--4029480:LR_超サイヤ人孫悟飯(青年期)_フィニッシュ(超成功):親子三大かめはめ波 --sp_effect_a1_00453 --fi0018 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163215; -- ef_001 顔アップ〜KO SP_01b = 163216; -- ef_001b 顔アップ〜KO --エフェクト(敵) SP_01r = 163217; -- ef_001r 顔アップ〜KO ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 318 -13 ); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1414 -1 ); -- スキップ先フレーム指定 --「波ーーー!!!」(3人) playVoice( spep_0 + 1414, 844 ); setVoiceVolume( spep_0 + 1414, 844, 110 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0 = 0; ------------------------------------------------------ -- 顔アップ〜KO ------------------------------------------------------ MAX_FRAME_0 = 1928; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); --顔アップ〜KO(ef_001) setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0 ); setEffAlphaKey( spep_0 + 0, base_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255 ); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0 ); --顔アップ〜KO(ef_001b) setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0 ); setEffAlphaKey( spep_0 + 0, base_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 316 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 380 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 316 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 356 + OFFSET_X, 1, 104 ); setMoveKey( spep_0 + 316 + OFFSET_X, 1, -0.9, 136 , 0 ); setMoveKey( spep_0 + 380 + OFFSET_X, 1, -0.9, 136 , 0 ); setScaleKey( spep_0 + 316 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 380 + OFFSET_X, 1, 0.5, 0.5 ); setRotateKey( spep_0 + 316 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 380 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 1854 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1894 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1854 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 1854 + OFFSET_X, 1, -65.7, 45.4 , 0 ); setMoveKey( spep_0 + 1859 + OFFSET_X, 1, -65.7, 45.4 , 0 ); setMoveKey( spep_0 + 1860 + OFFSET_X, 1, -131.6, 67.8 , 0 ); setMoveKey( spep_0 + 1861 + OFFSET_X, 1, -131.6, 67.8 , 0 ); setMoveKey( spep_0 + 1862 + OFFSET_X, 1, -141.1, 68.2 , 0 ); setMoveKey( spep_0 + 1865 + OFFSET_X, 1, -141.1, 68.2 , 0 ); setMoveKey( spep_0 + 1866 + OFFSET_X, 1, -158.6, 69 , 0 ); setMoveKey( spep_0 + 1869 + OFFSET_X, 1, -158.6, 69 , 0 ); setMoveKey( spep_0 + 1870 + OFFSET_X, 1, -165.4, 69.4 , 0 ); setMoveKey( spep_0 + 1873 + OFFSET_X, 1, -165.4, 69.4 , 0 ); setMoveKey( spep_0 + 1874 + OFFSET_X, 1, -170.2, 69.5 , 0 ); setMoveKey( spep_0 + 1877 + OFFSET_X, 1, -170.2, 69.5 , 0 ); setMoveKey( spep_0 + 1878 + OFFSET_X, 1, -171.9, 69.6 , 0 ); setMoveKey( spep_0 + 1879 + OFFSET_X, 1, -171.9, 69.6 , 0 ); setMoveKey( spep_0 + 1880 + OFFSET_X, 1, -173.3, 69.8 , 0 ); setMoveKey( spep_0 + 1881 + OFFSET_X, 1, -173.3, 69.8 , 0 ); setMoveKey( spep_0 + 1882 + OFFSET_X, 1, -175.3, 69.8 , 0 ); setMoveKey( spep_0 + 1887 + OFFSET_X, 1, -175.3, 69.8 , 0 ); setMoveKey( spep_0 + 1888 + OFFSET_X, 1, -176.7, 69.9 , 0 ); setMoveKey( spep_0 + 1894 + OFFSET_X, 1, -176.7, 69.9 , 0 ); setScaleKey( spep_0 + 1854 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 1859 + OFFSET_X, 1, 1.3, 1.3 ); setScaleKey( spep_0 + 1860 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1861 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 1862 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 1865 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 1866 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 1869 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 1870 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 1873 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 1874 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 1877 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 1878 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 1879 + OFFSET_X, 1, 0.29, 0.29 ); setScaleKey( spep_0 + 1880 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 1881 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 1882 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 1887 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 1888 + OFFSET_X, 1, 0.25, 0.25 ); setScaleKey( spep_0 + 1894 + OFFSET_X, 1, 0.25, 0.25 ); setRotateKey( spep_0 + 1854 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 1859 + OFFSET_X, 1, -50 ); setRotateKey( spep_0 + 1860 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_0 + 1861 + OFFSET_X, 1, -52.5 ); setRotateKey( spep_0 + 1862 + OFFSET_X, 1, -53 ); setRotateKey( spep_0 + 1865 + OFFSET_X, 1, -53 ); setRotateKey( spep_0 + 1866 + OFFSET_X, 1, -54 ); setRotateKey( spep_0 + 1869 + OFFSET_X, 1, -54 ); setRotateKey( spep_0 + 1870 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_0 + 1873 + OFFSET_X, 1, -54.4 ); setRotateKey( spep_0 + 1874 + OFFSET_X, 1, -54.6 ); setRotateKey( spep_0 + 1877 + OFFSET_X, 1, -54.6 ); setRotateKey( spep_0 + 1878 + OFFSET_X, 1, -54.7 ); setRotateKey( spep_0 + 1879 + OFFSET_X, 1, -54.7 ); setRotateKey( spep_0 + 1880 + OFFSET_X, 1, -54.8 ); setRotateKey( spep_0 + 1881 + OFFSET_X, 1, -54.8 ); setRotateKey( spep_0 + 1882 + OFFSET_X, 1, -54.9 ); setRotateKey( spep_0 + 1887 + OFFSET_X, 1, -54.9 ); setRotateKey( spep_0 + 1888 + OFFSET_X, 1, -55 ); setRotateKey( spep_0 + 1894 + OFFSET_X, 1, -55 ); setBlendColor( spep_0 + 1854 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_0 + 1859 + OFFSET_X, 1, 3, 1.0, 1.0, 1.0, 0.8 ); setBlendColor( spep_0 + 1860 + OFFSET_X, 1, 3, 0.68, 0.79, 0.45, 0.8 ); setBlendColor( spep_0 + 1865 + OFFSET_X, 1, 3, 0.68, 0.79, 0.45, 0.8 ); setBlendColor( spep_0 + 1866 + OFFSET_X, 1, 3, 0.72, 0.83, 0.37, 0.8 ); setBlendColor( spep_0 + 1869 + OFFSET_X, 1, 3, 0.72, 0.83, 0.37, 0.8 ); setBlendColor( spep_0 + 1870 + OFFSET_X, 1, 3, 0.68, 0.8, 0.31, 0.8 ); setBlendColor( spep_0 + 1870 + OFFSET_X, 1, 3, 0.68, 0.8, 0.31, 0.8 ); setBlendColor( spep_0 + 1894 + OFFSET_X, 1, 3, 0.0, 0.0, 0.0, 0.0 ); -- ** 音 ** -- --オーラ SE001 = playSeVer2( spep_0 + 0, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 71 ); SE002 = playSeVer2( spep_0 + 18, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 18, SE002, 71 ); SE003 = playSeVer2( spep_0 + 42, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 42, SE003, 71 ); SE004 = playSeVer2( spep_0 + 66, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 66, SE004, 71 ); SE008 = playSeVer2( spep_0 + 200, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 200, SE008, 50 ); SE009 = playSeVer2( spep_0 + 224, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 224, SE009, 71 ); SE010 = playSeVer2( spep_0 + 248, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 248, SE010, 71 ); SE015 = playSeVer2( spep_0 + 272, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 272, SE015, 71 ); SE016 = playSeVer2( spep_0 + 296, 1036, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 296, SE016, 71 ); --かめはめ波溜め SE005 = playSeVer2( spep_0 + 82, 1200, "",spep_0 + 240, 0, 98, -1); SE006 = playSeVer2( spep_0 + 84, 1209, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 84, SE006, 132 ); SE007 = playSeVer2( spep_0 + 132, 1210, "",spep_0 + 316, 39, 36, -1); setStartTimeMs( SE007, 1333 ); --かめはめ波発射 SE011 = playSeVer2( spep_0 + 254, 1213, "",spep_0 + 416, 0, 84, -1); setSeVolumeByWorkId( spep_0 + 254, SE011, 72 ); SE012 = playSeVer2( spep_0 + 254, 1146, "",spep_0 + 398, 0, 70, -1); setSeVolumeByWorkId( spep_0 + 254, SE012, 80 ); SE013 = playSeVer2( spep_0 + 254, 1284, "",spep_0 + 400, 0, 74, -1); setSeVolumeByWorkId( spep_0 + 254, SE013, 80 ); SE014 = playSeVer2( spep_0 + 254, 1223, "", 0, 0, 0, -1); setPitch( spep_0 + 254, SE014, -200 ); setTimeStretch( SE014, 0.87, 30, 4 ); -- ** ボイス ** -- --「かめはめ」(悟飯) playVoice( spep_0 + 2, 835 ); setVoiceVolume( spep_0 + 2, 835, 110 ); --「波ーーー!!!」(悟飯) SE_7_836 = playVoice( spep_0 + 242, 836 ); setVoiceVolume( spep_0 + 242, 836, 110 ); --「波ーーー!!!」(悟天) SE_8_851 = playVoice( spep_0 + 262, 851 ); setVoiceVolume( spep_0 + 262, 851, 110 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 318; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); stopSe( SP_dodge - 12, SE013, 0); stopSe( SP_dodge - 12, SE014, 0); stopSe( SP_dodge - 12, SE015, 0); stopSe( SP_dodge - 12, SE016, 0); setVoiceVolume( SP_dodge - 12, SE_7_836, 0 ); setVoiceVolume( SP_dodge - 12, SE_8_851, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --かめはめ波中 SE017 = playSeVer2( spep_0 + 314, 1211, "",spep_0 + 674, 0, 104, -1); setSeVolumeByWorkId( spep_0 + 314, SE017, 275 ); SE021 = playSeVer2( spep_0 + 358, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 358, SE021, 54 ); --かめはめ波飛んでいく SE018 = playSeVer2( spep_0 + 314, 1022, "",spep_0 + 418, 0, 34, -1); SE019 = playSeVer2( spep_0 + 314, 1202, "",spep_0 + 402, 0, 20, -1); setSeVolumeByWorkId( spep_0 + 314, SE019, 158 ); --敵ヒット SE020 = playSeVer2( spep_0 + 358, 1068, "", 0, 0, 0, -1); --暗雲 SE022 = playSeVer2( spep_0 + 538, 1269, "",spep_0 + 1070, 86, 74, -1); setSeVolumeByWorkId( spep_0 + 538, SE022, 32 ); SE023 = playSeVer2( spep_0 + 608, 1229, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 608, SE023, 141 ); SE025 = playSeVer2( spep_0 + 762, 1229, "", 0, 0, 0, -1); SE026 = playSeVer2( spep_0 + 888, 1229, "", 0, 0, 0, -1); --悟空降りてく SE024 = playSeVer2( spep_0 + 852, 1288, "",spep_0 + 1076, 22, 90, -1); setSeVolumeByWorkId( spep_0 + 852, SE024, 155 ); setStartTimeMs( SE024, 2100 ); SE027 = playSeVer2( spep_0 + 902, 63, "",spep_0 + 1008, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 902, SE027, 107 ); --かめはめ波中 SE028 = playSeVer2( spep_0 + 986, 1211, "",spep_0 + 1296, 0, 96, -1); setSeVolumeByWorkId( spep_0 + 986, SE028, 151 ); SE029 = playSeVer2( spep_0 + 986, 1161, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 986, SE029, 43 ); --悟空気ダメ SE030 = playSeVer2( spep_0 + 1140, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1140, SE030, 126 ); --画面遷移 SE031 = playSeVer2( spep_0 + 1188, 8, "", 0, 0, 0, -1); --構える SE032 = playSeVer2( spep_0 + 1214, 1004, "", 0, 0, 0, -1); --かめはめ波溜め SE033 = playSeVer2( spep_0 + 1264, 1210, "",spep_0 + 1486, 40, 52, -1); setStartTimeMs( SE033, 700 ); SE034 = playSeVer2( spep_0 + 1258, 1200, "",spep_0 + 1416, 0, 98, -1); SE035 = playSeVer2( spep_0 + 1258, 1209, "", 0, 0, 0, -1); --かめはめ波発射 SE036 = playSeVer2( spep_0 + 1422, 1223, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1422, SE036, 70 ); SE037 = playSeVer2( spep_0 + 1422, 1146, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1422, SE037, 70 ); SE038 = playSeVer2( spep_0 + 1422, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1422, SE038, 70 ); SE039 = playSeVer2( spep_0 + 1422, 1284, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1422, SE039, 70 ); SE040 = playSeVer2( spep_0 + 1422, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1422, SE040, 70 ); --かめはめ波飛んでいく SE041 = playSeVer2( spep_0 + 1550, 1258, "", 0, 0, 0, -1); --爆発 SE042 = playSeVer2( spep_0 + 1624, 1024, "", 0, 0, 0, -1); SE043 = playSeVer2( spep_0 + 1628, 1026, "", 0, 0, 0, -1); --気弾飛んでいく SE044 = playSeVer2( spep_0 + 1646, 1211, "",spep_0 + 1912, 76, 54, -1); setSeVolumeByWorkId( spep_0 + 1646, SE044, 229 ); SE045 = playSeVer2( spep_0 + 1646, 1161, "", 0, 76, 0, -1); setSeVolumeByWorkId( spep_0 + 1646, SE045, 106 ); SE046 = playSeVer2( spep_0 + 1680, 1274, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 1680, 1360, "", 0, 0, 0, -1); SE048 = playSeVer2( spep_0 + 1680, 1390, "", 0, 0, 0, -1); --画面変わって飛んでいく SE049 = playSeVer2( spep_0 + 1770, 1193, "",spep_0 + 1902, 12, 28, -1); setStartTimeMs( SE049, 800 ); SE050 = playSeVer2( spep_0 + 1778, 1027, "", 0, 0, 0, -1); --爆発 SE051 = playSeVer2( spep_0 + 1858, 1069, "",spep_0 + 1962, 0, 2, -1); SE052 = playSeVer2( spep_0 + 1876, 1159, "",spep_0 + 1962, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 1876, SE052, 71 ); SE053 = playSeVer2( spep_0 + 1898, 1067, "",spep_0 + 1962, 0, 2, -1); setSeVolumeByWorkId( spep_0 + 1898, SE053, 112 ); -- ** ボイス ** -- --「神龍お願い!助けて!」 playVoice( spep_0 + 390, 838 ); setVoiceVolume( spep_0 + 390, 838, 130 ); --「おめぇ達が持ってるパワーを全部使い切るんだ!!」 playVoice( spep_0 + 590, 839 ); setVoiceVolume( spep_0 + 590, 839, 110 ); --「後はもうねぇんだぞ!!」 playVoice( spep_0 + 868, 840 ); setVoiceVolume( spep_0 + 868, 840, 110 ); --「父さん!」 playVoice( spep_0 + 986, 841 ); setVoiceVolume( spep_0 + 986, 841, 110 ); --「お父さん!」 playVoice( spep_0 + 1056, 842 ); setVoiceVolume( spep_0 + 1056, 842, 110 ); --「かめはめ」(悟空) playVoice( spep_0 + 1206, 843 ); setVoiceVolume( spep_0 + 1206, 843, 110 ); --「波ーーー!!!」(3人) playVoice( spep_0 + 1410, 844 ); setVoiceVolume( spep_0 + 1410, 844, 110 ); -- ** ダメージ表示 ** -- hideKoScreen(); dealDamage( spep_0 + 1826 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 1928f end