X, 1, -3.1, -10.7 , 0 ); setMoveKey( spep_0 + 652 + OFFSET_X, 1, -2.5, -14.8 , 0 ); setMoveKey( spep_0 + 653 + OFFSET_X, 1, -2.5, -14.8 , 0 ); setMoveKey( spep_0 + 654 + OFFSET_X, 1, -0.2, -16.8 , 0 ); setMoveKey( spep_0 + 655 + OFFSET_X, 1, -0.2, -16.8 , 0 ); setMoveKey( spep_0 + 656 + OFFSET_X, 1, -0.6, -21.1 , 0 ); setMoveKey( spep_0 + 657 + OFFSET_X, 1, -0.6, -21.1 , 0 ); setMoveKey( spep_0 + 658 + OFFSET_X, 1, -1.1, -21.6 , 0 ); setMoveKey( spep_0 + 659 + OFFSET_X, 1, -1.1, -21.6 , 0 ); setMoveKey( spep_0 + 660 + OFFSET_X, 1, -1.1, -24.7 , 0 ); setMoveKey( spep_0 + 663 + OFFSET_X, 1, -1.1, -24.7 , 0 ); setMoveKey( spep_0 + 664 + OFFSET_X, 1, -1.1, -25.3 , 0 ); setMoveKey( spep_0 + 665 + OFFSET_X, 1, -1.1, -25.3 , 0 ); setMoveKey( spep_0 + 666 + OFFSET_X, 1, 312.2, 438.8 , 0 ); setMoveKey( spep_0 + 667 + OFFSET_X, 1, 312.2, 438.8 , 0 ); setMoveKey( spep_0 + 668 + OFFSET_X, 1, 302.7, 422.2 , 0 ); setMoveKey( spep_0 + 669 + OFFSET_X, 1, 302.7, 422.2 , 0 ); setMoveKey( spep_0 + 670 + OFFSET_X, 1, 293.5, 406.2 , 0 ); setMoveKey( spep_0 + 671 + OFFSET_X, 1, 293.5, 406.2 , 0 ); setMoveKey( spep_0 + 672 + OFFSET_X, 1, 284.7, 390.7 , 0 ); setMoveKey( spep_0 + 673 + OFFSET_X, 1, 284.7, 390.7 , 0 ); setMoveKey( spep_0 + 674 + OFFSET_X, 1, 276.1, 375.7 , 0 ); setMoveKey( spep_0 + 675 + OFFSET_X, 1, 276.1, 375.7 , 0 ); setMoveKey( spep_0 + 676 + OFFSET_X, 1, 267.8, 361.1 , 0 ); setMoveKey( spep_0 + 677 + OFFSET_X, 1, 267.8, 361.1 , 0 ); setMoveKey( spep_0 + 678 + OFFSET_X, 1, 259.9, 347.1 , 0 ); setMoveKey( spep_0 + 679 + OFFSET_X, 1, 259.9, 347.1 , 0 ); setMoveKey( spep_0 + 680 + OFFSET_X, 1, 252.2, 333.6 , 0 ); setMoveKey( spep_0 + 681 + OFFSET_X, 1, 252.2, 333.6 , 0 ); setMoveKey( spep_0 + 682 + OFFSET_X, 1, 244.8, 320.6 , 0 ); setMoveKey( spep_0 + 683 + OFFSET_X, 1, 244.8, 320.6 , 0 ); setMoveKey( spep_0 + 684 + OFFSET_X, 1, 237.7, 308.1 , 0 ); setMoveKey( spep_0 + 685 + OFFSET_X, 1, 237.7, 308.1 , 0 ); setMoveKey( spep_0 + 686 + OFFSET_X, 1, 230.8, 296.1 , 0 ); setMoveKey( spep_0 + 687 + OFFSET_X, 1, 230.8, 296.1 , 0 ); setMoveKey( spep_0 + 688 + OFFSET_X, 1, 224.3, 284.5 , 0 ); setMoveKey( spep_0 + 689 + OFFSET_X, 1, 224.3, 284.5 , 0 ); setMoveKey( spep_0 + 690 + OFFSET_X, 1, 218.1, 273.6 , 0 ); setMoveKey( spep_0 + 691 + OFFSET_X, 1, 218.1, 273.6 , 0 ); setMoveKey( spep_0 + 692 + OFFSET_X, 1, 212.1, 263.1 , 0 ); setMoveKey( spep_0 + 693 + OFFSET_X, 1, 212.1, 263.1 , 0 ); setMoveKey( spep_0 + 694 + OFFSET_X, 1, 206.4, 253.1 , 0 ); setMoveKey( spep_0 + 695 + OFFSET_X, 1, 206.4, 253.1 , 0 ); setMoveKey( spep_0 + 696 + OFFSET_X, 1, 201, 243.5 , 0 ); setMoveKey( spep_0 + 697 + OFFSET_X, 1, 201, 243.5 , 0 ); setMoveKey( spep_0 + 698 + OFFSET_X, 1, 195.9, 234.5 , 0 ); setMoveKey( spep_0 + 699 + OFFSET_X, 1, 195.9, 234.5 , 0 ); setMoveKey( spep_0 + 700 + OFFSET_X, 1, 191.1, 226.1 , 0 ); setMoveKey( spep_0 + 701 + OFFSET_X, 1, 191.1, 226.1 , 0 ); setMoveKey( spep_0 + 702 + OFFSET_X, 1, 186.6, 218 , 0 ); setMoveKey( spep_0 + 703 + OFFSET_X, 1, 186.6, 218 , 0 ); setMoveKey( spep_0 + 704 + OFFSET_X, 1, 182.4, 210.5 , 0 ); setMoveKey( spep_0 + 705 + OFFSET_X, 1, 182.4, 210.5 , 0 ); setMoveKey( spep_0 + 706 + OFFSET_X, 1, 178.4, 203.5 , 0 ); setMoveKey( spep_0 + 707 + OFFSET_X, 1, 178.4, 203.5 , 0 ); setMoveKey( spep_0 + 708 + OFFSET_X, 1, 174.8, 197.1 , 0 ); setMoveKey( spep_0 + 709 + OFFSET_X, 1, 174.8, 197.1 , 0 ); setMoveKey( spep_0 + 710 + OFFSET_X, 1, 171.4, 191.1 , 0 ); setMoveKey( spep_0 + 711 + OFFSET_X, 1, 171.4, 191.1 , 0 ); setMoveKey( spep_0 + 712 + OFFSET_X, 1, 168.3, 185.6 , 0 ); setMoveKey( spep_0 + 713 + OFFSET_X, 1, 168.3, 185.6 , 0 ); setMoveKey( spep_0 + 714 + OFFSET_X, 1, 165.6, 180.6 , 0 ); setMoveKey( spep_0 + 715 + OFFSET_X, 1, 165.6, 180.6 , 0 ); setMoveKey( spep_0 + 716 + OFFSET_X, 1, 163.1, 176.1 , 0 ); setMoveKey( spep_0 + 718 + OFFSET_X, 1, 163.1, 176.1 , 0 ); setScaleKey( spep_0 + 572 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 573 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 581 + OFFSET_X, 1, 0.44, 0.44 ); setScaleKey( spep_0 + 582 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 591 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 592 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 605 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 606 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 635 + OFFSET_X, 1, 0.41, 0.41 ); setScaleKey( spep_0 + 636 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 639 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 640 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 643 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 644 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 647 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 648 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 655 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 656 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 665 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 666 + OFFSET_X, 1, 0.45, 0.45 ); setScaleKey( spep_0 + 718 + OFFSET_X, 1, 0.45, 0.45 ); setRotateKey( spep_0 + 572+ OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 718+ OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 736 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 808 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 736 + OFFSET_X, 1, 118 ); changeAnime( spep_0 + 780 + OFFSET_X, 1, 107 ); setMoveKey( spep_0 + 736 + OFFSET_X, 1, 2079.2, -479.4 , 0 ); setMoveKey( spep_0 + 737 + OFFSET_X, 1, 2079.2, -479.4 , 0 ); setMoveKey( spep_0 + 738 + OFFSET_X, 1, 1957.6, -449.5 , 0 ); setMoveKey( spep_0 + 739 + OFFSET_X, 1, 1957.6, -449.5 , 0 ); setMoveKey( spep_0 + 740 + OFFSET_X, 1, 1842.5, -421.1 , 0 ); setMoveKey( spep_0 + 741 + OFFSET_X, 1, 1842.5, -421.1 , 0 ); setMoveKey( spep_0 + 742 + OFFSET_X, 1, 1733.2, -394.2 , 0 ); setMoveKey( spep_0 + 743 + OFFSET_X, 1, 1733.2, -394.2 , 0 ); setMoveKey( spep_0 + 744 + OFFSET_X, 1, 1629.4, -368.5 , 0 ); setMoveKey( spep_0 + 745 + OFFSET_X, 1, 1629.4, -368.5 , 0 ); setMoveKey( spep_0 + 746 + OFFSET_X, 1, 1530.9, -344.1 , 0 ); setMoveKey( spep_0 + 747 + OFFSET_X, 1, 1530.9, -344.1 , 0 ); setMoveKey( spep_0 + 748 + OFFSET_X, 1, 1437.4, -320.9 , 0 ); setMoveKey( spep_0 + 749 + OFFSET_X, 1, 1437.4, -320.9 , 0 ); setMoveKey( spep_0 + 750 + OFFSET_X, 1, 1348.7, -298.9 , 0 ); setMoveKey( spep_0 + 751 + OFFSET_X, 1, 1348.7, -298.9 , 0 ); setMoveKey( spep_0 + 752 + OFFSET_X, 1, 1264.7, -277.9 , 0 ); setMoveKey( spep_0 + 753 + OFFSET_X, 1, 1264.7, -277.9 , 0 ); setMoveKey( spep_0 + 754 + OFFSET_X, 1, 1185, -258.1 , 0 ); setMoveKey( spep_0 + 755 + OFFSET_X, 1, 1185, -258.1 , 0 ); setMoveKey( spep_0 + 756 + OFFSET_X, 1, 1109.7, -239.2 , 0 ); setMoveKey( spep_0 + 757 + OFFSET_X, 1, 1109.7, -239.2 , 0 ); setMoveKey( spep_0 + 758 + OFFSET_X, 1, 1038.4, -221.4 , 0 ); setMoveKey( spep_0 + 759 + OFFSET_X, 1, 1038.4, -221.4 , 0 ); setMoveKey( spep_0 + 760 + OFFSET_X, 1, 970.9, -204.5 , 0 ); setMoveKey( spep_0 + 761 + OFFSET_X, 1, 970.9, -204.5 , 0 ); setMoveKey( spep_0 + 762 + OFFSET_X, 1, 907.1, -188.4 , 0 ); setMoveKey( spep_0 + 763 + OFFSET_X, 1, 907.1, -188.4 , 0 ); setMoveKey( spep_0 + 764 + OFFSET_X, 1, 846.7, -173.2 , 0 ); setMoveKey( spep_0 + 765 + OFFSET_X, 1, 846.7, -173.2 , 0 ); setMoveKey( spep_0 + 766 + OFFSET_X, 1, 789.4, -158.7 , 0 ); setMoveKey( spep_0 + 767 + OFFSET_X, 1, 789.4, -158.7 , 0 ); setMoveKey( spep_0 + 768 + OFFSET_X, 1, 735, -144.9 , 0 ); setMoveKey( spep_0 + 769 + OFFSET_X, 1, 735, -144.9 , 0 ); setMoveKey( spep_0 + 770 + OFFSET_X, 1, 683.1, -131.7 , 0 ); setMoveKey( spep_0 + 771 + OFFSET_X, 1, 683.1, -131.7 , 0 ); setMoveKey( spep_0 + 772 + OFFSET_X, 1, 633.5, -119 , 0 ); setMoveKey( spep_0 + 773 + OFFSET_X, 1, 633.5, -119 , 0 ); setMoveKey( spep_0 + 774 + OFFSET_X, 1, 585.6, -106.7 , 0 ); setMoveKey( spep_0 + 775 + OFFSET_X, 1, 585.6, -106.7 , 0 ); setMoveKey( spep_0 + 776 + OFFSET_X, 1, 539.1, -94.8 , 0 ); setMoveKey( spep_0 + 777 + OFFSET_X, 1, 539.1, -94.8 , 0 ); setMoveKey( spep_0 + 778 + OFFSET_X, 1, 493.6, -83 , 0 ); setMoveKey( spep_0 + 779 + OFFSET_X, 1, 493.6, -83 , 0 ); setMoveKey( spep_0 + 780 + OFFSET_X, 1, 111.3, -122.6 , 0 ); setMoveKey( spep_0 + 781 + OFFSET_X, 1, 111.3, -122.6 , 0 ); setMoveKey( spep_0 + 782 + OFFSET_X, 1, 84.8, -36.8 , 0 ); setMoveKey( spep_0 + 783 + OFFSET_X, 1, 84.8, -36.8 , 0 ); setMoveKey( spep_0 + 784 + OFFSET_X, 1, 111.3, -40.4 , 0 ); setMoveKey( spep_0 + 785 + OFFSET_X, 1, 111.3, -40.4 , 0 ); setMoveKey( spep_0 + 786 + OFFSET_X, 1, 69.9, -63.3 , 0 ); setMoveKey( spep_0 + 787 + OFFSET_X, 1, 69.9, -63.3 , 0 ); setMoveKey( spep_0 + 788 + OFFSET_X, 1, 162.7, -36.5 , 0 ); setMoveKey( spep_0 + 789 + OFFSET_X, 1, 162.7, -36.5 , 0 ); setMoveKey( spep_0 + 790 + OFFSET_X, 1, 93.5, -48.5 , 0 ); setMoveKey( spep_0 + 791 + OFFSET_X, 1, 93.5, -48.5 , 0 ); setMoveKey( spep_0 + 792 + OFFSET_X, 1, 167.9, -66.7 , 0 ); setMoveKey( spep_0 + 793 + OFFSET_X, 1, 167.9, -66.7 , 0 ); setMoveKey( spep_0 + 794 + OFFSET_X, 1, 171.3, -65.5 , 0 ); setMoveKey( spep_0 + 795 + OFFSET_X, 1, 171.3, -65.5 , 0 ); setMoveKey( spep_0 + 796 + OFFSET_X, 1, 349.7, -73.3 , 0 ); setMoveKey( spep_0 + 797 + OFFSET_X, 1, 349.7, -73.3 , 0 ); setMoveKey( spep_0 + 798 + OFFSET_X, 1, 566.6, -37.1 , 0 ); setMoveKey( spep_0 + 799 + OFFSET_X, 1, 566.6, -37.1 , 0 ); setMoveKey( spep_0 + 800 + OFFSET_X, 1, 857.8, -2.4 , 0 ); setMoveKey( spep_0 + 801 + OFFSET_X, 1, 857.8, -2.4 , 0 ); setMoveKey( spep_0 + 802 + OFFSET_X, 1, 1203.2, 36.9 , 0 ); setMoveKey( spep_0 + 803 + OFFSET_X, 1, 1203.2, 36.9 , 0 ); setMoveKey( spep_0 + 804 + OFFSET_X, 1, 1618.8, 88.1 , 0 ); setMoveKey( spep_0 + 805 + OFFSET_X, 1, 1618.8, 88.1 , 0 ); setMoveKey( spep_0 + 806 + OFFSET_X, 1, 2090.2, 150.7 , 0 ); setMoveKey( spep_0 + 808 + OFFSET_X, 1, 2090.2, 150.7 , 0 ); setScaleKey( spep_0 + 736 + OFFSET_X, 1, 24.97, 24.97 ); setScaleKey( spep_0 + 737 + OFFSET_X, 1, 24.97, 24.97 ); setScaleKey( spep_0 + 738 + OFFSET_X, 1, 23.54, 23.54 ); setScaleKey( spep_0 + 739 + OFFSET_X, 1, 23.54, 23.54 ); setScaleKey( spep_0 + 740 + OFFSET_X, 1, 22.19, 22.19 ); setScaleKey( spep_0 + 741 + OFFSET_X, 1, 22.19, 22.19 ); setScaleKey( spep_0 + 742 + OFFSET_X, 1, 20.92, 20.92 ); setScaleKey( spep_0 + 743 + OFFSET_X, 1, 20.92, 20.92 ); setScaleKey( spep_0 + 744 + OFFSET_X, 1, 19.72, 19.72 ); setScaleKey( spep_0 + 745 + OFFSET_X, 1, 19.72, 19.72 ); setScaleKey( spep_0 + 746 + OFFSET_X, 1, 18.58, 18.58 ); setScaleKey( spep_0 + 747 + OFFSET_X, 1, 18.58, 18.58 ); setScaleKey( spep_0 + 748 + OFFSET_X, 1, 17.51, 17.51 ); setScaleKey( spep_0 + 749 + OFFSET_X, 1, 17.51, 17.51 ); setScaleKey( spep_0 + 750 + OFFSET_X, 1, 16.5, 16.5 ); setScaleKey( spep_0 + 751 + OFFSET_X, 1, 16.5, 16.5 ); setScaleKey( spep_0 + 752 + OFFSET_X, 1, 15.54, 15.54 ); setScaleKey( spep_0 + 753 + OFFSET_X, 1, 15.54, 15.54 ); setScaleKey( spep_0 + 754 + OFFSET_X, 1, 14.64, 14.64 ); setScaleKey( spep_0 + 755 + OFFSET_X, 1, 14.64, 14.64 ); setScaleKey( spep_0 + 756 + OFFSET_X, 1, 13.79, 13.79 ); setScaleKey( spep_0 + 757 + OFFSET_X, 1, 13.79, 13.79 ); setScaleKey( spep_0 + 758 + OFFSET_X, 1, 12.99, 12.99 ); setScaleKey( spep_0 + 759 + OFFSET_X, 1, 12.99, 12.99 ); setScaleKey( spep_0 + 760 + OFFSET_X, 1, 12.24, 12.24 ); setScaleKey( spep_0 + 761 + OFFSET_X, 1, 12.24, 12.24 ); setScaleKey( spep_0 + 762 + OFFSET_X, 1, 11.53, 11.53 ); setScaleKey( spep_0 + 763 + OFFSET_X, 1, 11.53, 11.53 ); setScaleKey( spep_0 + 764 + OFFSET_X, 1, 10.87, 10.87 ); setScaleKey( spep_0 + 765 + OFFSET_X, 1, 10.87, 10.87 ); setScaleKey( spep_0 + 766 + OFFSET_X, 1, 10.24, 10.24 ); setScaleKey( spep_0 + 767 + OFFSET_X, 1, 10.24, 10.24 ); setScaleKey( spep_0 + 768 + OFFSET_X, 1, 9.65, 9.65 ); setScaleKey( spep_0 + 769 + OFFSET_X, 1, 9.65, 9.65 ); setScaleKey( spep_0 + 770 + OFFSET_X, 1, 9.1, 9.1 ); setScaleKey( spep_0 + 771 + OFFSET_X, 1, 9.1, 9.1 ); setScaleKey( spep_0 + 772 + OFFSET_X, 1, 8.57, 8.57 ); setScaleKey( spep_0 + 773 + OFFSET_X, 1, 8.57, 8.57 ); setScaleKey( spep_0 + 774 + OFFSET_X, 1, 8.07, 8.07 ); setScaleKey( spep_0 + 775 + OFFSET_X, 1, 8.07, 8.07 ); setScaleKey( spep_0 + 776 + OFFSET_X, 1, 7.59, 7.59 ); setScaleKey( spep_0 + 777 + OFFSET_X, 1, 7.59, 7.59 ); setScaleKey( spep_0 + 778 + OFFSET_X, 1, 7.13, 7.13 ); setScaleKey( spep_0 + 779 + OFFSET_X, 1, 7.13, 7.13 ); setScaleKey( spep_0 + 780 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 783 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 784 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 791 + OFFSET_X, 1, 2.1, 2.1 ); setScaleKey( spep_0 + 792 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 793 + OFFSET_X, 1, 2.18, 2.18 ); setScaleKey( spep_0 + 794 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 795 + OFFSET_X, 1, 2.25, 2.25 ); setScaleKey( spep_0 + 796 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 797 + OFFSET_X, 1, 3.19, 3.19 ); setScaleKey( spep_0 + 798 + OFFSET_X, 1, 4.49, 4.49 ); setScaleKey( spep_0 + 799 + OFFSET_X, 1, 4.49, 4.49 ); setScaleKey( spep_0 + 800 + OFFSET_X, 1, 6.15, 6.15 ); setScaleKey( spep_0 + 801 + OFFSET_X, 1, 6.15, 6.15 ); setScaleKey( spep_0 + 802 + OFFSET_X, 1, 8.17, 8.17 ); setScaleKey( spep_0 + 803 + OFFSET_X, 1, 8.17, 8.17 ); setScaleKey( spep_0 + 804 + OFFSET_X, 1, 10.55, 10.55 ); setScaleKey( spep_0 + 805 + OFFSET_X, 1, 10.55, 10.55 ); setScaleKey( spep_0 + 806 + OFFSET_X, 1, 13.29, 13.29 ); setScaleKey( spep_0 + 808 + OFFSET_X, 1, 13.29, 13.29 ); setRotateKey( spep_0 + 736 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 753 + OFFSET_X, 1, -19.3 ); setRotateKey( spep_0 + 754 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_0 + 777 + OFFSET_X, 1, -19.4 ); setRotateKey( spep_0 + 778 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 779 + OFFSET_X, 1, -19.5 ); setRotateKey( spep_0 + 780 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 783 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 784 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 793 + OFFSET_X, 1, -41.9 ); setRotateKey( spep_0 + 794 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 795 + OFFSET_X, 1, -42 ); setRotateKey( spep_0 + 796 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 797 + OFFSET_X, 1, -41.7 ); setRotateKey( spep_0 + 798 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 799 + OFFSET_X, 1, -41.3 ); setRotateKey( spep_0 + 800 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 801 + OFFSET_X, 1, -40.8 ); setRotateKey( spep_0 + 802 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_0 + 803 + OFFSET_X, 1, -40.3 ); setRotateKey( spep_0 + 804 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 805 + OFFSET_X, 1, -39.6 ); setRotateKey( spep_0 + 806 + OFFSET_X, 1, -38.8 ); setRotateKey( spep_0 + 808 + OFFSET_X, 1, -38.8 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1269, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1226, "",spep_0 + 304, 0, 112, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 40 ); --力む SE003 = playSeVer2( spep_0 + 0, 1344, "", 0, 0, 0, -1); --セリフカットイン SE004 = playSeVer2( spep_0 + 6, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 6, SE004, 63 ); --目見開く SE005 = playSeVer2( spep_0 + 130, 40, "",spep_0 + 248, 0, 88, -1); SE006 = playSeVer2( spep_0 + 130, 1179, "",spep_0 + 254, 0, 84, -1); SE007 = playSeVer2( spep_0 + 130, 1003, "", 0, 0, 0, -1); --エネルギー分け与える SE008 = playSeVer2( spep_0 + 262, 1266, "",spep_0 + 494, 14, 40, -1); setSeVolumeByWorkId( spep_0 + 262, SE008, 42 ); setStartTimeMs( SE008, 1333 ); SE009 = playSeVer2( spep_0 + 252, 1249, "",spep_0 + 480, 36, 36, -1); setSeVolumeByWorkId( spep_0 + 252, SE009, 126 ); setPitch( spep_0 + 252, SE009, -400 ); setTimeStretch( SE009, 0.77, 30, 4 ); setStartTimeMs( SE009, 100 ); SE010 = playSeVer2( spep_0 + 256, 1116, "",spep_0 + 310, 0, 24, -1); --画面遷移1 SE011 = playSeVer2( spep_0 + 324, 1232, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 324, SE011, 75 ); --画面遷移2 SE012 = playSeVer2( spep_0 + 384, 4, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 384, SE012, 132 ); SE013 = playSeVer2( spep_0 + 384, 1048, "", 0, 0, 0, -1); --画面遷移3 SE014 = playSeVer2( spep_0 + 442, 8, "", 0, 0, 0, -1); --気ダメ SE015 = playSeVer2( spep_0 + 448, 1035, "", 0, 0, 0, -1); --オーラ SE016 = playSeVer2( spep_0 + 452, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 452, SE016, 63 ); SE017 = playSeVer2( spep_0 + 476, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 476, SE017, 63 ); SE019 = playSeVer2( spep_0 + 500, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 500, SE019, 63 ); SE022 = playSeVer2( spep_0 + 524, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 524, SE022, 63 ); --飛び上がる SE018 = playSeVer2( spep_0 + 492, 63, "",spep_0 + 538, 0, 12, -1); --着地 SE020 = playSeVer2( spep_0 + 518, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 518, SE020, 158 ); SE021 = playSeVer2( spep_0 + 518, 1192, "",spep_0 + 552, 0, 14, -1); setSeVolumeByWorkId( spep_0 + 518, SE021, 195 ); --向かってくる SE023 = playSeVer2( spep_0 + 538, 1182, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 538, 9, "",spep_0 + 630, 0, 60, -1); setSeVolumeByWorkId( spep_0 + 538, SE024, 71 ); SE025 = playSeVer2( spep_0 + 538, 1117, "", 0, 0, 0, -1); -- ** ボイス ** -- --「負けらんねぇ パワーをもっとくれ!」 playVoice( spep_0 + 0, 819 ); setVoiceVolume( spep_0 + 0, 819, 100 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 556 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE018, 0); stopSe( SP_dodge - 12, SE019, 0); stopSe( SP_dodge - 12, SE020, 0); stopSe( SP_dodge - 12, SE021, 0); stopSe( SP_dodge - 12, SE022, 0); stopSe( SP_dodge - 12, SE023, 0); stopSe( SP_dodge - 12, SE024, 0); stopSe( SP_dodge - 12, SE025, 0); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --オーラ SE026 = playSeVer2( spep_0 + 548, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 548, SE026, 63 ); SE028 = playSeVer2( spep_0 + 572, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 572, SE028, 63 ); SE031 = playSeVer2( spep_0 + 596, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 596, SE031, 40 ); SE036 = playSeVer2( spep_0 + 620, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 620, SE036, 25 ); SE040 = playSeVer2( spep_0 + 644, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 644, SE040, 32 ); SE041 = playSeVer2( spep_0 + 668, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 668, SE041, 50 ); SE042 = playSeVer2( spep_0 + 692, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 692, SE042, 50 ); SE045 = playSeVer2( spep_0 + 716, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 716, SE045, 50 ); SE046 = playSeVer2( spep_0 + 740, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 740, SE046, 50 ); SE048 = playSeVer2( spep_0 + 764, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 764, SE048, 50 ); SE052 = playSeVer2( spep_0 + 788, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 788, SE052, 79 ); SE055 = playSeVer2( spep_0 + 812, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 812, SE055, 79 ); SE056 = playSeVer2( spep_0 + 836, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 836, SE056, 79 ); SE057 = playSeVer2( spep_0 + 860, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 860, SE057, 79 ); --走っていく SE027 = playSeVer2( spep_0 + 572, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 572, SE027, 172 ); SE029 = playSeVer2( spep_0 + 582, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE029, 158 ); SE030 = playSeVer2( spep_0 + 594, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 594, SE030, 155 ); SE032 = playSeVer2( spep_0 + 604, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 604, SE032, 178 ); --飛び上がる SE033 = playSeVer2( spep_0 + 616, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 616, SE033, 72 ); SE034 = playSeVer2( spep_0 + 616, 1008, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 618, 1207, "", 0, 10, 0, -1); setStartTimeMs( SE035, 33 ); SE037 = playSeVer2( spep_0 + 630, 44, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 644, 1019, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 708, 1019, "", 0, 0, 0, -1); SE049 = playSeVer2( spep_0 + 772, 1019, "",spep_0 + 812, 0, 24, -1); --向かってくる SE038 = playSeVer2( spep_0 + 640, 1121, "",spep_0 + 802, 0, 28, -1); setSeVolumeByWorkId( spep_0 + 640, SE038, 73 ); SE044 = playSeVer2( spep_0 + 712, 1167, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 712, SE044, 60 ); setTimeStretch( SE044, 1.11, 30, 4 ); --殴り飛ばす SE047 = playSeVer2( spep_0 + 764, 1004, "", 0, 0, 0, -1); SE050 = playSeVer2( spep_0 + 772, 1187, "", 0, 0, 0, -1); SE051 = playSeVer2( spep_0 + 772, 1120, "", 0, 0, 0, -1); --余韻 SE053 = playSeVer2( spep_0 + 788, 1027, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 788, SE053, 51 ); SE054 = playSeVer2( spep_0 + 800, 8, "", 0, 0, 0, -1); setPitch( spep_0 + 800, SE054, -600 ); setTimeStretch( SE054, 0.6, 30, 4 ); -- ** ダメージ表示 ** -- -- hideKoScreen(); dealDamage( spep_0 + 794 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 912f end