--4031190:UR_超サイヤ人ゴッドSS孫悟空(界王拳)_復活カウンター:気迫の界王拳アタック --sp_effect_b1_00324 --fi0021 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; --エフェクト(味方) SP_01 = 163748; --開幕〜フィニッシュまで ef_001 SP_01b = 163749; --開幕〜フィニッシュまで ef_001b ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0 ); changeAnime( 0, 0, 0 ); changeAnime( 0, 1, 100 ); setDisp( 0, 0, 0 ); setDisp( 0, 1, 0 ); setMoveKey( 0, 0, 0, -5000, 0 ); setMoveKey( 1, 0, 0, -5000, 0 ); setMoveKey( 2, 0, 0, -5000, 0 ); setMoveKey( 3, 0, 0, -5000, 0 ); setMoveKey( 4, 0, 0, -5000, 0 ); setMoveKey( 5, 0, 0, -5000, 0 ); setMoveKey( 6, 0, 0, -5000, 0 ); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setMoveKey( 0, 1, 0, -5000, 0 ); setMoveKey( 1, 1, 0, -5000, 0 ); setMoveKey( 2, 1, 0, -5000, 0 ); setMoveKey( 3, 1, 0, -5000, 0 ); setMoveKey( 4, 1, 0, -5000, 0 ); setMoveKey( 5, 1, 0, -5000, 0 ); setMoveKey( 6, 1, 0, -5000, 0 ); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0; if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 420 -13 ); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 480 -1 ); -- スキップ先フレーム指定 --スキップタイミング直前から再生するSE・ボイスがある場合はこちらに記載してください。 --オーラ SE011 = playSeVer2( spep_0 + 480, 1176, "",spep_0 + 578, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 480, SE011, 72 ); SE012 = playSeVer2( spep_0 + 480, 1181, "",spep_0 + 580, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 480, SE012, 138 ); --ボイス名 --playVoice( spep_0 + 000, XXX ); --setVoiceVolume( spep_0 + 000, XXX, 100 ); end else end ------------------------------------------------------------------------------------------------------------ -- 味方側 ------------------------------------------------------------------------------------------------------------ --はじめの準備 spep_0 = 0; ------------------------------------------------------ -- 開幕〜フィニッシュまで ------------------------------------------------------ MAX_FRAME_0 = 716; -- ** エフェクト等 ** -- base_f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_f, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_f, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_f, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_f, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_f, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_f, 0 ); setEffAlphaKey( spep_0 + 0, base_f, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_f, 255 ); base_b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0 ); setEffMoveKey( spep_0 + 0, base_b, 0, 0 , 0 ); setEffMoveKey( spep_0 + MAX_FRAME_0, base_b, 0, 0 , 0 ); setEffScaleKey( spep_0 + 0, base_b, 1.0, 1.0 ); setEffScaleKey( spep_0 + MAX_FRAME_0, base_b, 1.0, 1.0 ); setEffRotateKey( spep_0 + 0, base_b, 0 ); setEffRotateKey( spep_0 + MAX_FRAME_0, base_b, 0 ); setEffAlphaKey( spep_0 + 0, base_b, 255 ); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_b, 255 ); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255); --黒 背景 -- ** 敵キャラクター ** -- setDisp( spep_0 + 430 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 598 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 430 + OFFSET_X, 1, 101 ); changeAnime( spep_0 + 438 + OFFSET_X, 1, 106 ); changeAnime( spep_0 + 480 + OFFSET_X, 1, 100 ); changeAnime( spep_0 + 498 + OFFSET_X, 1, 105 ); setMoveKey( spep_0 + 430 + OFFSET_X, 1, 176.8, -35.2 , 0 ); setMoveKey( spep_0 + 437 + OFFSET_X, 1, 176.8, -35.2 , 0 ); setMoveKey( spep_0 + 438 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 439 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 440 + OFFSET_X, 1, 209.2, 0.7 , 0 ); setMoveKey( spep_0 + 441 + OFFSET_X, 1, 209.2, 0.7 , 0 ); setMoveKey( spep_0 + 442 + OFFSET_X, 1, 174.3, 0.6 , 0 ); setMoveKey( spep_0 + 443 + OFFSET_X, 1, 174.3, 0.6 , 0 ); setMoveKey( spep_0 + 444 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 445 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 446 + OFFSET_X, 1, 120.1, 7 , 0 ); setMoveKey( spep_0 + 447 + OFFSET_X, 1, 120.1, 7 , 0 ); setMoveKey( spep_0 + 448 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 449 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 450 + OFFSET_X, 1, 174.3, -31.3 , 0 ); setMoveKey( spep_0 + 451 + OFFSET_X, 1, 174.3, -31.3 , 0 ); setMoveKey( spep_0 + 452 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 453 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 454 + OFFSET_X, 1, 147.5, 8.5 , 0 ); setMoveKey( spep_0 + 455 + OFFSET_X, 1, 147.5, 8.5 , 0 ); setMoveKey( spep_0 + 456 + OFFSET_X, 1, 131.5, -7.5 , 0 ); setMoveKey( spep_0 + 457 + OFFSET_X, 1, 131.5, -7.5 , 0 ); setMoveKey( spep_0 + 458 + OFFSET_X, 1, 147.5, -7.5 , 0 ); setMoveKey( spep_0 + 459 + OFFSET_X, 1, 147.5, -7.5 , 0 ); setMoveKey( spep_0 + 460 + OFFSET_X, 1, 131.5, 8.5 , 0 ); setMoveKey( spep_0 + 461 + OFFSET_X, 1, 131.5, 8.5 , 0 ); setMoveKey( spep_0 + 462 + OFFSET_X, 1, 145.9, 6.9 , 0 ); setMoveKey( spep_0 + 463 + OFFSET_X, 1, 145.9, 6.9 , 0 ); setMoveKey( spep_0 + 464 + OFFSET_X, 1, 133.1, -5.9 , 0 ); setMoveKey( spep_0 + 465 + OFFSET_X, 1, 133.1, -5.9 , 0 ); setMoveKey( spep_0 + 466 + OFFSET_X, 1, 145.9, -5.9 , 0 ); setMoveKey( spep_0 + 467 + OFFSET_X, 1, 145.9, -5.9 , 0 ); setMoveKey( spep_0 + 468 + OFFSET_X, 1, 133.1, 6.9 , 0 ); setMoveKey( spep_0 + 469 + OFFSET_X, 1, 133.1, 6.9 , 0 ); setMoveKey( spep_0 + 470 + OFFSET_X, 1, 144.3, 5.3 , 0 ); setMoveKey( spep_0 + 471 + OFFSET_X, 1, 144.3, 5.3 , 0 ); setMoveKey( spep_0 + 472 + OFFSET_X, 1, 134.7, -4.3 , 0 ); setMoveKey( spep_0 + 473 + OFFSET_X, 1, 134.7, -4.3 , 0 ); setMoveKey( spep_0 + 474 + OFFSET_X, 1, 144.3, -4.3 , 0 ); setMoveKey( spep_0 + 475 + OFFSET_X, 1, 144.3, -4.3 , 0 ); setMoveKey( spep_0 + 476 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 479 + OFFSET_X, 1, 139.5, 0.5 , 0 ); setMoveKey( spep_0 + 480 + OFFSET_X, 1, 117.6, -18.1 , 0 ); setMoveKey( spep_0 + 497 + OFFSET_X, 1, 117.6, -18.1 , 0 ); setMoveKey( spep_0 + 498 + OFFSET_X, 1, 118.2, 23.2 , 0 ); setMoveKey( spep_0 + 499 + OFFSET_X, 1, 118.2, 23.2 , 0 ); setMoveKey( spep_0 + 500 + OFFSET_X, 1, 57.4, -33.8 , 0 ); setMoveKey( spep_0 + 501 + OFFSET_X, 1, 57.4, -33.8 , 0 ); setMoveKey( spep_0 + 502 + OFFSET_X, 1, 89.4, -5.2 , 0 ); setMoveKey( spep_0 + 503 + OFFSET_X, 1, 89.4, -5.2 , 0 ); setMoveKey( spep_0 + 504 + OFFSET_X, 1, 120.9, 23.3 , 0 ); setMoveKey( spep_0 + 505 + OFFSET_X, 1, 120.9, 23.3 , 0 ); setMoveKey( spep_0 + 506 + OFFSET_X, 1, 66.4, -56.6 , 0 ); setMoveKey( spep_0 + 507 + OFFSET_X, 1, 66.4, -56.6 , 0 ); setMoveKey( spep_0 + 508 + OFFSET_X, 1, 122.6, 23.3 , 0 ); setMoveKey( spep_0 + 509 + OFFSET_X, 1, 122.6, 23.3 , 0 ); setMoveKey( spep_0 + 510 + OFFSET_X, 1, 80.7, -74.5 , 0 ); setMoveKey( spep_0 + 511 + OFFSET_X, 1, 80.7, -74.5 , 0 ); setMoveKey( spep_0 + 512 + OFFSET_X, 1, 124.4, 23.4 , 0 ); setMoveKey( spep_0 + 513 + OFFSET_X, 1, 124.4, 23.4 , 0 ); setMoveKey( spep_0 + 514 + OFFSET_X, 1, 127.3, 25.4 , 0 ); setMoveKey( spep_0 + 515 + OFFSET_X, 1, 127.3, 25.4 , 0 ); setMoveKey( spep_0 + 516 + OFFSET_X, 1, 124.2, 21.4 , 0 ); setMoveKey( spep_0 + 517 + OFFSET_X, 1, 124.2, 21.4 , 0 ); setMoveKey( spep_0 + 518 + OFFSET_X, 1, 129, 21.4 , 0 ); setMoveKey( spep_0 + 519 + OFFSET_X, 1, 129, 21.4 , 0 ); setMoveKey( spep_0 + 520 + OFFSET_X, 1, 128, 23.5 , 0 ); setMoveKey( spep_0 + 521 + OFFSET_X, 1, 128, 23.5 , 0 ); setMoveKey( spep_0 + 522 + OFFSET_X, 1, 128.9, 23.5 , 0 ); setMoveKey( spep_0 + 523 + OFFSET_X, 1, 128.9, 23.5 , 0 ); setMoveKey( spep_0 + 524 + OFFSET_X, 1, 129.7, 23.5 , 0 ); setMoveKey( spep_0 + 525 + OFFSET_X, 1, 129.7, 23.5 , 0 ); setMoveKey( spep_0 + 526 + OFFSET_X, 1, 130.6, 23.5 , 0 ); setMoveKey( spep_0 + 527 + OFFSET_X, 1, 130.6, 23.5 , 0 ); setMoveKey( spep_0 + 528 + OFFSET_X, 1, 131.5, 23.6 , 0 ); setMoveKey( spep_0 + 529 + OFFSET_X, 1, 131.5, 23.6 , 0 ); setMoveKey( spep_0 + 530 + OFFSET_X, 1, 132.4, 23.6 , 0 ); setMoveKey( spep_0 + 531 + OFFSET_X, 1, 132.4, 23.6 , 0 ); setMoveKey( spep_0 + 532 + OFFSET_X, 1, 230.2, -61 , 0 ); setMoveKey( spep_0 + 533 + OFFSET_X, 1, 230.2, -61 , 0 ); setMoveKey( spep_0 + 534 + OFFSET_X, 1, 258.2, 31.8 , 0 ); setMoveKey( spep_0 + 535 + OFFSET_X, 1, 258.2, 31.8 , 0 ); setMoveKey( spep_0 + 536 + OFFSET_X, 1, 300.1, -35 , 0 ); setMoveKey( spep_0 + 537 + OFFSET_X, 1, 300.1, -35 , 0 ); setMoveKey( spep_0 + 538 + OFFSET_X, 1, 304.7, 26.9 , 0 ); setMoveKey( spep_0 + 539 + OFFSET_X, 1, 304.7, 26.9 , 0 ); setMoveKey( spep_0 + 540 + OFFSET_X, 1, 288.7, -28.9 , 0 ); setMoveKey( spep_0 + 541 + OFFSET_X, 1, 288.7, -28.9 , 0 ); setMoveKey( spep_0 + 542 + OFFSET_X, 1, 272.4, 26.9 , 0 ); setMoveKey( spep_0 + 543 + OFFSET_X, 1, 272.4, 26.9 , 0 ); setMoveKey( spep_0 + 544 + OFFSET_X, 1, 273.1, 27 , 0 ); setMoveKey( spep_0 + 545 + OFFSET_X, 1, 273.1, 27 , 0 ); setMoveKey( spep_0 + 546 + OFFSET_X, 1, 273.8, 27 , 0 ); setMoveKey( spep_0 + 547 + OFFSET_X, 1, 273.8, 27 , 0 ); setMoveKey( spep_0 + 548 + OFFSET_X, 1, 274.4, 27 , 0 ); setMoveKey( spep_0 + 549 + OFFSET_X, 1, 274.4, 27 , 0 ); setMoveKey( spep_0 + 550 + OFFSET_X, 1, 274.9, 27.1 , 0 ); setMoveKey( spep_0 + 551 + OFFSET_X, 1, 274.9, 27.1 , 0 ); setMoveKey( spep_0 + 552 + OFFSET_X, 1, 275.4, 27.1 , 0 ); setMoveKey( spep_0 + 553 + OFFSET_X, 1, 275.4, 27.1 , 0 ); setMoveKey( spep_0 + 554 + OFFSET_X, 1, 275.9, 27.1 , 0 ); setMoveKey( spep_0 + 555 + OFFSET_X, 1, 275.9, 27.1 , 0 ); setMoveKey( spep_0 + 556 + OFFSET_X, 1, 276.2, 27.1 , 0 ); setMoveKey( spep_0 + 557 + OFFSET_X, 1, 276.2, 27.1 , 0 ); setMoveKey( spep_0 + 558 + OFFSET_X, 1, 276.5, 27.1 , 0 ); setMoveKey( spep_0 + 559 + OFFSET_X, 1, 276.5, 27.1 , 0 ); setMoveKey( spep_0 + 560 + OFFSET_X, 1, -101.9, -166.1 , 0 ); setMoveKey( spep_0 + 561 + OFFSET_X, 1, -101.9, -166.1 , 0 ); setMoveKey( spep_0 + 562 + OFFSET_X, 1, -81.5, -137.1 , 0 ); setMoveKey( spep_0 + 563 + OFFSET_X, 1, -81.5, -137.1 , 0 ); setMoveKey( spep_0 + 564 + OFFSET_X, 1, -61.2, -108 , 0 ); setMoveKey( spep_0 + 565 + OFFSET_X, 1, -61.2, -108 , 0 ); setMoveKey( spep_0 + 566 + OFFSET_X, 1, -40.9, -79 , 0 ); setMoveKey( spep_0 + 567 + OFFSET_X, 1, -40.9, -79 , 0 ); setMoveKey( spep_0 + 568 + OFFSET_X, 1, -20.7, -50 , 0 ); setMoveKey( spep_0 + 569 + OFFSET_X, 1, -20.7, -50 , 0 ); setMoveKey( spep_0 + 570 + OFFSET_X, 1, -20.2, -58.3 , 0 ); setMoveKey( spep_0 + 571 + OFFSET_X, 1, -20.2, -58.3 , 0 ); setMoveKey( spep_0 + 572 + OFFSET_X, 1, -19.7, -58.5 , 0 ); setMoveKey( spep_0 + 573 + OFFSET_X, 1, -19.7, -58.5 , 0 ); setMoveKey( spep_0 + 574 + OFFSET_X, 1, -19.2, -58.7 , 0 ); setMoveKey( spep_0 + 575 + OFFSET_X, 1, -19.2, -58.7 , 0 ); setMoveKey( spep_0 + 576 + OFFSET_X, 1, -18.7, -58.9 , 0 ); setMoveKey( spep_0 + 577 + OFFSET_X, 1, -18.7, -58.9 , 0 ); setMoveKey( spep_0 + 578 + OFFSET_X, 1, -18.2, -59.1 , 0 ); setMoveKey( spep_0 + 579 + OFFSET_X, 1, -18.2, -59.1 , 0 ); setMoveKey( spep_0 + 580 + OFFSET_X, 1, -17.8, -59.3 , 0 ); setMoveKey( spep_0 + 581 + OFFSET_X, 1, -17.8, -59.3 , 0 ); setMoveKey( spep_0 + 582 + OFFSET_X, 1, -17.3, -59.5 , 0 ); setMoveKey( spep_0 + 583 + OFFSET_X, 1, -17.3, -59.5 , 0 ); setMoveKey( spep_0 + 584 + OFFSET_X, 1, -16.8, -59.8 , 0 ); setMoveKey( spep_0 + 585 + OFFSET_X, 1, -16.8, -59.8 , 0 ); setMoveKey( spep_0 + 586 + OFFSET_X, 1, -16.3, -60 , 0 ); setMoveKey( spep_0 + 587 + OFFSET_X, 1, -16.3, -60 , 0 ); setMoveKey( spep_0 + 588 + OFFSET_X, 1, -15.9, -60.2 , 0 ); setMoveKey( spep_0 + 589 + OFFSET_X, 1, -15.9, -60.2 , 0 ); setMoveKey( spep_0 + 590 + OFFSET_X, 1, -15.4, -60.4 , 0 ); setMoveKey( spep_0 + 591 + OFFSET_X, 1, -15.4, -60.4 , 0 ); setMoveKey( spep_0 + 592 + OFFSET_X, 1, -14.9, -60.6 , 0 ); setMoveKey( spep_0 + 593 + OFFSET_X, 1, -14.9, -60.6 , 0 ); setMoveKey( spep_0 + 594 + OFFSET_X, 1, -14.5, -60.9 , 0 ); setMoveKey( spep_0 + 595 + OFFSET_X, 1, -14.5, -60.9 , 0 ); setMoveKey( spep_0 + 596 + OFFSET_X, 1, -14, -61.1 , 0 ); setMoveKey( spep_0 + 598 + OFFSET_X, 1, -14, -61.1 , 0 ); setScaleKey( spep_0 + 430 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 437 + OFFSET_X, 1, 2.68, 2.68 ); setScaleKey( spep_0 + 438 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 439 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 440 + OFFSET_X, 1, 4.07, 4.07 ); setScaleKey( spep_0 + 441 + OFFSET_X, 1, 4.07, 4.07 ); setScaleKey( spep_0 + 442 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 443 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 444 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 445 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 446 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 447 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 448 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 449 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 450 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 451 + OFFSET_X, 1, 3.39, 3.39 ); setScaleKey( spep_0 + 452 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 479 + OFFSET_X, 1, 2.71, 2.71 ); setScaleKey( spep_0 + 480 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 497 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 498 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 499 + OFFSET_X, 1, 1.8, 1.8 ); setScaleKey( spep_0 + 500 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 501 + OFFSET_X, 1, 2.69, 2.69 ); setScaleKey( spep_0 + 502 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 503 + OFFSET_X, 1, 2.23, 2.23 ); setScaleKey( spep_0 + 504 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 505 + OFFSET_X, 1, 1.78, 1.78 ); setScaleKey( spep_0 + 506 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 507 + OFFSET_X, 1, 2.22, 2.22 ); setScaleKey( spep_0 + 508 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 509 + OFFSET_X, 1, 1.77, 1.77 ); setScaleKey( spep_0 + 510 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 511 + OFFSET_X, 1, 2.21, 2.21 ); setScaleKey( spep_0 + 512 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 513 + OFFSET_X, 1, 1.76, 1.76 ); setScaleKey( spep_0 + 514 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 517 + OFFSET_X, 1, 1.75, 1.75 ); setScaleKey( spep_0 + 518 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 521 + OFFSET_X, 1, 1.74, 1.74 ); setScaleKey( spep_0 + 522 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 525 + OFFSET_X, 1, 1.73, 1.73 ); setScaleKey( spep_0 + 526 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 529 + OFFSET_X, 1, 1.72, 1.72 ); setScaleKey( spep_0 + 530 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 531 + OFFSET_X, 1, 1.71, 1.71 ); setScaleKey( spep_0 + 532 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 533 + OFFSET_X, 1, 1.37, 1.37 ); setScaleKey( spep_0 + 534 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 535 + OFFSET_X, 1, 1.02, 1.02 ); setScaleKey( spep_0 + 536 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 537 + OFFSET_X, 1, 0.68, 0.68 ); setScaleKey( spep_0 + 538 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 539 + OFFSET_X, 1, 0.65, 0.65 ); setScaleKey( spep_0 + 540 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 541 + OFFSET_X, 1, 0.62, 0.62 ); setScaleKey( spep_0 + 542 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 543 + OFFSET_X, 1, 0.6, 0.6 ); setScaleKey( spep_0 + 544 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 545 + OFFSET_X, 1, 0.58, 0.58 ); setScaleKey( spep_0 + 546 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 547 + OFFSET_X, 1, 0.56, 0.56 ); setScaleKey( spep_0 + 548 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 549 + OFFSET_X, 1, 0.54, 0.54 ); setScaleKey( spep_0 + 550 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 551 + OFFSET_X, 1, 0.53, 0.53 ); setScaleKey( spep_0 + 552 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 553 + OFFSET_X, 1, 0.51, 0.51 ); setScaleKey( spep_0 + 554 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 555 + OFFSET_X, 1, 0.5, 0.5 ); setScaleKey( spep_0 + 556 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 559 + OFFSET_X, 1, 0.49, 0.49 ); setScaleKey( spep_0 + 560 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 561 + OFFSET_X, 1, 2.87, 2.87 ); setScaleKey( spep_0 + 562 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 563 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 564 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 565 + OFFSET_X, 1, 1.65, 1.65 ); setScaleKey( spep_0 + 566 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 567 + OFFSET_X, 1, 1.04, 1.04 ); setScaleKey( spep_0 + 568 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 569 + OFFSET_X, 1, 0.43, 0.43 ); setScaleKey( spep_0 + 570 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 571 + OFFSET_X, 1, 0.42, 0.42 ); setScaleKey( spep_0 + 572 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 573 + OFFSET_X, 1, 0.4, 0.4 ); setScaleKey( spep_0 + 574 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 575 + OFFSET_X, 1, 0.39, 0.39 ); setScaleKey( spep_0 + 576 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 577 + OFFSET_X, 1, 0.38, 0.38 ); setScaleKey( spep_0 + 578 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 579 + OFFSET_X, 1, 0.36, 0.36 ); setScaleKey( spep_0 + 580 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 581 + OFFSET_X, 1, 0.35, 0.35 ); setScaleKey( spep_0 + 582 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 583 + OFFSET_X, 1, 0.34, 0.34 ); setScaleKey( spep_0 + 584 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 585 + OFFSET_X, 1, 0.32, 0.32 ); setScaleKey( spep_0 + 586 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 587 + OFFSET_X, 1, 0.31, 0.31 ); setScaleKey( spep_0 + 588 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 589 + OFFSET_X, 1, 0.3, 0.3 ); setScaleKey( spep_0 + 590 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 591 + OFFSET_X, 1, 0.28, 0.28 ); setScaleKey( spep_0 + 592 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 593 + OFFSET_X, 1, 0.27, 0.27 ); setScaleKey( spep_0 + 594 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 595 + OFFSET_X, 1, 0.26, 0.26 ); setScaleKey( spep_0 + 596 + OFFSET_X, 1, 0.24, 0.24 ); setScaleKey( spep_0 + 598 + OFFSET_X, 1, 0.24, 0.24 ); setRotateKey( spep_0 + 430 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_0 + 437 + OFFSET_X, 1, 11.8 ); setRotateKey( spep_0 + 438 + OFFSET_X, 1, -34.6 ); setRotateKey( spep_0 + 479 + OFFSET_X, 1, -34.6 ); setRotateKey( spep_0 + 480 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 497 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 498 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_0 + 503 + OFFSET_X, 1, 32.3 ); setRotateKey( spep_0 + 504 + OFFSET_X, 1, 32.2 ); setRotateKey( spep_0 + 513 + OFFSET_X, 1, 32.2 ); setRotateKey( spep_0 + 514 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_0 + 521 + OFFSET_X, 1, 32.1 ); setRotateKey( spep_0 + 522 + OFFSET_X, 1, 32 ); setRotateKey( spep_0 + 531 + OFFSET_X, 1, 32 ); setRotateKey( spep_0 + 532 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 533 + OFFSET_X, 1, 30.5 ); setRotateKey( spep_0 + 534 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 535 + OFFSET_X, 1, 29.1 ); setRotateKey( spep_0 + 536 + OFFSET_X, 1, 27.6 ); setRotateKey( spep_0 + 537 + OFFSET_X, 1, 27.6 ); setRotateKey( spep_0 + 538 + OFFSET_X, 1, 27.5 ); setRotateKey( spep_0 + 539 + OFFSET_X, 1, 27.5 ); setRotateKey( spep_0 + 540 + OFFSET_X, 1, 27.4 ); setRotateKey( spep_0 + 541 + OFFSET_X, 1, 27.4 ); setRotateKey( spep_0 + 542 + OFFSET_X, 1, 27.3 ); setRotateKey( spep_0 + 543 + OFFSET_X, 1, 27.3 ); setRotateKey( spep_0 + 544 + OFFSET_X, 1, 27.2 ); setRotateKey( spep_0 + 545 + OFFSET_X, 1, 27.2 ); setRotateKey( spep_0 + 546 + OFFSET_X, 1, 27.1 ); setRotateKey( spep_0 + 547 + OFFSET_X, 1, 27.1 ); setRotateKey( spep_0 + 548 + OFFSET_X, 1, 27 ); setRotateKey( spep_0 + 549 + OFFSET_X, 1, 27 ); setRotateKey( spep_0 + 550 + OFFSET_X, 1, 26.9 ); setRotateKey( spep_0 + 555 + OFFSET_X, 1, 26.9 ); setRotateKey( spep_0 + 556 + OFFSET_X, 1, 26.8 ); setRotateKey( spep_0 + 559 + OFFSET_X, 1, 26.8 ); setRotateKey( spep_0 + 560 + OFFSET_X, 1, 8 ); setRotateKey( spep_0 + 598 + OFFSET_X, 1, 8 ); -- ** 音 ** -- --悟空落ちてくる SE001 = playSeVer2( spep_0 + 0, 1266, "",spep_0 + 366, 4, 192, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 79 ); setStartTimeMs( SE001, 1300 ); --入り SE002 = playSeVer2( spep_0 + 0, 8, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 63 ); --悟空落ちてくる SE003 = playSeVer2( spep_0 + 0, 1227, "",spep_0 + 288, 0, 98, -1); setSeVolumeByWorkId( spep_0 + 0, SE003, 60 ); SE004 = playSeVer2( spep_0 + 0, 1315, "",spep_0 + 236, 2, 6, -1); setSeVolumeByWorkId( spep_0 + 0, SE004, 141 ); --力む SE006 = playSeVer2( spep_0 + 216, 1330, "",spep_0 + 278, 0, 36, -1); setSeVolumeByWorkId( spep_0 + 216, SE006, 63 ); --セリフカットイン SE007 = playSeVer2( spep_0 + 256, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 256, SE007, 63 ); --気ダメ SE005 = playSeVer2( spep_0 + 278, 1437, "",spep_0 + 426, 6, 86, -1); setStartTimeMs( SE005, 2267 ); SE008 = playSeVer2( spep_0 + 282, 1035, "", 0, 0, 0, -1); --構える SE009 = playSeVer2( spep_0 + 278, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 278, SE009, 178 ); SE010 = playSeVer2( spep_0 + 286, 1006, "", 0, 0, 0, -1); --オーラ SE011 = playSeVer2( spep_0 + 290, 1176, "",spep_0 + 578, 0, 16, -1); setSeVolumeByWorkId( spep_0 + 290, SE011, 72 ); SE012 = playSeVer2( spep_0 + 290, 1181, "",spep_0 + 580, 0, 18, -1); setSeVolumeByWorkId( spep_0 + 290, SE012, 138 ); --振りかぶる SE013 = playSeVer2( spep_0 + 372, 1116, "",spep_0 + 418, 0, 14, -1); SE014 = playSeVer2( spep_0 + 378, 1004, "", 0, 0, 0, -1); -- ** ボイス ** -- --「どりゃあああっ!!」 playVoice( spep_0 + 260, 982 ); setVoiceVolume( spep_0 + 260, 982, 132 ); -------------------------------------- --回避 -------------------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 420 ; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE005, 0); stopSe( SP_dodge - 12, SE011, 0); stopSe( SP_dodge - 12, SE012, 0); --setVoiceVolume( SP_dodge - 12, SE_0_000, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge-12, 1504, 0x100, -1, 0, 0, -350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, -1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge+5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge+10); do return end else end -------------------------------------- --回避しなかった場合 -------------------------------------- -- ** 音 ** -- --殴る SE015 = playSeVer2( spep_0 + 424, 1189, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 424, SE015, 178 ); SE016 = playSeVer2( spep_0 + 430, 1187, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 430, 1153, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 430, SE017, 89 ); --殴る2 SE018 = playSeVer2( spep_0 + 492, 1187, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 492, 1153, "", 0, 0, 0, -1); SE020 = playSeVer2( spep_0 + 492, 1359, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 492, SE020, 79 ); --敵飛ぶ SE021 = playSeVer2( spep_0 + 518, 1120, "", 0, 0, 0, -1); --飛んでいく SE022 = playSeVer2( spep_0 + 526, 1121, "",spep_0 + 682, 0, 98, -1); --爆発 SE023 = playSeVer2( spep_0 + 592, 1061, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 594, 1159, "", 0, 0, 0, -1); --風圧音 SE025 = playSeVer2( spep_0 + 594, 1427, "", 0, 0, 0, -1); -- ** ダメージ表示 ** -- -- hideKoScreen(); dealDamage( spep_0 + 598 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 716f end