-- 1030390:LR_超サイヤ人2孫悟飯(少年期)_アクティブ必殺技:親子かめはめ波 -- sp_effect_a1_00487 -- ut0086 fcolor_r = 245; fcolor_g = 245; fcolor_b = 245; -- 味方側 SP_01 = 163673; -- ef_001 空縦PAN〜地球からかめはめ波 SP_01b = 163674; -- ef_001_b 空縦PAN〜地球からかめはめ波 SP_02 = 163675; -- ef_002 見上げる悟飯とうっすら悟空 ------------------------------------------------------ -- テンプレ構文 ------------------------------------------------------ setVisibleUI( 0, 0); setDisp( 0, 0, 0); changeAnime( 0, 0, 0); setMoveKey( 0, 0, 0, -5000, 0); setMoveKey( 1, 0, 0, -5000, 0); setMoveKey( 2, 0, 0, -5000, 0); setMoveKey( 3, 0, 0, -5000, 0); setMoveKey( 4, 0, 0, -5000, 0); setMoveKey( 5, 0, 0, -5000, 0); setMoveKey( 6, 0, 0, -5000, 0); setScaleKey( 0, 0, 1.6, 1.6 ); setScaleKey( 1, 0, 1.6, 1.6 ); setScaleKey( 2, 0, 1.6, 1.6 ); setScaleKey( 3, 0, 1.6, 1.6 ); setScaleKey( 4, 0, 1.6, 1.6 ); setScaleKey( 5, 0, 1.6, 1.6 ); setScaleKey( 6, 0, 1.6, 1.6 ); setRotateKey( 0, 0, 0 ); setRotateKey( 1, 0, 0 ); setRotateKey( 2, 0, 0 ); setRotateKey( 3, 0, 0 ); setRotateKey( 4, 0, 0 ); setRotateKey( 5, 0, 0 ); setRotateKey( 6, 0, 0 ); setDisp( 0, 1, 0); changeAnime( 0, 1, 100); setAlphaKey( 0, 1, 255 ); setMoveKey( 0, 1, 0, -5000, 0); setMoveKey( 1, 1, 0, -5000, 0); setMoveKey( 2, 1, 0, -5000, 0); setMoveKey( 3, 1, 0, -5000, 0); setMoveKey( 4, 1, 0, -5000, 0); setMoveKey( 5, 1, 0, -5000, 0); setMoveKey( 6, 1, 0, -5000, 0); setScaleKey( 0, 1, 1.6, 1.6 ); setScaleKey( 1, 1, 1.6, 1.6 ); setScaleKey( 2, 1, 1.6, 1.6 ); setScaleKey( 3, 1, 1.6, 1.6 ); setScaleKey( 4, 1, 1.6, 1.6 ); setScaleKey( 5, 1, 1.6, 1.6 ); setScaleKey( 6, 1, 1.6, 1.6 ); setRotateKey( 0, 1, 0 ); setRotateKey( 1, 1, 0 ); setRotateKey( 2, 1, 0 ); setRotateKey( 3, 1, 0 ); setRotateKey( 4, 1, 0 ); setRotateKey( 5, 1, 0 ); setRotateKey( 6, 1, 0 ); ENABLE_AUTO_TIME_STRETCH(0.9); OFFSET_X = -1; if (_IS_PLAYER_SIDE_ == 1) then if (_IS_SKIP_ == 1) then spep_0 = 0;---記載するspepの数に要注意 if(_IS_DODGE_ == 1) then skipFrame(0, spep_0 + 1160 -13); -- スキップかつ回避された時のスキップ先フレーム指定 else skipFrame(0, spep_0 + 1570 -1); -- スキップ先フレーム指定 --地響き SE051 = playSeVer2( spep_0 + 1570, 1044, "",spep_0 + 1588, 0, 44, -1); --かめはめ波飛んでいく SE053 = playSeVer2( spep_0 + 1570, 1213, "",spep_0 + 1588, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 1570, SE053, 69 ); end else end ------------------------------------------------------ -- 味方側 ------------------------------------------------------ skipFrame(0,514); spep_0 = 0; ------------------------------------------------------ -- 空縦PAN〜地球からかめはめ波 ------------------------------------------------------ MAX_FRAME_0 = 1962; -- ** エフェクト等 ** -- base_0f = entryEffect( spep_0 + 0, SP_01, 0x100, -1, 0, 0, 0); -- 空縦PAN〜地球からかめはめ波(ef_001) setEffMoveKey( spep_0 + 0, base_0f, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0f, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0f, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0f, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0f, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0f, 0); setEffAlphaKey( spep_0 + 0, base_0f, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0f, 255); base_0b = entryEffect( spep_0 + 0, SP_01b, 0x80, -1, 0, 0, 0); -- 空縦PAN〜地球からかめはめ波(ef_001_b) setEffMoveKey( spep_0 + 0, base_0b, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0, base_0b, 0, 0 , 0); setEffScaleKey( spep_0 + 0, base_0b, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0, base_0b, 1.0, 1.0); setEffRotateKey( spep_0 + 0, base_0b, 0); setEffRotateKey( spep_0 + MAX_FRAME_0, base_0b, 0); setEffAlphaKey( spep_0 + 0, base_0b, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0, base_0b, 255); KO = entryEffect( spep_0 + 1958, SP_02, 0x100, -1, 0, 0, 0); -- 見上げる悟飯とうっすら悟空(ef_002) setEffMoveKey( spep_0 + 1958, KO, 0, 0 , 0); setEffMoveKey( spep_0 + MAX_FRAME_0 + 118, KO, 0, 0 , 0); setEffScaleKey( spep_0 + 1958, KO, 1.0, 1.0); setEffScaleKey( spep_0 + MAX_FRAME_0 + 118, KO, 1.0, 1.0); setEffRotateKey( spep_0 + 1958, KO, 0); setEffRotateKey( spep_0 + MAX_FRAME_0 + 118, KO, 0); setEffAlphaKey( spep_0 + 1958, KO, 255); setEffAlphaKey( spep_0 + MAX_FRAME_0 + 118, KO, 255); -- ** 黒背景 ** -- entryFadeBg( spep_0 + 0, 0, MAX_FRAME_0 + 2, 0, 0, 0, 0, 255 ); -- ** 敵キャラクター ** -- --敵の動き1 setDisp( spep_0 + 1222 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1234 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1222 + OFFSET_X, 1, 0 ); setMoveKey( spep_0 + 1222 + OFFSET_X, 1, -243.9, -268 , 0 ); setMoveKey( spep_0 + 1225 + OFFSET_X, 1, -243.9, -268 , 0 ); setMoveKey( spep_0 + 1226 + OFFSET_X, 1, -143.9, -188 , 0 ); setMoveKey( spep_0 + 1234 + OFFSET_X, 1, -143.9, -188 , 0 ); setScaleKey( spep_0 + 1222 + OFFSET_X, 1, 0.87, 0.87 ); setScaleKey( spep_0 + 1234 + OFFSET_X, 1, 0.87, 0.87 ); setRotateKey( spep_0 + 1222 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1234 + OFFSET_X, 1, 0 ); --敵の動き2 setDisp( spep_0 + 1782 + OFFSET_X, 1, 1 ); setDisp( spep_0 + 1842 + OFFSET_X, 1, 0 ); changeAnime( spep_0 + 1782 + OFFSET_X, 1, 5 ); setMoveKey( spep_0 + 1782 + OFFSET_X, 1, 24, -55.9, 0 ); setMoveKey( spep_0 + 1783 + OFFSET_X, 1, 24, -55.9, 0 ); setMoveKey( spep_0 + 1784 + OFFSET_X, 1, 21.9, -55.2 , 0 ); setMoveKey( spep_0 + 1785 + OFFSET_X, 1, 21.9, -55.2 , 0 ); setMoveKey( spep_0 + 1786 + OFFSET_X, 1, 19.9, -54.5 , 0 ); setMoveKey( spep_0 + 1787 + OFFSET_X, 1, 19.9, -54.5 , 0 ); setMoveKey( spep_0 + 1788 + OFFSET_X, 1, 17.9, -53.8 , 0 ); setMoveKey( spep_0 + 1789 + OFFSET_X, 1, 17.9, -53.8 , 0 ); setMoveKey( spep_0 + 1790 + OFFSET_X, 1, 16.1, -53.1 , 0 ); setMoveKey( spep_0 + 1791 + OFFSET_X, 1, 16.1, -53.1 , 0 ); setMoveKey( spep_0 + 1792 + OFFSET_X, 1, 14.3, -52.5 , 0 ); setMoveKey( spep_0 + 1793 + OFFSET_X, 1, 14.3, -52.5 , 0 ); setMoveKey( spep_0 + 1794 + OFFSET_X, 1, 12.6, -51.9 , 0 ); setMoveKey( spep_0 + 1795 + OFFSET_X, 1, 12.6, -51.9 , 0 ); setMoveKey( spep_0 + 1796 + OFFSET_X, 1, 10.9, -51.3 , 0 ); setMoveKey( spep_0 + 1797 + OFFSET_X, 1, 10.9, -51.3 , 0 ); setMoveKey( spep_0 + 1798 + OFFSET_X, 1, 9.3, -50.7 , 0 ); setMoveKey( spep_0 + 1799 + OFFSET_X, 1, 9.3, -50.7 , 0 ); setMoveKey( spep_0 + 1800 + OFFSET_X, 1, 7.8, -50.2 , 0 ); setMoveKey( spep_0 + 1801 + OFFSET_X, 1, 7.8, -50.2 , 0 ); setMoveKey( spep_0 + 1802 + OFFSET_X, 1, 6.4, -49.7 , 0 ); setMoveKey( spep_0 + 1803 + OFFSET_X, 1, 6.4, -49.7 , 0 ); setMoveKey( spep_0 + 1804 + OFFSET_X, 1, 5, -49.2 , 0 ); setMoveKey( spep_0 + 1805 + OFFSET_X, 1, 5, -49.2 , 0 ); setMoveKey( spep_0 + 1806 + OFFSET_X, 1, 3.8, -48.7 , 0 ); setMoveKey( spep_0 + 1807 + OFFSET_X, 1, 3.8, -48.7 , 0 ); setMoveKey( spep_0 + 1808 + OFFSET_X, 1, 2.5, -48.3 , 0 ); setMoveKey( spep_0 + 1809 + OFFSET_X, 1, 2.5, -48.3 , 0 ); setMoveKey( spep_0 + 1810 + OFFSET_X, 1, 1.4, -47.9 , 0 ); setMoveKey( spep_0 + 1811 + OFFSET_X, 1, 1.4, -47.9 , 0 ); setMoveKey( spep_0 + 1812 + OFFSET_X, 1, 0.3, -47.5 , 0 ); setMoveKey( spep_0 + 1813 + OFFSET_X, 1, 0.3, -47.5 , 0 ); setMoveKey( spep_0 + 1814 + OFFSET_X, 1, -0.7, -47.1 , 0 ); setMoveKey( spep_0 + 1815 + OFFSET_X, 1, -0.7, -47.1 , 0 ); setMoveKey( spep_0 + 1816 + OFFSET_X, 1, -1.6, -46.8 , 0 ); setMoveKey( spep_0 + 1817 + OFFSET_X, 1, -1.6, -46.8 , 0 ); setMoveKey( spep_0 + 1818 + OFFSET_X, 1, -2.4, -46.5 , 0 ); setMoveKey( spep_0 + 1819 + OFFSET_X, 1, -2.4, -46.5 , 0 ); setMoveKey( spep_0 + 1820 + OFFSET_X, 1, -3.2, -46.2 , 0 ); setMoveKey( spep_0 + 1821 + OFFSET_X, 1, -3.2, -46.2 , 0 ); setMoveKey( spep_0 + 1822 + OFFSET_X, 1, -3.9, -46 , 0 ); setMoveKey( spep_0 + 1823 + OFFSET_X, 1, -3.9, -46 , 0 ); setMoveKey( spep_0 + 1824 + OFFSET_X, 1, -4.5, -45.8 , 0 ); setMoveKey( spep_0 + 1825 + OFFSET_X, 1, -4.5, -45.8 , 0 ); setMoveKey( spep_0 + 1826 + OFFSET_X, 1, -5.1, -45.6 , 0 ); setMoveKey( spep_0 + 1827 + OFFSET_X, 1, -5.1, -45.6 , 0 ); setMoveKey( spep_0 + 1828 + OFFSET_X, 1, -5.5, -45.4 , 0 ); setMoveKey( spep_0 + 1829 + OFFSET_X, 1, -5.5, -45.4 , 0 ); setMoveKey( spep_0 + 1830 + OFFSET_X, 1, -5.9, -45.3 , 0 ); setMoveKey( spep_0 + 1831 + OFFSET_X, 1, -5.9, -45.3 , 0 ); setMoveKey( spep_0 + 1832 + OFFSET_X, 1, -6.3, -45.1 , 0 ); setMoveKey( spep_0 + 1833 + OFFSET_X, 1, -6.3, -45.1 , 0 ); setMoveKey( spep_0 + 1834 + OFFSET_X, 1, -6.5, -45.1 , 0 ); setMoveKey( spep_0 + 1835 + OFFSET_X, 1, -6.5, -45.1 , 0 ); setMoveKey( spep_0 + 1836 + OFFSET_X, 1, -6.7, -45 , 0 ); setMoveKey( spep_0 + 1837 + OFFSET_X, 1, -6.7, -45 , 0 ); setMoveKey( spep_0 + 1838 + OFFSET_X, 1, -6.8, -44.9 , 0 ); setMoveKey( spep_0 + 1842 + OFFSET_X, 1, -6.8, -44.8 , 0 ); setScaleKey( spep_0 + 1782 + OFFSET_X, 1, 5.26, 5.26 ); setScaleKey( spep_0 + 1783 + OFFSET_X, 1, 5.26, 5.26 ); setScaleKey( spep_0 + 1784 + OFFSET_X, 1, 5.03, 5.03 ); setScaleKey( spep_0 + 1785 + OFFSET_X, 1, 5.03, 5.03 ); setScaleKey( spep_0 + 1786 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 1787 + OFFSET_X, 1, 4.81, 4.81 ); setScaleKey( spep_0 + 1788 + OFFSET_X, 1, 4.6, 4.6 ); setScaleKey( spep_0 + 1789 + OFFSET_X, 1, 4.6, 4.6 ); setScaleKey( spep_0 + 1790 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_0 + 1791 + OFFSET_X, 1, 4.39, 4.39 ); setScaleKey( spep_0 + 1792 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_0 + 1793 + OFFSET_X, 1, 4.19, 4.19 ); setScaleKey( spep_0 + 1794 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 1795 + OFFSET_X, 1, 4, 4 ); setScaleKey( spep_0 + 1796 + OFFSET_X, 1, 3.82, 3.82 ); setScaleKey( spep_0 + 1797 + OFFSET_X, 1, 3.82, 3.82 ); setScaleKey( spep_0 + 1798 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_0 + 1799 + OFFSET_X, 1, 3.64, 3.64 ); setScaleKey( spep_0 + 1800 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_0 + 1801 + OFFSET_X, 1, 3.48, 3.48 ); setScaleKey( spep_0 + 1802 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 1803 + OFFSET_X, 1, 3.32, 3.32 ); setScaleKey( spep_0 + 1804 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 1805 + OFFSET_X, 1, 3.17, 3.17 ); setScaleKey( spep_0 + 1806 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 1807 + OFFSET_X, 1, 3.03, 3.03 ); setScaleKey( spep_0 + 1808 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 1809 + OFFSET_X, 1, 2.9, 2.9 ); setScaleKey( spep_0 + 1810 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 1811 + OFFSET_X, 1, 2.77, 2.77 ); setScaleKey( spep_0 + 1812 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 1813 + OFFSET_X, 1, 2.65, 2.65 ); setScaleKey( spep_0 + 1814 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 1815 + OFFSET_X, 1, 2.54, 2.54 ); setScaleKey( spep_0 + 1816 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 1817 + OFFSET_X, 1, 2.44, 2.44 ); setScaleKey( spep_0 + 1818 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 1819 + OFFSET_X, 1, 2.35, 2.35 ); setScaleKey( spep_0 + 1820 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 1821 + OFFSET_X, 1, 2.26, 2.26 ); setScaleKey( spep_0 + 1822 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 1823 + OFFSET_X, 1, 2.19, 2.19 ); setScaleKey( spep_0 + 1824 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_0 + 1825 + OFFSET_X, 1, 2.12, 2.12 ); setScaleKey( spep_0 + 1826 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 1827 + OFFSET_X, 1, 2.06, 2.06 ); setScaleKey( spep_0 + 1828 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 1829 + OFFSET_X, 1, 2.01, 2.01 ); setScaleKey( spep_0 + 1830 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 1831 + OFFSET_X, 1, 1.96, 1.96 ); setScaleKey( spep_0 + 1832 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 1833 + OFFSET_X, 1, 1.92, 1.92 ); setScaleKey( spep_0 + 1834 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 1835 + OFFSET_X, 1, 1.9, 1.9 ); setScaleKey( spep_0 + 1836 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 1837 + OFFSET_X, 1, 1.88, 1.88 ); setScaleKey( spep_0 + 1838 + OFFSET_X, 1, 1.86, 1.86 ); setScaleKey( spep_0 + 1842 + OFFSET_X, 1, 1.86, 1.86 ); setRotateKey( spep_0 + 1782 + OFFSET_X, 1, 0 ); setRotateKey( spep_0 + 1842 + OFFSET_X, 1, 0 ); -- ** 音 ** -- --環境音 SE001 = playSeVer2( spep_0 + 0, 1175, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 0, SE001, 25 ); SE002 = playSeVer2( spep_0 + 0, 1269, "",spep_0 + 608, 0, 120, -1); setSeVolumeByWorkId( spep_0 + 0, SE002, 25 ); --セリフカットイン SE003 = playSeVer2( spep_0 + 48, 1018, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 48, SE003, 63 ); --気ダメ SE004 = playSeVer2( spep_0 + 432, 1067, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE004, 74 ); SE005 = playSeVer2( spep_0 + 432, 1035, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 432, SE005, 140 ); --イナヅマ SE006 = playSeVer2( spep_0 + 448, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 448, SE006, 60 ); SE014 = playSeVer2( spep_0 + 582, 1147, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 582, SE014, 62 ); SE029 = playSeVer2( spep_0 + 788, 1148, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 788, SE029, 57 ); SE037 = playSeVer2( spep_0 + 922, 1147, "",spep_0 + 1064, 0, 32, -1); setSeVolumeByWorkId( spep_0 + 922, SE037, 55 ); --オーラ SE007 = playSeVer2( spep_0 + 448, 1036, "", 0, 0, 0, -1); SE008 = playSeVer2( spep_0 + 472, 1036, "", 0, 0, 0, -1); SE009 = playSeVer2( spep_0 + 496, 1036, "", 0, 0, 0, -1); SE011 = playSeVer2( spep_0 + 520, 1036, "", 0, 0, 0, -1); SE012 = playSeVer2( spep_0 + 544, 1036, "", 0, 0, 0, -1); SE013 = playSeVer2( spep_0 + 568, 1036, "", 0, 0, 0, -1); SE015 = playSeVer2( spep_0 + 592, 1036, "", 0, 0, 0, -1); SE017 = playSeVer2( spep_0 + 616, 1036, "", 0, 0, 0, -1); SE018 = playSeVer2( spep_0 + 640, 1036, "", 0, 0, 0, -1); SE019 = playSeVer2( spep_0 + 664, 1036, "", 0, 0, 0, -1); SE021 = playSeVer2( spep_0 + 688, 1036, "", 0, 0, 0, -1); SE022 = playSeVer2( spep_0 + 712, 1036, "", 0, 0, 0, -1); SE023 = playSeVer2( spep_0 + 736, 1036, "", 0, 0, 0, -1); SE024 = playSeVer2( spep_0 + 760, 1036, "", 0, 0, 0, -1); SE028 = playSeVer2( spep_0 + 784, 1036, "", 0, 0, 0, -1); SE030 = playSeVer2( spep_0 + 808, 1036, "", 0, 0, 0, -1); SE031 = playSeVer2( spep_0 + 832, 1036, "", 0, 0, 0, -1); SE034 = playSeVer2( spep_0 + 856, 1036, "", 0, 0, 0, -1); SE035 = playSeVer2( spep_0 + 880, 1036, "", 0, 0, 0, -1); SE036 = playSeVer2( spep_0 + 904, 1036, "", 0, 0, 0, -1); SE038 = playSeVer2( spep_0 + 928, 1036, "", 0, 0, 0, -1); SE039 = playSeVer2( spep_0 + 952, 1036, "", 0, 0, 0, -1); SE041 = playSeVer2( spep_0 + 976, 1036, "", 0, 0, 0, -1); SE042 = playSeVer2( spep_0 + 1000, 1036, "", 0, 0, 0, -1); SE047 = playSeVer2( spep_0 + 1024, 1036, "", 0, 0, 0, -1); --足踏み込む SE010 = playSeVer2( spep_0 + 520, 1192, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 520, SE010, 209 ); SE016 = playSeVer2( spep_0 + 596, 1007, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 596, SE016, 68 ); --かめはめ波溜め SE020 = playSeVer2( spep_0 + 716, 1210, "",spep_0 + 1040, 46, 28, -1); setStartTimeMs( SE020, 733 ); SE025 = playSeVer2( spep_0 + 760, 1356, "",spep_0 + 1050, 0, 34, -1); --砂埃あがる SE026 = playSeVer2( spep_0 + 774, 1188, "", 0, 20, 0, -1); setSeVolumeByWorkId( spep_0 + 774, SE026, 71 ); setStartTimeMs( SE026, 200 ); SE027 = playSeVer2( spep_0 + 762, 1004, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 762, SE027, 61 ); setPitch( spep_0 + 762, SE027, -400 ); setTimeStretch( SE027, 0.73, 30, 4 ); --溜め中爆発 SE032 = playSeVer2( spep_0 + 844, 1068, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 844, SE032, 78 ); SE033 = playSeVer2( spep_0 + 844, 1209, "", 0, 0, 0, -1); --カメラ回転 SE040 = playSeVer2( spep_0 + 972, 1116, "",spep_0 + 1032, 0, 32, -1); --かめはめ波発射 SE043 = playSeVer2( spep_0 + 1012, 1284, "", 0, 0, 0, -1); SE044 = playSeVer2( spep_0 + 1012, 1223, "", 0, 0, 0, -1); SE045 = playSeVer2( spep_0 + 1012, 1146, "", 0, 0, 0, -1); SE046 = playSeVer2( spep_0 + 1012, 1423, "", 0, 0, 0, -1); --かめはめ波飛んでいく SE048 = playSeVer2( spep_0 + 1144, 1211, "",spep_0 + 1562, 0, 66, -1); setSeVolumeByWorkId( spep_0 + 1144, SE048, 269 ); SE049 = playSeVer2( spep_0 + 1144, 1213, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1144, SE049, 69 ); SE050 = playSeVer2( spep_0 + 1144, 1304, "", 0, 0, 0, -1); -- ** ボイス ** -- --「最後に見せてくれよ…」 playVoice( spep_0 + 36, 935 ); setVoiceVolume( spep_0 + 36, 935, 100 ); --「オラたちふたりでつくった力を!」 playVoice( spep_0 + 164, 936 ); setVoiceVolume( spep_0 + 164, 936, 100 ); --「はい!!!!」 playVoice( spep_0 + 392, 937 ); setVoiceVolume( spep_0 + 392, 937, 110 ); --「か...め...は...め...はー!!」 SE_9_977 = playVoice( spep_0 + 512, 977 ); setVoiceVolume( spep_0 + 512, 977, 128 ); ----------------------------- -- 回避 ----------------------------- if(_IS_DODGE_ == 1) then SP_dodge = spep_0 + 1160; --エンドフェイズのフレーム数を置き換える playSe( SP_dodge - 12, 1042); stopSe( SP_dodge - 12, SE043, 0); stopSe( SP_dodge - 12, SE044, 0); stopSe( SP_dodge - 12, SE045, 0); stopSe( SP_dodge - 12, SE046, 0); stopSe( SP_dodge - 12, SE048, 0); stopSe( SP_dodge - 12, SE049, 0); stopSe( SP_dodge - 12, SE050, 0); setVoiceVolume( SP_dodge - 12, SE_9_977, 0 ); pauseAll( SP_dodge, 67); speff = entryEffectUnpausable( SP_dodge - 12, 1504, 0x100, - 1, 0, 0, - 350); -- eff_005 (カットイン) setEffReplaceTexture( speff, 3, 6); -- カットイン差し替え kaihi = entryEffectUnpausable( SP_dodge, 1575, 0x100, - 1, 0, 0, 350); -- 回避の文字表示 entryFade(SP_dodge + 5, 4, 7, 4, fcolor_r, fcolor_g, fcolor_b, 255); -- white fade endPhase(SP_dodge + 10); do return end else end ----------------------------- --回避しなかった場合 ----------------------------- -- ** 音 ** -- --地響き SE051 = playSeVer2( spep_0 + 1172, 1044, "",spep_0 + 1588, 0, 44, -1); --かめはめ波飛んでいく SE052 = playSeVer2( spep_0 + 1228, 1159, "", 0, 0, 0, -1); SE053 = playSeVer2( spep_0 + 1378, 1213, "",spep_0 + 1588, 0, 42, -1); setSeVolumeByWorkId( spep_0 + 1378, SE053, 69 ); --悟飯覚醒 SE054 = playSeVer2( spep_0 + 1574, 1475, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1574, SE054, 151 ); --かめはめ波発射2 SE055 = playSeVer2( spep_0 + 1678, 1161, "",spep_0 + 1918, 0, 70, -1); SE056 = playSeVer2( spep_0 + 1678, 1213, "",spep_0 + 1922, 0, 72, -1); SE057 = playSeVer2( spep_0 + 1678, 1133, "", 0, 0, 0, -1); SE058 = playSeVer2( spep_0 + 1678, 1145, "",spep_0 + 1776, 0, 28, -1); SE059 = playSeVer2( spep_0 + 1678, 1212, "", 0, 0, 0, -1); setSeVolumeByWorkId( spep_0 + 1678, SE059, 72 ); --威力増大 SE060 = playSeVer2( spep_0 + 1764, 1258, "", 0, 0, 0, -1); SE061 = playSeVer2( spep_0 + 1770, 1027, "", 0, 0, 0, -1); --宇宙へ飛んでいく SE062 = playSeVer2( spep_0 + 1832, 1296, "",spep_0 + 1980, 0, 110, -1); SE063 = playSeVer2( spep_0 + 1832, 1263, "", 0, 0, 0, -1); SE064 = playSeVer2( spep_0 + 1832, 1145, "", 0, 0, 0, -1); -- ** ボイス ** -- --「いまだーーーーーっ!!!!」 playVoice( spep_0 + 1492, 938 ); setVoiceVolume( spep_0 + 1492, 938, 124 ); --「うあーーーーーーーーっ!!!!!」 playVoice( spep_0 + 1622, 939 ); setVoiceVolume( spep_0 + 1622, 939, 124 ); if ( _IS_DEAD_LAST_ == 0 ) then entryFade( spep_0 + 1952 + OFFSET_X, 6, 30, 0, 0, 0, 0, 255); -- black fade end -- ** おわり ** -- hideKoScreen(); dealDamage( spep_0 + 1784 ); endPhase( spep_0 + MAX_FRAME_0 ); -- 終了フレーム 1962f else end