--4029480:LR_超サイヤ人孫悟飯(青年期)_フィニッシュ(成功):兄弟かめはめ波 --sp_effect_a1_00452 --fi0017 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163194; -- ef_001 腕アップ〜フィニッシュ SP_01b = 163195; -- ef_001b 腕アップ〜フィニッシュ ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 310 -13 ); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 914 -1 ); -- スキップ先フレーム指定 --かめはめ波中 SE018 = playSeVer2( spep_0 + 914, 1211, "",spep_0 + 1128, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 914, SE018, 275 ); SE051 = playSeVer2( spep_0 + 914, 1161, "",spep_0 + 1134, 0, 26, -1); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0 = 0; ------------------------------------------------------ -- 腕アップ〜フィニッシュ ------------------------------------------------------ MAX_FRAME_0 = 1260; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --腕アップ〜フィニッシュ(ef_001) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0 ); setEffAlphaKey( spep_0 + 0, base_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255 ); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0 ); --腕アップ〜フィニッシュ(ef_001b) setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0 ); setEffAlphaKey( spep_0 + 0, base_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 322 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 400 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 322 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 362 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 322 + OFFSET_X, 1, -0.9, 136, 0 ); setMoveKey( spep_0 + 400 + OFFSET_X, 1, -0.9, 136, 0 ); setScaleKey( spep_0 + 322 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 400 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_0 + 322 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 400 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); SE002 = playSeVer2( spep_0 + 16, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 16, SE002, 71 ); SE003 = playSeVer2( spep_0 + 40, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 40, SE003, 71 ); SE004 = playSeVer2( spep_0 + 64, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 64, SE004, 71 ); SE006 = playSeVer2( spep_0 + 88, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 88, SE006, 71 ); SE007 = playSeVer2( spep_0 + 112, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 112, SE007, 71 ); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 122, 1210, "",spep_0 + 290, 40, 34, -1); setStartTimeMs( SE005, 733 ); SE008 = playSeVer2( spep_0 + 114, 1200, "",spep_0 + 228, 0, 54, -1); SE009 = playSeVer2( spep_0 + 114, 1209, "", 0, 0, 0, -1); --オーラ SE010 = playSeVer2( spep_0 + 136, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 136, SE010, 71 ); SE011 = playSeVer2( spep_0 + 160, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 160, SE011, 71 ); SE012 = playSeVer2( spep_0 + 184, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 184, SE012, 71 ); SE013 = playSeVer2( spep_0 + 208, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 208, SE013, 71 ); SE014 = playSeVer2( spep_0 + 232, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 232, SE014, 71 ); --かめはめ波発射 SE015 = playSeVer2( spep_0 + 242, 1133, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE015, 80 ); SE016 = playSeVer2( spep_0 + 242, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 242, SE016, 80 ); SE017 = playSeVer2( spep_0 + 242, 1213, "",spep_0 + 406, 0, 26, -1); setSeVolumeByWorkId( spep_0 + 242, SE017, 72 ); -- ** ボイス ** -- --「かめはめ」(悟飯) playVoice( spep_0 + 0, 835 ); setVoiceVolume( spep_0 + 0, 835, 110 ); --「波ーーー!!!」(悟飯) SE_7_836 = playVoice( spep_0 + 244, 836 ); setVoiceVolume( spep_0 + 240, SE_7_836, 120 ); --「兄ちゃん!!」 playVoice( spep_0 + 538, 837 ); setVoiceVolume( spep_0 + 538, 837, 110 ); --「波ーーー!!!」(悟天) playVoice( spep_0 + 724, 851 ); setVoiceVolume( spep_0 + 724, 851, 110 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 310; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); stopSe( SP_dodge - 12, SE017, 0); setVoiceVolume( SP_dodge - 12, SE_7_836, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --かめはめ波中 SE018 = playSeVer2( spep_0 + 296, 1211, "",spep_0 + 1128, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 296, SE018, 275 ); SE022 = playSeVer2( spep_0 + 372, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 372, SE022, 54 ); SE034 = playSeVer2( spep_0 + 586, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 586, SE034, 54 ); SE046 = playSeVer2( spep_0 + 790, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 790, SE046, 54 ); SE051 = playSeVer2( spep_0 + 998, 1161, "",spep_0 + 1134, 0, 26, -1); --かめはめ波飛んでいく SE019 = playSeVer2( spep_0 + 318, 1022, "",spep_0 + 420, 0, 34, -1); SE020 = playSeVer2( spep_0 + 318, 1202, "",spep_0 + 404, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 318, SE020, 158 ); --敵ヒット SE021 = playSeVer2( spep_0 + 372, 1068, "", 0, 0, 0, -1); --力む SE023 = playSeVer2( spep_0 + 404, 1344, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 404, SE023, 133 ); --悟天走ってくる SE024 = playSeVer2( spep_0 + 478, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE024, 260 ); SE026 = playSeVer2( spep_0 + 492, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 492, SE026, 257 ); SE028 = playSeVer2( spep_0 + 506, 1107, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 506, SE028, 288 ); SE029 = playSeVer2( spep_0 + 516, 1108, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 516, SE029, 275 ); --オーラ SE025 = playSeVer2( spep_0 + 478, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 478, SE025, 50 ); SE027 = playSeVer2( spep_0 + 502, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 502, SE027, 50 ); SE030 = playSeVer2( spep_0 + 526, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 526, SE030, 50 ); SE032 = playSeVer2( spep_0 + 550, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 550, SE032, 50 ); SE033 = playSeVer2( spep_0 + 574, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 574, SE033, 50 ); SE035 = playSeVer2( spep_0 + 598, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 598, SE035, 50 ); --セリフカットイン SE031 = playSeVer2( spep_0 + 540, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 540, SE031, 63 ); --悟飯気ダメ SE036 = playSeVer2( spep_0 + 622, 1035, "", 0, 0, 0, -1); --オーラ SE037 = playSeVer2( spep_0 + 622, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 646, 1036, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 670, 1036, "", 0, 0, 0, -1); SE040 = playSeVer2( spep_0 + 694, 1036, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 718, 1036, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 744, 1036, "", 0, 0, 0, -1); --悟天かめはめ波発射 SE043 = playSeVer2( spep_0 + 744, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE043, 80 ); SE044 = playSeVer2( spep_0 + 744, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 744, SE044, 80 ); SE045 = playSeVer2( spep_0 + 744, 1223, "", 0, 0, 0, -1); setPitch( spep_0 + 744, SE045, -200 ); setTimeStretch( SE045, 0.87, 30, 4 ); --敵ヒット SE047 = playSeVer2( spep_0 + 868, 1159, "", 0, 0, 0, -1); --悟飯気合い入れ SE048 = playSeVer2( spep_0 + 946, 1126, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 946, SE048, 45 ); SE049 = playSeVer2( spep_0 + 946, 1068, "", 0, 0, 0, -1); --悟天気合い入れ SE050 = playSeVer2( spep_0 + 998, 1258, "", 0, 0, 0, -1); --敵爆発 SE052 = playSeVer2( spep_0 + 1094, 1179, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 1094, 1188, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1094, SE053, 68 ); SE054 = playSeVer2( spep_0 + 1094, 1024, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1094, SE054, 79 ); --ラスト爆発 SE055 = playSeVer2( spep_0 + 1138, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1138, SE055, 116 ); SE056 = playSeVer2( spep_0 + 1138, 1159, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1138, SE056, 77 ); -- ** ダメージ表示 ** -- -- hideKoScreen(); dealDamage( spep_0 + 1138 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 1260f end